How good are Ballista Elephants? (AoE2)

Поділитися
Вставка
  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 259

  • @inglesconale
    @inglesconale Рік тому +278

    yooooooo I wasn't aware the transport ship displayed elephant sprites, that's crazy lol

  • @PazCristo
    @PazCristo Рік тому +374

    Fact about elephants: 19 elephants are indeed heavier and take more space than 20 footmen on a ship.

    • @EneldoSancocho
      @EneldoSancocho Рік тому +7

      Even more than 20 footman on land

    • @HawkSea
      @HawkSea Рік тому +7

      I don't believe you.

    • @JonathanMeyer84
      @JonathanMeyer84 Рік тому +5

      Impossible!

    • @DarkOmegaMK2
      @DarkOmegaMK2 Рік тому +21

      It's not a real elephant fact if it's not accompanied by a tiny cute elephant picture, beware of fakes!

    • @JonathanMeyer84
      @JonathanMeyer84 Рік тому +4

      @@DarkOmegaMK2 Is that an eleph-act?

  • @Teauma
    @Teauma Рік тому +110

    2:40 it's pretty funny to me that the ballista elephant handlers just drop the bolt on people's head in a panic when they get engaged in melee, disregarding the fact they are riding the most powerful creature on land

    • @thomasfplm
      @thomasfplm Рік тому +4

      They should make so they bolts went the full distance.

    • @JWonn
      @JWonn Рік тому +11

      This is where having separate melee and ranged attack animations would be nice.

    • @SoWhat1221
      @SoWhat1221 Рік тому +3

      I'd imagine that, if you poke an elephant with a pointy stick, it's going to fuck you up whether the rider tells it to or not.

    • @rvkice23
      @rvkice23 5 місяців тому

      Noooo elephants abide by balance reasons!​@@SoWhat1221

  • @pkids4142
    @pkids4142 Рік тому +215

    I would love to see a compilation of all the elephant facts you have shared over the years.

  • @mrgreatauk
    @mrgreatauk Рік тому +291

    The transport ship thing is ace! Hope they patch the game so the same thing happens with castles when they're garrisoned :D

    • @TheAireaidLord
      @TheAireaidLord Рік тому +29

      hahaha can you imagine elephants shooting arrows from the towers LMAO

    • @itzamna3080
      @itzamna3080 Рік тому +58

      Miniature elephants peeking out when castles are garrisoned inside ships?, that makes no sense, should be miniature castles peeking out.

    • @Mut4ntG4m3r
      @Mut4ntG4m3r Рік тому +18

      Ithink thats an easter egg to memorize the good old meme that a ship either holds 10 archers or 10 elephants :D so probably not buts its an amazing find

    • @UltimateSpinDash
      @UltimateSpinDash Рік тому +6

      @@Mut4ntG4m3r Tbf, that could be changed through a weight-stat if they really wanted to, but at this point it is too much of a meme.

    • @VittamarFasuthAkbin
      @VittamarFasuthAkbin Рік тому +8

      little castles on transport ships

  • @tyranitararmaldo
    @tyranitararmaldo Рік тому +34

    The elephant facts are back!
    Also that transport ship thing is neat! Never noticed :D

  • @saudude2174
    @saudude2174 Рік тому +32

    What amazes me about your channel is that you've been able to maintain a very high level of content for years, uploading at a more or less stable rate.
    I do miss your awesome guitar intro though.

    • @EbonySaints
      @EbonySaints Рік тому +7

      He still has it, but he only brings it out for civilization overviews.

  • @Boom12
    @Boom12 Рік тому +23

    Elephants and Spirit of the Law, it's a combo that never fails to entertain.
    Time to get my monk conversion prayers ready and get them to my side.

  • @lmnisop5516
    @lmnisop5516 Рік тому +13

    I love that after all these years elephant facts are still included. Especially when they tell me about a cute animal that I had no idea existed

  • @Unormalism
    @Unormalism Рік тому +80

    A really tough unit to measure the strength of. The massive hp pool doesn't always seem to compensate for the lack of damage, especially not at that price point.

    • @thraknar3363
      @thraknar3363 Рік тому +22

      Especially when that Health Pool is matched with proportionally high bonus damage.

    • @lokenontherange
      @lokenontherange Рік тому +12

      Have fun trying to clear fifty of them in a choke point in a team game. If they're allied with Britons and Turks who can provide longbows and bombard cannons they're essentially impossible to push against.

    • @mennymoto
      @mennymoto Рік тому +6

      @@lokenontherange this would be true even for sheeps

    • @danielmahon1589
      @danielmahon1589 Рік тому +12

      i feel ripped off with the second projectile upgrade what is the point of two if not two better than one

    • @Unormalism
      @Unormalism Рік тому +4

      @@danielmahon1589 that was probably my biggest takeaway. It seems expensive for the amount of contribution, even when massed. A +3 damage upgrade would be stronger.

  • @pioneerAv
    @pioneerAv Рік тому +33

    I never knew the passthrough length depended on range! That's a really cool feature and it feels realistic because elephants are so much taller than what they are shooting at. Yeah geometry!

    • @thomasfplm
      @thomasfplm Рік тому +3

      The problem is that it is quite a big nerf.

  • @AxDhan
    @AxDhan Рік тому +4

    0:40 yessssssssssssssss they are finally back!

  • @LightMageMike
    @LightMageMike Рік тому +4

    Huh. I hadn't thought about it until you mentioned it, but I definitely assumed Ballista Elephant were just kind of a thing they made up for a scorpion civ. I never really thought they'd actually be a thing.

  • @firockfinion3326
    @firockfinion3326 Рік тому +3

    6:33 Dang, it may not be very effective, but it sure does look awesome.

  • @Novous
    @Novous Рік тому +11

    One great benefit of elephant siege (despite them being so slow that they never seem to be in the right place at the right time), is they can be healed by monks (both automatically, and far longer ranges than villagers), and some (Dravidians) can heal themselves with unique tech. Those tend not to help fast enough in "nonstop 3 hour deathball community games" where you just send everything in till everyone is broke, but if you have time, or, resources are low, healing expensive elephants drastically cuts costs.
    One day I want to try a team game with mass elephants, and 100+ bohemian monks for healing.

    • @Joakico
      @Joakico Рік тому +5

      A teuton is a great ally because of the double healing range and team bonus that resist conversion. Plus has bombard cannons.

    • @bluedistortions
      @bluedistortions Рік тому +1

      Healing is really underrated. pulling back to heal your group and let a few more units join your deathball, as opposed to losing everything and statting from scratch, is often the better move, you'll keep the assault stronger over time that way.

  • @ucanbalinalar
    @ucanbalinalar Рік тому +46

    Armored/Siege Elephants are also a deceptively good counter. They are basically rams that can auto attack.

    • @Gam18
      @Gam18 7 місяців тому

      Rama with the big damage to buildings but they come n handy vs ships,help save other units while they soak up damage n stay alive and shoot anoying archers/skimorshers, with a lot of kaos going on the survive longer the scorpion dies way to fast

  • @Duke_of_Lorraine
    @Duke_of_Lorraine Рік тому +18

    Intuitively, archer elephants and ballista elephants should cause some melee trampling damage when attacking.

  • @josephlongbone4255
    @josephlongbone4255 Рік тому +27

    Elephant fact:
    Cleaning forest and jungle warfare is one of the things elephants were used for throughout history and are still used for in modern conflicts such as in Burma.

    • @SIGNOR-G
      @SIGNOR-G Рік тому

      Burmese are a very curious people.

    • @light_david7
      @light_david7 Рік тому

      Myanmar is the new name of Burma.

    • @ntl9974
      @ntl9974 Рік тому +1

      They're still using them for war in BURMA??

    • @SIGNOR-G
      @SIGNOR-G Рік тому

      @@ntl9974 is suspect that the burmese use them for transporting weapons and ammunitions. Surely you wont see elephant charges.

    • @UthurRytan
      @UthurRytan Рік тому

      @@light_david7 I'd assume he means WW2

  • @idkmybffjill9682
    @idkmybffjill9682 Рік тому +1

    The added elephant fact in the first minute is probably the cutest thing I’ve seen this week

  • @mikesully110
    @mikesully110 Рік тому +16

    I found them really useful during the Khmer campaign, not that the campaign AI means much when the enemy finds a few palisade walls a more important target than your defenseless gold miners a few metres away :-D

  • @demolition2n3
    @demolition2n3 Рік тому +1

    The healing elephant bit had me chucking, thank you SOLT!

  • @dashsocur
    @dashsocur Рік тому +7

    It's not very competitive but I really like pairing Ballista Elephants with Khmer Battle Elephants. The Ballistas help to thin out melee units (and keep ships at bay) while the Battle Elephants wreck everything else.

    • @solorollo9756
      @solorollo9756 Рік тому

      Let me introduce you to the mangonel

    • @Gam18
      @Gam18 7 місяців тому

      I do like pairing them together u jus need a few cheap scouts to run down siege,and they go good with skirmishers to anoy the pikemen

  • @rickweijers500
    @rickweijers500 Рік тому +1

    Nice! And I didnt know that about the transportship so great to learn and see :D

  • @fulguratingbean9489
    @fulguratingbean9489 Рік тому +5

    Interestingly enough, while you'd expect them to be classified as either siege or cavalry archers, they're classified as melee cavalry. Might be so that blacksmith upgrades don't affect them.

    • @CrnaStrela
      @CrnaStrela Рік тому +2

      It is so they get blacksmith upgrade but not parthian. Dunno why they even have parthian in the first place.

  • @bristleback3614
    @bristleback3614 Рік тому +4

    I love ballista elephant since they're much tankier, move faster and has smaller hit boxes meaning they're less likely bumping with each other

  • @Ssarevok
    @Ssarevok Рік тому +6

    You say ballista elephants are most common as a late game unit to bring a bunch of damage, but the few times I've seen them be really effective is in a castle age all-in play, especially if your opponent tried to boom, like in a Hideout map. If your opponent doesn't immediately bring the right counters, they can easily snowball.

    • @Bloodark124
      @Bloodark124 Рік тому +1

      Basically just like any other UU power unit really.

  • @sokarash
    @sokarash Рік тому +2

    Came for the strategic analysis, stayed for the elephant facts.

  • @atoucangirl
    @atoucangirl Рік тому +2

    6:37 historically accurate elephant rocket artillery as used by the Khmer during the 13th century

  • @michaelandreipalon359
    @michaelandreipalon359 Рік тому +7

    Still an extremely effective driverless weapon at most, the AoE2 Elephants.

  • @MagisterProcellas
    @MagisterProcellas Рік тому +3

    No mention of the Genoese crossbowman? They feel like a pretty solid counter to the ballista elephant. I remember one team game I played where one opponent went mass ballista elephants, and it was so satisfying to tear through them with a mixed ball of Genoese x-bows and hand cannoneers backed up by a few bombard cannons.

    • @solorollo9756
      @solorollo9756 Рік тому

      Genoese crossbow is one the most underrated units imo. So good on michi where everyone goes cav and elephant

  • @ryanforgo3500
    @ryanforgo3500 Рік тому +1

    3:48 i guess that's not all too bad considering most of tgeir counters are melee units that can be killed before they make it once ballista elephants are a big mass. Making bombard/ siege onagers their only big counters. I can't see mangudai as a direct counter as they will die too fast magyar huszar seems like a soft counter but i still can't see them win a mass vs mass.
    Siege rams are a very interesting one though especially siege rams filled with pikes/ helbs

  • @RiskyDramaUploads
    @RiskyDramaUploads Рік тому

    Weirdest thing: at 7:55 the second bolt doesn't kill the middle arbalester. Should be doing 8 with main bolt, 3 with secondary bolts: in order to not kill with 4th shot, we had TWO secondary bolts that did no damage (8*4+3+3=38).
    Second weirdest thing: the way the ballista elephant with 10 extra bolts would stop after killing a unit. It's like with Hussite Wagons before the upcoming patch that makes them fire simultaneously. This probably ends up affecting Chu Ko Nu firing at nearby units. At far units, they fire all their bolts even if they're wasted; at nearby targets, they might fire the first bolt, kill the unit, and then in their next attack they're just firing some weak secondary arrows.[Note 1]
    Third weirdest thing: the variance in secondary bolt timing and how they travel further than main bolt and on a different path, regardless of where the secondary bolt originates (which is random). At 9:05 the middle three elephants start in sync, but then diverge.
    It seems like we have an answer: how can you give a unit a technology that doubles its attack rate and still have it balanced with and without the tech? Just make the tech almost useless!
    [Note 1] This should matter less with fighting against high HP units like paladins, and more when fighting infantry. We look for data: in AgeArena's tests, Elite Karambit (July patch) scores +42 vs longbowmen, and +32 vs Chu Ko Nu (meaning 32% of health left). Elite Magyar Huszar also scores +42 vs longbowmen, but only +23 vs Chu Ko Nu (meaning 23% of health left). In contrast, Huszar is better than Karambit vs Camel Archer (delta +9), Janissary (delta +4), Kipchack (delta +7), War Wagon (delta +9), Conquistador (delta +2), and old Indian unique Elephant Archer (delta +34), while scoring slightly worse against Rattan Archer (delta -3) and Arambai (delta -5).
    Wasted attack: Huszar kills Chu Ko Nu in 5 hits, 5 wasted damage. Karambit kills in 7 hits, 4 wasted damage. That doesn't explain the bad score. Delta -9 vs Chu Ko Nu is enough of an outlier that there must be another explanation, which seems like it could be the weak attack after killing a nearby unit with first arrow; possibly also the low accuracy and arrow start position etc. that causes some arrows to miss a target standing next to to the Chu Ko Nu. But in AgeArena's video for Karambits, we can at least see how the Chu Ko Nu in the back is firing only a few arrows per volley. A naive player might assume that the first arrow in each volley is high damage, but we know this isn't the case.

  • @basstscho1400
    @basstscho1400 Рік тому +1

    i love to see those elefants funking around if they stand still and u watch the video on double speed
    aaaand of course great input thanks :)

  • @TheRealGigachad1848
    @TheRealGigachad1848 Рік тому +1

    How GOOD were Ballista Elephants ACTUALLY? And in this video we will cover these competitive formats (rip last khans lol).

  • @atoucangirl
    @atoucangirl Рік тому +3

    is it a stretch to say that Double Crossbow needs to be a little better? maybe instead of having a normal pierce attack they should do a guaranteed 2, 3 or 4 damage, or they could just have the regular damage of an Ballista Elephant shot, or something?

  • @RiskyDramaUploads
    @RiskyDramaUploads Рік тому +1

    Great elephant facts, but aren't the bonus damages at 3:06 wrong? Wiki says elite has +4 vs stone defense, +4 standard building, +4 building, which should mean +8 vs barracks, +12 vs towers, +4 vs castle; or non-elite should do +5 vs barracks, +8 vs tower, and +3 vs castle. Castles aren't classified as stone defense, or they would take 5 damage from extra tower arrows.
    I think this system confuses even the developers, since it often results in units doing extra vs towers, but that's another discussion.
    3:46 If villagers get +6, shouldn't it get completely nullified by the +20 armor that ballista elephants have in this class?

  • @OytheGreat
    @OytheGreat Рік тому +3

    WHAT?! The transport ship thing changes everything!
    That is the cutest thing in aoe2 I've ever seen. 🤗🤗

    • @ntl9974
      @ntl9974 Рік тому

      Lol yes 👍 🤣 😂

  • @thesilentavenger
    @thesilentavenger Рік тому +9

    Something I thought about the other day that I realize you haven't covered:
    When is it worth it to go for relics and/or how quickly does it pay for itself

    • @nostalgicdouchebag1912
      @nostalgicdouchebag1912 Рік тому

      That might be a difficult question as monks and monasteries are useful for other things as well and it depends on what castle age strategy you're going for as well.

    • @BayWa4eva
      @BayWa4eva Рік тому +1

      if you need the monastery but not the monks (e. g. to reasearch fervor as bohemians for your vils) a relic pays itself after 3 minutes and 20 secs unless you could've done something great with the 100 gold. if you build a knight for that and the knight kills 5 vils, well then the knight is obviously better.
      if you need monks but also have a buildup/idle time then a relic pays itself after 2 seconds.
      as soon as you have to fight for relics it depends. it could already pay itself even before you bring it home just because you won the fights. or it could be a huge waste because you lost the fight/missed your timings...

    • @verdiss7487
      @verdiss7487 Рік тому

      SotL typically cones at things from a very data-oriented perspective, and I simply don't think data is an effective way to understand relic wars. There are way too many hard to pin down factors determining how much it takes to get a relic, and the cost is massively greater than the simple monestary + monk cost the pure data would suggest.

  • @ProfVaharrak
    @ProfVaharrak Рік тому

    woah early upload (6:00am here) way to start the day!

  • @noahslippy214
    @noahslippy214 Рік тому +3

    Please do a best deathball combo playlist for each civ! Basically if you are pocket and have the choice to make the most unstoppable army, what would you make per civ?

    • @oom-3262
      @oom-3262 Рік тому

      almost always ends up being halb+siege. Tends to be the hardest to kill and most cost effective. If we're talking head to head confrontation that is.

  • @VoidExileYT
    @VoidExileYT Рік тому

    5:19 that caught me of guard, omg!

  • @AnthonyAvon
    @AnthonyAvon Рік тому +4

    I like to play Acropolis vs extreme AI, 500 population, infinite res, Regicide. 400-500 of them are really good together. :D

  • @SufferToResist
    @SufferToResist Рік тому +2

    The platypus of the aoe2 universe

  • @aihatsuchannel4013
    @aihatsuchannel4013 Рік тому +1

    Elephant facts is back, yay!

  • @SemiMono
    @SemiMono Рік тому

    So, think about as cavalry that's carrying a siege weapon. It's armor/speed/health is upgraded by cav upgrades, it garrisons as cavalry, it's converted like cavalry. It's attack is upgrades with siege techs, and the bonus damage it receives is a combination of elephant and siege... with the one weird additional element of hussite wagon.

  • @noodlespoo
    @noodlespoo Рік тому +1

    Elephants should do bonus damage against cavalry and infantry. Or maybe take less damage from them (excluding the spear line). Historically accurate, and would move them more towards that tank role.
    Right now they're really cool, but way too many downsides give them a high skill floor to use.

  • @alex_zetsu
    @alex_zetsu Рік тому +2

    Doing 100% damage to a long swordsman/ samurai/ tectonic knight/ pikeman / cataphract that got into melee range with no pass-through damage is _a lot better_ than doing no damage if you absolutely must target the unit in your face instead of trying to target a unit farther away.

  • @samstark568
    @samstark568 Рік тому +1

    I always love the elephant facts.

  • @PukeSkinwalker
    @PukeSkinwalker Рік тому +1

    Knights and Ballista elephants seem like the ultimate combination for fighting as they can force them into a corner and have strong armor while the ballista elephants just whittle down the hp of the target.

  • @krankarvolund7771
    @krankarvolund7771 Рік тому +2

    0:38 Your elephant fact is wrong, although the hyrax is one of the closest relatives to the elephant, their closest living relatives are manatees and dugongs ^^

    • @filipprojects
      @filipprojects Рік тому

      I caught this too. Recent molecular evidence suggests dugongs and manatees are more closely related to elephants than hyraxes are:
      en.wikipedia.org/wiki/Afrotheria
      en.wikipedia.org/wiki/Tethytheria

    • @krankarvolund7771
      @krankarvolund7771 Рік тому

      @@filipprojects There's also slight morphological ressemblances, like the density of their ear bones, but yeah it's mostly genetic, because Afrotheria as a whole is too diverse to be found with compared anatomy.

    • @ntl9974
      @ntl9974 Рік тому

      Elephant like species used to also live in South America, North America, and Europe
      And elephants are the largest land mammals ever on earth

  • @stephenpimm5940
    @stephenpimm5940 Рік тому

    Yay. Elephant fun fact is back!

  • @kyled1813
    @kyled1813 Рік тому +1

    I GASPED at that transport ship detail.

  • @noahkarmann3994
    @noahkarmann3994 Рік тому +1

    Ballista elephants paired with hussar is an extremely effective combo especially paired with Khmer food eco. Ballistas en masse easily handle halbs and the hussars can deal with siege and provide that much needed meat shield. Id say ballista elephants are not viable in a 1v1 as it requires quite the boom to get the number and upgrades and meat shield to make them effective. But they are killer in team games if theyre pocket. If the flank can do good damage in castle the Khmer player fast imps and starts pumping out elephants. Its essentially game over after that

  • @rubz1390
    @rubz1390 Рік тому

    0:37 does that work with all elephants or just ballista elephants?

  • @justincronkright5025
    @justincronkright5025 Рік тому +1

    Rattan archers... I used to fight these elephants quite often with them. But they're basically just equal in cost effectiveness.

  • @Oeraja
    @Oeraja Рік тому

    Thanks for the fun and intresting video. Would you please do some gameplay again as well?

  • @inductivegrunt94
    @inductivegrunt94 Рік тому +1

    Never really saw Ballista Elephants as anything special. I used them a lot in the Khmer campaign but more just as Elephant Archers. Maybe I just had the wrong mindset while using them. Yeah, I should go back and use these guys again to really get the correct mindset for them.
    Spirit's Elephant Facts however are good and make me really enjoy this video, especially that transport ship bit with all the Elephants sticking their heads out.

  • @mastery7901
    @mastery7901 Рік тому +2

    I loved the elephant archers from AoE1

  • @matthewmcneany
    @matthewmcneany Рік тому

    I just played genbow into 'new' balistae elephant on fortress yesterday.
    The elephants are a threat for sure but they were not overpowering in middling numbers.
    I feel like the balance is in a decent place right now - like all siege if you let you opponent build up in peace it's strong but high cost, slow train time et all mean there's still counterplay if you get all up in their face early.

  • @xarin42
    @xarin42 Рік тому

    Feels like I wouldn't expect to see them instead of the scorpion for most players even with these buffs. Especially when the extra health is so often matched with bonus damage from units avalible to most if not all civs. Which sucks a bit because I want to love them.

  • @praevasc4299
    @praevasc4299 Рік тому +2

    Ballista elephants now seem to dominate the community games, as smurfing trolls create lobbies with "4vs4 black forest noob only" where one team is obviously a group who knows each other, because one player is Khmler, the other 3 are slinging him, and then he shows up with 200 ballista elephants and mows down all opposition while they are at most barely in early castle age.

  • @MIron992
    @MIron992 Рік тому

    the elephant fact returned

  • @HasekuraIsuna
    @HasekuraIsuna Рік тому +15

    In AoE 1, the Academy was like a Super Barracks that could produce just one unit.
    Meanwhile, Horse Archers and Elephant Archers are produced at the Archery Range and you don't even need a Stable to produced them!
    I always thought that moving the Hoplite to the Barracks (with an Academy pre-requisite) and having the mounted archers being produced at the Academy instead as "multi-class" units.

    • @L3monsta
      @L3monsta Рік тому +3

      In this version, the tech requirement of having a stable to build an academy would actually make sense

    • @HasekuraIsuna
      @HasekuraIsuna Рік тому

      @@L3monsta Exactly!

  • @nicklindberg90
    @nicklindberg90 Рік тому

    Love these unit deep dives

  • @cassiolins1203
    @cassiolins1203 Рік тому +1

    ELEPHANT FACTS ARE BACK!!! HECK YEAH!!!

  • @light_david7
    @light_david7 Рік тому

    The dirty joke at 5:17 is so funny!

  • @xthetenth
    @xthetenth Рік тому +1

    Elephant fact! Elephant fact! Hooray!
    Elephant fact: This video contains elephant facts.

  • @thelight9047
    @thelight9047 Рік тому +1

    When will we get a romans overview?

  • @alexmanzer5756
    @alexmanzer5756 Рік тому +1

    I think you undersold the Ballistae Elephant's capability against cavalry vs scorpions. Scorpions generally cannot run far and have minimum range. I find that if I have 40 fully upgraded Ballistae Elephants I can take on approx. 60 paladins with only minor losses. You cannot say the same about scorpions.

  • @aaronlawrence1507
    @aaronlawrence1507 Рік тому +2

    most loses recently i lost to these ballista eles from khmer... so frustrating if 60 of those come running into you. i sent full upgraded palas but they couldnt deal enough dmg no idea how to fight those things

    • @CrnaStrela
      @CrnaStrela Рік тому

      BBC and onagers but protect them from their hussars.

  • @Davtwan
    @Davtwan Рік тому +1

    Most importantly, they have the ability to fire weaponry that’s on their back. They’re so smart!

  • @Reptomon
    @Reptomon Рік тому +2

    I see an Elephant Fact, I click the like button. I'm a simple man.

  • @EneldoSancocho
    @EneldoSancocho Рік тому +1

    I never understood why elephants units are so slow, I personally would like faster elephants maybe more expensive, and able to also do melee damage at close range.
    As they are now they look really strange to me

  • @AokiZeto
    @AokiZeto Рік тому

    what is the effect of the unique tech against building? is the second bolt doing the same bonus damage? becuz if its the case its a good anti-building tech :o

  • @Whomobile
    @Whomobile Рік тому +1

    I was on a Michi game earlier today and a Khmer player with Ballista Elephants kept poking holes in the woodline everywhere

  • @jaredmoore3825
    @jaredmoore3825 3 місяці тому

    @spiritofthelaw, explain to me how ballista elephant take all this bonus damage cause they’re considered siege, but also can be converted without redemption? 🤷‍♂️

  • @alexanderewing6312
    @alexanderewing6312 Рік тому

    You said on your Khmer civ video that ballista elephants did more pass throw damage on their second projectile, then scorpions, also that they benefit more from double crossbow then scorpions do, did that change?

  • @Binarokaro
    @Binarokaro Рік тому +3

    God I love the ballista elephant. I honestly just love it when they give us cool wacky units like the ballista elephant or the flaming camel. I hope we get more in the future. Just imagine: cannon elephants, ballista camels...

  • @carlosn3511
    @carlosn3511 Рік тому

    That Rapairment Joke, I almost spit my coffe Spirit! HAhahaha Thank you for the video, keep your great work!

  • @highhorseo7875
    @highhorseo7875 Рік тому

    Need a “How Good is the Samurai” video now

  • @BasicUniversalEconomics
    @BasicUniversalEconomics 6 місяців тому

    Battle elephant with balista elephant and scorpions, add a few hand cannoneers and thats a good army for a final push, add a monk or 2

  • @doomerquiet1909
    @doomerquiet1909 Рік тому +2

    My brother and i on team rm go romans and kmer, kmer give extra range to my roman scorpians, and so black forest is won very easily as well as arena

  • @rustyskeleman
    @rustyskeleman Рік тому +1

    I want a laser gun mod for the Elephant. I like seeing the burst fire from the multi mod.
    Pew pew pew pew pew pew

  • @NemesisTheOne-x3z
    @NemesisTheOne-x3z Рік тому +1

    Answering the thumbnail question here... Depends on who's using them

  • @dirkauditore8413
    @dirkauditore8413 Рік тому +1

    I'd go for ballista elephants vs cavalry over scorpions for the simple fact that theyre much, much tankier. Don't matter if the scorpion has higher damage output vs paladins if it cant' live long enough to abuse it.

  • @annaairahala9462
    @annaairahala9462 Рік тому +1

    I never knew that was a thing with transports!

  • @gettingcomfy
    @gettingcomfy Рік тому

    wake up babe
    new sotl dropped

  • @LordSevarg
    @LordSevarg Рік тому

    Am I missing something, Spirit mentions the "August" patch, but there was no patch this month.... The last patch was in July and doesn't appear to have made any changes to units.

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Рік тому

      It's been delayed, but is in a preview beta version at the moment and the proposed changes have been shared for a few weeks: forums.ageofempires.com/t/balance-change-in-august-pup-91736/236752/4

  • @VyssAlare
    @VyssAlare Рік тому +1

    Do siege rams do splash damage against them?

    • @valger3652
      @valger3652 Рік тому

      siege rams deals splash damage only to buildings and trebs.

  • @paulreiter7015
    @paulreiter7015 Рік тому

    It's the true that the Ballista Elephant isn't great against siege or high defense cavalry, but if I'm playing the Khmer my biggest concern is when to use Ballista Elephants and when to use Scorpions, and I don't think that Scorpions are a great choice if my opponent is using Paladins (I'd rather invest more in my front line because the Scorpions aren't much good if the meat shields fall too fast) and especially Onagers. If anything I'd rather have the chunkier, non-minimum range elephants as range support against the Paladins. An exception could be made if I'm going for the food hungry Battle Elephants or even Hussars because Scorpions need wood. At least that's my amateurish take on things.
    Kind of wish you included a bit showing a scorpion/Ballista Elephant (with a meat shield) comparison against Paladins in action

  • @Novous
    @Novous Рік тому

    0:40 Elephants must be so lonely. Their closest living relative is a Rock Hydrax weighing less than 10 lbs. Their families must be so far away. It's very difficult to be an foreign exchange elephant.

  • @integralinsanity1641
    @integralinsanity1641 Рік тому

    0:35 OMGGGGG ♥

  • @llSuperSnivyll
    @llSuperSnivyll Рік тому

    5:10 That's because Doctor Frankenstein didn't exist yet.

  • @thomasdwalker9696
    @thomasdwalker9696 Рік тому +1

    These things on console in mass are an absolute nightmare

  • @JamesonHuddle
    @JamesonHuddle Рік тому

    Where can I get a 256x tech mod that is compatible with the Roman DLC?

  • @jordanlimantara1814
    @jordanlimantara1814 Рік тому

    11:30 cutting before showing the ram hits is deeply upsetting

  • @lazysunside
    @lazysunside Рік тому

    Was doing a coop khmer campaign with a friend last night on hard and i used these solely with crossbow and monk and absolutely obliterated all four armies charging at me with all sort of counters.
    We got attacked since map start and my friend lost everything and moved into mine but these unique elephants pulled through.

  • @Davion197
    @Davion197 Рік тому

    Spanish villagers squaring off against Ballista Elephants:
    "We've got this."

  • @torri776
    @torri776 Рік тому

    Fought against them just today as Aztecs, and there was nothing I could do. To be fair, I had no Pikemen (nor enough gold to afford Maxed Monks which could also counter Khmer elephants), but they literally mowed through legions of Eagle Warriors, Jaguar Warriors, and Arbalests. Even on staggered and flank formation, I was simply outmatched by the area damage and durability of the herbivorous beasts. They didn't even try to micro as I approached.
    Any idea on what Aztecs can really do about Khmer? I don't think the Khmer civ is inherently broken, but I do think they're a huge Aztec counter mainly due to the Ballista Elephant seemingly countering everything the Aztecs have.
    Then again, I did contemplate the idea of deploying Siege Onagers but I ran out of gold by the time I was getting them, plus I had no readily accessible sources of gold besides one Relic, and my Persian ally was defeated due to both enemy players being more skilled than us. The Khmer Karry had a Hindustani Helper whose units I was crushing just fine (save for their Bombard Cannons which my Eagles couldn't reach) with Jaguar Warriors. I think the Oliphaunts were the nail in the coffin for that game.

    • @bluedistortions
      @bluedistortions Рік тому +1

      There's nothing Asstechs can do to elephants since they've never seen them before. They've never even seen a horse. They just shit their ceremonial robes whenever giant African animals show up.

  • @tankofnova9022
    @tankofnova9022 Рік тому

    Spirit telling us to use light cav with ballista elephants.
    *spear units have entered the chat*