First mental block I ever had was on Supernova back on the PS2. The song “No. 13” to be exact. This is the first chart I ever saw with gallops the ended one gallop and then started the next one on the same note. Could not for the life of me figure out how to execute and I played on 1x scroll speed cause I was a naive child who thought scroll speed added difficulty to the charts. I remember my friend calling me one day and telling me to come over cause he finally figured out how to execute them. It was like someone teaching me advanced calculus in a single day. I never had more of a “eureka” moment playing this game.
You know I had it similar but with jumps. It was DDR 1st mix (arcade) and Butterfly was the first song I played (basic difficulty) that featured jumps and I couldn't do them the first couple sessions. It wasn't until my dad bought me the PlayStation game that I started learning how to do them.
@@ManiacStepper that would be a good idea for another video, songs that had these kind of issues, I think that Burning Heat and Tsugaru had that same sync problem from what I've heard. At least in Extreme
I personally hate all these gimmicks thrown into Konami's charts and not every being very much criticized. While Sakura is pretty well made as it really flows with the song (except for Step 200, you can burn in hell), all those boss songs starting with FaXX are just horrendous.
Paranoia Survivor MAX was not an Extra Stage on Extreme. It was available as Final Stage under certain conditions, and the Challenge chart was not available in this fashion. The legend of MAX was the only Extra Stage song, if you chose anything else for Extra Stage, you could not get One More Extra Stage.
@@ManiacStepper yeah definitely. A lot of unpredictable fast stops that are hard to learn. I practice watching the video then can't replicate at the arcade
And then there's me...still trying to learn how to do crossovers after 20+ years.
Just wow on the mashup part, that was genuinely mindblowing and you're absolutely right. It even sounds great together!
Last part of So Deep was a big one for me, the struggle between listening the announcer scream 500 HUNDRED COMBO or not lol
that Sakura and max thing is NUTS
Not a "mental block", but I avoid FELM due to the way it sounds. That's by far the most spooky, ominous sounding track I've ever heard.
And that's one reason why it's one of my favorite boss songs 😄
@@ManiacStepper Two types of people in the world, I guess.
(Side note: I collect phones, so one would think I would like that one.)
First mental block I ever had was on Supernova back on the PS2. The song “No. 13” to be exact. This is the first chart I ever saw with gallops the ended one gallop and then started the next one on the same note. Could not for the life of me figure out how to execute and I played on 1x scroll speed cause I was a naive child who thought scroll speed added difficulty to the charts.
I remember my friend calling me one day and telling me to come over cause he finally figured out how to execute them. It was like someone teaching me advanced calculus in a single day. I never had more of a “eureka” moment playing this game.
You know I had it similar but with jumps. It was DDR 1st mix (arcade) and Butterfly was the first song I played (basic difficulty) that featured jumps and I couldn't do them the first couple sessions. It wasn't until my dad bought me the PlayStation game that I started learning how to do them.
For passing, it was always Pluto The First on EXPERT. I was playing Hottest Party 3, a DDR game without doubles charts. I can pass it, but not FC.
legend of max those triples into jumps were brutal
I had my mental block there, FOR YEARS
love ur videos !! very informative
there was a weird part in the middle of Afronova Heavy that I never seemed to hit properly, always a great
Yes, that part has quantization errors before DDR X if I recall correctly. They fixed it afterwards.
@@ManiacStepper that would be a good idea for another video, songs that had these kind of issues, I think that Burning Heat and Tsugaru had that same sync problem from what I've heard. At least in Extreme
In fact, I have a video halfway done about this topic. I've been so busy lately that when I have free time I don't want to do anything else.
@@ManiacStepper looking forward for that vid! 👍🏻
Can we get someone to do a mashup chart for Sakura and Maxx Unlimited please?
I have a friend that told me the exact same thing 🤣
I mean Sakura and Maxx Unlimited were both composed by Naoki Maeda so...
Yo what's the first song playing? Also much better video this time
I personally hate all these gimmicks thrown into Konami's charts and not every being very much criticized. While Sakura is pretty well made as it really flows with the song (except for Step 200, you can burn in hell), all those boss songs starting with FaXX are just horrendous.
Paranoia Survivor MAX was not an Extra Stage on Extreme. It was available as Final Stage under certain conditions, and the Challenge chart was not available in this fashion.
The legend of MAX was the only Extra Stage song, if you chose anything else for Extra Stage, you could not get One More Extra Stage.
For me, the worst is Neutrino Challenge
My biggest mental block: DDR Challenge. The jump-gallop part. I had to PFC it in Mirror 😫
My biggest mental block:
Maxx unlimited.......
Probably Pluto Challenge for me.
Pluto CSP is also a pain. Especially that stop at the beginning followed by the speed up!
@@ManiacStepper yeah definitely. A lot of unpredictable fast stops that are hard to learn. I practice watching the video then can't replicate at the arcade
Count to 8 and a half at the same speed of the speedup. Practice it on stepmania first until you build the muscle memory.
DDR is too easy the chart flows are much easier than other BEMANI games where the note charts easily exceed over 1000 notes.