Little late to the party but this video is amazing! Thanks for the information and I didn't even think about the ZG Reflect flask. Interesting to see how it works.
While factored into your calculations for DPS and damage done, you seem to overlooking that the first 2-3 casts of this poison bolt will only affect melee. That means the range will have an extra 4-8 seconds to shell out the extra DPS needed to down her at that point.
Absolutely broken numbers. HPS on 1-2 people tanking (read like "1-2 people taking damage") encounters based on mana efficient healing skills with huge overheal numbers and HPS on 15-16 people taking damage based on mass heals are completely different things.
Nice Math BUT do u realy think Healers can only do 350 hps? I mean the Healers can spam grp Heal in the last 30% Boss Hp. My Calc saying with 600 +Heal a ChainHeal do around 800 Hps and Priest can pump aswell.
Hey, I just used a number, if you're good with wlogs, you can analyze your own guilds performance and find an accurate HPS and DPS that represents your guild and see if you're within kill time without NR. Check the excel I linked in the description :)
@@Lornext You're right, I didn't :p I just noted the total DPS required, what you can do is check flamegor's last 30% DPS of your guild and that will give you a rough estimate to how much dmg you can do in the berserk phase (since Flamegor has similar HP to Huhuran)
Reflecting spells for all other mechanics in the game have only worked on direct single target spells. What makes us think this would be the exception?
If I remember correctly, poison volley counted as a single target spell for some reason so sheen did work against huharan. It used to be bugged in early vanilla where instead of 3% of the time it worked 100% of the time against huharan but I'm not sure if it was patched to make it a 3% chance like it should be or if they made it so it wouldn't work against her. I guess we'll find out when the raid is released
Please keep in mind that the data I'm basing this video on is all unofficial since we (the community) haven't got access to vanilla AQ40 data. However, I did my best to stay true to vanilla as much as I could, so all the data I gathered here was from old videos, random vanilla footage, old forums, etc. No data was taken from private servers. P.S. I did not include Dwarfs racials nor Taurens/NElfs 10 NR because that's not gonna be something that most ppl out there can use. Dwarfs are naturally BIS soakers since they can immune the poison volleys for 8 seconds.
What about MoTW and Magic Resistance Potions.... you know 1m HP is like a 2 min fight... you pop one of this at the start and transition to 30% when there is 1 min left, so you have both gnrp and 50 extra resistance :D. This will give you 77 extra NR, with the 60 from hunter aura, that makes 137, which will be 32% reduction. Also 350hps is not an accurate value, healers can output way more, it's the overhealing that prevents it (and to some extend mana), for if you have 3 innervates saved for the enrage, you just get 3 priests spamming prayer of healing on the soaker groups and POH heals the whole group for 1500 on a 3 sec cast, which makes these 3 priest do 2500hps xD. And yeah it does cost 1000 mana, but with an innervate and conserving some mana you can have these 3 priests pump out like 10 casts before going OOM.
@@pog519 that potion doesn't stack with aspect of the wild :( as far as the hps value used, i've just used a conservative value (maybe overly so), but what u should do, and every1 else, is use my excel and use the hps numbers that fits their guild :)
@@FlyToSafety the only source to claim that 3 sec interval is wowwiki, but if you check old videos from vanilla times, and count the seconds yourself, you'll find out that she does the poison every 2 seconds, not 3. HOWEVER, if I am indeed wrong, than this fight becomes trivial to pretty much everyone and NR becomes almost completely useless.. so I hope I'm wrong.
Healing is probably quite low, having 4 melee groups with a priest ( not soaking) PoH spamming would be insanely higher hps, 600+heal ( very conservative ) on 1050 average base is 1218 with 10% talents putting up to 1340 per person in the 4 melee every 3 seconds which is 1786 hps. all of which is likely to be effective HPS due to the damage of the bolts, now yes the tank would need dedicated heals due to her crazy enrage damage + dispells etc but id say the fight could drag on a fair bit longer if needed. But we are farming the NR gear anyway as better to have and not need, than need and not have :)
Healing is assessed not just probably, but really low. As you said, PoH can reliably heal 1340/3 per melee (4x 3 melee + hunter + priest groups). Assume low 400hps per soaker per priest (can sustain poh unbuffed for 24s). Add druid and priest rolling Rejuv and Renew per 9-10 soakers (~300? rejuv + 300 /3s = 200hps), which makes 600hps per soaker x16 = 9600 using 8 dedicated healers. Assumes they start with full mana however. Which makes bottom number 860-600 = 260 7600/260=29s All it can fail in some spectacular way of course, but definitely looks doable. Also, there are (relatively) easily farmable items (in StratUd 1st zigurat, for example, 12min run), and 25NR legs quest in a way to opening classic.wowhead.com/quest=8381/armaments-of-war Also see docs.google.com/spreadsheets/d/1gqrIzA8keJfNzeis9STaiQd50OSFyWfLr0iglH4nanU/htmlview?pru=AAABcixxFKM*T1P2XkTUlg-fJDqRSvaTkw#
If you do not have dedicated soakers what would prevent you from switching them? Also alliance can use bubble on paladins to prevent the damage for some time giving you more effective live. Do totems stack with ne from hunters? If so you could also use that an BL to pump up numbers in that phase. There are a lot of additional options to prevent damage for some time.
Hunters and shaman totem NR buffs do not stack. Also, NE totem is wind totem, which means no wind fury. So I think the best group comp is 3 melee 1 shaman for wf and 1 hunter for NR (hunter maybe can be soaker too - depending on how many melee you have).
The only thing I'd suggest considering on top of this is looking into how much your guilds DPS increases when you go from the total fight to the 30% window, since execute opens up.
For this fight it'd be a bit different. Warrior cooldowns make them take even more damage so without any NR, they'll be getting hit even harder. just being in zerker stance is a +10% damage taken debuff. Pop recklessness and you'll be taking another 20% damage taken. Deathwish will reduce your NR by 20%... My guild on the PTR got crushed when we didnt wear any NR.
They did, iirc it used to reflect all the volleys because it was a channeled spell (i might be wrong here). However, after the fix you could still reflect 1 volley still, which is what I based my math on.
@@sunder_xd9541 One more question on this, it looks like WoW Wiki says the poison bolt is every 3 seconds. I can find some other spots that say 2 seconds. Did you go with 2 seconds to be conservative or is there a definitive source that says it's every 2 seconds?
@@anthonym3590 Good question! initially I came across wow wiki 3 sec info, however, watching old videos and counting by hand, I noticed that the volleys hit every 2 seconds and so I decided that it is best to be conservative and use 2 seconds as the basis for my math. And if you think about it, if it better to get to Huhuran with NR gear only to find out you don't need it, as opposed to get to Huhuran without NR only to find out that you DO need it :)
@@sunder_xd9541 Definitely agree with you on that, I think I'll be looking at it from a 2 second volley as well. Of course after week 1 we'll know exactly what we need!
@@Karne_BG Not a fan of the path he took his content down. His content was initially based on classic before it came out. The hype was fun and it appeared that he genuinely enjoyed classic. Since classic has been released, a large majority of his content has been hypercritical and knit picky on his own view of classic. The second official TBC servers were announced, he became fully invested in that and has since, led his content away from anything positive about classic. I understand a UA-camr has to go where the new content lies, but it would have been nice if he didn't rag on the content that got him a massive amount of subs to begin with. It comes off as a betrayal, for me at least, as a part of his original audience. So i unsubbed and I continue to have a blast in classic. Nothing personal. It also makes me cringe to hear him say blackwing laYuh.
@@xgetxsickx Thank you for taking the time to type out this response, very well put. I didn't notice how negative he had gotten until I re-watched some of his more recent videos.
what about , NR totems, druid motw etc for NR using trinkets with pets will also soak dmg, you leave out alot of stuff, this encounter will get steamrolled.
@@Kickproof yes, but also would lower damage taken - and then the question is if that healing decrease would still allow to fit more mana efficient lower ranks of spells to give longer healing stint.
Piotr you need maximum healing efficiency. As you can see no raid can achieve the heals per second required to survive. Gimping the healing makes it worse
You took the average heals per second that we see on a typical boss fight in Mc or BWL. That kind of makes your math fall flat because this won’t be a typical boss fight. Look at Vael. Lots of raid damage going out so you see much higher HPS due to little to no overhealing. Priests and paladins and shamans are 1,000 or more HPS on vael. The dps requirement will be a lot lower than 19,000 due to healers having a much higher effective HPS due to higher raid damage.
You didn't take into account the much higher dps from mages switching to fire and rolling ignites. A good combustion roll with PIs will vastly increase overall raid dps when it comes time especially if you have 6+ fire mages.
I just watched a video from back then. For me it seems that the poison bolt volley comes every 3 sec and not every 2nd, but i can also be wrong. "wowwiki.fandom.com/wiki/Princess_Huhuran" it is also listed with every 3 sec. So you have over 20 sec to kill Huhuran. A large part of the 30% phase is in the execute area, which is why it shouldn't be a problem for good guilds, by today's Warrior flood. 30 dd's in the Huhuran fight, by around 1k average DPS in this Burst-Phase are around 30k RAID DPS, without bad luck on Wyvern-Sting. 10 sec and Huhuran could be dead. So i think you don't need NR-Gear, unless you are in a pug group. What do you guys think?
If it turns out that Huhuran's volley is indeed every 3 sec, than the DTPS by the raid will be reduced by 33%, which is huge and will make the fight trivial for a lot of guilds out there
@@sunder_xd9541 I watched a few more videos from back then. The first video was apparently too bad quality and laggi. The Poison Bolt volley has 100% 2sec interval and goes up to 2500 dmg. The average damage is probably at around 2k, like you already said. So it is a bit more difficult than expected, but is still possible for good guilds without NR, or a small amount.
good video but it's all situational, for example warriors get a 1:1 healing ratio on diamond flask, as such if they get 500+ healing set this would alleviate a lot of the healers required healing. if we assume it's a poison dot then: shamans totems. poison cleansing items like spider sacs from lbrs/alchy. there is probably more too. This should also effect the length for the fight if we have half of them - or a third - able to cleans it off it would shave off a lot of dmg intake.
I would like to see proper times for that Aoe poison volley. WoWhead shows 5 seconds, you 2 seconds, WoWwiki 3 seconds. Quite big difference in overall math.
@@sunder_xd9541 Good luck with that. Even with 5 sec it stings + dmg to tank was not counted in video (I do not remember it from there) Mana of healers or any troubles included. It will be easier than on private servers.. quite sure of that.. there it was pain.. but even bwl was way harder than what it was here so.. will see. Right now I do not see anything properly said from PTR.
@@DarkInos AQ40 isn't on PTR so we won't hear anything about it. Also every 5 sec would be a walk in the park given the very short duration of the enrage phase, at that point all the poison bolts could be trivially healed by 4 priests as they'll start the enrage at basically full mana and the boss is long dead before prayer of healing empties their mana pools
Hey, that's a good point, you can and should use a Healthstone ! if you copy my excel you can increase the EHP by the amount a HS restores and sees if that makes any difference in your case. But you're right, I did forget about it and should of included it!
The engineering fire reflect trinket doesn't work on Ony/Rag. Why do you think this reflection potion will work? Have you tested this potion on other raid bosses?
Why is 37,474 raid dps over a combat duration of 8sec not possible? Look at current Razorgore logs - guilds are doing about >40k dps in a 10sec fight and they are not even using major cds such as deathwish or arcane power - u also have an execute phase. ez doable with a worldbuffed raid no doubt
We will not need Nature Resistance at all. Nature prot pots might be useful for a few first times, but not necessary. The possible healing done in a second by the healers is much more than the numbers presented here since priests and shamans can group heal burst in the last phase. Also, these calculations didnt count in the execute phase and the burst with cooldowns, only the average dps for the raid. Use your cooldowns correctly and coordinate heals to easily blast through Huhuran.
The calculations done here assumed the last 30% of Huhuran life, that means that 2/3 of the berserk phase is within execute. So the DPS requirement you've seen here is for the last 30% :)
Seems like 2 seconds was indeed the correct interval for PBV: classic.warcraftlogs.com/reports/B3vz8NKyxFZdmfcP#fight=44&type=damage-taken&view=events&ability=26052&start=4269818&end=4287151&source=17
Yeah, 350 hps is a terrible assumption. Priests with prayer of healing will easily hit over 1.5k, a priest with 8/8 T2 and the edge of madness trinket will for 15 sec do well over 2k hps. The problem isn't really the pure numbers, it's having the necessary coordination to distribute those numbers evenly between all 15 soakers
They do, but after searching for old footage, I've noticed it's 2 seconds. When I did the math with 3 seconds, the fight became extremely trivial, so in order to be "safe than sorry", I decided to follow the old footage intervals.
Waited 12 minutes to find out the answer to be "it depends"...
Although I expected as much
Lmao
Little late to the party but this video is amazing! Thanks for the information and I didn't even think about the ZG Reflect flask. Interesting to see how it works.
Fantastic information. Generally math makes me fall asleep, but I learnt!
Great video. You will need to add the extra damage taken by about 5 warriors (depending on composition) that will be popping recklessness
Exactly! plus deathwish
And diamond flask, that 150 AP does a lot with reck and death wish
It's not uncommon for me to get 5k+ crits with all 3 up
@@tylerk9455 I mean the extra damage taken not the extra dmg done.
While factored into your calculations for DPS and damage done, you seem to overlooking that the first 2-3 casts of this poison bolt will only affect melee. That means the range will have an extra 4-8 seconds to shell out the extra DPS needed to down her at that point.
Absolutely broken numbers. HPS on 1-2 people tanking (read like "1-2 people taking damage") encounters based on mana efficient healing skills with huge overheal numbers and HPS on 15-16 people taking damage based on mass heals are completely different things.
Nice Math BUT do u realy think Healers can only do 350 hps? I mean the Healers can spam grp Heal in the last 30% Boss Hp. My Calc saying with 600 +Heal a ChainHeal do around 800 Hps and Priest can pump aswell.
And he isnt adding the extra damage done in the execute phase anyway. :D
It will be easy.
Hey, I just used a number, if you're good with wlogs, you can analyze your own guilds performance and find an accurate HPS and DPS that represents your guild and see if you're within kill time without NR. Check the excel I linked in the description :)
@@Lornext You're right, I didn't :p I just noted the total DPS required, what you can do is check flamegor's last 30% DPS of your guild and that will give you a rough estimate to how much dmg you can do in the berserk phase (since Flamegor has similar HP to Huhuran)
Reflecting spells for all other mechanics in the game have only worked on direct single target spells. What makes us think this would be the exception?
If I remember correctly, poison volley counted as a single target spell for some reason so sheen did work against huharan. It used to be bugged in early vanilla where instead of 3% of the time it worked 100% of the time against huharan but I'm not sure if it was patched to make it a 3% chance like it should be or if they made it so it wouldn't work against her. I guess we'll find out when the raid is released
Pretty sure her volley doesn't count as a single AoE spell, but rather her target 15 players with 15 ST spells
@@McKayCameron does it work on Hakkar?))
I cant wait to revist this video after watching guilds on the first AQ runs
Me 2 actually, even if I'm wrong
@@sunder_xd9541 how did this go
OK man, keep it up this channel will get 300k subs easy If you keep this up.
Please keep in mind that the data I'm basing this video on is all unofficial since we (the community) haven't got access to vanilla AQ40 data.
However, I did my best to stay true to vanilla as much as I could, so all the data I gathered here was from old videos, random vanilla footage, old forums, etc.
No data was taken from private servers.
P.S. I did not include Dwarfs racials nor Taurens/NElfs 10 NR because that's not gonna be something that most ppl out there can use.
Dwarfs are naturally BIS soakers since they can immune the poison volleys for 8 seconds.
What about MoTW and Magic Resistance Potions.... you know 1m HP is like a 2 min fight... you pop one of this at the start and transition to 30% when there is 1 min left, so you have both gnrp and 50 extra resistance :D. This will give you 77 extra NR, with the 60 from hunter aura, that makes 137, which will be 32% reduction.
Also 350hps is not an accurate value, healers can output way more, it's the overhealing that prevents it (and to some extend mana), for if you have 3 innervates saved for the enrage, you just get 3 priests spamming prayer of healing on the soaker groups and POH heals the whole group for 1500 on a 3 sec cast, which makes these 3 priest do 2500hps xD. And yeah it does cost 1000 mana, but with an innervate and conserving some mana you can have these 3 priests pump out like 10 casts before going OOM.
@@pog519 ResistPot doesn't stack with pala aura or Motw... so I assume it doesnt stack with Hunter aura either
She does her poison bolt every 3 seconds not every 2 seconds so your calculations are way scewed anyway
@@pog519 that potion doesn't stack with aspect of the wild :( as far as the hps value used, i've just used a conservative value (maybe overly so), but what u should do, and every1 else, is use my excel and use the hps numbers that fits their guild :)
@@FlyToSafety the only source to claim that 3 sec interval is wowwiki, but if you check old videos from vanilla times, and count the seconds yourself, you'll find out that she does the poison every 2 seconds, not 3.
HOWEVER, if I am indeed wrong, than this fight becomes trivial to pretty much everyone and NR becomes almost completely useless.. so I hope I'm wrong.
Healing is probably quite low, having 4 melee groups with a priest ( not soaking) PoH spamming would be insanely higher hps, 600+heal ( very conservative ) on 1050 average base is 1218 with 10% talents putting up to 1340 per person in the 4 melee every 3 seconds which is 1786 hps.
all of which is likely to be effective HPS due to the damage of the bolts, now yes the tank would need dedicated heals due to her crazy enrage damage + dispells etc but id say the fight could drag on a fair bit longer if needed.
But we are farming the NR gear anyway as better to have and not need, than need and not have :)
Healing is assessed not just probably, but really low. As you said, PoH can reliably heal 1340/3 per melee (4x 3 melee + hunter + priest groups). Assume low 400hps per soaker per priest (can sustain poh unbuffed for 24s). Add druid and priest rolling Rejuv and Renew per 9-10 soakers (~300? rejuv + 300 /3s = 200hps), which makes 600hps per soaker x16 = 9600 using 8 dedicated healers. Assumes they start with full mana however. Which makes bottom number 860-600 = 260 7600/260=29s
All it can fail in some spectacular way of course, but definitely looks doable.
Also, there are (relatively) easily farmable items (in StratUd 1st zigurat, for example, 12min run), and 25NR legs quest in a way to opening classic.wowhead.com/quest=8381/armaments-of-war
Also see docs.google.com/spreadsheets/d/1gqrIzA8keJfNzeis9STaiQd50OSFyWfLr0iglH4nanU/htmlview?pru=AAABcixxFKM*T1P2XkTUlg-fJDqRSvaTkw#
If you do not have dedicated soakers what would prevent you from switching them?
Also alliance can use bubble on paladins to prevent the damage for some time giving you more effective live. Do totems stack with ne from hunters? If so you could also use that an BL to pump up numbers in that phase.
There are a lot of additional options to prevent damage for some time.
Hunters and shaman totem NR buffs do not stack. Also, NE totem is wind totem, which means no wind fury. So I think the best group comp is 3 melee 1 shaman for wf and 1 hunter for NR (hunter maybe can be soaker too - depending on how many melee you have).
I wish you were my math teacher
What if all paladins bubble :)? at 30%
The only thing I'd suggest considering on top of this is looking into how much your guilds DPS increases when you go from the total fight to the 30% window, since execute opens up.
For this fight it'd be a bit different. Warrior cooldowns make them take even more damage so without any NR, they'll be getting hit even harder. just being in zerker stance is a +10% damage taken debuff. Pop recklessness and you'll be taking another 20% damage taken. Deathwish will reduce your NR by 20%... My guild on the PTR got crushed when we didnt wear any NR.
@@akumatideft3830 impressive since AQ 40 is not open on ptr
Assumes the 30% begins at full health across the raid. Not impossible but unlikely.
Sheen of zanza doesn't work, it was patched out in vanilla.
Gained a sub today, quality content and epic analysis
I thought they fixed the sheen of zanza back in vanilla to not do the crazy amount of damage back to her?
They did, iirc it used to reflect all the volleys because it was a channeled spell (i might be wrong here).
However, after the fix you could still reflect 1 volley still, which is what I based my math on.
HeartlessTV good to know, thanks! Very helpful video. Been using it to figure out how we’re gonna run a GDKP week 1 in AQ40.
@@sunder_xd9541 One more question on this, it looks like WoW Wiki says the poison bolt is every 3 seconds. I can find some other spots that say 2 seconds. Did you go with 2 seconds to be conservative or is there a definitive source that says it's every 2 seconds?
@@anthonym3590 Good question! initially I came across wow wiki 3 sec info, however, watching old videos and counting by hand, I noticed that the volleys hit every 2 seconds and so I decided that it is best to be conservative and use 2 seconds as the basis for my math.
And if you think about it, if it better to get to Huhuran with NR gear only to find out you don't need it, as opposed to get to Huhuran without NR only to find out that you DO need it :)
@@sunder_xd9541 Definitely agree with you on that, I think I'll be looking at it from a 2 second volley as well. Of course after week 1 we'll know exactly what we need!
Can pets absorb the bolts too?
no they cannot unfortunately. just targets players
You sir, deserve my newly freed up wille sub
what happened to wille
@@yazzyyazyaz i unsubbed
@@xgetxsickx Why?
@@Karne_BG Not a fan of the path he took his content down. His content was initially based on classic before it came out. The hype was fun and it appeared that he genuinely enjoyed classic. Since classic has been released, a large majority of his content has been hypercritical and knit picky on his own view of classic. The second official TBC servers were announced, he became fully invested in that and has since, led his content away from anything positive about classic. I understand a UA-camr has to go where the new content lies, but it would have been nice if he didn't rag on the content that got him a massive amount of subs to begin with. It comes off as a betrayal, for me at least, as a part of his original audience. So i unsubbed and I continue to have a blast in classic. Nothing personal. It also makes me cringe to hear him say blackwing laYuh.
@@xgetxsickx Thank you for taking the time to type out this response, very well put.
I didn't notice how negative he had gotten until I re-watched some of his more recent videos.
what about , NR totems, druid motw etc for NR using trinkets with pets will also soak dmg, you leave out alot of stuff, this encounter will get steamrolled.
motw, totems and hunter aura don't stack. So you need to choose only one of them to use in group.
Curious how (improved) dampen magic would affect this?
It would be a net loss considering the healing is reduced more than the damage.
@@Kickproof yes, but also would lower damage taken - and then the question is if that healing decrease would still allow to fit more mana efficient lower ranks of spells to give longer healing stint.
Piotr you need maximum healing efficiency. As you can see no raid can achieve the heals per second required to survive. Gimping the healing makes it worse
You took the average heals per second that we see on a typical boss fight in Mc or BWL. That kind of makes your math fall flat because this won’t be a typical boss fight. Look at Vael. Lots of raid damage going out so you see much higher HPS due to little to no overhealing. Priests and paladins and shamans are 1,000 or more HPS on vael. The dps requirement will be a lot lower than 19,000 due to healers having a much higher effective HPS due to higher raid damage.
Can u pop a sheen of zana without putting gnpp on cd?
yep, you can test it yourself with something cheap like gapp :)
Have you tried Sheen of Zanza if this is work on her at all?
This was nerfed in vanilla, it should /not/ work.
Can we get a link to the outro music in the description please?
www.jonnyatma.com/green-hill-zone-2/
I like the recklessness scene at 6:42
This isn't accounting for the new dps items ?
You didn't take into account the much higher dps from mages switching to fire and rolling ignites. A good combustion roll with PIs will vastly increase overall raid dps when it comes time especially if you have 6+ fire mages.
no one care about mages, my guild only has 3, we had much more but all of them rerolled warriors and suddently we are clearing bwl under one hour
Do Barov peasants count toward the 15?
Why no mention of Noxious Poison? If that lands on melee thats a shit load of damage.
I just watched a video from back then. For me it seems that the poison bolt volley comes every 3 sec and not every 2nd, but i can also be wrong.
"wowwiki.fandom.com/wiki/Princess_Huhuran"
it is also listed with every 3 sec. So you have over 20 sec to kill Huhuran.
A large part of the 30% phase is in the execute area, which is why it shouldn't be a problem for good guilds, by today's Warrior flood.
30 dd's in the Huhuran fight, by around 1k average DPS in this Burst-Phase are around 30k RAID DPS, without bad luck on Wyvern-Sting.
10 sec and Huhuran could be dead. So i think you don't need NR-Gear, unless you are in a pug group.
What do you guys think?
If it turns out that Huhuran's volley is indeed every 3 sec, than the DTPS by the raid will be reduced by 33%, which is huge and will make the fight trivial for a lot of guilds out there
@@sunder_xd9541 I watched a few more videos from back then. The first video was apparently too bad quality and laggi.
The Poison Bolt volley has 100% 2sec interval and goes up to 2500 dmg. The average damage is probably at around 2k, like you already said.
So it is a bit more difficult than expected, but is still possible for good guilds without NR, or a small amount.
good video but it's all situational, for example warriors get a 1:1 healing ratio on diamond flask, as such if they get 500+ healing set this would alleviate a lot of the healers required healing.
if we assume it's a poison dot then:
shamans totems.
poison cleansing items like spider sacs from lbrs/alchy.
there is probably more too.
This should also effect the length for the fight if we have half of them - or a third - able to cleans it off it would shave off a lot of dmg intake.
a lot of top guilds will probably be using diamond flask heavily, good point
When are they gonna diamond flask? They can’t use it before the berserking phase - which is when they will need it the most.
So can you pop Sheen of Zanza and a GNPP before enrage phase at the same time or do they share CD?
Yep! can pop 'em both together
Just to add, they don't share GCD, so you can macro them together, will save you a click
Very good video thanks a lot
I would like to see proper times for that Aoe poison volley.
WoWhead shows 5 seconds, you 2 seconds, WoWwiki 3 seconds. Quite big difference in overall math.
If it's 5 seconds than you can do this naked basically Oo
@@sunder_xd9541 Good luck with that. Even with 5 sec it stings + dmg to tank was not counted in video (I do not remember it from there) Mana of healers or any troubles included. It will be easier than on private servers.. quite sure of that.. there it was pain.. but even bwl was way harder than what it was here so.. will see. Right now I do not see anything properly said from PTR.
@@DarkInos AQ40 isn't on PTR so we won't hear anything about it. Also every 5 sec would be a walk in the park given the very short duration of the enrage phase, at that point all the poison bolts could be trivially healed by 4 priests as they'll start the enrage at basically full mana and the boss is long dead before prayer of healing empties their mana pools
cant use zanza and gnpp at the same time....
lol noob
Good video, thank you.
How come 6,5 seconds turn into 8 seconds? And what does it turn into since the intervall is in 3 seconds not 2?
What about heathstone?
Hey, that's a good point, you can and should use a Healthstone ! if you copy my excel you can increase the EHP by the amount a HS restores and sees if that makes any difference in your case.
But you're right, I did forget about it and should of included it!
Hey heartless and thanks for the vid. You said 15 closest players. I guess this means that pets don’t get the bolt right? What about barov peasants ?
Pets, including Barov peasants can't be targeted by the poison bolt volley
The engineering fire reflect trinket doesn't work on Ony/Rag. Why do you think this reflection potion will work? Have you tested this potion on other raid bosses?
tldr?
yes
Why is 37,474 raid dps over a combat duration of 8sec not possible? Look at current Razorgore logs - guilds are doing about >40k dps in a 10sec fight and they are not even using major cds such as deathwish or arcane power - u also have an execute phase.
ez doable with a worldbuffed raid no doubt
If u take nr potion before battle begins then u ll be able to use 1 more so its 2 npp =that equals to 6 sec
What about MotW?
Doesn't stack with Aspect of the Wild
@heartlesstv She does her poison bolt every 3 seconds not every 2
Way too much tuning to do this, just get the NR, it's not that hard.
the wiki says 2000 per 5 secs not 2
The wiki is wrong then :P
@@virus0071 or private servers are wrong......
Good explanation
Awesome video dude!
Sheen will not work on huhu. Was hotfixed in Vanilla. oof
We will not need Nature Resistance at all. Nature prot pots might be useful for a few first times, but not necessary.
The possible healing done in a second by the healers is much more than the numbers presented here since priests and shamans can group heal burst in the last phase.
Also, these calculations didnt count in the execute phase and the burst with cooldowns, only the average dps for the raid.
Use your cooldowns correctly and coordinate heals to easily blast through Huhuran.
if you're not in 90th+ percentile of guilds you will need it
The calculations done here assumed the last 30% of Huhuran life, that means that 2/3 of the berserk phase is within execute. So the DPS requirement you've seen here is for the last 30% :)
@@sunder_xd9541 She does her first posion bolt after 3 seconds AFTER hitting 30%
Seems like 2 seconds was indeed the correct interval for PBV: classic.warcraftlogs.com/reports/B3vz8NKyxFZdmfcP#fight=44&type=damage-taken&view=events&ability=26052&start=4269818&end=4287151&source=17
Let's be real. Do you think the speed running guilds are going to take off their r13 armor in exchange of some blue mara gear with +10 NR?
Ofc not and never claimed they'll do that :) they are well within the dps requirement to down huhuran with 0 NR.
Its every 3sec
Nice math.But you known what it is .1 heal ore 3 main dps dow .You can crush it
don't forget dwarves' racial
Do you NEED nature resistance?
YES.
350 hps? I can pump 1k hps whenever I need to, and I won't go oom either, it's just expensive.
Yeah, 350 hps is a terrible assumption. Priests with prayer of healing will easily hit over 1.5k, a priest with 8/8 T2 and the edge of madness trinket will for 15 sec do well over 2k hps. The problem isn't really the pure numbers, it's having the necessary coordination to distribute those numbers evenly between all 15 soakers
TLDR; maybe
Good video but the bolts come every 3 seconds, not 2.
TL;DR classic WoW is a nerfed cheese and we won’t need it
good math and theorycraft but wiki article mentions huhuran spits poison every 3 secs in enrage
They do, but after searching for old footage, I've noticed it's 2 seconds.
When I did the math with 3 seconds, the fight became extremely trivial, so in order to be "safe than sorry", I decided to follow the old footage intervals.
4:36 hehe. pp
10 warrior recklessness/dw execute spam ezgame
I belive you forgot mark of the wild. That gives 20 NR
it gives 27 and resto should be spcced into improived mark not that it matyters it wotn stack witrh hunter aura
Dont start playing wow you will lose your real life !