Thanks for the guides, great content as always! I'm curious about more Multiclass info now that we know more changes that Larian made vs 5e. For instance, even one level in Wizard lets you scribe any spell you have a SLOT for, not based on Wiz level. This means a completely non-viable build for 5e (like 11Sorc 1 Wiz or 10Sorc 2Wiz) is actually potentially very viable in BG3. I'd love to see more build content exploring more niche stuff like that!
Positioning your party to set up devastating ambushes by ungrouping your party before initiating combat can be so helpful with encounters that allow you to do so. I practiced by reloading the temple encounter just outside the nautilus crash over and over again until I could beat that encounter in 3 turns and it helped me understand the systems so much better that encounters now feel like fun puzzles rather than a punishing slog.
I agree, but in one big fight that didnt work for me, because of a cutscene and then I couldnt control my party outside combat. Not sure if that was a bug or not.
I tried doing this a few times when fighting the "paladin" that was hunting karlach but sometimes when combat would start 1 or 2 of my party members wouldn't be part of the combat sequence and ol boy would just divine smite my 2 man party to death. Was very frustrating
There’s a lot of other ways to gain massive advantages. An example is a blinding fog spell with a grease spell in the same location which doesn’t allow enemies to move out of the fog quickly.
I went out the front gate and got murdered, I had a cast fireball sheet thay I used to kill the big boss and couldn't remember where the underground cavern was to escape lol
@@IC_Liquid I did the unthinkable to kill them all by using powders, poison, aoe spells, cc, multiple fight attempts, hell it was so fun doing all of that. I also made sure to talk to all the leaders before killing each.
I threw the .... thing.. you get from the caravan shipment into the middle of the courtyard of goblins.. and then sounded the horn to call the three ogres... it was a hilarious fight.
Another thing that helped me was, if you and any of your companions have their turns directly next to one another in the combat order, you can use them in any order that you want.
that was a very useful thing to find out in combat, I agree! Makes decisions so much easier. Especially AOE spells. You can first remove your allies from the AOE range and then only hit the enemies (and then maybe move back with your allies and attack with the others of they have enough movement)
Next to each other, and intertwined (there's a little visual effect where the character's borders wrap together, indicating they have the same initiative and you can do their turns in any order)
Side note during the "Why you're missing your attacks" section. You can absolutely make ranged attacks with a Strength-based character: Keep some lighter weapons with the Thrown property on them. Handaxes, Javelins, and Light Hammers are all Strength weapons that can be thrown. Daggers work, too, and are plentiful.
Im in act 1 and i have the githyaki girl (cant eemember her name rn) using a pike thats enchantment is to return to the owner when thrown and shes such a beast because she can launch that for full damage, use the 2 hand weapon power attacks, and hit up to 3 enemies with it.
@@TylerKadle I've got that one, too. It will eventually replace my bag full of Spiderlings and Intellect Devourers. But not before I get through all the damn Javelins I've picked up.
@@nathie1750 keep an eye out. I don't remember exactly where it was, but I found it around level 2 or 3, so it isn't very far away. Check the Halfling merchant in the Grove.
One of the most powerful items in the game: Candle Doesn't cost anything to drop it and then use a bonus action to dip your weapon for fire dmg. Or drop it on oil..etc. to set it aflame.
😆 surprised I haven't seen it in these vids. It used to be that you could drag/drop even a heavy nautiloid (purple, explosive) tank out of your inventory and launch it across the room without moving but they nerfed that.
For sneak attack (rogue feature) set sneak attack in your reactions to ask. And NEVER use the sneak attack button. Just attack and trigger sneak attack. This is because sneak attack can trigger on the first hit (even your offhand dagger). If you use "sneak attack" button in game and miss you loose the sneak attack.
HOLY SHIT, THANK YOU! I was so mad that I missed a sneak attack that made me miss saving that kid from the harpies. I wondered why they didn't have SA work like that, but it does, thank you.
@@aegontargaryen573 At the top right of your Rogue's Hotbar, you should see icons floating outside of it. Those are actions that cost a reaction. You can click on the Sneak Attack buttons, and then you'll get a prompt that lets you customize them. Set them to ask, then you don't have to click the Sneak Attack button to do one, you can do it when you land a successful hit. It makes Rogues so much more consistent in damage.
"If you use "sneak attack" button in game and miss you loose the sneak attack.." ??? I'll assume you mean lose but even then what are you talking about? If you have 2 AP then sure this makes sense but if you only have 1 AP then it doesn't matter if you miss or not, it recharges every turn
I'm 30 hours long in BG3 and I still benefit greatly from videos like these so tyvm for taking the time. Being completely new to the D&D and turn based genre in general, this game has proven quite difficult to play well.
I am 50 hours into this game and typical me, I can't commit to one character. I play many hero collector games and I played world of Warcraft for a decade and I'm always struggling with picking just one character to level. I level many, But at least with BG3 I've only got two and instead of being 50 hours deep with one character I'm about 25 hours deep with a paladin and a druid I can't choose between them but this game's pretty good
Great video! Helped a lot. During the goblin castle encounter, when your main character is separated and alone with the goblin priest, I chose dialogue options which led to a fight. I lock picked the door with my outside characters and led them inside the room. I had my characters jump onto the upper platform and out of reach of the multitude of enemies. Then, I noticed I could see an adjacent room full of flammable barrels. So, I waited patiently until several enemies barged into that room in order to reach me and attack. I then used fireball and blew up the entire room killing most of them and using line of sight and character movements while having this high ground to avoid getting hit while maintaining advantage on my hits. I did this before I really understood combat but knew that in this game you should always seek to use your environment to your advantage. Really fun encounter and very rewarding game! Never played DnD myself.
This is a must watch for any beginner like myself. I’m at the library finishing up some work while the game is downloading at home. I’m beyond stoked to jump in the world.
This is actually a really good video for getting the basics ingrained in new players! Very important to make sure you have Advantage as much as possible, it makes you roll a crit twice as often, and makes your chance of a 16-20 nearly 44%. Disadvantage does the opposite, making you roll the bottom half of the dice 75% of the time!
I don't understand how a game about role-playing ended up at this level of math required to do something as simple as "hit your target". They could really simplify the whole accuracy/attack roll/saving throw/ability check/armor/proficiency/ability score modifier system a LOT if they wanted the game to be about playing pretend, but instead we need calculus to contemplate which upgrade to choose. Like, why tf can we even pick odd-numbered ability scores if they don't get used for calculations anywhere in the game?
@@SaturninePlaces I understand your confusion for why DnD seems to be overly complicated in the calculations department. The only REAL answer to that is something you would know ONLY if you were around when it was created or researched the background of the creators. DnD was created by nerds. Complete, total, statistic loving, creative nerds that wanted a game that required imagination to play, yet still offered something for the intellectual. Believe it or not, the game HAS been simplified in many ways over the years. It has increased in scope, content, diversity, and popularity, but the core mechanics have been, for the most part, streamlined. Learning to play is easier than it used to be, but the amount of Lore and Content has increased a hundred times. Keep at it. You'll get it. Once you get a handle on the core concepts (reading some of the PHB - Players Handbook and the DMG - Dungeon Masters Guide could help), the rest is literally just story and, well, Role Playing.
@@SaturninePlacesD&D is literally a game about rolling dice and doing math. You seem to be confusing actual RPGs (in this case CRPGs) with Bethesda level Action RPGs.
@@SaturninePlaces DND was and is for nerds with calculators, jokes aside it ads little bit of flavour and it isnt that hard just stack advantages and dont worry about math at all you just hit stuff
I got to my first fight and had no idea what to do. So I opened up my UA-cam feed, and here this video was. Incredible timing. I can't even find the button to register the bonus attacks 😂 Thanks for the tips!
Most classes don't get bonus actions until you gain some levels. That is why in the actual tabletop game, some groups like starting at level 3 or so, because level 1-2 are "very basic".
@@BennyR92the button "T" and your ability to read is the tutorial. 😉 But yes i missed a proper tutorial too as i started playing, especially because i never played any D&D game before.
On the task bar where your abilities are are some shapes which can be used to filter you abilities by whether they are actions, bonus actions or reactions (like opportunity attack or counterspell). Also look for the passives button. Hope that helps.
As far as gaining advantage, you can put your group into turn-based before combat to get in close as well and ungroup them to position them individually before combat. This is really important in some preset battles and you get some heads up when getting close because you can usually hear them talking or get a message like 'there seems to be some commotion ahead' or somesuch. That should be your cue to look ahead and see how the terrain is and make a rough plan on how to approach. If there is high ground, approach from that direction if possible, if you blunder in through a gully or valley chokepoint, don't cry when you find yourself surrounded.
Grease is an amazing way to get enemies prone. U can use grease through spells and grease specific bottles. Add in any form of fire and you make a bomb that can possibly knock over multiple enemies. Additionally, hitting any explosive material (grease, gunpowder, poison gas) with an open flame (torch, fireplace) creates a similar effect. Making sure u use ur actions to do as much as possible is key. This could look like saving an area of effect spell for when a group of enemies gather around a summon you had initiate combat or using party members who share initiative to create a grease bomb on enemies.
You can do the same with your familiar, and it's a ritual. If your familiar is invisible (pact of the chain, or other) you can move them outside of combat, to quickly reposition great distances.
Note that thrown weapons use strength, this will be your ranged option as a strength character. Also, ranged weapons in the ranged weapon slot _can_ affect melee or thrown weapons and vice versa. A common tactic for a ranged character would be to give them a shield because this will increase their AC by 2 even when they have their bow equipped.
The Blessing tip is quite literally a BLESSING. Shadowheart can give your entire party a 1-4 bonus to attack rolls, this usually negates a LOT of the miss bullshit you may encounter in the early game altogether.
0:14 I was feeling pretty good about how that encounter went for me, coming from the other door way. Then I see you effectively take out EVERYONE with that one shot; its fascinating the differences that can arise in the experience of play depending on the choices you make. That's something you don't get to see when playing D&D at the table
Furthermore, after doing that, I shut the door, just before the enemy turn. That way any surviving mobs have to cross the flames to open the door and ranged ones cannot fire through a closed door. Typically, when they opened the door they kept running into a corner in the room without attacking, so I could attack them and reclose the door . Rinse and repeat.
TLDR: *Have at least 16 in your main stat (Ability) that powers your attacks, which gives a +3 modifier *Do not wear armor and weapons you're not proficient in (be sure to get the +2 modifier from Proficiency) *Get better and more unique weapons throughout the game that by themselves grant a +1 bonus/enchanted modifier and so on *For attacks that do Attack Rolls, try to attack from Stealth/Hidden and Elevated positions, and try to attack enemies that are Prone or otherwise Incapacitated; these give bonuses to your Attack Rolls *For attacks that require Saving Throws (usually Spells) from the defender, try to debuff the defender in the corresponding stat (Wis, Cha, Dex etc.) so he gets penalties to his Saving Throw, making it less likely he will resist the attack/spell effect (remember that the defender tries to overcome the incoming Spell's Difficulty Class) *Use Bless (and other buffs) that grants bonus to your Attack Rolls *In order to defend yourself, use debuffs (e.g. Bane) that gives penalties to enemies' Attack Rolls, which lowers their chance to hit you. Conversely, buffing your AC (Armor Class) will also make it harder for enemies to succeed in their Attack Rolls. And having a high Ability/Stat Score (can also be from buffs or items) can make it easier to Save Throw (resist) spells related to that Ability/Stat. *Remember to check if there is a Bonus Action that should be done before the Action, like knocking the target Prone first, and then following that up with the Main Attack *Try to get your melees close to the enemies' ranged, and keep your ranged away from enemy melee. Ranged combatans will have a Disadvantage penalty to their Attack Rolls if a melee is close to their face, and running away from such a melee will punish you with an Opportunity Attack (of the type "Reaction"), unless you've used 'Disengage' or something similar. *Try to use CC Spells to deny enemies their turn, so they're unable to do anything.Then you can Focus Fire on the non-CC'ed opponents and strategically wipe out your enemies one by one. Other: - Make use of the environment; using a Fire Bolt on an explosive barrel can knock out several opponents at once, and Shoving an opponent off a ledge can sometimes be sufficient - Dip your weapon in Candles, Torches, Poisonous surface etc. before your ambush starts to get in a little extra damage - Go into Turn Based Mode (Ctrl + Spacebar) to easier setup ambushes and avoid enemy Line of SIght. Also use "G" to split the group and move members separately to have them enter the encounter on their own term (by stealth attacking for example)
One of my favorite parts of the game is the AI for the enemies, even on balanced tier of difficulty. When you put an enemy to sleep and his friend will spend a bonus to shove him to wake him up, they will use the potions and poisons they have, the will dip weapons for the damage bonus, they set traps and actually use them. It really adds a level of thinking to the game that you do not see too often, which is refreshing. Also, I am only a few days into playing it and haven't even settled on a main toon yet. The ONLY issue I have had with the game is I wish the party total was 5 instead of 4. I have a really hard time narrowing down to a party of 4, and my parties often end up just looking the same, or I have to exclude someone I really want to use because I need to have the slots used for specific roles.
@@picklepoot weird, you knew exactly what I was saying. It's almost like communicating is about getting something across to someone else. Toon works well enough for me, but thanks for your tremendous input into the conversation.
This video is a literal 1:1 for how playing 5e d&d. I can't wait to get this game! As a d&d player I'm really looking forward to this one. Solasta: Crown of the Magister is also a great d&d game, only issue is that it only uses the 5e srd.
The barbarian class with Rage/Frenzy is insanely fun for melee play. I was running around in battle with 'hidden companion' and picking up and tossing the sorry lot onto each other 🤣👍
Something I've really wanted to try is using a frenzied Barbarian Karlach to throw a frenzied barbarian halfling PC. I bet it could be fun. On my next playthrough, maybe.
this was one of the most useful videos i have seen on combat, i didnt realise that basically every attack is a dice roll, and your stats and positioning give you advantages and disadvantages, and now can max my build to hit attacks more
Re: 3:17 - Some enemies can have an AC of 8, though they are few and far between. An excellent beginners guide, will be showing this to some friends who are getting into the game!
**TURN OFF KARMIC DICE IN SETTINGS** Awesome guide as always, basically explains how to play 5e too haha. Karmic dice artificially alters the ‘randomness’ of d20 rolls to avoid streaks of success or failure!
I shared this video on the steam forum of the game, since i've seen countless topics about people complaining the game being too hard when it's really not, it's just a very niche and different combat system for people not familiar with dungeons and dragons. Great work dude!
Yeah ur just showing off. Not hard for smart La di das but what about us stupid people eh? My halfling bard only has 8 strength. Don’t say start again. I’m already in the mushroom kingdom
I can't believe I've spent over 60 hours in this game with my monk, and never thought to use the bonus action first to knock the enemy over and make the next attacks easier. I always thought bonus actions were a "last resort" kind of thing. Well I still made it to act 3 (barely), but didn't know about the Halsin "lift the shadows" side quest, and now I want to start over from the beginning!
Totally new to this game and DnD and I can tell you I've made dozens of characters within the first week of playing. Dozens. But now having seen this video and one fellow saying he kept reloading a fight to practice? well that just made my day! Off to create a new character for practice till I get the fighting right!!! :D
I play 5e frequently so I just wanted the game footage, which was appreciated. Thank you. Also because i like the channel and your guides a great listen.
This video really helped me. As much as buying new gear is common sense, you don't really know how much a small upgrade can impact. I bought my 4 all new bow's none of us having a DEX focus but all of us are a lot more accurate and stronger. Found actual useful gloves and even a pair of boots that gave me an extra armor class. Truly can't say how much this helped so Thanks!
as a 5e player and dm a lot of this is 2nd nature to me, but what I love is the amount of interest/exposure these rulesets are getting with BG3 which just means more people "get" DnD! Great video dude.
A few extra points. Keep an eye out for environmental opportunities. Some barrels explode when attacked, others contain flammable liquids. A good example of this is when you fight the tomb robbers inside the ancient temple by the beach. Outside, you can kill 2 of the robbers by shooting the pulley system that drops a weight on them AND opens another entrance to the temple. You csn see the pulley at 7:52. Shoving enemies off high ground is hilarious. It can often one shot a mob. You can even pick up and throw smaller enemies. Or throw an exploding barrel, from above is best.
Not sure if many have played it.. but the monk is hilariously good in BG3. Their dash for a ki point fixes almost every gap closing issue. Lae makes an amazing one.
Been playing Lords of the Fallen, done basically. Going back to BG3, first run was rough but now after watching, sooo many things I should’ve done. Great video👍
I would add that you should use Turn-Based Mode for doing so, while out of combat. Otherwise you'll burn through timed things like Fly, for little to no benefit.
Very helpful tip, I’ll have to figure out how to perfect it. I tried to get everyone into ambush position and then bless them before I started combat, but realized not everyone was close enough to buff. So I had to reposition to bless them and then when I went to maneuver them back into place my buff started to run out. I split the party but didn’t go into turn-based. I now realize that it stops time.
while i did somewhat understand the mechanics of the game good enough to reliably make it halfway through act 2, this video explained things i didnt knew and are incredibly helpfull, thanks a lot lad!
Bro ive had it downloaded for a few weeks, just trying to get all the information i can before jumping in. Ive probably watched 10 hours worth of guides and best builds im gonns hop in and kill it im beyond stoked!!! No spoilers tho LOL!!!
I'll watch this again :) First time ever in a game like this. Playing on Easy but struggling at the Goblin place once we've found that 'bloke'. Seriously I would say that 90% of my attacks from any character are at
Instead of disengage, shoving takes a bonus action and if successful will give you room to move without triggering reaction attack and you still have an action
1. Pick up the blessing staff in the arcane tower. Equip to cleric on bless duty. 2. Barbarian Reckless attack grants advantage. Great combo with great weapon master feat. 3. Wild heart Barbarian gets a Wolfpack ability which grants advantage for teammates. Great if you have multiple melee attackers. 4. Knocking prone grants Advantage, among other statuses. Command spell or Battlemaster can do this well. 5. Sleep or Hold grants automatic crits. Glyph of warding can also achieve this with a wide range.
Quick tip for ranged characters. Shoving instead of disengaging is better. The enemy won’t get an opportunity attack on you and you still have an action afterwards
Quite often ranged characters won't have a good strength characteristic so the shove is likely to fail, but if it does you at least still have your action so you can still disengage if you need to. Shove is low risk high reward :)
Sometimes retreating is not a bad thing, allow the enemies to advance and bundle together in a narrow passage, then attack with throw weapon can damage multiple enemies.
Great video - I played a ton of 2nd edition DnD games like BG1 & BG2 back in the day, and some modern games like Pathfinder that resemble that. But I am unfamiliar with 5e, so this video was great for getting me up to speed, for example learning exactly what "advantage" means. Thanks!
Video Idea: First, thanks for this video, it is helpful. Second, I have a video idea. There are so many icons and choices on the screen, that knowing what to they are all mean and what to press is confusing for someone new to this type of game. I’d find it very helpful to have someone walkthrough combat while explaining all of the different menus and icons that are used. Cheers.
Addicted to BG3, but new to tabletop gaming rules. Was having an easy enough time in game, but man, this just made me realize how poorly I was actually playing. Great video.
I was doing great until the githyanki patrol. I had completed all the other quests in the area but was only level 4. Kept getting absolutely steamrolled by them no matter what. Those warrior multi attacks are no joke.
@@drewcipher896yeah I didn’t even get my turn in before they killed me. She’s a lying bitch I’d kick her out if it wasn’t for the fact that my halfling bard had sexual intercourse with her
6:31 Bless is a great spell that isn't just for the early game. Because combat difficulty tends to scale kind of linearly at higher levels, the +1d4 from Bless remains relevant even at higher levels. The only reason you would NOT want to use Bless at higher levels is if you had stronger spells which required Concentration, and even then it's still a good backup for when you've already burned through your higher-level spell slots.
No, the game isn't that complex, trust me. I do't know, maybe it's your first non final fantasy ACTUAL RPG. I must stress this, as Diablo itself is most defnitely not an 'ARGP' and yet, spentless hours are ended trying to sort out useless builds in terms of the top beat'em all that it ACTUALLY is. Also you're lucky y'all dealing with a revised 5th edition ruleset for this game. Or else you'd be dead trying right now if you think BG3 is a very complex game (first d&d with build a reset option I have ever yet to seen, also. But that's only me two cents, here.) YOUR gamerz opinion about game's accessibilty is important, not mine. For I'm only an old school d&d fan, nothing more. Still, extremely happy with what the game turned out to be, don't get me wrong. Oh, looketh! The golden age of "hit mouse button to strike better all-time skyrim best RPG like do-it-yourself for better gaming grifty Baldur's Gate videos on youtube" is here! Though how many of youz took a chance to look into the actual d&d rules? None. All busy cmplaining straight out of star wars sort of mind settings, those 'Dragon Age Origin is ancient game' kinda fans... Yeah, I know. I had to let it all out, that's all. Phil Collins kind of 'That's All', yeah. Only this time with me beloved games, as opposed to waves of Dice Battlefield dumdown and the like. Hence the Venting. Britanny style. Please don't take it personally, she's the one with natural dual-wield Ranger/Cleric b👀bs, not me. Also, yeah, fantastic video, as you said. Good thing, as far as the age of game annual read-outs is concerned : BG3 looks like it's faring in good position, second ONLY to Starfield incoming HUGE success, according to deluded Bioware fans for at the bottom of the list 57.5% of them. Yeah, I've been counting Bellular News/YongYea incremental channel growths, as of late, respectively's peaking. That's how I know all those 'useless' things to know: I read the manual (though I was 12 years old when I did that, while playing Ultima VII with the other hand, hence the right-click to move in this alleged and airy game that pretty much fathered all D&D gameplay implementation styles since even before Mario Bros was born) Dude, what I'm saying here is, you're not complaining if you think this game is complex. It's a breeze in fact.Maybe a little too much. But for excellent reasons. Hence me liking your post anyway. Complex is OK if you love the game, I'm in to say as a wood-elf Bard killing it with Astarion ALONE. Me? I'm playing Spy who gloved' me Baldur's Gate. What about you? Don't tell me you're playing at "looking for best build video Baldur's gate for millions worth of crit. Please. Now get back at enjoying the game, you madmelad. Also, please make sure to give more in-game consideration to Lae'zel, hey? Those newbies as you know, they don't understand what grate riding is, hey? 🥸
@@messire9837 wow..that was kind of patronising and exhausting at the same time. Most people here are probably looking for a little help, not a load of gatekeeping from "expert" D&D fans who keep telling us how badass they are at D&D and how "if you think this is complex, you're wrong, it's EASY"....dude, this was patronising is all. Maybe everyone is at different levels and knowledge, that's OK. It's a game. And it's not yours to gatekeep.
@@messire9837 Oh my God, you're making a fool of yourself. You're being such an ass by pretending you know everything about these kind of games. People like you take the fun out of these games by gatekeeping pretending to know it all.
Give whomever is your best ranged character three wooden boxes to carry around. When you fight out in the open with no high ground in sight, stack the boxes and climb on top. Portable high ground.
Im looking forward to this game! I just started my first dnd campaign with my buddies a few months ago. This game is quite serendipitous lol also first!
I was hoping this "guide to combat mechanics" would help noobs like me who haven't memorized D&D 5th edition (I don't even know what 5th edition means) & are struggling to grasp the basics without having platinumed DOS2 first. edit: I watched this video 3 times & it was kinda brilliant. I definitely learned a lot even if half of it sounds like a different language without growing up on D&D. Kudos. ❤
I'm glad it helped! If you want some more D&D mechanic explanations, we have some videos linked here (the D&D guides) that may help: baldursgate3.wiki.fextralife.com/New+Player+Help
Haven’t seen mentioned yet is Faerie Fire that some classes/race has access to, and you can find it on some weapons too. It gives AOE advantage when used on a group of enemies. Very handy to get a head start in the fight. Another point is time your attacks smartly. Say your ranger used Flourish and got an enemy off balance. If your next party member is a cleric, then don’t hit the off balance enemy. Save that for the rogue who can make use of Sneak Attack to deal extra damage. Finally, use your summons to distract enemies and draw their attention. Summoned weapons from cleric are great because they can take a few hits before disappearing. They end up soaking damage for your party.
Dude, you're killing it with all these guides, super helpful and probably the content i've enjoyed the most for baldur's gate 3! Your feat explanation video helped me make a more informed decision regarding a feat for my paladin! Thank you :)
After watching this I’ve realized I’ve been playing this ALL wrong and now I know why certain encounters were way harder than they needed to be. Don’t even know how I made it to act III 😂😂😂
Really tried to get into this game, watched a bunch of tutorials and these videos, concluded that it's just not for me. I can't get into its mechanics at all and get frustrated playing on the basic difficulties. I'm glad there is an audience for it though and that it was successful.
What I’ve learned is just don’t expect to beat an encounter, especially one with multiple enemies on your first try and don’t be discouraged. Keep looking for weaknesses and use examine a lot before fighting to see their resistances and stuff.
I’m new to these kind of games and I ended up at the goblin camp for 7 hours. I had no idea you could set up fights and just blow everyone up before the fights begins. I love this game lmao
@@KorsAir1987 Or you can be an invisible solo dual wielding sort of drow bard goblins won't even relize is there, but that's a whole odder kind of story... A Menzzoberanzzan kind of story...😶🌫
setting high up ground and using the enviroment (watery ground, explosive barrels, chokepoints) helps a lot. This game gives you so many ways to do a fight including totally avoiding it by being charismatic.
These are some great tips thank you. I just got the game and I admit I don't know what's going on. The combat system is unlike anything I've ever played, I have no clue which parts of the world I should discover first (where I'll run into harder encounters etc) I already lost count of how many times I just restarted from save. I like the game and I can tell it's good but gods help me idk what I'm doing at all.
Also, some situations require odd solutions. In the underdark, you might run across a giant eye that will charm drow to help it. The best way to defeat the giant eye is to release the Drow so they can aid you in the attack.
unless they are charmed by the Beholder and you get more enemies against you.... and, even though they are your allies for a moment, i wouldnt release them... they are drows after all.
@@renegadejagd758 In the Alpha and in the finished game, they didn't attack my party after. They were just confused and talked after. If you leave the underdark and take a long rest, they will be gone.
I'm 14 hours into my first playthrough and I have been doing it all wrong. Not sure exactly how I made it as far as I have (just got to Baldur's Gate in Act 3) but now I feel I should start over and do it right lol. Thanks for this guide!
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Thanks for the guides, great content as always!
I'm curious about more Multiclass info now that we know more changes that Larian made vs 5e. For instance, even one level in Wizard lets you scribe any spell you have a SLOT for, not based on Wiz level. This means a completely non-viable build for 5e (like 11Sorc 1 Wiz or 10Sorc 2Wiz) is actually potentially very viable in BG3.
I'd love to see more build content exploring more niche stuff like that!
You sound strangly familiar to "The Saxy Gamer" with all his civ6 content ...
Mmm
Nmmmmm
Positioning your party to set up devastating ambushes by ungrouping your party before initiating combat can be so helpful with encounters that allow you to do so. I practiced by reloading the temple encounter just outside the nautilus crash over and over again until I could beat that encounter in 3 turns and it helped me understand the systems so much better that encounters now feel like fun puzzles rather than a punishing slog.
I agree, but in one big fight that didnt work for me, because of a cutscene and then I couldnt control my party outside combat. Not sure if that was a bug or not.
I used to do this alot in Divinity Original Sin 2 and I was glad it can still be used (in some fights) in BG3
I tried doing this a few times when fighting the "paladin" that was hunting karlach but sometimes when combat would start 1 or 2 of my party members wouldn't be part of the combat sequence and ol boy would just divine smite my 2 man party to death. Was very frustrating
There’s a lot of other ways to gain massive advantages. An example is a blinding fog spell with a grease spell in the same location which doesn’t allow enemies to move out of the fog quickly.
@@Iridiumraven Yeah they screw you a lot of times. Misty Step or Storm Sorcerer or even just Jump can often get you into favorable positions.
I killed every single goblin including all 3 leaders.
It took me 6 hours but after leaving that castle i was so freaking happy.
10/10 game.
I went out the front gate and got murdered, I had a cast fireball sheet thay I used to kill the big boss and couldn't remember where the underground cavern was to escape lol
@@IC_Liquid I did the unthinkable to kill them all by using powders, poison, aoe spells, cc, multiple fight attempts, hell it was so fun doing all of that. I also made sure to talk to all the leaders before killing each.
I threw the .... thing.. you get from the caravan shipment into the middle of the courtyard of goblins.. and then sounded the horn to call the three ogres... it was a hilarious fight.
@@ArsStarhawk maaan that was such a good idea, wish I would of thought of that.
LOL@@ArsStarhawk
Another thing that helped me was, if you and any of your companions have their turns directly next to one another in the combat order, you can use them in any order that you want.
that was a very useful thing to find out in combat, I agree!
Makes decisions so much easier. Especially AOE spells. You can first remove your allies from the AOE range and then only hit the enemies (and then maybe move back with your allies and attack with the others of they have enough movement)
Low key this is a top notch tip
Next to each other, and intertwined (there's a little visual effect where the character's borders wrap together, indicating they have the same initiative and you can do their turns in any order)
Certainly useful for moving a pet next to an enemy so your rogue gets adv
Side note during the "Why you're missing your attacks" section. You can absolutely make ranged attacks with a Strength-based character: Keep some lighter weapons with the Thrown property on them. Handaxes, Javelins, and Light Hammers are all Strength weapons that can be thrown. Daggers work, too, and are plentiful.
Im in act 1 and i have the githyaki girl (cant eemember her name rn) using a pike thats enchantment is to return to the owner when thrown and shes such a beast because she can launch that for full damage, use the 2 hand weapon power attacks, and hit up to 3 enemies with it.
Just be a Barbarian and throw your enemies
@@TylerKadle I've got that one, too. It will eventually replace my bag full of Spiderlings and Intellect Devourers. But not before I get through all the damn Javelins I've picked up.
@@WolfHredaWhere is that javelin found. Sounds real good
@@nathie1750 keep an eye out. I don't remember exactly where it was, but I found it around level 2 or 3, so it isn't very far away. Check the Halfling merchant in the Grove.
One of the most powerful items in the game: Candle
Doesn't cost anything to drop it and then use a bonus action to dip your weapon for fire dmg. Or drop it on oil..etc. to set it aflame.
WHAT
😆 surprised I haven't seen it in these vids. It used to be that you could drag/drop even a heavy nautiloid (purple, explosive) tank out of your inventory and launch it across the room without moving but they nerfed that.
Yeah and there’s loads of them about so you can always get a new one
@@Vengfoulmy halfling bard has 8 strength so no I can’t do that.
For sneak attack (rogue feature) set sneak attack in your reactions to ask.
And NEVER use the sneak attack button. Just attack and trigger sneak attack. This is because sneak attack can trigger on the first hit (even your offhand dagger). If you use "sneak attack" button in game and miss you loose the sneak attack.
HOLY SHIT, THANK YOU!
I was so mad that I missed a sneak attack that made me miss saving that kid from the harpies. I wondered why they didn't have SA work like that, but it does, thank you.
Wish that sentence made sense to me lol. Maybe one day
@@aegontargaryen573 At the top right of your Rogue's Hotbar, you should see icons floating outside of it. Those are actions that cost a reaction. You can click on the Sneak Attack buttons, and then you'll get a prompt that lets you customize them. Set them to ask, then you don't have to click the Sneak Attack button to do one, you can do it when you land a successful hit. It makes Rogues so much more consistent in damage.
@@Blackpapalink there is also the reactions tab at the top of your spell book screen "k"
"If you use "sneak attack" button in game and miss you loose the sneak attack.." ??? I'll assume you mean lose but even then what are you talking about? If you have 2 AP then sure this makes sense but if you only have 1 AP then it doesn't matter if you miss or not, it recharges every turn
I'm 30 hours long in BG3 and I still benefit greatly from videos like these so tyvm for taking the time.
Being completely new to the D&D and turn based genre in general, this game has proven quite difficult to play well.
70 hours and still learning things :)
I am 50 hours into this game and typical me, I can't commit to one character. I play many hero collector games and I played world of Warcraft for a decade and I'm always struggling with picking just one character to level. I level many, But at least with BG3 I've only got two and instead of being 50 hours deep with one character I'm about 25 hours deep with a paladin and a druid I can't choose between them but this game's pretty good
Great video! Helped a lot. During the goblin castle encounter, when your main character is separated and alone with the goblin priest, I chose dialogue options which led to a fight. I lock picked the door with my outside characters and led them inside the room. I had my characters jump onto the upper platform and out of reach of the multitude of enemies. Then, I noticed I could see an adjacent room full of flammable barrels. So, I waited patiently until several enemies barged into that room in order to reach me and attack. I then used fireball and blew up the entire room killing most of them and using line of sight and character movements while having this high ground to avoid getting hit while maintaining advantage on my hits. I did this before I really understood combat but knew that in this game you should always seek to use your environment to your advantage. Really fun encounter and very rewarding game! Never played DnD myself.
This is a must watch for any beginner like myself. I’m at the library finishing up some work while the game is downloading at home. I’m beyond stoked to jump in the world.
This is actually a really good video for getting the basics ingrained in new players! Very important to make sure you have Advantage as much as possible, it makes you roll a crit twice as often, and makes your chance of a 16-20 nearly 44%. Disadvantage does the opposite, making you roll the bottom half of the dice 75% of the time!
I don't understand how a game about role-playing ended up at this level of math required to do something as simple as "hit your target". They could really simplify the whole accuracy/attack roll/saving throw/ability check/armor/proficiency/ability score modifier system a LOT if they wanted the game to be about playing pretend, but instead we need calculus to contemplate which upgrade to choose. Like, why tf can we even pick odd-numbered ability scores if they don't get used for calculations anywhere in the game?
@@SaturninePlaces I understand your confusion for why DnD seems to be overly complicated in the calculations department. The only REAL answer to that is something you would know ONLY if you were around when it was created or researched the background of the creators. DnD was created by nerds. Complete, total, statistic loving, creative nerds that wanted a game that required imagination to play, yet still offered something for the intellectual. Believe it or not, the game HAS been simplified in many ways over the years. It has increased in scope, content, diversity, and popularity, but the core mechanics have been, for the most part, streamlined. Learning to play is easier than it used to be, but the amount of Lore and Content has increased a hundred times. Keep at it. You'll get it. Once you get a handle on the core concepts (reading some of the PHB - Players Handbook and the DMG - Dungeon Masters Guide could help), the rest is literally just story and, well, Role Playing.
@@SaturninePlacesyou can choose odd numbereds so that when you level up and you can make it even
@@SaturninePlacesD&D is literally a game about rolling dice and doing math. You seem to be confusing actual RPGs (in this case CRPGs) with Bethesda level Action RPGs.
@@SaturninePlaces DND was and is for nerds with calculators, jokes aside it ads little bit of flavour and it isnt that hard just stack advantages and dont worry about math at all you just hit stuff
I appreciate all the guides, but ones like this are extremely helpful. I was starting to feel overwhelmed because of all the mechanics. Thank you.
I got to my first fight and had no idea what to do. So I opened up my UA-cam feed, and here this video was. Incredible timing. I can't even find the button to register the bonus attacks 😂 Thanks for the tips!
Most classes don't get bonus actions until you gain some levels.
That is why in the actual tabletop game, some groups like starting at level 3 or so, because level 1-2 are "very basic".
Karl my man!
"I had no idea what to do" -> say "no idea ko nahi chahiye ji" to it brother! 😁👍
I guess we were both looking for the same thing haha.
yes the game does a really poor job of giving the player a proper tutorial.
@@BennyR92the button "T" and your ability to read is the tutorial. 😉
But yes i missed a proper tutorial too as i started playing, especially because i never played any D&D game before.
On the task bar where your abilities are are some shapes which can be used to filter you abilities by whether they are actions, bonus actions or reactions (like opportunity attack or counterspell). Also look for the passives button.
Hope that helps.
I've never played D&D or Baldur's Gate before so this helped me understand a bunch of stuff. Thanks for making it.
As far as gaining advantage, you can put your group into turn-based before combat to get in close as well and ungroup them to position them individually before combat. This is really important in some preset battles and you get some heads up when getting close because you can usually hear them talking or get a message like 'there seems to be some commotion ahead' or somesuch. That should be your cue to look ahead and see how the terrain is and make a rough plan on how to approach. If there is high ground, approach from that direction if possible, if you blunder in through a gully or valley chokepoint, don't cry when you find yourself surrounded.
Thanks I blunder in and they all gang up on me. They’re really smart. And they call loads more and then I die
You have no idea how much I need this
The amount of times I said “how did I miss?!”
My clerics fireball has a 0% hit chance chance 😂
I have spent as much time watching guides as I have spent playing in the past 2 days. Love it.
The BG3 rabbit hole is real, especially for newcomers haha
@@Dionyzos I've beaten divinity original sin1 and 2, lol. But not prior baldur gates.
Dam it's rlly that tough???
Grease is an amazing way to get enemies prone. U can use grease through spells and grease specific bottles. Add in any form of fire and you make a bomb that can possibly knock over multiple enemies. Additionally, hitting any explosive material (grease, gunpowder, poison gas) with an open flame (torch, fireplace) creates a similar effect. Making sure u use ur actions to do as much as possible is key. This could look like saving an area of effect spell for when a group of enemies gather around a summon you had initiate combat or using party members who share initiative to create a grease bomb on enemies.
As a new person to DND upon purchase of baldurs gate 3, this has by far been the most helpful video explaining combat mechanics. Thank you so much!
You can use spells like Mage Hand to summon a helper directly next to an enemy which allows rogues to sneak attack them.
You can do the same with your familiar, and it's a ritual. If your familiar is invisible (pact of the chain, or other) you can move them outside of combat, to quickly reposition great distances.
Didn't realize that! Thanks
You can drop all your poison mid battle and let mage hand become pseudo poison spell, bonus point for water+fire+electric combo
@@tangahkoncek6841 I keep forgetting to do this...
@@tangahkoncek6841 i dont understand can you please elaborate. You can dip mage hand in poison to poison enemies ?
Note that thrown weapons use strength, this will be your ranged option as a strength character. Also, ranged weapons in the ranged weapon slot _can_ affect melee or thrown weapons and vice versa. A common tactic for a ranged character would be to give them a shield because this will increase their AC by 2 even when they have their bow equipped.
The bonus push move is really good if you need to move and don't have the action to disengage
Absolutely, having shove as a bonus action is so useful. Also to push a close enemy so you can ranged attack without disadvantage
It relies heavily on your STR so be forewarned.
@@guyman1570I mean.. that's what most players play.. that is the main context.
Ur 1st character, mostly gonna be a tank-frontliner for most player..
The Blessing tip is quite literally a BLESSING. Shadowheart can give your entire party a 1-4 bonus to attack rolls, this usually negates a LOT of the miss bullshit you may encounter in the early game altogether.
I thought that did nothing ta. I was using it on enemies and it did no damage
0:14 I was feeling pretty good about how that encounter went for me, coming from the other door way. Then I see you effectively take out EVERYONE with that one shot; its fascinating the differences that can arise in the experience of play depending on the choices you make. That's something you don't get to see when playing D&D at the table
Furthermore, after doing that, I shut the door, just before the enemy turn. That way any surviving mobs have to cross the flames to open the door and ranged ones cannot fire through a closed door. Typically, when they opened the door they kept running into a corner in the room without attacking, so I could attack them and reclose the door . Rinse and repeat.
TLDR:
*Have at least 16 in your main stat (Ability) that powers your attacks, which gives a +3 modifier
*Do not wear armor and weapons you're not proficient in (be sure to get the +2 modifier from Proficiency)
*Get better and more unique weapons throughout the game that by themselves grant a +1 bonus/enchanted modifier and so on
*For attacks that do Attack Rolls, try to attack from Stealth/Hidden and Elevated positions, and try to attack enemies that are Prone or otherwise Incapacitated; these give bonuses to your Attack Rolls
*For attacks that require Saving Throws (usually Spells) from the defender, try to debuff the defender in the corresponding stat (Wis, Cha, Dex etc.) so he gets penalties to his Saving Throw, making it less likely he will resist the attack/spell effect (remember that the defender tries to overcome the incoming Spell's Difficulty Class)
*Use Bless (and other buffs) that grants bonus to your Attack Rolls
*In order to defend yourself, use debuffs (e.g. Bane) that gives penalties to enemies' Attack Rolls, which lowers their chance to hit you. Conversely, buffing your AC (Armor Class) will also make it harder for enemies to succeed in their Attack Rolls. And having a high Ability/Stat Score (can also be from buffs or items) can make it easier to Save Throw (resist) spells related to that Ability/Stat.
*Remember to check if there is a Bonus Action that should be done before the Action, like knocking the target Prone first, and then following that up with the Main Attack
*Try to get your melees close to the enemies' ranged, and keep your ranged away from enemy melee. Ranged combatans will have a Disadvantage penalty to their Attack Rolls if a melee is close to their face, and running away from such a melee will punish you with an Opportunity Attack (of the type "Reaction"), unless you've used 'Disengage' or something similar.
*Try to use CC Spells to deny enemies their turn, so they're unable to do anything.Then you can Focus Fire on the non-CC'ed opponents and strategically wipe out your enemies one by one.
Other:
- Make use of the environment; using a Fire Bolt on an explosive barrel can knock out several opponents at once, and Shoving an opponent off a ledge can sometimes be sufficient
- Dip your weapon in Candles, Torches, Poisonous surface etc. before your ambush starts to get in a little extra damage
- Go into Turn Based Mode (Ctrl + Spacebar) to easier setup ambushes and avoid enemy Line of SIght. Also use "G" to split the group and move members separately to have them enter the encounter on their own term (by stealth attacking for example)
One of my favorite parts of the game is the AI for the enemies, even on balanced tier of difficulty. When you put an enemy to sleep and his friend will spend a bonus to shove him to wake him up, they will use the potions and poisons they have, the will dip weapons for the damage bonus, they set traps and actually use them. It really adds a level of thinking to the game that you do not see too often, which is refreshing. Also, I am only a few days into playing it and haven't even settled on a main toon yet. The ONLY issue I have had with the game is I wish the party total was 5 instead of 4. I have a really hard time narrowing down to a party of 4, and my parties often end up just looking the same, or I have to exclude someone I really want to use because I need to have the slots used for specific roles.
please just say character instead of toon.
@@picklepoot weird, you knew exactly what I was saying. It's almost like communicating is about getting something across to someone else. Toon works well enough for me, but thanks for your tremendous input into the conversation.
@@btackett290% of gamers have no idea what it is. I had to use context and make an assumption.
@@Based_investor hence communication, you knew what it was. Nice!
Whats a toon lol
This video is a literal 1:1 for how playing 5e d&d. I can't wait to get this game! As a d&d player I'm really looking forward to this one. Solasta: Crown of the Magister is also a great d&d game, only issue is that it only uses the 5e srd.
Omg I had no idea you could hide your whole party in one click lol, that tip alone will help a lot.
Shift-C is your friend.
Just bought this. Never played DnD. This is overwhelming.
The barbarian class with Rage/Frenzy is insanely fun for melee play.
I was running around in battle with 'hidden companion' and picking up and tossing the sorry lot onto each other 🤣👍
Something I've really wanted to try is using a frenzied Barbarian Karlach to throw a frenzied barbarian halfling PC. I bet it could be fun. On my next playthrough, maybe.
this was one of the most useful videos i have seen on combat, i didnt realise that basically every attack is a dice roll, and your stats and positioning give you advantages and disadvantages, and now can max my build to hit attacks more
Re: 3:17 - Some enemies can have an AC of 8, though they are few and far between. An excellent beginners guide, will be showing this to some friends who are getting into the game!
DEX < 10, I suppose?
@@umartdagnir yep, usually around 6 for this specific enemy
**TURN OFF KARMIC DICE IN SETTINGS**
Awesome guide as always, basically explains how to play 5e too haha.
Karmic dice artificially alters the ‘randomness’ of d20 rolls to avoid streaks of success or failure!
I turned it off. I don’t believe in all that new age shit. It’s for hippies
I shared this video on the steam forum of the game, since i've seen countless topics about people complaining the game being too hard when it's really not, it's just a very niche and different combat system for people not familiar with dungeons and dragons. Great work dude!
Yeah ur just showing off. Not hard for smart La di das but what about us stupid people eh? My halfling bard only has 8 strength. Don’t say start again. I’m already in the mushroom kingdom
@@j0nnyism wot? xD I genuinely don't understand what you're trying to say lol
I can't believe I've spent over 60 hours in this game with my monk, and never thought to use the bonus action first to knock the enemy over and make the next attacks easier. I always thought bonus actions were a "last resort" kind of thing. Well I still made it to act 3 (barely), but didn't know about the Halsin "lift the shadows" side quest, and now I want to start over from the beginning!
Totally new to this game and DnD and I can tell you I've made dozens of characters within the first week of playing. Dozens. But now having seen this video and one fellow saying he kept reloading a fight to practice? well that just made my day! Off to create a new character for practice till I get the fighting right!!! :D
I play 5e frequently so I just wanted the game footage, which was appreciated. Thank you. Also because i like the channel and your guides a great listen.
This video really helped me. As much as buying new gear is common sense, you don't really know how much a small upgrade can impact. I bought my 4 all new bow's none of us having a DEX focus but all of us are a lot more accurate and stronger. Found actual useful gloves and even a pair of boots that gave me an extra armor class. Truly can't say how much this helped so Thanks!
Just thank you, not sure how but in a video that is not that long, i have learned a lot more that in 20 others i have watched on BG3
as a 5e player and dm a lot of this is 2nd nature to me, but what I love is the amount of interest/exposure these rulesets are getting with BG3 which just means more people "get" DnD! Great video dude.
A few extra points. Keep an eye out for environmental opportunities. Some barrels explode when attacked, others contain flammable liquids. A good example of this is when you fight the tomb robbers inside the ancient temple by the beach. Outside, you can kill 2 of the robbers by shooting the pulley system that drops a weight on them AND opens another entrance to the temple. You csn see the pulley at 7:52.
Shoving enemies off high ground is hilarious. It can often one shot a mob. You can even pick up and throw smaller enemies. Or throw an exploding barrel, from above is best.
Damnn, now I would love to do that battle again… oh well Ill keep it in mind in my next play through
Not sure if many have played it.. but the monk is hilariously good in BG3. Their dash for a ki point fixes almost every gap closing issue. Lae makes an amazing one.
Been playing Lords of the Fallen, done basically. Going back to BG3, first run was rough but now after watching, sooo many things I should’ve done. Great video👍
Also cast all your aoe debuffs and buffs before combat, so you’re not using turns casting them
I would add that you should use Turn-Based Mode for doing so, while out of combat. Otherwise you'll burn through timed things like Fly, for little to no benefit.
Very helpful tip, I’ll have to figure out how to perfect it. I tried to get everyone into ambush position and then bless them before I started combat, but realized not everyone was close enough to buff. So I had to reposition to bless them and then when I went to maneuver them back into place my buff started to run out. I split the party but didn’t go into turn-based. I now realize that it stops time.
Using a rebuff on enemy automatically starts combat tho
4:10 If you plan on taking a feat that grants a +1 to your stat at lvl 4 its well worth pushing for that 17 in character creation.
while i did somewhat understand the mechanics of the game good enough to reliably make it halfway through act 2, this video explained things i didnt knew and are incredibly helpfull, thanks a lot lad!
This has cleared up quite a few things that were causing me to miss. Thanks
Getting advantage however I could made such a difference to me in combat, everything clicked after that
So glad youre covering this game.
Bro ive had it downloaded for a few weeks, just trying to get all the information i can before jumping in. Ive probably watched 10 hours worth of guides and best builds im gonns hop in and kill it im beyond stoked!!! No spoilers tho LOL!!!
I'll watch this again :) First time ever in a game like this. Playing on Easy but struggling at the Goblin place once we've found that 'bloke'. Seriously I would say that 90% of my attacks from any character are at
Instead of disengage, shoving takes a bonus action and if successful will give you room to move without triggering reaction attack and you still have an action
Of course that makes sense. Makes me wonder what else u can do. It’s amazing how much stuff u can do.
This is god tier information, going to enhance my gameplay that's for sure! Thanks, Mr. Bilzerian.
1. Pick up the blessing staff in the arcane tower. Equip to cleric on bless duty.
2. Barbarian Reckless attack grants advantage. Great combo with great weapon master feat.
3. Wild heart Barbarian gets a Wolfpack ability which grants advantage for teammates. Great if you have multiple melee attackers.
4. Knocking prone grants Advantage, among other statuses. Command spell or Battlemaster can do this well.
5. Sleep or Hold grants automatic crits. Glyph of warding can also achieve this with a wide range.
Where is the blessing staff ? i just finished arcane tower and didnt see it
@@jasonfeek6284wear the ring from killing the robot and use the elevator, just finished it myself
@@zell4578 thx i'll go back for another go at it
Got it thx
Quick tip for ranged characters. Shoving instead of disengaging is better. The enemy won’t get an opportunity attack on you and you still have an action afterwards
Quite often ranged characters won't have a good strength characteristic so the shove is likely to fail, but if it does you at least still have your action so you can still disengage if you need to. Shove is low risk high reward :)
Sometimes retreating is not a bad thing, allow the enemies to advance and bundle together in a narrow passage, then attack with throw weapon can damage multiple enemies.
Great video - I played a ton of 2nd edition DnD games like BG1 & BG2 back in the day, and some modern games like Pathfinder that resemble that. But I am unfamiliar with 5e, so this video was great for getting me up to speed, for example learning exactly what "advantage" means. Thanks!
Thanks so much, Fextra! This video clarified everything.
Video Idea: First, thanks for this video, it is helpful. Second, I have a video idea. There are so many icons and choices on the screen, that knowing what to they are all mean and what to press is confusing for someone new to this type of game. I’d find it very helpful to have someone walkthrough combat while explaining all of the different menus and icons that are used. Cheers.
Thank you very much! I'm twelve hours in and this has been quite useful!
Thanks a lot! This immediately helped get me past the frustration in what is an excellent game.
Addicted to BG3, but new to tabletop gaming rules. Was having an easy enough time in game, but man, this just made me realize how poorly I was actually playing. Great video.
I was doing great until the githyanki patrol. I had completed all the other quests in the area but was only level 4. Kept getting absolutely steamrolled by them no matter what. Those warrior multi attacks are no joke.
My bard is useless might be cos I gave him wrong equipment as he keeps missing stuff
@@drewcipher896yeah I didn’t even get my turn in before they killed me. She’s a lying bitch I’d kick her out if it wasn’t for the fact that my halfling bard had sexual intercourse with her
@@drewcipher896 I am currently in the same position. Did you manage to do it as level 4 or grinded to level 5?
Thank you for these types of videos!
6:31 Bless is a great spell that isn't just for the early game. Because combat difficulty tends to scale kind of linearly at higher levels, the +1d4 from Bless remains relevant even at higher levels. The only reason you would NOT want to use Bless at higher levels is if you had stronger spells which required Concentration, and even then it's still a good backup for when you've already burned through your higher-level spell slots.
Best video ever after looking for hours of content... thanks!
Glad it helped!
Fantastic video. I have spent about 8 hours trying to get to grips with the basics of this very complex game and this video clarified a lot of things.
No, the game isn't that complex, trust me. I do't know, maybe it's your first non final fantasy ACTUAL RPG. I must stress this, as Diablo itself is most defnitely not an 'ARGP' and yet, spentless hours are ended trying to sort out useless builds in terms of the top beat'em all that it ACTUALLY is.
Also you're lucky y'all dealing with a revised 5th edition ruleset for this game. Or else you'd be dead trying right now if you think BG3 is a very complex game (first d&d with build a reset option I have ever yet to seen, also. But that's only me two cents, here.) YOUR gamerz opinion about game's accessibilty is important, not mine. For I'm only an old school d&d fan, nothing more. Still, extremely happy with what the game turned out to be, don't get me wrong.
Oh, looketh! The golden age of "hit mouse button to strike better all-time skyrim best RPG like do-it-yourself for better gaming grifty Baldur's Gate videos on youtube" is here! Though how many of youz took a chance to look into the actual d&d rules? None. All busy cmplaining straight out of star wars sort of mind settings, those 'Dragon Age Origin is ancient game' kinda fans... Yeah, I know. I had to let it all out, that's all. Phil Collins kind of 'That's All', yeah. Only this time with me beloved games, as opposed to waves of Dice Battlefield dumdown and the like. Hence the Venting. Britanny style. Please don't take it personally, she's the one with natural dual-wield Ranger/Cleric b👀bs, not me.
Also, yeah, fantastic video, as you said. Good thing, as far as the age of game annual read-outs is concerned : BG3 looks like it's faring in good position, second ONLY to Starfield incoming HUGE success, according to deluded Bioware fans for at the bottom of the list 57.5% of them. Yeah, I've been counting Bellular News/YongYea incremental channel growths, as of late, respectively's peaking. That's how I know all those 'useless' things to know: I read the manual (though I was 12 years old when I did that, while playing Ultima VII with the other hand, hence the right-click to move in this alleged and airy game that pretty much fathered all D&D gameplay implementation styles since even before Mario Bros was born)
Dude, what I'm saying here is, you're not complaining if you think this game is complex. It's a breeze in fact.Maybe a little too much. But for excellent reasons. Hence me liking your post anyway. Complex is OK if you love the game, I'm in to say as a wood-elf Bard killing it with Astarion ALONE. Me? I'm playing Spy who gloved' me Baldur's Gate. What about you? Don't tell me you're playing at "looking for best build video Baldur's gate for millions worth of crit. Please. Now get back at enjoying the game, you madmelad. Also, please make sure to give more in-game consideration to Lae'zel, hey? Those newbies as you know, they don't understand what grate riding is, hey? 🥸
@@messire9837 wow..that was kind of patronising and exhausting at the same time. Most people here are probably looking for a little help, not a load of gatekeeping from "expert" D&D fans who keep telling us how badass they are at D&D and how "if you think this is complex, you're wrong, it's EASY"....dude, this was patronising is all. Maybe everyone is at different levels and knowledge, that's OK. It's a game. And it's not yours to gatekeep.
@@messire9837 What the fuck man.
@@messire9837 Oh my God, you're making a fool of yourself. You're being such an ass by pretending you know everything about these kind of games. People like you take the fun out of these games by gatekeeping pretending to know it all.
@@messire9837 you're a 40 year old virgin for sure
"And after finishing this game, you'll receive a university diploma in mathematics."
Give whomever is your best ranged character three wooden boxes to carry around. When you fight out in the open with no high ground in sight, stack the boxes and climb on top. Portable high ground.
Im looking forward to this game! I just started my first dnd campaign with my buddies a few months ago. This game is quite serendipitous lol also first!
Played dnd forever and 400 hours in Divinity 2. This game will be a breeze 🤘🏻
I was hoping this "guide to combat mechanics" would help noobs like me who haven't memorized D&D 5th edition (I don't even know what 5th edition means) & are struggling to grasp the basics without having platinumed DOS2 first.
edit: I watched this video 3 times & it was kinda brilliant. I definitely learned a lot even if half of it sounds like a different language without growing up on D&D. Kudos. ❤
I'm glad it helped! If you want some more D&D mechanic explanations, we have some videos linked here (the D&D guides) that may help: baldursgate3.wiki.fextralife.com/New+Player+Help
This answered SO many questions. Thanks so much.
Best video I have seen on attack mechanics!
Awesome "quick and dirty" info!
TIP: Most if not all enemies in BG3 are immune to harsh language even if you have the high ground while talking down to them.
*uses vicious mockery*
Great explanation. I’m still getting used to the 5e rules. Thank god THAC0 is finally gone😂
As a complete novice, this was extremely helpful! Thanks.
Haven’t seen mentioned yet is Faerie Fire that some classes/race has access to, and you can find it on some weapons too. It gives AOE advantage when used on a group of enemies. Very handy to get a head start in the fight.
Another point is time your attacks smartly. Say your ranger used Flourish and got an enemy off balance. If your next party member is a cleric, then don’t hit the off balance enemy. Save that for the rogue who can make use of Sneak Attack to deal extra damage.
Finally, use your summons to distract enemies and draw their attention. Summoned weapons from cleric are great because they can take a few hits before disappearing. They end up soaking damage for your party.
Dude, you're killing it with all these guides, super helpful and probably the content i've enjoyed the most for baldur's gate 3! Your feat explanation video helped me make a more informed decision regarding a feat for my paladin! Thank you :)
The value of this video 👍👌
After watching this I’ve realized I’ve been playing this ALL wrong and now I know why certain encounters were way harder than they needed to be. Don’t even know how I made it to act III 😂😂😂
Thank god the game handles all the maths/ rolls. I'll just press buttons, and hope things happen.
thank you very much. very nice tips
I’ve been mooching off your From Software videos for a while now, had to subscribe after this one. Thanks!!😂
Really tried to get into this game, watched a bunch of tutorials and these videos, concluded that it's just not for me. I can't get into its mechanics at all and get frustrated playing on the basic difficulties. I'm glad there is an audience for it though and that it was successful.
So many ppl play a game like this for the first time , i wish as many ppl tried divinity orginal sin 2 , it was as good
What I’ve learned is just don’t expect to beat an encounter, especially one with multiple enemies on your first try and don’t be discouraged. Keep looking for weaknesses and use examine a lot before fighting to see their resistances and stuff.
I’m new to these kind of games and I ended up at the goblin camp for 7 hours. I had no idea you could set up fights and just blow everyone up before the fights begins. I love this game lmao
Or you can be a Drow and don't have to fight the goblins at all.
@@KorsAir1987 Or you can be an invisible solo dual wielding sort of drow bard goblins won't even relize is there, but that's a whole odder kind of story... A Menzzoberanzzan kind of story...😶🌫
Also recruit the ogres
setting high up ground and using the enviroment (watery ground, explosive barrels, chokepoints) helps a lot. This game gives you so many ways to do a fight including totally avoiding it by being charismatic.
No those barrels just kill me I don’t use them
i already played for some hours and just force my way by repeatedly did bad throws in battle. now i can make sense of the game more
Thank you so much, I needed this
Excellent tutorial to help people with this amazing game, its so worth it, dont give up, u will get what you put into this game.
Thank you for this guide, has helped so much!
These are some great tips thank you. I just got the game and I admit I don't know what's going on. The combat system is unlike anything I've ever played, I have no clue which parts of the world I should discover first (where I'll run into harder encounters etc) I already lost count of how many times I just restarted from save. I like the game and I can tell it's good but gods help me idk what I'm doing at all.
Same here my little bard halfling keeps missing with his axe. I’ll give him something smaller now I’ve watch this for his fitness
Also, some situations require odd solutions. In the underdark, you might run across a giant eye that will charm drow to help it. The best way to defeat the giant eye is to release the Drow so they can aid you in the attack.
unless they are charmed by the Beholder and you get more enemies against you.... and, even though they are your allies for a moment, i wouldnt release them... they are drows after all.
@@renegadejagd758 In the Alpha and in the finished game, they didn't attack my party after. They were just confused and talked after. If you leave the underdark and take a long rest, they will be gone.
Great video! Explained so much!
Magic Missle is a good workaround for casting in those situations
Magic missile is great for breaking another spell casters concentration!!
I'm 14 hours into my first playthrough and I have been doing it all wrong. Not sure exactly how I made it as far as I have (just got to Baldur's Gate in Act 3) but now I feel I should start over and do it right lol. Thanks for this guide!
The beauty of it is that you can do things any number of ways. I’m going to apply some of these things. Grease + fire is an awesome combo.
You only took 14 hours to reach act 3??
@@klaas6681 seriously, wtf? I just made it to the first goblin camp and I'm 20+ hours in ha ha ha.
14 hours to get to act 3?? Sounds really fast, did you skip everything?? Also, isn't baldur's gate act 2? Lol
This game gives me such strong Dragon Age : Origins vibes. Lovin' every second of it.
That was extremly useful. Thank you
This is what I needed.