"You are not used to the danger a monster can pose in PoE 2" - Jonathan Rogers Interview

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  • Опубліковано 13 вер 2024
  • Zizaran is joined by Jonathan Rogers, Game Director of Path of Exile 2 for an exclusive talk about miscellaneous topics at Gamescom 2024.
    This video includes gameplay of the Mercenary and Warrior classes.
    Gameplay footage credit: ‪@catmasterOP‬
    Check out Starforge Systems - The best PCs in the universe: starforgepc.co...
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    Edited by ‪@Kikis118‬ ► / kikis118
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    #pathofexile2

КОМЕНТАРІ • 1,1 тис.

  • @Zizaran
    @Zizaran  18 днів тому +427

    Huge thanks to Jonathan Rogers who gave his time for this interview at Gamescom.
    Special thanks to CatMasterOP for some of the gameplay footage in the video.

    • @cruezie
      @cruezie 18 днів тому +2

      Ziz is cyclone in POE2

    • @matthewshaw3641
      @matthewshaw3641 18 днів тому +1

      It looks slow and clunky but not as bad as wow but yeah its slow clunky. Am i wrong?

    • @felixramirez9920
      @felixramirez9920 18 днів тому

      I loved his enthusiasm. Such glee

    • @andreidelchev3326
      @andreidelchev3326 18 днів тому +6

      @@matthewshaw3641 Defently wrong it look perfectly fine game must be slower to be able to get feeling of what's happening not like in poe 1 you just fire one time all things die then after you offscreen most of map you see one rare with 6 mods and souleater and he crush you like a bug :D ... this game try to make more accurate rpg game with some impact on skills and actions and slower dosent mean clunky you will be still plenty of fast ,but you need to understand that they show you leveling charcter at low level without almost no supportgems and items ... you want to fly at this stage??? i hope they dont make charcters again to fast and just to break the game with zoomers... who cant understands what's happening on map just clicking like crazy and all to die till something offscreen kills you :D

    • @zmollon
      @zmollon 18 днів тому +3

      So awesome seeing someone who can barely contain their excitement about their game compared to Blizzard.

  • @SebStatic
    @SebStatic 18 днів тому +781

    Jonathan is so excited lol, the passion for their game is so obvious and it’s nice to see instead of the more sterile and “professional” interaction with a lot of other studios.

    • @absolutelynotno
      @absolutelynotno 18 днів тому +24

      He seems like such a pleasure to chat with

    • @Ririreamy
      @Ririreamy 18 днів тому +16

      @@absolutelynotno I am not sure about chatting with him. If you say one word, he will try to say a thousand words in one minute :D But great to see the enthusiasm

    • @ivaniivanovi4408
      @ivaniivanovi4408 18 днів тому +3

      too bad they have no money to buy stable servers to show us good quality product as a result of their passion

    • @Lufisafer
      @Lufisafer 18 днів тому

      True, Its truly remarkable

    • @Fayzon11
      @Fayzon11 18 днів тому +13

      @@ivaniivanovi4408 Huh?

  • @00Krohnos
    @00Krohnos 18 днів тому +728

    Seeing how passionate Jonathan is makes me so excited for this game

    • @Trollosauras
      @Trollosauras 18 днів тому +5

      He did so well!

    • @JanDarkyy
      @JanDarkyy 18 днів тому +7

      i felt he was passive agressive trying to defend points about how slow the game feels lol

    • @AmayuOnx
      @AmayuOnx 18 днів тому +3

      @@JanDarkyy exactly, i tested it, its slow as HELL, big no for me, anything can stun you, will stay on poe 1

    • @IxAmxOlek
      @IxAmxOlek 18 днів тому +3

      Bro, I felt it through the screen. He is so eager to show what they have been cooking. True gamer. Not just a dev.

    • @Commandelicious
      @Commandelicious 18 днів тому +3

      You only seen the early game so far. Remind yourself how the PoE 1 campaign feels like ...

  • @readifdumb
    @readifdumb 18 днів тому +224

    I love how enthusiastic the devs are about making this game. It's refreshing to see people not only love the project their working on, but also talk about it from the perspective of themselves as gamers as well, who want the game to be good for themselves. Compare that to Diablo 4 where the devs had 0 idea how to even play their game...

    • @KikoKay-Kay
      @KikoKay-Kay 18 днів тому +25

      He really had that "older brother wanting to show his lil sib this cool ass game and how its reeeeeaaaallly cool" energy XD. Absolutely adorable.

    • @readifdumb
      @readifdumb 18 днів тому +5

      @@KikoKay-Kay Absolutely, right on the money lmao. Definitely felt like that. He was so excited that he would get disappointed when his "lil brother" wasn't playing correctly, and when they cut the interview short he still wanted to yap on about the game. Absolutely awesome to see passionate devs still in the industry. New Zealand is really lucky to have such a strong dev team like GGG to represent them... For me they're my developer All Blacks.

    • @marisbury
      @marisbury 18 днів тому +1

      @@readifdumb he is passionate about making game for himself rather than community.
      97% of poe1 players choose trade softcore, 2% choose Ruthless, and yet they make slow and boring game as poe2. Recharge flasks at well etc. It will be garbage, because it targets a very small subset of ARPG players.

    • @readifdumb
      @readifdumb 18 днів тому +4

      @@marisbury PoE 1 is too fast paced. You piano your potions running and teleporting at hyper speed across a map where everythings blowing up and then die to one off screen ability or a random exploding mob. It's ridiculously punishing and hard and overly fast. It's engaging sure, but a lot of the design is you just running in at full speed and doing as much damage before you die to a boss and rinse repeat. That's not fun design imo. The game is also too complicated and punishing when trying to craft or put together items that require certain stats, or having to overly worry about sockets. PoE 2 is simplifying the game while keeping the build depth, and making fights need more than 1 button spam, and making it so you actually have to beat a boss without cheesing. I find this approach speaks more to me, as PoE 1 is more fun at the start when you are slow, while at the end it feels like a slot machine where you're just going hyperspeed clearing maps.
      I personally think a balance needs to be struck, and PoE 2 looks like the balance. Also watching Zizz play the game, it doesn't look that slow imo, it's still reasonably fast, maybe as fast as Diablo 4, which is fine. The gameplay looks more purposeful. I can't even remember most bosses names in the acts of PoE 1 because of how fast a lot of them were.

    • @mrhankey72
      @mrhankey72 18 днів тому +6

      @@marisbury just play poe 1 and hold your tongue if it isn't for you? such a self centered comment get a grip

  • @dvozgirdas
    @dvozgirdas 18 днів тому +859

    Ziz stole his dads shirt

    • @Zizaran
      @Zizaran  18 днів тому +388

      Naw just lost roughly 15KG

    • @niklasnilsson7818
      @niklasnilsson7818 18 днів тому +71

      @@ZizaranNice! GJ.

    • @neojng
      @neojng 18 днів тому +18

      @@Zizaran you got that Ozempic face

    • @bort_p
      @bort_p 18 днів тому +21

      @@Zizaran I was gonna roast you as well but that's a solid acheivement, congrats 💪

    • @ross.neuberth
      @ross.neuberth 18 днів тому +5

      Zia purchased a shirt for this but didn’t iron it

  • @mad_sn4ck31
    @mad_sn4ck31 18 днів тому +296

    As a disabled gamer with hands impairment I love that you mentioned that. The accessibility of games in this regards is something that's very rarely talked about in this industry. Thank you Ziz

    • @lennyghoul
      @lennyghoul 18 днів тому +8

      This is probably what's going to keep me in PoE1

    • @adriandraganescu6040
      @adriandraganescu6040 18 днів тому +23

      Sorry to break it to you in case you really are disabled but this "disabled" rethoric some PoE1 content creators are pushing for has nothing to do with actual disabled people.... they just have an obsession with 1 button and afk builds because they are scared of actually playing the game for some reason. My suspicion is they are afraid for their career as they know they aren't very good at playing games and they will be dethroned by new content creators that do know and are generally better then them. It might also just be that it's easier to mindlessly play a game for them as a content creator since having an active playstyle in a game would make it more draining to play 24/7 like they do.

    • @zedekial777
      @zedekial777 18 днів тому +4

      I completely agree. I'm worried for POE2 with dodge based bosse etc, multi skills being the focus, plus juggling potions. I map as much as I can to my right hand mouse, but I think POE 2 might completely push away disabled gamers :|

    • @krusel1454
      @krusel1454 18 днів тому +12

      @@adriandraganescu6040 What are you on about? Content creators do 'easy' builds because people are clicking on them more, disabled or not. They can see the statistics. And of course they'll then play a build that people are actually interested in too. Player skill is only a fraction of what it takes to be a successful content creator.
      Your suspicion sounds more like projection to me lol

    • @adriandraganescu6040
      @adriandraganescu6040 18 днів тому +7

      @@krusel1454 I bet, tell me any other game where CC's are so interested if disabled people can play it or not. You'll find none. It is in fact extremely disrespectful to those people to pretend you care about disability just to push your own agenda.. absolutely disgusting.

  • @x710xTitan
    @x710xTitan 18 днів тому +90

    just watching johnathon get so excited explaining what they did in poe 2 is great. reminds me of when other developers actually enjoyed their projects too, atleast u know when u get a game from ggg is sweat blood and tears in the code. not corporate.

  • @XxCrazyKookyxX
    @XxCrazyKookyxX 18 днів тому +149

    I cant believe this is a real game that is going to come out. Even now I think I'm in a dream.

    • @harborwolf22
      @harborwolf22 18 днів тому +3

      It's insane... Two months.

    • @proaleb4044
      @proaleb4044 18 днів тому +4

      Also played it at Gamescom.... It's f*cking awesome!!

    • @bitharne
      @bitharne 18 днів тому +4

      For FREEEEE

    • @marisbury
      @marisbury 18 днів тому +3

      It will be like 10 times worse than PoE1 though. I am sad they kill poe1 for that instead.

    • @rickspartan
      @rickspartan 18 днів тому +5

      @@marisburythey aren’t killing poe1, they are going to be developing for them in tandem. Two separate games and they’re both great

  • @tanklike4413
    @tanklike4413 18 днів тому +76

    Can tell Jonathan plays tf outta this game. He watchin the gameplay and giving comments like "total waste of that skill right there LMAO NOOB" gives it away and it's great lol

    • @RickReasonnz
      @RickReasonnz 18 днів тому +6

      "You uh... might want to use grenades YOU NOOOOB!"

  • @Gr3gYx
    @Gr3gYx 18 днів тому +79

    14:58 - Ziz got roasted by Jonathan Rogers - Achievement Unlocked! 😅😅

  • @Beenters
    @Beenters 18 днів тому +105

    I like how Jonathan kept trying to get Ziz to combo abilities and he just kept 1 buttoning rolling slam, typical POE1 player

    • @Deaudie
      @Deaudie 18 днів тому +38

      Because combo skills are very unintuitive and there's a good reason pretty much no game requires them for the tedium alone. If it was a skill rotation then that would be a different thing, but requiring building-up ground effects before you can actually start doing damage sounds awful.

    • @Dane_law-t
      @Dane_law-t 18 днів тому +4

      @@Deaudie I kinda agree here..but it could feel good who knows. I have faith if its not received well then it will just be rolled over with future updates and we wont have to worry about doing that the whole game

    • @icki9695
      @icki9695 18 днів тому +2

      @@Deaudie I kinda agree too. I can count the many times builds are even written off in POE1 as 'two button' builds. We like being able to live the power fantasy and storm the gates. Only time will tell. The game looks inrecredible and im sure I'll enjoy it. Just not yet convinced it will have the same charm. I hope im wrong!

    • @JayM928
      @JayM928 18 днів тому +9

      @@Deaudieskill combos, which I think are superior in every way to the more generic “rotations,” is very doable and amazing when done well. It allows you to have very powerful moves that require a little more timing, skill, or luck to pull off. I just hope they don’t make it where you have to be a keyboard ninja to pull them off, because I probably personally won’t be able to.
      Very different genre, but dark age of Camelot had a good way of doing melee skill chains. You had conditional abilities as well - can only be used after evading, for example. Like I said, this allows you to give powerful abilities without having to balance them where they can’t just be spammed (which lazy or less imaginative games have done with cooldowns).
      Now that I think about it, isn’t that similar to how ed/contagion works/worked? It’s been a while. It can be done poorly as well. If it makes it so twitchy that everyone is having to ice their hands after 30 minutes of playing.

    • @Dangerous1939
      @Dangerous1939 18 днів тому +7

      @@Deaudie Depends on the ramp up time. 3 Fissure casts before doing anything looks bad, but throwing 1 grenade into a sniper shot explosion is fine.
      Also combo-ing for white mobs is probably a waste of time anyways, it's more for bosses and rares i guess

  • @LikeACrouton
    @LikeACrouton 18 днів тому +31

    The fact Jonathan had a 5 minute answer to Ziz's question about being hard to see what to do with support gems and it got cut off at 1 minute is very funny.

  • @Deadbeat-Senpai
    @Deadbeat-Senpai 18 днів тому +41

    A dev nerding out about their game is pretty damn entertaining.

    • @fredwin
      @fredwin 18 днів тому +5

      And not to continually beat on Blizzard's undead horse, but their devs as of late act like they are being held at gunpoint to speak on camera.

    • @FzNd
      @FzNd 18 днів тому +3

      @@fredwin They probably are... Most Diablo 4 interviews feel like they are entirely "predesigned" with corporate intentions in mind. I've never seen a single one of them, wehre it just felt like a group of devs nerding out over their own game. Obviously I don't have any inside information, but it very much feels like they are limited in what they can and can't say by their great corporate overlords.

    • @DoctorStrange01
      @DoctorStrange01 17 днів тому

      @@FzNd Maybe there are actually passionate people working on D4, it's just that they have to work according to some preset guidelines about how the game should play for this and that type of player, unlike PoE devs who probably have a few times more freedom in designing systems, because GGG values player experience, creativity and innovation over catering to masses like Diablo 4. Let's be real, i'm pretty sure if given enough freedom, the D4 dev team would be able to design a skill tree twice as big, introduce stuff like runewords or any actual crafting system, make more hard and interesting endgame content etc. But even if you see that video a former D3 dev did about D4's design and why it is the way it is, he's talking about how they could make D3 more complex and deep, but Blizzard prefered to make it as accessible for the casual wide audience as possible, focusing a lot on the console andies.
      D4 was a project they've pumped hundreds of millions of dollars into or god knows how much, and they wanted to make a game everyone will be able to play (and buy), and the majority of players are not nerds who play for thousands of hours and tinker builds in their mancaves like for example PoE players, it's your average teenager who's playing after school, or a dad after work between changing diapers and walking a dog. And they all love D4 for what it is. It's about time people stop talking about D4 as if it was a game in the same universe PoE is in, when their target audiences are literally on the opposite sides of the spectrum.

  • @LPJMANGA
    @LPJMANGA 18 днів тому +158

    CAN SEE JONATHAN FUMING INSIDE ziz playing with overlay open blocking everything lol

    • @mackparker9064
      @mackparker9064 18 днів тому +7

      Lmao this means D4 was right

    • @sentinel7920
      @sentinel7920 18 днів тому +25

      I can relate, hate to watch streams or footage with overlay being 99% time on

    • @LPJMANGA
      @LPJMANGA 18 днів тому +2

      @mackparker9064 this how he plays an can be annoying like annoying as
      Especially when there's a mob infront of u or loot etc

    • @LPJMANGA
      @LPJMANGA 18 днів тому +2

      @sentinel7920 why I don't watch much of ziz due to that I'm watching a map more then the character

    • @erastal
      @erastal 18 днів тому

      @@mackparker9064 right about wat?

  • @truuuupR
    @truuuupR 18 днів тому +21

    10:12 'I guess I'm doing the build guide now' 😂

  • @LlDDSLl
    @LlDDSLl 18 днів тому +22

    Jonathans excitement presenting the game is just so amazing to see. Cannot wait to play this. Thanks for the interview Ziz!

  • @AR-yr5ov
    @AR-yr5ov 18 днів тому +20

    Lmao i love how jonathan closes the map overlay at 11:55

    • @KingNiros
      @KingNiros 18 днів тому +1

      Glad he did too, couldn't see nothing. Lol

    • @Archheret1c
      @Archheret1c 18 днів тому +1

      I noticed he did that multiple times.

  • @chiefinasmith
    @chiefinasmith 18 днів тому +116

    Finally I can make an actual fucking shotgun build. I’m so hype. I’m also very happy that GGG has the philosophy of “high skill builds should perform better than low skill builds.”

    • @chimeraelite
      @chimeraelite 18 днів тому +4

      Can't just walk around as a mobile Tesla tower lol. I certainly don't mind, I'll probably just go a basic melee build and worry about getting smacked

    • @Tabnito
      @Tabnito 18 днів тому +9

      I'm so excited for it, everything around POE like systems, lore, cosmetics, end game content, season mechanics etc. is top notch just the combat was the weakest link (even still it was enjoyable). So with POE 2 solving that I'm so excited.

    • @TheAluvisify
      @TheAluvisify 18 днів тому +8

      Yeah, I've always loved that kind of philosophy. Like the best DPS should come from blasting your keyboard in my opinion. No shame in doing one-button builds, but don't expect to delete pinnacle bosses in the same way.

    • @chiefinasmith
      @chiefinasmith 18 днів тому +3

      @@chimeraelite I’m here for it. I love PoE, but it doesn’t get boring just spamming right click

    • @chiefinasmith
      @chiefinasmith 18 днів тому +3

      @@TheAluvisify agreed

  • @arykaas
    @arykaas 18 днів тому +11

    it's so refreshing to see how excited Jonathan is to showcase PoE2, when the offscreen lady (?) told them time's up he looked almost more disapointed than Ziz that he did not have more time to speak about it.
    The passion is visible and it shows in the result.
    Can't wait to get my hands on it :D

  • @mackparker9064
    @mackparker9064 18 днів тому +24

    10:17 NOW I WANT JONATHAN ROGERS TO SAY "TRY TO DIE LESS THAN I DO"

    • @mhnd2304
      @mhnd2304 17 днів тому

      😂😂😂😂😂😂😂😂😂

  • @jerds9293
    @jerds9293 18 днів тому +32

    I can see PoE2 being both a controller and keyboard+mouse at my computer desk experience.

    • @chimeraelite
      @chimeraelite 18 днів тому +1

      Yea leveling you can probably relax a bit, but end game is gonna need a bit more... intensity 😅

    • @In_Space
      @In_Space 18 днів тому +6

      ​@@chimeraelite I feel like it's going to be the opposite right? Campaign you have no gear, all your skills are not setup and you haven't gotten in the groove of your builds playstyle, but end game you're setup and you're doing the something on repeat so you get better at brain-off gameplay. That's what I imagine at least.

    • @TheInfectous
      @TheInfectous 12 днів тому

      @@In_Space i hope not. hope they scale the game properly such that the game doesn't become another auto-play with different sfx

  • @unlearningify
    @unlearningify 18 днів тому +12

    Every video I watch with Johnathan Rogers, my God. His excitement and enthusiasm is palpable. What a god-tier example of what dev's should aspire too.

    • @marisbury
      @marisbury 18 днів тому

      You mean ignore playerbase and make game for his own "vision"?
      Lol.
      You know that only 2% of poe1 players choose ruthless mode and yet they make ruthless as core of poe2 instead of clear speed and powerful characters.

    • @unlearningify
      @unlearningify 18 днів тому +11

      ​@@marisbury Why yes, I do. The entire point of creating a meaningful work, is not to bow to the whims of others.
      This is literally how all great works of art and media have been created. Having a vision and making it happen.
      Indiscriminately bowing to the whims of the masses, for reasons like fear of repercussions is exactly how 'Design by committee', and the mass amount of absolute garbage and slop has infested all of our media and gaming organizations and devalued it all into utter mediocrity, at best.
      Not every piece of media and/or art has to be for every person. What makes something good, is having a vision, and pursuing that vision with intention and passion. Exactly what he is doing, and this is exactly how quality product is made. *_Not by bowing to the insatiable and never satisfied cries of the emotionally and psychologically immature and insecure, which it seems is the group that you want to adhere to._*

    • @AnaICarnaval
      @AnaICarnaval 18 днів тому +6

      @marisbury You can allways go play Ubisoft games, seems like you enjoy then a lot.

  • @kieranclarke4373
    @kieranclarke4373 18 днів тому +5

    This looks so good! I love the sunlight coming from the sky window at 3:25. You can't see the sky window, of course, but the detail to have that implied and depicted is just a trademark of genuine care for the quality of your product. Way to go, GGG!

  • @derak7166
    @derak7166 18 днів тому +9

    I love how passionate and excited Jonathan is about the game, it really shows that he enjoys the game that he's making.

  • @lankymoose1831
    @lankymoose1831 18 днів тому +7

    jonathan: hey ziz check out our dope new combos!
    ziz: haha right click go brr

  • @stephenmessana5712
    @stephenmessana5712 18 днів тому +7

    God the combos are so cool, put flame lines down and smash ontop of them to keep triggering lava coming up. So simple, so good.
    Love how he talked about rewarding using multiple skills, and one/no button builds having to sacrifice some stats or damage to be nice and easy to play though.

  • @nidus4588
    @nidus4588 18 днів тому +6

    Jonathan is such a genuine guy, you can literally feel his passion at everything that he does.

  • @zmanforever12
    @zmanforever12 18 днів тому +13

    It’s hard watching this, blues balls is an understatement

  • @JussiMustola90
    @JussiMustola90 18 днів тому +4

    This will be the game dudes. Jonathan always gives me the feeling he's as excited about the game as players are, if not even more. That's S+ dev team stuff and GGG is one of the best ones.

  • @anyray5653
    @anyray5653 18 днів тому +176

    Why does Zizaran looks like gamer version of Ryan Gosling?

  • @wheelysteve
    @wheelysteve 14 днів тому +8

    Maybe this is an overreaction from me, but when I heard him asking about "but you have to use more than one skill, but what about disabled folks" I got kind of annoyed. It's probably because I always try and live my life in a way where I just consider myself a normal guy and don't want shit changing for everyone else, just because I'm in a wheelchair with spazhands. There's nothing wrong with being curious about a games' accessabiity option but this felt like it was presented in a way that they should actually have to consider making the game have more elements because it might be hard for someone with hand issues. I'm disabled, I can't play all games that I want to (I would love to play racing games with a full set up but it just isn't happening), but at no point would I ever want a game to be neutered or scaled down just so I'm able to play it. Make the game you want to make and if I can play it, and I like it, then awesome! But if not, if my disability gets in the way, that is a shame, but it doesn't mean my niche needs should warrant the game having to change. I genuinely think it's a pretty selfish perspective to, for example, have the view of "I'm disabled and every game has to be playable for me", instead of realising the vast majority of people don't require any of the things I may need.

  • @SylosiaLP
    @SylosiaLP 18 днів тому +3

    Gotta love seeing Jonathan and Mark talk about the games. They're just so excited to talk about it. Such a refreshing thing to see happen in a world where everything is become exceedingly corporate all the time. Not 12 layers of marketing and PR teams making statements on behalf of devs, but two dudes actually making this thing just chatting about it without being afraid of being wrong sometimes.

  • @danielfry8097
    @danielfry8097 18 днів тому +3

    Jonathan: speaks to the exponential increase in power for using more than a one button build
    Ziz: proceeds to one button the entire demo

  • @deepraxx7784
    @deepraxx7784 18 днів тому +40

    Proud smiling gives me real hype

    • @emilrostad9720
      @emilrostad9720 18 днів тому +15

      Yeah, you just know his bursting with things he wants to share, all the cool new stuff, but he has to wait a bit longer 😅

  • @luccan
    @luccan 18 днів тому +4

    the amount of passion and joy for being able to show off their work is amazing. can't wait to play this

  • @eldoctoroso
    @eldoctoroso 18 днів тому +8

    9:44 The warrior is a gamer confirmed

  • @practic4l349
    @practic4l349 18 днів тому +3

    I love his enthusiasm, so much love for the game that it sometimes feels overwhelming when he's explaining the mechanics

  • @off-meta-michael
    @off-meta-michael 18 днів тому +2

    I love Jonathan's repsponses to complaints. He either has a good reason for it or in the past has made sure to make a change to the problem.

  • @matthiasdoesthings
    @matthiasdoesthings 18 днів тому +8

    GGG are literally the best. seeing the amount of time Jonathan and other devs sacrifice to provide high quality interviews like this and having actual non scripted conversations and exchange of ideas is so refreshing to see.
    They are the one and only gaming studio that have managed to make me enjoy spending money on them because I 100% want them to succeed even further and I want to support them further. Cannot wait for poe2.

    • @craneology
      @craneology 12 днів тому

      It's called advertising, and they are owned by TENCENT.

  • @Sal_McCoy
    @Sal_McCoy 18 днів тому +5

    Now that there is an access date I'm getting pretty hyped for PoE 2.
    Will be a Campaign enjoyer trying every class before starting endgame.

  • @Nugpops
    @Nugpops 18 днів тому +3

    12:27 This is the right answer. Things don't need to be equally balanced all the time. In fact, there's a big difference between balance, which revolves around situational advantages and disadvantages, and trying to make all experiences equal. If everything is just a reskinned version of something else, it doesn't take long for gameplay as a whole to feel homogenous and boring.

    • @ferinzz
      @ferinzz 18 днів тому

      This is why people feel d2 was great. It wasn't perfectly smooth balance. There were sections that spiked in difficulty and certain monsters/areas that were better or worse with different characters.
      full party in the maggot's lair was... Always an adventure.
      Glad to hear that they aren't shying away from these more interesting sections just because one class would have an advantage over another.

    • @Deminese2
      @Deminese2 10 днів тому

      @@ferinzz Same with how Necro is beloved from D2 but summoner Necro kinda falls off later on and Poison necro is fucking awful without some very nice items. Also Maggot lair on summon necro....is something

  • @sixmillionaccountssilenced6721
    @sixmillionaccountssilenced6721 17 днів тому +3

    Never played PoE but I have to say PoE2 looks gorgeous. It makes D4 look like an indie project...

  • @wacojitsu
    @wacojitsu 18 днів тому +3

    Wow that gameplay really makes me wonder when poe3 is coming out

  • @Tabnito
    @Tabnito 18 днів тому +1

    9:26 I didn't have an idea for how big the monitor was until he had to swing his arm like a foot to the left to point at the UI

  • @ParanormalerDachs
    @ParanormalerDachs 18 днів тому +7

    dude really knows his shit. Its great to see actually

    • @ferinzz
      @ferinzz 18 днів тому +1

      Jonathan : I know everything ask me anything. (mostly)
      Other companies : Oh, that's another department, no idea what they're doing.

  • @esideras
    @esideras 17 днів тому +1

    Look how excited Jonathan is to show this off! Such a rare sight in the industry today. Not some bored corporate drone, just an excited and passionate nerd as it should be!

  • @coltonbellamy2742
    @coltonbellamy2742 18 днів тому +5

    Glad they are keeping POE 1 because I have a good feeling that some ppl aren’t going to like any change. But I’m glad they are willing to do it

    • @evanwater3633
      @evanwater3633 18 днів тому +1

      Agreed. I can see a lot staying with poe1.We will see though. at least both are free :)

    • @Notkikc
      @Notkikc 18 днів тому

      i wonder how that will work, will the markets be completely separate? Do both games receive a league at the same time?

    • @rickspartan
      @rickspartan 18 днів тому +4

      I’m going to play both. I’m excited for all the new stuff that poe2 is bringing. I don’t get the people that can’t embrace change

    • @Amasoful
      @Amasoful 18 днів тому +1

      @@Notkikcthey said in many interviews that the MTX market will be shared where for the most lart, except when it doesn’t make sense, like druid skill skins won’t work in poe1 because there is no druid,
      Regarding league starts, they are planning to go for 3 month leagues, where poe2 will start 2 weeks after poe1 since “there will be a lot more to do in poe2” as Jonathan said, but yeah in general staggered releases of leagues between both games so you always have a ggg game to play.

    • @Spiritchuckpvp
      @Spiritchuckpvp 18 днів тому

      @@rickspartan I'm just glad they're going to keep updating PoE 1 and aren't pulling an Overwatch 2/Counter Strike 2. I'll be honest, I don't see myself playing PoE 2 much, the gameplay seems a bit too slow and methodical than the gameplay I personally want out of an ARPG, but I'll still be happy because PoE 1 isn't going anywhere :)

  • @VaThUs
    @VaThUs 15 днів тому +2

    Poe2 can be played with a controller and disabled players have access to controllers/joysticks specifically for 1 hand: 1 stick+ MORE THAN ONE button on it so they are covered in regards to playing NON RIGHTEOUS FIRE BUILDS.

    • @dannymo2728
      @dannymo2728 4 дні тому

      They can alwaya just chew on the controller and make weird noises

  • @nikp3516
    @nikp3516 18 днів тому +3

    I love Johnathan’s enthusiasm

  • @xxPageProxx
    @xxPageProxx 16 днів тому

    I love seeing a dev so passionate and knowledgeable about their game. You can really see that Jonathan cares about making this game amazing.

  • @facelessone86
    @facelessone86 18 днів тому +5

    Wow, the most interesting thing I learned in this video is that Ziz is just bad at games and complains about anything that requires more skill.

  • @celathor9015
    @celathor9015 16 днів тому +1

    Asking the questions everyone wants. Good job!

  • @interprosDaz
    @interprosDaz 18 днів тому +5

    Seeing how passionate and excited Jonathan is to show POE2 off is just.. so heartwarming man.

    • @marisbury
      @marisbury 18 днів тому

      And yet it will fail because it is slow and boring lmao. Well deserved too.
      PoE1 was so much better than this, even after Expedition nerf batch etc.

    • @interprosDaz
      @interprosDaz 18 днів тому +3

      @@marisbury ..How good for you that POE still will be around then. So all the boomers can play POE 2.... "lmao" ....

  • @misledfortune
    @misledfortune 5 днів тому

    Can I just say that I love Jonathan's response to Ziz at @12:30 about balancing the sun for melee and ranged. To summarize "A unique area doesn't need to be balanced for all builds because it offers a unique experience to the player. Different than the mindless grind of mapping." 100% true

  • @urf47
    @urf47 18 днів тому +10

    how many times did Jonathan say " right rright " at 500% speech speed increaesd??? XD

  • @JamieR
    @JamieR 17 днів тому

    Jonathan is a gamer through and through. Which makes sense. No game would go from what PoE was in the beta to it's current 2.0 version without passion for the medium. Love it! This looks amazing

  • @jnm92
    @jnm92 18 днів тому +7

    Jonathan is such a nerd.. I love it. Gives me so much faith

  • @YuriDSC
    @YuriDSC 16 днів тому

    I really like how hyped and passionate he is for his own creation. It really shows the love and care put into this project.

  • @JoeTheis
    @JoeTheis 18 днів тому +7

    Love that Johnathan's response to a lot of this was basically "git gud". Looking forward to PoE 2 actually being about interesting mechanics and high quality gamefeel vs the blasting 3 screens in one click of PoE1.

    • @marisbury
      @marisbury 18 днів тому

      It will get old really fast and people will drop the game lmao.
      While blasting screens is actually fun.

    • @SpitzkopfRandy
      @SpitzkopfRandy 18 днів тому

      Thank god it’s an ARPG and therefore you can just out gear everything in the end.

    • @VloodSmoke
      @VloodSmoke 17 днів тому +2

      @@marisbury lmao

  • @rcmag13
    @rcmag13 7 днів тому +1

    We still aren't used to the danger they can pose in PoE1 since random one shots happen all the time.

  • @ramiroelganame3610
    @ramiroelganame3610 18 днів тому +6

    Loving the passion from the director. He eradicates happiness and proudness. Cant wait for this.

    • @chrs-wltrs
      @chrs-wltrs 18 днів тому +4

      *radiates?

    • @ramiroelganame3610
      @ramiroelganame3610 18 днів тому

      @@chrs-wltrs yeah, exactly. Autocorrect did its thing and i just noticed. Still sounds kind of dark and epic at the same time, hilarious xD
      You guys understood what i meant.

  • @e56hdyhdfgh
    @e56hdyhdfgh 17 днів тому +1

    This really is a completely different game than PoE 1. At first I was skeptical about that, but I am very excited to try it. Especially since they say they will be developing them simultaneously. Best of both worlds.
    I think the enthusiasm for their game is genuine. Actual gamers/nerds making fun games. You can tell they operate completely differently than AAA companies, and it really shows in the success of their product after all these years. PoE 2 likely to be equally successful I think.

  • @hansbansor5170
    @hansbansor5170 18 днів тому +4

    The question about 1-0 button playstyle for disabled people was really wierd. As if a game has a moral obligation to change a core design pillar to accomodate disabled people. Of course devs should address those issues but this questions comes across like "I want to keep playing one button builds". Its pretty clear when you are playing that you have big problems using more than one skill.

  • @r3tri3ution_z3nith_point_z6
    @r3tri3ution_z3nith_point_z6 18 днів тому +1

    I really like this guy.
    He reminds me of how chillin with child hood buddy usually goes.
    He is really dedicated to the cause.
    That is awesome.

  • @GavrynGaming
    @GavrynGaming 18 днів тому +3

    Is it November yet? Great coverage Ziz, love this

  • @Eskaroots
    @Eskaroots 18 днів тому +1

    the running around and kiting gameplay make me think I'm watching some vampire survivors gameplay

  • @dwsnmadeit
    @dwsnmadeit 18 днів тому +13

    its so fucking hilarious watching POE pros turn into complete noobs because the game is so different.

  • @fergusonja8
    @fergusonja8 8 днів тому +1

    that was a great question regarding multiple buttons for disabled players, which i am, and is something i was also wondering about. thanks ziz!

  • @anzelenartic3521
    @anzelenartic3521 18 днів тому +4

    just top. if you dont like what they are buildin stick with poe1. And also this is a demo and then we get EARLY ACCESS dont forget that its a looooooong way to 1.0. We are in for a suprise when its fully released.

  • @Sinuvil
    @Sinuvil 17 днів тому

    12:40 this is sooo big for a director so say and it’s so important to keep things like this in mind. I wish more developers would think of things like this

  • @derekskelton6718
    @derekskelton6718 18 днів тому +17

    You aren't use to randomly being 1 shot.....
    Huh?
    I literally have years of experience at this.

    • @JayM928
      @JayM928 18 днів тому +2

      Did he actually say that?

    • @JayM928
      @JayM928 18 днів тому

      @@derekskelton6718oh, I gotcha.

    • @derekskelton6718
      @derekskelton6718 18 днів тому

      Yea I'll eat my hat if poe 2 is harder than ruthless hcssf poe 1 and stays that way more than 1 week from release.
      There is no need to hype difficulty.

    • @Thunderstyle7
      @Thunderstyle7 18 днів тому

      @@derekskelton6718 I would welcome that... but without the abysmal drop system of ruthless. I hate how shit loot is in ruthless. Or have they fixed that now?

  • @kevinheinecke
    @kevinheinecke 17 днів тому

    A game dev being this excited to show his passion is exactly what gaming has needed!
    GGG!

  • @diztoh
    @diztoh 18 днів тому +3

    So excited for this game to come out

  • @OhMyFlavors
    @OhMyFlavors 17 днів тому

    Dammit who interrupted these fine gentlemen and cut the video short. Cant wait for the release!

  • @johnsmith-df8nn
    @johnsmith-df8nn 18 днів тому +4

    Will POE2 have a decent death recap screen. This is by far the biggest QOL improvement this game really needs. Its unacceptable that the game does not provide you with any information about what killed you.

    • @temrenalican4570
      @temrenalican4570 18 днів тому

      This is really important I think. E.g. in PoE sometimes I'm in a map, and killing everything while face tanking everything, then all of a sudden I get deleted. I never know what happened.

    • @ambitionhut
      @ambitionhut 18 днів тому

      Agreed

  • @uller30
    @uller30 18 днів тому

    His excitement about poe2 kept him tougne tide. Loved it and I can’t wait for this game.

  • @1_underthesun
    @1_underthesun 18 днів тому +24

    God, the synergy of the skills and the fact you HAVE to play tactically is so awesome to me. I love PoE1, but straight breezing through almost the whole game until late challenging end game content is starting to get a little repetitive. So much so that I've begun crafting my own mid builds to see how far I can take them just for the challenge. I'm fully aware this is because I have thousands of hours in the game and know all the meta builds, all the tricks, etc
    Feels like that challenge is going to be inherent in PoE2 from the jump. Some people are going to HATE that, but personally, I'm looking forward to it.

    • @uncletimo6059
      @uncletimo6059 18 днів тому +4

      "straight breezing through almost the whole game "
      YES.
      there is zero challenge when following an OP build. what's the point?
      it gets old when you destroy 1000 monsters by act 6, and then it continues in maps also.

    • @antiwhatever5391
      @antiwhatever5391 18 днів тому +3

      Straight breezing through the game? So you play HCSSF then right? For the challenge….?

    • @newax_productions2069
      @newax_productions2069 18 днів тому +1

      It's cool but the novelty of it will wear off, it always does.

    • @steel5897
      @steel5897 18 днів тому +6

      @@antiwhatever5391 HCSSF won't magically make it so that the game has actual combat mechanics. I don't think people understand this, PoE1 has NO COMBAT, there is no back and forth interplay between player actions and enemies, you usually kill enemies immediately before they even get to DO anything, that by definition is not a combat system, without interplay and action/reaction there is no combat.
      What's more, the times PoE1 DOES feature combat mechanics, it's ALWAYS in the form of boss mechanics, often with the abuse of immunity phases, because making it so that you can't burn down the boss in a few seconds is the ONLY way to get players to engage in combat mechanics like dodging stuff. And guess what, the playerbase hates immunity phases.
      Like you guys have no idea, GGG is ten steps ahead of all you, they're cooking peak arpg right now.

    • @JayM928
      @JayM928 18 днів тому +2

      @@antiwhatever5391THIS man.
      I don’t understand complaining when a game is too easy for you. There’s always ways to challenge yourself and make it more difficult. When the game is inherently challenging, there aren’t always ways to make it easier. It’s the weird achievement-seekers mindset. “If I do it on my own, no one can see it and I don’t have the bragging rights or sense of accomplishment,” is something I’ve heard.
      In POE, nothing is stopping you from trying to “beat” the game (or achieve whatever) with some low rated forgotten skill. Make a meme build. Try to beat the campaign naked or something. There are a million and one ways to make ANY game more challenging.

  • @JZX98
    @JZX98 17 днів тому

    i love his take on phasing with dodge roll, it should be punishing if you get stuck amongst monsters. i love the pace change from POE1 to 2, this is looking so much better to me personally

  • @funkenjoyer
    @funkenjoyer 18 днів тому +4

    its a free game btw

  • @Synthwalk
    @Synthwalk 18 днів тому +2

    I wonder if they're gonna be able to maintain this level of tactical/combo-oriented gameplay well into the end game or if they're just replacing poe's "zoom" with "boom" on poe 2, where high investment builds will insta delete bosses by setting up ~five skill combos... I guess at least visually that will look better and boss design can mitigate its effects to some extent.

  • @ooz1340
    @ooz1340 18 днів тому +3

    Wait a min, everything is naturally 6L or did i not see it right?

    • @nidus4588
      @nidus4588 18 днів тому

      correct.

    • @tsunamie1015
      @tsunamie1015 18 днів тому +6

      Afaik the sockets are always linked, but that doesn't mean that you'll have 6 sockets from the start. As in you can drop a 2 socket skill gem and then use currency items to adds sockets, and from what i remember those items to add sockets were far more )or even entirely) deterministic, so it should overall be a lot simpler to get 6 socket gems.

  • @Speedy1427
    @Speedy1427 18 днів тому +1

    Jonathan seems so happy to show his game to Zizz. :D I love it!

  • @artlu12345
    @artlu12345 18 днів тому +5

    wasd might be great but you can literally see the 8directional movement everytime i see gameplay. compared to controller and mouse which is omnidirectional this creates some really bad scenarios when it comes to round "corners" like the bigger sirus maze. id even argue its nearly impossible to do the uber maze in time with wasd (because you end up walking in mini zigzags).
    i hope they keep this in mind while creating poe2 bosses

    • @Deaudie
      @Deaudie 18 днів тому

      Yeah, it is literally impossible to have more than 8 directions with a keyboard and in a game that requires moment to moment precision that's just a no go.

    • @HugeCockAndBalls
      @HugeCockAndBalls 18 днів тому

      @@Deaudie It's not impossible. Hall effect keyboards have dynamic inputs and are getting very popular. Wooting, razer, etc

    • @404404Hunter
      @404404Hunter 18 днів тому

      Dodgeroll

    • @404404Hunter
      @404404Hunter 18 днів тому +1

      Also click to move sucks, when you are using wasd you are moving as long as you are holding the button, to stop all you have to do is to let go off the button. with click to move you have to reposition the mouse and click again to make your character stop. died so many times on sirus because i walked into the off screen cloud and didnt click off fast enough. And the fucking wildwood in tight maps, so many times i entered there unintentionally. Can't wait for wasd,

    • @artlu12345
      @artlu12345 18 днів тому

      @@404404Hunter thats why u keep left mouse button clicked down and ur char follows ur mouse permanently
      dodge roll with wasd has the same 8directional problem, while controller and mouse dodgeroll will be omnidirectional

  • @Bazgracz
    @Bazgracz 17 днів тому

    Man, you can see real passion right there. I just can't wait for this game to be released but even if they need to take more time, I don't mind waiting, after all we will probably play poe2 for next 10 years.

  • @thisjustin77
    @thisjustin77 18 днів тому +3

    I really like the visuals for the poison. Helps alot

  • @bitharne
    @bitharne 18 днів тому +2

    Chris Wilson crawled over legos…so Johnathan could sprint over coals 🫡😊

  • @HawooAwoo
    @HawooAwoo 18 днів тому +3

    So I've been wondering why PoE1 struggles to hold my attention past the start of the league and I think this interview and the general philosophy behind PoE2 plays into the reason why: building a character in PoE1 means making them less and less interactive.
    It feels like in PoE1 the later you get into endgame the more absurd enemies get in ways that are non-interactable. And so to make a good character you need to combat that by making your character auto-counter enemies in ways that don't require interactions.

  • @ewave9643
    @ewave9643 18 днів тому +1

    I’m excited for poe2 bc I can jump into the game as a new player without feeling years and years behind like I do in poe 1 which I just started playing. It’ll be cool to be a new player w everyone else

  • @antonego9581
    @antonego9581 18 днів тому +3

    im so friggin excited for POE2
    still, i am somewhat sad because i suspect it will be hard to go back to POE1 after getting used to 2. and this POE1 league is the greatest ARPG experience ive ever had and i want to play melee many more leagues in POE1
    first world problems i suppose

  • @knaz7468
    @knaz7468 18 днів тому

    Ziz with the map overlay ... was funny watching Jonathan turn it off at 12:00.

  • @Mattfreeman89
    @Mattfreeman89 18 днів тому +6

    This game looks way cooler than path 1 to me. I dislike 1 button arpgs, this feels like a natural evolution of the genre.

    • @JVL1988
      @JVL1988 18 днів тому

      How would you know.

    • @Mattfreeman89
      @Mattfreeman89 18 днів тому

      @@JVL1988 I said of the genre. Path 1 isn't the entire genre.
      2. It looks way better than path 1. You actually use other buttons and don't just teleport around the screen blowing everything up instantly. They're steering away from that design for a reason!

    • @korcidiamond3623
      @korcidiamond3623 8 днів тому

      That design made their game the success it has.
      People are projecting their Souls Like feeling into PoE.
      Yet most people want to progress their character to a point where it becomes a literal God.
      Games are for fun and relaxing. All these "I want a challenge, slow it down" are just kids who are in college or school, that have no challenge in real life. And want a time filler.

    • @Mattfreeman89
      @Mattfreeman89 8 днів тому

      @@korcidiamond3623 I'm 35. I don't like 1 button games. They don't interest me. Path 2 appeals to me. You didn't need to belittle others for having a different preference, it's okay to like different things. That's exactly why they aren't cancelling path 1, because they may not have the same exact audience.

  • @TBlackToothT91
    @TBlackToothT91 18 днів тому

    This is game is going to be absolutely insane. thanks GGG and all of their devs for putting so much effort and passion in their work.

  • @hfweuiofnweuio500
    @hfweuiofnweuio500 18 днів тому +8

    sad to see how long he didnt play poe1 to not even know that mark skills display an icon on you. he is founder and became multi millionaire off this game and he didnt bother to log in years. 😞

    • @jonpro9637
      @jonpro9637 18 днів тому +2

      He's building the future of the company so why would he.

    • @mikemiller7946
      @mikemiller7946 18 днів тому +3

      @@jonpro9637 Its going to be a failure. Sorry but they are trying to be fromsoft without the ability to create gameplay that = fromsoft.

    • @marisbury
      @marisbury 18 днів тому +1

      @@jonpro9637 why would he play the game and understand his own playerbase? Really?
      No wonder it's such slow snoozefest that will be forgotten quite fast unless they introduce power creep really fast and get it to poe1 standards.

    • @skillo6399
      @skillo6399 18 днів тому

      huh? Weakness icons were introduced in settlers

  • @Xo1ot1
    @Xo1ot1 14 днів тому

    Been a while since I've seen a dev genuinely excited to show their game.

  • @highjim7778
    @highjim7778 18 днів тому +4

    "zero button builds" Asmon smiles

  • @Zenbubbles
    @Zenbubbles 18 днів тому

    Jonathan Rogers is living is childhood dream after so many hours playing Diablo 2, and brainstorming with Chris Wilson when they were kids. Amazing to see how dreams can become reality with dedication and belief.

  • @jonpro9637
    @jonpro9637 18 днів тому +5

    The amount of butthurt in some of these comments is funny. It looks like the split in the community is real and those of us that will enthusiastically will play POE2 will have to deal with sour ass comments from haters that will refuse to migrate from POE1 for years.

  • @TonyHamone
    @TonyHamone 18 днів тому +1

    Jonathan is talking about making the game harder, while Ziz is worried about his future hardcore runs

  • @Zalakat
    @Zalakat 18 днів тому +3

    Man I'm kind of bored of POE 2 clips.
    They've been showing slowass campaign footage for 5 years, with all these little Souls-like combat tweaks and trying to hype it up. I'm annoyed they haven't shown 1 single second of endgame. I get they want to expand to a more modern audience and current gamers have a totally different expectation of aRPGs, but that shit is like 2% of the game and it's not gonna be how they make money. Gamers who aren't having fun are gonna quit since they haven't paid, and gamers who are are gonna get past the campaign to the endgame to decide if they want to support.

  • @ExiledVessel
    @ExiledVessel 18 днів тому +2

    "Stand in the shade"
    *Lost ark ptsd intensifies*