In 8:40 you tried to extrude all 4 faces(an inset actually) but had to do it manually on all individual faces. I don't know about your version of maya, but it can be done on Maya 2016, just select all faces, extrude and increase the offset by the amount you want. And then just extrude again in the normal axis. In Blender it's even easier, just select "Individual origins" or hitting I(for inset) twice if I remember correctly, it's been a while.
Your grid is different than the guide directly from unreal. Use subdivisions 1, every 1000 units and set size to centimeters. Player reference size is 60w x 60d x 180h.
my left ear thanks you
i thought my headphones were broken lol
@Tommy Kamryn sure you did buddy :|
In 8:40 you tried to extrude all 4 faces(an inset actually) but had to do it manually on all individual faces. I don't know about your version of maya, but it can be done on Maya 2016, just select all faces, extrude and increase the offset by the amount you want. And then just extrude again in the normal axis.
In Blender it's even easier, just select "Individual origins" or hitting I(for inset) twice if I remember correctly, it's been a while.
You also want to look for the "Keep Faces Together" checkbox - it will let you extrude those 4 faces like you want in one shot :)
Thank you. Still a great tutorial in 2019 using Maya 2018.
Great content, but my right ear is lonely.
Your grid is different than the guide directly from unreal. Use subdivisions 1, every 1000 units and set size to centimeters. Player reference size is 60w x 60d x 180h.
Only time Maya crashes on me is when I start to go over 7 million polys.
Mainly when I send it to mudbox with 7 mil+ polys.
Do you have an email I have some work I would like to know if u do freelance work thank u