The Weirdest Card Game Creatures

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  • Опубліковано 28 вер 2024
  • Devlog 08
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    Not everything suggested, or created for the BigHoles CardWars project, is going to be added to the game. If we decide to use your idea, suggestion or artwork- it will be communicated and credited to the original creator. Any public post intended as a suggestion or contribution to the game, the original creator no longer has exclusive rights to that idea.
    Original Music by Simon Marchant.
    #BigHoles #episode2 #adventuretime #cardwars #adventuretimefanart #jakethedog #finnthehuman #devlog #gamedev #gamedeveloper #cartoonnetwork #tabletop #adventure #time #whatif #analysis #breakdown #adventuretimefanart #indiegamedev #cardwars #cardgame #boardgame #newgame #playtest

КОМЕНТАРІ • 375

  • @IanVermeers
    @IanVermeers 3 місяці тому +1719

    This element needs a creature called the "knobgoblin" simply because the name "knobgoblin" is too good to miss out on

    • @waffler-yz3gw
      @waffler-yz3gw 3 місяці тому +105

      this statement is factual

    • @ChargeQM
      @ChargeQM 3 місяці тому +91

      Would be a better name than 'ding-dong-ditcher.' Maybe the DDD would be a better name for a creature that forces enemies to pass through a door to a location of their choice, forcing movement as they ring the doorbell to lure their opponent into answering the door.

    • @RedParatroopa112
      @RedParatroopa112 3 місяці тому +5

      I need this to happen

    • @anthonycannet1305
      @anthonycannet1305 3 місяці тому +12

      Shorten it to knoblin

    • @IanVermeers
      @IanVermeers 3 місяці тому +34

      @anthonycannet1305 No, it's... it's "knobgoblin," you know, like, "hobgoblin?"

  • @0-M72-0
    @0-M72-0 3 місяці тому +533

    Was dissapointed not to see everyone's favourite and totally inspired and original oc, Globulon.

    • @BigHoles
      @BigHoles  3 місяці тому +216

      Globulin will be doing something much cooler very soon!

    • @zymosan99
      @zymosan99 3 місяці тому +53

      @@BigHoles Globulin card

  • @gremlech2846
    @gremlech2846 3 місяці тому +496

    New door card idea, Schrödinger’s catflap. You can only play it once you have two doors in play. It then occupies both locations simultaneously until you decide to use it or it gets attacked at which point you have to decide which of the two locations it occupies.

    • @gremlech2846
      @gremlech2846 3 місяці тому +124

      Dooroboros. Once played destroys all doors on the field for both players. Gains +3 health for every door destroyed.

    • @ThefifthBishopofGord
      @ThefifthBishopofGord 3 місяці тому +40

      ⁠​⁠​⁠​⁠@@gremlech2846Interesting and possibly serves the a somewhat similar purpose the Pig would in game. To counter an element but be useless in situations where that element isn’t in play but would otherwise be useless is what the Pig does basically. While Dooroboros probably needs to be a snake other than Ouroboros as it doesn’t perpetuate itself in some fashion.

    • @ThefifthBishopofGord
      @ThefifthBishopofGord 3 місяці тому +27

      ⁠@@gremlech2846It could possibly destroy adjacent doors every turn but it creates a door where it left when it moves into another space. That seems more self perpetuating than the previous idea but it probably is busted.

    • @SeriousBusinessman.
      @SeriousBusinessman. 3 місяці тому +8

      @@gremlech2846 ok inscryption

    • @gremlech2846
      @gremlech2846 3 місяці тому +25

      The unwelcome mat. No enemies can travel via teleportation or doors to lanes that this building occupies.

  • @gatsbee
    @gatsbee 3 місяці тому +155

    the existence of BigHoles implies the existence of SmallHoles

    • @greenkitty1
      @greenkitty1 3 місяці тому +25

      SmallHoles is what they used to call me in college

    • @davidjohansson4556
      @davidjohansson4556 3 місяці тому +10

      @@greenkitty1 untill the bigholemaker knocked....

    • @whisperywind314
      @whisperywind314 2 місяці тому +1

      @@davidjohansson4556With a Big fucking gun.

  • @SoulkNoxH
    @SoulkNoxH 3 місяці тому +186

    This certainly needs a robot element, something similar to crystal maybe? With the shatter and sacrifice things But focusing on building defenses, armor and shields. Also having a particular weakness that can skip their defences
    Edit: also this robot element could have a mechanic called "locks" "Firewall" or "paswords" as spells that could merge with the door element stuff.

    • @kingcole5977
      @kingcole5977 3 місяці тому +15

      Upgrades, people. Upgrades!

    • @plantinapot9169
      @plantinapot9169 3 місяці тому +16

      Cards that can fuse together like megaton. And equitable parts

    • @SysFan808
      @SysFan808 3 місяці тому +5

      waterproofing hasn't been invented yet.
      whether that's water or ice or vomit, waterproofing hasn't been invented yet.

    • @Blubbernugget12345
      @Blubbernugget12345 3 місяці тому +2

      Could make it similar to hearthstone’s “magnetic” where you can combine the stats of two robots into one stronger creature

    • @lorenzobenini7031
      @lorenzobenini7031 3 місяці тому +1

      maybe a ''scraps'' gimmick could work, like each time a bot dies you get a scraps card and when you have like 3 scraps you can use those to summon another basic bot, obviosly i'd make most robot creatures relatively weak to balance such a gimmick, this may mean you are defending by using bots as 'meat shields'

  • @Bladebrent
    @Bladebrent 3 місяці тому +36

    8:36 Okay two VERY important things to note about how fighting games stay balanced.
    #1: Universal Mechanics. When a game has strong universal mechanics, it helps keep the options open so you dont get stuck in no-win scenarios until we get into high level play, and even then, you can usually prevent them from happening. There will be characters that benefit from Universal mechanics more than others, but generally having universal defense/offense options help keep things well rounded. For a card game, this could be hard to do since your only option is to use stuff you have in your deck, so try to be careful. Maybe the worker placement/economy stuff can be where you can add a bit more counterplay but you might also run the risk of needing to use the economy in order to survive at a high level. Though to be honest, at a high level, I assume the economy would either be required or completely ignored regardless so theres alot of planning to do here
    #2: Characters can be balanced for different skill levels. If Im new to a fighting game, I might struggle against a character with really big buttons that dont require execution but then find out this character is actually bad at high level play because the work arounds are really easy. This is actually really common in alot of competitive online games with huge casts so if you hear a character is 'top tier', theres actually good odds that it wont matter to you as a beginner since what makes them good is likely related to high-execution or really optimized play; not beginner level 'im just hitting buttons.

  • @josevst7274
    @josevst7274 3 місяці тому +9

    There for sure needs to be a "Lards" element. You know, like the Sea Lards, Space Lards, Greed Lards, Wolf Lards, Angler Lards, and other such "iconic" names from the series. The element could revolve around generic "Lard" cards that transform into different special lard types. You could even do something like having a super strong lard creature that, when played, turns all of the other Lards into useless "Crud lards" or something.

  • @zoakdo
    @zoakdo 3 місяці тому +9

    I do love the idea of modular deck building. The game Card Hunter is an interesting exploration of that. It’s a D&D style deck builder where your characters’ decks are determined by their gear, with each piece of gear adding cards to their deck. It has a similar philosophy where some gear puts 6 ok cards, while another may be 4 ok cards, 1 amazing card, and 1 actively bad card. It’s interesting and makes me think of deck construction in ways I haven’t had to before.

  • @dilliongibbs4836
    @dilliongibbs4836 3 місяці тому +19

    The crystal element could have on death abilities that create smaller cards that have minor or corner case uses. Then have other crystal cards that care about having a lot of stuff on the field. I feel like a crystal */* sized creature (where * = amount of crystal cards are on the field) would be fun. Crystal cards could even care about your opponent's crystal cards too.

    • @rando5673
      @rando5673 3 місяці тому +4

      I second this idea. Maybe there's a nesting doll situation where tier 3 cards shatter into 2 of the tier 2 cards, which each shatter into tier 1 cards. Balance it by making this behaviour random and making it so crystal element cards cannot be revived

  • @mistuh69420
    @mistuh69420 3 місяці тому +3

    Wizard Element
    Magiculon requires his army

  • @aidanleech5872
    @aidanleech5872 3 місяці тому +29

    I feel a good mechanic for lands would be that opponents can eventually attack and destroy lands. Meanwhile you can only cast spells in lanes that contain your active lands (might not work with certain spells). All creatures could be blooped to return a destroyed land. However since a creature becomes exhausted when moving into an occupied row this isn't easy. This means that you don't lose when you have no creatures but instead when you have no creatures or lands, since you can't continue the battle. This also adds uses to the pig and bald man. Being better able to attack lands and wander into adjacent lanes without being exhausted would be incredibly valuable.

    • @BobMcBobJr
      @BobMcBobJr 3 місяці тому

      In the show, we see a creature destroy an adjacent land. Since he is making a show-accurate game, he will likely add this at some point.

  • @skiesquiggles7319
    @skiesquiggles7319 3 місяці тому +6

    Absolutely love the direction you went with doors! You have a real penchant for putting together interesting and creative mechanics, and this peek at the first real element has me feeling very confident about what the rest of this game will have in store

  • @sagedamage109
    @sagedamage109 3 місяці тому +7

    This is so creative and awesome, I'm really happy with how this game is developing so far. It's almost like you're making all of the right choices

  • @j.corbygaming
    @j.corbygaming 3 місяці тому +2

    Great concepts here man! I think corn should be next though, as it is the most well known element in Card Wars. Has more work done for you.

  • @Jittzi
    @Jittzi 3 місяці тому +7

    "The First Playable Element?"
    "How Is A Card Game Different From A Trading Card Game?"
    "What Makes A Card Game Memorable?"
    "What Makes CardWars Actually Different"
    "The First Card Game With Doors"
    "The Weirdest Card Game Creatures"
    Just pick a title, man.

    • @mr.niceguy9394
      @mr.niceguy9394 2 місяці тому +2

      its fine, relax lol

    • @Jittzi
      @Jittzi 2 місяці тому +2

      @@mr.niceguy9394 No, it's not. The first title was fine, and made sense. There is no need to change it FOUR other times.
      Edit: He's changed it 5 times now.

  • @Radiodragonofdoom
    @Radiodragonofdoom Місяць тому

    Creature Suggestion: Ding-dong Ditch Digger.
    You can floop it to search your deck for a Ding-dong Ditcher and put it into your discard pile. Shuffle your deck afterwards.
    Flavor Text: Ask not for whom the doorbell tolls; it tolls for thee.
    (No idea if this is balanced but the idea made me chuckle. Loving the project and look into game development.)

  • @lukapainter9038
    @lukapainter9038 3 місяці тому +1

    I feel like you need the four elements seen in the universe of the show: Candy, slime, fire and ice. And maybe Lumps too?? I feel like these are key to the show and would fit well.

  • @JammyJam5588
    @JammyJam5588 3 місяці тому

    Honestly some elements having similar general focus but different applications seems in line with canon too. So Doors>Lizard Holes matching fits
    Corn and Wheat seem like one of those kinds of elemental compliments too, as does potentially Acumen and Learning, or who knows maybe some other combo too.
    Lizard holes could be focused on more permanent land modifications too, creating passages between spots that let maybe even ALL units access things through the hole.
    Naturally the "hole connection" would probably need to be a touch different from Adjacency, maybe even letting units attack through holes directly instead or some kinda hole network nonsense. With the downside being that you cannot exclusively make use of the holes (but you ofc have better comboes with them)

  • @viewer8041
    @viewer8041 Місяць тому

    I really hope the majority of the cards created so far can fit into these element types. Or maybe the ones that don't fit can be a neutral type that can be accessed by any element, or can be shuffled into each of the element decks (to a limit).

  • @Karanthaneos
    @Karanthaneos 3 місяці тому

    Yu-Gi-Oh! Does have elements about adjacency and columns, specially since the introduction of Link Monsters, but its ultimately something that except for very particular interactions, like "Infinite Impermanence", it doesn't matter all that much. That said, it was an element that was introduced fairly late in the game, instead of being something conceived from the start, so you have a better chance at giving it its own niche.
    Doors look pretty neat

  • @ProtoPerson
    @ProtoPerson 3 місяці тому

    When it comes to overlapping mechanics with different sorts of themes in card games, it's never that much of a problem to have just one or two cards with a somewhat adjacent mechanic to another card type/theme, especially if some reference to that other type is present.

  • @ZeldaKingErik
    @ZeldaKingErik 3 місяці тому

    New door card (probably) "Door Maniac". he has the ability to create a door whenever at the cost of his movement and can choose to disengage from a fight by traveling through a door without the need to create one to escape at the cost of his movement. so he can either choose to make a door anywhere at the cost of his movement OR run away at the cost of his movement but not both in one turn. he also has the added bonus of not destroying doors when he travels through them.

  • @cothrone3651
    @cothrone3651 3 місяці тому

    I would like to see a zombie based deck in the future. Using the graveyard as a resource is my favorite gimmick in most card games i play.

  • @crazycatboysolomon7006
    @crazycatboysolomon7006 3 місяці тому +2

    Are you planning to use the actual four elements Candy, Slime, Ice and Fire, from the lore? If so, what would their strategies look like?
    I'd imagine Candy would focus on overwhelming your opponent with many small creatures. It could have creatures that buff each other the more of them there are, or land abilities that incentivize creating massive hordes or underlings
    Ice would probably be pretty defensive, focusing on limiting and de-buffing your opponent until you're eventually able to wear them down
    Fire would of course favor aggressive gameplay. It could have mechanics that let you sacrifice your creatures to deal a lot of damage or make it easier to destroy your opponent's lands
    And maybe Slime could have abilities and features that let you combine all your creatures into one really powerful one.
    These are just some ideas off the top of my head based on what we see in the 'Elements' mini-series.

    • @JammyJam5588
      @JammyJam5588 3 місяці тому

      To be fair "Frozen lakes" is probably "ice" as is.
      Torpor may overlap with Slime too.

  • @scrollkeeper5272
    @scrollkeeper5272 3 місяці тому +23

    I think a cool idea for an Element would be science or plushies

    • @korodeddoman6044
      @korodeddoman6044 3 місяці тому +13

      I like plushies, but I think I like Pillows more.

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 3 місяці тому +1

      ​@@korodeddoman6044 they could share an element

    • @the10ofdiamondscard
      @the10ofdiamondscard 3 місяці тому +1

      ​@@korodeddoman6044 Pillow would be awesome to see since there was an entire episode about a pillow world

    • @meatkirbo
      @meatkirbo 3 місяці тому +1

      ⁠​⁠@@Liliana_the_ghost_catplushies are really a “subclass” of pillows imo

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 3 місяці тому

      @@meatkirbo yep.

  • @Copperbagel
    @Copperbagel 3 місяці тому +13

    The only thing keeping me alive

  • @stuckinmyhead9890
    @stuckinmyhead9890 3 місяці тому

    Rotating Door; a structure card that allows you to send one enemy creature that is trying to get onto its lane roght back where it was during your reaction phase.

  • @noobwalterson
    @noobwalterson 3 місяці тому

    Im genuinely making a card game like this irl with paper index cards and a 3d printer, its so fun! Always here for the devlogs!

  • @writingman1089
    @writingman1089 3 місяці тому

    Love the vibes of this element. I thought of some potential card names just based on puns.
    The a-door-able cat
    Truth-or-door
    At death’s door
    The possibilities are endless!

  • @beegman27
    @beegman27 3 місяці тому

    i like the worm card designs a lot, particularly double worm. if the worm faction is expanded i would very much like to see a Doctor Worm card :)

  • @FizzleIsGaming
    @FizzleIsGaming 2 місяці тому

    doormant would be a banger card name for hiding something in a door

  • @tesorencerstudio1144
    @tesorencerstudio1144 3 місяці тому +7

    A cool card idea would be "Door with weels " for the more doors or weels debate

    • @fatidiot8822
      @fatidiot8822 3 місяці тому +2

      Erm actually its wheels not weels 🤓

  • @WTHDallas022WasTaken
    @WTHDallas022WasTaken 3 місяці тому

    Man, I’m really hoping for a solid Wizard Archetype. I feel like Wizards and Doors would synergize well with each other.

  • @marcuslind7240
    @marcuslind7240 3 місяці тому

    Feels like a missed opportunity to not call the Door Forest a "Dorest"

  • @I5g58
    @I5g58 2 місяці тому +1

    Make an orphan element and have it focus on generating a bunch of orphans the sacrificing them to summon demons

  • @stefanx325
    @stefanx325 3 місяці тому

    Tysm, I’ve been waiting for someone to do it for YEARS

  • @josh8901
    @josh8901 3 місяці тому

    Darn, as much as I love these logs this gotta wait til tomorrow (here in Europe it’s already 1 am)

  • @zigrastical6646
    @zigrastical6646 3 місяці тому +2

    just an idea for a single card, a Golb card that gets more/less powerful the more/less types of cards in play, because he gets defeated by harmony
    maybe he is really powerful but only for a short time because every time a card of the same type as another card in play is played then he gets weak/closer to dying

  • @illegallogic3132
    @illegallogic3132 3 місяці тому +2

    Cant wait for this to finish and watch it go viral!

  • @FragMaster141
    @FragMaster141 3 місяці тому

    You should add a card that forces your opponent through one of their doors. This way you set a trap with your cards by that door and ambush them. Maybe a random door or maybe a door of your choosing.

  • @wesleyokelley4285
    @wesleyokelley4285 3 місяці тому

    an Idea for a element would be something similar to the goblins in MTG. just Imagine the board completely filled with small 1/1 creatures. An example for the name would be knobgoblin

  • @Paulthedoglover
    @Paulthedoglover 3 місяці тому +13

    Bought fuckin time bros

  • @narwhals6465
    @narwhals6465 3 місяці тому

    Hey there, just so you know - the card game Fluxx has an official Adventure Time version, which includes a "Floop a Keeper" card:
    "Discard one of your Keepers to also discard one of an opponent’s Keepers and to take a card at random from that player’s hand and add it to your own. This is called flooping. If the Keeper you discard to floop is Mr. Pig, discard ALL of the other player’s Keepers and take ALL of the cards in that player’s hand."
    idk if this is useful information for anything but it's an official definition of flooping, at least for Fluxx.

  • @AliceW1127
    @AliceW1127 3 місяці тому +1

    Dang door forest shoulda been the doorest

  • @craz2580
    @craz2580 3 місяці тому +5

    Missed opportunity to put Ding Door Ditch

  • @grimgrahamch.4157
    @grimgrahamch.4157 3 місяці тому

    The door faction already sounds like it will be my main since, as a history nerd, I have a hard-on for guerilla tactics like hit and run.
    By the way, are you planning to give this game it's own legally distinct name soon? It would be nice to see this become a full fledged product.

  • @Ih8appls
    @Ih8appls 3 місяці тому +1

    Did you rename this video for the second time now? 😀
    Also, love the idea of a Door faction

  • @AllainnaTheOutlier
    @AllainnaTheOutlier 3 місяці тому

    You should call some of the land cards for the door element a doorm

  • @overlord1859
    @overlord1859 3 місяці тому

    Big holes video. Good time to be alive.

  • @Halk-ion
    @Halk-ion 3 місяці тому +1

    Hey, once you're done with the project, could you releace all of the pdf's and 3d modles to the public so that people who have the resorses could make an irl version of cardwars.

  • @winegum3410
    @winegum3410 3 місяці тому

    Loving the series.
    Will you ever except card text ideas or just card art submissions🧐

  • @AlexDayz
    @AlexDayz 3 місяці тому

    Maybe the real doors are the friends we made along the way

  • @canadialeaf9771
    @canadialeaf9771 3 місяці тому

    I remember in prior videos you were often concerned about the more complicated mechanics like worker placement and the speculative economy not fitting into the game very well but I just realized something watching this one. Would it not make sense to restrict those mechanics to a set of elements? They don't have to be locked to one element each either as you could have competing approaches to the mechanic based on the element the player is using. For example the Crystal element and say a Trader element could both interact with the market. Maybe it's too complex.

  • @JanderStrahd
    @JanderStrahd 3 місяці тому

    _This is just PoxNora's "Dimension Door" with extra steps._

  • @Gafe362
    @Gafe362 3 місяці тому

    My suggestions for elements would be
    Coins
    Swords
    John (every card is just some turtle named John)
    Pillows
    Red (opposite of blue)
    Mirrors

  • @0nzx_
    @0nzx_ 2 місяці тому +1

    Can you add a Shazbaz card to the game? Shazbaz is a character who is on screen for like 5 seconds in the episode Jermaine

  • @norretgantier
    @norretgantier 3 місяці тому

    Or maybe we can have Abbadoor, the door-to-door bargaining devil, who will give you 1 money for 1 of your doors, or 1 door for 1 of your money.
    Maybe it will make playing economy more interesting

  • @mikaeelmalik1724
    @mikaeelmalik1724 3 місяці тому

    So the wandering bald man and the pig could be other elements version of a door

  • @megustAslagt
    @megustAslagt 3 місяці тому

    So for now there's a placeholder tabletop simulator for this game, but I was wondering: are you planning on making this a digital game allowing for some more out there mechanics (like Hearthstone's discovery) and visuals, or a pysical tabletop game?

  • @NowWithSalad
    @NowWithSalad Місяць тому

    I kinda wish that Door Forest was called "Door-est" instead lol

  • @cmbaz1140
    @cmbaz1140 3 місяці тому +1

    I never watched adventure time it never interested me...
    but i really like when people do stuff like this i am confused and i am fascinated by this card game of yours...

  • @mockingconundrum
    @mockingconundrum 3 місяці тому

    I think it would be cool to focus on the lizard's ability to switch places. It reminds me of boogie woogie jujutsu kaisen.

  • @anyplayer333x2
    @anyplayer333x2 3 місяці тому

    I want a gambling or luck card element.
    I think having a card that can be strong or completely useless
    It's very interesting and funny. Could be an RPG element,
    where you roll a D20. Something like that

  • @LBandCOOLJ
    @LBandCOOLJ 3 місяці тому

    I have the old card wars app store game - buggy af, looking forward to this

  • @nnelg8139
    @nnelg8139 3 місяці тому

    Idea for a card:
    "Portal Gun" - it's a cannon in a door.

  • @GidypiG.
    @GidypiG. 3 місяці тому

    Door knight has a warlord friend named wardrobe

  • @norretgantier
    @norretgantier 3 місяці тому +1

    Can we have Doora the Explorer?
    If there is a door somewhere on the field, she tells you to find it and move it to where she is)

  • @KurTilingOfficial
    @KurTilingOfficial 3 місяці тому

    If you manage to make exodia like card i definitely play this

  • @chrisnorwood0211
    @chrisnorwood0211 3 місяці тому +1

    @Mr Holes, what are you using to manage all of the cards you're creating? Do you just use Adobe illustrator files for each card or something else like dextrous?

  • @Carter-o7s
    @Carter-o7s 3 місяці тому

    Doormammu, I’ve come to bargain

  • @Parkerportillo
    @Parkerportillo 3 місяці тому

    I love this develog

  • @TheBeanMan2124
    @TheBeanMan2124 3 місяці тому

    Sorry if I missed this. Is tabletop simulator just for play testing and you will make a separate game after you have it figured out or is the final product going to be run there? Either way love what you are doing been following since day one!

    • @BigHoles
      @BigHoles  3 місяці тому +1

      Tabletop sim is just for play testing and we will have a physical boardgame and videogame in the future, boardgame first.

  • @jelliwaves_3
    @jelliwaves_3 2 місяці тому

    Corn🌽 vs 🚪Door

  • @kaleb9770
    @kaleb9770 2 місяці тому +1

    Seems like your going away from what card wars was. The adventure time card wars that was on iphone and play store was the best you could ask for and so accurate to the show but i guess it would be since they made the show.

  • @nrft9612
    @nrft9612 3 місяці тому

    do you have plans to implement swamp, candy, or deserts as elements from the original ios games or do you plan to fill the remaining elements with new ideas?

  • @VooshSpokesman
    @VooshSpokesman Місяць тому

    Love from a Suris and Vaush fan!

  • @gashclaw6748
    @gashclaw6748 2 місяці тому

    Idk if you're taking suggestions from non-members but a Void element would be cool (one the functions similar to Colorless and Eldrazi cards in mtg)

  • @GalexiDude
    @GalexiDude 3 місяці тому

    Plants vs. Zombies Heroes has a very similar mechanic to the land (though definitely much different) of environments which you can be placed down with the games equivalent of mana it also has a system similar to the element system called classes. I suggest you look into it if you are running low on inspiration!

  • @Sjoerdvlexmond
    @Sjoerdvlexmond 2 місяці тому

    youtuber Foafy got a box full of card wars cards, i dont know if you've heard of him already, but maybe for some inspiration

  • @robertvsgamming4649
    @robertvsgamming4649 3 місяці тому

    Uhh!! Ohhh!! I got a name idea for the "door thing" place holder! How about you call it "Unhinged door"!

  • @evanwilliams1750
    @evanwilliams1750 Місяць тому

    Ok this is just a suggestion and it’s probably too late but what if the ding dong ditcher had the ability to make your opponents teleport through their own door.

  • @chickenmrnuggetiv709
    @chickenmrnuggetiv709 3 місяці тому

    You should probably avoid adding too many token cards like the "door" or the "ding dong ditcher" because it is hard to make it not too chaotic, and fun at the same time. Example would be that the door element mirror match just looked like a totally different game than the other images that were shown, so imagine how it would be with one for every single element

    • @JammyJam5588
      @JammyJam5588 3 місяці тому

      Given what he described as the focus of the other 3 elements he's working on next, I do feel such a universal token thing shall be majorly Door's "Thing"
      Cant really see a token being applicable for the other 3, except maybe a physical "hole" token for lizard holes.

  • @gaberobert4117
    @gaberobert4117 3 місяці тому

    Keep going your doing great man

  • @dreamnathersuck9677
    @dreamnathersuck9677 3 місяці тому +1

    Wonder when he would complete this game

  • @a_silly_guy
    @a_silly_guy 3 місяці тому

    not a single moment of this video was i not excited, i cant wait to see this game fully fledged out.

  • @guigoobode368
    @guigoobode368 3 місяці тому

    At this point I'm hoping you can get it licensed and actually publish this game

  • @kel3059
    @kel3059 3 місяці тому

    I’m definitely not the first to ask about this but have you played the card wars app?

  • @garpogods8323
    @garpogods8323 3 місяці тому

    Can I suggest a card that gets summoned/ is used when your opponent tries to use a door called "The Dud".

  • @midday-moonlight6867
    @midday-moonlight6867 3 місяці тому

    Omg risk of rain music!!!!!!!

  • @dani-dv
    @dani-dv 3 місяці тому

    sounds good but it just has a problem, if you keep the game digital the creation of new cards out of thin air do not create any problem, if you plan to port the game IRL having card A that after a while create card B but only if card C created card D using all of those token might became a bit complex

  • @GabrielS45309
    @GabrielS45309 2 місяці тому

    So is this the first card wars deck?

  • @beastie0052
    @beastie0052 3 місяці тому

    Pre apocalypse deck?

  • @zymosan99
    @zymosan99 3 місяці тому

    Richard BigHoles PhD.

  • @rincohn8033
    @rincohn8033 3 місяці тому +1

    cool

  • @javiervendetti2888
    @javiervendetti2888 3 місяці тому +359

    I stan ding dong ditcher

  • @PizzaMineKing
    @PizzaMineKing 3 місяці тому +200

    I think 2-element cards like in mtg would be a good idea to encourage interesting deck combinations - at least one card for every combination that requires lands of both elements to work or synergise with both - which will encourage whacky combination.

    • @palrasto
      @palrasto 3 місяці тому +30

      I disagree. I want deck and type combos coming from player creativity not a direct suggestion from the game itself. Having a card with two types i the game telling you they work well together. Let players discover that on their own and come up with crazy decks.

    • @ShakeyBox
      @ShakeyBox 3 місяці тому +5

      That's 120 extra cards.

    • @PizzaMineKing
      @PizzaMineKing 3 місяці тому +6

      ​​@@palrastoPlayer creativity needs to be encouraged by game design. Cards that directly synergise with multiple elements would be the best encouragement. An example would be a "Door to the crystal dimension" that would need to be placed in a crystal landscape but synergise with doors

    • @PizzaMineKing
      @PizzaMineKing 3 місяці тому +2

      ​@@ShakeyBoxThey could be counted among the 40 cards for each element...

    • @ShakeyBox
      @ShakeyBox 3 місяці тому +1

      @@PizzaMineKing
      If they were counted among the 40, that'd reduce the single element cards to 32~33.

  • @totallynotavoyeur6977
    @totallynotavoyeur6977 3 місяці тому +280

    My favourite part was when, after the setup with Door Forest and Stone Archway, the Hinge Butterfly said "It's Dooring time" and proceeded to move allied creatures all over the board

  • @imatiu
    @imatiu 3 місяці тому +12

    Cristals could work in that they can be Shattered, Cleaved or Cracked, depending on how much damage they receive or the source of what destroyed them, and the effects from their destruction would vary.
    For example, you could have a "Volatile Cristal" that if Cracked (Cracked state would be receiving a certain amount of damage withouth the card dying) the card can be flooped in order to deal a large amount of damage to other cards or outright destroy lands or structures, but if instead the card is cleaved (Damaged just enough for it to die) or Shattered (Damaged with more damage than it would be necessary for it to die, or killed by an effect) the card would have no effect or even could deal damage to the player that controls it or that owns the land the card is on.
    This way the cards can be high risk/high reward, with spell effects that mitigate or increase damage in order to get the effects you want, or they can have several different uses, like having a card with negative effects that can be passed to the opponents side and that if shattered would damage them.
    Also I really enjoy your videos on this game, seeing the entire process is very fun and interesting.

  • @ataraxia7439
    @ataraxia7439 3 місяці тому +32

    I think a really easy way to make lands do a lot of things is have them interact with card tags or change how card tag interactions work. Lava land could buff all fire cards and give earth cards temporary fire tags or burn things or dream lands could cause intelligent creatures to hallucinate etc

    • @aribarrera6830
      @aribarrera6830 3 місяці тому +11

      i like the idea of a dream element, maybe countering smart cards and buffing dumb ones :o

    • @JammyJam5588
      @JammyJam5588 3 місяці тому +7

      as it stands there is precedence for this in the show too. "Pigs cant leave mud lands" Probably means all "grounded animals" or stuff cant leave mud lands
      And whatever the hell was going on with the Maze Walker hiding in the mud.

  • @francisbond5605
    @francisbond5605 3 місяці тому +7

    Doormatt it's a door named Matt with little arms and legs and hair, they function as a door, but can move to other lands, including adjacent ones creating mind games