Future me: In the "LightSwitch_BP", just create a new variable call "Light Index" type integer and drag it to the Equal (==) thing. TQ. At 2:00 Im using modern flat ceiling lamp so im using "PointLight" instead of "SpotLight". I use "PointLight" cause it looks better.
Can, Sorry I'm still new to all this. What is the purpose of the Construction script in the Light_BP. Like I understand what the nodes are doing, but it you carry out a visibility in the event graph as well. Why is it done in the construction script?
Thank you very much for your tutorial, it works very nice... !! I have 1 question, how can i add also another Light Blueprin Class (with Point Light) to turn on with the same button as you created?
Thanks for this! Though for some reason, placing the setlightcolor node after the visibility node in the event graph doesn't work (It allows me to turn the spot light off but cannot turn it back on after that).. Maybe it's because I'm using UE5.2? Or I might have missed something? - Anyway I placed the color node at the construction script instead and it works (Even better I think).
Amazing tutorial! everything works fine except one thing, I have the light index on the light but the switches dont have the light index to change which switch goes to what light. Sorry if that was confusing but is there any way you can help me out? Still an amazing simple tutorial great job!!
@@hyper_skulls9815 So, the light index on the switch, make sure you have the variable created in the Bp_Switch and the LightSwitch_BP and that you are check the box instant editable.
Does this need the enable/disable input? Because all that seems to do is stop my character movement permanently after interaction... not sure why we're adding that in the first place? Nevermind, this doesn't work to begin with, don't waste your time, it's exactly the same as other videos on this. The light index stuff works, but the character interactions do not work.
I have the same problem, I've looked through the video again but can't find anything. They are starting on instead of off and then can't turn back on @@UnrealByYourself
I watched 6 diferent tutorials and this is the first one that worked, thank you thank you thank youu aaaaaaa
how can i bring the variable Light Index from Light_BP to Switch_BP it doesn't let me even if it's public.
"Light_Index" in 8:40 is not showing in "LightSwitch_BP" variables list...
Future me: In the "LightSwitch_BP", just create a new variable call "Light Index" type integer and drag it to the Equal (==) thing. TQ.
At 2:00 Im using modern flat ceiling lamp so im using "PointLight" instead of "SpotLight". I use "PointLight" cause it looks better.
I have some Question?, i don't have a Actionkey (in video 9.03) , How can i do?
Can, Sorry I'm still new to all this. What is the purpose of the Construction script in the Light_BP. Like I understand what the nodes are doing, but it you carry out a visibility in the event graph as well. Why is it done in the construction script?
Thank you very much for your tutorial, it works very nice... !!
I have 1 question, how can i add also another Light Blueprin Class (with Point Light) to turn on with the same button as you created?
Thanks a million man, took this concept and applied it to opening and closing doors instead of toggling lights. Thank you!
Thanks for this! Though for some reason, placing the setlightcolor node after the visibility node in the event graph doesn't work (It allows me to turn the spot light off but cannot turn it back on after that).. Maybe it's because I'm using UE5.2? Or I might have missed something? - Anyway I placed the color node at the construction script instead and it works (Even better I think).
Thanks a lot!
Amazing tutorial! everything works fine except one thing, I have the light index on the light but the switches dont have the light index to change which switch goes to what light. Sorry if that was confusing but is there any way you can help me out? Still an amazing simple tutorial great job!!
I think I understand. Let me check and Ill return with an answer.
@@UnrealByYourself Ok, thanks for the fast response!
@@hyper_skulls9815 So, the light index on the switch, make sure you have the variable created in the Bp_Switch and the LightSwitch_BP and that you are check the box instant editable.
@@UnrealByYourself Thanks this worked!! I didnt check the box 😂 once again amazing video thanks for the help.
@@hyper_skulls9815 Your welcomed
Does this need the enable/disable input? Because all that seems to do is stop my character movement permanently after interaction... not sure why we're adding that in the first place? Nevermind, this doesn't work to begin with, don't waste your time, it's exactly the same as other videos on this. The light index stuff works, but the character interactions do not work.
i got a problem, it can turn off but cant turn on the light? what happen?
Hard to say without being able to see your code. If I was you, I will double check everything once again.
I have the same problem, I've looked through the video again but can't find anything. They are starting on instead of off and then can't turn back on
@@UnrealByYourself