My eye calibration fails at the "follow the dot with your eyes" part every time. I don't understand why it's "Unable to Calibrate." I've tried several different ways to potentially fix the issue, by cleaning it, restarting the headset, unplugging and replugging it in, etc. But it always fails at following the dot. Why is this???
Is the new face gasket glasses friendly? I have astigmatism and would prefer to wear my glasses. My glasses are 140x40mm, rimless titanium frames with high index lens. Thanks.
I'm disappointed in the fact that they outright binned the idea of the Vive Pro Eye and the face tracking module. I don't want to be forced into buying expensive standalone headsets that run out of battery and need additional playspace modifications for steamvr and the already existing 3.0 trackers. Plus is prone to occlusion when without light sources as opposed to IR and Lighthouse Based tracking.
Dear developers, I'm stuck at integrating face- and eye-tracking (as well as hand-tracking) into VRChat. I've tried that in the Android stand alone setup of the XR Elite as well as on PC. VRChat does not support neither of the tracking features of the XR Elite, playing in stand-alone mode. VRChat for PC seems to recognise hand movement, but it's broke (it's obviously not tracking fingers but substituting the controllers by your hands). On PC the Vive Streaming App says that eye- as well as face-tracker are active, but VRChat does not natively support that. As you are even specifically promoting your tracking features for VRChat, would you please demonstrate the complete installation process? That would be great help! Also, wouldn't a demo program in stand alone mode be good to demonstrate that sensors actually do work? Currently I cannot be sure if the mouth tracking camera actually works, as I have no easy way to test it at all. I hope for your support! Best regards!
idk what i did with mine, but the eye tracking atleast worked automatically in vrchat without me doin really anything. Have you maybe updated the firmware or software? or made sure in vrchat that its receiving the osc input and such in the vrchat settings under "ik and tracking" (atleast thats what i think its called)
Hi! I've just purchased the vivexr elite + tracker bundle, along with the VIVE Full Face Tracker. I'm curious here if anyone can share their experience with foveated rendering support that comes along with the full facial tracker. I havent been able to find much content, if any, about the foveated rendering support.
Headset looks like squidward or a minecraft villager 😭
I still don’t get how to get it to work in vrchat
My eye calibration fails at the "follow the dot with your eyes" part every time. I don't understand why it's "Unable to Calibrate." I've tried several different ways to potentially fix the issue, by cleaning it, restarting the headset, unplugging and replugging it in, etc. But it always fails at following the dot. Why is this???
Is the new face gasket glasses friendly? I have astigmatism and would prefer to wear my glasses. My glasses are 140x40mm, rimless titanium frames with high index lens. Thanks.
👀
I'm disappointed in the fact that they outright binned the idea of the Vive Pro Eye and the face tracking module. I don't want to be forced into buying expensive standalone headsets that run out of battery and need additional playspace modifications for steamvr and the already existing 3.0 trackers. Plus is prone to occlusion when without light sources as opposed to IR and Lighthouse Based tracking.
this looks sick, imagine if something like this comes out for other competitors like the Q3
it looks like you're a minecraft villager, wdym "it looks sick"
@@AstroNootFPV so what, tech doesn't have to be pretty to be sick
I’m getting a error saying the face tracker isn’t working correctly
Dear developers,
I'm stuck at integrating face- and eye-tracking (as well as hand-tracking) into VRChat.
I've tried that in the Android stand alone setup of the XR Elite as well as on PC. VRChat does not support neither of the tracking features of the XR Elite, playing in stand-alone mode. VRChat for PC seems to recognise hand movement, but it's broke (it's obviously not tracking fingers but substituting the controllers by your hands).
On PC the Vive Streaming App says that eye- as well as face-tracker are active, but VRChat does not natively support that.
As you are even specifically promoting your tracking features for VRChat, would you please demonstrate the complete installation process? That would be great help!
Also, wouldn't a demo program in stand alone mode be good to demonstrate that sensors actually do work? Currently I cannot be sure if the mouth tracking camera actually works, as I have no easy way to test it at all.
I hope for your support!
Best regards!
idk what i did with mine, but the eye tracking atleast worked automatically in vrchat without me doin really anything. Have you maybe updated the firmware or software? or made sure in vrchat that its receiving the osc input and such in the vrchat settings under "ik and tracking" (atleast thats what i think its called)
Rexouium ! :D
Face tracking is gonna be a great upgrade for vrchat users me. There's something I wanted to do on there with face tracking hehehe
Hi! I've just purchased the vivexr elite + tracker bundle, along with the VIVE Full Face Tracker. I'm curious here if anyone can share their experience with foveated rendering support that comes along with the full facial tracker. I havent been able to find much content, if any, about the foveated rendering support.
Would be great if this was available for other headsets. It will be much more popular if its compatible
Noice! 🤌
And about dang time! Lol
question is when will this be available
Hello, it's available now. business.vive.com/us/product/vive-full-face-tracker/