You can do it this way: each validator sheet has 125 different boxes (5 ^ 3 because there are 3 sets of 5 numbers). The validator then has to answer yes or no for each of these boxes. In turn, each of the numbered card combinations reveals a differently positioned box
@@alldoitthesame Every combo of 2 cards of 2 different colors reveal 5 spots. Every combo of 3 cards of the 3 different colors reveal 1 single spot. So yes, there are 5*5*5=125 possibilities on each answer card. ... but on the answer card you can spot 133 locations with X or V, so why 133 and not 155 ... I believe not all spot are used, and maybe some combinaison of holes were not acceptable as it would make the digit card too weak so some spreading is needed. Also some randomization to avoid having pattern visible. Once the holes locations are defined, and the question to answer are specified in a formal way, it is easy to create the truth table to generated the answer card.
I’m very impressed with this. It has taken some fairly complicated mathematics and logic and combined it with an antiquated technology to make an intriguing game. I’m a mathematics professor and I’m genuinely interested in sharing this with not only my colleagues, but my classes!
Thank you very much for actually walking us through the initial setup. I just got this game today and have been looking at playthrough videos all afternoon. This is the first video to explain everything clearly and show a new player how to select the cards and get ready to play. Your videos are always so clear and helpful, you have become my go-to whenever I'm learning a new board game.
This looks amazing! I love that it has solo, comp, and co-op mode! My game group loves Decorum, Forbidden Desert, and Paleo, so this looks like a game we'd also love!
Just picked this up in my local game shop and am just delighted by it! Great concept, so well executed. Once the methodology clicks it’s very satisfying. Definitely recommend! Thanks Rodney.
Great video. We attempted to play the game the other day and got a little lost in terms of what we were actually trying to determine. Your examples cleared it up for me.
Just picked this up at Origins Game Fair, and I was already excited to try it, and this has just solidified my desire to try it with my group. Thanks for always making understanding so many different games and mechanics so easy to understand, Rodney. You’re a treasure to the gaming community.
Truly fantastic explanation which makes the 'rule' book much clearer. Isn't it funny that with many games the hardest part it getting to understand how to play it and with this game it can be a bit frustrating without a bit of help! You have answered all of my questions with a great video! Just what UA-cam should be and be for! Many thanks.
My wife and I still play Wordle every day and compete against each other, so I think this would be an AMAZING addition as something we could play after dinner and not take up too much time! I love that!
Thanks so much for this. I hope you and your family are doing well and are safe after the storm. I was watching the news and am devastated with people losing their homes. 🙏 for a speedy recovery on the island.
Thanks Jos. We were fortunate to avoid damage directly to our home. No power will be available for days I expect, and lots of cleanup to do here for sure.
for any mathematically inclined in the audience: here's what it's doing. each Verification Card defines three disjoint subsets in {1, 2, 3, 4, 5}³, 𝘰𝘯𝘦 of which contains the true secret code. when you run a test, you're asking it, "is the code I'm submitting to you contained in the 𝘴𝘢𝘮𝘦 subset that the true secret code is contained in, or not?" note that the three disjoint subsets don't have to cover the whole space {1, 2, 3, 4, 5}³; if they don't, and you submit a guess which isn't contained in any of them, you'll get an X anyway. @WatchItPlayed does this sound right?
this one finally turned up after a long search… holy smokes what a great game, both in a group and solo such a simple yet complex game, I’m a software engineer and it definitely has a vibe that a software engineer or computer scientist came up with this one hats off Rodney, you’re a legend of the board gaming community, one watch of this and I am off to solve millions of codes 😊
This one has been tough to find for months except through pre-orders. Hopefully by spring it'll be out more readily. Ben is a computer programmer and he's very interested in it.
After watching this, i regret even more not having played this during this weekend Delirium Ludique, where it was available as a demo. :( Looks awesome.
Thanks for the video! I'm not into many deduction games, but this one feels rather simple and without deception. (I'm hardly good at deceiving/lying.) Definitely one of the hit purchases at Gen Con. Got my preorder in at my FLGS. (Hearing around a Nov'22 release?) I hope you and the fam are doing well post-Fiona. Do take care, and we will see you soon!
This game is amazing, what’s more amazing is the other games on Rodney’s shelves! Pax Pamir and COIN with mansions of madness and Catan. All the hallmarks of a guy who appreciates all games, love it!
One of these days, I'm gonna find this in stock somewhere and get it for Ben! As a computer programmer, he is super interested. I've heard it plays excellent solo.
My understanding is that you compose your number within the available punch cards (1-5) so a number with 6 or 7 would be invalid as there is no corresponding punch card and you would not be able to test
What is the point of a verification card have 4 numbers? For example, the card displayed at 2:40 has numbers 201, 204/, 796 and 798#. Why would the side matter if we still need to align the circle, square and triangle with the punch cards?
The reason there is four numbers is to help prevent memorization of which card has which marks. Verification cards will be reused by puzzles, so if you associate question card 4 with verifier card 457, then you'd already know which question is being asked.
Hi, just got this game and I love it already. Thank you for this video. I do have a question though. I wonder if there is something that I did not understand. What is the point for each verification card to have a green, a blue, a purple and an orange number if we always put them behind our number cards with the green number up… (matching the circle, triangle and square). They could have used the green number only?
I wondered the same thing - in short it's meant to make it harder to people to memorize combinations of cards (but I cannot fathom a world where that would ever really be an issue).
Hi Lidia, would you mind giving me a time stamp to the section of the video you are asking about. I shot this long enough ago I want to make sure we're talking about the same thing.
Well if your red green colorblind this game set up should be fun. Game look fun though. Love the channel most games I own I have but after watching your learn to play
Loved the video! One question: - Will the secret number always return a green checkmark to all verifications used in the scenario? In other words, say the scenario contains criterium card 14 ("Which of the colors is the smallest?"), does that imply that one of the colors is in fact strictly smaller than the other two (thus eliminating numbers like 322 or 115 right off the bat, even before the first round)? Or would it still be possible for the secret number to be 322, in which case it would just always return an X for criterium card 14 (since it would be an invalid question)?
@@jernmon I saw this part too, but my question still stands. :) Would the inclusion of such a criterium card imply that there hás to be one single smallest number? Or would something like 322 still be a possible solution?
@@MandyFilet I would think that the secret number determines what criterium cards can be used it. Card 14 loses meaning if the smallest digit is repeated, so the designer of the scenario shouldn't choose that card for those secret numbers. So, I would think that yes, the card itself can imply some information without ever being consumed. This is an intro scenario and I believe they are rated with a difficulty, so it makes sense that some cards could give information by merely being chosen
@@MandyFilet One of the three conditions is true in the final code, so yes, there will be a smallest digit, else none of the conditions will be true. And yes, the correct code will satisfy all the verifiers' conditions. It should be the only code that satisfies all conditions, in fact.
I’m confused on how there are millions of solutions when there are only 444 3-digit numbers available using 1-5? That said, what an incredibly designed game. I enjoy logic puzzles so I’m looking forward to giving this a shot.
HI Paul. There are millions of puzzles. You are right that there are only 444 answers. Each puzzle is different because it uses different criteria cards. As an example, a "correct answer" of 332 (say) could arise from hundreds of different combinations of criterion cards. Finding that particular answer (say) may be far more difficult with 4 lower numbered criteria (say) than 4 higher numbered criteria (say). This is the incredible beauty and art of this design!
One slight comment - at around 5:00 it's not the numbers from 111 to 555... it's limited to containing only the first 5 numbers as digits. So 116, for example, isn't in there.
Two things you got to know about this game! There is always exactly one answer! If you can ask a question where one answer would give an exact result and the other answer would give many opportunities as the final result, it is always! the answer which gives an exact answer. You can always find an exact number, the game does not let you down, you never have to guess the answer. (This is not an information given by the game, it is the result of playing some rounds, so there is a very low chance that I am wrong) Also I figured after some rounds that there is always a possible answer which will give a checkmark. Means if the card offers to find out if one of the symbol is a 4, there is a minimum of one 4 in the answer. (This was always right, but again: There is still a chance this could be wrong). This is what I tried to ask earlier #WatchItPlay. I just couldn't ask understandable.
Thanks to you, I as a german can play my french version of "turing machine" now. One question: I assume your explanation means that all solutions must be numbers, which are clearly findable with the answers giving by the machine. If the solution was 111 this turn the answers would have been the same as for 222, therefore it couldn't be neither 111 or 222, right?
@@WatchItPlayed Imagine the right number in your example was 1111. And than imagine it was 2222. The answers would have been the same. The game says that you lose, if you pick the wrong number. If the game gives you the same answers for different numbers, that you cannot tell them apart, it does not seem fair to lose like that. Therefore they likely only pick numbers, with no answer-twin like 1111 to 2222. Which gives you a whole lot of information.
@@laskarisb8528 Could you please time stamp me to the example you are referring to? I shot this long enough ago I don't know exactly which part you are referring to, and I want to be sure we're both talking about the same thing.
So going back to the section D test... Suppose that the actual secret number was 131. The actual answer has no lowest number. But that isn't one of the possible results. Would we get a checkmark when we test a code that has no lowest number? Or is this an impossible situation-- i.e. the game would not use this test for this number, and therefore we can deduce without testing anything that there *is* a lowest number (but still have no idea which one it is)?
Do you have a time stamp for that? I shot this long enough ago I don't recall the example (I also MIGHT not recall the specific machine reaction for that scenario even if I was to check it).
Thanks! From my memory (which isn't perfect), I believe the game doesn't use that test for that kind of number, so you don't have to worry about that. If I'm wrong, please do come back and let me know if you experience it differently.
Just curious, how would you rank the four COINS on your shelf, based on your personal preference? I have played Cuba Libre and Gandhi and liked both, and I recently bought Pendragon but it is yet to be played (would love a how-to-play video for it!).
I actually have all of the COINS. But they may not all be in view. I haven’t played all of them (currently learning Falling Sky). I tend to avoid general rankings of games though. I can say Cuba Libre has been played the most.
If I understand this right, for a given validator, it's possible that none of the options has a checkmark, right? Like in the "blue is smallest / yellow is smallest / purple is smallest" example, if the right number was 121, then all three options would have Xs, right?
I believe "technically" that's right (in other words that's how the machine SHOULD reply to a situation like that), however if I understand correctly, the machine will not create situations like that. IN other words if it has a "X is the smallest number" checker, then it means there will be one number that is smaller than all the rest.
Thank you for making learning a new board game easy!
I hope you have a great time playing Jennifer - thank you for the kind support!
How in the world did they figure out how to make this mechanism work? That deserves its own video.
It’s really something, isn’t it?
Totaly
You can do it this way: each validator sheet has 125 different boxes (5 ^ 3 because there are 3 sets of 5 numbers). The validator then has to answer yes or no for each of these boxes. In turn, each of the numbered card combinations reveals a differently positioned box
@@alldoitthesame
Every combo of 2 cards of 2 different colors reveal 5 spots.
Every combo of 3 cards of the 3 different colors reveal 1 single spot.
So yes, there are 5*5*5=125 possibilities on each answer card.
... but on the answer card you can spot 133 locations with X or V, so why 133 and not 155 ...
I believe not all spot are used, and maybe some combinaison of holes were not acceptable as it would make the digit card too weak so some spreading is needed.
Also some randomization to avoid having pattern visible.
Once the holes locations are defined, and the question to answer are specified in a formal way, it is easy to create the truth table to generated the answer card.
The theory is one thing… the execution is still another.
I’m very impressed with this. It has taken some fairly complicated mathematics and logic and combined it with an antiquated technology to make an intriguing game. I’m a mathematics professor and I’m genuinely interested in sharing this with not only my colleagues, but my classes!
It's really an impressive design, isn't it?
Original punch card programming was done on 80 character cards, so this is a simplified system obviously to fit the game.
@@mongoose6685 No offense, but your comment added absolutely nothing.
Thank you very much for actually walking us through the initial setup. I just got this game today and have been looking at playthrough videos all afternoon. This is the first video to explain everything clearly and show a new player how to select the cards and get ready to play. Your videos are always so clear and helpful, you have become my go-to whenever I'm learning a new board game.
So glad to know this was helpful!
Precisely, the only video I could actually understand the hameplay from. Thank you for making it!
This looks amazing! I love that it has solo, comp, and co-op mode! My game group loves Decorum, Forbidden Desert, and Paleo, so this looks like a game we'd also love!
A mode for any player preference!
Just picked this up in my local game shop and am just delighted by it! Great concept, so well executed. Once the methodology clicks it’s very satisfying. Definitely recommend! Thanks Rodney.
Hey, glad you enjoyed - thanks for checking out the video!
Great video. We attempted to play the game the other day and got a little lost in terms of what we were actually trying to determine. Your examples cleared it up for me.
So glad to know it was helpful!
Just picked this up at Origins Game Fair, and I was already excited to try it, and this has just solidified my desire to try it with my group. Thanks for always making understanding so many different games and mechanics so easy to understand, Rodney. You’re a treasure to the gaming community.
Thanks for the kind words, Sterling! We hope that you and your friends enjoy playing Turing Machine together. Cheers!
-Chaz
Truly fantastic explanation which makes the 'rule' book much clearer. Isn't it funny that with many games the hardest part it getting to understand how to play it and with this game it can be a bit frustrating without a bit of help! You have answered all of my questions with a great video! Just what UA-cam should be and be for! Many thanks.
Very glad to know this was helpful!
This game looks like it was created by a software developer, I love it!
It seems like it would need that kind of mindset!
Still waiting on this, but not giving up!!! It's great to know it was so well received!
Still not available yet? Here's hoping it comes in soon!
My wife and I still play Wordle every day and compete against each other, so I think this would be an AMAZING addition as something we could play after dinner and not take up too much time! I love that!
Glad you enjoyed what you saw Jess!
Wow, what a lovely game and what a fab tutorial. Rodney, you've done it again. Many thanks.
You’re very welcome Jon!
What a fascinating, well engineered game! 😮 definitely want to try this
Hard to wrap my head around what went into designing something like this - pretty cool, right?
First time I've seen this type of game and it looks great! Your explanation is also spot on, thank you.
It's quite unique among board games!
Thanks so much for this. I hope you and your family are doing well and are safe after the storm. I was watching the news and am devastated with people losing their homes. 🙏 for a speedy recovery on the island.
Thanks Jos. We were fortunate to avoid damage directly to our home. No power will be available for days I expect, and lots of cleanup to do here for sure.
excellent and lucid explanation-far clearer than the official game rules!
Very glad to know you found this helpful!
for any mathematically inclined in the audience: here's what it's doing. each Verification Card defines three disjoint subsets in {1, 2, 3, 4, 5}³, 𝘰𝘯𝘦 of which contains the true secret code. when you run a test, you're asking it, "is the code I'm submitting to you contained in the 𝘴𝘢𝘮𝘦 subset that the true secret code is contained in, or not?" note that the three disjoint subsets don't have to cover the whole space {1, 2, 3, 4, 5}³; if they don't, and you submit a guess which isn't contained in any of them, you'll get an X anyway. @WatchItPlayed does this sound right?
@@benediamond It "sounds" right, but seems you're the expert in that area!
This was a game on my radar for Ben. I think he would really enjoy this one! Thank you for the teach!
My pleasure! Hope you both enjoy if you get a chance to try it :)
I think it will be in stock again pretty soon. It has been very popular, which is always a good thing for a game company! :)
Just ordered this after it’s been on my wishlist and out of stock since this video’s creation. I’m so excited I can’t even explain it
Finally in stock again? Great!
@@WatchItPlayed Boardlandia is the best
Whoa. This game looks amazing. I am now searching the internet for a copy. Thanks again for another amazing video!
Glad you enjoyed what you saw Daniel!
Got the game today and played a game already. My daughter and I love it!! Thanks again.
I've played a few rounds of this game. I like it quite a lot!
Glad you’ve been enjoying!
this one finally turned up after a long search… holy smokes what a great game, both in a group and solo
such a simple yet complex game, I’m a software engineer and it definitely has a vibe that a software engineer or computer scientist came up with this one
hats off Rodney, you’re a legend of the board gaming community, one watch of this and I am off to solve millions of codes 😊
Have a fun solving all those codes Sem!
This one has been tough to find for months except through pre-orders. Hopefully by spring it'll be out more readily. Ben is a computer programmer and he's very interested in it.
I think the first print run sold fast!
I just found it at Barnes and noble today 😊
Excellent teach, as always!
After watching this, i regret even more not having played this during this weekend Delirium Ludique, where it was available as a demo. :( Looks awesome.
I think you’d find it quite clever!
Thank you for clearly explaining a game that was difficult to wrap my head around from reading the rule book.
It's quite a unique one!
Excellent teaching - as always. 👍🏻 Much appreciated.
Thanks for the kind words!
Thanks for the video! I'm not into many deduction games, but this one feels rather simple and without deception. (I'm hardly good at deceiving/lying.) Definitely one of the hit purchases at Gen Con. Got my preorder in at my FLGS. (Hearing around a Nov'22 release?)
I hope you and the fam are doing well post-Fiona. Do take care, and we will see you soon!
Thanks Aba, we’re doing lots of cleanup here at the moment!
This is a really clever design for a puzzle! Hope I can find it at my FLGS!
It will be releasing this year, if all goes well!
This game is gonna win some prizes.
Very well explained. Thanks for the presenting it so well.
Very kind of you to say!
I love to see new games from Le scorpion masqué 😁
Me too :)
Absolutely great explanation! Thanks so much, Rodney 🍻
You're very welcome - have fun playing!
This game is amazing, what’s more amazing is the other games on Rodney’s shelves! Pax Pamir and COIN with mansions of madness and Catan. All the hallmarks of a guy who appreciates all games, love it!
I do have very broad tastes I think :)
Great Video, Rodney! This game is so clever!
Quite unique, right?
Thank you Rodney. Such a cool game and theme. I would love to see you do a video on Dominant Species Marine 🐟
Thanks for the interest!
Thanks so much for saying the sheets are available online, I want to play on BGA.
Have a great time!
This looks like a lot of fun! If only I had someone also willing to play this....
Hopeful,y you’ll find someone! Thanks for checking out the video.
The game also offers a solo mode, which is one of the reason I might get it too.
One of these days, I'm gonna find this in stock somewhere and get it for Ben! As a computer programmer, he is super interested. I've heard it plays excellent solo.
Here’s hoping it’s back in stock soon!
Excellent penmanship Rodney
Just finished watching the movie The Imitation Game and now I want this game!
I hope you enjoy it, if you get a chance to play!
Amazing explanation !
Thanks Fabien!
andddddddddddd, that's the setup! Looks fun!
Really great explanation for a incredible great game! Thanks
Glad to hear you've been enjoying this game!
That was very clear. Thanks Rodney!
You bet Ben - have fun playing!
You are the best at explaining
Thanks for the kind words!
Will try this tonight.
I hope you enjoy!
Believe it or not, I am still trying to find this game for Benjy!
It should be back in stock soon (hopefully!)
At 4:56 you said to write a proposal of any number from 111 to 555. Wouldn't any number with a 6 or higher (like 116 or 117) be disqualified?
My understanding is that you compose your number within the available punch cards (1-5) so a number with 6 or 7 would be invalid as there is no corresponding punch card and you would not be able to test
@@codeaccuna Absolutely 🙂
Code has it right!
What is the point of a verification card have 4 numbers? For example, the card displayed at 2:40 has numbers 201, 204/, 796 and 798#. Why would the side matter if we still need to align the circle, square and triangle with the punch cards?
The reason there is four numbers is to help prevent memorization of which card has which marks. Verification cards will be reused by puzzles, so if you associate question card 4 with verifier card 457, then you'd already know which question is being asked.
Thanks for the video, very clear. It seems the game could be quite portable, particularly for solo, with a smaller box and using the app, too.
And the box is already not too big, so I think you're right.
that game looks purely amazing
Glad you liked what you saw!
Hi, just got this game and I love it already. Thank you for this video. I do have a question though. I wonder if there is something that I did not understand. What is the point for each verification card to have a green, a blue, a purple and an orange number if we always put them behind our number cards with the green number up… (matching the circle, triangle and square). They could have used the green number only?
I wondered the same thing - in short it's meant to make it harder to people to memorize combinations of cards (but I cannot fathom a world where that would ever really be an issue).
Clear and easy -thank you!
You're very welcome!
Hi! Great video, I have a question, for what are the 1/2/3 at the top of the note sheet?
Hi Lidia, would you mind giving me a time stamp to the section of the video you are asking about. I shot this long enough ago I want to make sure we're talking about the same thing.
Well if your red green colorblind this game set up should be fun. Game look fun though. Love the channel most games I own I have but after watching your learn to play
Thanks for being here!
So honest question, if you fail the box flip do you really keep doing the intro over and over until it's perfect?
Are you suggesting I ever fail the box flip?!?! *gasp*
Loved the video! One question:
- Will the secret number always return a green checkmark to all verifications used in the scenario? In other words, say the scenario contains criterium card 14 ("Which of the colors is the smallest?"), does that imply that one of the colors is in fact strictly smaller than the other two (thus eliminating numbers like 322 or 115 right off the bat, even before the first round)? Or would it still be possible for the secret number to be 322, in which case it would just always return an X for criterium card 14 (since it would be an invalid question)?
15:01 - Asking An Invalid Question
@@jernmon I saw this part too, but my question still stands. :) Would the inclusion of such a criterium card imply that there hás to be one single smallest number? Or would something like 322 still be a possible solution?
@@MandyFilet I would think that the secret number determines what criterium cards can be used it. Card 14 loses meaning if the smallest digit is repeated, so the designer of the scenario shouldn't choose that card for those secret numbers. So, I would think that yes, the card itself can imply some information without ever being consumed. This is an intro scenario and I believe they are rated with a difficulty, so it makes sense that some cards could give information by merely being chosen
@@MandyFilet One of the three conditions is true in the final code, so yes, there will be a smallest digit, else none of the conditions will be true. And yes, the correct code will satisfy all the verifiers' conditions. It should be the only code that satisfies all conditions, in fact.
The inclusion of a verifier does imply that it’s condition does apply directly.
I’m confused on how there are millions of solutions when there are only 444 3-digit numbers available using 1-5?
That said, what an incredibly designed game. I enjoy logic puzzles so I’m looking forward to giving this a shot.
I'll leave the statistics to the mathematicians, but either way, glad you enjoyed what you saw :)
HI Paul. There are millions of puzzles. You are right that there are only 444 answers. Each puzzle is different because it uses different criteria cards. As an example, a "correct answer" of 332 (say) could arise from hundreds of different combinations of criterion cards. Finding that particular answer (say) may be far more difficult with 4 lower numbered criteria (say) than 4 higher numbered criteria (say). This is the incredible beauty and art of this design!
One slight comment - at around 5:00 it's not the numbers from 111 to 555... it's limited to containing only the first 5 numbers as digits. So 116, for example, isn't in there.
Fair point!
This is an absolutely incredible solo game. Marvel of game desigh as well...... woah.
Yeah, I can’t imagine what went into this!
Rodney is a master class in awesome. 🥓🥓
Cheers Frank!
Two things you got to know about this game!
There is always exactly one answer! If you can ask a question where one answer would give an exact result and the other answer would give many opportunities as the final result, it is always! the answer which gives an exact answer. You can always find an exact number, the game does not let you down, you never have to guess the answer. (This is not an information given by the game, it is the result of playing some rounds, so there is a very low chance that I am wrong)
Also I figured after some rounds that there is always a possible answer which will give a checkmark. Means if the card offers to find out if one of the symbol is a 4, there is a minimum of one 4 in the answer. (This was always right, but again: There is still a chance this could be wrong).
This is what I tried to ask earlier #WatchItPlay. I just couldn't ask understandable.
This is interesting. I've never seen anything like it.
Quite unique, isn't it?
Just saw this ! Hope I can purchase it outside USA :D
I believe you'll be able to!
Thanks to you, I as a german can play my french version of "turing machine" now.
One question:
I assume your explanation means that all solutions must be numbers, which are clearly findable with the answers giving by the machine. If the solution was 111 this turn the answers would have been the same as for 222, therefore it couldn't be neither 111 or 222, right?
I'm sorry Laskaris, I'm really not sure what you're asking. Sometimes logic questions can be hard to communicate over text.
@@WatchItPlayed Imagine the right number in your example was 1111. And than imagine it was 2222. The answers would have been the same.
The game says that you lose, if you pick the wrong number. If the game gives you the same answers for different numbers, that you cannot tell them apart, it does not seem fair to lose like that. Therefore they likely only pick numbers, with no answer-twin like 1111 to 2222. Which gives you a whole lot of information.
@@laskarisb8528 Could you please time stamp me to the example you are referring to? I shot this long enough ago I don't know exactly which part you are referring to, and I want to be sure we're both talking about the same thing.
So going back to the section D test... Suppose that the actual secret number was 131. The actual answer has no lowest number. But that isn't one of the possible results. Would we get a checkmark when we test a code that has no lowest number? Or is this an impossible situation-- i.e. the game would not use this test for this number, and therefore we can deduce without testing anything that there *is* a lowest number (but still have no idea which one it is)?
Do you have a time stamp for that? I shot this long enough ago I don't recall the example (I also MIGHT not recall the specific machine reaction for that scenario even if I was to check it).
@@WatchItPlayed Of course, sorry! Starts around 13:30
Thanks! From my memory (which isn't perfect), I believe the game doesn't use that test for that kind of number, so you don't have to worry about that. If I'm wrong, please do come back and let me know if you experience it differently.
This game will became de definitive deduction game! :D
Just curious, how would you rank the four COINS on your shelf, based on your personal preference? I have played Cuba Libre and Gandhi and liked both, and I recently bought Pendragon but it is yet to be played (would love a how-to-play video for it!).
I actually have all of the COINS. But they may not all be in view. I haven’t played all of them (currently learning Falling Sky). I tend to avoid general rankings of games though. I can say Cuba Libre has been played the most.
If I understand this right, for a given validator, it's possible that none of the options has a checkmark, right?
Like in the "blue is smallest / yellow is smallest / purple is smallest" example, if the right number was 121, then all three options would have Xs, right?
I believe "technically" that's right (in other words that's how the machine SHOULD reply to a situation like that), however if I understand correctly, the machine will not create situations like that. IN other words if it has a "X is the smallest number" checker, then it means there will be one number that is smaller than all the rest.
Hope you're doing well!
Thank you!
Here's to hoping that the family is safe and that you didn't suffer to much damage from the storm....
We’re fortunate that nothing hit our house. No power for several days, and lots of fallen trees to clear out. We’re doing well though!
This looks awesome. Will it be available in EU soon?
Last I heard, it'll be available at the end of October.
Let’s hope so!
since you're making a vid on this does that mean this will be more widely available?
I believe it’s releasing soon, which will make it much more available :)
Impressive game
Cool game!
Does the tray have to be dismantled each time you store the game?
No
No. It fits back into the box once it's assembled
Thankfully not :)
Alan Turing
Yup he's canadian
Yep!
70th🎉
First