Hi there! Just add a "destroy all sprites of kind villager" at the top of your "change level function. If you have coins etc you will have to do the same for those.
Hi there! If you've made your enemies with a placeholder tile like in our tutorials, you can just put those tiles on whatever levels you want the enemies on. At the top of your "Change Level" function, put a "destroy all sprites of kind Enemy" - You can find this in the "Sprites" tab.
Hey there! If you send us a link to your code using the "Share" button in the top right of the editor, we can try our best to figure out what the problem is!
I'm super happy with your video, it helped me a lot for my homework (WATCHING FROM MEXICO)
THANK YOU, IM JOINING A COMPETITION AND THIS HELPS ME-
This helped with my game so much THANKS 👍👍👍👍
Thank u so much u helped me so much now my game is going to be ready
good video thanks for the information
No problem 👍 THANKS FOR WATCHING :)
thanks bro this is my peformance task for school
thank you😁
when mysprite goes to the next level, all the villager also follow.
Hi there! Just add a "destroy all sprites of kind villager" at the top of your "change level function. If you have coins etc you will have to do the same for those.
Thanks 😊
Can you please do a video on the tilemap extention?
We sure can! We are very busy preparing to move to our new building currently but I will add it to our list! Thank you for your comment!
Hi, I used to go to the coding club, but I can’t remember the name of the coding website 🤔
arcade.makecode.com!
How do I spawn enemys on only 1 level and not he others?
Hi there! If you've made your enemies with a placeholder tile like in our tutorials, you can just put those tiles on whatever levels you want the enemies on. At the top of your "Change Level" function, put a "destroy all sprites of kind Enemy" - You can find this in the "Sprites" tab.
for some reason for me i skip level 2 and go straight to level 3
Hey there! If you send us a link to your code using the "Share" button in the top right of the editor, we can try our best to figure out what the problem is!