Would it be possible to go over basic concepts of visual scripting? like a video on general terms and tips you can do to have a good foundation of it? such how you explained the physics box in the first video
@@lemonezeey3548 I looked up the difference and apparently your options with visual coding are a bit restricted, but I'm not giving up visual coding until i see something that I can't do without old fashioned, ancient C scripting
Hi, I am following your tutorial, and I made my own version of this game, but I also add a 2.5D mini game where I want the cube to jump over the enemy. So how can I do that? Thank you P.S. I might also add double jump if possible.
I did TONS of wiremod programming in Gmod. This visual programming feels like putting on pajamas and slippers after a day of hard labor. I may actually get some development done like this…
For first, Thank you very much for making this kind of video. But I still have some question. First, How can I insert touch control to this game?, I have watched a tractor game episode and I tried to adapt a touch control from tractor game but It didn't work out. Second, How can I make an endless ground?
Thank you for authoring this. I follow darn-near all of it. Having watched many hours of VisualScripting vids and I get the pseudo-code nature of it quite well. I am confused on the theory of one thing though. Any time you have a Compare Tag, and you wire it to an IF, you drop the purple-output off the Compare, and into the Purple-Input on the IF. Why is this, what does that dot represent? Why not 'collider' out of the Trigger (for example) into the arrow of the [Compare], and out the arrow of the [Compare] into the arrow of the [IF]? I think, as I type this I see that, like a function, the 'collider' slot is there as we need to know what we're talking about, but was confused that they represent it on the output side of the [Trigger] Unit. Seeing this, still does not help me understand what the purple circles represent, as it's NOT 'false'. :/ I hope you follow what I am saying and can take a moment to heal my ignorance. Breathe well tonight.
The purple dot represents a Boolean value, 'True' or 'False' The Tag Compare takes the Component type input (and in unity most of the classes are also components), that is why we can pass in collider component into it, the unit gets the tag from that component and compares it with the String value that you put in, if they equal the output of purple is True if they are not the same the output is false the If unit works only with Booleans True or False any checks that you have to do to figure out if the condition is true or false you need to do before the If unit hope this helps
Great video! I am having an issue with the collision detection. The tag it seems to be looking for in compare tag is 'Player' in order to make the condition true, rather than 'Enemy''. I set up the script on the Player object and did all of the tagging. Works for now but clearly not good down the road as I add more enemies.
I am currently doing only 2D unity games as my laptop can hardly handle 3D and still struggles with 2D but in March I am getting a better computer and I will come back to this video for sure
E02 is another excellent step by step tutorial that worked. I believe having Unity 2021 has solved a lot of issues moving forward with the process of visual scripting. I wonder if these compiled highlighted grouped scripts can be saved as presets for future projects?
@@SmartPenguins can i ask you a question? I downloaded the 3d model from sketchfab and used the animation from mixamo but it won't work, but if i choose the 3d model from maximo, it work, do you know to solve this problem, thanks🙏
I've got it!! :) basically, you click the Global Volume layer (under Hierarchy tab on the left of the screen). Then you change the setting of the "Weight" Under the Volume tab from whatever number it's on, to 0. That should do the trick! :) Took me a lot of time to figure out! Good luck everyone :)
how can i change the "onTrigger Enter" to "self" cuz i have "this" and i cant change it. btw thank you so much now i can finaly learn hhow to make game!!.
for some reason after i added the restart and collide timer stuff my player moves to the right and i have to fight it to go straight what did i miss or cross and my player is blurry as it moves forward
WHY DOES THIS VIDEO HAVE ONLY 700 VIEWS AND 12 COMMENTS.
I NEEDS MUCH MORE THAN THESE MEASLY AMOUNTS OF PEOPLE WATCHING IT.
amazing work btw.
I love that it has 240 likes and just one disslike
Would it be possible to go over basic concepts of visual scripting? like a video on general terms and tips you can do to have a good foundation of it? such how you explained the physics box in the first video
WATCH NotSlot he help me soo much don't even know if you'll see this
These are by far the best Unity tutorials I've ever seen.
yes it is! and its not outdated im thinking to just abandon normal coding and go to visual coding
@@lemonezeey3548 I looked up the difference and apparently your options with visual coding are a bit restricted, but I'm not giving up visual coding until i see something that I can't do without old fashioned, ancient C scripting
Your content is beginner friendly which I love as I am just starting to lear unity. Keep it up making this tutorial I am loving it.
I did everything right in the coin graph but the coin is not disappearing when it collides with the player
Bro I have made the coins script but it's not working I added every node told but it isn't working please help
Amazing work! Keep'em coming, I'll join on Patreon soon!
Um when the box touched the coin it bounced. How do I fix this? Tysm. (Sometimes it make the camera glitch)
Fix to coin. Use on collision enter, instead of on trigger enter which he used. I tried it and it fixed the coin glitch
ok thanks¡
I'm having so much fun. I have a bouncy cube with the texture of a coconut. :D
Hi, I am following your tutorial, and I made my own version of this game, but I also add a 2.5D mini game where I want the cube to jump over the enemy. So how can I do that? Thank you
P.S. I might also add double jump if possible.
I did TONS of wiremod programming in Gmod.
This visual programming feels like putting on pajamas and slippers after a day of hard labor.
I may actually get some development done like this…
For first, Thank you very much for making this kind of video. But I still have some question. First, How can I insert touch control to this game?, I have watched a tractor game episode and I tried to adapt a touch control from tractor game but It didn't work out. Second, How can I make an endless ground?
why i when i type on search i don't see scene manger node like you do in tutorial?
my player trembles when the camera follows him, why?
Idk
i made it up to the coin the gave up cuz i have no idea how its working lol and idk if i can transfer it to another game
hey bro do u know how to add a slow mo effect after the collision?
You can use Set Time Scale unit, the default value is 1 and if you set it to 0 it will stop, so you can set it to .5 and that will make the game slow
You saved my life....:)
THANKS
ummm what should i do if i sudently get teleported far away from the code?
oh wait nvm im stupid again
I cant manage to scroll left and right, I can only scroll up and down
can anyone hep me with this
Awesome tutorials. Thank you man
Thank you for authoring this. I follow darn-near all of it. Having watched many hours of VisualScripting vids and I get the pseudo-code nature of it quite well.
I am confused on the theory of one thing though. Any time you have a Compare Tag, and you wire it to an IF, you drop the purple-output off the Compare, and into the Purple-Input on the IF.
Why is this, what does that dot represent? Why not 'collider' out of the Trigger (for example) into the arrow of the [Compare], and out the arrow of the [Compare] into the arrow of the [IF]?
I think, as I type this I see that, like a function, the 'collider' slot is there as we need to know what we're talking about, but was confused that they represent it on the output side of the [Trigger] Unit.
Seeing this, still does not help me understand what the purple circles represent, as it's NOT 'false'. :/
I hope you follow what I am saying and can take a moment to heal my ignorance.
Breathe well tonight.
The purple dot represents a Boolean value, 'True' or 'False'
The Tag Compare takes the Component type input (and in unity most of the classes are also components), that is why we can pass in collider component into it, the unit gets the tag from that component and compares it with the String value that you put in, if they equal the output of purple is True if they are not the same the output is false
the If unit works only with Booleans True or False any checks that you have to do to figure out if the condition is true or false you need to do before the If unit
hope this helps
Great video! I am having an issue with the collision detection. The tag it seems to be looking for in compare tag is 'Player' in order to make the condition true, rather than 'Enemy''. I set up the script on the Player object and did all of the tagging. Works for now but clearly not good down the road as I add more enemies.
10:27
4:30
Loving the basics of this tutorial, thank you!!
how to get an external variables?
Hi ! Penguin
i am not able to watch your videos cuz my exams are near and they will start from 20April
Wish you good luck :) 🧡
Get studying for the exams, and good luck!
thanks man we really appreciate the work.
I can't find.. Scene get name
I am currently doing only 2D unity games as my laptop can hardly handle 3D and still struggles with 2D but in March I am getting a better computer and I will come back to this video for sure
im stuck in the player script it has an error
why you not make this simple
forgot to enable 'Is Trigger', cue 5 minutes of comparing script only to realize my mistake
its awsome but too fast toooooooo fasssstttttttt
Yay!Thank you again !!
E02 is another excellent step by step tutorial that worked. I believe having Unity 2021 has solved a lot of issues moving forward with the process of visual scripting.
I wonder if these compiled highlighted grouped scripts can be saved as presets for future projects?
i think he explains that in the beginning of the first episode.
Can someone help me? I don't find if in my bolt? 0:57
it's called branch in Bolt
@@SmartPenguins thanks👍 btw your vid was so easy to follow, thanks for it🙏
@@SmartPenguins can i ask you a question? I downloaded the 3d model from sketchfab and used the animation from mixamo but it won't work, but if i choose the 3d model from maximo, it work, do you know to solve this problem, thanks🙏
How is your lighting so bright looking? Mine doesn't look like that :\
I've got it!! :) basically, you click the Global Volume layer (under Hierarchy tab on the left of the screen). Then you change the setting of the "Weight" Under the Volume tab from whatever number it's on, to 0. That should do the trick! :)
Took me a lot of time to figure out! Good luck everyone :)
I am from the future and I use 2022.1. What if I don't have to make a new lighting?
how can i change the "onTrigger Enter" to "self" cuz i have "this" and i cant change it.
btw thank you so much now i can finaly learn hhow to make game!!.
this and self is the same
in my unity there's no "if" unit in the controls ? what am i going to do?
if you using Bolt with Unity 2020 or older it will be Branch
My coin doesnt destroy if collision with the player :""
and mine
best tutorials
how to change player model to a car model after completed all work!!
7:41 the guy in your basement tryna break out
for the on collision enter i get a cannot be fetched dynamicly error
i love these tutorials but tf dude. you're way to fast.
Heyyy after I added the coin script my character just froze can you help me pls???
do you get any errors? Post a screen shot of the graph on Discord
@@SmartPenguins no and i fixed it thanks though
thank you
The Collision part if not working for me dont know why
It said to me Invalid operation forwardSpeed
for some reason after i added the restart and collide timer stuff my player moves to the right and i have to fight it to go straight what did i miss or cross and my player is blurry as it moves forward
If you still having problem with this, you can post a screenshot of the graph on our discord channel so I can take a look at it.
10: 27
Bruh that thumbnail scared me!
8:25
who is the one guy who disliked this video
2:00 How i didn't understand that one
At 8:04 I can't switch 'This' to 'Self'
Help pls
This means Self
@@djcarrotgaming oh
Супер! Очень нравятся твои видео! Спасибо!
help pls i cant find if unit hepl pls
If you using unity 2019 or 2020 it's called Branch
@@SmartPenguins Thanks ❤❤
Thank you for the great tutorials!
wow thank you so much
I don't have transform get position
look for transform position
Thanks!!
Thank you
What is the function get scene name??
It gets the name of the scene that you pass into it
I cant find if unit in bolt now pls help
If you using bolt it's if unity is called Branch
@@SmartPenguins Thanks
i don't have " If " ?
If you using Unity 2020 or older it will be Branch
@@SmartPenguins i found it, Branch is same If, i am a beginner, thank you
What a amazing tutor! Same as brakeys! ❤
i cant put that if thing 00:59
Me too
I somehow placed idk how I did that
Amazing Video
Thanks!