I accidently missed it, but the AUT devs messed up the stun on bloodsuck and made it a combo extender. My bad! Also don’t movestack in 1v1s or you become a nerd emoji
@@randomguy-dky you can actually m1 without moving once after bloodsuck meaning if the m1 after bloodsuck hits then you can just move forward and then continue the m1. So it's a combo extender.
FINALLY A VIDEO ON THIS METAPOWER STAND THAT NO ONE TALKS ABOUT everytime i check a "nerf tw" suggestion in the aut discord, theres alot of no's, meaning that people want this metapower dude in this game? its not even fun to fight using it or against it and also you forgot to mention: bloodsuck isnt punishable so basicallly if they randomly just press it, they get zero punish. I would add slowdown when used and more slowdown if missed (not too big of slowdown) and lets not talk about the 60 hp heal while doing 30 dmg. Ah yes, a stand that has a 250+ dmg combo with a 60hp heal while doing 30 dmg. devs were smoking on something and nerf F stun time so you cant just use it a mile away and walk up and start a combo and make only m1s can only land (or disable T and Y entirely when this move is landed lmao) and also another thing, make it that when you use donut in ts, it knocks you back like old road roller knockback (now i think about it, i prefer the garbage tw during the launch of the nu and should be more glad that road roller was the worst move in its kit) i can see why they keep this stand meta, its because the amount of skins with this dude. thank god a big autuber finally talked about this dude
you have no idea how much road roller combo extending bothers me, used to happen on rare occasions now it happens every single time lol. also I'd probably add a disclaimer telling the curious idiots not to movestack or bug abuse cuz. they're stupid.
The thing about stop sign is after it hits the enemy is suppose to be stunned by they are moving slow (doesn't make sense) and while their moving you can't see that on your camera so after a mili second after the stop sign hits they will just teleport next to you or behind you.
The thing is that you can combo off bloodsuck with road roller if you move back before bloodsuck ends.Now combined with how road roller doesn’t knock back you could donut and continue the combo which the damage output is at least 300
I know you said it might be a bug but extending off of rr is bug abuse and people have been banned if it because it’s a bug. Bloodsuck can also be used as an extender and the hitbox lingers now. For stand off Y, you can just barrage right before it lands to punish your opponent for trying to combo start off of it. I’ve done it lots of times.
@@mangoto9473 "you see, we accidently messed up the move a bit and made it a combo extender. But don't use the move, because that's bug abuse and we'll ban you." "what, fix it ourselves? nah, too busy working on skins."
@@sus6221 i just think that yba has been doing that for a longer period of time by now, not that aut isnt doing anything similar. because well, it kinda is more than i expected.
Tw's bloodsuck is literally small but it moves as you move so it's not an instant hitbox like shadow dio since the animation shadow dio has is an instant uppercut so meaning if you just drag that uppercut it won't do anything (talking about real physics here) since all you do is move the uppercut that's already been used. But tw's bloodsuck is a grab thing, like chasing someone on a tag kind of grab you extend you arm and reach for enemy and then pull them if you caught them so i'll say the hitbox is normal..
@@MissingHunter in my opinion,mobile is honestly,cracked,just imagine youre playing on pc,and if you dont remember the keys for the moves,ex:you to block (f) but you accidently pressed heavy punch (r) by accident because youre so focused on the screen,on the other hand,mobile you can see all of the buttons,with the screen Again man this is just an opinion im not trying to give hate
If it should be any of the stands that need attention in aut it would be Tw and Kc because both are the only 2 stands that are able to delete your health and feel very repetitive when it comes to pvp
KC is hella predictable and has no options. If you play KC, you know. It always feels like you have the worse mouse clicks out of any stand, they have too much endlag and you'll never land them. So you'll just end up waiting for Time Erase. And KC has no good guard breaks. Donut has no stun on the end, the counter is horrible and gets you punished and KC users just die when you block.
@@seirin250 funny how i keep seeing people saying this but then I still manage to get consecutive 2-3 stock wins with kc, where are yall "pros" when I actually play ranked
and btw ps can easily get beatdowned by gojo or ta4 or sptw or even blood sucked by tw because Ps is slow when it charges the projectile and yea it does do big damage but tw and sptw dont give slowness while doing the move sptw does around 35-40 damage and tw 30-45 and well if you do count damage well if you considere a double move then TA4 has the best projectile cuz well bd
I really like TW for me the moves are pretty simple and easy to pull of the donut move is my favorite one since it can like pull enemies back when you timestop hell because of that i won a pvp with 200+ ping
Hornet is great for it's overly spammable combo that deals like 110 damage and it's easy to land the only flaw is the health,but you can just spam grapple to dodge the Enemies attacks
Also i think how the Donut and Groundslam movestack works is if you use both of them donut will have longer start up than groundslam that means groundslam can actually finish before donut can, meaning the game is literally telling you that can now use moves since groundslam endlag is done but the game doesn't noticed that your also using donut.
well goku can stack his forms giving him reallly high dmg for a while so if u run into an actual good goku and he does that trick expect to lose alot of health
For some reason spr's g move(ground slam) makes the player stay at the same spot for a long time. So when it does not hit, the opponent is barely able to punish the player.
the good nerf for tw (my opinion): joseph knife should guardbreak but have no stun in it, make stop sign hitbox smaller a bit than ground slam, road roller should knock enemy far away just like old road roller, donut should knock enemy away but deal more damage like 50, bloodsuck should only heal 45 hp while damage it deal is 24, knives counter should have lower stun that enough for user to not get punish but deal more damage to like 30
i can give my personal combo that i like: one of them will instantly dmg someone until half health: aight heres the combo: m1,m1,m1 donut, checkmate + ts+ barrage,debris slam, teleport, m1, m1 m1 + stop sign + bloodsuck + RODA ROLLA DAAAAAAAAAAAAAAAAAAAA
I remember back when the world wasnt that good or at least people didnt see his potential. His roadroller used to be really bad and would never land im pretty sure you used to be able to be punished for landing it as well.
just saying this but GE can counter TWOH entire ts without being hit if you press the f ability since there's a stun if you hit e at the right then that will last 7 seconds then before the stun its 4 seconds but the only thing is you gotta time really well cause if its to early its gonna miss, but yeah just pointing that out since it wasn't in your GE video
yea i know this i used twoh and i am pretty decent with it and a ge user beat me without dipping in the yellow zone also no skill issue i beat em with my main so it isnt one
ı think its stwr that is the lvl of tw bc it has a ts combo that guardbreaks that combo is t+y+r in just 3 moves you can deal 100 dmg maybe over it if the enemy isnt blocking and you use g of r instead and it has a low cooldown combo break wich is litterally counter against tw and it can spam knifes so many times
@@ZestialGotEVY gojo mains is easy to counter just use block too much they have a wind up block break forgot? And if u play ps play more passive block much as u can and counter them when they try to block break you very simple.
I really hate this, like people keep asking for a buff then ask for a nerf and this wheel is going over all the time without stopping, i guess tw is good enough to counter and use so please let it stay like that Edit: imo the only problem about the world currently is movestacking, other than that they should keep it that way
The clowns in general suggestions discord are toddlers who want tw to be overpowered. The devs should play their own game first before giving any balance patched based off general suggestions
Great points about why TW is great! however a great information conveyer needs to be unbiased and say the bad sides of TW. TW, on surface level, looks very broken, however, if you think about it, it isn't that bad. Joseph Knife is blockable and can be punished if the opponent has moves like barrage or if the opponent is skilled enough, block inbetween m1 combos and then punish you for using joseph knife. If you are extremely far away to the point that you can not be punished, then it is least likely that you can even hit your projectile. Stop Sign, although its hitbox is huge, makes it so that you can not move, and skilled players who knows how a TW reacts when using moves like this can easily dodge or punish the opponent for using stop sign out of the blue. (I still think that stop sign should be nerfed, however.) Checkmate(stand on knives), although coming with its ridiculous damage, is laughable due to its long and noticable start up. If you are fighting Sdio or reaper, you will lose a quarter of your health everytime you use knives. If you try to fake a knife throw, their end lag is faster than you can get there, so there is no use. Donut is a decent combo extender and starter if not for the fact that its hitbox is quite low and your opponent can dodge it quite easily if they see it coming, which is very easy to do so if your opponent literally has an obvious voiceline and animation during its wind up.(I won't count the movestacking as an actual strategy because it is a bug, and it is cheap and unorthodox to use a mistake from developers to your advantage.) Road roller is an amazing damage dealer due to its barely noticable animation. However the chances of hitting your move in a combo decreases severely as your opponent can just dash and your road roller will miss.(Again, I won't talk about how road roller combo extends because that is clearly not supposed to happen.) The Counter with The world, while on paper is arguably the best counter in the game, can't be used as much unless your opponent is using an uninterruptible and slow-wind up move that can be countered. Although the time stop with TW does in fact, deal around 100 damage and give a free combo, the same applies for pretty much every other stand except around 20-30 damage lower or higher than the same amount. (Also, Sdio's laser beam deals 60 damage, making it the third highest damaging projectile move in the game, next to goku's super ball throw move and gojo's also super ball throw move.) In conclusion, TW is great and appears to have no flaws, but it can be easily exploited by people that educated themselves with the game.
I didn't mention most of these because there are actually ways around them! Stop sign ends so early that it is near impossible to punish, joseph knife is mostly used at long range, counter out of combos only, etc. What's more, I never actually called donut a combo extender by itself. It's only a tool to be used with movestacking or after timestop. Speaking of timestop, you know how due to roblox, right after the timestop ends people teleport back to their actual locations. Well, the world's donut is the only bypass to that, and it makes TW the only stand who can combo laggy players out of a timestop. Everyone else will just fall out
@@MissingHunter @MissingHunter I think it is my bad for not specifying how to punish stop sign, but the way to punish stop sign is by barraging or using another long stun move while being hit by the stop sign to use another combo. Joseph knife, if used at long range, is more easy to notice and can be blocked even easier(This is of course, an exception to those that doesn't know the X key.) I'm not sure how you can counter out of combos when you have your stands on, and since the counter has a noticable animation with its start up, using it in combos against someone who knows TW would be a gamble. The counter is amazingly good, don't get me wrong, it's just that due to how you use it in stand off mode, it is less accessible. I specifically didn't talk about move stacking because it is a glitch that is bound to be fixed, so if you are talking about how TW should need a nerf specifically because of the move stacking, rest assured, it will be. The thing with being able to fix the position of laggy players, stands like Sdio or TWOH can do something very similar to that because the moves they used will give stun afterwards, making it so that you are given an opportunity to combo even if your opponent lags and moves an inch or smth.(If your opponent is lagging to the point it moves across a whole continent, then it would be even easier to fight them because they are lagging too much.)
@@yjistaken4894 Sorry I forgot about barraging against stop sign. When I play TW, I never use stop sign when the opponent has a barrage, so that never happens to me. Even if joseph knife is blockable, that doesn't make it a bad projectile. It still has TONS of use in combos, on top of the fact that many people don't go out of their way to block it. Idk it shouldn't be hitting but it always lands when it really should not be The reason I brought up movestacking is because donut has two uses. In movestacking or in timestop. In movestacking it allows it to be a combo extender, in timestop because it makes timestop combos reliable. Also, the way you think stun works in timestop is inaccurate. The stun applied after timestop is usually the last move you used in timestop's stun. For most stands, the best stun would be m1. M1's just don't give enough stun to chase players. Usually what people do is barrage at the end of a ts, but people usually teleport out of that as well. Donut is the only true, simple way to combo after a timestop
@@MissingHunter Thanks for the amazing clarification! Although I would also like to clarify that I'm not saying that joseph knife is entirely a bad move nor is the fact that donut is obsolete in time stops, I was simply saying that the moves that look amazing in paper is not actually as godly, and therefore I wanted to tell you and the viewers of your video about this! (Also it would be amazing if you can inform me about the rules in discord about typing, because I am DYING to inform everyone about the information I know, and yet everywhere I go and talk about, I get muted or banned for it!)
There is a spec that is stronger, killua. Every time I use it I just shred the opponent it's crazy braindead and the grab moves do so much damage and you can't really be punished for missing them.
GE is still pretty and he can move stack between grabs. Use GE T and you can use snake kick and r and r aswell as heal in that time. GE is still pretty good if you manage to land a barrage which is not a big deal
Actually tw knife shouldn't be nerfed Why am I saying this? Because the whole tw stand was based on knife and ts Maybe they should increase the cd otherwise it isn't like always hit because alot of time u will miss a few knife dealing like 20-30 dmg And more importantly you get at crawl mode making it punishable
@@MoonLight-jt6qd giving sakuya m1 v2 was one of the worst decisions. sakuya was already garbage, having only a 3 hit m1 combo, glitchy knives, ONE blockbreak that is a projectile that only hits if the opponent is a fair distance away from the sakuya meaning its near impossible to combo off of (not that you could anyway due to its moveset) and to top it all off its ONLY melee move, R, is probably one of the absolute worst moves in the game. the m1s dont even have enough stun to combo into this, its hitbox is garbage, and for whatever reason the devs decided to make it not like a barrage which it looks like, but a grab move where if u miss EVEN IF your opponent is right in front of you and getting hit by the animation they take no damage and can punish you for it. sakuya = garbage and giving it m1 v2s just shows the devs dont give two shits about it. the only ways to even get damage is to spam your E knives and time stop into killing doll because of the atrocious m1 stun and range and how often knives just disappear before even hitting the opponent. that is so boring.
@@nothanks-p2c yeah it was good before but with the road roller comboing, bloodsuck finally having stun, and a counter, it’s become the best in the game
What are you even saying lol, tw is mediocre in every move it has because they barely even work, joseph knife is a combo starter but its really slow, has a bad and small hitbox and since is a stand off move is also really predictable, the same thing applies for stop sign, is easily countered with barrages even on hit and since is also a stand off move is really predictable and just slow, knives counter is still just a counter that happens to be broken because of bugs (same goes with bloodsuck but bloodsuck without that unblockable glitch its still a great move) lol, its just a ok counter but still predictable, donut is slow and punisheable on hit because of barrages, road roller its actually really good but has a horrible tipper hitbox and again, its a combo extender because of bugs, knife throw is a mediocre and predictable projectile that can punish you anyways, and no, its not one of the best projectiles, stwr has 2 of the best ones in y and t, ts its good but theres a lot more better ts, stw has the win on that topic and sakuya kinda holds up, tw is a good stand but its not overpowered, having just average neutral and heavily relying on ts 🤓
and btw have you been playing against tw mains and gojo mains? are tw mains better at winning than gojo mains? if yes you are 50 percent wrong if no then same
@@ZestialGotEVY of course gojo mains are better, gojo is the top tier in this game and tw is just a mid tier, when it comes to skill they both share the same braincell, while gojo mains will just use every move they have, tw mains will just use ts and play on cooldowns because they know that tw sucks at neutral, both are really just the same lame playstyle
My nerfs to make The World balanced: Stand On T's damage 48 is now 25. Stand on T is replaced with a combo extender. Imagine SPR's J but for TW or imagine TWHV's Triple Muda but it actually combo extends. Road Roller is now a beat-down like Tusk's however it's activated by landing a heavy punch with as much windup as Donut. Road Roller will still have enough stun to start a combo though. Put V on cooldown after landing stand off T or Y. Stand off F's cooldown from 12 or under to 18.\ Stand off F now does 25 damage, reduced stun and gives it knockback. Bloodsuck now tosses your opponent back far enough so that the TW user cannot do m1s after Bloodsuck. Bloodsuck now heals 35 hp. The World's Donut now changes to a heavy punch during stopped time. To make up for all the nerfs, The World's beatdown (Stand on Y/Road Roller beatdown) can be used in stopped time. However, it will contribute to the global Timestop cooldown, much like TWHV's G. If Road Roller is landed during Timestop, the victim will only take damage from the Road Roller. Which means if you hit your opponent before you used Road Roller in Timestop, the opponent won't take any of that damage.
Yeah this will make it super trash since timestop cd is alr high and u need to land the road roller to make it combo extend when the main combo tool of tw is timestop just doesn't make sense And yeah this is way too unnecessary and will make it a super bad stand compared to now Also knife dmg to 25 is just trash since u run slower than walking while doing knifes making it punishable and in most situations all of the knife doesn't land dealing way less dmg and additionally it's not hard to dodge it
And the v of tw is the worst teleport in the entire game due to time skip since you can tp in any direction and instant transmission having way too much range
i can beat tw mains with sakuya, its rlly not that good it has low damage cooldowns that are a bit too big a bad heal (not the easiest to hit) predictable slow combos arent even true and do like 80 damage max
fastest? srry but did you see sakuyas ts? its instant and for best ts you need to have the quickest and longest so twoh doesn't count cuz it has a delay after the "Za Wardo Ova Heaven"
no just to say to you no ge mains arent as bad as THOSE mains even me a Gojo main is scared to fight one of them i have a 50/50 of winning against them when normaly for me its 100 chance of winning
stronger the phoenix does a ton of damage has a big hitbox and and enchant is a get off me move and a awakening and theres also a combo starter for rkers like well me the grand something
same with gojo but gojo is strong in a normie user and in the hands of a gojo main? HE COULD TAKE ON 5 NORMIE GOJO USERS coming from a gojo main that actually did that
I accidently missed it, but the AUT devs messed up the stun on bloodsuck and made it a combo extender. My bad!
Also don’t movestack in 1v1s or you become a nerd emoji
The World : Greatest Combo
Actually it doesn't combo extend because right after you toss your enemy away your stun disappears making it untrue
@@randomguy-dky if you look at 5:12 there is barely enough time to use m1. It's practically movestacking
@@randomguy-dky you can actually m1 without moving once after bloodsuck meaning if the m1 after bloodsuck hits then you can just move forward and then continue the m1. So it's a combo extender.
Fun fact, you can punish bloodsuck with a barrage or a high dmg move
Day 1: I love watching reposted clips from the AUT staff team instead of original content
1:19 i was like:
*Thinking about what op moves tw has..* "none then.. all of them?"
Video: ALL OF THEM
FINALLY A VIDEO ON THIS METAPOWER STAND THAT NO ONE TALKS ABOUT
everytime i check a "nerf tw" suggestion in the aut discord, theres alot of no's, meaning that people want this metapower dude in this game? its not even fun to fight using it or against it
and also you forgot to mention: bloodsuck isnt punishable so basicallly if they randomly just press it, they get zero punish. I would add slowdown when used and more slowdown if missed (not too big of slowdown) and lets not talk about the 60 hp heal while doing 30 dmg. Ah yes, a stand that has a 250+ dmg combo with a 60hp heal while doing 30 dmg. devs were smoking on something
and nerf F stun time so you cant just use it a mile away and walk up and start a combo and make only m1s can only land (or disable T and Y entirely when this move is landed lmao)
and also another thing, make it that when you use donut in ts, it knocks you back like old road roller knockback
(now i think about it, i prefer the garbage tw during the launch of the nu and should be more glad that road roller was the worst move in its kit)
i can see why they keep this stand meta, its because the amount of skins with this dude. thank god a big autuber finally talked about this dude
me thinking of a time to read this like
you have no idea how much road roller combo extending bothers me, used to happen on rare occasions now it happens every single time lol.
also I'd probably add a disclaimer telling the curious idiots not to movestack or bug abuse cuz. they're stupid.
The amount of changes road roller has gone through at this point is crazy. I’m glad they made the move useable, but not in this capacity
The thing about stop sign is after it hits the enemy is suppose to be stunned by they are moving slow (doesn't make sense) and while their moving you can't see that on your camera so after a mili second after the stop sign hits they will just teleport next to you or behind you.
The thing is that you can combo off bloodsuck with road roller if you move back before bloodsuck ends.Now combined with how road roller doesn’t knock back you could donut and continue the combo which the damage output is at least 300
Shangai teahouse is my favorite theme, good thing you added it as a BGM in the video
I know you said it might be a bug but extending off of rr is bug abuse and people have been banned if it because it’s a bug. Bloodsuck can also be used as an extender and the hitbox lingers now. For stand off Y, you can just barrage right before it lands to punish your opponent for trying to combo start off of it. I’ve done it lots of times.
thats dumb, they fucked up the move, we have the right to use it
that means we can't use rr at all, then why not disable it??
@@mangoto9473 "you see, we accidently messed up the move a bit and made it a combo extender. But don't use the move, because that's bug abuse and we'll ban you."
"what, fix it ourselves? nah, too busy working on skins."
@@EnoEso sounds more like yba than aut
@@timelessbrawlereditz *sees something that is happening on aut* "no aut doesn't do that! its yba!!"
@@sus6221 i just think that yba has been doing that for a longer period of time by now, not that aut isnt doing anything similar. because well, it kinda is more than i expected.
Tw bloodsuvk has some weird hitboxes, the hitbox should be like shadow dio's bloodsuck
Tw's bloodsuck is literally small but it moves as you move so it's not an instant hitbox like shadow dio since the animation shadow dio has is an instant uppercut so meaning if you just drag that uppercut it won't do anything (talking about real physics here) since all you do is move the uppercut that's already been used.
But tw's bloodsuck is a grab thing, like chasing someone on a tag kind of grab you extend you arm and reach for enemy and then pull them if you caught them so i'll say the hitbox is normal..
The new ShelfYT of AUT..keep up the good work man honestly, keep the legacy alive
Should’ve included the fact that you can use stop sign with stand on in mobile
Better than having to press like 20 diffrent buttons
Mobile will never be bettter than pc, so I never really consider it
@@MissingHunter what,I beat a lot PC players before
@@MissingHunter even I am lagging
@@MissingHunter in my opinion,mobile is honestly,cracked,just imagine youre playing on pc,and if you dont remember the keys for the moves,ex:you to block (f) but you accidently pressed heavy punch (r) by accident because youre so focused on the screen,on the other hand,mobile you can see all of the buttons,with the screen
Again man this is just an opinion im not trying to give hate
If it should be any of the stands that need attention in aut it would be Tw and Kc because both are the only 2 stands that are able to delete your health and feel very repetitive when it comes to pvp
How about xChara auto hitbox?
@@TekachiX if you turn on displayed hitboxes you would know that they are only straight lines
@@evertronmcnaughton8241 Those lines are long af
KC is hella predictable and has no options. If you play KC, you know. It always feels like you have the worse mouse clicks out of any stand, they have too much endlag and you'll never land them. So you'll just end up waiting for Time Erase. And KC has no good guard breaks. Donut has no stun on the end, the counter is horrible and gets you punished and KC users just die when you block.
@@seirin250 funny how i keep seeing people saying this but then I still manage to get consecutive 2-3 stock wins with kc, where are yall "pros" when I actually play ranked
In the thumbnail, Tw:Oh has the best ts, and P//S has the best projectile
@@DCminh-pe9wf no if you mean fastest then sakuya is the best longest? twoh but fastest and longest is def tw
and btw ps can easily get beatdowned by gojo or ta4 or sptw or even blood sucked by tw because Ps is slow when it charges the projectile and yea it does do big damage but tw and sptw dont give slowness while doing the move sptw does around 35-40 damage and tw 30-45 and well if you do count damage well if you considere a double move then TA4 has the best projectile cuz well bd
I really like TW for me the moves are pretty simple and easy to pull of the donut move is my favorite one since it can like pull enemies back when you timestop hell because of that i won a pvp with 200+ ping
Hornet is great for it's overly spammable combo that deals like 110 damage and it's easy to land the only flaw is the health,but you can just spam grapple to dodge the Enemies attacks
It also has infinite m1s that don't stun, which is weird
@@Lazar-ox5bd goku is dead when your using hornet same with sans
Also i think how the Donut and Groundslam movestack works is if you use both of them donut will have longer start up than groundslam that means groundslam can actually finish before donut can, meaning the game is literally telling you that can now use moves since groundslam endlag is done but the game doesn't noticed that your also using donut.
well goku can stack his forms giving him reallly high dmg for a while so if u run into an actual good goku and he does that trick expect to lose alot of health
I mean if they stack forms you can just report them
I think the donut should'nt combo extend after Timestop. That makes TW so much more broken
Literally everything with stun can extent out of ts
i feel the stand on y should only work in ts instead of being a ts itself
and stun instead
The Wind God Aya at the start of the video was amazing
For some reason spr's g move(ground slam) makes the player stay at the same spot for a long time. So when it does not hit, the opponent is barely able to punish the player.
Like all the groud slams in the game exept of stop sing, is to made it more balanced because of the big hitbox and block break
I still prefer sp r,it may has a bad projectile but still,itself got 2 good combo extender
meanwhile the world only has one move that doesnt combo extend
@@MissingHunter what are the two combo extenders?
@@RetroAlex125 combo and arrow prison, arroe judgement could be countered so it wont count
@@MissingHunter and after 2 month both sp r and tw are now the worst stand
the good nerf for tw (my opinion): joseph knife should guardbreak but have no stun in it, make stop sign hitbox smaller a bit than ground slam, road roller should knock enemy far away just like old road roller, donut should knock enemy away but deal more damage like 50, bloodsuck should only heal 45 hp while damage it deal is 24, knives counter should have lower stun that enough for user to not get punish but deal more damage to like 30
Broo the knife counter is high for high ping users like me bro
i can give my personal combo that i like: one of them will instantly dmg someone until half health: aight heres the combo: m1,m1,m1 donut, checkmate + ts+ barrage,debris slam, teleport, m1, m1 m1 + stop sign + bloodsuck +
RODA ROLLA DAAAAAAAAAAAAAAAAAAAA
"Too slow,too slow! The world is the ultimate stand" was taken to another level
So its the same type of stand as star platinum..
haha dont worry, because .... your Weak
dont worry i am the strongest was taken to another level too
@@ZestialGotEVY wrong anime sir
I remember back when the world wasnt that good or at least people didnt see his potential. His roadroller used to be really bad and would never land im pretty sure you used to be able to be punished for landing it as well.
pretty sure the road roller cd was also bugged
just saying this but GE can counter TWOH entire ts without being hit if you press the f ability since there's a stun if you hit e at the right then that will last 7 seconds then before the stun its 4 seconds but the only thing is you gotta time really well cause if its to early its gonna miss, but yeah just pointing that out since it wasn't in your GE video
yea i know this i used twoh and i am pretty decent with it and a ge user beat me without dipping in the yellow zone also no skill issue i beat em with my main so it isnt one
Basically tw:Spam bloodsuck to get out of combo
The counter is way too busted just because throughout the endlag making it unpunishable
Something I failed to mention is that the counter lasts FOREVER
Me to my shadow dio: guess you're useful again
ı think its stwr that is the lvl of tw bc it has a ts combo that guardbreaks that combo is t+y+r in just 3 moves you can deal 100 dmg maybe over it if the enemy isnt blocking and you use g of r instead and it has a low cooldown combo break wich is litterally counter against tw and it can spam knifes so many times
broly also has combo break and guess what? gojo mains solo stwr and broly mains
@@ZestialGotEVY gojo mains is easy to counter just use block too much they have a wind up block break forgot? And if u play ps play more passive block much as u can and counter them when they try to block break you very simple.
I really hate this, like people keep asking for a buff then ask for a nerf and this wheel is going over all the time without stopping, i guess tw is good enough to counter and use so please let it stay like that
Edit: imo the only problem about the world currently is movestacking, other than that they should keep it that way
Idk, stand on Y and B comboing is unbalanced
@@MissingHunter if they fixed movestacking Roadroller would be good that way also blood suck
The clowns in general suggestions discord are toddlers who want tw to be overpowered. The devs should play their own game first before giving any balance patched based off general suggestions
yeah I suppose you would fall in a great depression if an op stand that u use for grinding ranked gets nerfed, that's why you said that
@@MissingHunter hmm i suppose your right when theres a stwr combo you can easily pull off in one ts that does 100 plus damage
Star Finger nerf revert when?
Donut can be combo into M1 or the players used to fight don't know how to dash
But i have done that many times M1 M1 M1 donut M1 M1 sign and more m1
In an actual 1v1 I have NEVER landed that
The fact instead of a nerf got a busted rework is starting to remind me to yba
Great points about why TW is great! however a great information conveyer needs to be unbiased and say the bad sides of TW.
TW, on surface level, looks very broken, however, if you think about it, it isn't that bad.
Joseph Knife is blockable and can be punished if the opponent has moves like barrage or if the opponent is skilled enough, block inbetween m1 combos and then punish you for using joseph knife. If you are extremely far away to the point that you can not be punished, then it is least likely that you can even hit your projectile.
Stop Sign, although its hitbox is huge, makes it so that you can not move, and skilled players who knows how a TW reacts when using moves like this can easily dodge or punish the opponent for using stop sign out of the blue. (I still think that stop sign should be nerfed, however.)
Checkmate(stand on knives), although coming with its ridiculous damage, is laughable due to its long and noticable start up. If you are fighting Sdio or reaper, you will lose a quarter of your health everytime you use knives. If you try to fake a knife throw, their end lag is faster than you can get there, so there is no use.
Donut is a decent combo extender and starter if not for the fact that its hitbox is quite low and your opponent can dodge it quite easily if they see it coming, which is very easy to do so if your opponent literally has an obvious voiceline and animation during its wind up.(I won't count the movestacking as an actual strategy because it is a bug, and it is cheap and unorthodox to use a mistake from developers to your advantage.)
Road roller is an amazing damage dealer due to its barely noticable animation. However the chances of hitting your move in a combo decreases severely as your opponent can just dash and your road roller will miss.(Again, I won't talk about how road roller combo extends because that is clearly not supposed to happen.)
The Counter with The world, while on paper is arguably the best counter in the game, can't be used as much unless your opponent is using an uninterruptible and slow-wind up move that can be countered.
Although the time stop with TW does in fact, deal around 100 damage and give a free combo, the same applies for pretty much every other stand except around 20-30 damage lower or higher than the same amount. (Also, Sdio's laser beam deals 60 damage, making it the third highest damaging projectile move in the game, next to goku's super ball throw move and gojo's also super ball throw move.)
In conclusion, TW is great and appears to have no flaws, but it can be easily exploited by people that educated themselves with the game.
I didn't mention most of these because there are actually ways around them!
Stop sign ends so early that it is near impossible to punish, joseph knife is mostly used at long range, counter out of combos only, etc.
What's more, I never actually called donut a combo extender by itself. It's only a tool to be used with movestacking or after timestop. Speaking of timestop, you know how due to roblox, right after the timestop ends people teleport back to their actual locations. Well, the world's donut is the only bypass to that, and it makes TW the only stand who can combo laggy players out of a timestop. Everyone else will just fall out
@@MissingHunter @MissingHunter I think it is my bad for not specifying how to punish stop sign, but the way to punish stop sign is by barraging or using another long stun move while being hit by the stop sign to use another combo.
Joseph knife, if used at long range, is more easy to notice and can be blocked even easier(This is of course, an exception to those that doesn't know the X key.)
I'm not sure how you can counter out of combos when you have your stands on, and since the counter has a noticable animation with its start up, using it in combos against someone who knows TW would be a gamble. The counter is amazingly good, don't get me wrong, it's just that due to how you use it in stand off mode, it is less accessible.
I specifically didn't talk about move stacking because it is a glitch that is bound to be fixed, so if you are talking about how TW should need a nerf specifically because of the move stacking, rest assured, it will be.
The thing with being able to fix the position of laggy players, stands like Sdio or TWOH can do something very similar to that because the moves they used will give stun afterwards, making it so that you are given an opportunity to combo even if your opponent lags and moves an inch or smth.(If your opponent is lagging to the point it moves across a whole continent, then it would be even easier to fight them because they are lagging too much.)
@@yjistaken4894 Sorry I forgot about barraging against stop sign. When I play TW, I never use stop sign when the opponent has a barrage, so that never happens to me.
Even if joseph knife is blockable, that doesn't make it a bad projectile. It still has TONS of use in combos, on top of the fact that many people don't go out of their way to block it. Idk it shouldn't be hitting but it always lands when it really should not be
The reason I brought up movestacking is because donut has two uses. In movestacking or in timestop. In movestacking it allows it to be a combo extender, in timestop because it makes timestop combos reliable. Also, the way you think stun works in timestop is inaccurate. The stun applied after timestop is usually the last move you used in timestop's stun. For most stands, the best stun would be m1. M1's just don't give enough stun to chase players. Usually what people do is barrage at the end of a ts, but people usually teleport out of that as well. Donut is the only true, simple way to combo after a timestop
@@MissingHunter Thanks for the amazing clarification! Although I would also like to clarify that I'm not saying that joseph knife is entirely a bad move nor is the fact that donut is obsolete in time stops, I was simply saying that the moves that look amazing in paper is not actually as godly, and therefore I wanted to tell you and the viewers of your video about this!
(Also it would be amazing if you can inform me about the rules in discord about typing, because I am DYING to inform everyone about the information I know, and yet everywhere I go and talk about, I get muted or banned for it!)
how do you consider yourself a great information conveyer while thinking that SDio has the 3rd highest damaging projectile
yea but you forgot that dio deflected the emerald splash therefore making the world the best stand
Aya skin looks so nice
Thanks for this video
WHYYYYYYYYYYYYY I WAS 3rd DAMMIT i guess im 4 now
you are welcome
this aged very well i see
the donut is the best r move if I don miss anything
In the part of abusable bugs you should put free ban
road time stop stun needs to unstun faster in my opi
Checkmate, Eclipse.
I’m the guy with the gun this gameplay is at another level sheesh
Stw is better if you don't want to bug abuse
Tw is so op that one day i won a ranked match by only using Tw stand off lol
I've just seen this today and got tw 2 days ago idk tw was this op
I thought I was good with killua then turns out I'm better with sakuya and then turns out that I am better with the world out of them all
Wait isn't tw bloodsuck move also work with stand off?
it does
There is a spec that is stronger, killua. Every time I use it I just shred the opponent it's crazy braindead and the grab moves do so much damage and you can't really be punished for missing them.
You can still block through killua’s R, even if it hits you
Now what dio said is true: "The world is the ultimate stand"
ultimate stand ? no evolved stand? yes stwr is the best
requirements: good ping, if not cry about it :skull:
I cannot imagine a knife that stun for 1second and with low cd
btw the stun increases when you do stand off t in the ts
Good job 👏 now the devs are gonna make tw as trash if not worse than gold experience
GE is still pretty and he can move stack between grabs. Use GE T and you can use snake kick and r and r aswell as heal in that time. GE is still pretty good if you manage to land a barrage which is not a big deal
idk why people consider movestacking to be something that makes a stand/spec good at pvp, you will never use it unless you want to be banned
Actually tw knife shouldn't be nerfed
Why am I saying this?
Because the whole tw stand was based on knife and ts
Maybe they should increase the cd otherwise it isn't like always hit because alot of time u will miss a few knife dealing like 20-30 dmg
And more importantly you get at crawl mode making it punishable
Sakuya is even more knives and NONE of them are as strong
Bro Sakuya knife master with no dmg exists.
@@MissingHunter because sakuya needs a buff/rework already lmfao
@@MissingHunter after they basically put M1 V2 on Sakuya's E it became horrible. I had fun with it before they made it like that.
@@MoonLight-jt6qd giving sakuya m1 v2 was one of the worst decisions. sakuya was already garbage, having only a 3 hit m1 combo, glitchy knives, ONE blockbreak that is a projectile that only hits if the opponent is a fair distance away from the sakuya meaning its near impossible to combo off of (not that you could anyway due to its moveset) and to top it all off its ONLY melee move, R, is probably one of the absolute worst moves in the game. the m1s dont even have enough stun to combo into this, its hitbox is garbage, and for whatever reason the devs decided to make it not like a barrage which it looks like, but a grab move where if u miss EVEN IF your opponent is right in front of you and getting hit by the animation they take no damage and can punish you for it. sakuya = garbage and giving it m1 v2s just shows the devs dont give two shits about it. the only ways to even get damage is to spam your E knives and time stop into killing doll because of the atrocious m1 stun and range and how often knives just disappear before even hitting the opponent. that is so boring.
People realized this after 4 months geez
Even without all the glitches even pre valentine update it was good lol
@@nothanks-p2c yeah it was good before but with the road roller comboing, bloodsuck finally having stun, and a counter, it’s become the best in the game
What are you even saying lol, tw is mediocre in every move it has because they barely even work, joseph knife is a combo starter but its really slow, has a bad and small hitbox and since is a stand off move is also really predictable, the same thing applies for stop sign, is easily countered with barrages even on hit and since is also a stand off move is really predictable and just slow, knives counter is still just a counter that happens to be broken because of bugs (same goes with bloodsuck but bloodsuck without that unblockable glitch its still a great move) lol, its just a ok counter but still predictable, donut is slow and punisheable on hit because of barrages, road roller its actually really good but has a horrible tipper hitbox and again, its a combo extender because of bugs, knife throw is a mediocre and predictable projectile that can punish you anyways, and no, its not one of the best projectiles, stwr has 2 of the best ones in y and t, ts its good but theres a lot more better ts, stw has the win on that topic and sakuya kinda holds up, tw is a good stand but its not overpowered, having just average neutral and heavily relying on ts 🤓
and btw have you been playing against tw mains and gojo mains? are tw mains better at winning than gojo mains? if yes you are 50 percent wrong if no then same
@@ZestialGotEVY of course gojo mains are better, gojo is the top tier in this game and tw is just a mid tier, when it comes to skill they both share the same braincell, while gojo mains will just use every move they have, tw mains will just use ts and play on cooldowns because they know that tw sucks at neutral, both are really just the same lame playstyle
Link to your Discord server
The most op stand is king crimson, to be honest it counters everything and its just god tier
You have to be kidding
@@MissingHunter nope, i can fool people with time erase, and i can easily counter barrage. Btw how is using movestack in a 1v1 is fair bro?
@@MissingHunter also we can always 1v1 to see bro
@@krakoxdw its not and I never told people to movestack in 1v1s
@@krakoxdw if you wanna 1v1 or just talk to me in general join my discord
Average the world fan vs average spr enjoyer
Goku move stacking = immortal.
You would be to wonder how I know you did that movestack in main game...
-ar_l-
when you see
Cirno + Neptune. Strongest duo
My nerfs to make The World balanced: Stand On T's damage 48 is now 25. Stand on T is replaced with a combo extender. Imagine SPR's J but for TW or imagine TWHV's Triple Muda but it actually combo extends.
Road Roller is now a beat-down like Tusk's however it's activated by landing a heavy punch with as much windup as Donut. Road Roller will still have enough stun to start a combo though.
Put V on cooldown after landing stand off T or Y.
Stand off F's cooldown from 12 or under to 18.\
Stand off F now does 25 damage, reduced stun and gives it knockback.
Bloodsuck now tosses your opponent back far enough so that the TW user cannot do m1s after Bloodsuck.
Bloodsuck now heals 35 hp.
The World's Donut now changes to a heavy punch during stopped time.
To make up for all the nerfs, The World's beatdown (Stand on Y/Road Roller beatdown) can be used in stopped time. However, it will contribute to the global Timestop cooldown, much like TWHV's G.
If Road Roller is landed during Timestop, the victim will only take damage from the Road Roller. Which means if you hit your opponent before you used Road Roller in Timestop, the opponent won't take any of that damage.
Bro you just want to kill the world and make it super trash, too many strict and unnecessary nerfs into veins
Yeah this will make it super trash since timestop cd is alr high and u need to land the road roller to make it combo extend when the main combo tool of tw is timestop just doesn't make sense
And yeah this is way too unnecessary and will make it a super bad stand compared to now
Also knife dmg to 25 is just trash since u run slower than walking while doing knifes making it punishable and in most situations all of the knife doesn't land dealing way less dmg and additionally it's not hard to dodge it
And the v of tw is the worst teleport in the entire game due to time skip since you can tp in any direction and instant transmission having way too much range
@@randomguy-dky Read what I said. I said turn the knife into a completely new move and THEN nerf the damage.
@@LegendOfSaif_05No, sorry you can't handle the fact that your cancer TW combos won't work anymore with these nerfs.
Nicee
what song name
Chinese Tea from Touhou 6 OST
@@MissingHunter tysm
so dio wasnt wrong at all.. the world is the strongest stand!
debateable
just make it like yba dmg level cap in ts
Well you don’t do that much damage during the ts, it’s the combo from ts that does a lot of damage
I still think it gets countered by stwr
eh. i say deal with it. if they not gonna "patch" it. the it is made like that in the first place
Yeah bugs are intentional that’s why they don’t patch it
Shanghai teahouse?
but gojo-
wat abt xchara
then theres broly...
gojo shouldnt have been nerfed am i right?
No wonder every TW player just wrecks me…
btw please train more? if tw players wreck you then you wouldnt stand a chance against gojo mains
there is no playing against the completely braindead, stupid m1s into road roller that always hits
and this is coming from a TW main
Broly users with good ms: :)
The world is ultimate stand!
i can beat tw mains with sakuya, its rlly not that good
it has low damage
cooldowns that are a bit too big
a bad heal (not the easiest to hit)
predictable
slow
combos arent even true and do like 80 damage max
then those u fight aren't tw main, they are just playing tw
conclusion: they don't actually main tw
@@oof5914 i know tw mains and they scare even me a gojo main that scares people just by saying "i main gojo"
not longest timestop
Average aut combo
Why did people use tw if i'm the one using it ;-;
And plus people just my copying my combo if you're in 1v1
Nah bud tw only has 1 combo which doesn't involves bug abusing
@@vinzonpormento9538 the only people that "make" a combo are the AUT devs. Just because you discovered a combo doesn't mean you are the first one
I dont understand what you are saying
@@MissingHunter I would say no, about fact that AUT Devs are making combos, if they would then why do inf combos exist.
Bruh the best ts?
Maybe twoh best ts?
I dont think tw has the best ts, sdio got it since its the fastest (just my opinion)
fastest? srry but did you see sakuyas ts? its instant and for best ts you need to have the quickest and longest so twoh doesn't count cuz it has a delay after the "Za Wardo Ova Heaven"
all that work just to be soloed by broly….
Broly deserves to be strong so please shut
@@tarrabah7518 or what?
@@terra1335 or broly will come to ur house
all that work just to be soloed by stwr and broly
mfs who main spr be like: HAHAAAHAAHA IM THE MOST OP STAND EVER
DAT WHY MY ICE THE WORLD IS DA BEST
ayo can u help me????? pls
Not to be mean but every tw I see is not as strong as almost every ge I see I think ge is better
no just to say to you no ge mains arent as bad as THOSE mains even me a Gojo main is scared to fight one of them i have a 50/50 of winning against them when normaly for me its 100 chance of winning
This is true
I ment most tw mains
DELEATE THIS NOW! DONT LET THE TRUTH BE HEARD
sakuya is the most spammy stand
it is supposed to be "spammy"
and its a spec the most spammy stand is kq and kc
Dawn is as strong, if not stronger than The World
stronger the phoenix does a ton of damage has a big hitbox and and enchant is a get off me move and a awakening and theres also a combo starter for rkers like well me the grand something
If you think about it, its not the stand, its just the user who makes it good
Like, a pro player can make spr/kq good yk
same with gojo but gojo is strong in a normie user and in the hands of a gojo main? HE COULD TAKE ON 5 NORMIE GOJO USERS coming from a gojo main that actually did that
HAH 3
Umbra is better
Stwr is better
Goku is better
hell no