Deeply process customization - Godex - Godot ECS
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- Опубліковано 3 жов 2024
- ECS provides a level of customizability to the engine that is difficult to beat.
Split in systems, you can: process the physics with rendering frame rate or use the PhysicsSystemDispatcher to process it with fixed frame rate, or even not execute it at all and just call _physics_process.
Godex: github.com/God...
Feel free to ask me a question by leaving a comment, I'll be happy to answer it if possible.
Andrea Catania's links:
Web: www.andreacatan...
Github: github.com/And...
Twitter: / _andreacatania
Twitch: / andreacatania
I've always appreciated how talented and generous you have been to the Godot community, this looks great. In some future you could make it possible to integrate an old version of Tensorflow with Godot, I have seen that on the internet there is an integration with Tensorflow 2.0, the problem is that on my computer I cannot use Tensorflow 2.0, only a lower version, Tensorflow 1.4 . I wanted to see that possibility to take advantage of machine learning
Thanks! Machine learning interests me, but to be honest I like pytorch a lot more, so probably in future I’ll do something with it but not TF. Though, nothing planned, so these are just suppositions.
Sometimes if you want to use advanced features, you gotta bite the bullet and upgrade your hardware. You can't always count on generous developers to do extra work just to support outdated tech.
@@hipflipped You are right, I must do that
Is this gonna be a Godot fork?
A plugin?
Or is it gonna be upstreamed once it's ready?
It’s a module that you can compile with godot github.com/AndreaCatania/godex there is a wiki page that explains how, and a discussion page to ask for help.
This Is cool 👍 👍👍
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