I hope this was helpful to anyone that may be developing artwork for a game. If you have any questions about this method, please let me know! Thanks for watching.
I can draw so for me AI has become a quick reference tool to get some quick ideas before I commit to a drawing. Its fasters than searching through images on Google and as a long time artist I can use the reference without making the mistake AI makes.
I certainly don't like ai generated media, as it's just an amalgomation of stolen work spit back out into a pattern similar to your request. However using just as a basic rough draft aint as bad Edit: I will also say, consistency in what the cards portray is important, seeing the soldier on the "retreat" card rush in the same direction as the "charge" is a bit confusing visually, mught be best to flip one of them
The red line isn’t consistent between the bayonet card and the fire card. The border doesn’t break where it overlaps for bayonet and it does break where it overlaps on fire. Either way works, I just think it should be consistent. Love how they all look though.
AI is a tool. Nothing more and nothing less. I think you have a "best of both worlds" approach that I like. Just be open about it and don't conceal it like some do. Your game looks very promising. I will follow it for when it probably eventually ends up on Kickstarter. ;-)
the "charge" card looks like a "derpy march" card - when charging with a weapon on a battlefield u tuck it to ur body and sprint head first with ur head down "retreat" looks like "checking one's back" - needs more of a twist in the leg movement "load" should be depicted sitting or squatting, standing is unsteady and u r an easier target on the battlefield unnecessarily
for the price that you spend a month for gpt 4 you could've gotten an artist to make all the cards for you on something like fiverr. Not to mention a drawing tablet that I'm guessing you don't use very often. So you easily had a $150+ budget for the drawing side of this project. This is silly, hire someone to make real, human, original artwork for you.
You're right i could do that, I actually use my tablet often though and like the process. I would challenge you that it's not human or original artwork though
@@julianbirke You do what you like, but honestly AI art is pretty lame, especially for a game, it always feel so soulless and bland. AI art doesn't take any risks, it doesn't innovate, it doesn't want to convey something.
Sorry I liked what I saw in the earlier video but this kills my interest in the project. As an artist I don't like endorsing this technology as it threatens to take away my own source of income.
@@keelan3332 well, I'm sorry to hear that. I do hope you can appreciate the amount of time and work I've poured into the project, even if you don't totally agree with all the methods.
We got another shadiversity on our hands folks. Machine generated image is like ordering a bunch of random dishes at a restaurant, mixing them together, and then calling oneself a chef. all AI models are trained on real people's work without consent. AI doesn't create anything, It's just an algorithm that knows how to amalgamate a bunch of different bits from different artworks and string them together based on the prompt. that's why you can generate images very similar to pppular artists work by adding their name in the fking prompt.
@@julianbirke You traced over an image that was synthesised by a program trained on vast banks of artwork created by actual human artists, without their permission.
@@funglegunk I can't wait until we have models trained only on art free from any copyrights or with the artist's or photographer's permission, then maybe we can finally move past this argument.
@@ThatsNotMyRealName-jx7bs if / when that happens, the generative image models will quickly become (more) useless. They are dependent on vast amounts of data being fed through the models for improvement.
@@funglegunk I think if I were generating AI art and calling it mine without any alternation you might have a point. However, I'm going out of my way to make it unique even from the AI prompt and incorporating my own style into it. I think it's pretty absurd to suggest this method is hurting any other artists.
As much as I disagree with the ethics of AI, I think your way of thinking is going to be the adopted way forward because it's nuanced. You see and use AI as a tool, but not to replace or exploit human work. The difference is you come from a creative background, not a money-hungry background. Anyone who picks sides without seeing this nuanced context are either scared or greedy.
You can't seriously speak of "humanizing" AI art. Tracing an image generated with stolen content is no better than just tracing someone else's work. If you want to put in your human artistic touch, just do it yourself.
I think thats a bit of an over reaction. Im not a huge fan of AI art, I dont necessarily think its stolen but i could be swayed. Besides all of that, I think the final product looks unique enough from even the AI prompt, not to mention whatever it sourced its references from, that i think your argument of it being stolen is pretty diluted.
@@julianbirke don't bother, you have stirred a bunch of very emotional, partisan anti-AI people in these comments. they can not be reasoned with and they WILL hate you because you dared to say something positive about AI.
@@knight_lautrec_of_carimAI was supposed to be great, cure cancer, fix the climate, make the world better, not a glorified chatbot that scrapes the whole internet, steals content from humans to replace them and take down power grids in the meanwhile because it's not optimized at all. I beg you to read some papers, articles or anything else besides Twitter/Reddit before you make such statements, because calling artists "emotional" and "partisan" when they're works and efforts are being stolen and used without their consent so Sam Altman and other goblins can scam investors and ask more billions in funds is pretty fucked up. AI was supposed to fix the hard things so we could create art, not replace the artist so we can pay a monthly sub to generate AI images.
@@julianbirkething is, all the images, videos and such they used were taken without permission or regards of copyright and such, there's no escaping that and all the implications of using AI content, also you seem good enough to make the art yourself and make it even better! If this is for your dream game, don't take shortcuts, show us your love and effort! I believe you can top what AI can generate and make something that really shines! Don't humanize AI art, you're the human, do it yourself.
@@knight_lautrec_of_carim AI was supposed to save the planet, give us so much free time that we could all learn and make art, not steal from artists so Sam Altman and other goblins could make a pretty penny. Art takes effort. Art takes emotion. Art takes times. Artists are not being "very emotional partisans", they're pissed because their time, sweat, tears and efforts are being used without their consent to replace them. Knowing all that, you still defend AI. Why? Because you're the kind that can't be reasoned with, you probably read from twitter/reddit something cool about AI and bought the pill, so now you're defending a multi billion dollar scam and hating on the artists that created EVERYTHING you loved. By the way, taking this from your bio since you can be reasoned with, "Just know that you're wrong and take the L. Bye, loser." If this comment is too long, ask ChatGPT to read it for you by the way, I know AI bros have their limits 🤣
@@MadDoodles that's called fair use my friend. This is a unique image generated by observing thousands, if not millions of references, from public spaces. You may not like it but it's certainly not stolen.
If this is a personal project then whatever, it literally makes no difference to anyone but if this is intended to be a commercial project, well you’re gonna be in for a rude awakening given the big boys of tabletop gaming aren’t getting away with AI.
@@MadDoodles I apologize if this upsets you, it's not my intention. I know AI is a charged subject but perhaps you may find interest in other aspects of my videos, thank you.
@@julianbirke Technology built with stolen data. You know it and just don't care. I was being polite before, but not anymore since you clearly don't care about consent from other humans. Eat sand.
@@MarkAhlquist that's true, I've experimented with that as well. It's been a while but I've never been able to produce anything that is actually 100% consistent as far as style. Besides that, no matter how good AI gets I'll always want to put some sort of "human touch" into it. Else, how can you call it art and be proud it?
yeah the results are not so good and people still can tell that you're tracing. Maybe just consider commissioning some human artists if you're taking your project seriously and don't want to spend years learning art
@@chylomcm I'm pretty happy with the results, maybe more experienced artists like yourself can tell it's traced but I don't think most people don't know or care. I like the process and will continue creating on my own.
cool video. I always respect artists who give AI a fair chance and see how they can actually make use of it instead of being some kind of neo-luddite that pisses and screams at the mere mention of AI.
I don't understand why people are crying this badly over an efficient decision on a creative project. It's expensive to hire artists and not everyone can draw. I enjoy creating my own games and I wouldn't mind using AI art to some extent to enhance the graphic design of my own cards, pieces, etc. It doesn't matter if it's "stolen", "traced", whatever. It still produces functional art for what it is required for.
I hope this was helpful to anyone that may be developing artwork for a game. If you have any questions about this method, please let me know! Thanks for watching.
dont change the thumbnail or title of this video, this gonna boom trust
I can draw so for me AI has become a quick reference tool to get some quick ideas before I commit to a drawing. Its fasters than searching through images on Google and as a long time artist I can use the reference without making the mistake AI makes.
These days when i draw without a computer, my other hand is always trying to hit control-z before i flip the pencil around
@@MarkAhlquist I feel that! 😆 So funny
I tried to pinch and zoom on paper lol!
I certainly don't like ai generated media, as it's just an amalgomation of stolen work spit back out into a pattern similar to your request. However using just as a basic rough draft aint as bad
Edit: I will also say, consistency in what the cards portray is important, seeing the soldier on the "retreat" card rush in the same direction as the "charge" is a bit confusing visually, mught be best to flip one of them
The red line isn’t consistent between the bayonet card and the fire card. The border doesn’t break where it overlaps for bayonet and it does break where it overlaps on fire. Either way works, I just think it should be consistent.
Love how they all look though.
@@nathangerber1547 good catch! I'll definitely need to fix that, thank you! I appreciate your feedback.
AI is a tool. Nothing more and nothing less.
I think you have a "best of both worlds" approach that I like. Just be open about it and don't conceal it like some do.
Your game looks very promising. I will follow it for when it probably eventually ends up on Kickstarter. ;-)
I like the style you have come up with. Excellent work.
Very cool, thanks for sharing the tracing tip!
the "charge" card looks like a "derpy march" card - when charging with a weapon on a battlefield u tuck it to ur body and sprint head first with ur head down
"retreat" looks like "checking one's back" - needs more of a twist in the leg movement
"load" should be depicted sitting or squatting, standing is unsteady and u r an easier target on the battlefield unnecessarily
Yeah, the charge card especially needs some work. Good nites though, I'll definitely be referencing them!
Thanks for making this, I think this is a nice balance of adopting new tools and classic methods for a final product you're proud of.
@@signalsfrombeyond i appreciate it! 🙏
for the price that you spend a month for gpt 4 you could've gotten an artist to make all the cards for you on something like fiverr. Not to mention a drawing tablet that I'm guessing you don't use very often.
So you easily had a $150+ budget for the drawing side of this project. This is silly, hire someone to make real, human, original artwork for you.
You're right i could do that, I actually use my tablet often though and like the process. I would challenge you that it's not human or original artwork though
@@julianbirke You do what you like, but honestly AI art is pretty lame, especially for a game, it always feel so soulless and bland. AI art doesn't take any risks, it doesn't innovate, it doesn't want to convey something.
I don't think you can get all the art for a board game for 20 bucks. Or at least not while the artist is paid fair
Sorry I liked what I saw in the earlier video but this kills my interest in the project. As an artist I don't like endorsing this technology as it threatens to take away my own source of income.
@@keelan3332 well, I'm sorry to hear that. I do hope you can appreciate the amount of time and work I've poured into the project, even if you don't totally agree with all the methods.
We got another shadiversity on our hands folks. Machine generated image is like ordering a bunch of random dishes at a restaurant, mixing them together, and then calling oneself a chef.
all AI models are trained on real people's work without consent. AI doesn't create anything, It's just an algorithm that knows how to amalgamate a bunch of different bits from different artworks and string them together based on the prompt.
that's why you can generate images very similar to pppular artists work by adding their name in the fking prompt.
Jeez man, I think think this is a little absurd. I mean, the final product I produced is pretty unique even from the AI prompt..
@@julianbirke You traced over an image that was synthesised by a program trained on vast banks of artwork created by actual human artists, without their permission.
@@funglegunk I can't wait until we have models trained only on art free from any copyrights or with the artist's or photographer's permission, then maybe we can finally move past this argument.
@@ThatsNotMyRealName-jx7bs if / when that happens, the generative image models will quickly become (more) useless. They are dependent on vast amounts of data being fed through the models for improvement.
@@funglegunk I think if I were generating AI art and calling it mine without any alternation you might have a point. However, I'm going out of my way to make it unique even from the AI prompt and incorporating my own style into it. I think it's pretty absurd to suggest this method is hurting any other artists.
Uh, AI is still stealing off the internet and copying other people's artwork, just with extra steps and by setting the earth on fire.
"This is why I love AI, even though I can't draw..." That's all you need to know about the video
There's definitely more nuanced than that.
As much as I disagree with the ethics of AI, I think your way of thinking is going to be the adopted way forward because it's nuanced. You see and use AI as a tool, but not to replace or exploit human work. The difference is you come from a creative background, not a money-hungry background. Anyone who picks sides without seeing this nuanced context are either scared or greedy.
looks great, simple style :) hope you'll make more videos about your progress!!
@@magnuslh84 thank you, I appreciate it! I'll definitely be making more videos. Hope to hear more from you!
You can't seriously speak of "humanizing" AI art. Tracing an image generated with stolen content is no better than just tracing someone else's work. If you want to put in your human artistic touch, just do it yourself.
I think thats a bit of an over reaction. Im not a huge fan of AI art, I dont necessarily think its stolen but i could be swayed.
Besides all of that, I think the final product looks unique enough from even the AI prompt, not to mention whatever it sourced its references from, that i think your argument of it being stolen is pretty diluted.
@@julianbirke don't bother, you have stirred a bunch of very emotional, partisan anti-AI people in these comments. they can not be reasoned with and they WILL hate you because you dared to say something positive about AI.
@@knight_lautrec_of_carimAI was supposed to be great, cure cancer, fix the climate, make the world better, not a glorified chatbot that scrapes the whole internet, steals content from humans to replace them and take down power grids in the meanwhile because it's not optimized at all. I beg you to read some papers, articles or anything else besides Twitter/Reddit before you make such statements, because calling artists "emotional" and "partisan" when they're works and efforts are being stolen and used without their consent so Sam Altman and other goblins can scam investors and ask more billions in funds is pretty fucked up. AI was supposed to fix the hard things so we could create art, not replace the artist so we can pay a monthly sub to generate AI images.
@@julianbirkething is, all the images, videos and such they used were taken without permission or regards of copyright and such, there's no escaping that and all the implications of using AI content, also you seem good enough to make the art yourself and make it even better! If this is for your dream game, don't take shortcuts, show us your love and effort! I believe you can top what AI can generate and make something that really shines! Don't humanize AI art, you're the human, do it yourself.
@@knight_lautrec_of_carim AI was supposed to save the planet, give us so much free time that we could all learn and make art, not steal from artists so Sam Altman and other goblins could make a pretty penny. Art takes effort. Art takes emotion. Art takes times. Artists are not being "very emotional partisans", they're pissed because their time, sweat, tears and efforts are being used without their consent to replace them. Knowing all that, you still defend AI. Why? Because you're the kind that can't be reasoned with, you probably read from twitter/reddit something cool about AI and bought the pill, so now you're defending a multi billion dollar scam and hating on the artists that created EVERYTHING you loved.
By the way, taking this from your bio since you can be reasoned with, "Just know that you're wrong and take the L. Bye, loser."
If this comment is too long, ask ChatGPT to read it for you by the way, I know AI bros have their limits 🤣
This is a good tutorial on how to pretend you did something while stealing from other people who worked hard to master their skills.
@@KoongYe who is this stolen from?
@@julianbirkeEveryone who’s art got scraped to train it presumably, unless this is a custom generator only fed your own art.
@@MadDoodles that's called fair use my friend. This is a unique image generated by observing thousands, if not millions of references, from public spaces. You may not like it but it's certainly not stolen.
❤
Nice AI art what a great way to kill all interest I had in this project
I mean, it's for reference photos.. I think that's a big difference than just slapping AI art onto a board.
If this is a personal project then whatever, it literally makes no difference to anyone but if this is intended to be a commercial project, well you’re gonna be in for a rude awakening given the big boys of tabletop gaming aren’t getting away with AI.
@@MadDoodles I apologize if this upsets you, it's not my intention. I know AI is a charged subject but perhaps you may find interest in other aspects of my videos, thank you.
"How I steal from artists rather than pay for one"
@@cameronchristensen6781 so, what artist is this stolen from? If you can't give me a clear answer, this is obviously fair use.
@@julianbirke Technology built with stolen data. You know it and just don't care. I was being polite before, but not anymore since you clearly don't care about consent from other humans. Eat sand.
So now you can input the finished art as "style reference" and the ai can mimic it.
:/
@@MarkAhlquist that's true, I've experimented with that as well. It's been a while but I've never been able to produce anything that is actually 100% consistent as far as style.
Besides that, no matter how good AI gets I'll always want to put some sort of "human touch" into it. Else, how can you call it art and be proud it?
yeah the results are not so good and people still can tell that you're tracing. Maybe just consider commissioning some human artists if you're taking your project seriously and don't want to spend years learning art
@@chylomcm I'm pretty happy with the results, maybe more experienced artists like yourself can tell it's traced but I don't think most people don't know or care. I like the process and will continue creating on my own.
That's how you data laundering gAI
Damn, good stuff
@@redditgalaxy1457 thanks mate!
cool video. I always respect artists who give AI a fair chance and see how they can actually make use of it instead of being some kind of neo-luddite that pisses and screams at the mere mention of AI.
I don't understand why people are crying this badly over an efficient decision on a creative project. It's expensive to hire artists and not everyone can draw. I enjoy creating my own games and I wouldn't mind using AI art to some extent to enhance the graphic design of my own cards, pieces, etc. It doesn't matter if it's "stolen", "traced", whatever. It still produces functional art for what it is required for.
ignore the naysayers a lot of their favorite animation studios are already doing stuff like this. Very helpful btw thank you!
Cheater. Do better
@@mastrbutcher I would suggest you educate yourself on the concept of fair use.
@@julianbirke fair use is fine, it’s just the lazy technique. It’s not for all, but it works for you and it shows.
Amazing video. Techphobes will definitely sweat over this lol.