Great looking game. So much packed into that little tin. The art is amazing and I like the design choice of choosing between the face-up card and a face-down card, and the discarded cards are face down so if you choose the face-up card, you never learn what you turned down -and no "counting" of cards. Really cool.
Another great tutorial Thecos. Your videos have great audio and you explain concepts clearly and concisely! If you can get a game mat when playing your games your tutorials would even be better!
Intresting game, thanks for the playthrough. looking forward to the playthrough of Desolate I have a Pnp version & really enjoy it. It seems alot of Jason Glovers game have a similar idea - draw two cards, chose the first or push your luck for the second - sometimes you benefit, others times you suffer! And of course if you resolve the first and subsequently discard the second unseen - you could have missed that vital card you needed. A great mechanic which gives his games a real tense feel..... right up until the time you lose!
As others have said, a neat mechanism. I thought about adding Desolate to my recent TGC order but want to see if I need an extra game with this mechanism, having already bought Tin Helm and DustRunner.
Yea this game is awful. I played three games and they all went pretty much like your first hand, with death to follow soon after… it has no deck building aspect or anything that isn’t this game essentially playing itself. Which is to say you really have very little choice in anything and the cards just do what the cards do. I actually stopped playing from the manual and watched several videos to see what I was doing wrong. Turns out it’s just lame. Set up all these cards and just die/reset/die/reset. It WOULD Be tense if you had a decent chance of winning. But unless the cards just land in the right order you’re going to play a few hands and reset.
It’s also a lot of moving parts to track for a solo game. If this move that, if that move this, at end of turn tally how many you move back, they should just have a more thought out card design and you simply row the cards next to the car instead of sliding cubes all around.
There’s only 3 3 skull cars in the whole stack, so it’s almost Impossible, like. 5% random chance to kill a 10 strength character on a single turn with max allowed 4 ammo. It’s unwinnable.
Pretty good game, I hope that this will be available for PNP.
Pretty good channel!
I hope so too! 😁
Great looking game. So much packed into that little tin. The art is amazing and I like the design choice of choosing between the face-up card and a face-down card, and the discarded cards are face down so if you choose the face-up card, you never learn what you turned down -and no "counting" of cards. Really cool.
Couldn't agree more! Tin Helm is actually quite similar. ☺️
Another great tutorial Thecos. Your videos have great audio and you explain concepts clearly and concisely! If you can get a game mat when playing your games your tutorials would even be better!
Thank you so much! ☺️
Intresting game, thanks for the playthrough. looking forward to the playthrough of Desolate I have a Pnp version & really enjoy it. It seems alot of Jason Glovers game have a similar idea - draw two cards, chose the first or push your luck for the second - sometimes you benefit, others times you suffer! And of course if you resolve the first and subsequently discard the second unseen - you could have missed that vital card you needed. A great mechanic which gives his games a real tense feel..... right up until the time you lose!
I like that game mechanism as well! The video for Desolate will come. 😁
As others have said, a neat mechanism. I thought about adding Desolate to my recent TGC order but want to see if I need an extra game with this mechanism, having already bought Tin Helm and DustRunner.
Tin Helm is the best one of those in my opinion. 😁
Yea this game is awful. I played three games and they all went pretty much like your first hand, with death to follow soon after… it has no deck building aspect or anything that isn’t this game essentially playing itself. Which is to say you really have very little choice in anything and the cards just do what the cards do. I actually stopped playing from the manual and watched several videos to see what I was doing wrong. Turns out it’s just lame. Set up all these cards and just die/reset/die/reset. It WOULD Be tense if you had a decent chance of winning. But unless the cards just land in the right order you’re going to play a few hands and reset.
It’s also a lot of moving parts to track for a solo game. If this move that, if that move this, at end of turn tally how many you move back, they should just have a more thought out card design and you simply row the cards next to the car instead of sliding cubes all around.
There’s only 3 3 skull cars in the whole stack, so it’s almost Impossible, like. 5% random chance to kill a 10 strength character on a single turn with max allowed 4 ammo. It’s unwinnable.