I feel like the most underrated aspect of this game is the addition of the enemies getting scared when you run at them at a certain speed. it's not just a visual gag, it actually makes them drop your guard so you can maintain your speed without having to risk getting injured by their weapons or having to do awkward short hops above them. ramming headlong into damage due to your speed has been a problem that has plagued many games, including Wario Land 4 and pretty much every Sonic the Hedgehog game in existence. but this single feature, one that is simple, and flies over many new player's heads when they first start the game, means the absolute WORLD to Pizza Tower. many areas would be unfair or even just straight up impossible without it, but with it the game achieves a Rayman Origins/Legends type of flow where you can bash your way through vast armies of enemies with only a single attack for each, all because of a single extra animation for the enemies when you run fast enough. more speed based games need to implement this feature. I don't care if people would say that they're ripping off Pizza Tower, because at this point we NEED devs (especially including triple A devs) to copy the homework of the games we love, because then that leads to more like them, more games that we love. TL;DR: being afraid to go fast in speed-based games is a problem, Pizza Tower fixes it by making enemies scared of you :]
Thank you. Yes I've been wondering why this game felt like a better sonic game and that's it. It's so simple but it makes everything work. *chefs kiss*
@@volnartheunforgiving3952 fun fact! did you know that koalas are literally smooth-brained? on a totally unrelated note, it's kind of hard to tell but my pfp is of a koala. this kind of stuff is a given-
Fully agree 1000000% as both a gamer and a game-dev. Letting the player do anything fun and then punishing them for doing so is the most stupid thing you can do. If anything, the fact that this mechanic in pizza tower is slightly overpowered is a plus, as it incentives people to go fast and to learn how to not crash into walls. It's the kind of mechanic I would use to teach a class about good game design and how to encourage players into a specific play-style.
I’ll be honest, the is the best PT review in my opinion. It’s just… fun, everything feels well placed an with a purpose. Ironically, just like pizza tower. Keep up the good work, you’ve earned yourself a fan
@@Gatitasecsii the fuck? hes not saying hes not supporting tour de pizza to make better games than nintendo, he is saying that hes hoping nintendo realizes how beloved wario land was based off this video. also from reading your reply its making me have a brain tumor
Look, it's yet another excellent Pizza Tower review. I swear these keep on getting better and better! I love how you managed to do a deep dish dive into PT's many specialties like the impeccably versatile movement options, the brilliantly structured level/game design, grimmy yet goregous artistry of the animation & music, and absolute adrenaline rush that is the P rank runs. This detailed dish is immaculate (just like the game itself), and I'm happy it's getting the love and attention it deserviolis! Long live the Tower of Pizza aka GOTY of 2023 (and possibly of all Pizza time).
You sir have very clearly mastered pizza towers movement system and I applaud you for even bothering to share some of that knowledge. Signed- some random backer.
I have been playing the first 3 levels for 15 hours, because learning how to go fast through the levels is fun, and then adding the secrets and treasure to the mix is an interesting extra challenge, and then getting an S rank is just a little out of reach, and then I might as well keep practicing until I get P rank while I’m at it. So much fun
One of the top comments on the upload of The Death That I Deservioli describes it perfectly. While Pizza Time feels like you’re running for your life with death on your heels, the lap 2 track feels like sprinting at a blistering pace, DARING death to catch you if he can.
I've been watching every review/essay on Pizza Tower since I finished it, and this one is most likely the best one in describing what this game's essence.
Its honestly kind of crazy how I could literally feel my heart thumping in my chest when I started lap 2 on john gutter the first time and saw that purple P appear
We call the feeling you get when you're running lap two and knowing the layout of a level when going for a P rank "In the zone." I've been there many times in my life.
The best way to recreate the feeling of being horrible at the game is to switch from keyboard to a controller, it's like you're back at square one once you try to
@@Dookas if it's speedrunning, the slide is faster because it's a similar speed to mach 3, so it _technically_ gets you to that speed instantly however you don't get the abilities until it ends so in usual playthroughs the grab is better
The only recent memory of an indie game going this hard was Freedom Planet 2. Even then it had tiny quirks shy from perfection Pizza Tower, even with lil snippets cut from Patreon, it still feels wholly complete and perfectly executed to the topping and crust
Pizza Tower proves that you really don't need an open world, a compelling narrative or next gen 3D graphics with Ray tracing or anything fancy like that to be a great game. It's a much-needed return to form in a sea pretentious award-seeking games. There is nothing wrong with simplicity if you have the right execution.
I enjoy your point about how the game makes you feel like you’re total ass at it at first. Everyone who plays games I’ve seen, is really good at a particular genre, like, unreasonably good and it varies per person. My buddy is great at shooters, another fighters, for me it’s platformers probably cause I grew up on them, and let me tell you how much John Gutter and Pizzascape made me question my own ability to play a 2d platformer. And it’s an intentional design choice I feel, one of the better ones I’ve seen. At the beginning blazing through a stage seems impossible, a common thought was “what the hell do speedruns for this look like”, turns out, you just gotta be kinda alright, it sets itself up to make you feel really cool in the end. Great video dude
Awesome video! Pizza Tower is absolutely my GOTY 2023 -- I don't know what the hell is going to come out this year that could possibly contend with let alone beat it. People are going to be talking about this game, the mechanics, the art, the music, hell the surrounding *lore* for years and years and years. We're going to see a whole subclass of "pizzalike" platformers focusing on high-octane escape sequences. We're gonna get games deliberately going for that Klasky Csupo 90s Nicktoon style. We're gonna get soundtracks with the filthiest fucking synths and more samples than a Beastie Boys album. And it's all going to be *glorious*. Video games are back baybee
>We're going to see a whole subclass of "pizzalike" platformers focusing on high-octane escape sequences. Pizza Tower is already a Wario-like (the escape sequence was taken from Wario Land 4), and we also have Antonblast as an upcoming entry in that genre.
Pizza Tower is just so fun, plain and simple. In 2023, having a game that is just fun is very rare. Also, I absolutely love the aesthetics of the game. As someone who loves cartoon art styles and drawing cartoons, I love the expressions Peppino makes and they make me laugh so much.
5:43 movement tech spoilers ig if you want to figure out how to move peppino more effectively yourself by doing a grab into a *slide* and popping out of said slide as soon as possible, you can hit mach 3 with even less distance required
I've messed around with that but never did the analysis to see if it's actually faster or not. My perspective has been that if done completely optimal the shorthop is better, but I could be incorrect.
5:40 There's actually a faster way to get to mach 3. If you hold downwards as you grab, peppino will slide along the ground and will be at mach 3 instantly once the dash has ended. It's a really cool piece of tech, and it's super useful when you're trying for a P rank.
Y'know, I have been looking at this game for around 5 years. It feels so weird always seeing this in a very niche community to exploding into popularity today. Honestly I'm glad, I wonder why it didn't get much traction back then though.
@@geschnitztekiste4111 Yeah, this. It did get a small boost in public consciousness in 2019 because of the SAGE demo, but most of the other demos were only ever distributed in the Discord or through Patreon, so if you weren't in the minority already following the game during development you weren't playing the game. Now that the game is out for everyone, at a great price, and is an amazing game, it blowing up as it has only feels natural.
asi de from the obvious picks "its pizza time" and "unexpectancy" the golf theme is actually my favorite with crust cove being a close call they are so upbeat and just wanna make you jam along
One of the things I love about this game’s mach dash is that everything you can do out of it is dedicated to letting you get *everywhere* and *FAST.* Your super jump travels upward indefinitely, allowing you to reach heights other characters could only dream of. The wall run will retain speed and even speed up if it’s held longer, allowing you to immediately get back to moving as fast as possible. The super jump can be cancelled into a shoulder bash-based move which immediately returns you to mach 3. With these and more, you can place yourself in nearly any location on the map, and fast. (Fun fact: The grab slide is one of the fastest ways to get mach 3, if you cancel it immediately while holding the run button, you skip any form of build up, immediately reaching mach 3 when you cancel the slide.) You can travel any direction at any speed, and find ways to do it faster. The sky is the limit, and peppino’s approaching it fast.
I bought pizza tower recently, the game is AMAZING!!! I remember seeing the trailer before it was released. Waiting on its steam page, I bought the game and played it. Seeing others play and enjoy the game makes me happy, because this game should be INDIE game of the year!
I love how you seemingly P Ranked every level before making the video, even P Ranking one shows that you have a understanding of the game and it creates an educated and fun essay about what this game does right, it also just makes really pleasing BG footage.
I'm so glad there's a mod for a lap 3. It's got an new track to go with it. Kinda a custom rank that goes above P but that would be cool to have it fully realized.
The grimy art style is so good because nowadays art styles are just so clean.. I'm so happy Pizza Tower is popular so more grimy art styles get more widespread and popular!
For me, golf felt HIGHLY obtrusive. I hate that level with all my heart. Running at Greaseball often sends him where you didnt want him, and repeatedly falling into multiple second periods of being tossed around was infuriating
im on my way to all P's just started floor 3 (only the noise left!) Oregano dessert so far is the ONLY level to truely piss me off something about it just, was a huge challenge, finally finishing it was so worth it the only level i feel i'm dredding is war, but i feel once I give it enough playthroughs and learn how to do it, It'll be one of my favorites Pizza tower is honestly a new standard for videogames in my opinion
I think the idea for the second lap came from the way the music changes for the final lap of a race in _Mario Kart._ On paper it doesn't sound very interesting, but having to maintain your combo makes it an endurance round that really tests your understanding of the stage.
My first playthrough of the Golf level was pretty slow, but after I found out you can mostly just mach dash into the greaseball, it's a much faster and smoother level.
The best thing in Pizza Tower, the soundtrack, basically represents what I've known for a while: your mental faculties _change_ while under the influence of the right tune for the situation. I've lost count of how many times a good headbanger has gotten my ass out of the fire in War Thunder, or has gotten me through the enemy base unscathed while being an absolute menace. With the right tune, anything is possible.
Your entire description of a lap 2 is something that most reviewers don't touch on. That's the magic of the game, it makes you crave a degree of perfection that you know that the devs wanted you to truly hunger for. It has you tearing apart every mechanic and, in the most loving way, making the game your bitch. Pizza tower is one of the best games in the last 20 years, easily.
"the visual style of pizza tower is genuinely on par with the likes of cuphead" as much as i love pizza tower's style, it just isnt, where the games' styles differ is the fact that cuphead spent years perfecting its style to effectively mimic its inspiration, while pizza tower has a visual style i could perfect in minutes, it has very few visual components, unlike something like... well.. cuphead, that has water color backgrounds but lineart foreground elements, completely hand-drawn animation, ect. i dont think anything is comparable to the likes of cuphead visually, comparing an indie games visual style to that of a studio founded by brothers that sold their house to perfect their game is always going to be a stretch
15:40 it glitched and called your combo of 115 here lame lol Edit: After playing the game myself (favorite game of all time now btw) and P Ranking like 5 levels, I've seemed to notice it always does this for some reason... weird.
Fun Fact!: UA-camr and Twitch streamer grayfruit (case sensitive) made Pillar John exist in the game. He got an early key and the developers were fans of him and asked him if he wanted anything in the game, he asked for Pillar John and thus Pillar John existed.
I really wish people would do such expressive animation like pizza tower. Like people overrated sonic's animation so much. In a perfect world we'd have a great mix of the bouncy and rubber looks of cuphead and the grotesque lanky animations of pizza tower. No fan game has even tried doing something similar to that also.
Speed runners use this tech to achieve Mach 3 the fastest: press grab immediately into slide and then forward and continue to hold dash. This is the fastest way to gain speed.
This game is just.. perfectly designed. It’s kind of baffling. The mechanics often stick to one level and never overstay their welcome (that takes a ton of restraint and play testing as game devs.) The bosses are hard enough to be a fun challenge for even really skilled gamers, but not so hard that anyone can’t beat them. The levels have so many ways that it tries to keep you engaged while also not breaking the flow of gameplay. No puzzle feels like much of a puzzle because it’s more of a cool thing you learn and then apply in the platforming. And on top of it all the game is hilarious and charming and is animated in an amazingly awful and beautiful way and has some good music too. Just the whole package. I normally get bored going for top ranks and medals but I’ve P ranked up to floor 3 so far and it’s still endlessly fun
i touched my balls while watchin
Cause why not
Same bro, same
weh?
🔥
Good for you!
The funny pizza man go "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!!!"
And proceeds to pizza all over the place
@@runningchicken3956 true
nah, it's more like a "EEYAAAOOOUUUYAAAOOUUUUGHH"
I like that the original comment has a translate to English button.
They really wanted to correct the amount of As in the scream lmao
@@jesfest i wanted to say exactly the same thing lol
I feel like the most underrated aspect of this game is the addition of the enemies getting scared when you run at them at a certain speed.
it's not just a visual gag, it actually makes them drop your guard so you can maintain your speed without having to risk getting injured by their weapons or having to do awkward short hops above them. ramming headlong into damage due to your speed has been a problem that has plagued many games, including Wario Land 4 and pretty much every Sonic the Hedgehog game in existence.
but this single feature, one that is simple, and flies over many new player's heads when they first start the game, means the absolute WORLD to Pizza Tower. many areas would be unfair or even just straight up impossible without it, but with it the game achieves a Rayman Origins/Legends type of flow where you can bash your way through vast armies of enemies with only a single attack for each, all because of a single extra animation for the enemies when you run fast enough.
more speed based games need to implement this feature. I don't care if people would say that they're ripping off Pizza Tower, because at this point we NEED devs (especially including triple A devs) to copy the homework of the games we love, because then that leads to more like them, more games that we love.
TL;DR: being afraid to go fast in speed-based games is a problem, Pizza Tower fixes it by making enemies scared of you :]
Thank you. Yes I've been wondering why this game felt like a better sonic game and that's it. It's so simple but it makes everything work. *chefs kiss*
That tl;dr didn't really summarize what you were saying at all but okay
@@volnartheunforgiving3952 fun fact! did you know that koalas are literally smooth-brained?
on a totally unrelated note, it's kind of hard to tell but my pfp is of a koala.
this kind of stuff is a given-
@@pillowmint4622 That's really interesting
Fully agree 1000000% as both a gamer and a game-dev. Letting the player do anything fun and then punishing them for doing so is the most stupid thing you can do.
If anything, the fact that this mechanic in pizza tower is slightly overpowered is a plus, as it incentives people to go fast and to learn how to not crash into walls. It's the kind of mechanic I would use to teach a class about good game design and how to encourage players into a specific play-style.
I’ll be honest, the is the best PT review in my opinion. It’s just… fun, everything feels well placed an with a purpose. Ironically, just like pizza tower. Keep up the good work, you’ve earned yourself a fan
I second that opinion. Can't find one that breaks it down so well.
*I read this and was really confused why PT was mentioned but then I realized this is about Pizza Tower and not the silent hill teaser*
Foekoe
If in English, I agree
@@jimmysirenhead6228 lol too much
I hope this gets Nintendo to realize how beloved Wario Land was.
The last Wario Land game wasn't so they gave up.
@@markussmedhus9717 one failure shouldn't have stopped them. Always a way to improve on it. Or at least re-released the first 4 for updated graphics.
Why?... why can't you support tour de pizza to make more games better than nintendo ever could?
@@Gatitasecsii the fuck? hes not saying hes not supporting tour de pizza to make better games than nintendo, he is saying that hes hoping nintendo realizes how beloved wario land was based off this video. also from reading your reply its making me have a brain tumor
Wario land was my first game, on the gameboy, its so special
13:08 "to the wasteyard's electric guitar... giving this song the SOUL it deserves"
I'm so glad this game is finally popular
eeyowowowowowww!!! (peppino scream impression ) ©2023 all rights reserved
Look, it's yet another excellent Pizza Tower review. I swear these keep on getting better and better! I love how you managed to do a deep dish dive into PT's many specialties like the impeccably versatile movement options, the brilliantly structured level/game design, grimmy yet goregous artistry of the animation & music, and absolute adrenaline rush that is the P rank runs. This detailed dish is immaculate (just like the game itself), and I'm happy it's getting the love and attention it deserviolis! Long live the Tower of Pizza aka GOTY of 2023 (and possibly of all Pizza time).
As an italian actually named Peppino (although this name it's just a slang for Giuseppe), i finally have a character i can completely relate to.
Happy for you. Your name is pr amazing
You sir have very clearly mastered pizza towers movement system and I applaud you for even bothering to share some of that knowledge.
Signed- some random backer.
I have been playing the first 3 levels for 15 hours, because learning how to go fast through the levels is fun, and then adding the secrets and treasure to the mix is an interesting extra challenge, and then getting an S rank is just a little out of reach, and then I might as well keep practicing until I get P rank while I’m at it. So much fun
S rank isn't too hard if u have been playing for 15 hours
Pizza tower is taking the Internet by storm and all the praise is what it deserves
One of the top comments on the upload of The Death That I Deservioli describes it perfectly. While Pizza Time feels like you’re running for your life with death on your heels, the lap 2 track feels like sprinting at a blistering pace, DARING death to catch you if he can.
Lap 1 is running for your life from certain death.
Lap 2 is the theme of daring Death to catch you if he can.
Did this guy just make a 19 minute long Pizza Tower video without mentioning the best part of the game… Mort the Chicken
I've been watching every review/essay on Pizza Tower since I finished it, and this one is most likely the best one in describing what this game's essence.
Its honestly kind of crazy how I could literally feel my heart thumping in my chest when I started lap 2 on john gutter the first time and saw that purple P appear
literally what p ranks do to you, stressful and difficult but rewarding
@@vapor77 Honestly this didnt happen to me after doing a few more but yeah it was crazy
Pizzaface awakes in:
Normal run: OH HE** NA
P RANK:Oh no, anyway
"And then you bust through him"
-DookasX 2023
I hope this game goes the distance, even as far as to be considered in the top games by the end of 2023
It's a very unique looking game.
We call the feeling you get when you're running lap two and knowing the layout of a level when going for a P rank "In the zone."
I've been there many times in my life.
It's Pizza Time is you racing against the clock.
The Death I Deservioli is you daring death to catch you if he can
I haven't played pizza tower yet but judging from the gameplay I've seen and everyone's reaction to it I can tell its a masterpiece
How much anyone wanna bet he got jumpscared atleast once when making that intro?
even tho hollow knigth is my favorite game and im super hyped for silksong
this game deserves the best indie game of the year
The best way to recreate the feeling of being horrible at the game is to switch from keyboard to a controller, it's like you're back at square one once you try to
Very good video :D
If you want to get up to mach 3 really fast, do the slide (grab + duck) and then come out of it, you should be instantly running
I think when done completely optimally the shorthop is actually slightly faster. Though the slide is more consistent for sure
@@Dookas if it's speedrunning, the slide is faster because it's a similar speed to mach 3, so it _technically_ gets you to that speed instantly
however you don't get the abilities until it ends so in usual playthroughs the grab is better
I don't think I've watch a video that has perfectly describes how I feel about a game to a T, nice job wanna see that vid on the bosses
The only recent memory of an indie game going this hard was Freedom Planet 2. Even then it had tiny quirks shy from perfection
Pizza Tower, even with lil snippets cut from Patreon, it still feels wholly complete and perfectly executed to the topping and crust
i dont usually sit around for long ahh essays but this really does summarize my opinions on pizza tower
this video is 20 minutes
@@Terlinilia exactly, my rule of thumb is that these types of video should not last more then 15 minutes
@@blaster.m1943 not really an essay at that point
This game looks like if wario, jazz jackrabbit and toejam and earl had a baby and I am 1000% here for it
It’s so crazy to me that a game this good gets rewarded for being good in this day and age
This shit had an AU before release this shit was meant to go viral
Pizza Tower proves that you really don't need an open world, a compelling narrative or next gen 3D graphics with Ray tracing or anything fancy like that to be a great game. It's a much-needed return to form in a sea pretentious award-seeking games.
There is nothing wrong with simplicity if you have the right execution.
I enjoy your point about how the game makes you feel like you’re total ass at it at first. Everyone who plays games I’ve seen, is really good at a particular genre, like, unreasonably good and it varies per person. My buddy is great at shooters, another fighters, for me it’s platformers probably cause I grew up on them, and let me tell you how much John Gutter and Pizzascape made me question my own ability to play a 2d platformer. And it’s an intentional design choice I feel, one of the better ones I’ve seen. At the beginning blazing through a stage seems impossible, a common thought was “what the hell do speedruns for this look like”, turns out, you just gotta be kinda alright, it sets itself up to make you feel really cool in the end. Great video dude
Awesome video! Pizza Tower is absolutely my GOTY 2023 -- I don't know what the hell is going to come out this year that could possibly contend with let alone beat it. People are going to be talking about this game, the mechanics, the art, the music, hell the surrounding *lore* for years and years and years. We're going to see a whole subclass of "pizzalike" platformers focusing on high-octane escape sequences. We're gonna get games deliberately going for that Klasky Csupo 90s Nicktoon style. We're gonna get soundtracks with the filthiest fucking synths and more samples than a Beastie Boys album. And it's all going to be *glorious*. Video games are back baybee
>We're going to see a whole subclass of "pizzalike" platformers focusing on high-octane escape sequences.
Pizza Tower is already a Wario-like (the escape sequence was taken from Wario Land 4), and we also have Antonblast as an upcoming entry in that genre.
@@Dreadnautilus true though I think future games will be more culturally downstream from Pizza Tower than Wario Land
Ironically, Bloodsauce Dungeon used to use a Beastie Boys sample as its base line, but was removed in the final version of the song.
Pizza Tower is just so fun, plain and simple. In 2023, having a game that is just fun is very rare. Also, I absolutely love the aesthetics of the game. As someone who loves cartoon art styles and drawing cartoons, I love the expressions Peppino makes and they make me laugh so much.
5:43
movement tech spoilers ig if you want to figure out how to move peppino more effectively yourself
by doing a grab into a *slide* and popping out of said slide as soon as possible, you can hit mach 3 with even less distance required
I've messed around with that but never did the analysis to see if it's actually faster or not. My perspective has been that if done completely optimal the shorthop is better, but I could be incorrect.
it was ultrakill, now its pizza tower
not complaining
Both games that are fantastic to speedrun, or just play, and both games with amazing replay value
5:40 There's actually a faster way to get to mach 3. If you hold downwards as you grab, peppino will slide along the ground and will be at mach 3 instantly once the dash has ended.
It's a really cool piece of tech, and it's super useful when you're trying for a P rank.
Holy fuck the last few seconds of this video gave me a fucking panic attack
The original golf demo was REALLY like a chore, and very broken, so luckily this new steam release actually let's it feel more... "Pizza Tower" like.
One movement mechanic I love, is when you dash, hold down, and then hold your run button after letting go of the down key
Y'know, I have been looking at this game for around 5 years. It feels so weird always seeing this in a very niche community to exploding into popularity today. Honestly I'm glad, I wonder why it didn't get much traction back then though.
Because it only came out now??
@@geschnitztekiste4111 Yeah, this. It did get a small boost in public consciousness in 2019 because of the SAGE demo, but most of the other demos were only ever distributed in the Discord or through Patreon, so if you weren't in the minority already following the game during development you weren't playing the game. Now that the game is out for everyone, at a great price, and is an amazing game, it blowing up as it has only feels natural.
Screamy nervous pizza man
It helps that the main character is so attractive... What? Am I wrong?
I'd love a video on the bossfights, this was the first game where I've ever died to a boss because I burst out laughing.
another super easy way to get to mach 3 fast is by starting to run and tapping down. peppino will do a funny slide but will stand up at mach 3
asi de from the obvious picks "its pizza time" and "unexpectancy" the golf theme is actually my favorite with crust cove being a close call
they are so upbeat and just wanna make you jam along
One of the things I love about this game’s mach dash is that everything you can do out of it is dedicated to letting you get *everywhere* and *FAST.* Your super jump travels upward indefinitely, allowing you to reach heights other characters could only dream of. The wall run will retain speed and even speed up if it’s held longer, allowing you to immediately get back to moving as fast as possible. The super jump can be cancelled into a shoulder bash-based move which immediately returns you to mach 3. With these and more, you can place yourself in nearly any location on the map, and fast. (Fun fact: The grab slide is one of the fastest ways to get mach 3, if you cancel it immediately while holding the run button, you skip any form of build up, immediately reaching mach 3 when you cancel the slide.) You can travel any direction at any speed, and find ways to do it faster. The sky is the limit, and peppino’s approaching it fast.
Never in my life has my heart been beating faster than when I enter the Pizza Portal while having the possibility of obtaining a P-rank.
16:05
Which is why I wish it would have played The Death That I Deservioli during War's second lap when I finally P-Ranked it.
Pizza sweep! Waiting patiently for playable noise though
And then theres the lap 3 andys
Missed opportunity to end the video with the P rank result screen honestly, but great video either way
I bought pizza tower recently, the game is AMAZING!!! I remember seeing the trailer before it was released. Waiting on its steam page, I bought the game and played it. Seeing others play and enjoy the game makes me happy, because this game should be INDIE game of the year!
I love how you seemingly P Ranked every level before making the video, even P Ranking one shows that you have a understanding of the game and it creates an educated and fun essay about what this game does right, it also just makes really pleasing BG footage.
I'm so glad there's a mod for a lap 3. It's got an new track to go with it. Kinda a custom rank that goes above P but that would be cool to have it fully realized.
I totally agree with your take on second laps. It's literally just... Putting you in the zone.
1 year later the noise is playable and the community is still thriving
everybody wanna be a pizza star
I like-a da pizza tower
mario but peach left him after he let her kidnap her for the 900th time
The grimy art style is so good because nowadays art styles are just so clean.. I'm so happy Pizza Tower is popular so more grimy art styles get more widespread and popular!
Great video I liked when you talked about pizza
we as the pizza tower pros are already demanding for lap 3 and already have made music for it
There's a mod for that.
For me, golf felt HIGHLY obtrusive. I hate that level with all my heart. Running at Greaseball often sends him where you didnt want him, and repeatedly falling into multiple second periods of being tossed around was infuriating
im on my way to all P's just started floor 3 (only the noise left!)
Oregano dessert so far is the ONLY level to truely piss me off something about it just, was a huge challenge, finally finishing it was so worth it
the only level i feel i'm dredding is war, but i feel once I give it enough playthroughs and learn how to do it, It'll be one of my favorites
Pizza tower is honestly a new standard for videogames in my opinion
i had adrenalin when i first hit john in the level pizzascape
Glad to see Pizza Tower getting some much-deserved attention!
I think the idea for the second lap came from the way the music changes for the final lap of a race in _Mario Kart._
On paper it doesn't sound very interesting, but having to maintain your combo makes it an endurance round that really tests your understanding of the stage.
My first playthrough of the Golf level was pretty slow, but after I found out you can mostly just mach dash into the greaseball, it's a much faster and smoother level.
“I want another 2D sonic game!”
My brother in Christ, Pizza Tower is only 20 dollars.
I've seen many people discuss _Pizza Tower,_ but this is easily the best review I've seen.
The golf level seems to be a reference to the golf minigame form Warioland 3.
The best thing in Pizza Tower, the soundtrack, basically represents what I've known for a while: your mental faculties _change_ while under the influence of the right tune for the situation. I've lost count of how many times a good headbanger has gotten my ass out of the fire in War Thunder, or has gotten me through the enemy base unscathed while being an absolute menace.
With the right tune, anything is possible.
1:13 Don't Starve my beloved
Your entire description of a lap 2 is something that most reviewers don't touch on. That's the magic of the game, it makes you crave a degree of perfection that you know that the devs wanted you to truly hunger for. It has you tearing apart every mechanic and, in the most loving way, making the game your bitch. Pizza tower is one of the best games in the last 20 years, easily.
"the visual style of pizza tower is genuinely on par with the likes of cuphead" as much as i love pizza tower's style, it just isnt, where the games' styles differ is the fact that cuphead spent years perfecting its style to effectively mimic its inspiration, while pizza tower has a visual style i could perfect in minutes, it has very few visual components, unlike something like... well.. cuphead, that has water color backgrounds but lineart foreground elements, completely hand-drawn animation, ect.
i dont think anything is comparable to the likes of cuphead visually, comparing an indie games visual style to that of a studio founded by brothers that sold their house to perfect their game is always going to be a stretch
Imagine Peppino's movement in Smash. Making Sonic look like an average hedgehog.
why couldnt you leave it on the title screen for a few more seconds before turning on the light, i wanted the funny easter egg
and not to forget the games art was made in ms paint
I would be up for a video talking about the bosses.
Pizza Tower looks like Wario Land if it was made by Sega. The music, character design, and sheer attitude the game has gives me major Sega vibes.
underrated video. you deserve a sub. i totally agree.
Hope it gets 10 sequels
Totally deserves it
I can't wait! I can't wait! I can't wait for pizza anymore!
Great video. This is probably my new favourite game of all time (it was previously super meat boy)
I spent 2, suffering hours of doing pizzascape p rank, the same darn layout over and over again, and I don’t regret a single second of it.
u can also do grab and down for instant mach 3
pizza tower has all the toping's of success in a game.
15:40 it glitched and called your combo of 115 here lame lol
Edit: After playing the game myself (favorite game of all time now btw) and P Ranking like 5 levels, I've seemed to notice it always does this for some reason... weird.
Fun Fact!: UA-camr and Twitch streamer grayfruit (case sensitive) made Pillar John exist in the game. He got an early key and the developers were fans of him and asked him if he wanted anything in the game, he asked for Pillar John and thus Pillar John existed.
citation needed
I really wish people would do such expressive animation like pizza tower. Like people overrated sonic's animation so much. In a perfect world we'd have a great mix of the bouncy and rubber looks of cuphead and the grotesque lanky animations of pizza tower. No fan game has even tried doing something similar to that also.
A pizza tower review is now just a cheat code to get a massive amount of views, and this one is well deserving.
This is wario land 5 without the wario in it
Speed runners use this tech to achieve Mach 3 the fastest: press grab immediately into slide and then forward and continue to hold dash. This is the fastest way to gain speed.
This game is just.. perfectly designed. It’s kind of baffling. The mechanics often stick to one level and never overstay their welcome (that takes a ton of restraint and play testing as game devs.) The bosses are hard enough to be a fun challenge for even really skilled gamers, but not so hard that anyone can’t beat them. The levels have so many ways that it tries to keep you engaged while also not breaking the flow of gameplay. No puzzle feels like much of a puzzle because it’s more of a cool thing you learn and then apply in the platforming.
And on top of it all the game is hilarious and charming and is animated in an amazingly awful and beautiful way and has some good music too. Just the whole package. I normally get bored going for top ranks and medals but I’ve P ranked up to floor 3 so far and it’s still endlessly fun
Yester day i beat two bosses