КОМЕНТАРІ •

  • @NetherCloud
    @NetherCloud Рік тому +416

    Thank you so much for putting this video out!! I've been trying to explain to my friends/community why I have mixed feelings about the new update, and just have not been able to find the words, and you summed it up perfectly. Phenomenal ideas!... terrible execution.

  • @EnOliverYT
    @EnOliverYT Рік тому +664

    I think having cartographers be able to sell maps to all structures and biomes would help a lot especially early on.
    Maybe as well you could combine an explorer map with some item in the cartography table and it would “refresh” the map to point to another of that structure excluding past ones.

    • @SloyXP
      @SloyXP Рік тому +144

      It's a really good option, in theory, but it has a whole set of its own issues. Primarily, the Cartographers only ever output the same maps, and have no way of checking if the structure they're linking to has been already raided. Even if they refreshed the maps, them sending you to a place someone already stole from would be a very infuriating thing.
      Also someone with elytra will raid every place far faster than you can get a map to it

    • @sirjmo
      @sirjmo Рік тому +17

      @@SloyXP hope mojang fixes cartographers by making them randomly pick a map to one of the trims, by picking one of the structures where it should have spawned and spawn the trim in one of the chests in that structure if there's no trim anymore.
      Yes the elytra player will get there faster, but unless someone gets to your target between you buying the map and getting there, you'll still get your trim.
      Possible exploit: you buy a new map, and have your friends ready at the possible structures where the trim could spawn.
      Bonus: you get directions to a random biome, which could also be useful where you don't have access to the seed/cheats.
      Deliberately avoiding regenning the structure/chunk as that could lead to issues.
      Technical issue with my idea: if the chests in those structures were destroyed instead of looted, I have no idea what could/should happen.

    • @yummynubs3646
      @yummynubs3646 Рік тому +3

      Sounds cool but should be for everything but the stronghold since that's what eyes of ender are for

    • @boghag
      @boghag Рік тому +6

      @@sirjmo How about spawning the armor trim in a chest when it's opened by someone having a map to that place in their inventory. No one can rob it from you if it only starts existing when you open the chest. About your technical issue: it would seem strange if you could then put down a chest, open it , and get the armor trim from that chest, but that would be a solution to that problem.

    • @shua_the_great
      @shua_the_great Рік тому +9

      @@SloyXP We could have it so that maps villagers sell are only of chunks that have not been loaded. That way you're almost always guaranteed to not have it looted. Might be tens of thousands of blocks out, but you know you'll be getting something. Unless you meet the unfortunate fate of having someone head over there just as you are, but I don't think all "problems" can magically disappear.

  • @pesegolsson
    @pesegolsson Рік тому +548

    Player based loot (chest/barrels or something new) would be one way to fix it. That way every player gets their unique loot when they visit a place that had special loot.

    • @bup3804
      @bup3804 Рік тому +50

      That's the LootR mod

    • @0vercrafted
      @0vercrafted Рік тому +16

      Hugely good idea

    • @swagaw3some546
      @swagaw3some546 Рік тому +47

      They need to add that to sus sand so that players can get more trim also make the trim less expensive to clone because that just sucks

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV Рік тому +11

      @@swagaw3some546 yeah in cloning they really should at least reverse the diamond and the variable ingredient (like for example to clone dune trim it would require 1 trim, 1 diamond and 7 sandstone instead of 7 diamond and 1 sandstone)

    • @yummynubs3646
      @yummynubs3646 Рік тому +11

      @@swagaw3some546 nah I think the duping if fine as is, if your doing something as broken as duplicating a whole item it should be expensive, even if it's just cosmetic, and besides by the time your out looking to dupe them diamond really has no other use so you'd probably be sitting on a bunch

  • @cecilrhodes2153
    @cecilrhodes2153 Рік тому +359

    Either an item doesn’t exist or it is renewable, there is rarely any in between.
    Of course, trims can at least be cloned, which means that if people willing to sell them get one of each you can at least BUY a full set from someone.
    A good solution would be to give the netherite upgrade item to piglin bartering, that way a couple of very determined players cannot lock an entire server out an entire stage of the tech tree.

    • @sirokami2992
      @sirokami2992 Рік тому +40

      I agree a ton on the idea of making the netherite upgrade template a rare drop from piglin bartering!
      And that in multiplayer the reality is exactly as you put it, an item doesn't exist or it is renewable. As no matter what it is, ores, trees, structures, trims, elytra, etc. There will always be players that progess the fastest and snatch up all the resources closest to spawn, making it a desert. And the rich always get richer.
      I feel that no matter how Mojang could balance the game to prevent this, its just the natural state of the game in multiplayer by how the game itself is designed.
      So I guess if players want a fair and fun experience, it's best they play in singleplayer or multiplayer with a group of close friends.

    • @yummynubs3646
      @yummynubs3646 Рік тому +5

      @@sirokami2992 Honestly, sounds like a major skill issue on their part, just get faster bro

    • @UltraDucc
      @UltraDucc Рік тому +5

      @@Beowolf-jy5rc if you have friends who are speedrunning to take every damn bastion on the planet than maybe you do need to rely on pvp

    • @Captain-J-Amadaeus
      @Captain-J-Amadaeus Рік тому +1

      @@Beowolf-jy5rc nah they're right this sounds like a skill issue.

    • @winsonzhu4427
      @winsonzhu4427 Рік тому

      @@Beowolf-jy5rc I agree with the sentiment, but if you're knowingly playing on a server with the kind of people who are determined to race to the top and destroy all paths upwards, learning speed prep starts and pvp seems like the price of entry. So the saying goes: either get good, or get friends (that you can start a server with and not worry about that issue).

  • @plasma8321
    @plasma8321 Рік тому +58

    They should have allowed the wondering trader to sometimes rarely sell you the overworld trims. Not sure about the rest though

  • @A_Very_Spuky_Channel
    @A_Very_Spuky_Channel Рік тому +155

    To combat the exploration issue, i think wandering traders or possibly a new villagers that may look mad with the burden of countless stories of places far beyond their village. This special village could be like a outcast from the other villagers and maybe they could sell a new item called the " Lost compass"(idk). This compass would point to a structure that would collate with the colour of the compass. Now this compass wouldn't point exactly to its structure but within a 5x5 chunk area of it. You could also sell treasure to this villager in exchange for riches and xp. This could make the player be inclined to explore more!

    • @SloyXP
      @SloyXP Рік тому +62

      You just described a Cartographer.

    • @A_Very_Spuky_Channel
      @A_Very_Spuky_Channel Рік тому +27

      @ZloyXP So sorry, I'm just gonna jump off a cliff if you don't mind (in minecraft of course).

    • @Dolphin002
      @Dolphin002 Рік тому +16

      That compass idea is actually pretty good. The compass should point to a structure, but you didn't know what that structure was until you got there. Would be a nice balance between making you have to put effort and allowing you to know that you're making progress.

    • @swordierre9341
      @swordierre9341 Рік тому +6

      Maybe some structure can spawn with maps that lead to harder structures. Like illager towers can have maps to mansions.

    • @migs7220
      @migs7220 Рік тому

      @@A_Very_Spuky_Channel LOL dont forget your elytra. In my world the cartographer lives in a tiny vanilla village house, on a little hill, on the edge of the city. I never visit anymore...

  • @williamhills6927
    @williamhills6927 Рік тому +49

    I'd take a page out of terraria's book and make them boss drops or rare mob drops, which would preserve their location-locked-ness but make them marginally renewable so they can't be monopolized so easily. this comes with its own problems, but the problems baked into it are easier to deal with than the elytra problem.

    • @geekjokes8458
      @geekjokes8458 Рік тому +5

      unfortunately mojang explicitly said they dont want to gate a "creative" feature like trims behind a difficult boss, like the wither or warden

    • @Pyr0Ben
      @Pyr0Ben Рік тому +2

      @@geekjokes8458 Poor Mojang, they keep gatekeeping themselves out of the obvious solutions to their own problems :/

    • @geekjokes8458
      @geekjokes8458 Рік тому +2

      @@Pyr0Benmeanwhile redgit updates terraria like "hehe this looks fun"

  • @bluemoth6983
    @bluemoth6983 Рік тому +40

    Another big problem with minecraft updates in general is that all of the new stuff is thousands of blocks away if you want to use your existing world, making it extremely tedious and frustrating to find anything new, and the more updates that release the bigger this problem becomes because for every new update you need to go even farther away for each new update, making old worlds very unsustainable longterm.

    • @theaveragepro1749
      @theaveragepro1749 Рік тому +4

      You can use tools to regenerate already generated chunks

    • @remoraid45
      @remoraid45 Рік тому +6

      @@theaveragepro1749 The average player isn't going to do that and similarly stated in the video, you'd be using external software which would be "cheating" to do so

    • @ihatehandleupdate
      @ihatehandleupdate Рік тому +1

      Exactly! It's so annoying to get new things on my old world, because I already have a ~10k block area around my base already explored meaning I need to travel at least that amount to find the new stuff.
      The worst thing is the camel. I need to find a new desert village who knows how far away just to get ONE and then travel back to my base with the clunky controls of the camel and repeat if I want to breed them.
      Mojang really should implement a method to "regenerate" structures without the need of external programs because if they keep adding structure specific loot it's going to become very annoying get.

    • @Mido-ro7oi
      @Mido-ro7oi 11 місяців тому

      Create a copy of your world and use cheats in the copy of your world to locate structures that you have not looted ,since loot only generates when you break or open a chest, then go back to your original world and get what you want, i use this only because the devices i play on are underpowered ,meaning when i fly with my elytra i cannot load chunks properly so it makes it so much more difficult to find structures

  • @rodimussupreme2329
    @rodimussupreme2329 Рік тому +59

    They need to have an option to reset loot chests for things like this.

    • @yummynubs3646
      @yummynubs3646 Рік тому +3

      it's gotta be one hell of an expensive item then

    • @rodimussupreme2329
      @rodimussupreme2329 Рік тому

      @@yummynubs3646 I’m pretty sure that the Silence trim is the rarest item in the game. And when new loot items are added, it’d be nice for those of us in long-term worlds to just reset structures we haven’t explored yet that were already loaded in so that we can have the best chance possible of finding the new items without having to increase the gigs of our worlds unnecessarily.

  • @andrewmirror4611
    @andrewmirror4611 Рік тому +162

    The problem with giving more stuff to villagers is that they already ruin the entire economy themselves because they sell so much stuff and it's very much worth it and easy enough to set up a zombificator set up

    • @theonebman7581
      @theonebman7581 Рік тому +29

      Still waiting for villagers to unionize in a guild and go on strike and have every Minecraft player collapse

    • @yummynubs3646
      @yummynubs3646 Рік тому +22

      @@theonebman7581 Minecraft: Union update

    • @eliaspanayi3465
      @eliaspanayi3465 Рік тому +3

      Simply having a villager and piglin trader setup trivialises the entire game

    • @andrewmirror4611
      @andrewmirror4611 Рік тому +3

      @@eliaspanayi3465 I mean piglins need a solid source of gold which is not an early game thing, villagers on the other hand are very easy to set up in early game, including the zombificator

    • @geekjokes8458
      @geekjokes8458 Рік тому

      several developers (like when bdogz and slicedlime visited hermitcraft) have pointed out that villager farms are completely broken and ruin a lot of the game

  • @ebmario874
    @ebmario874 Рік тому +83

    Client-side loot tables. Every chest has different loot for every player if that chest has a loot table, otherwise the chest is just like normal. This may need chests in structures to be their own seperate loot chest block, but it is worth it I think because the only thing lost is the ability for chests to be stolen and used from structures

    • @fragmentedrose7401
      @fragmentedrose7401 Рік тому +5

      There's a mod for this (Lootr) but it should be vanilla

    • @enn1924
      @enn1924 Рік тому

      What if I break the chest?

    • @ebmario874
      @ebmario874 Рік тому +1

      @@enn1924 I'd imagine it would be unbreakable until the loot inside is gone, or it would just be unbreakable.

  • @MaizumaGames
    @MaizumaGames Рік тому +56

    Good take on the subject. Also nice watching someone compare the issue with getting elytras in multiplayer and obtaining armor trims.

  • @Uloncl
    @Uloncl Рік тому +42

    the new life smp that just started has a system of player unique chest loot generation so 2 players on the server can loot the same chest and get different stuff
    if this were applied to the base game that loot would be available to everyone unless someone was a d*ck and went around breaking chests as they looted them
    this could also be applied retroactively to existing structures

    • @leochangesnames
      @leochangesnames Рік тому +13

      On a public server, there's always gonna be 1 guy that does it, unless the chests are unbreakable (which isn't very minecrafty)

    • @DearHRS
      @DearHRS Рік тому +1

      bruh, and here i thought i did a fine work displaying this area has been looted by breaking chests which no longer had loot...

    • @migs7220
      @migs7220 Рік тому +2

      @@DearHRS LOL now we have to go the extra mile and rename some brown dye 'srry' and place those in the chests we loot.

    • @poppyseed799
      @poppyseed799 Рік тому +1

      @@leochangesnamesI’ve played the mod, I haven’t tried breaking a chest myself but apparently my sister (who didn’t know about the mod) tried to break one and the game “yelled at her” (I don’t know what that means) so she couldn’t break it. It was either a WARNING so she could still break it if she tried again (she didn’t cuz the game yelled at her which scared her away from it) or it completely prevents you from breaking it, I’m not sure. It might be configurable.

    • @poppyseed799
      @poppyseed799 Рік тому +1

      That mod isn’t unique to that smp btw anyone can get it off like curseforge by itself 👍 don’t remember what it’s called

  • @gardenshed6043
    @gardenshed6043 Рік тому +18

    Honestly, I don’t have any friends to play multiplayer with. So I only really play single player. Where I always have a texture pack that makes my armour invisible because I like my skin. So I’m unlikely to use armour trims at all. And getting them isn’t a problem for me if I don’t care about them.

    • @grutarg2938
      @grutarg2938 Рік тому +2

      Yeah, that puts them more in the horse armor category.

    • @theonebman7581
      @theonebman7581 Рік тому +3

      My feelings exactly, it seems more like a multiplayer thingy

    • @kingcharlesishere
      @kingcharlesishere 9 місяців тому

      Btw is also the reason why we don't access Mojang new stuff and probably the reason they banned gun mods

    • @kingcharlesishere
      @kingcharlesishere 9 місяців тому

      I mean accept

  • @InventorZahran
    @InventorZahran Рік тому +74

    You know there's something fundamentally wrong with Minecraft when you literally *need mods* to be able to explore lots of terrain and have the chunks load at a reasonable speed.

    • @Tyranid_Hive_Mind
      @Tyranid_Hive_Mind Рік тому +3

      Optifine is essentially life support for minecraft java

    • @Americanbadashh
      @Americanbadashh 9 місяців тому

      @@Tyranid_Hive_Mind Optifine makes my game run worse

    • @FletcherCat
      @FletcherCat Місяць тому

      @@Tyranid_Hive_Mind Optifine is on life support itself. Sodium is far better.

  • @TheTallCurlyOne
    @TheTallCurlyOne Рік тому +24

    A solution (whether it's a good one or not is unclear) would be to have the wandering Trader carry armour trims (they are after all an NPC that wanders the world and sells you what they find) make it rare enough that it's not a fast way to get them. It would also give the wandering trader something of actual value

    • @janskala22
      @janskala22 Рік тому +3

      I would just make a special wandering trader which will spawn only near/in a structure and only that wandering trader would sell you 1 armor trim based on the structure.

    • @L4ngyAge
      @L4ngyAge Рік тому

      ​@janskala22 hey that's an awesome idea! Imagine some wandering trader at a desert temple selling terracotta or red sand or sandstone! And of course the armor trims ;)

    • @Peubescent
      @Peubescent 11 місяців тому

      @@janskala22 thats so lame. TheTallCurtlyOne's one is a lot better. sorry

    • @janskala22
      @janskala22 11 місяців тому

      @@Peubescent no problem, mojang will do none of it anyway :D

  • @jenv.7995
    @jenv.7995 Рік тому +54

    I wished there was an in game way to find structures or biomes based on clues. Not straight forward like the cartographer selling you a map to the structure, but something in the world that indicates you are getting closer. Maybe each structure could have a number of sub structures like ruins or scattered materials that indicate you are within a certain distance. For example, if you manage to find a desert and wonder around, you could find some red sand bricks, and you know there is a temple within like 1000 blocks. With that information you wonder around a little more, and find some sandstone pilars, which tell you there is a temple within 500 blocks. You could calculate the position of the temple with those two pieces of info, or keep wandering until you find scattered blocks of sandstone bricks, which tell you there is a temple within 250 blocks, which would make it fun and easier to find

  • @freedomutilities9240
    @freedomutilities9240 Рік тому +11

    On 1.16 the nether update, so many people said the smithing table are useless just for creating netherite, and so many content creator have idea to added armor pattern as "mods" into the game and only to apply it to your armor, we need smithing table, and now mojang really added it into the game, this is really cool update no doubt.

  • @jenv.7995
    @jenv.7995 Рік тому +15

    Loot chests should just regenerate with every major update, even looted ones. It’s unfrequent enough so that it isn’t exploitable and rewards you for wandering aimlessly around a certain area so that you know beforehand where to find at least some of the structures

  • @eswing2153
    @eswing2153 Рік тому +5

    Ooh that horse armour burn was close to the heart.

    • @SloyXP
      @SloyXP Рік тому +7

      My video about horses themself is available on this channel for the low price of having to listen to my voice XD

  • @Thelastpraetor
    @Thelastpraetor Рік тому +8

    One thing I continuously said when Armor Trims were announced was that I hated that they didn't work like Banner Patterns. I think having them is cool, but the fact that it uses so much resources, on top of having to find them, is just tedious to me

    • @justinehollinger8253
      @justinehollinger8253 Рік тому

      A full set of diamond armor is CHEAPER then a set of fully trimmed armor

  • @foxynotail
    @foxynotail Рік тому +62

    I couldn't agree more with this. Well said Zloy!

  • @laserslime
    @laserslime Рік тому +23

    Good video. I think servers just have to add restrictions like world borders that only expand in certain intervals to prevent the issues with exploration until mojang comes up with a proper fix. However I don't think templates will suffer from the "elytra issue" that much since they can be cloned. Also exploration maps exist although they are notorious for causing lag spikes or even crashes so most servers disable them...

  • @narachi_
    @narachi_ Рік тому +6

    3:26 Well that was une unexpected french
    The words TERRIBLY translate to "this isn't a gun" and "this isn't a foot"

    • @SloyXP
      @SloyXP Рік тому +8

      It's a reference to the "this is a pipe" painting, where I just swapped the word "pipe" for "gun" and "foot" XD
      It's not meant to be like,.. good or actual french

    • @narachi_
      @narachi_ Рік тому +1

      @@SloyXP it's fine zloy I knew it was a reference to something I just didn't know to what exactly

  • @artemis8bit
    @artemis8bit Рік тому +3

    I love the take of 'scarcity is fun!' and all of those who suffer under capitalism are like 'no, it isn't'

  • @Apersonfarfaraway
    @Apersonfarfaraway Рік тому +5

    Bad idea: Some magic podium at the heart of the structure that can’t be destroyed and will give infinite trims with a limit of 1 trim per player.

  • @justyerking4031
    @justyerking4031 Рік тому +5

    Add overworld trims to trader, nether trims to barter, and end trims to dragon drops

  • @TheGreatOwlMaster
    @TheGreatOwlMaster Рік тому +5

    What I would do it make cats give them as gifts when you wake up after sleeping inside of the structure, or give them if you've ever been to that structure so that it works with nether and end structures. I'd also add maps for every structure to help locate them without chunkbase. You could either buy the maps from the cartographer, find them in common structures like mineshafts and dungeons or craft them in some way. I think pottery sherds also suffer from the same problem. The worst part about those is that you can't even dupe them. What I would do it make the dupable using netherite scraps (not 7 though, maybe 1 or 2), which would give netherite a use after obtaining netherite gear. They could also rarely be given as cat gifts like the trims could. This is actually all possible in a data pack, so as a data pack dev myself I might try to make it myself when 1.20 comes out

  • @6thearchivist
    @6thearchivist Рік тому +3

    i would love if wandering traders had them, it makes so much sense!

  • @geekjokes8458
    @geekjokes8458 Рік тому +2

    similar problem with slimechunks: it's _almost impossible_ to find one without external tools, you'd have to be _extremely_ lucky to mine into an open space at the correct y levels when slimes spawn, _then_ clear out a massive area and wait until you can painstakingly trace the chunks where they actually come from, unless you use coordinates, which are a less relevant version of this problem
    almost no one would say the F3 screen is cheating, but they are kinda iffy in the sense that they break the weird "immersion" minecraft is able to get - and it's called _debug screen_ for a reason, you're supposed to use it if the "immersion" was already broken for a different reason

    • @SloyXP
      @SloyXP Рік тому +2

      Slime chunks are a mess, absolutely

  • @colorfulcreating1306
    @colorfulcreating1306 Рік тому +3

    An idea is to make it so each armor trim is a rare drop from one of the mobs in the structure, since it would still show you were there and have as much rarity as they did before and maybe if the structure has a boss mob like the warden they would have a 100% drop rate for that trim, showing how you were able to conquer that foe

  • @stephenf3379
    @stephenf3379 Рік тому +1

    My problem with every Minecraft seed being “different” is that they actually all provide the exact same gameplay experience if you explore for more than a couple days. I like thinking that armor trims aren’t just characteristic of where you’ve explored, but also your seed, if the armor trims you wear advertise your spawn biome I think that’s a pretty cool dimension of identity

  • @redsnake7mc
    @redsnake7mc Рік тому +2

    The issue with using villagers for trims is that as soon as you can trade for anything it basically becomes free late game

  • @Sonic_K
    @Sonic_K Рік тому +2

    They should make Tide drop from the Elder Guardians more often, or make normal Guardians drop it too, so you don't have to find 84168 ocean monuments for an armor trim.

    • @AliDoesntWork
      @AliDoesntWork 11 місяців тому

      its a 20% chance my guy your luck is just horrible

  • @felipeantonio7428
    @felipeantonio7428 Рік тому +2

    i think since diamonds are starting to devaulate since you can easily get all the diamond weapons, tools and armors just by trading with villagers its a good try to give raw diamonds a bit more value since you need raw diamonds to duplicate smithing templates

  • @iwky1930
    @iwky1930 Рік тому +1

    Some other video proposed an idea of having piglins sell upgrade templates at a low chance doesnt sound bad but barter farms exist.

  • @squiddler7731
    @squiddler7731 Рік тому +2

    I think because armor trims are only visual and you can duplicate them anyway, it's not that bad of an issue that in multiplayer someone can go around stealing them all. In a server where players work together it's fine cause they can simply duplicate and share it (maybe even make it into a currency or something in a large enough server), and in an anarchy server where that doesn't happen, the only thing you miss out on is a cosmetic upgrade.
    But the netherite upgrade (and Elytra by extension) probably are a problem that Mojang should address.

  • @TheStealthyOne6
    @TheStealthyOne6 Рік тому

    maybe do a few things to make elytras less prevalent in finding structures:
    desert temples are more underground, they blend in more. same with jungle temples, they could even have an extension underground and are covered by trees.
    mansions + monuments have Explorer maps, something a lot of people forget about i think.
    make shipwrecks a little more buried, then it’s harder to spot them too from the sky.
    make new end gateways that randomly teleport you, so the traveling in the end is more teleportation based than bridging. they would be made with obsidian connecting them to the islands or something idk.
    make pillager guards on the outposts facing away, maybe they’re a new mob entirely that just guards outside the towers. this would be cool in general too, as now you have to take them out from the inside. after that, they structure might just not spawn any more until reinforcements arrive and you have to do it again. this would also repair the structure and any damages done.
    sry for long blocks of text, but yeah, those are my ideas.

  • @IronDino
    @IronDino Рік тому +1

    And the thing is, there is an 'easy' way to make Armor Trims better.
    1. Easier to find. Have Cartographer Villagers sell maps to Desert Temples, Jungle Temples, and Ancient Cities. And/Or, have Strongholds and Woodland Mansions have maps to Ancient Cities and Pillager Outpost respectively.
    This would mean that there's a guaranteed way to find the locations for most of the templates, with the only exceptions being the Nether Fortress, Bastion, End City, Trail Ruins, and Ocean Monuments (for Elder Guardians)
    2. Easier to acquire (renewable)
    Now, I get that the idea behind the templates is that they're somewhat exclusive, but perhaps 'some' (one) of them could have better accessibility.
    Perhaps the Wandering Trader could have a rare chance to stock the Wayfinder Trim?
    Or Piglin's could have a rare (i.e. Netherite Hoe) chance to barter for the Netherite Upgrade and Snout Templates. And/Or, have Piglin Brute's have a chance to drop one of the two aforementioned templates.
    3. Cheaper to copy
    Let's be honest, seven diamonds to make a single copy of a template is exorbitant. Especially on a server. Personally, I feel like x2 Diamonds, x1 Template, x1 Material would be a better recipe (it can be made in the personal crafting grid), though if that's a bit too cheap, how about x4 Diamonds, x4 Materials, x1 Template arranged in a spiral pattern with the Template in the middle.
    Adding 'all' of these would be ideal, but implementing even one would be better than what we have now.

  • @sevenrps
    @sevenrps Рік тому +6

    Very good, surprisingly little viewed video (although I am four hours after it being posted). It makes you think that you have over 100k subscribers, and you definitely deserve that

  • @edupt5590
    @edupt5590 Рік тому +1

    Maybe a good solution to solve that is, when a chest in looted, after x minecraft days, and nobody breaked the chest, it will randomize new loots. That will also happened with elytras.
    That will be very good to multiplayer and singleplayer

  • @ja-nozreaper5865
    @ja-nozreaper5865 Рік тому +1

    There is one good option wandering trader... when spawn on the specyific biome will have small chance of having 1x armor trim for... 10x emeralds? And when you bought it, you can buy next, you have to craft it.

  • @thomasdevlin5825
    @thomasdevlin5825 Рік тому +5

    Honestly this wasn't the point I thought you were going to make, my biggest problem with the armor trims was always that they are way too expensive to duplicate, also that netherite is still the best armor so it cuts down the viable options in survival. Personally I really liked the incentivized exploration aspect, even if it's a bit dull I would rather have a reason to explore than not have one. To fix the problems listed in the video though, first I would make the wandering trader sell armor trims, not only would that massively increase the value of the wandering trader, but it would also give people an easier way to get armor trims that are either too far away or already looted from chests, I would also make them far cheaper to duplicate by swapping the ingredients. Say you wanted to duplicate your spire trim, I think it should be the trim, seven purpur blocks and one diamond, that way it's still somewhat expensive, but not absurd as it is right now, that would give everybody the ability to use armor trims

    • @KrimsonStorm
      @KrimsonStorm Рік тому

      might be a decent solution but it has to be prohibitively expensive. it needs to cost something absolutely crazy, such as a stack of emerald blocks. If you do not, then you run into the issue that diamond has run into. Why mine when I can get a full set of Diamond tools through trade?
      Maybe wandering traders can be occasionally found in the same biome as the structure spawn, once looted, that can sell you a similar item.

  • @michaelfowler6766
    @michaelfowler6766 Рік тому +2

    there is a feature on Java edition that villagers throw items at you during a raid, the armourer could throw some armour trims at you.

  • @Nyerguds
    @Nyerguds Рік тому +2

    Well, it depends. The servers I play on tend to have a community area where such things are kept to be accessible for everyone; and once you got them all collected there from a bunch of people's explorations, everyone can duplicate them with their own diamonds.

  • @MayBeSomething
    @MayBeSomething Рік тому +1

    My friends and I are fairly casual. When my friend gets the server updated, I'm probably just going to request creative mode, and get the trims that way.

  • @santiagojimenezpinedo3473
    @santiagojimenezpinedo3473 Рік тому

    I remember proposing to the armor trims an effect from the material you are using on it, for example, having armor trim with gold would make piglins to notice you at a shorter distance but for 2 or 3 blocks, or having the armor with emerald will lower by 1 emerald all of the trades that have a price of 2 or more emeralds, or using diamond will increase your durability by 5 or 10, lapis lazuli for 1% of more experience, redstone make all potion effects last 5 seconds longer (which can be a disadvantage if you encounter a witch), and so on, where each material can give you a slight advantage that in late game is useless at all and only to be a custom to your armor, but in early and mid game can make your gameplay a little bit easier, making affordable to get this trims in survival as it's serves a purpose at least, and by the end, is up to you if you want to customize later.

  • @igniteshadow2902
    @igniteshadow2902 Рік тому

    My idea on fixing the issue would also fix some other issues I have for the game:
    First, for the Exploration part:
    You could buy maps or compass to certain structures from the wandering trader. Every trader wouls only have one compass.
    The compass would always point to a structure it wasn't looted yet.
    Maybe you could use the cartography table and some item aquired from villagers or crafting to rebind the compass to a specific type of structure.
    The compass would break when you get to the structure to avoid farming structures with only one compass.
    For the Armor Trim problem:
    To solve this, I would use the tools given by the archeology update itself.
    You could get trim fragments from suspicious sand or gravel when you found them on their respective strictures.
    Combining the fragments you would make a broken trim that could be repaired with the same recipe for cloning them.
    Suspicious sand and gravel would also be renewable. Gravel and sand near structures could turn to suspicious gravel or sand in certain conditions.
    But to avoid renewable suspicious sand from becoming too op, the loot would be playerbased. The more you farm them, the less effective it gets.
    This way, if you found a structure that was already looted, you would very likely be able to get a trim from it. But you also couldn't farm it for long.

  • @DefineObsessed
    @DefineObsessed Рік тому +1

    A good solution to is to change the villager trading system and only allow them to sell locations to other biomes and other items that can only be found by RNG. Like saddles and nametags. I also think villager trading could be altered so that if your given a structure map it constantly checks if a structure was looted like every 5 minutes.
    Villager trading dominated the field for so long and this change would completely improve the exploration by atleast 20%.

  • @uletir
    @uletir 2 місяці тому

    I had an idea that the new Deep Dark portals can be a renewable, small, finite realm where you instantly spawn at a dungeon or structure of some sort. That has mobs, loot, and maybe bosses. Then once you complete the dungeon and leave, that dungeon / realm is deleted. Then next time you go in it spawns a new dungeon. So basically it is like a rogue like portal. This way you can have renewable dungeons and challenges and loot from them without having to continuously travel out further and further. Imagine the portal taking you to a something similar to the new trial chamber. Once you beat it and collect all your loot, you leave back through the portal to the normal world. The trail chamber-like dungeon is deleted. Then next time you go through its a new random generated trial chamber like dungeon

  • @UnduGT
    @UnduGT Рік тому

    I agree 100%, that's why I used Command Blocks to build a world that includes a "market" that is included in every multiplayer session I host. Inside are Villagers who can sell anything the game has to offer, including Elytras and, for 1.20, Armor Trims. However, as soon as the market opens, all villagers are locked and to unlock them you have to put a collection of items that I have selected in a chest, get them back and the villager opens. So basically you "prove" that you have already discovered the item. As a result, one player has to find an item such as the Elytra and "show" it there and it would be available to everyone else. The other players then have the choice of finding the item themselves or buying it for Emeralds. I think I solved the problem well with that. However, I think it should not be a problem in the first place.

  • @Cirelectric
    @Cirelectric Рік тому

    Random boss generation that drops Armor Trims. The feat wouldn't be "I walked for too long" but instead, "I defeated a powerful enemy"

  • @guilhermef.cabral8252
    @guilhermef.cabral8252 Рік тому +1

    There's an few ideas that could solve that
    1
    Crafting crafting crafting
    I KNOW that you're not supposed to craft those itens, but in multiplayer having those uncrafteable cafteable solves the whole problem, maybe an new mob that is rare or challenge could add more to the game.
    2
    Renewable stuff, what if you could magically renew an loot?
    An potion that restore the loot of chests would be amazing to solve this problem, but obviously being super rare, maybe an boss drop thing, reducing Exploration.
    3
    New structures , Minecraft is an old game has few structures but not really many, adding more structure increase the chances of getting all of this.
    Pillager castle, pillager city more and more places for find. Would decrease the chances of them being looted, or increase the time window to get there

    • @AliDoesntWork
      @AliDoesntWork 11 місяців тому

      1. this is literally what they did for armor trims
      2. almost every useful item in the game already is renewable lol
      3. again, armor trims did this

  • @Lumberjack_king
    @Lumberjack_king 5 місяців тому +1

    8:05 I hope the new vault will solve this issue

  • @70Lu07
    @70Lu07 Рік тому

    My way to fix it would be basically: be able to craft most of the trims with their respective stones (regular stone, sandstone, endstone, prismarine, deepslate, etc.) But still making some of them be able to be found by exploring, this way if you feel unlucky finding a desert temple you can just dig some sandstone, go for a crafting table, use your only diamond and bam, you're dripping out

  • @AmixLiark
    @AmixLiark Рік тому

    I can hear FitMC now... "[This is how one group collected and capitalized on all the armor trim on the oldest anarchy server in minecraft, 2b2t.]"

  • @mysticalkidneys9218
    @mysticalkidneys9218 Рік тому +2

    I think it should be achievement bound, so the menu appears like a loom does with banners but you can only craft it if you have the corresponding achievement like you just got inspired by going/doing something instead of just finding an item and to maintain the aspect of I went there on an adventure it will only display the trim while you wear it if you have that achievement so you can't just sell them to make them lacking that showing of adventure though you'd still be able to put them on an armor stand obviously. this could also allow for trims for killing a boss and have them make sense because the warden/ender dragon/wither/elder guardian probably wouldn't carry around a trim (which i would want the achievement to specify something like at least 90% player related damage to avoid farming as i think these should be special) making people think oh that guy killed a warden and oh right the elder guardian is a boss in this game.

  • @ThatIcelandicDude
    @ThatIcelandicDude 10 місяців тому

    Cartographers could sell you a map with nerby known structures, some could be marked with a symbol telling you exactly what type of structure it is and some would be marked with a simple question mark, which would add a sence of mystery. This would not only create a reliable in game way to find specific things but would also add a reason to go out and explore the world around you.

  • @keeperofhope
    @keeperofhope Рік тому

    Cartographers with maps to every structure, that always lead to a different structure from previous ones already raided. Or structures that can respawn new loot for a new player entering them.

  • @yesntbrenda
    @yesntbrenda Рік тому

    Not a Mojang dev either, but my personal solution to scarcity would go sorta like this:
    1. Have an in-game record of the structures that you've visited. Once you go inside the boundaries of a desert temple, an ocean monument, etc. it checks off a box in the code that allows for the next thing.
    2. New interaction between villagers. When a wandering trader spawns it'll seek out master villagers with jobs and "trade" with them. Those villagers may now have an extra trade slot that has a chance of appearing once they've made contact with a wandering trader. It'll be job specific rare loot, and in this case an armorer would have a rare chance of selling you 1 armor trim based on the structures you've visited-for lets say a stack of emeralds. It's now an infinite resource attainable by everyone that still requires exploration and would be incredibly tedious to farm given the long waits between wandering trader spawns.
    It gives wandering traders more use, makes armor trims (and more) accesible while not necessarily farmable, doesn't hinder their intended exploration, and gives villagers some more life.

  • @ObscureSwan
    @ObscureSwan Рік тому

    I mean the template issue could be slightly remedied by not having a mean person on the server stealing all the booty for themselves. On Hermitcraft for example, I'm sure there's going to be shops selling the templates, but that also robs the "wearing achievements on your sleeve" angle, cause you didn't go exploring for the loot, you went down to the local Target and bought some.

  • @SP4CEBAR
    @SP4CEBAR Рік тому

    rare random things give you joy when you find them

  • @SP4CEBAR
    @SP4CEBAR Рік тому

    cartographer's explorer maps were a great way to fix some of the luck dependency. Mojang just needs to expand on it and make unlooted structure maps. They could also add a fortress map, which could be obtained from bastions, and a bastion map could be otained from a bartering "accident" (the piglins should never give away the location of their home). nonetheless this would contribute to the lore of the game.

  • @mrlampy
    @mrlampy Рік тому

    minecraft also actively punishes you for going away from home too long. You can’t sleep and you’re usually very far from your spawnpoint, sometimes your bed may be far from spawn and sleeping would reset your spawn, so phantom will spawn constantly when you’re trying to explore. Not to mention the fact that all of your items drop on death, so going out too many blocks mean you’ll have to trudge back to your items, usually thousands of blocks away, and run back home before you die again, there’s a reason so many people play with keep inventory.

  • @madog52
    @madog52 Рік тому +1

    With how rare trims are it makes me feel that they will only be used on netherite completely devaluing 90% of the armour combos. I feel this should have been a common item like a villager trade

  • @ACR_Legends
    @ACR_Legends Рік тому

    Then there’s people like me, who play solo, collect treasure, and build. I’ll occasionally show off to my IRL friends when they are summoned for 3 months

  • @sprucedvanilla
    @sprucedvanilla Рік тому

    I'm developing a Minecraft datapack that aims to fix this issue and many, many more. Thanks for the helpful video!

  • @dylanstephens524
    @dylanstephens524 Рік тому

    If they are going to be difficult to get then the player should have a reason to get them other than just to look cool and get an achievement soooooooo......
    Armour trim material effects (in no particular order) :
    Lapis lazuli: more exp gained from things that give you it
    Redstone: activates redstone objects by crouching
    Diamond: increases durability and armour bars given
    Iron: a worse version of diamond
    Amethyst: lights up a radius of blocks around you (2 blocks per armour piece)
    Netheright: better than diamond
    (Now my favourites)
    Emerald: reduces the cost of villager trades by 3 with each piece of armour
    Finally
    Gold: piglins don't attack you so you can have better armour while travelling through the nether and as a little bonus detail gold trimed netheright with the trim from a bastion would be called gilded netheright.
    (Ps these effects would only work if all your armour is trimmed with that specific material)

  • @TheMaiztro
    @TheMaiztro Рік тому

    What if Minecraft did the chalice dungeons from Bloodborne? Basically you make a portal structure and place some items for the ritual (they disappear). Depending on the items it generates a random dungeon in a dimension with borders. These structures have enemies, traps, loot, etc. The dungeon has a starting portal and an ending portal. You can use the starting portal to go back to your world. But using the ending one teleports you back and destroys the dimension.

  • @to7u
    @to7u Рік тому +1

    This is why the lootr mod is the best mod for multiplayer

  • @Onyxx345
    @Onyxx345 Рік тому

    I love your vids that you do about diff Minecraft updates, and I’d love to see more!(and I think we all agree zloy would’ve done great writing persuasive essays in school 😂)

  • @diogoneto27
    @diogoneto27 Рік тому

    I think the solucion is killing mobs inside of certain buildings like:
    -if you kill a endermend near to a end city you get a armor trim
    -if you kill a piglim in the bastion you get a netherite upgrade
    -if you kill a capiton in outpost you get armor trim
    -if you kill a husk in the desert temple
    and so on...
    and if you have to buy parts of the upgrade to the leather worker, one of each biome, beacouse they are 7 tipes, is very nice
    Love your videos =)

  • @theferretman2157
    @theferretman2157 Рік тому

    10:14 my man really thinks I wouldn't travel the world to just to make myself look stylish.

  • @Sunny4408_
    @Sunny4408_ Рік тому +1

    They should add a special effect when trimming your armor.

  • @oriondezagrats4228
    @oriondezagrats4228 Рік тому +1

    Honestly the solution is really quite simple.
    Make loot chests instanced per player, and only allow them to be destroyed if majority vote on the server goes through (you know, that one from the april fools snapshot?) -- or they have otherwise been looted by a number of individual players designated by a gamerule.

  • @orka5352
    @orka5352 Рік тому +1

    I think personally a huge issue with exploration is actually solved if you play bedrock rather than java solely because the vastness of rendering in bedrock makes walking around much more satisfying and immersive. It's just that everything else about bedrock sucks compared to java. As someone who plays minecraft with the goal of doing as little mining as possible, I tend to get most of my stuff through exploring and honestly quite like it...if I'm near an ocean or desert. The issue is that most biomes really lack cool structures. These trims, if played in a vanilla world, will be a huge bragging right and I think add a ton to the game, even if made scarce by other people.

  • @WhatIsMyPorpoise
    @WhatIsMyPorpoise Рік тому +1

    There is one thing that escapes this and it’s structures that aren’t easily findable like the trail ruins. Currently only the ancient cities and the trail ruins are harder to monopolize. Sure, as a player with an elytra, it’s easier to travel to the places where these generate, but trail ruins can be hard enough to find and slow enough to excavate, that it might diminish the imbalance (but only when it comes to those). To make things better, maybe more underground structures would help, as elytra doesn’t guarantee profits in the same way. As it is we have dungeons, mineshafts, ancient cities and strongholds.

  • @nikorinmp
    @nikorinmp Рік тому +1

    I think if the loot inside a chest was independent from each player, this wouldn't be a problem.
    Me and my friend open the same chest and we see different contents.
    Maybe breaking the chest, breaks it for me but not for other players.
    This way all players can obtain rewards according to the adventure they had regardless of thair playtime.
    If you can think of flaws for this idea, please, let me know.

  • @Dcraft_TNT
    @Dcraft_TNT Рік тому

    Specialized mob drops in these locations. Most of these structures have mobs in these locations that are kind of specific to them. So while it is a flimsy band-aid solution it definitely makes them more renewable since all you need is one type of structure. I also like the Idea of a server raving a boss raid on for wardens to get the ward template.

    • @imperfectimp
      @imperfectimp Рік тому

      Some of these don't respawn, though, like illagers in mansions or elder guardians, so there would still be a limited number of them.

  • @tenalpoen
    @tenalpoen Рік тому

    The armor trims should be rare drops from mobs unique to their respective biomes.
    Maybe have to do something special to get them, like how you get music discs from creepers, but only if they're killed by skeletons.

  • @That_Skeleton1
    @That_Skeleton1 Рік тому +2

    I personally think the armor trims should be craftable, except for the netherite upgrade one. And the type of the armor trim will depend on the materials you use to craft with it

  • @skellykenz
    @skellykenz Рік тому

    I think you should be able to summon a specific boss, defeat them, and then their corresponding structure raises from the ground. Fixes exploration while still being a challenge.

  • @segevstormlord3713
    @segevstormlord3713 Рік тому +1

    If the problem is the exploration being so random, it sounds like having more maps that can be discovered in villages or in other ruins that give clues in-game where to find other temple structures might be a good idea. Maybe books with, if not coordinates, then relative coordinates from where you find the book. Put them next to dead explorers or in the hands of pillagers or something. Maybe the pillagers are wearing the trim that comes from that distant temple. The key to open-world exploration that isn't just random is having every place you find something lead to another place or few that you can find more things.

  • @red_kettle
    @red_kettle Рік тому

    i agree they say "express yourself with armor trims" *proceeds to make it hard as fuck for a cosmetic with no benefit*

  • @alexandruvasile2400
    @alexandruvasile2400 Рік тому

    the solutions have already been said by other guys in the comments but am gonna repeat it anyway =
    1, making use of explorator maps: having a clear goal while still having the option to stop by and do side quest is the best thing open world games (like far cry) can do and already do, having explorator maps for every structures (and maybe even biomes) will (probably) completly solve the boring and repetitive exploration provided by vanilla minecraft, the only possible problem being making exploration trivial, but this problem can be countered by the way those maps are obtained, and obtaining options we have : villager trade, wandering villager trade, piglin trade (maybe a "wandering piglin" too ?), structure loot, suspisious sand/gravel loot (easer from structures or scaterd randomly on beaches), specific mob loot or even crafts, with all those options there is for sure a way to balance explorator maps.
    2, unbreakable loot chests in structures wich would give specific loot to every player that opens them (kind of like a localised ender chest), this way, no player can have there loot stolen by someone else and everybody have there chances at getting the goods, tho, the solution isnt perfect since this only work for chests, stuff like non-responable mobs (like in wood mansions and ender cities) and suspicious sand/gravel will not benefit from this system and would need something else
    anyway, here are the two most perfect (maybe) solutions to the minecraft exploration probleme

  • @Greatbabyred
    @Greatbabyred Рік тому

    this might be a complicated solution, but maybe they could put an indestructible block in each of the structures that drops exactly 1 trim for every player that interacts with it

  • @Customfurball28
    @Customfurball28 Рік тому

    how to fix the issue: balance the elytra by removing the firework launching and potentially adding a more expensive launching item. also make the end more fun to explore for elytra hunters by adding biomes to it and other structures. also make template duplication not use / use less diamonds to make them more accessible. i’m a modder so the elytra and end biome stuff is eventually going in a mod i’m working on but not the trim stuff.

  • @isimpforeveryanimegirld4513
    @isimpforeveryanimegirld4513 Рік тому +1

    The state at wich Minecraft is right now is truly deplorable. I miss the days at wich I would get excited for a new update.... (please excuse my bad english)
    I think the best way to solve the exploration problem would be to first fix the inventory system, I mean it definitely feels outdated. I would like to see it switch from a limit by number and type of items to a more reasonable limit by weight or volume(or maybe both?). It just feels weird to think about the fact that a poppy occupies the same space in your inventory as a stack of anvils. Bundles could have been a great solution to this, but I guess we aren't getting them...
    Second let's talk loot. As you pointed out when joining a multiplayer server almost every single village and desert temple is already looted. I propose we have separate loot for each player. Let me explain. When you open a chest and take everything out of it it just becomes empty. I suggest that loot is generated per player, each player who opens a chest gets to take out the randomly generated loot, despite if it was previously opened by someone else. I've seen a mod do this some time ago and I think it's what Minecraft really needs to fix the old elytra problem.
    And finally we should fix the fact that exploring is just not fun. Spending hours by boat or climbing mountains up and down till you get to a village really is the most boring aspect of the game. I feel like there should be some rewards for all of that exploring. Maybe a new flower that does something special, hidden deep in a forest. Or perhaps some side-quests along the way to ease the boredom. We have the wandering trader just sitting there selling saplings. Let's add some trader camps or just finding the trader randomly. Maybe he could have a rescue quest or a gather quest for a map to a random structure nearby.
    I think that the actual experience of exploring is a sensitive subject and a thing hard to fix. I've seen a lot of great ideas here, in the comments, amongst mine. Sadly we are just a small group complaining about an old issue, what can our little chatting do to influence a tech giant like Mojang? I can't say I see the game most of us grew up with doing well in the future.... I would love to end this comment on a positive note, but I just can't, given the current state of the issue.

  • @GameModder
    @GameModder Рік тому

    On mupltiplayer public servers the common practice is regenerating the end dimension like every month, which solves the issue with looting elytras, with disadvantage of making the end bases impossible. The best solution I've seen on one server is a chunk regeneration plugin. Eeach month chunks not claimed by active players were getting regenerated with all loot and structures.

    • @SloyXP
      @SloyXP Рік тому

      Again, not something provided by the game as sold.

  • @96tax
    @96tax Рік тому +1

    I think a solution would be to make the trims craftable but you only unlock the crafting recipe when you enter a certain biome or structure

  • @streakgaming6106
    @streakgaming6106 Рік тому +1

    Just have it be you need to craft the item in the biome / structure in your inventory.
    Keep the duplication for outside said biome/ structure.
    But have the materials be the same for duping so netherack diamonds and maybe 1 netherite ingot be the recipe for the upgrade template inside that bastion.

  • @Pocapka
    @Pocapka 5 місяців тому +1

    They should add something like per-player loot box where you can find them

    • @tidalbow8969
      @tidalbow8969 3 місяці тому

      You mean trial vault?

    • @Pocapka
      @Pocapka 3 місяці тому +1

      @@tidalbow8969 something like this, but more matching the structure that it belongs to

  • @devendoffing7004
    @devendoffing7004 Рік тому

    I’ve gone through 6 ancient cities and still haven’t found the silence trim :(

  • @zaynbye4275
    @zaynbye4275 Рік тому

    What about locking the trims behind biome-specific mobs or minibosses (like the elder-guardian) that have to killed with biome-specific weapons, so you still have the rarity, difficulty, and exploration elements present, and they would also be renewable.
    Also it would add more game difficulty in general, and a larger variety of mobs, which are both needed.

  • @Necrimoft
    @Necrimoft Рік тому +1

    I dont know, what people have against exploration. It is just satisfiing to get somthing after the work you have done for it. If you want it more easy, you could use creative, or higher the changs of struktures to spawn in the settings, before making an new world

  • @firedropcutie
    @firedropcutie Рік тому +2

    Could adding new trades to the wandering trader help fix the situation in any way?

    • @matthewsteele99
      @matthewsteele99 Рік тому

      And make wandering traders useful outside of selling coral and saplings

  • @letsb3nameless665
    @letsb3nameless665 Рік тому

    i think a way to solve this problem would be to add pylons or some kind of fast travel system. each pylon could teleport you to the nearest biome of that pylon type, so a jungle pylon would send you to a nearby jungle. this would save space on hard drives by removing the need to save a long line of unnecessary chunks and just save the chunks for the relevant biome you want to visit. each pylon could be crafted with endgame materials so its locked behind beating the dragon, but the materials could be readily available and super common in the end, so not much exploration is required. its basically just like craftable end gateways for the overworld/nether

    • @Topunito
      @Topunito Рік тому

      the "just copy terraria" Minecraft take will always be there, huh

  • @iondis
    @iondis Рік тому +1

    Ya the netherite upgrade is absolutely horrendous 😫 😢

  • @ReyRU
    @ReyRU Рік тому

    Wandering Trader selling armor trims would be great

  • @lightning_11
    @lightning_11 Рік тому +1

    2:30 Kevin, *NOOOOOOOOO*