Votings over folks, and big thanks to everyone who did! Now for the coming clean time, I made everything but the first 30 seconds of this by myself in about 3 and a half weeks, including render time. Those first thirty seconds were made about a year ago, and I'd abandoned the project until now. Don't ask me why, I just wasn't happy enough with the quality of the intro when I started out to have the motivation to continue, until a month from the deadline, when I finally kicked my ass into gear and got on with it. Also lets not forget that this was my first attempt at making anything remotely action based. I'd just like to thank anyone who stuck with me for so long after seeing that first part, and I'm sorry it took so long to get here. Here's hoping I don't go on another year long hiatus.
video was amazing, but you have some work to do with fistfight scenes; the best one out of them is fight with soldier on 1:54, try to mimic the intensity of it in future videos
the attacks sometimes seem weak and/or slow. Further more the animation was great! some punches/attacks you did really right are these: 1:56, the attacks he hits the soldier with look really powerful and hurtful.
This is MUUUCH better! But uh...I'd have to suggest some more follow through on attacks? Stopping at the point of impact instead of having any followthrough makes them seem like they dont have any weight.
Dude, this is fucking awesome, it seems you worked hard enough to win the overall, or atleast the extended category, anyway i wish you luck man in winning!
The idea was really good and the costumes on point, but the fighting animations felt slow some times.I don't know if something was wrong with the punches or what, but when the sniper attacked with the broken bottle it felt like it just put on the demo; or was when the main guy attacked with a cup on someones head-it also felt like it was put there, there was not enough force to break it onto his head. When the pyro attacked, the weapon wasnt very heavy either,but in the end,I really enjoyed the video and want to see a lot more of that :D Good job! I really need to start learning how to animate tho i want to do cool stuff too lol also you got a sub
@@pentecostalismo A pyro in space... WOW ITS JUST LIKE HOW ANOTHER PYRO APPEARED IN SPACE! If he was wearing the bird cage id believe it, id hardly count it as a reference, also you have no confirmation so there for! Until you confirm its all opinions whether its a reference or not.
Javert, I'm truly stunned. When I originally saw the trailer I thought it was just a cool concept you were thinking of, I had no idea it was gonna be a full blown animation! This is by far one of the coolest sfms I've ever seen, no joke. And aside from the slow reaction speed in the bar fight this is amazing! I do wish you added an end bit where the engineer hands him the briefcase but aside from that you've earned my vote! Thanks for the good times!
It's a very cool concept, but I think most other people agree the animation is kind of weak. I really liked the first Bounty Hunter short leading up to this one, and I look forward to your future animations!
*4:07* Shooting Star is a plasma/energy weapon capable of spreading its shots on a target and causing complete disintegration upon a fatal hit. It can by figured out by noticing a small plasma canister inside it and a deflector-like end that is often used in stereotypical alien designed weaponry. *Why the hell does it fire a bullet?*
The idea and thought of the animation is just amazing. The only thing that will probably put this behind other entries is just the animation movement. The actions are slow, and it could be more visually pleasing, but other than that, it's obvious that care was put into this. Great work!
Damn, thats so well made, Custom map, very good combination of cosmetics and dyes, weapons and aswell music. You have my respect and i hope you keep doing the great job like you did.
You obviously have great ideas, and a fine ear for music and eye for pacing. When your animations can match that skill, really take those concepts and do them full justice, I don’t think there will be anyone who can top you. Until then, keep working at it!
I Love this so much!! And I was wondering where a friend of mine took the style of the Bounty Hunter (The cosmetics). IT'S SO AWESOME! If only it was a tiny bit faster-paced...Oh well, little damage done. Like the video, and I hope this wins really. Imma vote for it.
Every time I hear the spy controls someone, I always think (Really great entry, nice work!) "YOU NEED ADDITIONAL PYLONS" idk, it kinda just reminds me of it
I will name survivors: the first soldier was knocked out, the scout, engineers on the tracks, pyro in space, executioner pyro, bounty hunter, last engineer an spy's head.
(Bounty Hunter walks up to the spy) BH: I can bring you in warm... (pulls out his gun) BH: ...or I can bring you in cold. ImJavert, Dude, you were doing the silent, masked, space bounty hunter before Mandalorian was a thing. Awesome!
Overall this seems very conceptually sound, and for the most part I'd say it was even executed pretty well. My major complaint is that a lot of the combat seems extraordinarily slow. Punches are thrown at snails pace and nothing feels like it has any weight or momentum to it. It also makes it seem like many of the characters have pretty slow reaction speeds, like at 1:25. But with that aside, I think you've got tons of potential and I look forward to seeing your future work.
Very very cool! The only problem is how most of the animations lacked weight, which was mostly problematic during the fight scenes, but all in all it's a very good one!
I liked it, so you get a vote from me. I just feel some of the fighting was sluggish looking, maybe if you were to speed it up a bit it'd help? It's okay to have sharp movements in animation, as people aren't [always] fluid in their movements. Like at 1:49 when the mind controlled Sniper went to shank the bounty hunter with the bottle it looks like he inserted it into the Demoman too easily/casually. Or when the Medic was swinging the Vita-Saw, just seemed like the swings were a tad sluggish. Great work!
Votings over folks, and big thanks to everyone who did!
Now for the coming clean time, I made everything but the first 30 seconds of this by myself in about 3 and a half weeks, including render time. Those first thirty seconds were made about a year ago, and I'd abandoned the project until now. Don't ask me why, I just wasn't happy enough with the quality of the intro when I started out to have the motivation to continue, until a month from the deadline, when I finally kicked my ass into gear and got on with it. Also lets not forget that this was my first attempt at making anything remotely action based.
I'd just like to thank anyone who stuck with me for so long after seeing that first part, and I'm sorry it took so long to get here.
Here's hoping I don't go on another year long hiatus.
*when ur the fat engi*
video was amazing, but you have some work to do with fistfight scenes; the best one out of them is fight with soldier on 1:54, try to mimic the intensity of it in future videos
what was the song? at 1:24
God that is a long ass comment
that's good 🥈
have never in my life played TF2 but I am addicted to the little TF2 cartoons on UA-cam. 😅👍🏻
The Cosmetic sets felt so good in that western scene
I want to know what the name of that cosmetic the robot sniper wearing pls tell me
Corona australis
Thats The hat
The Cape is the star duster
And the clothes are called final frontiersmen
4:04 Oh my God, who touched Sasha?
Now we know whp touched the heavys sasha
Yeah.... lol
Alright....
*WHO TOUCHED MY GUN?*
No who shot sasha
Me here
the attacks sometimes seem weak and/or slow. Further more the animation was great! some punches/attacks you did really right are these: 1:56, the attacks he hits the soldier with look really powerful and hurtful.
I agree with this one. I was going to point it out my self but seems like i wasn't onlyone who saw this
It honestly just ruined the whole thing for me
@creator you could always speed up the video during those parts, that's the lazy way of doing it, usually works out okay.
Lol
Hhh
3:02
Every scout main
Pretty true
Really freaking true
Soldier (the first one) and scout is gonna have one hell of a surprise when they're conscious again, mean while medic (the first one) already escaped
This is MUUUCH better! But uh...I'd have to suggest some more follow through on attacks? Stopping at the point of impact instead of having any followthrough makes them seem like they dont have any weight.
yeah the hits look like they wouldnt even hurt a fly XD
it's not just that, the attacks are very slow and floaty which really doesn't help make them feel like they have weight
And the characters are pretty stiff in fights
You're a couple months late
Post a link as to what you think those people are seeing when they are being controled
Dude, this is fucking awesome, it seems you worked hard enough to win the overall, or atleast the extended category, anyway i wish you luck man in winning!
I thought the action looked oddly slow in some places, but the visuals were amazing.
Probadly the extended because of agent gun
Mom’s Spaghetti
Knees weak arms are heavy
4:00 He could've killed him then and there if he aimed directly at him *BUT NO IT HAS TO RICOCHET OF AT LEAST 4 SURFACES TO MAKE IT LOOK FLASHY*
And he hit Sasha
To be honest, it was kinda pointless bouncing it off 9 different surfaces
8 to be exact.
@Kacper Łaskawski Intelligence creates style through creativity, checkmate.
@Kacper Łaskawski ok well i'll pass u on that
The idea was really good and the costumes on point, but the fighting animations felt slow some times.I don't know if something was wrong with the punches or what, but when the sniper attacked with the broken bottle it felt like it just put on the demo; or was when the main guy attacked with a cup on someones head-it also felt like it was put there, there was not enough force to break it onto his head.
When the pyro attacked, the weapon wasnt very heavy either,but in the end,I really enjoyed the video and want to see a lot more of that :D
Good job!
I really need to start learning how to animate tho i want to do cool stuff too lol also you got a sub
3:25 nice reference to burning through space
That doesn't really count as a burning through space reference...
@@spartanspaceman5876 TELL ME HOW IT'S NOT A WINGLET REFERENCE IT'S A FUCKING PYRO IN SPACE
@@spartanspaceman5876 Do you even watch his videos?
@@pentecostalismo A pyro in space... WOW ITS JUST LIKE HOW ANOTHER PYRO APPEARED IN SPACE! If he was wearing the bird cage id believe it, id hardly count it as a reference, also you have no confirmation so there for! Until you confirm its all opinions whether its a reference or not.
@@spartanspaceman5876 The creator of this video replied in a comment you also replied in?
4:04
"Sniper shoots heavys weapon*
Heavy: Oh my gawd!
Javert, I'm truly stunned. When I originally saw the trailer I thought it was just a cool concept you were thinking of, I had no idea it was gonna be a full blown animation! This is by far one of the coolest sfms I've ever seen, no joke. And aside from the slow reaction speed in the bar fight this is amazing! I do wish you added an end bit where the engineer hands him the briefcase but aside from that you've earned my vote! Thanks for the good times!
Hahaha see agent gunn too because that is the coolers action sfm
It's a very cool concept, but I think most other people agree the animation is kind of weak. I really liked the first Bounty Hunter short leading up to this one, and I look forward to your future animations!
There are some legends in the internet:
This train is still flying in space forever.
But great animation :)
Was that a Winglet reference at 3:25
That hardly counts as a wiglet reference tho...
@@spartanspaceman5876 wdym that was obviously a burning through space reference probably
@@spartanspaceman5876 TELL ME HOW IT'S NOT A WINGLET REFERENCE IT'S A FUCKING PYRO IN SPACE
@@AdrlOink there was sherlock holmes reference
Hell yeah
*4:07*
Shooting Star is a plasma/energy weapon capable of spreading its shots on a target and causing complete disintegration upon a fatal hit. It can by figured out by noticing a small plasma canister inside it and a deflector-like end that is often used in stereotypical alien designed weaponry.
*Why the hell does it fire a bullet?*
Holy moley, this is amazing! I want to say exactly how much, except it's too much to put into words, so just...
this entire video is amazing.
Anyar Fancy seeing you here
Pugen Aye.
Oh my god this is so amazing! I love the Portal 2 junkyard intensiveness at the beginning! Good job!
The references and skits are too good
The spooky, foreboding aesthetic is unlike anything I've ever seen for Team Fortress shorts. A+ work, Javert!
1:48 Here, Hold this. *gently sets broken bottle into chest*
The shot into the leg, when the music gets intense, always gives me chills.
I have watched a lot of saxxy entries, but this one is by far my favorite.
The portal music got me nostalgic - and an amazing animation!
The faster pace on the general animation now helps it, good job dude.
I am SO GLAD to see this, I remember seeing the trailer ages ago! It's even better than I could have hoped. Well done!
I like how the 2 Engineers are just casually fixing the rail like nothing unusual happens
The idea and thought of the animation is just amazing. The only thing that will probably put this behind other entries is just the animation movement. The actions are slow, and it could be more visually pleasing, but other than that, it's obvious that care was put into this. Great work!
Much work was put in for one year and three months. Well done for the continuation of the story man.
Last years were good but this is by far your best clip. You really deserve your Saxxy this year!
MGE me already
This is handsdown my favourite sfm im voting its most creative story and use of hats and weapons.Good job man.
omg who touch my gun that gun moment its so timing pog
I've been waiting sooo loong for this. Thank you for publishing it!
3:26 i like the “burning through space” reference :)
Finally! Actually gasped when I saw what this was.
Hell, I was not expecting this! That's 4 different extendeds now that I'd vote for.
Ever since I saw the teaser, I was waiting for this and now it's finally here
The music was very well-chosen. That fight where the mercs are brainwashed was almost unnerving.
Damn, thats so well made, Custom map, very good combination of cosmetics and dyes, weapons and aswell music. You have my respect and i hope you keep doing the great job like you did.
Bro this video idea Is so unique! Mad props!
4:05 so thats what touched heavy's gun...
Finally the sequel of it’s prologue is uploaded I’ve waited for 2 years now
I like the slight transparency you gave the alien weapons. It gave them a subtle other-worldly feel despite being weapons we already know and love.
I'm 90% sure that it's not intentional, it seems to happen with props from time to time, like the boombox in CardTrickMedia's New Player on the Field.
Just amazing, Well done sir. This is definitely in my options for voting. Keep up this impressive work dude!
1:35 nice shot kamerad!!
Yes I’ve been waiting for this for over a year
In 5 years, I want a 20 minute remaster of this beautiful thing.
You obviously have great ideas, and a fine ear for music and eye for pacing. When your animations can match that skill, really take those concepts and do them full justice, I don’t think there will be anyone who can top you. Until then, keep working at it!
The meet the heavy part was the funniest thing ever, great job one the whole thing!
i can't believe how good this is and it didn't even get nominated
The burning through space reference was perfect
if you dump it up to 1.25 the animation is gonna look normal but the music is gonna sound fast
Oh shit, I remember first seeing the trailer for this! The final version is incredible!
I Love this so much!! And I was wondering where a friend of mine took the style of the Bounty Hunter (The cosmetics). IT'S SO AWESOME! If only it was a tiny bit faster-paced...Oh well, little damage done. Like the video, and I hope this wins really. Imma vote for it.
I found my new medic set thanks 2:30
All of the saxxy videos right now are awesome! But for me it's a little bit slow the movements.
Omae Wa Mou Shindeiru I think you have a point there
So many good entries this year!
OMG IT IS FINALLY OUT OMG THIS IS AWSOME
Every time I hear the spy controls someone, I always think
(Really great entry, nice work!)
"YOU NEED ADDITIONAL PYLONS"
idk, it kinda just reminds me of it
wow, this is one of the most creative SFM videos that i have ever seen, ur really good.
Heard the first three notes and *instantly* recognized it as "PotatOS Lament" from the Portal 2 soundtrack. Good on ya with track selection.
0:42 Genuin Anger
I will name survivors: the first soldier was knocked out, the scout, engineers on the tracks, pyro in space, executioner pyro, bounty hunter, last engineer an spy's head.
(Bounty Hunter walks up to the spy)
BH: I can bring you in warm...
(pulls out his gun)
BH: ...or I can bring you in cold.
ImJavert, Dude, you were doing the silent, masked, space bounty hunter before Mandalorian was a thing. Awesome!
I remember seeing the trailer for this a long time ago and I was so hyped. Wasn't disappointed
0:02 *Singing potato intensifies*
The bullet touched Sasha, making this canon to the Meet the Heavy video.
The bullet was so fast, that Heavy didn't know that that was the thing that touched Sasha.
The mandolorian
The scout was so scared and yelled AAAA and just got 1 punch to the face while everyone else died
Objectively and literally best sfm.
There's no better bounty hunters then Jango Fett or Boba Fett.
Oh wow. Now that is an SFM worth watching a bunch.
First time I see alien spy in sfm *GOOD JOB YOU GOT A NEW SUB!*
Overall this seems very conceptually sound, and for the most part I'd say it was even executed pretty well. My major complaint is that a lot of the combat seems extraordinarily slow. Punches are thrown at snails pace and nothing feels like it has any weight or momentum to it. It also makes it seem like many of the characters have pretty slow reaction speeds, like at 1:25. But with that aside, I think you've got tons of potential and I look forward to seeing your future work.
Very nice, the faster fight scenes are much better, it's an amazing sfm video now ! :D
Man you need to make more of this this is amazing
3:13 I just realized this, that train is comprised of one locomotive and a bunch of cabooses.
Aw Mann this is an epic animation
I love the music used for the final scenes
smart one, using the robo sniper voice was a really nice touch
*"OH MY GOD!?"*
Finally it's here
Best trickshot i have ever seen
I’ve wanted an invasion update 2 since the first one came out, and this is so good that it makes me need it more! I need more alien action!
Holy Shit +10 for set. This was awesome!
The animation feels a little slow, but much better than anything I ever made, good job, I hope you win :D
That Was awesome!!! Great job!
Well worth the wait
I need more of The Bounty Hunter content.
3:20 so bounty hunter put 200 or so lives at risk to save two lives? interesting
Dude this is really good I would really like this to win
That makes 21 new classes i counted for TF2 in total for a new update. With 12 new classes included through the Saxxy Awards of 2017.
3:18 i love these engies :P
Btw it’s at this exact time frame when portal music appears
3:29 nice Burning through space reference you got there.
Very very cool! The only problem is how most of the animations lacked weight, which was mostly problematic during the fight scenes, but all in all it's a very good one!
It's good to see that Meet The Heavy part, It'd be cool if the train actually went to space with the "Burning Through Space' pyro
That fucking switch into meet the heavy was really well though out.
I liked it, so you get a vote from me. I just feel some of the fighting was sluggish looking, maybe if you were to speed it up a bit it'd help? It's okay to have sharp movements in animation, as people aren't [always] fluid in their movements. Like at 1:49 when the mind controlled Sniper went to shank the bounty hunter with the bottle it looks like he inserted it into the Demoman too easily/casually. Or when the Medic was swinging the Vita-Saw, just seemed like the swings were a tad sluggish. Great work!
And so was the day the Corona Australis got even more expensive.