Not gona lie, you having a bit more YuGiOh knowledge now made this really fun to watch, like watching you draw on your own experiences when you read Crossout saying "Oh I can use this to stop Max C, it must be good" was so nice!
I like how they only compare two monsters once and from the same archetype. There’s so much goddamn text on every monster and half of it is basically saying “This only works in this archetype by the way”.
Only for this archetype You may not play any other card from another archetype this turn Once each turn Once each turn for all cards with this name Summon from the deck/extradeck ignoring special conditions Not destructible by battle Not destructible by effect Not targetable Not tributable … At least nowaday, we don’t have three lines explaining what piercing damage and equipping a monster are
A lot of other card games either don’t put a ton of emphasis on Monster type like in yugioh, I.E not being able to essentially even use most card in a deck that’s not their own archetype with some exceptions. There’s also a lot of yugioh cards that LOOK good but if you know the archetype the monster is rough to summon like IC100: Numeronius Numeronia. So it’s alot harder to just judge a card by a card in yugioh
It gets really really murky and complex to explain why your take is so right but so wrong. I really hate that's the case with what was a "children's card game" but that's just how yugioh is lol.
@@theod4660more than half of those only exist in the text of noob traps, and even with those aside only two of those stipulations are actually common to see in cards that don't suck ass.
The reason you didnt see skill drain much when playing is that it is limited to 1 in master duel. Stevie was saying it was at 3 in the TCG, the physical card game
Lightning Storm vs Evenly matched could honestly go both ways, Evenly is the much stronger card (not only in terms of it's effect) and was a kay card in multiple formats to deal with the backrow/card advantage/combo style midrange decks like Striker and Altergeist that struggled to deal with the card, it also was a cornerstone of the blind second Striker deck back in the day, without Evenly those formats would've been drastically different, meanwhile if Storm was removed from the game nothing would change, it's the best going second backrow removal taking the spot of cards like Twin Twister with the caveat of it being more restrictive, it sees more play in a wider variety of metas and decks but is it actually the stronger card? It's like comparing Linkuriboh vs Accescode, despite seeing less play the latter single-handedly changed how Yugioh is being played
agreed, also it is very meta depending. Evenly is stronger in some matchups, like unchained. I mean i do not want to blindly pop the entire backrow against unchained if i could banish them instead
You could honestly say the same thing for summon limit vs vanity's as in most metas summon limit is basically just a vanities that is harder for the opponent to out
@@ArthastasiaYou could honestly say that thing but you'd be flat out wrong LMAO those metas are less often found than metas were Vanity is better, it's just the better card most of the time no need to cope
@Arthastasia but if both were at 1, people would play Vanity's over summon limit. Why? There are multiple formats that both were not banned and people chose Vanity's 100% of the time.
16:02 Stevie forgot an important benefit of Infinite Impermanence over Effect Veiler, there is a spell "Called by the Grave" which negates effects of MONSTERS in the graveyard, so it's designed to be a handtrap killer. So because you have to discard veiler to activate it's effect, it can be stopped by a Called by the Grave once it hits the graveyard but since Infinite Impemanence is a TRAP, it is immune to Called by the Grave that can only hit MONSTERS, which makes it a way better Handtrap. This and the collumn disruption makes the trap an absolutely Power Creeping version of Effect Veiler.
The only time Veiler is really ever better than Imperm is if the body matters like when striker used to bring it back with selene for the accesscode line or upcoming with the white woods synchro searching it. In every other scenario Imperm wins out because it is more flexible and it doesn't make Talents/Thrust live (more relevant than a one of CBTG). A lot of the time it is usually better to just hold Imperm for your turn and treat it as slightly worse chalice to help break boards and Veiler being opponent's turn only (main phase specifically so it doesn't even hit draw phase plays) makes it a lot less flexible.
@@amethonys2798 That being said, the body is useful oddly often. She's an spellcaster and a level 1 tuner, making her great for Selene combos and formula Synchron. But very good is still worse than amazing, making her less relevant of a card.
@@Goiaba308Maxx C is also "While you're attempting to break my unbreakable board, I activate Maxx C so now I will draw potentially 6 handtraps in addition to my 6 omninegates on field." That card doesn't counter anything. It simply instagibs the player that doesn't open the out for it-- regardless if they were winning or already losing.
@@turnipxd There is no fixing Maxx C. Multchummy already fixes everything wrong with Maxx C in a more balanced package. So there is 0 reason for Konami to errata Maxx C. And having both in the game in the OCG doesn't help sell it. Konami will hopefully ban it everywhere.
Banishes almost everything facedown, and hit both back row, and monsters, also can be used multiple times in the same turn, versus destroying either spells or traps? There's not a single instance I've had both in hand, where I thought Storm was better. After the 1st turn, Storm has more flexibility if you don't have a field/continuous spell blocking it.
Not in the least. It's meta dependent which is better, true, but even by that metric in the current meta sending Snake-Eyes' entire board to the GY with Lightning Storm is pointless.
Depends. Do you need your Main 1 or Battle Phase to make plays? If no, Evenly is probably better. If you absolutely need Main 1 to do anything relevant, Lightning Storm is better.
He didn't mention the difference between imperm and veiler that's by far the most relevant, which is veiler can be negated by called by the grave, imperm cannot. That is pretty much the sole reason it commanded such a high price.
My thoughts too. Imperm not only has more utilities, as it can be used during other phases and your turn to shut down powerful monster responses, but also sole trap negations are way more uncommon than sole monster/gy effects negates
Honestly pretty spot on. The nurse burn one kind of doesn't count since it was missing very specific gimmick context that couldnt be inferred. Also could probably argue for evenly being better than lightning storm since both are going second board clears, but if evenly resolves you basically already won while lightning storm usually only makes it easier to break the rest of the board
Rarely watch these, and this one falls into the reason why pretty good Most card choices either require more context thats not given (1st round) or even players can't really say 1 is better then others You need to set certain metrics As in "what makes a card good" Stevie tries their best to give context sometimes, but I sit here and am like "both are on the same level and it wildly depends on the deck you play and the meta"
Stevie not flat-out telling you "Oh Delta does the same thing as Gamma, but for spells" felt like a low blow somehow. Forcing a man to read that stuff is truly heinous.
It was banned for being too good, it's nerfed (paying on both players turn + it being mandatory so it's not a 1 sided floodgate like Vanity's Emptiness) and then banned again. Only card to be banned after getting an errata
PSY-Framegear Delta: "Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways." My brother in Osiris, how the heck do you think you're supposed to get special summoned without an effect? That's literally how special summoning works.
Yeah, the card should just say "Must be special summoned by a card effect". This is what people mean with "Too much text", because there's just so much redundant text in those cards and lack order.
Every single time Stevies UA-cam image shows up on the screen in these videos, I without fail think he's a nice chick before looking at his cam and realizing how he actually looks
Yeah Stevie is pretty bad at this. He keeps choosing cards that are just of similar levels and which one is better depends on the current meta and then just claims "nah this one is definitely better"
@@Rynjinivar idk who that is 🥲 been out of competition yugioh for about 4 and a half years now. I still follow the meta on Master duels just because I know I’ll never come back to paper yugioh. Too many cheaters and corrupted judges. I’ve lost regionals matches to the dumbest rulings and was never able to challenge them. But I’m pretty well educated with yugioh in general and I just feel like Stevie doesn’t give enough insight on older cards and is cringe in general. Like when Rarran reviews a card he’ll say something like “yeah this card is was bad when it came out but it became meta down the line” when he gives a break down on a card. Meanwhile Stevie shows a mirror force, and is like “yeah this card just sucks” and im like. Okay so you’re not going to give history or explain why the card was good before or say why it’s bad now? He just has very amateur takes on this kind of stuff and is overall cringe to listen to. Vox has an annoying voice but at least she’s more educated in what she’s plays in than Stevie. And I just don’t get why he has him on this channel lol.
@@GaryGlass1 MBT is one of the bigger Yugioh content creators. He collaborates a lot with other people in the space, primarily Cimoooooooo and is known mostly for being quippy and just all-around entertaining. If you still watch YGO content I really recommend watching the History of Yugioh and History of Jank series over on Cimoo's channel. They go through the different metas of the game mostly set by set, analyze what cards were good at the time, MBT explains a bit of the history and context, and then they play a set with decks from that era. History follows the actual meta, Jank follows decks which were popular and/or fun but not necessarily tournament-winning in that era. Cimoo and MBT are the people keeping the YGO space fun in my opinion. They frequently just do stuff that engages with the community and finds interesting ways to innovate content. In particular Cimoo is responsible for several "just for fun" challenges and formats that people have picked up including the Progression Series (a draft series where you open packs set by set and then duel with your ever-expanding library of cards), Master Duel Masochist (Master Duel ladder where you open enough Master Packs to make a minimum playable deck and then get to open a single new pack whenever you win a match), and the Master Duel Arena format (like Hearthstone Arena, but using a tool he helped develop with YGOProDeck.com that pulls from the Master Duel card pool and rarities).
@@Rynjinivar I’m watched some Cimo, and I don’t want to sound like a boomer or a hater. But there’s just something about cimo that annoys me. I think it’s just the way he talks with his hand expressions that gets to me. Dude just feels like he’s all over the play in a video. But he’s incredibly knowledgeable and a goes to a lot of WCSs so I know he’s opinion is valid, I just don’t enjoy watching him. But I will definitely check out MBT and i appreciate the recommendation
you know what would make a really good april fools video. Do a collab with someone who makes content for a card game played with regular cards. like poker, or bridge or something. Bridge would be good since its more in the strategy world than gambling. Then just cool and straight, play it like: BridgeBoy is having Rarran on to rate Bridge cards! Which one do you think is better: Jack or 6?
To add more context to the Veiler vs Impermanence it was more seen as powercreep. Veiler was an instant staple way before Impermanence ever existed and was at some point fairly pricey not as much as Impermanence, but Veiler was a staple for a very long time, at some points was played from 2-3 per deck and was not as cheap as he said back in those days. If you want to go with longevity I'd say Veiler would be the card.
This was a really interesting bit! I (mostly) agree with the comparisons, but a few of them were so close that I think you could have made a case for the other. Lightning Storm vs. Evenly Matched and Effect Veiler vs. Infinite Impermanence in particular... although it's those really close comparisons that lead to the most interesting conversations. Evenly has its limitations, but banishing facedown is huge. I'd probably prefer to use Evenly over Lightning Storm - but opinions aside, Lightning Storm being semi-limited indicates its stronger overall. Impermanence is typically better than Veiler, although there are reasons I'd prioritize Veiler - Impermanence can't be used from the hand if I already have cards in play, and I can use Bystials on my Veiler if needed. Veiler also lets my opponent use Triple Tactics and their own Bystials, though, so I would give it to Impermanence overall (although I hear it's a really close call between Veiler, Impermanence, and Ghost Mourner this format).
Re: Imperm vs Veiler, another difference is that Veiler is vulnerable to Called By The Grave, which a lot of decks run already to deal with stuff like Ash Blossom.
10:13 Btw, right now Skill drain is very relevant. Reason being: The format was dominated by Snake-Eye, a deck who relies on board effects and struggles to deal with backro. 24:45 I would say more like 4th best. Ash Blossom and Droll & Lock Bird are just way too relevant to many formats, and Driver is an obnoxious Garnet you end up drawing more often than you would want to.
@@N12015 A single top in a 400 player WCQ doesn't make a deck relevant. Burn is horrible (and doesn't even play Skill Drain). The only relevant deck with consistent results that plays Skill Drain is Runick Stun. A card that sees play in one (1) Tier 2/3 deck is not exactly meta relevant. And if SE struggling with Backrow was an actual weakness more decks would be siding cards that instantly win the game vs them. Runick is uniquely positoned among Stun Decks.
Fun fact about Effect Veiler. It was one of the most slept on cards to come out in its format. That card was like $5-10 on release and before the next set released it had jumped to $30-40 when people realized its potential. I vividly remember getting clowned on for buying 2 and putting them right in to the main deck on the day of release.
so 1000LP in YGO is about equal to 2.5 damage in MTG, so Tremendous Fire is basically almost a lightning bolt that costs no mana but hits you back for 1? that'd be an instant staple in every single red burn deck, crazy how different these games are
Well, the "no mana" part isn't really relevant to YuGiOh, since no spell costs any mana. Also, both cards are generally speaking, terrible, so it's a bit of a strange example. And in a game where you can kind of vomit out like, 3+ monsters with 3,000 attack every single turn, using up a card in hand to deal 1,000 is... not very good. Not that the trap card is particularly good either.
Evenly> Lightning Storm. Stevie touched a tiny bit on it then completely fumbled it. Cards in modern Yugioh have towers that aren't affected by your opponents card effects. Evenly bypasses that by making your opponent out the monster for you. It also alleviates repercussions from trigger effects if cards were destroyed by card effects (both monsters and spell/ traps). Sure the cost is that you lose your battle phase when going second, but it helps generate significant card advantage that it is well worth the risk. Besides nothing is more satisfying than to break an established board your opponent displayed their deck profile to build. The looks on people's faces when you say "Main Phase, Battle Phase," or when they negate the first one, but you still have 1 or 2 more to follow up then ask "Does it resolve?" is priceless. 🤣🤣
This is so much cooler now that Raran knows a cursory knowledge of how YuGiOh actually works and is played, which is an achievement not to be understated
tremendous fire is the superior card it was used in sunavalon as a searcher/extender/combo enabler before they received sunvine sowing. evenly matched is the superior card, it's just a better board breaker. I think you got them all correct.
To be honest he could not possibly get the first one right. In 9/10 card games doing stuff on a coin flip is acceptable only in two scenarios: 1) Both results are somehow beneficial just in a different way (Sixth Sense for example, not a coin flip TECHNICALLY, but the same logic) 2) The reward is broken, while the punish, even if still a punish, is not that bad Not knowing about Bad Reaction to Simochi and similar cards existing, his answer is correct.
Some of these are a lot more meta dependent than anything, like Evenly vs. Storm. And though Imperm is generally better than Veiler, there are some decks were Veiler is going to be better (Purrely, anything with Heatsoul, possibly decks with Small World synergies)
As an experience YGO player I feel like Evenly Matched is better than Lightning Storm by a relatively significant margain. No HOPT really helps sell it for me, and of course the fact you don't have to worry about floating effects.
The thing about evenly is that it's more format dependent, sometimes getting evenly'd means you're scooping but sometimes it's not that good, while LS is not as good as peak evenly but it always side deck playable I think that's the reasoning, but resolving evenly for your opponent's life savings feels better
I wish he would have mentioned extra stuff like snatch steal being an equip and needing to stay on the field to keep the card. Might have made him think about it a bit more, sometimes there can be too much context and just confuse them, but stuff like this just makes them think about it more so could have been cool to see. Also I think it should have been mentioned that veiler is still good and sees a lot of play on and off to this day, just generally along side the imperm. Same idea with crossout, card is great and seeing a ton of high level play right now. Also while im a lightning storm lover, evenly matched if definitely the stronger card strictly speaking
Certainly dont wanna watch past the first pair... Tremendous fire is obviously better in a vaccum than paths of destiny as the MTG player sussed out. The yugioh guy just pulled an 'um ackshually' and referenced some esoteric combo that the other guy had no way of knowing about. This has unreasonably pissed me off lol.
As someone who recently rewatched all of the yugioh videos with rarran, Stevie showed him a card twice Imperial Order was shown before in a previous video, and rarran got it right both times. I’m also pretty sure effect veiler was shown before
Another thing that makes imperm even better is that when you are going second you can use it in your own main phase to negate monsters on your opponent's board, against some boss monsters it's devastating to do so
This series lost a little bit of its identity now that Ramranch got to diamond in master duel. He is a "hearthstone" player, but he knows enough about yugioh to make educated guesses.
Is playing a card considered "setting" it? Trying to understand why Scrap-Iron Scarecrow can't trigger multiple times on the same turn and only thing coming to mind is how a trap card has to wait after playing compared to spells.
Its just an inherent mechanic with trap cards and weirdly enough quick play spells. Unless a card effect says otherwise, you generally cannot activate a trap/quick spell the turn they are set. So when scrap iron resets itself, it cannot be immediately used.
I was just thinking this. While Lightning Storm is better for OTK'ish blind second decks, Evenly is way better if you're playing a control deck that went second. But aside from that, there is also the most important part: Evenly does not care about protection. The effect is forcing the opponent to get rid of their monsters, not getting rid of their monsters. There is always negation, but both cards can be negated.
@@shindracEvenly is also not OPT and can still be useful in an advanced game state where you control a face up card. LS requires more to go right than Evenly does since you can play around the monster destruction effect by summoning your monsters in defense, it can't clear a combination of monsters and backrow, and it triggers destruction/GY effects while Evenly doesn't.
My favorite thing about Infinite Impermanence is when it was first reveal no one thought the on field effect would trigger. But nowadays we have a saying for it: "playing around the imperm column"
One of the funniest parts of Eldlich Skill Drain is that the trap monsters have their effects as trap cards and as monsters they're vanillas so Skill Drain outright doesn't impact the deck's plays. Come to think of it, has anyone tried to run Tyrant's Throes in Eldlich? It could be funny. Even if the Golden Lord gets removed from the field you could just send Throes to the GY.
I remember playing Yugioh and watching classmates at lunch. One guy had this deck with a monster that allowed him to summon a certain type of card from the graveyard by sacrificing another monster. He also played this continuous trap card that lets you sacrifice a monster to deal 500 points of damage to your opponent. That's when I got out of the game.
Paths of Destiny confused me as a Magic the Gathering player because we have cards like this where you roll a die or flip a coin to see what effect you get and the variance is very much a problem, but we also have cards that say whenever you would roll a die, roll an extra die and pick which one you use. We only gamble when we can cheat.
Stevie mentioned a way to make someone instead lose lp when they would gain it, which makes it zero variance. You pop that effect, then it’s 100% lose health for opponent
YGO players also have ways of hedging bets, so to speak The main ones are That Six, Dice Re-Roll, Second Coin Toss, and Light Barrier (this one is mostly used for The World combos)
Darklord Nurse, and Bad reaction to Simochi, makes it so your opponent can't gain life points, and whenever they would gain life points they instead lose life points. Nurse Burn has been an actual deck for a long time, and while the meta has left it in the dust, it has still only gained power as years go by. Nurse is now easier to search, and there are more cards that give your opponent life points.
10:10 The problem skill drain is that it's restriction is so impactful (unlike Summon Limit/Vanity) to an already established board that no deck (except the 2 or 3 exceptions that get heavy value from it) can really afford to use it together with their main strategy. Unlike Mine, it can't be used on your turn to help break a board AND it can't be turned off as easily when it's no longer convenient for you (if you want to end your own mine you could just place your government mandated archetypal field spell).
Personally I would say evenly matched and lightning storm are even for different reasons as they have slightly different uses. Like evenly is more powerful but lightning storm is more versatile and targeted. More powerful in that it gets around all immunity and forces faced down banishment the most permanent removal and it can hit a theoretical maximum of 9-10 cards vs lightning storms 5 Cause with evenly your opponent keeps their best card where as lightning storm lets you choose what’s destroyed I tend to run both cause then if I open both I can use 1 to bait the negate and then use the better one. As far as ratios I go back and forth
I have to completely disagree with the lightning storm vs evenly matched arguement for so many reasons. Lightning storm is good, but it falls behind significantly in every way imaginable. 1. It destroys, so any sort of protection against destruction can and will make it irrelivant. 2. Everything it destroys goes to the graveyard, which means that it can be used again 3. It only covers monsters or the backrow, not both. Evenly is broken and should be banned or given an errata to limit it to one copy per turn, regardless of it being negated or not. 1. It's non-destruction removal, so there's far less that can protect against it 2. Everything it gets rid of is banished facedown, which means it can't be used anymore 3. You use multiple copies in one turn, so if the first one is negated, you can use a second, or even a third. 4. Contrary to what he said, losing your battle phase is irrelevant. Who knew that getting rid of everything and making your own turn 1 board against an opponent who has used all of their resources would be good. You just kill them on your next turn. 5. This one is a bit complicated, but it can banish cards that are unaffected by card effects. This is because it isn't the card effect that's removing it, it's the player controllingnthe card that's removing it. I despise evenly matched, and I can't even begin to fathom how he thought that lightning storm is even remotely close to evenly in terms of power.
You missed one detail, Evenly doesn't just banish, it "forces the opponent to banish" their own cards, if it isn't negated in controlling a card like Imperial Iron Wall that just says "no banishing period" it will bypass all other protections, because it affects the player not their cards, leaving the opponent with only a Towers like wall or a single interaction while you set up and possibly remove or steal their last card during your combo.
Steven is wrong about summon limit: you cannot use extra deck tools to pop it as they all require more than 2 summons to get it on the field. (link 2=3 summons)
How could you forget Zoodiac Drident? He is crying rn Also, Stevie said you can use extra deck options after summoning two monsters for first turn and then go into extra deck options next turn, if your monsters (or at least one of them) survive
Good ol' scrap-iron scarecrow. I used to cheat as a child knowing fully well that I can use it only once per turn just blocking every single attack 24/7 8)
The paths of Destiny can be forced to only benefit the player who uses it if the player is also using bad reaction to simochi or darklord nurse to convert life points gained by opponent into damage. Using either will force the coin flip to not matter for the opponent as both side of the coin will then deal 2000 damage to them
Won't lie, when I'm "burned" out but still want to duel, I queue up in MD with Nurse Burn. One time, I didn't have either Nurse or Simochi, and the opponent was playing the starting deck (low ladder) I was at 1100 LP and they were 1900, I flipped Destiny... We both lost lmao I love RNG cards so much.
i personally think with the cards he picked its not all black and white, a lot of these come down to personal preference, you cant just say one card is always better. you can say one card is more expensive, or has been played more but you cant statistically say which one is better since its impossible.
Infinite Impermanence is definitely better than Effect Veiler, but it really isn't that big of a difference. Imperm can be used on your own turn, can negate a spell/trap on very rare occasion, and can't be negated by Called By the Grave. Veiler has its monster traits such as putting a light attribute in grave or being able to be used as extra deck material in a pinch, and not being a target for backrow removal on turn 2+. Imperm is absolutely better, but at the end of the day, they are interchangeable at least half the time, and Veiler does still see play (though it's usually as effectively extra copies of Imperm). The main reason Veiler was so cheap in Stevie's story is that it had been around for so much longer, and had been reprinted multiple times. Supply was high, and demand for a card everyone already had was low. It's pretty disingenuous to use that story an example of the difference in effectiveness of the cards.
Virus is good if you know what your opponent is playing. or just call spell is fine...if you miss you can look at their hand at least. BUT is very deck base more then just good(bullshit) all the time like other card. oh yeah Cross Out still at 1 in OCG... trust me and i still use it in every list. Cross Out is a big part of "the Maxx-C mini game" we have. like peoples claim at one point 3 maxx-c + ash + called + cross out + gamma play set is mandatory in format so that 16 cards is pre-determent in each deck.
I mean the reason the card is good in lab is easy access to it and most backrow removal ran is spells so by blind calling spells you hit both their board breakers and a decent amount of starters (in archetype rotas, pots, etc.). This is just assuming blind going first game 1. Game 2 and 3 you are far more likely to get a read on what they are playing and can also just discard the opponent's hand if it is the mirror or whatever and traps is the better call. Also, having knowledge of your opponent's entire hand for 3 turns is insane especially in a control deck where it is easier to efficiently use your cards when you know stopping A will straight up end their turn or stopping B does "nothing" since they have the extender.
Cross Out is useless in opponent‘s turn, but I still prefer Cross Out for a flawless First Turn Combo. That card is not only good against Maxx C, it‘s also good against Nibiru and Imperm, which is more popular than Veiler.
Rarran, you need to get literally any other ygo creator for these videos. I dont understand why people ever take this guy seriously. Most of his yugioh opinions are bad. Not to mention that a lot of this takes are wrong and sometimes he says things that are just absolutely false.
scrap iron will have prob in hearthstone been a location with summon a 0/1 taunt with "cant be targeted by spells or hero powers" or evasion currently or so i think? and it will have been good with mana/durability being good
20:40 no, because in the OCG there's more heart and soul, and the format seems WAY way healthier than the TCG. the OCG has so many more decks to play with, while in the tcg, maxx c is only broken because ur playing the same exact deck over and over again
Scrap-Iron Scarecrow is my favorite card. Though I understand hard traps are much harder to deal with. But skill drain vs soul drain... I disagree there. It negates all effects, including your own. Meanwhile, soul drain would be really powerful if you play a deck that has no grave effects. Which is more likely than not playing any effect monsters.
Generally the reason Skill drain is considered stronger in the modern meta is because if you play skill drain you don't need monster effects anyway. Spell based decks and deck with unaffected monsters are usually the ones who run this card. Soul drain on the other hand depends a lot on your opponent to play a deck impacted by it. It's great vs a GY heavy deck, but could also do nothing vs a less GY heavy deck. Essentially, Skill drain is almost always useful if you don't care about the effect applied to you, meanwhile soul drain isn't always good. edit: It's worth noting that there have been a couple decks to make use of skill drain in the recent-ish metagame. Qlifort a few years ago, Eldlich in master duel, Runick Stun in Master duel, Labyrinth stun... Mostly decks that care about backrow rather than monsters
I don't quite agree with Lightning Storm being better than Evenly Matched at least for how things are in the past few years (e.g. Sprite, Tearlament, Kashtira, Snake Eyes, etc.) Evenly Match usually remove the cards on the board for good, compared to Lightning Storm, which these decks generally can recover easily from.
The reason why skill drain is at 3 is because of backrow removal don't ask why just except it, honestly pot of we shouldn't have a banlist anymore we should have a limit list, but with so many negates traps and floodgates cards like pot of greed no longer need to be banned
veiler and imperm is really close. But yeah, Imperm is just a bit better. Some decks appreciate veiler cuz it's a monster they can summon, it's a spellcaster and it's a tuner. But in the end, Imperm ends up just being slightly better.
I think Stevie missed the opp to say that Impermanence doesn't gets negated by called by the grave and doesn't makes thrust/talents live, which is extremely relevant today. also, I want my boy Gamma free once for all, we all miss you.
Rarran talks as if he can speak yugiman language now. Im so proud of my boy
We've truly ruined him I'm so happy!
Honestly Rarran’s recently gained Yugioh experience coming in clutch, I’m so proud of my boy!
Not gona lie, you having a bit more YuGiOh knowledge now made this really fun to watch, like watching you draw on your own experiences when you read Crossout saying "Oh I can use this to stop Max C, it must be good" was so nice!
First pair and Stevie already expects Rarran to remember that he might have alluded to Nurse Burn once upon a time.
That’s part of the analysis 😅
Profile pic sauce???
I like how they only compare two monsters once and from the same archetype. There’s so much goddamn text on every monster and half of it is basically saying “This only works in this archetype by the way”.
Only for this archetype
You may not play any other card from another archetype this turn
Once each turn
Once each turn for all cards with this name
Summon from the deck/extradeck ignoring special conditions
Not destructible by battle
Not destructible by effect
Not targetable
Not tributable …
At least nowaday, we don’t have three lines explaining what piercing damage and equipping a monster are
A lot of other card games either don’t put a ton of emphasis on Monster type like in yugioh, I.E not being able to essentially even use most card in a deck that’s not their own archetype with some exceptions. There’s also a lot of yugioh cards that LOOK good but if you know the archetype the monster is rough to summon like IC100: Numeronius Numeronia. So it’s alot harder to just judge a card by a card in yugioh
It gets really really murky and complex to explain why your take is so right but so wrong. I really hate that's the case with what was a "children's card game" but that's just how yugioh is lol.
@@theod4660more than half of those only exist in the text of noob traps, and even with those aside only two of those stipulations are actually common to see in cards that don't suck ass.
I mean yes you should compare similar cards or else what’s the point?
The reason you didnt see skill drain much when playing is that it is limited to 1 in master duel. Stevie was saying it was at 3 in the TCG, the physical card game
Lightning Storm vs Evenly matched could honestly go both ways, Evenly is the much stronger card (not only in terms of it's effect) and was a kay card in multiple formats to deal with the backrow/card advantage/combo style midrange decks like Striker and Altergeist that struggled to deal with the card, it also was a cornerstone of the blind second Striker deck back in the day, without Evenly those formats would've been drastically different, meanwhile if Storm was removed from the game nothing would change, it's the best going second backrow removal taking the spot of cards like Twin Twister with the caveat of it being more restrictive, it sees more play in a wider variety of metas and decks but is it actually the stronger card? It's like comparing Linkuriboh vs Accescode, despite seeing less play the latter single-handedly changed how Yugioh is being played
agreed, also it is very meta depending. Evenly is stronger in some matchups, like unchained. I mean i do not want to blindly pop the entire backrow against unchained if i could banish them instead
You could honestly say the same thing for summon limit vs vanity's as in most metas summon limit is basically just a vanities that is harder for the opponent to out
@@ArthastasiaYou could honestly say that thing but you'd be flat out wrong LMAO those metas are less often found than metas were Vanity is better, it's just the better card most of the time no need to cope
@Arthastasia but if both were at 1, people would play Vanity's over summon limit. Why? There are multiple formats that both were not banned and people chose Vanity's 100% of the time.
@@blankazure217 in the current format I would play summon limit over vanities 100%
Now both Summon Limit and Emptiness are banned lmao
It's like Shock master vs VFD. One is banned, the other is omega banned
Thank god konami starts to ban more degenerate floodgates
@zephyrionz for now, they always unhit the wildest shit every now and then
@@zephyrionzAt least you can't get rid of your own summon limit by playing any normal spell
Trusting Stevie on competitive takes is like trusting a toddler to give you the correct chemical formula you need to make a cryogen missile
But we love him nonetheless
Cryogenic missiles probably don’t use chemical formula’s lol. They’ll use a very cold liquid probably.
So true!
Trusting anyone playing yugioh in 2024 on anything is foolish ☠️
I haven’t really played this format but I hate lightning storm cause evenly matched exists and I love banishing. Is lightning storm actually better?
16:02 Stevie forgot an important benefit of Infinite Impermanence over Effect Veiler, there is a spell "Called by the Grave" which negates effects of MONSTERS in the graveyard, so it's designed to be a handtrap killer. So because you have to discard veiler to activate it's effect, it can be stopped by a Called by the Grave once it hits the graveyard but since Infinite Impemanence is a TRAP, it is immune to Called by the Grave that can only hit MONSTERS, which makes it a way better Handtrap. This and the collumn disruption makes the trap an absolutely Power Creeping version of Effect Veiler.
The only time Veiler is really ever better than Imperm is if the body matters like when striker used to bring it back with selene for the accesscode line or upcoming with the white woods synchro searching it.
In every other scenario Imperm wins out because it is more flexible and it doesn't make Talents/Thrust live (more relevant than a one of CBTG). A lot of the time it is usually better to just hold Imperm for your turn and treat it as slightly worse chalice to help break boards and Veiler being opponent's turn only (main phase specifically so it doesn't even hit draw phase plays) makes it a lot less flexible.
The same Called by the Grave that is in the video?
@@amethonys2798 That being said, the body is useful oddly often. She's an spellcaster and a level 1 tuner, making her great for Selene combos and formula Synchron. But very good is still worse than amazing, making her less relevant of a card.
Probably didn't mention it cuz it was coming up
Does this also happen with soul drain?
"all my hommies hate maxx C"
Words to live by
isnt maxx C a counter to the "summon the entire deck in turn one" deck tho?
@@Goiaba308Maxx C is also "While you're attempting to break my unbreakable board, I activate Maxx C so now I will draw potentially 6 handtraps in addition to my 6 omninegates on field."
That card doesn't counter anything. It simply instagibs the player that doesn't open the out for it-- regardless if they were winning or already losing.
@@kenja0685do you think maxx c will be fixed by "You can only activate this card if there are no cards in your field or GY"
@@turnipxd There is no fixing Maxx C. Multchummy already fixes everything wrong with Maxx C in a more balanced package. So there is 0 reason for Konami to errata Maxx C. And having both in the game in the OCG doesn't help sell it. Konami will hopefully ban it everywhere.
@@kenja0685 delusional.
The crazier part of Snatch Steal is unlike the other steal cards is that there is a lot of Equip card search engines.
I actually recoiled when Stevie said Lightning Storm is better than Evenly matched. Is that a common take?
Banishes almost everything facedown, and hit both back row, and monsters, also can be used multiple times in the same turn, versus destroying either spells or traps? There's not a single instance I've had both in hand, where I thought Storm was better. After the 1st turn, Storm has more flexibility if you don't have a field/continuous spell blocking it.
Agreed, Evenly wins more games than lightning storm 100%.
Not in the least. It's meta dependent which is better, true, but even by that metric in the current meta sending Snake-Eyes' entire board to the GY with Lightning Storm is pointless.
Depends. Do you need your Main 1 or Battle Phase to make plays? If no, Evenly is probably better. If you absolutely need Main 1 to do anything relevant, Lightning Storm is better.
@@GaussianEntity I agree, I'd say it also depends on what the meta looks like, one will be better against certain decks than others
He didn't mention the difference between imperm and veiler that's by far the most relevant, which is veiler can be negated by called by the grave, imperm cannot. That is pretty much the sole reason it commanded such a high price.
Not ash , cbtg.
@@mh19926 yeah that. Not sure why I said ash blossom. Was tired this morning I guess.
My thoughts too. Imperm not only has more utilities, as it can be used during other phases and your turn to shut down powerful monster responses, but also sole trap negations are way more uncommon than sole monster/gy effects negates
Can’t fool us Rarran, you became a Yugioh player the moment you hate Maxx C. We are not letting you leave
Honestly pretty spot on. The nurse burn one kind of doesn't count since it was missing very specific gimmick context that couldnt be inferred. Also could probably argue for evenly being better than lightning storm since both are going second board clears, but if evenly resolves you basically already won while lightning storm usually only makes it easier to break the rest of the board
I mean there's also Coin flip manipulation in Yugioh,
So you could argue there was enough context to deduce this.
Ranrans understanding of what makes a good card is definitely alot higher than it was a few months ago
Rarely watch these, and this one falls into the reason why pretty good
Most card choices either require more context thats not given (1st round) or even players can't really say 1 is better then others
You need to set certain metrics
As in "what makes a card good"
Stevie tries their best to give context sometimes, but I sit here and am like "both are on the same level and it wildly depends on the deck you play and the meta"
I swear Stevie told this Crossout story before. Not that i expect Rarran to remember it but still thought it was a fun little easter egg
Stevie not flat-out telling you "Oh Delta does the same thing as Gamma, but for spells" felt like a low blow somehow. Forcing a man to read that stuff is truly heinous.
12:50 also worth noting that old school Imperial Order only required LP payment on Your standby
It was banned for being too good, it's nerfed (paying on both players turn + it being mandatory so it's not a 1 sided floodgate like Vanity's Emptiness) and then banned again.
Only card to be banned after getting an errata
PSY-Framegear Delta: "Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways."
My brother in Osiris, how the heck do you think you're supposed to get special summoned without an effect? That's literally how special summoning works.
Yeah, the card should just say "Must be special summoned by a card effect". This is what people mean with "Too much text", because there's just so much redundant text in those cards and lack order.
It's not redundant because pendulum summons exist
@@bbpenguins6915 Completely forgot about that for some reason.
there are a lot of special summons that are not by card effects
@@penguinvader7057 Yeah but those are usually conditions for a monster to summon itself, rather than it being summoned by another card.
Every single time Stevies UA-cam image shows up on the screen in these videos, I without fail think he's a nice chick before looking at his cam and realizing how he actually looks
Welcome to 2024
Yeah cuz hes based
@@TheMasterpiecePDThere were far more androgynous-looking dudes in the early to mid-2000s, especially among the anime or Japan fans.
ngl would love to be sandwiched between Stevie and Girl-Stevie
why he lips so shiny?
Yeah Stevie is pretty bad at this. He keeps choosing cards that are just of similar levels and which one is better depends on the current meta and then just claims "nah this one is definitely better"
Idk why, but he just annoys me. I like every other person Rarran has on here. But Stevie makes me cringe.
@@GaryGlass1 Stevie clearly wants to be MBT so bad but he doesn't have half the charisma or game knowledge to pull it off.
@@Rynjinivar idk who that is 🥲 been out of competition yugioh for about 4 and a half years now. I still follow the meta on Master duels just because I know I’ll never come back to paper yugioh. Too many cheaters and corrupted judges. I’ve lost regionals matches to the dumbest rulings and was never able to challenge them. But I’m pretty well educated with yugioh in general and I just feel like Stevie doesn’t give enough insight on older cards and is cringe in general.
Like when Rarran reviews a card he’ll say something like “yeah this card is was bad when it came out but it became meta down the line” when he gives a break down on a card.
Meanwhile Stevie shows a mirror force, and is like “yeah this card just sucks” and im like. Okay so you’re not going to give history or explain why the card was good before or say why it’s bad now?
He just has very amateur takes on this kind of stuff and is overall cringe to listen to. Vox has an annoying voice but at least she’s more educated in what she’s plays in than Stevie. And I just don’t get why he has him on this channel lol.
@@GaryGlass1 MBT is one of the bigger Yugioh content creators. He collaborates a lot with other people in the space, primarily Cimoooooooo and is known mostly for being quippy and just all-around entertaining.
If you still watch YGO content I really recommend watching the History of Yugioh and History of Jank series over on Cimoo's channel. They go through the different metas of the game mostly set by set, analyze what cards were good at the time, MBT explains a bit of the history and context, and then they play a set with decks from that era. History follows the actual meta, Jank follows decks which were popular and/or fun but not necessarily tournament-winning in that era.
Cimoo and MBT are the people keeping the YGO space fun in my opinion. They frequently just do stuff that engages with the community and finds interesting ways to innovate content.
In particular Cimoo is responsible for several "just for fun" challenges and formats that people have picked up including the Progression Series (a draft series where you open packs set by set and then duel with your ever-expanding library of cards), Master Duel Masochist (Master Duel ladder where you open enough Master Packs to make a minimum playable deck and then get to open a single new pack whenever you win a match), and the Master Duel Arena format (like Hearthstone Arena, but using a tool he helped develop with YGOProDeck.com that pulls from the Master Duel card pool and rarities).
@@Rynjinivar I’m watched some Cimo, and I don’t want to sound like a boomer or a hater. But there’s just something about cimo that annoys me. I think it’s just the way he talks with his hand expressions that gets to me. Dude just feels like he’s all over the play in a video. But he’s incredibly knowledgeable and a goes to a lot of WCSs so I know he’s opinion is valid, I just don’t enjoy watching him. But I will definitely check out MBT and i appreciate the recommendation
scarecrow was my pet card up until the mid-late pendulum era and i miss it dearly
you know what would make a really good april fools video. Do a collab with someone who makes content for a card game played with regular cards. like poker, or bridge or something. Bridge would be good since its more in the strategy world than gambling. Then just cool and straight, play it like: BridgeBoy is having Rarran on to rate Bridge cards! Which one do you think is better: Jack or 6?
10:16 "isnt that just Yu-Gi-Oh?"
Damn, truer words never been spoken
To add more context to the Veiler vs Impermanence it was more seen as powercreep. Veiler was an instant staple way before Impermanence ever existed and was at some point fairly pricey not as much as Impermanence, but Veiler was a staple for a very long time, at some points was played from 2-3 per deck and was not as cheap as he said back in those days. If you want to go with longevity I'd say Veiler would be the card.
Ranran you played enough Yu-Gi-Oh to know Stevie is legit worse then me
This was a really interesting bit! I (mostly) agree with the comparisons, but a few of them were so close that I think you could have made a case for the other. Lightning Storm vs. Evenly Matched and Effect Veiler vs. Infinite Impermanence in particular... although it's those really close comparisons that lead to the most interesting conversations.
Evenly has its limitations, but banishing facedown is huge. I'd probably prefer to use Evenly over Lightning Storm - but opinions aside, Lightning Storm being semi-limited indicates its stronger overall.
Impermanence is typically better than Veiler, although there are reasons I'd prioritize Veiler - Impermanence can't be used from the hand if I already have cards in play, and I can use Bystials on my Veiler if needed. Veiler also lets my opponent use Triple Tactics and their own Bystials, though, so I would give it to Impermanence overall (although I hear it's a really close call between Veiler, Impermanence, and Ghost Mourner this format).
Rarran's still remembering some cards from Master Duel, proud of him!
Re: Imperm vs Veiler, another difference is that Veiler is vulnerable to Called By The Grave, which a lot of decks run already to deal with stuff like Ash Blossom.
10:13 Btw, right now Skill drain is very relevant. Reason being: The format was dominated by Snake-Eye, a deck who relies on board effects and struggles to deal with backro.
24:45 I would say more like 4th best. Ash Blossom and Droll & Lock Bird are just way too relevant to many formats, and Driver is an obnoxious Garnet you end up drawing more often than you would want to.
It's relevant in exactly one deck: Runick Stun. No other deck actually uses Skill Drain. Not even Lab is using it.
@@sugar5374 Runick stun, Pure stall and pure burn, which are sadly relevant, or at least were up until last week.
@@N12015 A single top in a 400 player WCQ doesn't make a deck relevant. Burn is horrible (and doesn't even play Skill Drain). The only relevant deck with consistent results that plays Skill Drain is Runick Stun.
A card that sees play in one (1) Tier 2/3 deck is not exactly meta relevant. And if SE struggling with Backrow was an actual weakness more decks would be siding cards that instantly win the game vs them. Runick is uniquely positoned among Stun Decks.
6:32 "comparing 'hydrogen bomb' to 'coughing baby'" LMFAOOOO
Babe wake up new Rarran-Stevie crossover
Fun fact about Effect Veiler. It was one of the most slept on cards to come out in its format. That card was like $5-10 on release and before the next set released it had jumped to $30-40 when people realized its potential. I vividly remember getting clowned on for buying 2 and putting them right in to the main deck on the day of release.
so 1000LP in YGO is about equal to 2.5 damage in MTG, so Tremendous Fire is basically almost a lightning bolt that costs no mana but hits you back for 1? that'd be an instant staple in every single red burn deck, crazy how different these games are
Well, the "no mana" part isn't really relevant to YuGiOh, since no spell costs any mana. Also, both cards are generally speaking, terrible, so it's a bit of a strange example. And in a game where you can kind of vomit out like, 3+ monsters with 3,000 attack every single turn, using up a card in hand to deal 1,000 is... not very good. Not that the trap card is particularly good either.
Evenly> Lightning Storm. Stevie touched a tiny bit on it then completely fumbled it. Cards in modern Yugioh have towers that aren't affected by your opponents card effects. Evenly bypasses that by making your opponent out the monster for you. It also alleviates repercussions from trigger effects if cards were destroyed by card effects (both monsters and spell/ traps). Sure the cost is that you lose your battle phase when going second, but it helps generate significant card advantage that it is well worth the risk. Besides nothing is more satisfying than to break an established board your opponent displayed their deck profile to build.
The looks on people's faces when you say "Main Phase, Battle Phase," or when they negate the first one, but you still have 1 or 2 more to follow up then ask "Does it resolve?" is priceless.
🤣🤣
This is so much cooler now that Raran knows a cursory knowledge of how YuGiOh actually works and is played, which is an achievement not to be understated
tremendous fire is the superior card it was used in sunavalon as a searcher/extender/combo enabler before they received sunvine sowing.
evenly matched is the superior card, it's just a better board breaker.
I think you got them all correct.
To be honest he could not possibly get the first one right. In 9/10 card games doing stuff on a coin flip is acceptable only in two scenarios:
1) Both results are somehow beneficial just in a different way (Sixth Sense for example, not a coin flip TECHNICALLY, but the same logic)
2) The reward is broken, while the punish, even if still a punish, is not that bad
Not knowing about Bad Reaction to Simochi and similar cards existing, his answer is correct.
Some of these are a lot more meta dependent than anything, like Evenly vs. Storm. And though Imperm is generally better than Veiler, there are some decks were Veiler is going to be better (Purrely, anything with Heatsoul, possibly decks with Small World synergies)
RAMRANCH
I am so proud of you my boi!
SO PROUD
I will now be incorporating the phrase "We got some sauce in the bucket" into my every day vernacular.
As an experience YGO player I feel like Evenly Matched is better than Lightning Storm by a relatively significant margain. No HOPT really helps sell it for me, and of course the fact you don't have to worry about floating effects.
The thing about evenly is that it's more format dependent, sometimes getting evenly'd means you're scooping but sometimes it's not that good, while LS is not as good as peak evenly but it always side deck playable
I think that's the reasoning, but resolving evenly for your opponent's life savings feels better
Yeah, for current MD format, evenly is so much better.
Oh my GOD no one could prepare me for the psychic damage of someone calling Rarran, noted child, old.
I wish he would have mentioned extra stuff like snatch steal being an equip and needing to stay on the field to keep the card. Might have made him think about it a bit more, sometimes there can be too much context and just confuse them, but stuff like this just makes them think about it more so could have been cool to see. Also I think it should have been mentioned that veiler is still good and sees a lot of play on and off to this day, just generally along side the imperm. Same idea with crossout, card is great and seeing a ton of high level play right now. Also while im a lightning storm lover, evenly matched if definitely the stronger card strictly speaking
That social security bit hit me too that was rough
Certainly dont wanna watch past the first pair... Tremendous fire is obviously better in a vaccum than paths of destiny as the MTG player sussed out. The yugioh guy just pulled an 'um ackshually' and referenced some esoteric combo that the other guy had no way of knowing about. This has unreasonably pissed me off lol.
As someone who recently rewatched all of the yugioh videos with rarran, Stevie showed him a card twice
Imperial Order was shown before in a previous video, and rarran got it right both times.
I’m also pretty sure effect veiler was shown before
All it took was one video for Ramranch to forever be trapped in the yugioh community.
Another thing that makes imperm even better is that when you are going second you can use it in your own main phase to negate monsters on your opponent's board, against some boss monsters it's devastating to do so
This series lost a little bit of its identity now that Ramranch got to diamond in master duel. He is a "hearthstone" player, but he knows enough about yugioh to make educated guesses.
Is playing a card considered "setting" it? Trying to understand why Scrap-Iron Scarecrow can't trigger multiple times on the same turn and only thing coming to mind is how a trap card has to wait after playing compared to spells.
Trap cards (and quick play spell cards) cannot be activated the turn they are set unless otherwise stated. Hope this helps
Its just an inherent mechanic with trap cards and weirdly enough quick play spells. Unless a card effect says otherwise, you generally cannot activate a trap/quick spell the turn they are set. So when scrap iron resets itself, it cannot be immediately used.
Isn't Evenly better than Lightning Storm?
I was just thinking this. While Lightning Storm is better for OTK'ish blind second decks, Evenly is way better if you're playing a control deck that went second. But aside from that, there is also the most important part: Evenly does not care about protection. The effect is forcing the opponent to get rid of their monsters, not getting rid of their monsters. There is always negation, but both cards can be negated.
It is, but the long haired guy notoriously has bad (or straight up wrong) takes on the game
It is. Stevie is just notoriously bad lmao
@@shindracEvenly is also not OPT and can still be useful in an advanced game state where you control a face up card. LS requires more to go right than Evenly does since you can play around the monster destruction effect by summoning your monsters in defense, it can't clear a combination of monsters and backrow, and it triggers destruction/GY effects while Evenly doesn't.
Evenly is way better. I slot 3 in every deck i make, no matter the rest of the cards i have in the deck. I May slot 1 lightning storm.
My favorite thing about Infinite Impermanence is when it was first reveal no one thought the on field effect would trigger. But nowadays we have a saying for it: "playing around the imperm column"
And people STILL fall for the Imperm column lmao. MD had to highlight the imperm column TWICE because people were just THAT bad in playing into it 😂
Stevie not mentioning the Crossout Wars in early Master Duel.
One of the funniest parts of Eldlich Skill Drain is that the trap monsters have their effects as trap cards and as monsters they're vanillas so Skill Drain outright doesn't impact the deck's plays.
Come to think of it, has anyone tried to run Tyrant's Throes in Eldlich? It could be funny. Even if the Golden Lord gets removed from the field you could just send Throes to the GY.
I remember playing Yugioh and watching classmates at lunch. One guy had this deck with a monster that allowed him to summon a certain type of card from the graveyard by sacrificing another monster. He also played this continuous trap card that lets you sacrifice a monster to deal 500 points of damage to your opponent. That's when I got out of the game.
Paths of Destiny confused me as a Magic the Gathering player because we have cards like this where you roll a die or flip a coin to see what effect you get and the variance is very much a problem, but we also have cards that say whenever you would roll a die, roll an extra die and pick which one you use. We only gamble when we can cheat.
Stevie mentioned a way to make someone instead lose lp when they would gain it, which makes it zero variance. You pop that effect, then it’s 100% lose health for opponent
YGO players also have ways of hedging bets, so to speak
The main ones are That Six, Dice Re-Roll, Second Coin Toss, and Light Barrier (this one is mostly used for The World combos)
Darklord Nurse, and Bad reaction to Simochi, makes it so your opponent can't gain life points, and whenever they would gain life points they instead lose life points. Nurse Burn has been an actual deck for a long time, and while the meta has left it in the dust, it has still only gained power as years go by. Nurse is now easier to search, and there are more cards that give your opponent life points.
Don't even care about the rest of the video. I'm just here for the cat.
10:10 The problem skill drain is that it's restriction is so impactful (unlike Summon Limit/Vanity) to an already established board that no deck (except the 2 or 3 exceptions that get heavy value from it) can really afford to use it together with their main strategy. Unlike Mine, it can't be used on your turn to help break a board AND it can't be turned off as easily when it's no longer convenient for you (if you want to end your own mine you could just place your government mandated archetypal field spell).
Personally I would say evenly matched and lightning storm are even for different reasons as they have slightly different uses. Like evenly is more powerful but lightning storm is more versatile and targeted. More powerful in that it gets around all immunity and forces faced down banishment the most permanent removal and it can hit a theoretical maximum of 9-10 cards vs lightning storms 5
Cause with evenly your opponent keeps their best card where as lightning storm lets you choose what’s destroyed
I tend to run both cause then if I open both I can use 1 to bait the negate and then use the better one. As far as ratios I go back and forth
I have to completely disagree with the lightning storm vs evenly matched arguement for so many reasons.
Lightning storm is good, but it falls behind significantly in every way imaginable.
1. It destroys, so any sort of protection against destruction can and will make it irrelivant.
2. Everything it destroys goes to the graveyard, which means that it can be used again
3. It only covers monsters or the backrow, not both.
Evenly is broken and should be banned or given an errata to limit it to one copy per turn, regardless of it being negated or not.
1. It's non-destruction removal, so there's far less that can protect against it
2. Everything it gets rid of is banished facedown, which means it can't be used anymore
3. You use multiple copies in one turn, so if the first one is negated, you can use a second, or even a third.
4. Contrary to what he said, losing your battle phase is irrelevant. Who knew that getting rid of everything and making your own turn 1 board against an opponent who has used all of their resources would be good. You just kill them on your next turn.
5. This one is a bit complicated, but it can banish cards that are unaffected by card effects. This is because it isn't the card effect that's removing it, it's the player controllingnthe card that's removing it.
I despise evenly matched, and I can't even begin to fathom how he thought that lightning storm is even remotely close to evenly in terms of power.
You missed one detail, Evenly doesn't just banish, it "forces the opponent to banish" their own cards, if it isn't negated in controlling a card like Imperial Iron Wall that just says "no banishing period" it will bypass all other protections, because it affects the player not their cards, leaving the opponent with only a Towers like wall or a single interaction while you set up and possibly remove or steal their last card during your combo.
@@uaeoaeoeoi I did mention that ok number 5, although the way you explained it is better than how I explained it.
2 cards doing a certain thing isn't "A good amount of cards", but fair enough, Nurse Burn mentioned, I'm happy
Steven is wrong about summon limit: you cannot use extra deck tools to pop it as they all require more than 2 summons to get it on the field. (link 2=3 summons)
How could you forget Zoodiac Drident? He is crying rn
Also, Stevie said you can use extra deck options after summoning two monsters for first turn and then go into extra deck options next turn, if your monsters (or at least one of them) survive
@@mopsik56 KEKW ahh the current meta relevant card zoodiac drident XD
Good ol' scrap-iron scarecrow. I used to cheat as a child knowing fully well that I can use it only once per turn just blocking every single attack 24/7 8)
We all know the legend from the Yugioh series, Joey Veiler
Jank combo of thunder of ruler, bad reaction to simmochi and creature swap was my jank combo back in the day
Im only watch Rarran because of Yu-Gi-Oh content :)
Funny...I was just thinking about the last time Rarran did this and was gonna look up the old video when I saw this.
As a magic player, I can appreciate some nuanced yugioh shop talking.
The paths of Destiny can be forced to only benefit the player who uses it if the player is also using bad reaction to simochi or darklord nurse to convert life points gained by opponent into damage. Using either will force the coin flip to not matter for the opponent as both side of the coin will then deal 2000 damage to them
Won't lie, when I'm "burned" out but still want to duel, I queue up in MD with Nurse Burn.
One time, I didn't have either Nurse or Simochi, and the opponent was playing the starting deck (low ladder)
I was at 1100 LP and they were 1900, I flipped Destiny... We both lost lmao
I love RNG cards so much.
@Rarran you should put the Card Text next to the cards so your viewers can read the Cards xD
i personally think with the cards he picked its not all black and white, a lot of these come down to personal preference, you cant just say one card is always better. you can say one card is more expensive, or has been played more but you cant statistically say which one is better since its impossible.
Abbreviating Effect Veiler as "Effect" was cute.
Infinite Impermanence is definitely better than Effect Veiler, but it really isn't that big of a difference.
Imperm can be used on your own turn, can negate a spell/trap on very rare occasion, and can't be negated by Called By the Grave.
Veiler has its monster traits such as putting a light attribute in grave or being able to be used as extra deck material in a pinch, and not being a target for backrow removal on turn 2+.
Imperm is absolutely better, but at the end of the day, they are interchangeable at least half the time, and Veiler does still see play (though it's usually as effectively extra copies of Imperm).
The main reason Veiler was so cheap in Stevie's story is that it had been around for so much longer, and had been reprinted multiple times. Supply was high, and demand for a card everyone already had was low. It's pretty disingenuous to use that story an example of the difference in effectiveness of the cards.
Turns out, that I'll paint you a picture...
When I retired from Ygo 12 years ago Maxx C was already hated, and up to this day I still hear the name...
Virus is good if you know what your opponent is playing.
or just call spell is fine...if you miss you can look at their hand at least. BUT is very deck base more then just good(bullshit) all the time like other card.
oh yeah Cross Out still at 1 in OCG... trust me and i still use it in every list. Cross Out is a big part of "the Maxx-C mini game" we have.
like peoples claim at one point 3 maxx-c + ash + called + cross out + gamma play set is mandatory in format so that 16 cards is pre-determent in each deck.
I mean the reason the card is good in lab is easy access to it and most backrow removal ran is spells so by blind calling spells you hit both their board breakers and a decent amount of starters (in archetype rotas, pots, etc.). This is just assuming blind going first game 1. Game 2 and 3 you are far more likely to get a read on what they are playing and can also just discard the opponent's hand if it is the mirror or whatever and traps is the better call.
Also, having knowledge of your opponent's entire hand for 3 turns is insane especially in a control deck where it is easier to efficiently use your cards when you know stopping A will straight up end their turn or stopping B does "nothing" since they have the extender.
Cross Out is useless in opponent‘s turn, but I still prefer Cross Out for a flawless First Turn Combo. That card is not only good against Maxx C, it‘s also good against Nibiru and Imperm, which is more popular than Veiler.
Rarran, you need to get literally any other ygo creator for these videos. I dont understand why people ever take this guy seriously. Most of his yugioh opinions are bad. Not to mention that a lot of this takes are wrong and sometimes he says things that are just absolutely false.
Called was also in flame of destruction
CGB and Rarran chat and the jokes are how old CGB is. Oh how the tables have turned.
There was one mistake in the video. Evenly Matched in 9/10 cases is better than LStorm
crossout is also better since you can negate shit like imperm
@@tonyshen8543 bro, there is a reason why nobody plays crossout in the tcg.
You clutch it! All that hours of ygo was worth it!
Shout out to Stevie for the awesome card pairings.
scrap iron will have prob in hearthstone been a location with summon a 0/1 taunt with "cant be targeted by spells or hero powers" or evasion currently or so i think? and it will have been good with mana/durability being good
20:40 no, because in the OCG there's more heart and soul, and the format seems WAY way healthier than the TCG. the OCG has so many more decks to play with, while in the tcg, maxx c is only broken because ur playing the same exact deck over and over again
I member the vanitys. That was insanity back in the day after all decks only special summoned monsters like rabbits 😂
He is truly one of us now
Summon limit is pretty great with cards that flips monsters facedown cause flip summoning counts
Scrap-Iron Scarecrow is my favorite card. Though I understand hard traps are much harder to deal with. But skill drain vs soul drain... I disagree there. It negates all effects, including your own. Meanwhile, soul drain would be really powerful if you play a deck that has no grave effects. Which is more likely than not playing any effect monsters.
Generally the reason Skill drain is considered stronger in the modern meta is because if you play skill drain you don't need monster effects anyway. Spell based decks and deck with unaffected monsters are usually the ones who run this card. Soul drain on the other hand depends a lot on your opponent to play a deck impacted by it. It's great vs a GY heavy deck, but could also do nothing vs a less GY heavy deck. Essentially, Skill drain is almost always useful if you don't care about the effect applied to you, meanwhile soul drain isn't always good.
edit: It's worth noting that there have been a couple decks to make use of skill drain in the recent-ish metagame. Qlifort a few years ago, Eldlich in master duel, Runick Stun in Master duel, Labyrinth stun... Mostly decks that care about backrow rather than monsters
Nice selection of cards
I don't quite agree with Lightning Storm being better than Evenly Matched at least for how things are in the past few years (e.g. Sprite, Tearlament, Kashtira, Snake Eyes, etc.)
Evenly Match usually remove the cards on the board for good, compared to Lightning Storm, which these decks generally can recover easily from.
2:57 holup, ain’t no way I’m older than Stevie
The reason why skill drain is at 3 is because of backrow removal don't ask why just except it, honestly pot of we shouldn't have a banlist anymore we should have a limit list, but with so many negates traps and floodgates cards like pot of greed no longer need to be banned
Oh yes, now he's learning.
Crossout Designator would be a really fun card in Goat format
veiler and imperm is really close. But yeah, Imperm is just a bit better. Some decks appreciate veiler cuz it's a monster they can summon, it's a spellcaster and it's a tuner. But in the end, Imperm ends up just being slightly better.
I think Stevie missed the opp to say that Impermanence doesn't gets negated by called by the grave and doesn't makes thrust/talents live, which is extremely relevant today.
also, I want my boy Gamma free once for all, we all miss you.