[Braid: Anniversary Edition] "Solved World 7" achievement

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  • Опубліковано 15 чер 2024
  • My text walkthrough- steamcommunity.com/sharedfile...
    00:00 - Design - Cris Moore - Extreme Secutiry
    02:30 - Design - Casey Muratori - Grip
    06:15 - Design - Marc ten Bosch - Chamber
    07:41 - Design - Brian Moriarty - Lock
    09:13 - Design - Monologues - Shaft
    10:30 - Design - Monologues - Haft
    10:54 - Design - Monologues - Alternative Designs - Clover
    12:53 - Design - Special Topics - Guardrails
    14:12 - Design - Special Topics - Fortress
    16:54 - Programming - Overtaken
    19:18 - Sound & Music - Scaffoldings
    21:02 - Visual Art - Blockade
    26:00 - Visual Art - Galleries - Double Barrel
  • Ігри

КОМЕНТАРІ • 34

  • @shotgunsquirrel4468
    @shotgunsquirrel4468 24 дні тому +5

    Jumping over the door to get to the scaffoldings puzzle has been patched now and I am clueless to how it's supposed to be done legitimately.

    • @Texus8
      @Texus8 23 дні тому +2

      Just found it, you have to grab the key in the top left, then go down the scaffolding at the bottom and head all the way right. There is a lock door and a green key behind it. Then you gotta navigate back with the green key to that first lock and you can access the platform.

    • @hypered0100
      @hypered0100 22 дні тому

      Once you get the first key you just have to slowly and carefully move down and right to get it to the locked door on the bottom right to get the green key to unlock the door next to the first key.

  • @illteteka
    @illteteka 29 днів тому +6

    I understand this double barrel solution but you can also just rewind 13 times to prevent all the meatballs from killing the goomba

    • @lucasriello
      @lucasriello 27 днів тому

      Did the same here

    • @intrepidis1
      @intrepidis1 21 день тому +5

      I just set forward/rewind to 0x

  • @floriansu
    @floriansu 26 днів тому +2

    Thank you for doing the Lords work. :)

  • @babbisp1
    @babbisp1 7 днів тому

    *TIP ON LOCATING MISSING PUZZLE PIECES!*
    At 30:59, we can see the full puzzle; 16 pieces organized in four rows of four. Since every puzzle in the environment corresponds to a specific piece in the final puzzle, you can use it to get a perfect idea of which ones you missed.
    For example, counting from left to right, top to bottom, the second piece in the second row would be piece #6. With that in mind, here are all pieces.
    0:14 Design / Cris Moore / Extreme Security
    - 2:16 #13 (means row 4, first)
    - 2:21 #14 (row 4, second)
    2:30 Design / Casey Muratori / Grip
    - 6:11 #8 (row 2, fourth)
    6:15 Design / Marc ten Bosch / Chamber
    - 7:37 #16 (row 4, fourth)
    7:41 Design / Brian Moriarty / Lock
    - 8:35 #11 (row 3, third)
    - 9:09 #10 (row 3, second)
    9:13 Design / Monologues / Shaft
    - 10:29 #4 (row 1, fourth)
    10:30 Design / Monologues / Haft
    - 10:48 #7 (row 2, third)
    10:54 Design / Monologues / Alternative Designs / Clover
    - 12:49 #9 (row 3, first)
    12:53 Design / Special Topics / Guardrails
    - 14:10 #12 (row 3, fourth)
    14:12 Design / Special Topics / Fortress
    - 16:49 #15 (row 4, third)
    16:54 Programming / Overtaken
    - 18:07 #2 (row 1, second)
    - 19:14 #3 (row 1, third)
    19:18 Sound & Music / Scaffoldings
    - 20:59 #6 (row 2, second)
    21:02 Visual Art / Blockade
    - 25:58 #5 (row 2, first)
    26:00 Visual Art / Galleries / Double Barrel
    - 29:49 #1 (row 1, first)

    • @babbisp1
      @babbisp1 8 годин тому

      Ignore this version of comment.
      I wanted to see them in order of puzzle piece number.
      26:00 Visual Art / Galleries / Double Barrel
      - 29:49 #1 (row 1, first)
      16:54 Programming / Overtaken
      - 18:07 #2 (row 1, second)
      - 19:14 #3 (row 1, third)
      9:13 Design / Monologues / Shaft
      - 10:29 #4 (row 1, fourth)
      21:02 Visual Art / Blockade
      - 25:58 #5 (row 2, first)
      19:18 Sound & Music / Scaffoldings
      - 20:59 #6 (row 2, second)
      10:30 Design / Monologues / Haft
      - 10:48 #7 (row 2, third)
      2:30 Design / Casey Muratori / Grip
      - 6:11 #8 (row 2, fourth)
      10:54 Design / Monologues / Alternative Designs / Clover
      - 12:49 #9 (row 3, first)
      7:41 Design / Brian Moriarty / Lock
      - 8:35 #11 (row 3, third)
      - 9:09 #10 (row 3, second)
      12:53 Design / Special Topics / Guardrails
      - 14:10 #12 (row 3, fourth)
      0:14 Design / Cris Moore / Extreme Security
      - 2:16 #13 (means row 4, first)
      - 2:21 #14 (row 4, second)
      14:12 Design / Special Topics / Fortress
      - 16:49 #15 (row 4, third)
      6:15 Design / Marc ten Bosch / Chamber
      - 7:37 #16 (row 4, fourth)

  • @pvdvenis
    @pvdvenis 25 днів тому

    Thanks a lot! Did the puzzles myself but couldnt be bothered finding the locations so thanks for that! Just to be sure: after completing the Jigsaw puzzle, it doesnt do anything right? Like all the Original Jigsaw trigger the ladders to move to get to the attic of the house...

  • @BigStewix
    @BigStewix 27 днів тому

    Good job. Just finished and I loved commentary and exclusive puzzles. However yesterday I found a thing in this mode going in a place somewhere above when you start the game. I was able to change game music, and fall of to the left where the game starts. It showed a transaction to a black screen. When reverting time was able to go back with a nice animation of tim in this black screen, but today I canno't remember how to go there, and maybe if there is something if we wait enough time during this black screen, like for the cloud and 1st hidden star. Do you know how to get there ?

    • @asimoved
      @asimoved 26 днів тому +1

      The same thing happened to me, after listening to the info about the music licensing, I jumped deliberately to the left from the platform (retro gaming habit, checking what is to the left of the level, maybe some hidden goodies). After I fell into the hole and the screen faded out I listened to the music for a few minutes, I thought maybe something would happen after the 'Horse' track ended, but I guess it is looping. The way the screen fades out is definitely suspicious though...
      You can get there from the Design - Monologues World. It's the door to the right of the cannon that is shooting the goombas/monsters into the air, with the gray book.

    • @BigStewix
      @BigStewix 23 дні тому

      ​@@asimovedthanks for answer ! Looks like it wasn't intended because I cannot do it anymore After 22th mai patch !

  • @babbisp1
    @babbisp1 7 днів тому

    Nts
    19:43

  • @unarei
    @unarei Місяць тому

    thanks! i was missing Visual Art - Galleries - Double Barrel
    after seeing the chapter marker I found it and solved it but couldn't return to the exit so I resolved it again (don't even need the time ring, it's not too hard to block every bullet manually with rewind when the barrels are lined up) and tried again but couldn't find a way to the exit. you have to exit the puzzle via the menu :/ that might be the only puzzle in the game like that.

    • @nathnolt
      @nathnolt 29 днів тому

      I'm pretty sure that the difficulty in the puzzle is returning back to the exit. And that exiting the puzzle is kind of a cheaty way to do it. Then again, I also didn't return back to the exit within the level, and specifically was looking for the actual solution, of how to go back to the exit, only to find this.

    • @nathnolt
      @nathnolt 29 днів тому

      Okay, I already did it, and you don't even need the ring either, just a couple of jumps on the Goomba

    • @unarei
      @unarei 29 днів тому

      @@nathnolt huh, that's pretty simple. I guess it's a bit complicated because you have to be reversing and going forwards a bunch to block all the bullets while waiting for the next goomba to get to you

    • @nathnolt
      @nathnolt 29 днів тому

      @@unarei Exactly, and here lies the challenge. Oh, and you have to get up to the right platform first as well, doing the same thing, with using multiple instances of enemies.
      The last jump was barely doable, so maybe placing the ring above the 2 up shooting canons would be helpful, but then the timing of you falling changes also, yeah. Not sure if this is the intended solution either.

    • @prettyyygood4784
      @prettyyygood4784 27 днів тому +1

      There's no way to leave the puzzle room through the door. "A couple of jumps on the goomba" … like what? It's a time immune Goomba, one jump and he's gone and the next one would take way too long to make a double and then a triple jump to get back up. It's impossible to leave the room without the menu.

  • @user-ri6dg2ft5t
    @user-ri6dg2ft5t 16 днів тому

    At 0:43 ua-cam.com/video/B_HyMujBoVg/v-deo.htmlsi=VpA1guRvSxkUPFDL&t=43 how do you get to that door up inside the structure?

    • @hiyski4314
      @hiyski4314  16 днів тому

      Rewind time at the moment the fireball hits you

    • @user-ri6dg2ft5t
      @user-ri6dg2ft5t 15 днів тому

      @@hiyski4314 that doesn't work here, the fireballs just rewind with you.

  • @user-qs4pe3qc8e
    @user-qs4pe3qc8e День тому

    Bro all of them are pretty simple but the "Clover" seems to be impossible, wtf is that shit (still haven't solved)