@@Roubichl9tal That's the suggestion I see most with him, but I think playing him mid is an experiment worth undertaking. It'll be nice keeping the EX OTG grab and the projectile invincible running grab in the pocket.
@@Roubichl9tal What I mean is the reaction speed to those 2 kind of her attack, let alone using a daichi 🤷🏻♂️. I think the 1 touch cr.B confirm of her is very dangerous especially if combined with hop C.
Idk I like it this way. It’s like how Daimon originally had the only air blowback that wall bounced. It made him special and especially considering he’s an asset reuse I think him having something this unique makes him cool.
shermie tips please
Una pregunta o. Yashiro tendrá advance cancel?
Thanks! Definitely want to play him on my team, tho I'm not sure if he will be my point or mid. I'm thinking mid with Athena point, KoD anchor?
I think it's better to use o.yashiro point
@@Roubichl9tal That's the suggestion I see most with him, but I think playing him mid is an experiment worth undertaking. It'll be nice keeping the EX OTG grab and the projectile invincible running grab in the pocket.
Yes I agree, with meters o.yashiro can make a lot of damage.
Tips to deal with Kula please. Her hop C or empty hop --> cr.B is hard to react to.
You can use strong musebu daichi as anti air
For cr.B I think EX Niragu Daichi Can beat it
@@Roubichl9tal What I mean is the reaction speed to those 2 kind of her attack, let alone using a daichi 🤷🏻♂️. I think the 1 touch cr.B confirm of her is very dangerous especially if combined with hop C.
@@hermontarmand2404 Guard
@@M11-u8r yeah right 😅
Wtf why he's blowback ha a lot of utility, SNK need to give all characters mechanic.
Idk I like it this way. It’s like how Daimon originally had the only air blowback that wall bounced. It made him special and especially considering he’s an asset reuse I think him having something this unique makes him cool.
🕺☄️💥🔥☄️💥⚡️