AGS simply has master plan: - month 1 after NW:A -> make range players quit due to overtuned tracking and crit bug - month 2 after NW:A -> make melee players quit due to undertuned tracking And when there will be no more players, they do not have to pay for servers any longer :D Pr0 Dev Move right there.
As a guy who has been playing OPR only for 2 years, I have dealt with the Musket meta, I have dealt with the Bow meta, I have dealt with the FS meta (which is still strong since season1) and this is getting exhausting.
I main fs and recently switched to bruiser for my first time in 3 years of playing NW. I do not feel the power from Firestarter as a bruiser. I have 3x ruby and 2 frigid dawn pieces in medium with tumblers. The ruby's are on my jewelry. I've mained firestaff for years and I've always dropped absolute bombs in any pvp mode so I will not deny that it's good however I believe that it is a direct counter to bow players, muskets can win relatively easily and so can bruisers vs firestaff.
I was noticing this during the newest patch I’ve constantly been complaining that me abilities and melee hits are almost never hitting light players unless I completely lock them down
Expect zero change until Scot Lane is fired. Amazon is notorious for firing employees for dumb reasons, but Scot can run a multi-million dollar game into hell and still gets 2 months vacation, a fat xmas bonus. Just what the fuck is going on, the incompetency is in another reality now. We left Earth, and we left logic. It's true madness.
If you Ranged guys and especially Musket and Fs users, think that hitting someone with a charged heavy GS attack, when the opponent can easily dodge or run away, is easier than your fireballs and musket shots, you are a joke.
Dude. OPR is all firestaffs and blunderbusses. Played OPR pretty much all day yesterday, and it was majority of range builds every match. On top of less tracking for melee builds, it’s nearly impossible to kill ranged builds who would prefer to play ring around the Rosie and just pew pew you until you eventually give up or they kited long enough for their team to show up.
This is what Tranquility was talking about. There's reduced range on melee attacks/abilities now, and that's separate from the dodge mechanic Lydia was talking about.
Yeh, got to admit that I've wanted this to be how it works for ages. I used to main BB and hated the fact that I had to aim every hit but many melee players could hit me despite not even aiming their crosshair near to me (prior to NWA and aim lock, which is when I stopped using BB - because of aimlock) I'm using spear now and it's significantly more difficult to land abilities on a skitzo. But I'm getting hit a ton less by left clickers. Not convinced it's worse but have to agree with many who feel this will just result in more players going range and I'm unsure that's good either.
A multi year SnS DPS Main Veteran Player here... After a week of testing the new tracking on Shield Rush and Leaping Strike (did not test shield bash) I have formed the following opinion. Shield Rush currently is almost useable. Unless your target is dead on, you miss, no stagger, no slow from last perk on ability tree, no damage... you just miss your target. There is zero forgiveness with aim. Leaping Strike does not feel as bad in comparison because it never had as much of a forgiving tracking as Shield Rush. They cant have done this intentionally.
Hammer and GS got hit hardest I feel because before when charge up a heavy u can some wat change direction of the attack base on where the enemy is moving. So if dodge too early u will often connect with attack if u redirect in the direction they dodge. Now this doesn’t work anymore which makes brainless and random dodging a lot stronger.
Hit reg was bugged in duels prior to this update, especially with ranged weapons. My friend and I duel a lot for fun, i can stand completely still and both his musket and when he uses it the bow shots will go completely through me doing absolutely nothing. He's definitely not missing as I can see the arrow or musket shot go straight through my character.
The amount of people who play the game and complain about how Amazon is milking it for all it’s worth is baffling. On topic, I did slightly notice my GS attacks feeling….different, but overall I like the way things are.
"-Fixed an issue where equip load bonuses did not always persist after a teleport." Can everyone verify if this fixed the Crit reduction bug? I decided to quit after finding out my Heavy build was handicapped after putting so much time into it.
I don't mind the changes, it takes more skill now which I like. The one thing that didn't need this was leaping strike, which now sometimes misses even when seemingly aimed right at the target (seems too inconsistent, you always need some fudging because of server delays but it isn't game breaking, just annoying). I haven't tried hatchet yet (since restart) but definitely many switched but the good ones are still doing well, but I'd say they went too far (as always, in their defense most MMO devs overdo buffs and nerfs, no idea why that is...)
Skill? Where’s the skill in people running heavy armor using Auto aim BB’s with elem band? lol 😂 people quitting already in my server and I think im done with this game aswell… enjoy BB and ranged battle opr
@@axlguy19 Yeah BB is... yeah. There's also a cheat that makes them hop when they shoot but they land a little further away than they should and thus can kite more easily. Cheaters always go for these kinds of easy mode builds...
@@GP-ur6if So it's even worse than that, Elemental Band is bugged right now in a bigger way. It's supposed to only give the 4% for each elemental damage type you inflict, however right now it's giving the full stacks through the DoT issue, so not only does it proc on DoT, it also gives you the full empower as if yoy were the Avatar himself using all the elements, without requiring you to do different elemental damage.
I couldn't agree less about the range melee balance being good. Ranged often does the same if not outright more damage than melee does while also being very safe in doing so. With artifacts like lifetaker, you can easily be rended with mutliple DoTs on you doing massive damage from one shot. Additionally, the ease at which ranged gain haste and the ridiculously OP haste food in OPR it makes playing melee feel awful against a good ranged player.
Yeah melee tracking feels so inconsistent now, Also feels like leaping strike just...misses. I've had plenty of times where I use it to catch up to a player that's running away, and my sword just goes straight through them lmao. Kinda unreal that elemental band is still going unchecked though
I can’t track at all with the spear, my favorite weapon :/ I hit perforate and follow target with my crosshair and my dude just stands still stabbing in front of where I started the animation. Doesn’t lunge forward or track at all. Lot of people saying “just aim”, it’s just not that simple with melee right now.
At 6 minutes you showed a leaping strike seeming like it connects but doesn't. That small margin is due to the latency between players. Some are higher than others and with the release of console now you can expect to see higher latencies with console wifi players and just overall lower than average connections with more players involved.
Well opr going to just be more ranged then ever. Melee is only good if you have a coordinated group of them and a healer keeping them alive. I disagree with variety of opr literally every opr i play im like the only melee on my team dying 30 times trying to get into a fight then get flamed by everyone for dying so much.
the only melee weapon i've not really noticed this as impactful on is the greataxe, but thats mainly due to the fact my heavy attacks pull enemies towards me, so i have something to keep them close, and then theres crippling reap which slows them and pulls them in, it really does frustrate me that charge gets ended if a friendly non targettable gets in your way.. like why make me attack something that can't be attacked? but if i use barrage on flail it will run at an enemy and just not care if i get blocked, sometimes it even makes me run away from a fight because i try to reactivate it to slam early
honestly the biggest problem with balance in NW for me is how almost any ranged spec can always just run away from a full melee spec only if they choose to. in every other mmo I played the point to play a melee dps is basically that you have more mobility and can train/chase ranged classes. they way it was implemented in NW with hatchet tracking seemed pretty stupid though
Wrong, you’re playing poorly/wrong build for chase/catch if that is the case. Melee builds have more haste and gap closers than any other. Leaping strike, reap, charge, grav well, distancing throw, scorpion jav pull, skewer, berserk’s extra haste. If you can’t catch a bow/Fs player that’s on you. Melee melts light players if build isn’t shit too, mostly kills within 3-4 hits max while a bow player dodging will have to hit melee much more than that (as they should). Light armor is most ‘mobile’ but as soon as you touch them they get slowed. The advantages are in your favor. You’re just bad.
@@GhostManCutlery "wrong build for chase" for sure, I admit. I play spear/rapier mostly, this is known to be a slow/less mobile combo. yes I have skewer/fleche which propel you forward a bit then lock you in animation for a bit too. yes, when I switch to hatchet I can surely chase with zerk and social d, but I enjoy spear/rapier more, so I will just opt for a slightly different playstyle and not chase. you know I just wish I could tho, I don't feel like this combo has to necessarily be that slow also, I can play FS/GA and I used to main bow/rapier so yeah, you're not catching me in a million years with that :)
i played 5k hrs spear rapier melee. It is absolutely miserable since a couple of days. Let me know if you need any good examples. I have tons of video material with example melee cases of the issue from PvP Island OPR.
Homing was always tracking even through s. I know this bc i did report this to AGS as a bug during years. Few times in fact. So they saying it was never working like that before script - they lie. But fact is mele should not track while player is in . Iframe mean you are kinda untrackable to anything - skills or game mechanics. Mele would be close to fine state - probably need small tracking range update. But first they have to fix/disable elemental band. Then fix bb autos on autolock. And after that take a look into lifetaker allowing crazy strong range builds.
I'm confused because iv never used autolock for any aspect of the game because I knew it was a mistake to even allow it in pvp. I knew they'd eventually nerf it or remove it because no pvper actually wants it. Havnt felt a single issue with hitting with melee or range
The problem i have is its so hard to catch certain builds. Like i do 80% of a healers health then they put sacred ground down and proceed with never dying then the minute there duo/group notices they go in for the kill then the healer tbags like they didnt just put a stupid green circle down.
@@justinnee8558 plagued crits/strikes + bile bomb and a weapon with a good bit of haste on it. If you can get tempest great axe then they will never get away.
I think im done with NWA I feel that if pvp was balanced we'd have a great game, but its just a mess. Last night i played in a very large race and was just so demotivated after hitting people for about 1% HP and instantly dying as soon as they look at me. I dont think i understand why this is the case but it feels absolutely terrible. I wouldnt mind if i could easily have a path to good gear so this isnt such an issue. but the RNG in gearing is awful too. 0.0001% of gear you pickup is worth keeping. Might put the game down for a while as im not having any fun at the moment
It wasn't like this pre-NWA, at least stop tracking on target dodge. You showed how melee, the best sticky combo looks now, but try heavy with something like spear and you will feel what it looks like(spoiler, complete trash), especially vs someone in light with some pvp experience.
dev want everyone use firestaf and bb and usıng lock moving like rat thats secret plan ı spend 300 k for my melee sns hatchet and ı delete game ıf they cant fıx it
Somebody was crying about the melee meta advantages, i guess the ones murmuring before are the meta now...they need to leave hatchet alone, if the person dodges then the tracking should break, but if they dont dodge, its game on...get you a hearty ring and shut up
Not really, just stating the obvious. The bigger point is that there wasn't any substantial solution...I'm no dev, but in my opinion dodging should work better against tracking. The lock on should have a 1-2 second cool down after it's broken by a dodge..then social distancing and exhaustion would seem more balanced, imo. Anyway, if I'm crying about crying, then your crying about crying about crying...ya big cry baby
At 6:38 in what world this should be a hit? your crosshair is litteraly on the opposite side of the enemy what are we even talking about??? If anything this was not a nerf to melee but a fix rather that should have been in place ages ago. Imagine now as a melee player you have to actually aim at ur target to do damage shocking right?
All those people crying are just bad. Meele needs skill now to gap close enemies and can’t be done by spaming left click anymore. The changes are needed and good (speaking as a meele hunter). Leftclicking to follow a dodge was just stupid but now you need to dodge yourself and have skill but the left click spammer noobs are whining again.
Controversial opinion: i think this patch is a step in the right direction...melee needs to have a higher skill gap and this is a good way of doing it. You can clearly tell that melee simply needs to aim better and get closer. Everything was just to "easy" it tracked like crazy and light, left click spamming is absord. Both your abilities in your OPR were missed. Leap was not on target and shield bash as well
I agree, AGS filled the game with options to increase melee movement speed, they easily achieve a ranged, just walk and hit, not just left click and wait for the game to do everything.
I can tell you that Skewer, leaping strike, and shield rush, miss a lot in comparison with before. In real combat, players move more than in your tests, and that is the reason you can not reproduce a real scenario. Since the last patch i just don't hit my opponent or I jump and miss my target, by jumping behind them or to any other point, missing my gap closer. It is horrible and generally speaking, the game is full ranger builds, specially FS, everywhere, open world, OPR, etc. Not only that, matchmaking is trash. Is still the same situation as always.
on my EU server OPR was a fire staff fest even before the patch, or maybe I was just that lucky. anyhow, that's why I switched to 3v3 mostly. that was rough to play against even with 30% fire resist (I played mostly med spear/rapier)
All 1 handlers need a huge 60% nerf to lights. It’s beyond stupid that hachet and rapier can deal 800% damage in lights before the Greatsword deals 150% once.
I would like to say many, maybe too many things about AGS and this damned game with huge potential, but continuously suppressed by developers with very little competence. Killing the entire melee class in favor of people who are not good at playing and spam BB with aimlock, and people who spam aoe on their feet taking away 5k with a single click. I conclude by cursing the players who always follow toxic paths and weapon bugs to always create toxic metas.
Agreed. Makes no sense. Been playing this game for two years and the only thing over tuned the entire time is fire staff. Requires no aim, huge burst, huge dot, incredible survivability. Especially since they are mostly played with rapier, GA, or hatchet which gives them even more escapes.
Has anyone noticed that this game feels like day 1 release on pc has anyone tried the sausage in chat yet cause I swear we rolled the game back and here we are nerfing weapons for pvp again hmm all these patches sure feel like groundhog day to me 🎉
As a new player who's been apprehensive about getting into pvp, hearing about these wild issues in the game mode has not made me want to give it a try. Coming from gw2 where the combat is phenomenal and at least that aspect of the game is not an issue, this is extremely off-putting.
I know its not the point of the video but pls stop engaging with leap strike it hurts my eyes, also on hatchet not tracking in opr you outstammed means you walk slower and you have even less chance to stick to your enemy. nice vid tho
So you’re telling me if I just spam left click and the dodge I won’t auto hit then still?? And if I am almost entirely the wrong way for a shield bash the game won’t auto fix my aim to hit my target?!?! This is outrageous
It's not going to change for the people who actually aim their strikes.... no more looking down at the ground and hoping for things to connect. Aim your abilities and you will be fine. infact you'll probably stand out more then you did before. Just keep your target in your crosshairs....
and don't use autolock because when people move left or right from you you will have these issues again because of the fact that your strikes aren't tied to the crosshair anymore due to the lead compensation. meaning if you use autolock then everything will land behind the target rather then where your crosshair is actually looking even though you are using melee.
This is the way it should be. Everyone seems to want the laziest, easiest and most skill lacking combat in new world instead of actually applying themselves and becoming skilled with timing, aiming and position of attacks/abilities. The sheer abuse of exploits is already toxic enough without shitters whinging that its no longer a walk in the park for their once completely broken abilities lol
Only some melee weapons do this. Go play Warhammer and tell me how you do. On the other hand ranged players can just run away and peg you in the back all the time but that’s totally fine gameplay right?
Melee unplayable, bravo AGS. Considering insane range dps, auto aim bb, firestaff oppression and all the exploits, melee needed the tracking. Combat felt balanced. Everyone crying about hatchet doesn't know how to use right mouse button for a second during berserk torrent, thats all you had to do. Only thing that needed fixing was the left,left block exploit. Already uninstalled, screw range world
MMOs don't need perfect balance. The greatest MMO of all time was asherons call, the pinnacle of PvP. 80% of players were mages because it was skill based and most viable for PvP. This nerf was a rare win for AGS, that helps the range based skill based players. Just need to need BB auto lock now.
AGS simply has master plan:
- month 1 after NW:A -> make range players quit due to overtuned tracking and crit bug
- month 2 after NW:A -> make melee players quit due to undertuned tracking
And when there will be no more players, they do not have to pay for servers any longer :D Pr0 Dev Move right there.
@@FinchFinley 2025 official shut down.
@@Der_Wolvenfangcan’t shut down, they go to mobile and switch next. They haven’t milked every market just yet.
You're overthinking it. It's just spaghetti code combined with poor management and bad software development practices.
@@alfredgreybeard switch? Ah damn 🤣
@@Der_Wolvenfang Problem with road map solved XD
As a guy who has been playing OPR only for 2 years, I have dealt with the Musket meta, I have dealt with the Bow meta, I have dealt with the FS meta (which is still strong since season1) and this is getting exhausting.
Feels, big feels
I main fs and recently switched to bruiser for my first time in 3 years of playing NW. I do not feel the power from Firestarter as a bruiser. I have 3x ruby and 2 frigid dawn pieces in medium with tumblers. The ruby's are on my jewelry. I've mained firestaff for years and I've always dropped absolute bombs in any pvp mode so I will not deny that it's good however I believe that it is a direct counter to bow players, muskets can win relatively easily and so can bruisers vs firestaff.
Flourish knocking some mobs back further than the follow up can hit is pretty funny
this is the 1st thing I noticed when created a character lol, I don't remember it being this way back when I played in brimstone patch
Shhhhhh don’t let them know I do this to bombers but aim them at people grabbing the chests INSTEAD OF KILLING EVERYTHING IN A FUCKING CK CHEST RUN
@@lacedcornbread1458 ahah, that's cruel, I love it
Try to land rapier FnF from the front on many of the EW mobs, it never connects. This has been the same since the AE update. AGS are f'in hopeless
Yea i feel this one playing evade rapier i often see my self using FnF and just looking stupid as i fly right past the boss
I was noticing this during the newest patch I’ve constantly been complaining that me abilities and melee hits are almost never hitting light players unless I completely lock them down
Nerfing all melee because hatchet is OP is actually wild 😂
Expect zero change until Scot Lane is fired. Amazon is notorious for firing employees for dumb reasons, but Scot can run a multi-million dollar game into hell and still gets 2 months vacation, a fat xmas bonus. Just what the fuck is going on, the incompetency is in another reality now. We left Earth, and we left logic. It's true madness.
Holy shit I agree, but also fire the ags community team.
Bruh I have been saying fire that man since 6 months after the game was released. He is a terrible director of anything.
Thats what im talking all the time u absolute right
"We left Earth, and we left logic. It's true madness."
I'll give you one guess as to where/what we live in now.
If you Ranged guys and especially Musket and Fs users, think that hitting someone with a charged heavy GS attack, when the opponent can easily dodge or run away, is easier than your fireballs and musket shots, you are a joke.
Dude. OPR is all firestaffs and blunderbusses. Played OPR pretty much all day yesterday, and it was majority of range builds every match. On top of less tracking for melee builds, it’s nearly impossible to kill ranged builds who would prefer to play ring around the Rosie and just pew pew you until you eventually give up or they kited long enough for their team to show up.
Melee is unplayable already. Half my hits dont connect because the game cannot register Hits on haste enemies correctly. I hate AGS so much
This is what Tranquility was talking about. There's reduced range on melee attacks/abilities now, and that's separate from the dodge mechanic Lydia was talking about.
@@kurtdharange is still the same
@@SmileyBDO no, it is not.
This seems like a win. 6:40. I don't think a shield bash should track if you try using it in almost the opposite direction.
This is such crap. Shield bash is almost impossible to land in the first place. it's range is tiny!
Yeh, got to admit that I've wanted this to be how it works for ages. I used to main BB and hated the fact that I had to aim every hit but many melee players could hit me despite not even aiming their crosshair near to me (prior to NWA and aim lock, which is when I stopped using BB - because of aimlock)
I'm using spear now and it's significantly more difficult to land abilities on a skitzo. But I'm getting hit a ton less by left clickers. Not convinced it's worse but have to agree with many who feel this will just result in more players going range and I'm unsure that's good either.
A multi year SnS DPS Main Veteran Player here... After a week of testing the new tracking on Shield Rush and Leaping Strike (did not test shield bash) I have formed the following opinion. Shield Rush currently is almost useable. Unless your target is dead on, you miss, no stagger, no slow from last perk on ability tree, no damage... you just miss your target. There is zero forgiveness with aim. Leaping Strike does not feel as bad in comparison because it never had as much of a forgiving tracking as Shield Rush. They cant have done this intentionally.
Hammer and GS got hit hardest I feel because before when charge up a heavy u can some wat change direction of the attack base on where the enemy is moving. So if dodge too early u will often connect with attack if u redirect in the direction they dodge. Now this doesn’t work anymore which makes brainless and random dodging a lot stronger.
Hit reg was bugged in duels prior to this update, especially with ranged weapons. My friend and I duel a lot for fun, i can stand completely still and both his musket and when he uses it the bow shots will go completely through me doing absolutely nothing. He's definitely not missing as I can see the arrow or musket shot go straight through my character.
The amount of people who play the game and complain about how Amazon is milking it for all it’s worth is baffling.
On topic, I did slightly notice my GS attacks feeling….different, but overall I like the way things are.
"-Fixed an issue where equip load bonuses did not always persist after a teleport." Can everyone verify if this fixed the Crit reduction bug? I decided to quit after finding out my Heavy build was handicapped after putting so much time into it.
I don't mind the changes, it takes more skill now which I like. The one thing that didn't need this was leaping strike, which now sometimes misses even when seemingly aimed right at the target (seems too inconsistent, you always need some fudging because of server delays but it isn't game breaking, just annoying). I haven't tried hatchet yet (since restart) but definitely many switched but the good ones are still doing well, but I'd say they went too far (as always, in their defense most MMO devs overdo buffs and nerfs, no idea why that is...)
is that why so many people are using elemental band?
@@eh298 Elemental band procs on DoTs currently, so for some builds it is great. DoT and always have empower. Also, use 2 or more Ele Dam types.
Skill? Where’s the skill in people running heavy armor using Auto aim BB’s with elem band? lol 😂 people quitting already in my server and I think im done with this game aswell… enjoy BB and ranged battle opr
@@axlguy19 Yeah BB is... yeah. There's also a cheat that makes them hop when they shoot but they land a little further away than they should and thus can kite more easily. Cheaters always go for these kinds of easy mode builds...
@@GP-ur6if So it's even worse than that, Elemental Band is bugged right now in a bigger way. It's supposed to only give the 4% for each elemental damage type you inflict, however right now it's giving the full stacks through the DoT issue, so not only does it proc on DoT, it also gives you the full empower as if yoy were the Avatar himself using all the elements, without requiring you to do different elemental damage.
I couldn't agree less about the range melee balance being good. Ranged often does the same if not outright more damage than melee does while also being very safe in doing so. With artifacts like lifetaker, you can easily be rended with mutliple DoTs on you doing massive damage from one shot. Additionally, the ease at which ranged gain haste and the ridiculously OP haste food in OPR it makes playing melee feel awful against a good ranged player.
As a void blade user that dosnt use in game tracking i havnt seen any of these changes with VB. but i did switch off rapier and now i see why
Yeah melee tracking feels so inconsistent now, Also feels like leaping strike just...misses. I've had plenty of times where I use it to catch up to a player that's running away, and my sword just goes straight through them lmao. Kinda unreal that elemental band is still going unchecked though
Have you noticed the insane tracking with melee weapons when the terrain is going up or down, stairs for an example...
It flicks in above camera, like 180s
Ok so I'm not trippin! I thought I observed some really funky movement in OPR the last couple of nights. This is explains that.
I run a speed build and walking away with 30% speed I was still getting hit by hatchet. The change was needed.
This kinda explains why trying to melee light ranged "run the fuck away" builds feels impossible rn.
I can’t track at all with the spear, my favorite weapon :/ I hit perforate and follow target with my crosshair and my dude just stands still stabbing in front of where I started the animation. Doesn’t lunge forward or track at all. Lot of people saying “just aim”, it’s just not that simple with melee right now.
At 6 minutes you showed a leaping strike seeming like it connects but doesn't. That small margin is due to the latency between players. Some are higher than others and with the release of console now you can expect to see higher latencies with console wifi players and just overall lower than average connections with more players involved.
Well opr going to just be more ranged then ever. Melee is only good if you have a coordinated group of them and a healer keeping them alive. I disagree with variety of opr literally every opr i play im like the only melee on my team dying 30 times trying to get into a fight then get flamed by everyone for dying so much.
the only melee weapon i've not really noticed this as impactful on is the greataxe, but thats mainly due to the fact my heavy attacks pull enemies towards me, so i have something to keep them close, and then theres crippling reap which slows them and pulls them in, it really does frustrate me that charge gets ended if a friendly non targettable gets in your way.. like why make me attack something that can't be attacked? but if i use barrage on flail it will run at an enemy and just not care if i get blocked, sometimes it even makes me run away from a fight because i try to reactivate it to slam early
honestly the biggest problem with balance in NW for me is how almost any ranged spec can always just run away from a full melee spec only if they choose to.
in every other mmo I played the point to play a melee dps is basically that you have more mobility and can train/chase ranged classes. they way it was implemented in NW with hatchet tracking seemed pretty stupid though
good point. will never see the light of day or consideration though.
Wrong, you’re playing poorly/wrong build for chase/catch if that is the case. Melee builds have more haste and gap closers than any other. Leaping strike, reap, charge, grav well, distancing throw, scorpion jav pull, skewer, berserk’s extra haste. If you can’t catch a bow/Fs player that’s on you. Melee melts light players if build isn’t shit too, mostly kills within 3-4 hits max while a bow player dodging will have to hit melee much more than that (as they should). Light armor is most ‘mobile’ but as soon as you touch them they get slowed. The advantages are in your favor. You’re just bad.
@@GhostManCutlery "wrong build for chase" for sure, I admit. I play spear/rapier mostly, this is known to be a slow/less mobile combo. yes I have skewer/fleche which propel you forward a bit then lock you in animation for a bit too. yes, when I switch to hatchet I can surely chase with zerk and social d, but I enjoy spear/rapier more, so I will just opt for a slightly different playstyle and not chase. you know I just wish I could tho, I don't feel like this combo has to necessarily be that slow
also, I can play FS/GA and I used to main bow/rapier so yeah, you're not catching me in a million years with that :)
Sweet! Can't wait for an even heavier firestaff Meta!
Well inferno can be looted this rotation :D
i played 5k hrs spear rapier melee. It is absolutely miserable since a couple of days. Let me know if you need any good examples. I have tons of video material with example melee cases of the issue from PvP Island OPR.
I personally think that not even all the changes AGS claims to be intentional were actually intentional.
Homing was always tracking even through s. I know this bc i did report this to AGS as a bug during years. Few times in fact. So they saying it was never working like that before script - they lie. But fact is mele should not track while player is in . Iframe mean you are kinda untrackable to anything - skills or game mechanics.
Mele would be close to fine state - probably need small tracking range update. But first they have to fix/disable elemental band. Then fix bb autos on autolock. And after that take a look into lifetaker allowing crazy strong range builds.
In other words, melee was fine considering all the exploits and state of ranged.
@@magat0r wich exploit exist?
@@magat0r No it was not. It was broken. Now range is broken due to 2 artifacts. But solution to it is fix 2 artifacts. Not making mele broken again.
12 opr last night... went 0-12. losing team had no more than 200pts every game. match making just doesn't exist
had some days too like that. i dont even enjoy going OPR anymore. its not even fun winning, its too one sided
One common denominator noob
I'm confused because iv never used autolock for any aspect of the game because I knew it was a mistake to even allow it in pvp. I knew they'd eventually nerf it or remove it because no pvper actually wants it. Havnt felt a single issue with hitting with melee or range
Yah same. Really hope there aren’t any pc players in these comments because complaining about tracking would be embarrassing 🤣.
I use it on blunderbuss 😂 so it gets nerfed next. Blunderbuss is a joke rn
@@juffe_h1666 I keep running into this tank running sns/bb at the citadel and it’s SO annoying.
Best change ever. Need the skill to do something! Nerf a bit range, so they can't escape from melee so easy and it's good.
Except they aren’t going to nerf range ever
The problem i have is its so hard to catch certain builds. Like i do 80% of a healers health then they put sacred ground down and proceed with never dying then the minute there duo/group notices they go in for the kill then the healer tbags like they didnt just put a stupid green circle down.
@@justinnee8558 plagued crits/strikes + bile bomb and a weapon with a good bit of haste on it. If you can get tempest great axe then they will never get away.
This season my WH has been horrible to light attack with, in pve and pvp
idk, as a bow main the hatchet/sns/gs/spear all seem to stick to me through double rolls with evade shot just spamming lights or heavies.
I think im done with NWA
I feel that if pvp was balanced we'd have a great game, but its just a mess. Last night i played in a very large race and was just so demotivated after hitting people for about 1% HP and instantly dying as soon as they look at me. I dont think i understand why this is the case but it feels absolutely terrible. I wouldnt mind if i could easily have a path to good gear so this isnt such an issue. but the RNG in gearing is awful too. 0.0001% of gear you pickup is worth keeping.
Might put the game down for a while as im not having any fun at the moment
bruh cant believe i randomly found a vid of me getting smoked in 3v3s
Thank you for the great video.
Dont mind most of it but. The dodging after a hit lands and it not registering the hit suuuuucks
@DukeSloth when Lydia says "so it works as it did before" I think they mean before Slayer Script and not before Aeternum update.
It definitely feels bad. But it's still better than desync hell.
It wasn't like this pre-NWA, at least stop tracking on target dodge. You showed how melee, the best sticky combo looks now, but try heavy with something like spear and you will feel what it looks like(spoiler, complete trash), especially vs someone in light with some pvp experience.
Shield bash should have never been able to track since the beginning. That allowed people to spam stun from any where. This is better.
dev want everyone use firestaf and bb and usıng lock moving like rat thats secret plan ı spend 300 k for my melee sns hatchet and ı delete game ıf they cant fıx it
Great... let's all play Firestaff now... as there aren't already too many
Somebody was crying about the melee meta advantages, i guess the ones murmuring before are the meta now...they need to leave hatchet alone, if the person dodges then the tracking should break, but if they dont dodge, its game on...get you a hearty ring and shut up
Crying about crying are we? On no my hatchet doest teleport me to the enemy anymore waaaa
@@phluenc "On no my hatchet" bro if you were getting killed by hatchet you're dog.
Not really, just stating the obvious. The bigger point is that there wasn't any substantial solution...I'm no dev, but in my opinion dodging should work better against tracking. The lock on should have a 1-2 second cool down after it's broken by a dodge..then social distancing and exhaustion would seem more balanced, imo. Anyway, if I'm crying about crying, then your crying about crying about crying...ya big cry baby
Lingling tha goat 8:50 to end of vid u got farmed g
At 6:38 in what world this should be a hit? your crosshair is litteraly on the opposite side of the enemy what are we even talking about??? If anything this was not a nerf to melee but a fix rather that should have been in place ages ago. Imagine now as a melee player you have to actually aim at ur target to do damage shocking right?
All those people crying are just bad. Meele needs skill now to gap close enemies and can’t be done by spaming left click anymore.
The changes are needed and good (speaking as a meele hunter).
Leftclicking to follow a dodge was just stupid but now you need to dodge yourself and have skill but the left click spammer noobs are whining again.
Now takes longer to aim your bow
Elemental band + target lock on range is destroying the variety
Controversial opinion: i think this patch is a step in the right direction...melee needs to have a higher skill gap and this is a good way of doing it.
You can clearly tell that melee simply needs to aim better and get closer. Everything was just to "easy" it tracked like crazy and light, left click spamming is absord. Both your abilities in your OPR were missed. Leap was not on target and shield bash as well
I agree, AGS filled the game with options to increase melee movement speed, they easily achieve a ranged, just walk and hit, not just left click and wait for the game to do everything.
100%
i would agree with it when remove aimlock on pc
@@ely0804 vast majority of melee players on PC do not use aim lock anyways.
@ melee aimlock on pc is shit, play with feet is better than that 😂it’s about musket and bb aimlock
I can tell you that Skewer, leaping strike, and shield rush, miss a lot in comparison with before. In real combat, players move more than in your tests, and that is the reason you can not reproduce a real scenario. Since the last patch i just don't hit my opponent or I jump and miss my target, by jumping behind them or to any other point, missing my gap closer. It is horrible and generally speaking, the game is full ranger builds, specially FS, everywhere, open world, OPR, etc. Not only that, matchmaking is trash. Is still the same situation as always.
these mfers lmao didn't know they responded to it already
i like how fast you showed your patreon members 😂 no fucks given.
@DukeSloth from yesterday... ua-cam.com/video/vMVoBY5sPm4/v-deo.html&ab_channel=Adm
a miss is a miss. i dont see the problem
tracking shouldn't be a thing imo
on my EU server OPR was a fire staff fest even before the patch, or maybe I was just that lucky. anyhow, that's why I switched to 3v3 mostly. that was rough to play against even with 30% fire resist (I played mostly med spear/rapier)
All 1 handlers need a huge 60% nerf to lights. It’s beyond stupid that hachet and rapier can deal 800% damage in lights before the Greatsword deals 150% once.
I would like to say many, maybe too many things about AGS and this damned game with huge potential, but continuously suppressed by developers with very little competence. Killing the entire melee class in favor of people who are not good at playing and spam BB with aimlock, and people who spam aoe on their feet taking away 5k with a single click. I conclude by cursing the players who always follow toxic paths and weapon bugs to always create toxic metas.
Agreed. Makes no sense. Been playing this game for two years and the only thing over tuned the entire time is fire staff. Requires no aim, huge burst, huge dot, incredible survivability. Especially since they are mostly played with rapier, GA, or hatchet which gives them even more escapes.
Has anyone noticed that this game feels like day 1 release on pc has anyone tried the sausage in chat yet cause I swear we rolled the game back and here we are nerfing weapons for pvp again hmm all these patches sure feel like groundhog day to me 🎉
I haven't felt a big difference aside from the hatchet, which now has much shorter range and misses its attacks a lot more.
Nothhing new....rapier was always like this.....
Now hatchet users actually have to aim instead of mindless leftclicking.
I'm a melee player myself.
Finally
As a new player who's been apprehensive about getting into pvp, hearing about these wild issues in the game mode has not made me want to give it a try. Coming from gw2 where the combat is phenomenal and at least that aspect of the game is not an issue, this is extremely off-putting.
so skill is not part of the game anymore, more like an abbreviated Aim Bot, some BS there
pvp spear feels unplayable for me using starlink
what's your in game ping? Starlink's latency is supposedly going to get much better in the future.
This is already turning into a Medieval Call of Duty...
Target lock and tracking are interchangeable. They are the same thing players are just realizing they've had it and relied on it the whole time...
Nice video yes the tracking is a little bit of but is not that hart only if you play warhammer i hope the fix it next Patch 😅😅😅
I know its not the point of the video but pls stop engaging with leap strike it hurts my eyes, also on hatchet not tracking in opr you outstammed means you walk slower and you have even less chance to stick to your enemy. nice vid tho
Leap strike is na ability you use after applying pressure on enemy, he outstams and then you leap strike. Peace
So you’re telling me if I just spam left click and the dodge I won’t auto hit then still?? And if I am almost entirely the wrong way for a shield bash the game won’t auto fix my aim to hit my target?!?! This is outrageous
It's not going to change for the people who actually aim their strikes.... no more looking down at the ground and hoping for things to connect. Aim your abilities and you will be fine. infact you'll probably stand out more then you did before. Just keep your target in your crosshairs....
and don't use autolock because when people move left or right from you you will have these issues again because of the fact that your strikes aren't tied to the crosshair anymore due to the lead compensation. meaning if you use autolock then everything will land behind the target rather then where your crosshair is actually looking even though you are using melee.
Time to use musket with aimbot like the cheater union been doing since the start of the game. Musket + credit card = BiS.
Funny people don't think you should have to aim melee attacks lmao
right, but things like Skewer lock you in animation, which makes it vey frustrating at times, while you can free aim fireballs and pillars
funny how elemental band hasn't been fixed. lmao.
sounds like we might actually be getting closer to a game with skill expression
still staying away
I dont care help for aiming. But after i dodge and still get hit. Thats crazy. Hopefully is better now and dodge matter. Ill be back in the game
nobody cares what tranquility thinks
This is the way it should be. Everyone seems to want the laziest, easiest and most skill lacking combat in new world instead of actually applying themselves and becoming skilled with timing, aiming and position of attacks/abilities. The sheer abuse of exploits is already toxic enough without shitters whinging that its no longer a walk in the park for their once completely broken abilities lol
Sure, and nerfing melee in favour of range is promoting skill combat right? 🤡
100%
Crying culture in full swing in these comments lmao
Yea I think mite give the game a break it doesn't feel right lately. I'll come back in 60 days
Tbh they should just shut the game down
?
lol what a sore loser
Because you said so?
@@Sn3per1 google the meaning of opinions
Just throw your hatchets its better 🗣️
So in other word, playing melee requires skill now, and that's the way it should be !
this game is a joke, just a never ending beta.
Melee players when their weapons dont auto track through space and time: Waahh waahh waahhh
Only some melee weapons do this. Go play Warhammer and tell me how you do. On the other hand ranged players can just run away and peg you in the back all the time but that’s totally fine gameplay right?
@coreybroussard5264 range player have to aim at least the good ones not the aim lock noobs.
I've played all melee and ranged. I bet you're just dogwater lol.
After patch FnF doesnt reach opponents even when im like 1m away xD
Melee unplayable, bravo AGS. Considering insane range dps, auto aim bb, firestaff oppression and all the exploits, melee needed the tracking. Combat felt balanced. Everyone crying about hatchet doesn't know how to use right mouse button for a second during berserk torrent, thats all you had to do. Only thing that needed fixing was the left,left block exploit. Already uninstalled, screw range world
Any exploit runing atm? wow, wich?
Yea they ruined melee
Tracking after dodge killed the game
MMOs don't need perfect balance. The greatest MMO of all time was asherons call, the pinnacle of PvP. 80% of players were mages because it was skill based and most viable for PvP.
This nerf was a rare win for AGS, that helps the range based skill based players. Just need to need BB auto lock now.
LOL
"Just need to need BB auto lock now." waiting for the edit.
2.
Mele is not problem, hatchet it was always broken weapon that is all.
Players Can't just spam melee attacks: Oh no my game is over . stfu and get better
Melee players crying because they no longer teleport and stick to their targets when spamming left click lol
In other words AGS os the worst studio making an mmo
Melee tracking has been way too strong for over a year. Good change. Get some skill left clickers. Aim your crosshair and quit bitching.