Great video. I watched the whole thing. You're character seems so much higher level than mine you were mining so fast I thought you were fast forwarding the footage at first!
Status effect damage= acid damage It increases all ur damage not only the dot. Pay to win has no effect without gold. With 100 gold only works for 100 s. With 120 gold u have 2 min to fight the boss.
@@Reidang yeah the "increased acid damage" says it effects all damage sources, so it increases both direct acid damage and acid status effect damage (dot) while "increase status effect damage" only effects as it says status effect damage (dot)
@@Reidang yeah it doesn't, status damage is only dot and with the other upgrade increasing BOTH direct and dot dmg, the dot gets less and less valuable. status effect builds would only be viable if stuff like increase acid dmg only worked on direct and status on dot, but not when the game is coded "both versus only 1"
How hes a popular gamer "" ill never understand I was gunna leave this guy a comment, saying finally a person that can play well Idle Cub is another really really good player, will leave you cringing in ur seat, how close he calls things
@@fepethepenguin8287 he is just more of a content creator than a gamer, although became popular due to WOW originally I think. He has never done build or game guides or that type of thing.
Not trying to backseat or critique; more of a genuine question as I recently started playing the game and just starting to push Hazard 4, but I noticed you're almost never using gold to reroll levelups during the stages. Is this optimal? I was of the impression that if you're trying to push overclocks and you have three bad generic options that spending 15-30 gold to hit a weapon upgrade is better than spending 14-38 Nitra on upgrades at the end of each stage. I saw you a handful of times saying "I don't really like any of these options" with plenty of gold to spare some rerolls, but you never opted to do such. Anyways I've enjoyed driller quite a bit once I leveled it up and switched from a fire build to an acid build, acid feels much more effective as the fire weapons really need overclocks before they do anything significant, acid seems more viable early and still scales well late. Don't have 24 yet so I don't have the Viper drone, I've just been using Impact Axe with the poison trail overclock, seems to do well on Hazard 3-4. Drone damage seems significantly better than Axes though, can't wait to unlock that. Nice video, thanks for showing and explaining your thought process.
I'm not sure which is better but rerolling level ups several times and never hitting anything just feels really really bad. I'm often looking for something like reload speed or lasting duration to make builds as silly as possible and I can often grab something from the shop since theres more choices and the reroll is cheaper.
@@Reidang That makes sense, thank you. I've had runs where I spend gold to reroll levelups and hit everything, and runs where I hit nothing and then you're broke with no upgrades, very RNG based compared to shopping. Even for two rerolls on the shop that's 12 gold for 10 options compared to 15 gold once for 3 options, just that it requires Nitra which seems to be more scarce than gold unless you pick up a Nitra Scanner. Depending on run if I take Nitragenic Powder I'll just more liberally use my gold during stages to hit level ups as I hoard the Nitra for crit chance. Otherwise without the powder artifact your strategy seems better.
Total damage minus Kinetic minus Weapon Report= 4,554,115 acid status effect damage Making it to a total of 14,91% from status effects and 85,09% direct acid damage and Total Acid divided by acid without status effect translates to 17,5% increase of acid damage with...how many % of status effect Reidan picked not sure Edit: actually that 17,5% also includes the base line status effect damage so it´s not accurate, gotta rewatch to see how much increased status damage he picked... 2nd Edit: Okay so he picked +20% status damage, unfortunately it´s impossible to get 100% accurate numbers since you would have to start with the complete build and then again start with a complete build with +20% status and compare the 2 so the best we can realistically calculate is... 759,019 acid status effect damage from the +20% boost so the best we can calculate as the Total Effect from the +20% status effect is a WHOPPING 2.55% increase to total acid damage dealt Agreed, it is TOTALLY NOT WORTH PICKING UP at least with this build lol and that also tells us that the base line status effect seems to be about 15% of total damage so that's...interesting to know
its supposed to be "2% damage per stack" and normal enemies die pretty quickly so it might be better to see how much it ramps up on tanky enemies, but theres so much green flying everywhere its hard to see lol
@@Reidang 2% per stack sounds interesting, but as far as I can calculate from the summary of this video... the total average for dot damage seems to be 17,5% of total DPS (2,5% from the 20% increased dot) I´m pretty sure the highest I saw was a 10k direct crit hit and dot around it was ticking something like 20-40 dmg lol only reason for the 17,5% dot is the fact that you have to keep running and can't just sit there and kill kill kill In a sense, the better the build/player, the less important dot ends up to be. I´m sure a terrible player could get that dot to
Thats very very good idea to refresh the shop if u bought all suggested items i hope they will do that maybe in the future !
Great video. I watched the whole thing. You're character seems so much higher level than mine you were mining so fast I thought you were fast forwarding the footage at first!
dat foreman passive!
Status effect damage= acid damage
It increases all ur damage not only the dot.
Pay to win has no effect without gold. With 100 gold only works for 100 s. With 120 gold u have 2 min to fight the boss.
status effect is a global increase to all acid/fire/electric damage regardless of source? thats bizarre and doesn't really make sense wat
@@Reidang guess ur right in that, sry..
But im Sure about the pay to win
@@Reidang yeah the "increased acid damage" says it effects all damage sources, so it increases both direct acid damage and acid status effect damage (dot) while
"increase status effect damage" only effects as it says status effect damage (dot)
ok, I've gotten multiple comments saying status effect damage worked on the base hit as well and was getting confused lol@@Zymynca
@@Reidang yeah it doesn't, status damage is only dot and with the other upgrade increasing BOTH direct and dot dmg, the dot gets less and less valuable.
status effect builds would only be viable if stuff like increase acid dmg only worked on direct and status on dot, but not when the game is coded "both versus only 1"
You should give asmongold some tips.. He can't get past haz two lol
he beat haz two, now struglin on haz 3 tho 😁
How hes a popular gamer "" ill never understand
I was gunna leave this guy a comment, saying finally a person that can play well
Idle Cub is another really really good player, will leave you cringing in ur seat, how close he calls things
I was dying there early on too and asmon doesn't focus games as much as I do
@@fepethepenguin8287 he is just more of a content creator than a gamer, although became popular due to WOW originally I think. He has never done build or game guides or that type of thing.
ฉันชอบเสียงของคุณมาก มันดี และทำให้นอนหลับสบาย หนึ่งกำลังใจจาก ประเทศไทย❤❤
Not trying to backseat or critique; more of a genuine question as I recently started playing the game and just starting to push Hazard 4, but I noticed you're almost never using gold to reroll levelups during the stages. Is this optimal? I was of the impression that if you're trying to push overclocks and you have three bad generic options that spending 15-30 gold to hit a weapon upgrade is better than spending 14-38 Nitra on upgrades at the end of each stage. I saw you a handful of times saying "I don't really like any of these options" with plenty of gold to spare some rerolls, but you never opted to do such.
Anyways I've enjoyed driller quite a bit once I leveled it up and switched from a fire build to an acid build, acid feels much more effective as the fire weapons really need overclocks before they do anything significant, acid seems more viable early and still scales well late. Don't have 24 yet so I don't have the Viper drone, I've just been using Impact Axe with the poison trail overclock, seems to do well on Hazard 3-4. Drone damage seems significantly better than Axes though, can't wait to unlock that. Nice video, thanks for showing and explaining your thought process.
I'm not sure which is better but rerolling level ups several times and never hitting anything just feels really really bad. I'm often looking for something like reload speed or lasting duration to make builds as silly as possible and I can often grab something from the shop since theres more choices and the reroll is cheaper.
@@Reidang That makes sense, thank you. I've had runs where I spend gold to reroll levelups and hit everything, and runs where I hit nothing and then you're broke with no upgrades, very RNG based compared to shopping. Even for two rerolls on the shop that's 12 gold for 10 options compared to 15 gold once for 3 options, just that it requires Nitra which seems to be more scarce than gold unless you pick up a Nitra Scanner. Depending on run if I take Nitragenic Powder I'll just more liberally use my gold during stages to hit level ups as I hoard the Nitra for crit chance. Otherwise without the powder artifact your strategy seems better.
yea I usually won't reroll unless I have both resources or a huge amount of 1 that I need to spend@@antiscrub
Total damage minus Kinetic minus Weapon Report= 4,554,115 acid status effect damage
Making it to a total of 14,91% from status effects and 85,09% direct acid damage and
Total Acid divided by acid without status effect translates to 17,5% increase of acid damage with...how many % of status effect Reidan picked not sure
Edit: actually that 17,5% also includes the base line status effect damage so it´s not accurate, gotta rewatch to see how much increased status damage he picked...
2nd Edit: Okay so he picked +20% status damage, unfortunately it´s impossible to get 100% accurate numbers since you would have to start with the complete build and then again start with a complete build with +20% status and compare the 2 so the best we can realistically calculate is... 759,019 acid status effect damage from the +20% boost so
the best we can calculate as the Total Effect from the +20% status effect is a WHOPPING 2.55% increase to total acid damage dealt
Agreed, it is TOTALLY NOT WORTH PICKING UP at least with this build lol
and that also tells us that the base line status effect seems to be about 15% of total damage so that's...interesting to know
its supposed to be "2% damage per stack" and normal enemies die pretty quickly so it might be better to see how much it ramps up on tanky enemies, but theres so much green flying everywhere its hard to see lol
@@Reidang 2% per stack sounds interesting, but as far as I can calculate from the summary of this video...
the total average for dot damage seems to be 17,5% of total DPS (2,5% from the 20% increased dot)
I´m pretty sure the highest I saw was a 10k direct crit hit and dot around it was ticking something like 20-40 dmg lol
only reason for the 17,5% dot is the fact that you have to keep running and can't just sit there and kill kill kill
In a sense, the better the build/player, the less important dot ends up to be.
I´m sure a terrible player could get that dot to
When you level up your driller, does it also increase his stats?
I don't think character levels change stats. It is required for some weapon unlocks though.
just unlocks as far as im aware
Geeez
Iv almost convinced myself, if you have high mining speed, and low walk speed, you can actually travel faster by mining
wouldnt it just be the same as walk speed lol? but bugs would only have 1 point of entry
@@Reidang i was a driller with lots of mining, and took nitra slow down and pretty sure I could move faster by drilling. I'm going to try it again
First