couple of things: the andromelid attacked out of stasis because it flipped sides when the MC ended, the stasis part was on your turn, and then when it flipped back to enemy turn, it ended and it got its actions. this is different from the mech stasis cuz the stasis happened on the enemy turn and then it ended on your turn (or the end of theirs, whichever makes it clearer) a thing i found quite useful late game on reapers with silent killer once i got shadow lances is loading them up with superior crit weapon attachments and using them as flanking demons. they do like 18 dmg on crit, and with the crit talents its very easy to get them to 100% chance to crit while flanking. you either kill units outright like advent, or you use them to finish off enemies you hit with other soldiers. on the final mission, my reaper never dropped concealment and prolly got like 8-9 kills at least (hard to say since you dont get a debrief screen)
Reshi feels like a DM who is pissed at his players and is making increasingly crazy BBEGs to mess with them. Well handled Odd I don’t know what I would do with those kinds of odds😬
ha one funny thing is that with the Legate as a commander, it pauses all mission timers while active which means that the transport would never arrive! The timer stayed at 4 turns and never ticked down because the legate prevented it. Funny interaction that.
I don't think that's how it works. The mission timer started at 6 turns. I think it just froze at 4 turns because the Legate was lagging behind schedule have been frozen and stasis so it would've taken 4 turns of it dashing for it to reach the evac point
The moment I saw the type of the mission I knew the Legate is gonna be a commander, it happened to me once too. After this mission I now know one of many definitions of insanity Btw, I thought the uknown enemy will be a different one, I did not expect nor seen this thing before. Amazing job, Commander!
Looking at the Legate description, it pauses timers - so, in this case, the timer would never tick, and the Legate would never get evacuated as the zone does not open until 0?? ALSO - Impressed that you figured out the Altar the first time you saw it!
Always fun to see Future Gift Farms 'Cybernetic' Hitman in action - too bad about the mind controls being blocked. This mission was close to having several deaths. Doc looking like a movie star in that poster LMAO
It's nasty, but you can move away and attack from outside its radius. IMHO the Legate is much worse if it does what it is capable of (move and 3 attack actions all with corrosion in a turn, with really no chance to miss). Dealt with it once, now will evac when mission objective completed and bypass this boss, not worth your whole squad either dying or having serious wounds and out of action for a month.
Great mission, that was really tense so many times! Also, not sure where they got the sounds for the Altar (custom made or from another game?) but it sounded VERY Scrin-like, really sold the "esoteric alien device"! Its gonna be wild to see that unit when it has an actual chance to attack (running from that AoE would be crazy in Sewers)!
In my exprience the Altar is usually more defensive, when he has a Squad to support. It usually first buffs his Squadmates and then keeps their melee range clean with the AoE Damage. I have never see it teleport after initiating the Dawnbreaker Rite, but I only met it 2 or 3 times during the campaign.
Melk so so great. The double shots + lethal makes him do so much damage. He regularly outperforms higher units, and grabbed mvp over everyone on the first avenger defense. He could've had mvp today if he was there to shoot that last enemy.
I am totally in awe that you do not immediately panic and throw the towel in with the Altar arrving with the squad already aon its last leg. Impressive. Before seeing the end...
This season is really amazing all around. When you think you've seen it all, something new comes along. When you think there's a power spike, you get humbled pretty quickly. When you think Odd is doomed... hm, he might as well be, but he can sure put up one hell of a fight. It's just amazing.
That was... Something else! Too many cool thinkgs to mention to prioritize, so I'm just giong to say many, many thanks for all the awesomeness in this series!!!
Stasis works based on who casts it. When players use it the enemy stays locked down until the start of your next turn and when enemies use it it locks you down until the start of their next turn. There is a thousand things to remember so I can't blame you lol
Finally we saw the Altar! First time I saw these was in a Chosen Facility mission. Close quarters and there was 2 in this mission…. Ended my officially campaign and made me drop difficulty and go into gentle requiem to see it through.
For Ham, I assume the Regenerative Mist works with Savior, meaning everybody in her smoke gets 7 points of heal every turn they're in smoke. Crazy good synergy!
----- Major Amy "Collux" Penton Log 109 ----- Amy smiles again, but it's different to the other times she's smiled. In fact Karma sees it as almost somewhat playful. Her voice now in a normal talking tone. "Sister, huh? Interesting term. I like it, thank you." She pats him on the shoulder. A loud clang is heard and the whole squad, apart from Cybernetic, snaps their heads to where it came from. Siberian stumbles through the door and apologises for his lateness. Collux turns back to the Captain. "It's been a while since I shared theories and a good conversation with another person on this ship. I've seen you around and you're always on your own. I hope I'm not overstepping, but I'm also quite lonely too. I know this is pretty forward of me, but I'd like to have a conversation like this another time. If that's okay with you of course." "I-- It would bring me great pleasure to share conversation again, Major Collux. You overstep nothing. I had been hoping we could speak for quite some time, but ... well no matter." Karma stood, then, and grasped his helmet with both hands. He closed his eyes as he gracefully raised it to his head. He paused before donning it, muttering something as he did so, and again muttering another phrase once it was seated. To almost anyone else, it would just be words in Hybrid. Amy isn't just anyone. "I am protected, the light enshrouds me." "The light fulfills, my duty to shine it far." ----- End Log -----
I'm unable to post my log for Episode 107, so if/when the document for the role players comes out, make sure to check it out if you want to know what that part of the story was.
That Avatar unit is the coolest XCOM thing I've ever seen. I thought the ADVENT Spark Ruler was going to be my favorite, but I think it just got bumped to #2.
it's always interesting that every campaign, you have people that vastly outperform their listed abilities. duchess and doc are like that this campaign. their aim grade out pedestrian but they somehow consistently hit shots that are lower percentage than typical. on the other hand, tourist is feeling like one of those who underperform. her aim rating is sniper-like but she seems to miss more shots than you would expect.
Honestly there was a very hard mission and you did get lucky with hatching legate early. Had said you did an excellent job.👍, I would say one thing though I wish you use domination a little better, I think if you pulled the andromelid back to your group and concealed it would have been good, I mean if it didn’t get stasised and work out in your favor you’ll be felted with a half dead no armor domination unitThe conceal grenade is a pretty cool, it’s basically the ghost grenade from xcom
I just want you too know you got me playing Xcom on pc and when I saw brotato I had to play it because I am a huge vampire survivor fan keep the vids coming I watch them all and love them
I feel like this episode is kind of like a session of D&D. Thinking the Altar is some complex puzzle when really it is just a powerful SUPPORT unit that poses virtually no threat on its own, while doing half a plan on one side while immediately negating it on the other when it comes to concealing units/ignoring enemies. I've had players spend half a session on a "puzzle" that is really just an open door while their combat in the same session is them tripping over themselves trying to do cool things rather than just pumping damage into their targets. This episode would have made perfect sense if there were 4 different people controlling all the friendly units and taking turns doing it instead of one...
To be fair, capabilities of both Legate and Altar weren't well known as Altar was new and experience with Legate was very limited and not representative - you have more units on Avenger defense than on a normal mission. On top of that it felt like luck was not on XCOMs side in this one, as enemies managed to hit improbable shots that crippled the team and the team themselves were unable to hit some important shots as well.
Still waiting for the stealth unit showcase. Lol. Do you have a sniper with a stealth? A cannon user with stealth? Might be something that can countrr the legate imo. Good job on this campaign again commander!!!
Yikes...that was definitely a butt-clencher. That enemy lineup was pretty brutal, and your soldiers certainly didn't help you out with those high-% misses and dodges. I definitely think we've seen the importance of bringing more healing for these longer or tougher missions, preferably on multiple people. Ham had the only healing on the entire squad (except for Cybernetic's vest and Tourist's hunker), and she was *out* before the halfway point. That forced you to leave a lot of soldiers sitting on low health in the second half of the mission, which obviously limited your options. Also, I'd highly suggest giving Tourist her scope back - she was the Accuracy champ for almost the entire season, but she's been horrible since you made that change. You're really not setting her up for success on all those ambush and kill zone shots when you nerf her aim.
I recently had an avenger defence with 2 Altars. It was a shit show, I survived but my whole squad was 22-28 days injured and the Dwan breaker thing caught my Mech unit (lucky) cos I didn't notice it as he was up on high ground and for some reason the circle doesn't show properly.... he was pretty much cooked, I had to hide him for the rest of the mission.
Hmmm thought process why not mind control the field commander (if its a normal one) and kill everything while he stays away from the extraction zone the go back and kill it or mind controlling field commander gives you his group of underlings they are physionically connected after all.
I'm studying for exams, I've been busy for 10+ hours every day. None of that compares to the stress of seeing Geo soul-merged to our most valuable unit at 3hp without Odd choosing to sever it for such a long time.
It would have been ok, the link goes the other direction. So, if Cybernetic Hitman died, it would have killed Geo, but Geo dying wouldn't have affected Cybernetic Hitman (except as a normal will hit).
Maybe for Major Missions you use the most earned V.I.P.s by technicalities they are your best squad members(just thought put out there no backseating here boss)
Not sure if this is accurate but someone mentioned in the comments a while back that status effects like burn, poison don't proc damage on dodges. Could explain the archon at 20:23 not taking that poison damage.
I think they do proc on dodge, but the damage is halved as well. And "half a point" of burn damage won't do anything. But if you apply something that does more than 2 or more tick damage it should at least tick for 1 damage even after a dodge.
I think the commander has some sort of Legate mojo going on - I frost bomb the Legate and get my shots in, he unfreezes on his turn and (1) moves, (2) Overwhelming Superiority 3 of my spread out soldiers [wide cone is an understatement, try what looked like 120 degrees!] doing 10-12 damage plus corrosion, (3) Void Shocks another one for 6 damage, and (4) Overwhelming Firepowers another one into oblivion. It looks like the Legate here did nothing after it unfroze, then again did nothing on its next turn. Near squad wipe avoided. Don't know that I would count on that happening again - good luck hunting those things in the future 🤕🤢🤮
when every major late game units are just 7 year old telling-stories-with-run-on-sentences, buffing chosen - who can already do 18 things a turn for funsies - and boosting pod-size for "challenges" is ridiculous. that said, no, you cannot take the blame for what happened on that mission. there isn't much you can do when your unit misses 70-80% shots and AI hit shots into full cover in smoke. sure, some sequencing could have been better but that was played very well with a limited group.
couple of things:
the andromelid attacked out of stasis because it flipped sides when the MC ended, the stasis part was on your turn, and then when it flipped back to enemy turn, it ended and it got its actions. this is different from the mech stasis cuz the stasis happened on the enemy turn and then it ended on your turn (or the end of theirs, whichever makes it clearer)
a thing i found quite useful late game on reapers with silent killer once i got shadow lances is loading them up with superior crit weapon attachments and using them as flanking demons. they do like 18 dmg on crit, and with the crit talents its very easy to get them to 100% chance to crit while flanking. you either kill units outright like advent, or you use them to finish off enemies you hit with other soldiers. on the final mission, my reaper never dropped concealment and prolly got like 8-9 kills at least (hard to say since you dont get a debrief screen)
Reshi feels like a DM who is pissed at his players and is making increasingly crazy BBEGs to mess with them. Well handled Odd I don’t know what I would do with those kinds of odds😬
Not pissed but very bothered about how clever his group is, so is putting very edge case scenarios to trip up his players.
ha one funny thing is that with the Legate as a commander, it pauses all mission timers while active which means that the transport would never arrive! The timer stayed at 4 turns and never ticked down because the legate prevented it. Funny interaction that.
Interesting, so you can basically trigger & kill other pods, making sure that commander stays isolated, and kill him last.
I don't think that's how it works. The mission timer started at 6 turns. I think it just froze at 4 turns because the Legate was lagging behind schedule have been frozen and stasis so it would've taken 4 turns of it dashing for it to reach the evac point
The moment I saw the type of the mission I knew the Legate is gonna be a commander, it happened to me once too.
After this mission I now know one of many definitions of insanity
Btw, I thought the uknown enemy will be a different one, I did not expect nor seen this thing before. Amazing job, Commander!
THERE'S MORE?
@@ChristopherOdd There is always more :)
If that commander Legate had hooked up and cooperated with the Altar...
Looking at the Legate description, it pauses timers - so, in this case, the timer would never tick, and the Legate would never get evacuated as the zone does not open until 0?? ALSO - Impressed that you figured out the Altar the first time you saw it!
Bruh I thought for sure this was a squad wipe. Well played.
Always fun to see Future Gift Farms 'Cybernetic' Hitman in action - too bad about the mind controls being blocked. This mission was close to having several deaths.
Doc looking like a movie star in that poster LMAO
OMG Commander! This one had me on my pins and needles the whole session. You really need upgraded rockets.
The Dawnbreaker Rite the Altar has might be one of the most insane abilities in the game. Massive area is no joke.
It's nasty, but you can move away and attack from outside its radius. IMHO the Legate is much worse if it does what it is capable of (move and 3 attack actions all with corrosion in a turn, with really no chance to miss). Dealt with it once, now will evac when mission objective completed and bypass this boss, not worth your whole squad either dying or having serious wounds and out of action for a month.
Yeah if you let it unleash it on your squad it's basically gg's xD. Altar is probably one of the coolest enemies I have seen
I find the best way to handle these Legates is having an upgraded shredder rocket.
Great mission, that was really tense so many times!
Also, not sure where they got the sounds for the Altar (custom made or from another game?) but it sounded VERY Scrin-like, really sold the "esoteric alien device"!
Its gonna be wild to see that unit when it has an actual chance to attack (running from that AoE would be crazy in Sewers)!
In my exprience the Altar is usually more defensive, when he has a Squad to support. It usually first buffs his Squadmates and then keeps their melee range clean with the AoE Damage. I have never see it teleport after initiating the Dawnbreaker Rite, but I only met it 2 or 3 times during the campaign.
Melk so so great. The double shots + lethal makes him do so much damage. He regularly outperforms higher units, and grabbed mvp over everyone on the first avenger defense. He could've had mvp today if he was there to shoot that last enemy.
Melk is top-tier. The other Maverick - "Ironclad" - has been out way more but just does not have the damage output.
If I were to pick a "best of" mission for all nine seasons so far, I'd pick this one. Well done Commander.
I am totally in awe that you do not immediately panic and throw the towel in with the Altar arrving with the squad already aon its last leg. Impressive. Before seeing the end...
Yeah that was an aww shit moment for sure!
Well that's what i call an intense mission.
Guess it's time for some Brotato relaxation now lol
This season is really amazing all around. When you think you've seen it all, something new comes along. When you think there's a power spike, you get humbled pretty quickly. When you think Odd is doomed... hm, he might as well be, but he can sure put up one hell of a fight. It's just amazing.
That was... Something else! Too many cool thinkgs to mention to prioritize, so I'm just giong to say many, many thanks for all the awesomeness in this series!!!
still waiting for the Got Melk poster
Really well done, Commander. I for sure thought you were going to lose someone. I guess that's why you're THE commander.
Stasis works based on who casts it. When players use it the enemy stays locked down until the start of your next turn and when enemies use it it locks you down until the start of their next turn. There is a thousand things to remember so I can't blame you lol
Finally we saw the Altar! First time I saw these was in a Chosen Facility mission. Close quarters and there was 2 in this mission…. Ended my officially campaign and made me drop difficulty and go into gentle requiem to see it through.
Wow with concealment fog, the reconnaissance skill is actually quite useful.
That was a total nail-biter & I was shouting at you to Evac ur squad of Majors!.. very brave of you to fight on & it paid off.
That was a refreshing map. Wish we had more of these for variety
For Ham, I assume the Regenerative Mist works with Savior, meaning everybody in her smoke gets 7 points of heal every turn they're in smoke. Crazy good synergy!
Oof, that LoS hacking tho... Looks like Muton, but thinks like a Mech
----- Major Amy "Collux" Penton Log 109 -----
Amy smiles again, but it's different to the other times she's smiled. In fact Karma sees it as almost somewhat playful. Her voice now in a normal talking tone. "Sister, huh? Interesting term. I like it, thank you." She pats him on the shoulder. A loud clang is heard and the whole squad, apart from Cybernetic, snaps their heads to where it came from. Siberian stumbles through the door and apologises for his lateness. Collux turns back to the Captain. "It's been a while since I shared theories and a good conversation with another person on this ship. I've seen you around and you're always on your own. I hope I'm not overstepping, but I'm also quite lonely too. I know this is pretty forward of me, but I'd like to have a conversation like this another time. If that's okay with you of course."
"I-- It would bring me great pleasure to share conversation again, Major Collux. You overstep nothing. I had been hoping we could speak for quite some time, but ... well no matter." Karma stood, then, and grasped his helmet with both hands. He closed his eyes as he gracefully raised it to his head. He paused before donning it, muttering something as he did so, and again muttering another phrase once it was seated. To almost anyone else, it would just be words in Hybrid. Amy isn't just anyone. "I am protected, the light enshrouds me." "The light fulfills, my duty to shine it far."
----- End Log -----
I wonder when will he remember the existence of Blaster Launchers
I'm unable to post my log for Episode 107, so if/when the document for the role players comes out, make sure to check it out if you want to know what that part of the story was.
1:15:43 The sound effects on that thing are the same as the scrim faction off of Command & Conquer, can't get more alien then that!
Ambush seems pretty insane. I didn’t play with it in my campaign and the legate would start with the immortality buff for everyone every mission.
I love that you still think pips will tick. It's refreshingly innocent despite how often it doesn't work.
Also... smoked Ham. It makes me chuckle every time.
That Avatar unit is the coolest XCOM thing I've ever seen. I thought the ADVENT Spark Ruler was going to be my favorite, but I think it just got bumped to #2.
That Altar thing looks like a Scrin mothership from Command and Conquer Tiberium Wars. The sound it makes is also very cool!
Nice tight watch today!! Keep up the good work Mr. Odd
it's always interesting that every campaign, you have people that vastly outperform their listed abilities. duchess and doc are like that this campaign. their aim grade out pedestrian but they somehow consistently hit shots that are lower percentage than typical. on the other hand, tourist is feeling like one of those who underperform. her aim rating is sniper-like but she seems to miss more shots than you would expect.
Honestly there was a very hard mission and you did get lucky with hatching legate early. Had said you did an excellent job.👍, I would say one thing though I wish you use domination a little better, I think if you pulled the andromelid back to your group and concealed it would have been good, I mean if it didn’t get stasised and work out in your favor you’ll be felted with a half dead no armor domination unitThe conceal grenade is a pretty cool, it’s basically the ghost grenade from xcom
Just a friendly comment to support a channel I appreciate!
I just want you too know you got me playing Xcom on pc and when I saw brotato I had to play it because I am a huge vampire survivor fan keep the vids coming I watch them all and love them
Good luck comander, cool mission, hope you pull out till chosen chambers
I feel like this episode is kind of like a session of D&D.
Thinking the Altar is some complex puzzle when really it is just a powerful SUPPORT unit that poses virtually no threat on its own, while doing half a plan on one side while immediately negating it on the other when it comes to concealing units/ignoring enemies.
I've had players spend half a session on a "puzzle" that is really just an open door while their combat in the same session is them tripping over themselves trying to do cool things rather than just pumping damage into their targets.
This episode would have made perfect sense if there were 4 different people controlling all the friendly units and taking turns doing it instead of one...
To be fair, capabilities of both Legate and Altar weren't well known as Altar was new and experience with Legate was very limited and not representative - you have more units on Avenger defense than on a normal mission.
On top of that it felt like luck was not on XCOMs side in this one, as enemies managed to hit improbable shots that crippled the team and the team themselves were unable to hit some important shots as well.
Will be back in a few hours to watch it in 4k.
Personally I would not have been complaining if you had taken that Horde mission a few eps back for some freebie soldiers. You could use them!
Defo take them, or at least look at the soldier's builds. Even two more scavengers can be useful as mech targets at this point.
yea all those miss shoot made me not play on the hardest difficulty anymore! way to frustrating
bravo man you did it
Let’s get in to some algo rhythm!
Still waiting for the stealth unit showcase. Lol. Do you have a sniper with a stealth? A cannon user with stealth? Might be something that can countrr the legate imo. Good job on this campaign again commander!!!
We're all looking forward to reading your XCOM fan-fic!
Yikes...that was definitely a butt-clencher. That enemy lineup was pretty brutal, and your soldiers certainly didn't help you out with those high-% misses and dodges.
I definitely think we've seen the importance of bringing more healing for these longer or tougher missions, preferably on multiple people. Ham had the only healing on the entire squad (except for Cybernetic's vest and Tourist's hunker), and she was *out* before the halfway point. That forced you to leave a lot of soldiers sitting on low health in the second half of the mission, which obviously limited your options. Also, I'd highly suggest giving Tourist her scope back - she was the Accuracy champ for almost the entire season, but she's been horrible since you made that change. You're really not setting her up for success on all those ambush and kill zone shots when you nerf her aim.
Force lvl 19/20 and still using standard rockets instead of blaster bombs or even powered rockets? Ugh….
Cybernetic really is a gift
4 hours of sleep? That's my usual day.
wow double heal.. U just aint gonna leave no chances.
Moar Orless Balatan😅
I recently had an avenger defence with 2 Altars. It was a shit show, I survived but my whole squad was 22-28 days injured and the Dwan breaker thing caught my Mech unit (lucky) cos I didn't notice it as he was up on high ground and for some reason the circle doesn't show properly.... he was pretty much cooked, I had to hide him for the rest of the mission.
Writers' and roleplayers' logs are compiled at: docs.google.com/document/d/1XUtHr8IF7xUgTWso1QSkTzgRuHk2Hd2C2moWgtVTeA4/edit?usp=sharing
remember that some of your soldiers have untouchable when they have killed an opponent. Then they can pull a shot, without damage
Excellent mission.
Hmmm thought process why not mind control the field commander (if its a normal one) and kill everything while he stays away from the extraction zone the go back and kill it or mind controlling field commander gives you his group of underlings they are physionically connected after all.
I think he thought of this before and I don't think he could mind control the general
And you can't mind control/stun/etc. a Legate, they very mean boys.
Reshi is a sadist and Odd is a masochist
I'm studying for exams, I've been busy for 10+ hours every day. None of that compares to the stress of seeing Geo soul-merged to our most valuable unit at 3hp without Odd choosing to sever it for such a long time.
It would have been ok, the link goes the other direction. So, if Cybernetic Hitman died, it would have killed Geo, but Geo dying wouldn't have affected Cybernetic Hitman (except as a normal will hit).
Maybe for Major Missions you use the most earned V.I.P.s by technicalities they are your best squad members(just thought put out there no backseating here boss)
Imagine playing base XCOM 2 with no info tab and encountering an altar for the first time lol
Not sure if this is accurate but someone mentioned in the comments a while back that status effects like burn, poison don't proc damage on dodges. Could explain the archon at 20:23 not taking that poison damage.
I think they do proc on dodge, but the damage is halved as well. And "half a point" of burn damage won't do anything. But if you apply something that does more than 2 or more tick damage it should at least tick for 1 damage even after a dodge.
might be worth ugrading to plasma rockets or whatever the current upgrade level is
PART ONE HUNDRED AND NINE?
I've got a bit of catching up to do it seems 🤯
What a nail biter! these missions are intense
That was insane
"71's pretty solid...." I think it's safe to say, after well over 100 episodes demonstrating the contrary, that 71 is not, in fact, solid.
I think the commander has some sort of Legate mojo going on - I frost bomb the Legate and get my shots in, he unfreezes on his turn and (1) moves, (2) Overwhelming Superiority 3 of my spread out soldiers [wide cone is an understatement, try what looked like 120 degrees!] doing 10-12 damage plus corrosion, (3) Void Shocks another one for 6 damage, and (4) Overwhelming Firepowers another one into oblivion. It looks like the Legate here did nothing after it unfroze, then again did nothing on its next turn. Near squad wipe avoided. Don't know that I would count on that happening again - good luck hunting those things in the future 🤕🤢🤮
Yet another mission with the basic rocket launcher.
Im curious, what is the max Force Level?
20
It can be modded to go higher, but we're at the max for this mod list.
How much for you to play LA Noir?😅
when every major late game units are just 7 year old telling-stories-with-run-on-sentences, buffing chosen - who can already do 18 things a turn for funsies - and boosting pod-size for "challenges" is ridiculous.
that said, no, you cannot take the blame for what happened on that mission. there isn't much you can do when your unit misses 70-80% shots and AI hit shots into full cover in smoke. sure, some sequencing could have been better but that was played very well with a limited group.
We want Brotato! We want Brotato! We want Brotato!
No. We don't all want that.
@@joshp8535 Oh no, I was mistaken.
algo comment
blue screens or nothing.