If any more balance changes happen through season 5 that would change the ranking of this list, I’ll add them here! SO FAR: WE GOT SOME CHANGES. Mid season balance update happened. Pike - High A tier after the damage buff, it really helped its TTK and makes it compete with LH1 now. It honestly might be back to S tier MODEL - down to high B/low A tier. Damage nerf hurts. Cerberus - High B/Low A. Need more testing but seems much more consistent now Sniper - Now in C tier. Has potential but still niche, damage buff and fire rate buff helped it a bit FAMAS: Still A tier but lower down now. FCAR might be better. LH1 is still the same IMO
It’s definitely good how everyone is having differing opinions and experiences with the weapons. The game is definitely at a better state of balance, where you can honestly try different stuff without being so handicapped
I've been afraid to watch videos on The Finals for a long time now. But your video was a breath of fresh air! I agreed with almost every placement. The only one I found fault with was the dagger and sword, but you even mentioned an aspect I feel too few UA-camrs bring up: the console imbalance for those weapons (not the dagger, but I felt it). Thank you for making this video!
I don't play ranked since I rarely can find a whole team, but famas goes absolutely insane, I've been killed faster than I can blink my eyes against this gun... 😢
I feel like some people are forgetting that the pike is a DMR that is supposed to be used at longer ranges. The nerfs it received were mostly to decrease its performance in close quarters, while it still packs a major punch at its intended ranges.
Which means that you don’t play with your team in a team based game so unless your playing quick cash it’s is not good for actual objective. It needs a slight buff I think not much tho
a tier list is very hard to put down, because as you mentioned many times, versatility in the finals is probably #1 key to be great. overall, there is not much to add, i absolutly agree. i would probably put flamethrower and MGL 1 tier higher, but that is probably just my personal experience
Flamethrower: You do not need a Mesh, just use walls, barriers & Dome. For the lack of burst damage, use Charge and Slam, it is a very powerful combination.
I use flamethrower with the grappling hook. It helps to bring in those pesky players that try to stay out of range combo'd with rpg and explosives your literally bring down the house and everyone closer to those hot flames.
Finally, someone else who uses the FAMAS without a red dot. As much as I used to hate the the irons I'm so used to them I can't hit anything with an optic
Thanks for your big work. You defenitely deserve 10k subscribers. There are would be more if this game was more popular, i am sure it is underrated heavily
93r i would say is in the spot where it needs no buffs and no nerfs, its close quarters can deal high damage and can still do chip damage from range and in the hands of the right person can abslutley delete a light player and melt heavy and medium players. what makes it not need a nerf is the mag size and burst aspect as the mag allows for decent aoutput and the burst if you miss all your shots in unforgiving which makes this weapon balanced to the normal playerbase
I wind up picking up the r357 whenever fights are going too fast for me to quickly drop a heavy on time. It's easier to land a headshot or two on them, so the bonus headshot damage can be clutch. Also, protip for the model: the reload animations change depending on how many shots you have in the gun, so if you empty the mag reloading 3 shots is actually a little faster than loading 2 shots while you still have one in the chamber. Empty the thing.
I play mainly dagger becuase of how fun it is to use, finally getting used to the last changes. I feel they need to add back the click to stab as well as keep the charge to stab mechanic. So many times i get into a hectic situation, get the advantage and release a second too early and it cancels, or go to charge too quickly after using an item and it wasnt charging at all.
I don't play much ranked, but I think that sword can be good when used as a suicide bomber, getting ahead of teammates and tearing into the team, being able to get a ton of damage and maybe take someone else out so your teammates can clean up and res you. Probably not viable in ranked, but it sure is fun
@@spinnenente SWORD is GOATED top 500 TA, alreadyy hit the diamonds in ranks, world tour can casually get in the 25-35 kill range paying for fun. If your a good sword player, you make your own openings. But I think that sword can be good when used as a suicide bomber, I dont think this is what sword playyers go into the fight thinking, however yes this is good in just about any situation regardless of wep type. Having map knowledge and being able to play the field is all you need to be good with sword.
@@spinnenenteThat uses resources and still puts them out of the fight for a bit. And since I can hit multiple people with each attack, the others will be damaged too. My teammates would just have to clean up a hobbled enemy team.
I think flamethrower can honestly sit in a comfy mid-low A depending on matchup and enemy team, its brutal vs mediums and lights. Whether youre using it with Mesh to for pushes into range or charge to start an engage, it can be seriously nasty, just requires a little more leg work (which i do get would knock it down) but playing into its strengths and building into it can make you feel like the biggest threat. Ive found a lotta sucess with it running both mesh or charge, with rpg and dome, and then swapping around between barricade, proximity sensor or lockbolt to corral or position enemies into better fight spots. Really only feels like it fails when facing heavy demat use but then again most playstyles struggle vs the "your wall is forfeit" button
I agree with the 93r's placement on your tier list. It's not the strongest Light weapon by far, but it was entirely usable. Even before the buff, it was a surprisingly enjoyable weapon that honestly wasn't that bad save for its glaring weakness against other Lights. As a 93r enjoyer, I wanted to share some insight about its strength. This isn't really meant to influence its B-Tier status, but to instead give it some more recognition. The 93r, pre-buff, sat in an... interesting place. Assuming you weren't at the most extreme ranges, your "bursts to kill" were relatively consistent, giving a feeling of reliability. This came at the cost of lethality, but it created an interesting role for the weapon. It was too weak to contest either close-range specialists or long-distance marksmen... at their preferred ranges. Its surprisingly accurate hipfire helped make it effective up close, but wasn't something you could leverage against shotguns and SMGs. It had good range which kept it reliable, but snipers and marksmen rifles had better damage at similar ranges. The 93r couldn't contest a weapon within its own specialty (like the Double Barrel vs the Model 1887 or the LH1 vs the Pike). What it could do, however, was be effective where the opponent was weakest. It could play at ranges where shotguns were ineffective while packing enough CQC potential to take down snipers and marksmen rifles with ease. Post-buff, the 93r retained its flexibility. The recoil, range, and damage dropoff tweaks helped ease-of-use and widen its versatility, but the biggest impact, in my opinion, was the damage increase. While not necessarily affecting Light vs Others, it did wonders for Light on Light violence. Playing the 93r against a shotgun or SMG often meant using Light's superior mobility to create distance, but what do you do when they have just as good mobility? After the buff, a Light shotgun/SMG still has the advantage up close, but the 93r can better contest as needed thanks to improved lethality. It's still not particularly strong against Mediums or Heavies, but the improved range helps take them down with more consistent shots to kill. It's still not the strongest Light weapon, but it at least can stand its ground a lot better. It's still a jack of all trades, but it's still better than a master of one.
The nerfs to the SR-84 primarily affected its damage drop-off and bullet drop beyond 50 meters. However, this is hardly a deal breaker since 90-95% of all fights occur within 10-30 meters-well within its effective hitscan range. The main issue is a matter of perspective. Many players view the SR-84 as a primary DPS weapon because it falls under the light class. However, it’s not designed for raw damage output. The SR-84 is and always has been a support weapon first and DPS weapon second. In team fights, first hits are crucial, if the opposing team enters combat already at half health, their DPS potential becomes irrelevant. The SR-84 excels in this role by disrupting and softening enemy heavies and mediums (especially lights) before they can pose a threat. At close range, the SR-84 is still deadly. A single hip fire followed by a melee is an automatic kill on light-class opponents just as it was before the nerf. The SR-84 shines when used with proper team spacing and positioning. As mentioned in this video, most weapons falter when teams effectively manage their spacing. If your team plays smart and maintains good positioning, the SR-84 remains a god tier weapon. The best gadget combo to pair it with is the thermal bore (spacing / shot angles) , frags (situational damage), stun gun (support / 1 on 1 advantage gain), and grappling hook (mobility / spacing). These gadgets enhance its ability to control fights and maintain angles, height, and spacing of enemy parties. At the very least, the SR-84 deserves recognition as a niche-tier weapon, but it’s heavily underrated and “slept on" in the current meta. I've had people message in chat that I need to swap at the start and then I proceed to carry the rest of the tourny. Just because a few people at the high levels dismiss it does not mean it won't work at the high levels. Matter of perspective IMO.
Absolutely based take. As a sniper main myself i couldn’t agree more with your sentiment. I personally use Dash, Frag, Vanish and gate/sonar depending on if i’m playing ranked or not(gateway for ranked). I believe the weapon needs a slight rechamber speed buff and it would be perfect in my eyes. People have often told me or expressed their concern when i load up in their ranked game with sniper but take it back when they realize how useful i can be. I play at a fairly high level and have been matched with high level players who praise my sniper. I matched with commit the other day during a WT game and used sniper, we remained on even ground the whole game while he was using medium fcar. I’m glad there are sniper players still, but really don’t see them very often especially in ranked
I mained the FAMAS for all of season 4, but I noticed that when I didn't hit the first 1-2 shots effectively I would lose out against medium and heavy players. I am nowhere near a great players. But the AKM and especially its magsize just helps cover the chaos starts some firefights have. Hitting your FAMAS shots means you SHRED teams, but when you know you need some buffer then the AKM seems like the best assault rifle to me.
Could be cool with a magnetic or gravity gauntlet where you throw it and can have it hit people on the return or use like a grav push/pull when you don’t have it in hand
Switching to the CL40 in the middle of a team fight inside a building where everyone is commited throws everyone off and you can get a lot of value by suprising the other team with it
The amount of times I die and do single digit DMG is embarrassing 😅 You have to be at melee range to hit all pellets. Which is ridiculous. It also rarely burns goo
Honestly, I’d put the SA1216 lower because the mini reload animation in between every four shots kind of puts you in a vulnerable spot, especially if you’re using close quarters combat
Good list. I’m really liking the meta rn, but still hope embark has some buffs cooking for the lower tier weapons for the mid season. The pike was a dream weapon for medium and I hope it gets some love so it doesn’t feel like I’m throwing bringing it.
Very useful video, thanks a lot :) 2 suggestions, if I may: - It would be nice to have a tier list with all of the weapons in it, so we can take a screenshot - They resolution of the tier lists is quite low in this video for some reason
They should just make the spear throwable to additional damage but at the cost of being with your weapon until picking it up but it’d remove a lot of those scenarios where you’re at range without many options for offense
Don’t get me wrong, the M26 Matter is a good shotgun, and I find myself using it pretty often, but, I would not say that it is a “consistent” gun AT ALL. It always seems like I headshot one player and insta kill them, but the next time I shoot, it seems to do less damage than a single shot from an AK. Might be that I’m just not as good with a shotgun as I am with other guns (I main throwing knives lol), but either way it seems very inconsistent.
I’m a strong 93R user and I think it should be higher, however I don’t play competitive which I think lot might not be too good. Also the buff to it makes it way better than other season where the accuracy was strait trash.
The biggest issue I have with this list is the random "Dead Trigger" that most (if not ALL) of these guns have. Along with the "No Reg" and weird hit boxes at times, I none of these guns go past "A" tier. Seriously, they need to fix those issues 🤦♂️
9:44 Fun fact; with specific settings (motion controls + flick stick + the button that allows you to disable MC on the fly) you can actually do instant 180s and 90s Obviously not everyone likes or knows about settings like this, just a mention
I think we’re probably in the most balanced state this game has ever been in at the moment. Still a couple things to change but much better than in season 1
I've been using the revolver a lot this season, it is punishing if you miss your shots but I've done really well with it. With the sight, I think it's an A tier.
I find it weird that weapons like the spear (melee) have such low dps in close ranges. U need 3 attacks for a light, 4 for a medium and 5 for a heavy. If u use ur rightclick it somtimes just misses when people are elevated or lower then u just slightly, and then the combos need so much time that u can even die to one person shooting at you without killing them. (Not talking about evasive dash, even worse). But when u face 2 or even 3 enemies at once u just die without getting one hit out. The reason i find this dumb is, that all weapons have a certain range where they can ahoot and kill u, but also dont have a disatvantage in melee range. Like what kind of balance is that? 2 seconds to kill a light that can kill u in like 0.6 seconds while also dashinh away and stunning u xD Good balancing
v9s looks easy s for me... ttk is absolutely insane and with red dot its really not hard to hit shots, especially considering its generous mag size, not to forget it has good range
I remember loving the finals but overtime my friends lost interest and it was just me playing for the enitre last season alone, so even though this new season dropped and I love the theme, playing this game alone just sucks man, but it was fun when every now and then people talked on the team chat
List might only be valid in US servers where the skill ceiling is lower and there are many more new players with little knowledge of the game and FPS games in general. Here no one uses Heavy's SA shotgun because everyone knows damage falls off hard so you can easily counter it by pressing S.
Skill ceiling is wayyy higher in NA, SA12 is insane if you have better team play. Other regions don’t have as many players in top 500 and have more language differences so they tend to run different team comps in general compared to NA which plays the game a bit differently at high level
damn my sword is a b tier. the sniper being a the worst is a bit harsh. I've seen the train quick snipers go front line combat and take down teams with that
Sword is Goated, Got top 500 TA all regions. Ranked/world tour can always get 25-35 kills. Need to have good map knowledge and be good at playing the map. However I never fear, or have a need to counter pick. Flamethrower, throwing knifes, famas ext. Outplay them and play to your strengths not theirs. Honestly Sword with dash, sonar, invis grenade and stun is all you need. m11 for sure s, LH1 would also be an A tier, most people have an issue hitting shots, rather them train m11 hip fire headshot than maybe hitting one Lh1 shot before they have to reload
Disagree about the Blades, if you’re not playing it like a light and more acting as a distraction in engagements, using the deflect and running straight at target, or simply slipping behind multiple and picking them off whilst swapping between your guard and closing distance. Some of my best scoring and most enjoyable games have been with the Dual Blades since S5 dropped
They’re fun for sure but in diamond/ruby lobbies you will get immediately cooked by any competent team. In lower level lobbies you can make anything viable so I base my rankings off effectiveness at high levels. Medium needs more things to aggressively close the gap besides jump pad and zipline to make melee on it better IMO
As someone who is new to the game this video is greatly appreciated. Also thank you for giving the LH1 some love. I barely see anyone using it but it's really good, dropped 31 with it in quick cash last night.
Cloak with glitch stun and gateway are going to be your best options with those guns, but if you want to mix it up breaching charge or gravity vortex can really make things interesting
Ronin: "the cerberus can clear gas and goo" me siting up in chair: "can it ?" like goo yeah sometimes it usually destroys it before it gets ignited but it can burn gas ? like i have this weapon somewhere between Lvl 3-4 and tried too burn gas so many times without it working. also that weapons fire aspect is just bad sometimes it burns for like 50+ HP and other times it burns for 0.05ms.
i started to play the finals yesterday and i'm confused by the fact that world tour and quickplay don't have level based matchmaking. just to make you understand, i feel like a G O D in quick cash because i only play with low-level guys like me, but i tried attack and defend, and i got demolished by a level 52. i think adding level based matchmaking would help a lot new players. (i know that i'm supposed to tell this to embark, but it's not a help request or something, it's just my opinion) because of this, i can't even rank higher in world tour.
Yeah the matchmaking confuses even me sometimes. I get routinely paired with top 500 full stacks in WT (which I’m ok with) and play against a mix of brand new players and veterans in quick cash. So I’m really not sure what’s up with matchmaking cause it’s so inconsistent
That really isn’t a problem most times with automatics. The damage from deflection is too low to be an actual factor in most fights unless you have them at 1hp.
If any more balance changes happen through season 5 that would change the ranking of this list, I’ll add them here!
SO FAR:
WE GOT SOME CHANGES. Mid season balance update happened.
Pike - High A tier after the damage buff, it really helped its TTK and makes it compete with LH1 now. It honestly might be back to S tier
MODEL - down to high B/low A tier. Damage nerf hurts.
Cerberus - High B/Low A. Need more testing but seems much more consistent now
Sniper - Now in C tier. Has potential but still niche, damage buff and fire rate buff helped it a bit
FAMAS: Still A tier but lower down now. FCAR might be better.
LH1 is still the same IMO
I rank them all F tier though I blame the user cause im trash
Hip fire more. They probably sliding or running around you like rats I'm assuming
So real! Why do I do better on dual blades compared to 1987
So you are the shit random I get everyday
@@lamarsmith7530 no i am im only good famus
Pretty sure everyone feels this was as there are rubys and emeralds in every single lobby
It’s definitely good how everyone is having differing opinions and experiences with the weapons.
The game is definitely at a better state of balance, where you can honestly try different stuff without being so handicapped
That’s true the guns that are good are only better by a few centimeters otherwise this might be the most balanced meta in an fps game ever
I agree, I made a lot of very good clip with the famas !
Heavy tier list- 3:50
Medium tier list- 8:11
Light tier list- 14:45
Thanks
@ np
Not all the heroes wear capes
THANKK YOU
I've been afraid to watch videos on The Finals for a long time now. But your video was a breath of fresh air! I agreed with almost every placement. The only one I found fault with was the dagger and sword, but you even mentioned an aspect I feel too few UA-camrs bring up: the console imbalance for those weapons (not the dagger, but I felt it). Thank you for making this video!
FAMAS definitely belongs in S-Tier, IT'S JUST TOO GOOD.
Great video by the way!
I don't play ranked since I rarely can find a whole team, but famas goes absolutely insane, I've been killed faster than I can blink my eyes against this gun... 😢
As a long time Halo player, it feels so much like the BR it's wild. I'm too trash with it, but I definitely see the appeal
Famas easily S tier
Finally a perfect Tier List. Well done man , great vid 🔥🥩
This opened my eyes a bit on how the meta is right now. I dont really play ranked so this may be something to think about in the future!
I feel like some people are forgetting that the pike is a DMR that is supposed to be used at longer ranges. The nerfs it received were mostly to decrease its performance in close quarters, while it still packs a major punch at its intended ranges.
Which means that you don’t play with your team in a team based game so unless your playing quick cash it’s is not good for actual objective. It needs a slight buff I think not much tho
a tier list is very hard to put down, because as you mentioned many times, versatility in the finals is probably #1 key to be great.
overall, there is not much to add, i absolutly agree. i would probably put flamethrower and MGL 1 tier higher, but that is probably just my personal experience
Flamethrower:
You do not need a Mesh, just use walls, barriers & Dome. For the lack of burst damage, use Charge and Slam, it is a very powerful combination.
i always ran it with dash! you can also escape "to the side" through a wall if needed and/or close distances
😍😍
Walls?
Or goo gun, the goo gun and flamethrower combo is A tier
I use flamethrower with the grappling hook. It helps to bring in those pesky players that try to stay out of range combo'd with rpg and explosives your literally bring down the house and everyone closer to those hot flames.
Finally, someone else who uses the FAMAS without a red dot. As much as I used to hate the the irons I'm so used to them I can't hit anything with an optic
Thanks for your big work. You defenitely deserve 10k subscribers. There are would be more if this game was more popular, i am sure it is underrated heavily
genuinely great takes and reasoning love this video
The thing i love about this game you can use anything and dominate
Great content! I’m loving the xp54 running cloak, frags, pyro grenades, and vanish bomb. Hit and run style and flanking for your team works great.
wow, it is cool that you put the persona 5 ost in this video xD good taste and cool videos bro :)
93r i would say is in the spot where it needs no buffs and no nerfs, its close quarters can deal high damage and can still do chip damage from range and in the hands of the right person can abslutley delete a light player and melt heavy and medium players. what makes it not need a nerf is the mag size and burst aspect as the mag allows for decent aoutput and the burst if you miss all your shots in unforgiving which makes this weapon balanced to the normal playerbase
I heavily agree with this, as a controller player it truly depends on your play style. Hated the riot shield in S1 & 2 now I love it
I wind up picking up the r357 whenever fights are going too fast for me to quickly drop a heavy on time. It's easier to land a headshot or two on them, so the bonus headshot damage can be clutch. Also, protip for the model: the reload animations change depending on how many shots you have in the gun, so if you empty the mag reloading 3 shots is actually a little faster than loading 2 shots while you still have one in the chamber. Empty the thing.
Thx
This has to be the first list I can 100% agree with for all three classes!
I play mainly dagger becuase of how fun it is to use, finally getting used to the last changes. I feel they need to add back the click to stab as well as keep the charge to stab mechanic. So many times i get into a hectic situation, get the advantage and release a second too early and it cancels, or go to charge too quickly after using an item and it wasnt charging at all.
I don't play much ranked, but I think that sword can be good when used as a suicide bomber, getting ahead of teammates and tearing into the team, being able to get a ton of damage and maybe take someone else out so your teammates can clean up and res you. Probably not viable in ranked, but it sure is fun
You are selling your team
the issue with that is that a coordinated team will just use defib and now your team has to fight 2 v 3
You should try not to die in the finals
@@spinnenente SWORD is GOATED top 500 TA, alreadyy hit the diamonds in ranks, world tour can casually get in the 25-35 kill range paying for fun. If your a good sword player, you make your own openings. But I think that sword can be good when used as a suicide bomber, I dont think this is what sword playyers go into the fight thinking, however yes this is good in just about any situation regardless of wep type. Having map knowledge and being able to play the field is all you need to be good with sword.
@@spinnenenteThat uses resources and still puts them out of the fight for a bit. And since I can hit multiple people with each attack, the others will be damaged too. My teammates would just have to clean up a hobbled enemy team.
personally the riot shield is my favorite weapon as a medium and i like using it with the turret because it can be pretty good in 1v1
tganks bro w vid watching this a little later into the season but this js helped alot
this video works for me as a "what weapons are in the finals now?" and i appreciate it
I think flamethrower can honestly sit in a comfy mid-low A depending on matchup and enemy team, its brutal vs mediums and lights. Whether youre using it with Mesh to for pushes into range or charge to start an engage, it can be seriously nasty, just requires a little more leg work (which i do get would knock it down) but playing into its strengths and building into it can make you feel like the biggest threat.
Ive found a lotta sucess with it running both mesh or charge, with rpg and dome, and then swapping around between barricade, proximity sensor or lockbolt to corral or position enemies into better fight spots.
Really only feels like it fails when facing heavy demat use but then again most playstyles struggle vs the "your wall is forfeit" button
I agree with the 93r's placement on your tier list. It's not the strongest Light weapon by far, but it was entirely usable. Even before the buff, it was a surprisingly enjoyable weapon that honestly wasn't that bad save for its glaring weakness against other Lights. As a 93r enjoyer, I wanted to share some insight about its strength. This isn't really meant to influence its B-Tier status, but to instead give it some more recognition.
The 93r, pre-buff, sat in an... interesting place. Assuming you weren't at the most extreme ranges, your "bursts to kill" were relatively consistent, giving a feeling of reliability. This came at the cost of lethality, but it created an interesting role for the weapon. It was too weak to contest either close-range specialists or long-distance marksmen... at their preferred ranges.
Its surprisingly accurate hipfire helped make it effective up close, but wasn't something you could leverage against shotguns and SMGs. It had good range which kept it reliable, but snipers and marksmen rifles had better damage at similar ranges. The 93r couldn't contest a weapon within its own specialty (like the Double Barrel vs the Model 1887 or the LH1 vs the Pike). What it could do, however, was be effective where the opponent was weakest. It could play at ranges where shotguns were ineffective while packing enough CQC potential to take down snipers and marksmen rifles with ease.
Post-buff, the 93r retained its flexibility. The recoil, range, and damage dropoff tweaks helped ease-of-use and widen its versatility, but the biggest impact, in my opinion, was the damage increase. While not necessarily affecting Light vs Others, it did wonders for Light on Light violence. Playing the 93r against a shotgun or SMG often meant using Light's superior mobility to create distance, but what do you do when they have just as good mobility? After the buff, a Light shotgun/SMG still has the advantage up close, but the 93r can better contest as needed thanks to improved lethality.
It's still not particularly strong against Mediums or Heavies, but the improved range helps take them down with more consistent shots to kill. It's still not the strongest Light weapon, but it at least can stand its ground a lot better. It's still a jack of all trades, but it's still better than a master of one.
The nerfs to the SR-84 primarily affected its damage drop-off and bullet drop beyond 50 meters. However, this is hardly a deal breaker since 90-95% of all fights occur within 10-30 meters-well within its effective hitscan range. The main issue is a matter of perspective. Many players view the SR-84 as a primary DPS weapon because it falls under the light class. However, it’s not designed for raw damage output. The SR-84 is and always has been a support weapon first and DPS weapon second. In team fights, first hits are crucial, if the opposing team enters combat already at half health, their DPS potential becomes irrelevant. The SR-84 excels in this role by disrupting and softening enemy heavies and mediums (especially lights) before they can pose a threat. At close range, the SR-84 is still deadly. A single hip fire followed by a melee is an automatic kill on light-class opponents just as it was before the nerf. The SR-84 shines when used with proper team spacing and positioning. As mentioned in this video, most weapons falter when teams effectively manage their spacing. If your team plays smart and maintains good positioning, the SR-84 remains a god tier weapon. The best gadget combo to pair it with is the thermal bore (spacing / shot angles) , frags (situational damage), stun gun (support / 1 on 1 advantage gain), and grappling hook (mobility / spacing). These gadgets enhance its ability to control fights and maintain angles, height, and spacing of enemy parties. At the very least, the SR-84 deserves recognition as a niche-tier weapon, but it’s heavily underrated and “slept on" in the current meta. I've had people message in chat that I need to swap at the start and then I proceed to carry the rest of the tourny. Just because a few people at the high levels dismiss it does not mean it won't work at the high levels. Matter of perspective IMO.
Absolutely based take. As a sniper main myself i couldn’t agree more with your sentiment. I personally use Dash, Frag, Vanish and gate/sonar depending on if i’m playing ranked or not(gateway for ranked). I believe the weapon needs a slight rechamber speed buff and it would be perfect in my eyes. People have often told me or expressed their concern when i load up in their ranked game with sniper but take it back when they realize how useful i can be. I play at a fairly high level and have been matched with high level players who praise my sniper. I matched with commit the other day during a WT game and used sniper, we remained on even ground the whole game while he was using medium fcar. I’m glad there are sniper players still, but really don’t see them very often especially in ranked
SH1900 is easily my favorite gun to use, I have mad fun playing with it. It’s definitely high risk high reward
I pretty much agree with all the rankings, good job!
I mained the FAMAS for all of season 4, but I noticed that when I didn't hit the first 1-2 shots effectively I would lose out against medium and heavy players. I am nowhere near a great players. But the AKM and especially its magsize just helps cover the chaos starts some firefights have. Hitting your FAMAS shots means you SHRED teams, but when you know you need some buffer then the AKM seems like the best assault rifle to me.
The spear is awesome but I wish we could throw the spear!
and then start throwing hands?
@ well the lights have throwing knives and they just respawn back into their hands soooooo
@@nickeroniandcheesea7773 heavy gets a new fist weapon they just start rocking your shit with punches
Could be cool with a magnetic or gravity gauntlet where you throw it and can have it hit people on the return or use like a grav push/pull when you don’t have it in hand
Switching to the CL40 in the middle of a team fight inside a building where everyone is commited throws everyone off and you can get a lot of value by suprising the other team with it
Cerberus needs a buff. 10% Dmg and always burn effect.
The amount of times I die and do single digit DMG is embarrassing 😅 You have to be at melee range to hit all pellets. Which is ridiculous. It also rarely burns goo
I want a little extra range with it
The burn is really weak for how rarely it actually applies. Either the burn needs to last longer, or it needs to apply on every shot.
Cerberus needs time to understand but when you learn it becomes broken
Honestly, I’d put the SA1216 lower because the mini reload animation in between every four shots kind of puts you in a vulnerable spot, especially if you’re using close quarters combat
Really great video, thanks !
The overall glaring problem with the finals is that there's an overwhelming amount of terrible randoms running around the servers.
God forbid people who aren’t up to your standards play the game…
@buruzn09 I know right
At least they’re playing the game, just leave them be. The game needs new players, and new players gotta learn somehow
Carry them then
@Tofee I have lumbago
Good list. I’m really liking the meta rn, but still hope embark has some buffs cooking for the lower tier weapons for the mid season. The pike was a dream weapon for medium and I hope it gets some love so it doesn’t feel like I’m throwing bringing it.
Very useful video, thanks a lot :)
2 suggestions, if I may:
- It would be nice to have a tier list with all of the weapons in it, so we can take a screenshot
- They resolution of the tier lists is quite low in this video for some reason
I completely agree with the first bit but resolution seems fine
@ It‘s not terrible, but definitely noticeable when watching on 1440p (still not a big deal though, just wanted to let him know)
Noted, thanks! I’ll keep it in mind next time I do something like this
@@ronin_fps Thank you very much! :)
I would say quite on point.
One must imagine cerberus consistent
They should just make the spear throwable to additional damage but at the cost of being with your weapon until picking it up but it’d remove a lot of those scenarios where you’re at range without many options for offense
As a very average player, I'd say this a fair evaluation
lol at 1:33 winch claw gravitate towards invis light
The light ran in front of him while invis, he launched the winch as the invis light was in the crosshair. Bad timeing for the Light.
Great vid!
Making it so that the sniper one shots medium in the head and two shots heavy in the body would be a good balance and maybe ad some other scopes to it
As a KS player glad to see it’s A ranking
Don’t get me wrong, the M26 Matter is a good shotgun, and I find myself using it pretty often, but, I would not say that it is a “consistent” gun AT ALL. It always seems like I headshot one player and insta kill them, but the next time I shoot, it seems to do less damage than a single shot from an AK. Might be that I’m just not as good with a shotgun as I am with other guns (I main throwing knives lol), but either way it seems very inconsistent.
i'm agree with the ranked weapons in season 5 of the finals 👍
M60 deserves a higher tier because its large ammo capacity ❤
I’m a strong 93R user and I think it should be higher, however I don’t play competitive which I think lot might not be too good. Also the buff to it makes it way better than other season where the accuracy was strait trash.
This video is a vibe
The biggest issue I have with this list is the random "Dead Trigger" that most (if not ALL) of these guns have. Along with the "No Reg" and weird hit boxes at times, I none of these guns go past "A" tier. Seriously, they need to fix those issues 🤦♂️
Heavy is the easiest in the finals but comes with a con that is their size, bigger the size, easier for us to eliminate them
I totally agree with this list
Finally someone who thinks the cl40 isnt TOTALLY worthless lol
9:44
Fun fact; with specific settings (motion controls + flick stick + the button that allows you to disable MC on the fly) you can actually do instant 180s and 90s
Obviously not everyone likes or knows about settings like this, just a mention
only 3 guns in D is a good sign that the game is balanced well
I think we’re probably in the most balanced state this game has ever been in at the moment. Still a couple things to change but much better than in season 1
People saying that SA12 is S tier is gotta be world gaslight of me.
Yo ronin i love your videos dude, when do you think the next community stream will be?
hopefully soon, I've been busy over the holidays but I'd like to do one again. I also got some new equipment I've been setting up
@ronin_fps sweet I can't wait, no rush tho
Yay lore accurate ShAK-12
I've been using the revolver a lot this season, it is punishing if you miss your shots but I've done really well with it. With the sight, I think it's an A tier.
I find it weird that weapons like the spear (melee) have such low dps in close ranges. U need 3 attacks for a light, 4 for a medium and 5 for a heavy. If u use ur rightclick it somtimes just misses when people are elevated or lower then u just slightly, and then the combos need so much time that u can even die to one person shooting at you without killing them. (Not talking about evasive dash, even worse). But when u face 2 or even 3 enemies at once u just die without getting one hit out. The reason i find this dumb is, that all weapons have a certain range where they can ahoot and kill u, but also dont have a disatvantage in melee range. Like what kind of balance is that? 2 seconds to kill a light that can kill u in like 0.6 seconds while also dashinh away and stunning u xD Good balancing
Bro I love the dual swords they are so fun
truce makes the mgl s tier and its scary
Even he swaps off it at higher ranks though
Hows them knees bro
the game seems to be in a fairly good state balance wise, compared to other games
I agree with all of them. We both think pretty much the same thing.
Maybe this will prevent playing world tour with 2 lights both running dagger :)
v9s looks easy s for me... ttk is absolutely insane and with red dot its really not hard to hit shots, especially considering its generous mag size, not to forget it has good range
Nice vid ❤
Shak 50 is the best gun IMO, I just feel like it absolutely melts all 3 builds and has no real counters… super versatile
It’s great if target standing still, but if you miss a couple bullets, you are stuck with a reload and ur done
@ just gotta hit your shots 🙂
I remember loving the finals but overtime my friends lost interest and it was just me playing for the enitre last season alone, so even though this new season dropped and I love the theme, playing this game alone just sucks man, but it was fun when every now and then people talked on the team chat
I like the pike but it doesn't leave much room for versatility.
List might only be valid in US servers where the skill ceiling is lower and there are many more new players with little knowledge of the game and FPS games in general. Here no one uses Heavy's SA shotgun because everyone knows damage falls off hard so you can easily counter it by pressing S.
Skill ceiling is wayyy higher in NA, SA12 is insane if you have better team play. Other regions don’t have as many players in top 500 and have more language differences so they tend to run different team comps in general compared to NA which plays the game a bit differently at high level
Oof, seeing the dual blades in D tier hurts me
.
I'm still gonna main it zo hell and back, it still hurts :,)
4:14 this is only true if you get almost no headshots. A headshot rate of ~10% or greater makes the AKM faster to kill against lights
Greeat list I agree
Shak plays like the ump 45 from other games
Finally someone gave the matter respect.💀
fr it lowkey better than the sh1900
eyyy we got similar lists, w
damn my sword is a b tier. the sniper being a the worst is a bit harsh. I've seen the train quick snipers go front line combat and take down teams with that
Aannd dagger could of been a healthy c-b tier in the right hands (i.e mine😂) but after the "Buff" its now been an f tier for 2 seasons.. imo.
Sword is Goated, Got top 500 TA all regions. Ranked/world tour can always get 25-35 kills. Need to have good map knowledge and be good at playing the map. However I never fear, or have a need to counter pick. Flamethrower, throwing knifes, famas ext. Outplay them and play to your strengths not theirs. Honestly Sword with dash, sonar, invis grenade and stun is all you need. m11 for sure s, LH1 would also be an A tier, most people have an issue hitting shots, rather them train m11 hip fire headshot than maybe hitting one Lh1 shot before they have to reload
Disagree about the Blades, if you’re not playing it like a light and more acting as a distraction in engagements, using the deflect and running straight at target, or simply slipping behind multiple and picking them off whilst swapping between your guard and closing distance.
Some of my best scoring and most enjoyable games have been with the Dual Blades since S5 dropped
They’re fun for sure but in diamond/ruby lobbies you will get immediately cooked by any competent team. In lower level lobbies you can make anything viable so I base my rankings off effectiveness at high levels. Medium needs more things to aggressively close the gap besides jump pad and zipline to make melee on it better IMO
Bit late but the shak-50 fires two bullets side by side and they split off the futher your target is
As someone who is new to the game this video is greatly appreciated. Also thank you for giving the LH1 some love. I barely see anyone using it but it's really good, dropped 31 with it in quick cash last night.
☺ thank alot for your video
Yo w video
AKM has the best dps for Medium, the most consistency
Best damage per mag but not most dps, best dps goes to FCAR vs lights and FAMAS vs medium and heavy
i want more weapon choices as a medium player
Better than Apply tier
Love the video, I main light xp or m11, any tips to add variety to the class?
Cloak with glitch stun and gateway are going to be your best options with those guns, but if you want to mix it up breaching charge or gravity vortex can really make things interesting
@ thank you bro! I usually do thermal bore flash and goo so these will be fun to learn!
93R is just a better Famas... with less bullets. But the reload speed is super good.
Love how positive you are. You didn’t say that any of these weapons were bad or anything
The 93R should be s tier in my opinion
The Akm has a faster torso ttk than the fcar tho?
Ronin: "the cerberus can clear gas and goo" me siting up in chair: "can it ?"
like goo yeah sometimes it usually destroys it before it gets ignited but it can burn gas ? like i have this weapon somewhere between Lvl 3-4 and tried too burn gas so many times without it working. also that weapons fire aspect is just bad sometimes it burns for like 50+ HP and other times it burns for 0.05ms.
It’s ridiculously random. It can’t burn yours or your allies goo but it will *sometimes* burn enemy goo. It’s weird.
i started to play the finals yesterday and i'm confused by the fact that world tour and quickplay don't have level based matchmaking.
just to make you understand, i feel like a G O D in quick cash because i only play with low-level guys like me, but i tried attack and defend, and i got demolished by a level 52.
i think adding level based matchmaking would help a lot new players. (i know that i'm supposed to tell this to embark, but it's not a help request or something, it's just my opinion)
because of this, i can't even rank higher in world tour.
Yeah the matchmaking confuses even me sometimes. I get routinely paired with top 500 full stacks in WT (which I’m ok with) and play against a mix of brand new players and veterans in quick cash. So I’m really not sure what’s up with matchmaking cause it’s so inconsistent
bro With dual blades you can deflect the enemy's bullets back at him
That really isn’t a problem most times with automatics. The damage from deflection is too low to be an actual factor in most fights unless you have them at 1hp.