Sonic Adventure VS Boosting Formula!

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  • Опубліковано 27 лип 2024
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    More Information Below
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    Links:
    Discord Server: / discord
    Twitter: / matthasnocuts
    My channel to subscribe: ua-cam.com/channels/A8B.html...
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    Credits:
    Sonic Unleashed & Sonic Adventure 2 Footage: / fcplaythroughs
    Sonic Adventure 1 Footage: / anon7906
    Outro Music: www.youtube.com/watch?v=SPcff...
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    Timestamps:
    Intro: (0:00​​​​)
    Sponsorship: (0:44)
    Sonic Adventure Gameplay: (2:19)
    Sonic Boosting Gameplay: (5:02)
    Conclusion: (6:46)
    Outro: (9:04)
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    Hello, I make content on various types of video games! My favorite franchises are Sonic and Mario, as you can tell, I love platformers! If you like to watch reviews, video essays, or discussions about video games, I highly recommend you stick with me because we do a lot of that here! Enjoy your stay!
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    #SonicTheHedgehog #sonic30thanniversary #SonicColorsUltimate
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КОМЕНТАРІ • 277

  • @Matthasnocuts
    @Matthasnocuts  2 роки тому +19

    Go download Opera GX for free today! mtchm.de/9v8k9

  • @darealepic
    @darealepic 2 роки тому +114

    Imo both are good and they can be used perfectly in their full potential like one game has adventure formula and another has boost formula with lots of ideas,it will be perfect

    • @Sonic_-cy7lk
      @Sonic_-cy7lk 2 роки тому +12

      Yep. The Adventure Formula was awesome in SA1&2 and the Boost Formula was awesome in Unleashed and Generations. Both are very fun and just need a little more push so that they could achieve their full potential. If the leaks about Frontiers are true, which say that Open World will have an Adventure-ish Formula and the Cyberspace Levels will have the boost formula, then I think it would be great!

    • @Gnidel
      @Gnidel 2 роки тому +1

      I think they could be used in one game. There is a game that almost uses both - Sonic Forces. Modern Sonic uses boost and Avatar with Drill Wispon is pretty close to Adventure formula.
      Boost and Adventure are fundamentally not that different at their core.

    • @chigodprodigy
      @chigodprodigy 2 роки тому +9

      @Gnidel everyone forgets sonic 06 attempted both and in concept is a rather good idea. Sonic can use adventure formula for levels that are say enclosed or there's a specific objective to fill but when he needs to travel between vast locations, he can use boost.

  • @bluecorp8557
    @bluecorp8557 2 роки тому +43

    Sonic 06 managed to do both with the added speed sections. If it was executed better then we could have best of both worlds.

  • @apathy2454
    @apathy2454 2 роки тому +47

    In my opinion sega needs to wake up from SONIC06 because having both adventure and boost gameplay in the same game was brilliant ! It’s so sad they never went back to that formula smh make it happen sega

    • @FlashBiduan
      @FlashBiduan 2 роки тому +2

      Sega could back to that formula why? Becouse thay back to classic formula like many times so that could I'm not meaning there is an adventure 3 or remastered I mean just an adventure game

    • @FlashBiduan
      @FlashBiduan 2 роки тому +1

      @Jesus Pernia yes they can thay stell a big company remember thay are the same that create adventure 1&2 but for now no becouse thay do low budget and sonic omens is a Great fangame adventure & boost is great idea for that fan game

    • @Imadeyoumad288
      @Imadeyoumad288 Рік тому

      I keep thinking this!!!! The gems in 06 were the best thing ever. That blue boost gem was perfect wit the already existing adventure gameplay style

    • @Chidren_are_yummy69420
      @Chidren_are_yummy69420 Рік тому

      Boy i have news for ya

    • @ryandunham1047
      @ryandunham1047 6 місяців тому

      @@Chidren_are_yummy69420 ? What’s the news?

  • @drjoverlord
    @drjoverlord 2 роки тому +41

    Everything you just said I totally agree with.
    The boost gameplay is about knowing the stage in and out, using your reflexes to maintain maximum speed.
    The adventure gameplay is a combination of memorization of the stage AND finding even more ways to go even faster than ever before. To awaken the speedrunner within you.
    With the latter I feel like there's no end to the challenge of going faster because it has more if not endless momentum than the boost gameplay.
    Yeah sure the boost gameplay also has a challenge of going faster than before but it does not feel the same at all.
    Adventure gameplay ftw.

    • @artistanthony1007
      @artistanthony1007 2 роки тому +4

      Here's the thing though, Unleashed Sonic is much faster than Adventure, like stupid fast and I have seen both, Adventure isnt even close to Unleashed Boost.

    • @drjoverlord
      @drjoverlord 2 роки тому +4

      @@artistanthony1007 And that's true. But the difference is purely based on the feeling.
      I FEEL like there's no limit to my speed thanks to adventure's momentum and speed.
      But I always FEEL like I'm at my maximum speed in Unleashed, Colors, etc. Like that's as fast as I can go and I KNOW it.

    • @TheReZisTLust
      @TheReZisTLust 2 роки тому

      @@drjoverlord boost should be an ability not a gamestyle

    • @drjoverlord
      @drjoverlord 2 роки тому

      @@TheReZisTLust YES EXACTLY!!

  • @Khyon521
    @Khyon521 2 роки тому +53

    Forces made people think its just press one button to win, earlier titles aren’t. Boost gameplay isn’t about earning your speed, its about earning your TIME and I love earning an S after mastering a Stage. That being said the Adventure Style needs to make a return

    • @lpfan4491
      @lpfan4491 2 роки тому +8

      Generations:"Did someone say S-Rank?"

    • @DarkShadowX9
      @DarkShadowX9 2 роки тому +5

      @Khyon
      Forces is MOSTLY Boost to win, Unleashed, Colors and Generations aren't.

    • @Ronan34753
      @Ronan34753 2 роки тому +13

      Admittedly people were saying this since Unleashed (even though they're wrong).
      Forces was just the embodiment of that stereotype.

    • @Imadeyoumad288
      @Imadeyoumad288 Рік тому

      @@DarkShadowX9 Unleashed was heavily boost to win

    • @ToonyTails
      @ToonyTails Рік тому +2

      @@Imadeyoumad288 prove it

  • @lpfan4491
    @lpfan4491 2 роки тому +68

    While the boost is more unique to Sonic, I think the Adventure-style is better for the series as a whole. The floaty jumps, the way it's built on some of the classic fundamentals. the way it actually encourages the devs to put in other characters because Sonic isn't stupidly OP...I know it's a hated and overused statement, but it just fits the essence of what made the games appealing to begin with and that was sorta lost after the big crash of 06.
    Even tho, you guys know the kicker? Both can technically coexist in the same game. How? Well, by switching them based on level terrain obviously. The boost just doesn't work too well in mostly plattforming-based levels with only few long stretches(Did you hear that, Colors?) and boost could just be a more expansive and consistent replacement for Mach Speed. Because Mach Speed kinda sucks tbh? As soon as any collectible is placed in a mach speed-stage, it becomes stupid because you can't slow down or go back to search. Boost heavily encourages constant moving forward, but one can go super slow if nessesary.(And that is fine, as long as the collectibles aren't tied to progression like Unleashed-medals)

    • @karmillious9188
      @karmillious9188 2 роки тому +9

      That would theoretically be perfect, to have an adventure game with some boost stages, but I doubt Sonic team could pull it off. (Would boost fans be okay with that?) They haven't done an adventure style game since 06, could they even do another one?

    • @TailsGuy72
      @TailsGuy72 2 роки тому +7

      @@karmillious9188 It really has been 15 years since Sonic 06.

    • @artistanthony1007
      @artistanthony1007 2 роки тому +2

      Sonic GT would like a word with you.

    • @artistanthony1007
      @artistanthony1007 2 роки тому +3

      @@karmillious9188 Look at Sonic GT and Project Sonic Hero, it's already been done.

    • @kevin_kevinson
      @kevin_kevinson 2 роки тому

      Only time will tell. Next year we will see what they do with the boi

  • @KennKuun
    @KennKuun 2 роки тому +32

    I think you made a really good point talking about how the Boost games' reward is reaching the end quickly, while the Adventure games' reward is reaching the end quickly AND going fast. Especially regarding how annoying it is to run into obstacles in the Boost games.
    The Adventure games reward you for going fast, while the Boost games punish you for going fast. In SA2, at a low skill level, you won't gain so much speed that it becomes the source of difficulty. Being able to achieve that speed means you're ready for the challenge of maintaining it. On the other hand, the Boost games hand you speed from the start, regardless of whether you're able to handle it or not. As a beginner, you will constantly slam into obstacles and walls. The boost formula is not beginner friendly due to the amount of memorization required to play a level without constantly being punished. The boost sets the pace for you, and if you can't keep up, you're left to suffer. Sonic Unleashed is the prime example here. Attempting to remove the roadbumps associated with the boost only detracted from the Boost formula, a quality which has been epitomized in the "boost to win" nature of Sonic Forces.

  • @I_Still_Exist
    @I_Still_Exist 2 роки тому +17

    Combine the formulas. Make the Adventure Formula the main formula, and the boost formula a rare side formula. If the boost is rare, your reward for finding it would be instant speed. Both of these could be used to manipulate levels in specific ways, creating higher risk but better reward. Better gameplay and better rewards, It's a win-win situation!

    • @darthspacedad9831
      @darthspacedad9831 2 роки тому +3

      I love that idea and that would be so cool

    • @MrX-ok3jq
      @MrX-ok3jq 2 роки тому +4

      An idea I've toyed with (I had big fan game ambitions) was to have Sonic's boost gauge only be filled from going fast, maintaining a certain speed gets you a small gain in the gauge, but using momentum and inertia can increase the gauge faster ... this would reward you with the ability to ... well, go faster more! (My idea was the gauge also powered other abilities, but thats just a side note in this case)
      Basically an attempt to make the boost more earned, as it is rings are just so plentiful that you'll always have boost juice.

  • @Burdboy14
    @Burdboy14 2 роки тому +12

    I just enjoy the freedom of the adventure formula a bit more then boosting but it’s still fun as hell speeding though levels with boost

  • @BrokenAce1295
    @BrokenAce1295 2 роки тому +21

    The Adventure formula remains my favorite out of the two simply because I see Sonic as a platformer first and foremost. I also enjoy playing as characters other than Sonic since they each have their own personality and abilities that make them all unique. Shadow, for instance, using guns and vehicles, having Chaos powers and being slower than Sonic like in 06 doesn't bother me since all those mechanics differentiate him and keep him from being nothing but a Sonic clone. That's also how I'm able to enjoy Gamma's/Tails'/Eggman's shooting levels, Knuckles'/Rouge's treasure hunting levels and especially Silver's telekinesis gameplay (which I personally enjoy from 06 despite its flaws). The Adventure formula is overall versatile since there's more to do with that gameplay style in terms of the characters you can control and their abilities/playstyles.
    The boost formula, on the other hand, is entirely a glorified racing game that effectively causes the series to become stagnant and uncreative since there's little to do with a gameplay formula like the Boost. Sonic already has stiff and sluggish movement and controls exactly like a race car. Platforming and exploration elements don't work well with the boost formula since the design philosophy is based on speed-racing. That's further why almost every boost formula game has a gameplay mechanic add-on to it. Unleashed has the Werehog, Colors has the Wisp mechanic and its puzzle-solving and exploration elements, Generations has Classic Sonic and Forces has Classic Sonic again, along with the custom character system. The boost formula by itself is very bland and the novelty of going fast, maintaining speed and finding the quickest routes to the goal gets stale after a while, but that's just based on my personal taste. Especially in the 2D boost games, I find each of them to be chaotic messes in their own way in terms of game design. Going fast is a problem in that perspective when you can't see what's ahead of you until the last second. It leads to trial-and-error gameplay.
    In the end, I simply like platform games and being able to take my time and explore every nook and cranny of the levels, collect as many items as I can and control different characters in order to master each of their unique abilities and find hidden pathways. I still find enjoyment in the boost formula and believe that it would work brilliantly if implemented in the racing genre instead. It becomes a problem when Sonic Team tries to implement that gameplay formula with level design that's counterintuitive to its controls and design philosophy and further try to sell it as a platform game.

    • @joelmunoz4244
      @joelmunoz4244 2 роки тому +1

      I think the going fast problem is not the boost formulas fault as that depends on the camera in the games specifically unleashed, sure generations was like that too but you have a chance to react if you didn't know it was there most of the time and some of the 2D sections in generations force you to slow down and do some platforming. Now whether that is a good or bad thing is kinda up to you. The boost formula might seem bland at first if you think about the gameplay but that's entirely up to the level design and the type of environment you are in (shame on you colors). look at unleashed day stages, all of them look and feel different and that prevents it from getting stale overtime. I can't say the same when you play the same stage over and over again though but that's also the same with adventure games. The trial and error thing is present in both formulas even though it's not as much of thing in the adventure formula. This adds replayability to both of them. Now exploration is something the boost formula will lack unless they somehow find a good way to implement it. The more playable characters doesn't need to relay on the adventure formula as they could just include them with it into with a boosting sonic game.The boost also makes sonic much more unique though the same can be said with the spindash that we lost with the boost formula. Both formulas have limitless potential it's just that they need have sonic control good and levels need to be thought out but both them can be better than the other. It all comes down to preferences

    • @BrokenAce1295
      @BrokenAce1295 2 роки тому +3

      @@joelmunoz4244 I think you misunderstood what I meant when I said that going fast is a problem in that perspective. I'm specifically referring to the 2D boost games like Rush, Rush Adventure and Colors DS when mentioning trial-and-error gameplay since the camera is centered on Sonic while you can't see much of what's ahead of you while running. That then leads to having to make numerous mistakes and poor runs in order to memorize the stages and know exactly when and how to dodge obstacles while maintaining speed and finding the quickest routes to the goal. That may be part of the replay value, but I find that to be terrible game design, especially when this is supposed to be a platform game and I'll have to be going at a reasonable speed in order to anticipate those upcoming obstacles. Platform games are meant to be slow-paced for a reason. By making Sonic into a speed-racer and implementing platforming elements at the same time to where I'll have to slow down, it's a confused mess of a game altogether. The trial-and-error argument also hardly applies to the Adventure games since I can easily pick up and play those games and quickly get into the groove on the controls and how to master them. On top of that, the Adventure games aren't focused on speed and tend to be mostly slow-paced despite Sonic's/Shadow's action stages. I can still take my time in the Adventure games. That's not the same thing with the boost formula games where speed and quick reaction time is the primary focus. You say that it's up to the level design in terms of the boost formula being bland, yet that still doesn't change the fact that the boost gameplay is very limited in terms of what can be done with the gameplay style.
      Regardless of the level design, I'll still be boosting, drifting and quick-stepping my way to the goal and going through the same obstacles each level, regardless of the type of environment. That's why I mentioned the existence of gameplay mechanics like the Werehog, Classic Sonic and the custom character, which are there to add variety to the gameplay since the boost formula can't effectively work as a stand-alone gameplay style. In the Adventure games, there were the treasure-hunting and shooting levels, which all still worked within the platform genre and complement Sonic's action gameplay in the Adventure games rather than be there as a crutch. Coupled with the different characters and playstyles and being able to set the pace in terms of how I traverse the levels, there are plenty of ways I can tackle the levels in the Adventure games compared to the boost formula games. The Adventure formula has more versatility to it as a gameplay style, so it's less prone to becoming bland compared to the boost formula.
      Also, how does the boost make Sonic more "unique" when he controls exactly like a standard race car in the 3D boost games? He hardly is any more "unique" in terms of control compared to racing games like the Riders series, Mario Kart, Crash Team Racing or Team Sonic Racing. Even if you make the argument that the boost makes Sonic "unique" as a platformer, I would argue that the uniqueness is for the wrong reasons and to the detriment of the gameplay style itself. The boost formula is one of the rare cases of a platform/racing hybrid, where genres with two completely different design philosophies are merged together. It's unique because that kind of game design is chaotic and unfocused hence why there are hardly any games that ever implement something like the boost formula and its schizophrenic game design. I believe the boost formula has potential, but I see it best working entirely as a racing game. It should not be implemented in a platform game.

    • @joelmunoz4244
      @joelmunoz4244 2 роки тому +1

      @@BrokenAce1295 you do realize we are only looking at the formulas on how sonic plays or other characters to balance things right? Also you will be spin dashing, doing homing attacks to the goal, and using the ring dash every now then while possibly doing some grinding in the adventure formula.Trial and error is also present in the adventure games though not as much, if you want to reach the goal ring in the shortest amount of time or get a higher rank then you have to practice as you are bound mess up at some points. Sonic isn't just a normal platformer. It's a momentum based platformer while also keeping it for you to find the quickest way possible you finish a stage and yes the boost formula does suck at that most of the time. Sonic adventure 1 did it perfectly and it's the adventure formula at its best. adventure 2 for the most part didn't get it right. The boosting formula can also get this right as well at times. if you have enough momentum you might find a different pathway that is faster.If you are really good then you can do platforming without or if you are a chad with the boost without losing the speed and momentum you had. Of course this is thrown out the window when you have to do something that makes you wait because of the awful pacing. This is the problem with the boosting formula that cannot be fixed. The boosting formula makes sonic unique as a platformer or in gaming in general if you want to go that far as it literally helps shape sonics identity as being the fastest thing alive which he is known for and it's a respectable thing for being something different than other platformers at there. again it depends on the level design and level gimmicks that make up the level pacing which ultimately makes the boosting formula weak in some regards. The adventure formula hardly makes sonic unique as it can be seen as mostly as any other platformer out there aside for the momentum thing if the game gets it wrong. Don't get me wrong both formulas have their ups and downs. both mostly relay on how sonic controls,level desgin,level gimmicks,optimization,and if there are any glitchs and how game breaking they can be though. Yes it's okay to prefer the adventure formula over the boost formula as I do to in most aspects. It's just sounds like you are dismissing the idea of the boost formula without a second thought

    • @BrokenAce1295
      @BrokenAce1295 2 роки тому +4

      @@joelmunoz4244 I'm looking at the formulas in terms of all aspects of their gameplay instead of just cherrypicking Sonic's gameplay to focus on. The other gameplay styles are still relevant to the discussion in terms of pointing out the versatility in each gameplay formula and how they relate to Sonic's gameplay in its respective formula. Also, Sonic is indeed a momentum-based platformer (specifically in the Genesis games and Adventure formula games), but the Genesis games were not simply about finding the quickest routes to the goal. The Genesis games were still mostly slow-paced platform games that emphasized a lot on platforming and exploration in terms of finding Special Rings, discovering alternate routes and finding hidden lives and power-ups. 1 and CD especially were slow-paced and each leaned more towards platforming because of their level design. CD further emphasized exploration in terms of utilizing the time posts in order to travel through time and destroy robot generators and Metal Sonic hologram projectors. Simply speedrunning and finding the quickest routes to the goal in that game only leads to you getting the bad ending unless you bother to go for the time stones while speedrunning. Your description of Sonic being about finding the quickest way possible to finishing a stage applies more to the boost formula and its speed-racing gameplay and also the idea of speedrunning. In both the Genesis games and the Adventure formula games, speedrunning is just one way of playing those games rather than the gameplay being entirely centered around that, so it's fallacious of you to be focusing just on the speedrunning aspects of Sonic games while neglecting other gameplay mechanics that make up those games. That's partly why I discuss the other gameplay styles in both formulas in the first place since people like you tend to avoid talking about them.
      Also, the part you mentioned about having to wait in the boost formula games and how that's awful pacing and a problem only proves my point about the boost formula's schizophrenic game design. The formula emphasizes speed-racing gameplay, yet also tries to implement platforming elements at the same time, which leads to abrupt pace changes and questionable level design. That's indeed a major problem with a lot of the boost formula games and that boils down to its dead-on-arrival and faulty game design. I disagree with you about how the problem "can't be fixed". I think it actually can be fixed and that's by simply making the boost formula work as a racing game instead of trying to force it in a platform game.
      The part you mentioned about the boost formula making Sonic feel "unique" as a platformer in terms of shaping Sonic's identity into the stereotype of Sonic being the "fastest thing alive" very much seems to sum up a lot of your perceptions of Sonic games, and no offense, but that mindset is exactly what I find to be holding this series back and causing it to become stagnant and uncreative. It's one thing to make this gameplay formula centered on speed-racing as a momentary phase for the series' direction. It's an entirely different story to associate it with the overall series and Sonic's identity as a whole since that leads to the idea of wanting to keep the series stuck as a glorified racing series and avoid any sort of change that deviates from a preconceived stereotype of Sonic. That further leads to other playable characters that don't align with Sonic's identity becoming sidelined, which is exactly what has happened in recent mainline Sonic games. Mania's the only game that brings back multiple characters and their unique playstyles in terms of Tails, Knuckles, Mighty and Ray. Forces had Shadow and the Avatar, yet both still play and control exactly like Sonic, race car physics and stiff and sluggish movement included. 06 is the last 3D mainline Sonic game that actually had multiple playable characters and their unique abilities and that game is more than 15 years old now. As far as I can tell, this is why certain people want the Adventure formula to return in the first place.
      Like I said, the boost formula is "unique" because its game design is chaotic and unorthodox to the point of being unpredictable. Few games implement something like this for a reason and it's misleading to call the boost formula a platformer. It's a platform/racing hybrid. You say that the Adventure formula "doesn't make Sonic feel unique" compared to other platformers, yet your idea of Sonic being "unique" is having the gameplay be a mixture of two conflicting genres and then labeling it as a "platformer". That's sounds more like you wanting the series to be "unique" for the sake of it being "unique" while neglecting the importance of control and reasonable game design in a platform game. Uniqueness means nothing if the game design is unfocused and wavers between two completely different genres. The Adventure formula probably doesn't feel "unique" to you because it remains a standard platformer first and foremost.
      Lastly, you accuse me of sounding like I'm dismissing the boost formula "without a second thought", yet you're neglecting the fact that I mentioned previously that the boost formula has potential and that I still find enjoyment in that gameplay formula despite its glaring flaws. I fail to see how pointing out its design issues and proposing changes to it equates to me "dismissing it without a second thought." That once again is a case of you misunderstanding my arguments.

    • @artistanthony1007
      @artistanthony1007 2 роки тому +1

      Buddy, Shadow only uses WEAPONS in Gameplay and you dont use any once you have Chaos Spear for Devil Doom, the entire point of his game is regaining memories and his connection to the Chaos Force again, no seriously there is not 1 Weapon in cutscenes.

  • @Ronan34753
    @Ronan34753 2 роки тому +4

    This might be one of the most fair videos on this matter that I've seen.
    Most just try to make one out to be worse than the other.
    Personally I just think they should give boost it's own 3D spin off game with some 2D sections.
    Then return the mainline 3D games back to the Adventure formula.

  • @jasondavis2381
    @jasondavis2381 2 роки тому +2

    Sonic Heroes was also part of the adventure formula as well, even though it had 3 characters in each team.

  • @thenintendogamingchannel5519
    @thenintendogamingchannel5519 2 роки тому +28

    Personally, I prefer the Boost over the Adventure gameplay. Compared to the Adventure games, the Boost’s sense of speed is such a fun experience you won’t see in many other video games, especially with the adrenaline rush it gives me.
    Adventure is fun, but avoiding obstacles at such extreme speeds feels much more satisfying. Unleashed probably has many more alternate paths than Adventure, and the levels are surprisingly longer, although that’s something Generation’s isn’t great at. Generations did manage to have very “open” stages like Seaside Hill, though.
    In short, I just prefer maintaining speed over earning speed. I’ve always enjoyed both gameplay styles though.
    It would be very interesting if the Boost was combined with the Adventure gameplay somehow.

    • @kitarmix8129
      @kitarmix8129 2 роки тому +2

      also i think you can earn speed with boost formula too, i think that's a reason for the speedometer in sonic unleashed

    • @thenintendogamingchannel5519
      @thenintendogamingchannel5519 2 роки тому +4

      @@kitarmix8129 Yeah, your still always going really fast though. Getting full speed doesn’t require much effort.

  • @hollowknightfan2.563
    @hollowknightfan2.563 2 роки тому +23

    Generations alone makes me prefer the boost formula. Unleashed and Colors had some damn good stages, but Generations has my some of my favorite levels, like of all time. They’re just so damn big so damn fast and so damn fun. The level design of that game puts it in my top five favorite games.

    • @lpfan4491
      @lpfan4491 2 роки тому +6

      That's what a great game can do for someone.

    • @playbossthebest936
      @playbossthebest936 2 роки тому +6

      Agree 100%

    • @playbossthebest936
      @playbossthebest936 2 роки тому

      @Jesus Pernia honestly I don't mind the 2d in gens, because it's mostly top notch

    • @BitchChill
      @BitchChill 2 роки тому +1

      I honestly thik Generations is underrated in a way

  • @decayingfeces
    @decayingfeces 2 роки тому +4

    They are both so good. I cant choose which is better!

  • @lynxfresh5214
    @lynxfresh5214 2 роки тому +5

    I just want a 3D formula where I can play as Tails and Knux again. Is that too much to ask?

    • @shay_3859
      @shay_3859 2 роки тому +3

      Team sonic needs to return

    • @QwerpOS
      @QwerpOS 2 роки тому

      Maybe, depends on Sonic Team's approach to game design.

    • @DarkShadowX9
      @DarkShadowX9 2 роки тому +1

      @Jesus Pernia Mad Space would like to have a word with you.

    • @FlashBiduan
      @FlashBiduan 2 роки тому

      @Jesus Pernia In SA1 were amazing but SA2 nah It's medicore

  • @awesomeboss2020
    @awesomeboss2020 2 роки тому

    Your sponsorship messages are like, one of the few on UA-cam that are actually entertaining and funny too listen to 😂

  • @smoothie7362
    @smoothie7362 2 роки тому +1

    i like the idea of keeping the boost gameplay alive through special stages

    • @artistanthony1007
      @artistanthony1007 2 роки тому +1

      No, that's a terrible idea.

    • @smoothie7362
      @smoothie7362 2 роки тому

      @ArtistAnthony thanks for spreading positivity and making everyone feel better about themselves. People like you are making the world a better place

  • @brodino1590
    @brodino1590 2 роки тому +1

    Sonic in unleashed be like: WOO! YEAH! Here…we…go!

  • @ModBros8434
    @ModBros8434 2 роки тому +2

    It sometimes seems that a really good 3D Sonic formula is too good to be true

  • @Jay-mx5ky
    @Jay-mx5ky Рік тому +2

    So sad that we have to skirt over 06, because when we're talking level design, aside from 06 jank, there are really some fantastic levels there. Not everything is a banger, but it even had some cool ideas with how they implemented playable characters.

  • @mihneabarbulescu
    @mihneabarbulescu 2 роки тому +5

    I love both of them! I prefer Adventure style for the reasons said in this video but boost is still awesome!

  • @jesuspernia8031
    @jesuspernia8031 2 роки тому +1

    Both when they’re at their best have made for some of the greatest games of all time. It doesn’t matter to me what a Sonic game is as long as it’s done well (which is why I liked Lost World and Black Knight w/o motion ctrls so much).

  • @Blu_Moon_VA
    @Blu_Moon_VA 2 роки тому +4

    True Neutral: Classic
    Lawful Neutral: Lost World
    Chaotic Neutral: Heroes
    Neutral Good: 06
    Lawful Good: Adventure
    Chaotic Good: Boost
    Neutral Evil: 3D Blast
    Lawful Evil: Storybook
    Chaotic Evil: Boom

  • @ibby6089
    @ibby6089 2 роки тому +5

    i think that the adventure is obviously better but I don’t think that the boosting should get the hate it’s been getting I think the only thing is we’ve got sick of the gameplay cuz they ain’t changing it up but if it was like adventure where only a few games use the boost then I think they’d both be loved e.g if it was just gens and unleashed that’s what I think anyway

    • @lpfan4491
      @lpfan4491 2 роки тому +2

      Honestly, I think the entire argument was stupid to begin with. Forces just made people realize they don't like the Colors-style boost gameplay as much as they thought they do in 2010. And that somehow means that the style is just rubbish in general.

    • @lpfan4491
      @lpfan4491 2 роки тому

      @Jesus Pernia The joke is, I actually have to give the adventure hatemob a pass in comparison. The final product of the original SA1 being put through a strange localisation and then remastered into SADX really makes 3D Sonic look like a terribad joke in a way.
      There is no such assistance for the micro-case of the Boost style. If anything, Colors and Forces being put under fire just makes the other boost games look better in comparison(Especially Unwiished, which came out two years earlier on the Wii and would just be an objectively better game if the Werehog didn't exist. Colors was never even interessting to begin with boostingwise.)

    • @lpfan4491
      @lpfan4491 2 роки тому

      @Jesus Pernia I mean the werehog on the Wii. It's fun enough, but it gets boring after a good while because it's overly simplistic and that can be a dealbreaker to many people.

  • @catfrombowsersfury1654
    @catfrombowsersfury1654 2 роки тому +2

    5:38 the timing is perfect

  • @smoothie7362
    @smoothie7362 2 роки тому

    that adventure 2 music was giving me the feels

  • @devonthehedgehog1808
    @devonthehedgehog1808 2 роки тому

    MY MAN HAS GOT A SPONSOR
    *LESSSSSSS GOOOOOOOOOOOOO*

  • @JonyPlayz1
    @JonyPlayz1 2 роки тому +2

    They both have good and bad things

  • @moderategamer3333
    @moderategamer3333 2 роки тому +8

    I think adventure and boost gameplay could be combined. The difference between maintaining your speed with boost vs earning your speed in adventure may set both styles apart. However, I think both ideologies are core qualities of Sonic’s gameplay. My suggestion is that when Sonic reaches full speed, he can activate the boost. Rather than a boost gauge, the idea is to maintain forward momentum by avoiding obstacles and accelerating forward. Visually, Sonic’s body could glow to indicate that he has enough momentum to activate the boost. It’s similar to Risky’s Boots in Shantae and the Pirate’s Curse. The system would reward those who can maintain the speed while also those who want to earn the speed. You can’t instantly boost forward from a standstill. You still need to be able to navigate the stage in order to run long enough to activate the boost.

    • @victoranimationgames5221
      @victoranimationgames5221 2 роки тому

      ya

    • @shinomakichuppy8236
      @shinomakichuppy8236 2 роки тому +1

      How about we combine of them. Adventure gameplay of earning momentum with the boost gameplay of the Wii version Unleashed? Instead of just holding down X to keep the speed now boost will only give a short burst of speed with a cool down that can be reduced with upgrading during the playthrough of the game.

    • @moderategamer3333
      @moderategamer3333 2 роки тому

      @@shinomakichuppy8236 I do like the idea of earning Sonic’s momentum via adventure gameplay. However, I think the boost being segmented would not be the best implementation. In my opinion, segmented boost felt very clunky in execution. Being able to maintain boost throughout an entire level was such a fun challenge. You can’t really do that when the ability can only be used in short bursts. That being said, I do hope the boost in Frontiers has 360 control with regards to movement. If not, Sonic will feel too rigid and difficult to maneuver. I would be okay if they nerfed Sonic’s boost speed in order to compensate for good control. On another note, I do like your suggestion about upgrading duration of Sonic’s abilities throughout your playthrough.

    • @shinomakichuppy8236
      @shinomakichuppy8236 2 роки тому +1

      @@moderategamer3333 My idea in the boost Sonic games the the speed cap diffrence between boosting and not boosting is just massive. So what if the gameplay having the boost launch Sonic at his max speed and you can also achieve that max speed if you constantly building up momentum. Basically the boost now only function at giving you a headstart.

    • @moderategamer3333
      @moderategamer3333 2 роки тому

      @@shinomakichuppy8236 That does sound interesting. It could work similar to how Sonic advance 2 and Sonic Rush operate with something of a boost state. Being able to build momentum and enter top speed through optimal navigation or a touch of a button does have potential. The only issue I see is why choose one method over the over. For instance, couldn’t you just boost instead of building momentum? Also, if you don’t have any boost energy does that mean you are forced to build speed through momentum? Wouldn’t it be easier to just wait for Sonic’s boost energy to refill instead of trying to find a location where you can build momentum everytime you wanted to hit top speed?

  • @Shadex_Joestar
    @Shadex_Joestar 2 роки тому +2

    Matt: *comparing Adventure and Boost gameplay*
    Me:OMG SOMEONE WHO ACTUALLY REALIZED JASON IS GIGACHAD I LOVE YOU WRRRRYYYYYAAAAAAA

  • @TheDrunkLawyer
    @TheDrunkLawyer 2 роки тому

    The jump physics from the Adventure games needs to come back it felt so easy to control

  • @starflarethewizard1490
    @starflarethewizard1490 Місяць тому

    One fan game I played did something really cool. It had momentum mechanics along with boosting. What was special about it? Boosting didn’t automatically get you up to top speed. Even though you can use boost to instantly get up to high speeds and maintain those speeds, it’s through the use of momentum and skill that allows you to move even faster than what the boost can do alone. Now that’s smart game mechanics.

  • @poprocks187
    @poprocks187 2 роки тому

    I was hoping this video did a more thorough breakdown of the positives/negatives to these two gameplay styles. Like for the adventure series, that learning curve of control and “earning speed” can still be rough due to odd camera angles, especially the faster you go (SA1). But, like the earlier 2D titles, having areas throughout where you build up speed rather than a level of mostly going fast i think is more gratifying. And for the boost, one of my main gripes with it that no one seems to bring up is how using it in-game makes the music sorta muffled, which in concept is cool because Sonic is going so fast it’s like it’s “faster than the speed of sound” or something, but at the same time it sacrifices hearing the awesome OST for the level, which for Sonic fans is often the highlight for some of these titles. And if you’re boosting for a majority of a level, which is pretty easy to do in those games, I think it takes away from the overall experience as you’re hardly hearing any of the music. Nor do I think boosting as a mechanic makes sense when rail grinding, like the boost is him speeding up when running, but now it’s just a tool he can use in any scenario, rather than picking up speed when going down an incline of a rail or crouching (SA2)

  • @kinggalactix
    @kinggalactix 2 роки тому

    As I see it, I think combining both formulas in a competent way can allow the same experience as the adventure formula with some new aspects to give it flair. When you start running, you gain momentum by running and rolling, especially down hills. Collecting rings fills the boost gauge and your speed. When the bar is full, you can sonic boom, blasting through enemies without the homing attack. Of course, if you crash into things or run out, that will halt your speed and requires you to gain momentum and speed again (except if the bar runs out, then you are still fast, but not breaking the sound barrier).
    For the boost part, i want to play it like the unleash bar. You get the thing to fill up the bar, and then you can use it up until its depleted or hit by an obstacle.
    And like normal, collecting ring allows you to still use it.

  • @Ltdtaylor1970VA
    @Ltdtaylor1970VA Рік тому

    I love both, the adventure formula is the one I grow up with along with the classic games. So adventure is my favorite.

  • @TheReZisTLust
    @TheReZisTLust 2 роки тому

    Theres a turbo mod for SA1 and it implements boost in ways that would have made the series legendary. I kinda wish it was like that as opposed to always running down a hallway

  • @Edy_PEN
    @Edy_PEN 2 роки тому

    I feel like the perfect formula would be adventure style and instead of the boost we had the effect from sonic advance 2 once we got a certain ammount of speed, that way we'd need to earn speed and would have to maintain the max speed state for as long as possible making it a mix of both

  • @matthewradaza9761
    @matthewradaza9761 2 роки тому

    I love both game plays i just wish that we had a sonic game has the adventure controls and they add a boost in it just like what they did with 06

  • @OminousBlast
    @OminousBlast 2 роки тому +1

    There’s a simple solution
    Make Blaze, Silver and Shadow playable. Give Blaze and Silver boost gameplay with unique gimmicks(double jump/levitation when air boosting as silver). Give Sonic and Shadow adventure gameplay. Maybe Mach speed sections too.
    Silver can have either gameplay imo but I feel like 2 in each formula would be balanced and fun. Each character should have gimmicks:
    Shadow: Chaos boost with diff levels
    Chaos snap/chain(with a badass instant teleport animation).

  • @Crowtenzz
    @Crowtenzz 2 роки тому

    I grew up on both, my first game was Sonic Generations 3ds, but I also played the Adventure games a lot (and continue to.) Overall, I personally like the Adventure formula more.

  • @georgejohnson7637
    @georgejohnson7637 2 роки тому +1

    I'm like, why can't they just combine the two? Adventure for some sections, then boosting for others.

  • @andreasmeelie1889
    @andreasmeelie1889 2 роки тому +2

    I can go with both styles the adventure running gameplay and the boosting gameplay but as much as I love the boosting gameplay I too feel like I love the adventure running gameplay more for Sonic is much easier to control there and it is much easier to explore. Lol

  • @owtheedge3956
    @owtheedge3956 2 роки тому +1

    Did u capture unleashed and gens on the series s and x

  • @earthwormjim91
    @earthwormjim91 2 роки тому

    as someone who's grown up with Sonic and bee. playing since Sonic 1 in the genesis days its weird to think how many sonic fans grew up with and think of 3d Sonic. whenever I think of Sonic games the 2d ones definitely come to mind first and foremost

    • @earthwormjim91
      @earthwormjim91 2 роки тому

      also adventure style is by far best 3d style it gets what the 2d games and sonics spirit is all about the fun comes from mastering the levels and earning the right to go fast. the boost style strips Sonic down to nothing but speed and lseads to hollow and soulless Gameplay with next to no replay value

  • @sausage5488
    @sausage5488 2 роки тому

    I just want a game where Sonic controls like in SA1, has top tier level design like in SA1 and Generations, has movset like in SA2. And no additional characters except Shadow and other that would control similar, but with small changes. But man can dream.

    • @artistanthony1007
      @artistanthony1007 2 роки тому

      Dude I want Blaze to fucking return, you may want just Sonic and Shadow but you are not the only Sonic fan who exists, you are gonna have to be open minded for fans like me.

  • @darthspacedad9831
    @darthspacedad9831 2 роки тому

    What if you mix both the adventure formula and the boost formula what would that be like

  • @THEonlyAEON
    @THEonlyAEON 2 роки тому

    I mean if a sonic game came out like 06 where the stages were adventure and the high-speed sections were boost I feel like they could easily co-exist. I grew up with SA2 so I'm extremely comfortable with that gameplay style however I have also felt the satisfaction of maintaining high speed through Boost with Sonic Generations.

  • @OpticTeadrop
    @OpticTeadrop 2 роки тому +1

    I have to agree. I love both gameplays, but prefer Adventure a little over the boost

  • @ubuntujackson9133
    @ubuntujackson9133 2 роки тому

    Hello Matt, is there a way I can contact you personally?

  • @brwntwn123
    @brwntwn123 2 роки тому

    Maybe a way to incorporate both formulas would be cool

  • @SquirrelNuggets
    @SquirrelNuggets 2 роки тому

    Years…years I have played SA2…but only now am I just noticing Bigs location on Radical Highway 🤦‍♂️

  • @Yensid951927
    @Yensid951927 2 роки тому

    Adventure gameplay definitely has a sophistication to it that I can get through fine casually, but I can never really master it. Because the 3d graphics and level in those games felt flighty with hard to control, it always makes me nervous that I'm going to jump off the stage at any moment, even though I know the game leading me in the right direction anyway. It might be because I'm playing it like a boost game, or I just am not that good with mastering the skill of the adventure games as I am with Classic and Boost.

  • @موسى_7
    @موسى_7 10 місяців тому

    Adventure looks more fun, especially for casual speedrunning, like Super Mario 3D Land, where I like to skip part of the level using long jumps or tabooki.

  • @Oliveoilxo
    @Oliveoilxo 2 роки тому

    They just need to find a great balance between the adventure style and the boost style.
    The boost style feels really stiff to move around in. However, the adventure style feels very clunky at times, and generally feels a little hard to recreate in a modern system.
    Both of these are great in their own ways. However.
    A nice balance would be best, hopefully minimising both the clunkiness of SA1&2, and the stiffness of boost gameplay.
    For example. The adventure homing attack is still by far the best feeling homing attack, that doesn't just feel like throwing sonic at the enemy like making two action figures fight as a kid.
    I also think the drift mechanic is the best thing the boost gameplay gas given us, and the usage it could bring to either 3D gameplay style is amazing.
    The boost style reaching almost max speed instantly takes away a lot, so perhaps they could lower its acceleration, and include momentum physics back in. This way, you can't just expect to boost everywhere, and hitting a wall would completely kill your boost. While you would also be encouraged to prefer momentum in 75% of cases because the boost has to accelerate, having a higher maximum speed, but taking a little longer to get there.
    The SA2 light dash also needs a comeback, while ironing out the issues it had. It just felt way smoother than the boost game light dash. I also think the bounce needs to come back, as it could still act as a stomp mechanic.
    These are just ideas though.

  • @KiraCuraMusic
    @KiraCuraMusic Рік тому +1

    Adventure gameplay hands down

  • @brominers3597
    @brominers3597 2 роки тому +2

    Both because why not

  • @boleslau69
    @boleslau69 2 роки тому +6

    I prefer Boost, because my experience with SA2 was pretty bad, but I think if Adventure formula could be refined, then it is gonna be perfect.

  • @thelognerrator
    @thelognerrator 2 роки тому +1

    For me, my favorite game is Unleashed which would make you think I prefer boost but I prefer adventure actually, to me it has more room to Innovative and it is better for the series identity since it's more close to the classics. Also Opera GX is incredibly based.

  • @mober7430
    @mober7430 2 роки тому +1

    Me: lemme guess, the adventure gameplay.
    Edit: I KNEW IT I AM A TRUE FAN!

  • @yam9195
    @yam9195 2 роки тому +2

    imma gonna ask it,
    which is a better sonic game between the two? sonic adventure 2 or sonic unleashed?

    • @FlashBiduan
      @FlashBiduan 2 роки тому

      Adventure 2 becouse It's very very amazing Unleashed is also amazing but adventure games better than boost games and Generations except

    • @happydxd420
      @happydxd420 2 роки тому

      Sonic unleashed have two different versions which version do you mean?

    • @yam9195
      @yam9195 2 роки тому +1

      @@happydxd420 hd version not the wii

  • @dipflop5530
    @dipflop5530 2 роки тому +2

    I realized I dislike boost gameplay after playing generations two days ago. Immediately refunded. Adventure just offers more freedom in movement than the boost formula can ever offer

  • @shonenbois
    @shonenbois 2 роки тому +2

    Love both and hell I even grew up with the Boost Formula but After Adventures 1&2 I really appreciate the exploration aspect of the Adventure formula

  • @joltexe24
    @joltexe24 2 роки тому

    I'd like Sonic games to go back to the momentum based gameplay from the Adventure games. As mentioned in the comments below, the Adventure gameplay feels like a natural progression of the classic sonic games, where your rewarded for building up speed and maintaining it throughout the stages/ acts.
    Boosting is fun, but for me personally, it doesn't feel like you have full control over sonic when doing so.
    I think Sega should take a cue from sonic advance 2, in which after you build up and maintain your speed, you get the boost as a reward and blaze through the level. Just my two cents

  • @Freelancer837
    @Freelancer837 2 роки тому

    Honestly, I'd say the best answer is that Sonic should be boost gameplay, but other playable characters should have more Adventure style gameplay.
    Like, maybe Shadow would be the perfect idea of Adventure style, since he can't be as fast as Sonic, he makes up for it with trying to find the optimal paths to try to mimic Sonic's speed as much as possible

    • @epsilonalphaargo1948
      @epsilonalphaargo1948 2 роки тому

      What about those of us who want pure Adventure gameplay?

    • @Freelancer837
      @Freelancer837 2 роки тому

      @@epsilonalphaargo1948 I mean, the same question goes for what of the people who want pure Boost gameplay? Problem is there's just not going to be something that appeals to every single person or whatever since Sega made pretty different formulas unfortunately

    • @epsilonalphaargo1948
      @epsilonalphaargo1948 2 роки тому

      @@Freelancer837 Good point.

  • @acidicali7776
    @acidicali7776 2 роки тому +1

    Instant graduation isn’t good gameplay tho. I can’t understand how memorization, flashy colors, and nonstop dinging noises are enjoyable. Like you just have to shut your mind off and focus on cues. It’s so simple it might as well just be a mobile game.

    • @espurrseyes42
      @espurrseyes42 2 роки тому +1

      >"you just have to shut your mind off"
      >"memorization"
      Error 404: Logic Not Found

  • @dhanvanthkarthik1777
    @dhanvanthkarthik1777 2 роки тому +1

    first of all open world boost has never been tested while adventure open world has been tested in sa 1

  • @mynzah4605
    @mynzah4605 2 роки тому

    Matt sonic unleashed got remastered on series x and s for 60 fps

  • @CerealTV
    @CerealTV 2 роки тому +2

    hi daddy matt

  • @antony3213
    @antony3213 10 місяців тому +1

    Creo que frontiers da un buen balance en combinar la formula boost y adventure
    Te da la sensación de llegar a lugares por tu cuenta, y a la vez da el impulso exagerado del boost

  • @NamelessDeal
    @NamelessDeal 2 роки тому

    I’m a fan of both and I prefer the boost formula HOWEVER, I feel like sonic games are better suited for the adventure formula but it wasn’t given the chance to be perfected. The adventure style encourages exploration, I love the floaty jumping, it feels more rewarding and feels like the classic games in 3D. I wouldn’t mind seeing a game where you earn the boost by going fast or what apparently is being done in Frontiers, where there’s two types of styles.

  • @SpeedstersUnited
    @SpeedstersUnited 2 роки тому +1

    Matt, you can DM me hot pictures of Jason Griffith.

  • @epsilonalphaargo1948
    @epsilonalphaargo1948 2 роки тому

    Adventure every day of the week.

  • @jdawson7877
    @jdawson7877 2 роки тому +8

    yeah the adventure gameplay is the superior gameplay i think another reason why the adventure gameplay is better there just more they can do with it while it feels like the boost gameplay limits what they can do there's a reason why most of the 3d sections in the boost games are straight lines because sonic controls rather pretty badly in the 3d sections when i not going straight sonic moves so weirdly even something as simple as walking around in a circle feels odd.
    the adventure gameplay works better its basically just classic sonic's gameplay in 3d

  • @IanHawke1863
    @IanHawke1863 2 роки тому

    I feel like the Adventure formula is better cause it's too nostalgic and more enjoyable.

  • @LotsOfToubleUsuallySerious
    @LotsOfToubleUsuallySerious Рік тому

    I think the boost should gradually increase its speed, but not put Sonic instantly at max speed. This would be better, because it still increases Sonic's speed, but the speed still needs to be earned

  • @Vantoxify
    @Vantoxify 2 роки тому +4

    Great video man, I agree but at the same time I think the boost is better due to more successful games and play time. You have Unleashed, Colors, and Generations. Colors while not being as rewarding as the other 2 I still think it's a good time and SonicTeam made good use of Sonic's moveset on a console that was limited with controls. I think Adventure was good but the game felt less rewarding compared to Adventure 2, I love the memorization and reaction based gameplay but Adventure doesn't feel that way and it's more of using the moveset and level design to your advantage

  • @VictorColli
    @VictorColli 2 роки тому

    Bruv, Act 1 is adventure style. Act 2 is boost. The boss can be a combination of an adventure phase and boost phase, CMAAAAAAN SEGA

  • @danielendless
    @danielendless Рік тому

    When Boost is done right(Generations and Unleashed) it makes the Adventure era look dull and tame

  • @dhanvanthkarthik1777
    @dhanvanthkarthik1777 2 роки тому

    1 thing i've noticed is everyone hated sonic 06 so they wanted adventure gameplay to go and now forces was trash so everyone wants boost to go the reputation of the formula is in the game and not how it's implemented

  • @PDS350
    @PDS350 2 роки тому +14

    Imo boosting is what makes Sonic's platformer games unique, Adventure feels too “generic” compared to the boost (it isn't, but boost is more out there).
    Imo, they always want to reuse stages to both pad the games out and not use assets only once, so instead of adding other gameplay styles no one asked for, why not make both a Boost and an Adventure style stage on each “Zone”? Kind of like how Mach Speed was in 06, or the classic levels in generations, or even Treasure and Mech stages in SA2.
    It would also make the player appreciate the speed of the boost stages, while also enjoying the freedom of Adventure stages. That way you won't get tired of both, because you would never be constantly fast or otherwise.
    Also, I VASTLY prefer SA1's take on Adventure and prefer Unleashed's take on boost. SA1 is way less linear than SA2 and Unleashed keeps the speed better than Gen, because the platform and 2D sections in unleashed always have an amazing sense of flow, compared to the relatively blocky ones in Generations.

  • @ykgcaramel6515
    @ykgcaramel6515 2 роки тому

    Both are great but adventure is just the best and most versatile

  • @adventurerretro3766
    @adventurerretro3766 2 роки тому

    Personally I prefer the Boost gameplay fir the feeling of speed and thrill but the Adventures gameplay is also good.

  • @artistanthony1007
    @artistanthony1007 2 роки тому

    Also Project Sonic Hero already figured it out, it's not rocket science.

  • @SoniaSpectrum
    @SoniaSpectrum 2 роки тому

    Ngl I like both styles. I mean the only Sonic game I didn't enjoy (including ROL) was probably the Black Knight, as all the others rely on Enjoyable gimmicks.
    Classics were about momentum.
    Adventure games about exploring and earning speed.
    Boost games give your speed and challenge you to keep it
    Lost World was about the platforming
    Forces was about utilizing easier levels to learn the boost Formula and, while it has a lot of wasted potential like 06, there were still some challenging levels like Mortar Canyon, Network Terminal, Casino Forest, Capital City, and Imperial Tower.
    I've seen a lot of ppl give Generations flack for being easy and SA2 for being a worse SA1, but I disagree on both fronts, as to me, Gens is kinda like a really good sequel to Unleashed, and SA2, while removing the spamdash, refined the controls of SA1 like Generations did for Unleashed. Idk tho, lmk what u guys think!

  • @joshuaperry9017
    @joshuaperry9017 2 роки тому

    My Favorite is the Adventure Gameplay.

  • @niwi7642
    @niwi7642 2 роки тому +5

    "Adventure is about earning speed"
    Me, spamming Spindash in SA1:
    No
    I love both styles, but since the introdution of the Spindash in Sonic 2, this statement isnt that true anymore
    All main Sonic Games are about maintaing Speed (in Sonics playstyles)
    -Classic:
    Momentum, Using Levelgeomatry, Reaction, finding the quickest path
    -Adventure:
    Using Levelgeomatry, Reaction, precise Jumps, creating your own shortcuts
    -Heroes:
    Using all 3 Chars clever, Using Levelgeomatry, precise Jumps, creating your own shortcuts
    -Boost:
    Quickest Reaction, finding the quickest path, precise and quick Jumps
    -Parkour:
    Precise Jumps, Avoiding Enemys (because theyre too annoying to deal with), Using the "Wall- Run" (when it lets you)
    -Forces (extra Category):
    Pressing the Boost button over and over for 1,5 Min, skip most of the Level

    • @lpfan4491
      @lpfan4491 2 роки тому +6

      Sonic 1 was rarely about creating speed either, because it had the highest emphasis on...well, plattforming out of the classics. To the point where Marble and Labyrinth drain literally all your speed.

    • @niwi7642
      @niwi7642 2 роки тому +1

      @@lpfan4491 i know, but all other Maingames just need 1-2 inputs to get Speed

    • @niwi7642
      @niwi7642 2 роки тому

      @Jesus Pernia
      I agree

    • @anthonyyawtwumasimensah197
      @anthonyyawtwumasimensah197 2 роки тому +1

      Someone FINALLY said it, with the spin dash speed is at the press of a button.

    • @BrokenAce1295
      @BrokenAce1295 2 роки тому

      *@Ni Wi* Last time I checked, Sonic CD wasn't about "maintaining speed" or finding the quickest path since it emphasized exploration of the levels and traveling from the present to the past to destroy robot generators and Metal Sonic hologram projectors and traveling to the future to witness the outcome of actions taken from the past and present. Just because Sonic gains speed with the Spin Dash or the Super Peel Out within 1-2 button inputs doesn't automatically mean the game is about maintaining speed either. You focus a lot on speedrunning while neglecting various gameplay mechanics Sonic games like 1 and CD have to offer.

  • @eur0be4t3r
    @eur0be4t3r 2 роки тому

    Both are good

  • @Ibalistic_hedge
    @Ibalistic_hedge 2 роки тому

    We know that the boost is returning

  • @darkkreator11
    @darkkreator11 Рік тому

    totally agree with the video, boosting formula it's ok, just ok. Adventure games were most enjoyable, at least for me.

  • @CanofArizona
    @CanofArizona 2 роки тому +1

    I've never actually liked boosting gameplay. When Unleashed came out I had fun with it on my initial playthrough of the game and then got bored once I came back to play through it again. The boost is far too linear for my taste and all the levels in a boosting game feel almost identical to each other with a different coat of paint. Generations is the peak of the boost formula (which was good) and we will not get anything better than that. The boost formula has one objective for you to go really fast, it sacrifices a lot to achieve this. Movement feels horrible with sonic in slower settings, the platforming is bare bones and of course the level design is borderline copy and paste across the board.
    Adventure is Classic sonic translated into 3D. Adventure 1 is the best 3D sonic we've ever gotten and there is so much room for improvement it's a crime they didn't come back and refine it. Unlike Boost, Adventure's levels feel unique from each other with each stage having their own set of mechanics for the player to deal with, things never stagnate like this. Sonics movement in Adventure feels really good since you are in a game designed for you to explore or find skips/hidden areas and not just accelerating forward at blistering speeds. You earn the speed, just like the classic series and your reward for memorization is keeping that speed. Adventure also keeps in mind that sonic is a platformer and throws a decent amount of platforming at you as you go through the game, something Boost pretty much neglects on most fronts. I might be biased since I've been playing Sonic since the early 90's but Adventure mirrors what a sonic game should be. Overall Adventure allows for much more freedom and creativity in the level design. I also think Adventure would be much healthier for the series going forward. It's been a decade with boost as the main gameplay style and it's been a trip but it's time to bench it and come back to Adventure.

  • @lectiasio3225
    @lectiasio3225 Рік тому

    i like the adventure gameplay. tho i like more the boost gameplay tbh

  • @PrestonPuffin
    @PrestonPuffin 2 роки тому

    I want SEGA to continue Boost and maybe add double jump to the games.

  • @MexicanRaiden
    @MexicanRaiden 2 роки тому +11

    I think that theyre both good, but I just like boost a little better. Mostly because there are more games that I prefer in the boost sector (games I like: 1. Sonic Generations 2. Unleashed 3. Sonic colors, yes I like the wisps) while in the adventure section I only like SA1. SA2 isnt as good as many people say it is.

    • @joelmunoz4244
      @joelmunoz4244 2 роки тому +1

      My problem with SA2 is that the shooter levels were not fun to play, mainly tails as eggman was not that bad but still

    • @MexicanRaiden
      @MexicanRaiden 2 роки тому +1

      @@joelmunoz4244 I agree sonic stages are fine, but the tails and knuckles stages are such garbage, I just want to rage quit anytime I play those stages. Shooter stages are just boring, but the emerald collecting stages are frustrating. SA1 handled the tails and emerald collecting stages so much more better.

    • @FlashBiduan
      @FlashBiduan 2 роки тому +1

      If u think SA2 is not as good as people say so go to SA1 the shooter levels with gamma is better and treasure hunting levels were better and sonic levels was amazing

  • @arivivith4375
    @arivivith4375 2 роки тому +2

    Part of me wants to do a mix of both with maybe another character. I'd say shadow could be the playable adventure character with sonic having boost.

  • @espurrseyes42
    @espurrseyes42 2 роки тому

    Boost is only good for Sonic and maybe Shadow. Not particularly good for the other Speed-type characters like Amy and Espio that really aren't that fast outside of gameplay, and especially not good for the Power and Fly-type characters. The Adventure formula not only allows those characters to do other things like proper platforming, treasure hunting, and combat, but it makes you do more to earn and maintain your speed, and more can be done with the level design since they can be more open. It's better for Sonic, and for the rest of the cast.

  • @Mister_Domm
    @Mister_Domm 4 місяці тому

    I feel like the Adventure formula is better
    I love Generations, but I feel the boost formula lacks a lot of depth compared to boost.

  • @tomxd5840
    @tomxd5840 2 роки тому

    🥶🥶🥶🥶

  • @spritvio639
    @spritvio639 2 роки тому +3

    I'm more of a boost guy than an adventure guy. And I've played SA1, 2, Colors and Generations.