Four Against Darkness - Dungeon 1 pt.2
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- Опубліковано 4 сер 2024
- It's time to continue with the Four Against Darkness solo fantasy dungeon delve campaign. My four characters -- a barbarian, a cleric, a rogue, and a wizard - have entered the deep dark dungeon called The Screaming Halls of the Ancient Travelers... they've already taken some small damage and found some treasure, so let's see what happens in Session 2.
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Four Against Darkness: www.drivethrurpg.com/product/...
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When your rogue rolled a 6 against the orcs, I believe it should have "exploded" and you should have rolled again. My understanding is that you kill a number of minions equal to the roll divided by the minion's level.
This is great stuff. I really like the use of minis and the dry erase mat.
Thanks... the dry erase mat is highly recommended to new players!
Love your use of the large grid. Now thinking I need to get one of those and some miniatures. : )
Glad to hear it -- I wondered about it, but I do like that viewers can see the rooms and doors and I can write large for the encounters. Let me know how it works for you. I can't find the exact one I ordered, but this is something like it: amzn.to/3RA0T0V
Great video, thank you. I may be mistaken, but for morale rolls I thought the enemy’s had to lose more than half its number before making the roll. For example, if facing 6 Minions initially, they would roll for morale when reduced to 2, not 3. Let me know what you think. Thanks again!!
Yes. They need to lose “more than” half of their number to activate a Morale check.
How big is this map sheet? Because I've a terrain myself for DnD but it's 21x25 while in the rulebook it says that it should be 20x28.
21:56 you rolled a visible six pip result on treasure table, then rolled the same dice to check which magic item and it showed the logo and you said it was also a six. That logo is a one result not a six.
Glad I'm not the only one that seen that lol.
Orcs never carry magic items