"You might struggle if all nine enemies know how to angle against you." ROFLMFAO.
Great game! I was liking Leander, but just got got Fiji and I love it. Can't wait for Edinburgh
This thing is amazing. I decided to play it the manly way, and swapped the smoke in favor of the radar..first ship I’ve ever had with radar, and I love it!
The radar range is 9km. If you spec for concealment most DDs will be on radar range and unlikely to get out, thanks to the stealth. It lasts 30 seconds.
Great damage Tbull....I'm looking forward to the Edinburgh, just on the Fiji atm, which ain't a bad cruiser at that.
Keep the vids coming bud 👍
I can’t wait to try this one out.
Another great review, having a fun time with the British cruisers.
Got stuck on the Edinburgh and couldnt finish the missions. Back to grinding on Merica battleships.
Lost so many matches because rn cruisers just cant go against a BB. It relies on a rookie BB getting too close to islands so you can torp them and that opportunity can be rare in t7 t7.
What upgrades and mods do you run on your Edinburgh?
Haven't been able to play cuz I have been getting "dns lookup failed" when I try to play... Don't know what to do.
Did kraken on it today, gorgeous ship. PS: if you want video with Thirhwitt build feel free to ask me, I have two clips with it(one is that kraken, another just normal game)
Wow, Edinburgh already? Still grinding out the Leander, lol.... anyways, liking what I'm seeing so far. Think this new line is really impressive...
My very first game getting it I whittled a Yammy down from full health in less than a minute. He let his bow come too far past an island and I hit him with 2 Torps and a whole lotta AP. One salvo was over 10k damage from the AP
I went with range mod, if you use the commander that increases turret rotation then the reload mod is useable but way too slow off you don't (imho), as the Edinburgh is rather nimble (I went full rudder).
Turning at full speed you will only drop to 31.8kts.
So how did you find the Information that the Queen Elizabeth has the short fuse AP
Someone from PC told me. I believe the Warspite and vanguard are the two with longer fuses
I just got the Edinburgh this morning
She's definitely tanky. I took on a Fiji and a Hipper. I killed both of them while only losing half health.
I still think main Battery reload Modification is better choice even with the turret it’s still great dps buff and you will always lock your guns anyway. you didn’t mention the heal or the radar!
It's definitely a nice buff, but it cost me the game when I was running it. With Tennant's or Belfast's traverse boosts it would definitely be the right choice
"GoTtA gO fOR tHAt dAMagE!!" 🤤
Am i the only one who can never citadel hipper? Not even when im playing BBs from less than 8 km i manage to hit citadels on it. Where tf am i supposed to shoot it to hit some?
It has a turtleback armor guarding the citadel, so it is tougher to hit than a lot of cruisers
Hipper has a fair degree of armor and is T7. It has thicker shell plating--I think it's 27mm, but we won't know until we get the armor viewer. It's turrets are 160mm and the hull has an 80mm belt with a turtleback deck armor scheme behind the belt. I can't recall the thicknesses, but it's a weird shape and pretty resistant to shellfire. If it does have 27mm or greater hull plating (and I'm pretty sure it does), then anything less than 381mm (Jean Bart...) can't overmatch. You'll get pen damage, but you won't get citadels. The turtleback is actually more vulnerable to plunging fire, so there's your hint.
The “heal” on this ship basically prints half of its health back each time its used...over 730hp per second with the hull upgrade for 20 seconds results in just below 15k health gained. It can make a battleship glare at this thing with envy. But hey its balanced since no HE lol right wargaming?
True the heal is nice, but it doesn't do much for citadel damage. TBH, I think it is pretty balanced. I find it much easer to go out in a mogami or atago and burn the world. You are constantly having to watch angles, as Tbull mentions, to keep the damage coming in. Also the slow floaty shells take a huge pen penalty over 10k. But, indeed, it is a fun and strong ship.
I have many good games where I make bad decisions on movement. Usually if you have 150k+ you think you are doing everything right, but thats not always the case.
I've have yet to see a perfect game out of anyone, and strongly doubt that it's ever been played
@@TbullGaming amd tbh i think the alabama was following your advice, dont rely on teammates. I personally wouldnt trust a cruiser to take on a a Baltimore, more than likely they would die before a bow tanking alabammer. I think thsts why he wanted you to cap
I'm genuinely confused and a bit annoyed as well towards why every single faction has heavy cruisers at tier 7 except for the royal navy. To me it seems like anti British bias because the royal navy did have heavy cruisers that could have been added, and I can't see any reason why they had to be left out. If there is an actual reason then I'd like to know, because right now it's just frustrating seeing the lack of firepower they've given RN high tier cruisers by only adding light cruisers with 152mm instead of something like a county class heavy with the 203mm batteries.
The Dezzastator They’ve only just added the RN heavy cruiser line to PC. We’ll see them in Legends eventually.
I'm British and we pronounce it. Endin-burah. Not Edin-boroh. But its ok. I hear it said like that a lot.
that "he gone" startled me 6:44 😢 lol
Was making sure you were awake 😉