I admire your desire to create a thorough analysis of Axis and Allies 1941. However, this seems very surface level and doesn't really examine things in depth. A more detailed analysis would quick account for many of the surface level issues you've outlined. Stepping away from game play itself, this video also takes no accounting of the game's marketing/business purpose. This is a purposely dumbed down and simplified version of Axis and Allies meant to be easy for newcomers to learn and play. Recognizing that also easily explains some of your concerns.
He brings up a good point about the capital rule and its one you could only see by playing the game multiple times… He’s definitely too harsh rating it a 6 and his other points were either “this low cost game doesnt come with all the parts i want” or “russia navy” which was his dumbest point.
What I would do normally (1941,?1942, and 1940) is when the frontline is quiet for a turn, I would build a sub or two just to lend a hand to my good pal Britain.
Ikr, I dont think anyones gonna give a s**t that the units look the same, I mean doesn't that make it a lot easier for people to recognize ships from others? Also, no one could really care about russias navy because there's a thing called house rules. The only things that I dont like about this game are #1: money isn't included and #2: theres not a lot of markers you can use for counting your units
transports and destroyers in 1941 look odd. Allied transports look a bit too much like Axis destroyers to me. Also, the infantry is all unique, which is the one thing that isn't shared between nations.
Axis and Allies is a great game because, if you don't know, YOU ARE ALLOWED TO CREATE YOUR OWN RULES. According to the creators, you can modify some rules and make the game more funny. That's why its a great game. I have it and I have some rules to ensure that it is a WWII Simulation
When we use to play the regular A&A, you could build factories on other parts of the map. I use to play with Russia all the time and maybe I was because I was a 10 year old kid that only played because his brothers and cousins needed a fifth. Maybe it was cause no body like playing as Russia. But would build a small fleet in the Pacific after said factory went down and Japan's Navy felt the might of Mother Russia and her people
Which is a very sensible opinion to have in 201X. The games were splendid back in 1981, but nowadays are more of an interactive history lesson, only longer and not as exciting.
@@Carighan but that was the beauty of it. I have played both board games and have an xbox and I honestly think that you get more of an experience playing on a tabletop, chilling with your friends then you would say playing CoD with the same crew tea bagging fools and hear some 8 yr. Old say some inappropriate things about your mom. I like both forms of games, but with the tabletop, regardless of the game, you can craft your own story were as most video games do it for you and your bored with it in a week
Explaining why A&A 1941 is a bad game is like explaining why a 300lb wrestler would be dissatisfied with one McDonalds happy meal for dinner. 1941 is for kids IMO, 1940 Global is the benchmark for which the axis & allies franchise should be measured.
The Cliffside Bunker I'm working on getting Pacific 1940 (hopefully 2nd edition, but I will settle for 1st edition) bust so far I have 1941 (what got me interested in Axis and Allies) and 1914 my personal favorite at the moment
I just bought the game for the units. There are Tigers, HE 111, FW 190s, Russian JS II tanks, P40 fighters, different looking transports and some other cool units. Added them to my global and other Axis and Allies games.
I played a lot of normal axis and allies and this version got a lot of my friends into it because it does move quicker and has less rules. So for that I love it. We did have some house rules that made it better namely that units can freely travel through the Bosporus straights that way Russia can have a navy. I found a template online for paper money print outs which also made it a lot easier to track the money.
The units are realy nice ; the real problem is a very unbalanced game toward Germany and Japan , even which is even less historically accurate than previous unaccurate A&A games
I just wanted to give some input into it. That would not be cheating for Over purchasing since you don't even have to spend all of your money anyways. You can already pick what units you want to buy. I agreed with you that it needs money and more units to play the game. And why would you even build navy with Russia? They should only focus their efforts on defense form Germany. Anyways, good video.
I guess if the german player rolled like absolute shit the entire game and capitulated early, MAYBE russia would try and help out in asia... though i feel like they're really going to spend more time building bombers or fighters because they're faster and will just land china.
None of these "problems" are unique to 1941... and most of them are not real problems... Seriously. The bit about building....a situation in which your capitol is under enemy control and A FULL TURN LATER capture an enemy capitol, and A FULL TURN AFTER THAT still have money will almost never happen. Game is cheap.... nuff said
The only way I can see it happening is if Germany was almost completely obliterated and used its last tank to capture an undefended Moscow, while the Soviets used their last tank to capture an undefended Berlin. But yeah, you'd have to try to make those conditions work.
Shermans weren't "much crappier" than the t-34. They weren't as good, but the Sherman got its bad reputation in Africa where the Brits and Americans got shit all over due to incompetent tank crews
I don't think they "weren't as good" they were at least as good, especially when the Sherman production line runs the gambit from extremely effective to mediocre. Purely from a numbers level, there were more t-34s and they had sloped armor (increasing effective thickness). However, the t34 lacked many features which increase efficacy: T34s lacked a gunners basket, the M4 had one, giving gunners on the M4 an advantage. the T34 while easy to repair needed to be repaired often, the M4 was not difficult to repair, and entire tanks' worth of spare parts existed making this even easier so they're likely equal on this level. The turrets on t34s were driven by underpowered motors making them slow to turn, and were far more cramped, often leaving Americans baffled that anyone could fit inside. Shermans had larger and more hatches, increasing crew survivability, and they were at points that were easier to access than in the T34. only the t34-85 had enough room for a commander, Shermans by default had this space, giving them greater awareness and crew coordination... though mostly people judge all t34s by the t34-85 standard. All of the advantages that the Sherman had were quality of life, which actually greatly improves the efficacy of a tank crew. if you're in a hot metal box with no room, loud noises, slow-moving points of view, and occasionally sparking equipment, you're far less effective than someone in a slightly more open metal box with functional equipment, even if the armor is a little thinner, and if you don't believe that armor isn't everything, just look at german tank stats. The STUG III was far more effective than the big cats at taking out Shermans. another thing to consider with teething issues like the one you mentioned: the early t34s suffered a similar dilemma, as crews were literally not allowed to train in them due to the 2000 hour lifespan the vehicles had, and so they were woefully unprepared.
It's interesting, you complain that there are no paper dollar bills. The instructions say use a treasurer. Yet you just finished complaining about historical accuracy. Surely no government has ever bought military equipment with dollar bills. It seems much more likely it was done with bank accounts and treasurers.
my best strategies so far has been: Soviet union is pure defense for the first few turns, USA defends Australia in the pacific and invades north Africa while UK defends. UK invades western Europe as Germany begins to wear down invading the soviets or defending from the brits... soviets at this point can finally start attacking, and reclaim any lost territory. Soviets and Brits can start helping America fight japan. of course with lucky or unlucky roles certain strategies play out much better. for instance, the US can almost annihilate the Japanese by turn 3 if the Japanese took India, with overwhelming force, and the US uses its fighters and carriers to attack the defense force of the mainland, then lands in okinawa and uses it to stage its bombers. Or the entire US fleet is whipped out in this maneuver... Rolls play a huge part in this game, and sometimes an attacking battleship can lose to a defending sub, even if the odds are stacked.
Axis and Allies was based on the preparation of D-Day and as well for soviets fighting back Germany as for 1941 Battle of the bulge they all have different figures and a bit of change on them, Russia is part of the Soviet Union build it somewhere...
I used to play A&A in the early 90s when I was stationed in Germany. Recently, I purchased A&A 1941 to get back into it, but noticed all of the things you mentioned. I just spent 50 bucks on a website getting all of the units that I was used to having in the past. Namely, tanks, fighters, bombers, subs and transport ships. I am even thinking about just getting a plexiglass sheet and re-painting a larger custom map to play on. It is frustrating about the IPCs, chips etc.. This just isn't the original game. I use cheap money you can buy on amazon that looks like real U.S. cash, and normal dice. Also, the battle board isn't included anymore..
Dude I agree with everything you said. I've played A&A 1942 and 2nd edition for years, I liked the way they changed the board in 2nd edition, and more pieces.
Sorry I'm late! I've only seen a few comments and can't understand why people get so worked up because they disagree. Keyboard warriors all. I'm an old guy. Always wanted Axis and Allies when I was a kid but I had zero friends (and it doesn't play solo), and despite a paper and milk round...not much money. Sadly, 50 years later, nothing's changed. Off to look for an App. Thanks for your insight.
This game was good for just one thing: it brought some nice little sculpts into the unit line-up. Everything else was pretty crappy. Worst mistake was the omission of paper money and enough IPCs on the game board. You can hardly replace lost units, which means that any mistake or bad luck with the dice will inevitably make you loose the game quickly. I seriously advocate the idea to simply double the IPC value of each territory to even it out. Otherwise you won't have much fun with this edition. Another thing I never understood: In A&A 1941 the UK has a starting income of just 12 IPC, but begins with three industrial complexes in England, India and Australia. In my much beloved Anniversary Edition, the UK starts with a whopping 43 IPC, but just one industrial complex in England. In the 1942 second edition the UK begins with 30 IPC, and two industrial complexes in England and India. As a rule of thump: the lesser the income, the more ICs are given to the UK. Sounds stupid, is stupid!
First of all, Russia has a navy so that if they capture a factory from someone else that's in a coastal territory, they can then build ships from there. Secondly, the whole refunding units you can't place isn't an issue, since if you don't buy those units in the first place you still get all that money - so either you get the money or you get the money. Saying that because the units are different is just a stupid idea. The molds are different in Classic edition, Revised edition, 1942, 1941, and 1940, D-day, and in literally every game. Every version of Axis & Allies has at least one unique mold. Also, sure, the US had crappier tanks than the T-34, but they also had better tanks than the T-34, depending on what you want the tank to be able to do. Are you really so lazy to need paper money? I've made due for 6 years by just writing down the numbers on paper. It's not that hard. Oh, maybe you just can't do the math. All in all, if you wanted a "good" version of Axis & Allies, buy 1940 or something. 1941 was designed for people who don't have that kind of money (1940 is ~$200 today if you want to get both Pacific and Europe). Try to get into the developer's shoes before judging a game.
The problem with being able to overbuy units is that you don't have to think what you want to buy as much. If you buy everything you can decide what you want at the end of your turn versus having to actually think more and predict what you will want at the very start of your turn.
T-34 is better but the way the US used tanks for most of the war didnt matter, tanks weren't supposed to fight other tanks, aircraft and tank destroyers were supposed to do that. Good doctrine but given that you had such a difficult time coordinating you end up with shermans fighting tiger tanks
@@philv2529 what makes it better? you'd almost have a point if you mean t34-85... but there's a lot of other types that would be far worse than any m4.
@@dylanvickers7311 I believe the statistics on such engagements was often 1:1.2 for Shermans versus big cats, meaning for every 1 big cat killed 1.2 Shermans bought it, pretty good considering stats... this also doesn't factor in if the crew survived or it just the vehicle was disabled. It also doesn't factor in vehicle recovery. It does however factor in extraordinary circumstances where one tiger was able to knock out an unusually large amount of Shermans when the conditions were just right or coordination was abysmal. Even with those encounters measured, Tigers and big cats were almost statistically 1:1. the STUG III was far better at this, which is fitting because it's a tank destroyer.
These points are stupid because they are all overuled by a thing called HOUSERULES, also the amount of pieces is accounted for by the grey, green and red tokens
Most of these aren't even flaws... They're just features. 1941 is a short and cheap and simple version of what is otherwise a premium priced and long lasting and more complex area control game. It does what it's supposed to. It's not your favorite brand of ciggies, it's the brand that got you hooked and talk about fondly or jokingly in reference to it's flaws. This video's premise is kind of absurd in a comprehensive sense.
The only dumb critique is the Russian navy one since you can make navy once you capture berlin and it’s historically accurate since russia would only beat germany on a land war. The other critiques i think were pretty valid and i agree 100% with the captial rule he brought up. Also in axis and allies zombies (2018) avalon hill released the game with money so clearly they agree with him on the “lack of paper bills critique
I never liked in Axis and Allies building factories. It's so unrealistic. Imagine asking a general in the Gulf War, "Why didn't America build a factory in Iraq and build tanks?" He would roll his eyes and laugh at you.
To be honest we should of but if you think o wait the gulf war was split to three wars wean w cuda saved a lot of Americans life and drop pamplets from a B-52 and on they say the next flight over won't be a warning that way the good guy gets the inecint out of there and the entire enemy will come in thinking let's take hosteges well only to find out that that retreated and now this is about to be raded by bomers and and napalm and jets with air to ground and air to air and the new jursy is pointing it's 16 in main batterys towards the back of them and are tanks and infantry and rolling in the front and side give them no escape so the war cud of ended but politics and crap get in the way of the general who is a vet at this and the political partys are not that I believe a genera sead some things to that affect maby Rommel after America thru Patton under the bus and the funny thing Patton did make a tank repair plant that and Rommel made a factory to so did Britton at one point but ya if you want to talk war study before saying something like that
I understand it it's that the thing about axis and allies I feel it's not meant to be the first thing you get out feel it's brobly is better if played like 1914 then global 1940 and the two wins dual it out in 41 as axis and allies for a final win and I wasn't angry or anything rude with the last comment it's just a lot of time politics over take a war and generals can't be generals in a sense that's my opinion and if you want I definitely be a little bit of a refreans in WW2 pacific us navy I had a grampa on the cv8 use hornet code name shagrala do to the fact that Dolittle's rare flew of it and I can't remember we're the Landing was but it's at a air field because the hornet actually extended its side about to three feet for the mission and it had a cvl named shengrala and hornet the reason is it was at the time classified Dolittle's raid took of from thare and that's why the president responded that came from shangrala.wich set up the other cvl as decoys if needed but the hornet did get hit luck y he survived he was radar in the bridgehe sead he was in the ocean with sharks swimming around them for about a hour before a us destroyer pick him up
this version is, in my opinion, one of the worst versions of A&A. try global 1940 sometime, if you can get a few people willing to dedicate the time to play it, then share you opinion on that :)
global 1940 is fucking awesome and the culmination of improvements over the years in the game. the only downside is it takes forever to finish a game and it uses a HUGE table space.
tell me you dont know how to play without telling you dont know how to play. if you over buy and cant place units, you lose the units and the money you spent on it, its far from being a good move or a cheat lol.
Um u build more factorys in to other places with ipc you can save ipc nothing sead you loose them after your turn and as long as you as 1 man is a plitoon And if 2 player game rules you are all allied powers and not just 1 or 2 and you have to place wat you spend no refunds if you lose your capital you get your men back to your capital and take it back it doesn't say you can't conduct combat or movement and it's not cheap in less you got money falling it of them sky on you it's $75.00 USD normally online unopened if you want to play global it's twice and if you wanted additional stuff its like $10 for a few things it never sead miniatures that's a different series and then you got navy miniatures and the new air Force version of miniatures people who say they are worth more than some paint plastic and glue mixed with a minute of labor or so makes the miniatures so expensive to get a Iowa in the navy version ya its not a $100 for one rarel ship during production it was at least $15 for 1 rare 1 uncomin and 2 comins
We recently bought this game, and we have only played Risk before that. We spent about two hours just to get started! The rules were sometimes vague and unclear and we had to watch a bunch of UA-cam videos. The lack of enough pieces was also frustrating at times. The point of factories we still don't get. So we had to omit those. Over all, this game was a pain to understand and play. I would not reccomend this to anyone that's not an avid strategy board gamer.
denkuenster,young grasshopper and johnothan meyer have commented about you and they say it is for kids and yes it is so dont even bother to criticise a game for kids AND IAM A KID! And i have it
I admire your desire to create a thorough analysis of Axis and Allies 1941. However, this seems very surface level and doesn't really examine things in depth. A more detailed analysis would quick account for many of the surface level issues you've outlined. Stepping away from game play itself, this video also takes no accounting of the game's marketing/business purpose. This is a purposely dumbed down and simplified version of Axis and Allies meant to be easy for newcomers to learn and play. Recognizing that also easily explains some of your concerns.
bruh this guy is just a hater
He brings up a good point about the capital rule and its one you could only see by playing the game multiple times… He’s definitely too harsh rating it a 6 and his other points were either “this low cost game doesnt come with all the parts i want” or “russia navy” which was his dumbest point.
Now I know I’m 6 years late, but, this is a perfect counter to this video
Why would you build a Russian navy in any version of the game?
That is pretty much what I am thinking. It sounds like he just doesn't understand the game.
Reese's Peanut Butter Cups 1w
To try change history and have fun. Seems like you don't know how to have fun
Yea like have a sub to defend near the top and like 2 ships to fight the German navy and your good to go
What I would do normally (1941,?1942, and 1940) is when the frontline is quiet for a turn, I would build a sub or two just to lend a hand to my good pal Britain.
Don't believe the naysayers. 1941 is a great introduction to the game for the uninitiated.
It is the only Axis and allies game worth the time it takes to play.
Ikr, I dont think anyones gonna give a s**t that the units look the same, I mean doesn't that make it a lot easier for people to recognize ships from others? Also, no one could really care about russias navy because there's a thing called house rules. The only things that I dont like about this game are #1: money isn't included and #2: theres not a lot of markers you can use for counting your units
I understand why all the units look the same. I can't tell you how many time people confuse destroyers and cruisers in the other games.
Yea like I get concerned that in gonna mistake something for something else
transports and destroyers in 1941 look odd. Allied transports look a bit too much like Axis destroyers to me. Also, the infantry is all unique, which is the one thing that isn't shared between nations.
Axis and Allies is a great game because, if you don't know, YOU ARE ALLOWED TO CREATE YOUR OWN RULES. According to the creators, you can modify some rules and make the game more funny. That's why its a great game. I have it and I have some rules to ensure that it is a WWII Simulation
I would make a new rule that Turkey DIDN'T shut off the water way from the Black Sea to the Aegean Sea. So that way, i could USE Russia's navy.
I would have a house rule where ships can LEAVE
Exactly who's stopping you from doing, something I love about board games you can change them to however you want to.
I feel like this game was just to get new players familiar with A&A mechanics
When we use to play the regular A&A, you could build factories on other parts of the map. I use to play with Russia all the time and maybe I was because I was a 10 year old kid that only played because his brothers and cousins needed a fifth. Maybe it was cause no body like playing as Russia. But would build a small fleet in the Pacific after said factory went down and Japan's Navy felt the might of Mother Russia and her people
When you realize that the game is only 17 dollars on amazon
It sounds like you just don't like Axis and Allies.
Which is a very sensible opinion to have in 201X. The games were splendid back in 1981, but nowadays are more of an interactive history lesson, only longer and not as exciting.
@@Carighan but that was the beauty of it. I have played both board games and have an xbox and I honestly think that you get more of an experience playing on a tabletop, chilling with your friends then you would say playing CoD with the same crew tea bagging fools and hear some 8 yr. Old say some inappropriate things about your mom. I like both forms of games, but with the tabletop, regardless of the game, you can craft your own story were as most video games do it for you and your bored with it in a week
There's not a perfect game that's out there. Don't gripe about it. Improve it, or make your own. I have learn this through experience.
Don’t forget that the Germans for some magical reason have a BB Kongo as their battleship instead of a Bismarck of Tirpitz which is sad asf
Explaining why A&A 1941 is a bad game is like explaining why a 300lb wrestler would be dissatisfied with one McDonalds happy meal for dinner. 1941 is for kids IMO, 1940 Global is the benchmark for which the axis & allies franchise should be measured.
The Cliffside Bunker I'm working on getting Pacific 1940 (hopefully 2nd edition, but I will settle for 1st edition) bust so far I have 1941 (what got me interested in Axis and Allies) and 1914 my personal favorite at the moment
Axis and Allies Anniversary Edition is widely recognized as being the best version of the game. You should find a way to get that.
but werent most of those reviews before global came out? I would be willing to bet that a lot of those people would say 1940 global is even better
The Cliffside Bunker I am a older kid almost a teen and have played global for 2 1/2 years
The benchmark A&A games are the ones with house rules. More power to the house rulers.
It's a beginner's game, so if you are new and like 1941, you will be inclined to by 1942
"Overpurchasing" and "refunding"? That sure isn't Axis and Allies you are talking about.
I've never played this game, it looks like fun. Awesome video!
I recommend buying this version as its the intro version to the franchise. Its about 15 to 20 USD if you're interested.
I just bought the game for the units. There are Tigers, HE 111, FW 190s, Russian JS II tanks, P40 fighters, different looking transports and some other cool units. Added them to my global and other Axis and Allies games.
I played a lot of normal axis and allies and this version got a lot of my friends into it because it does move quicker and has less rules. So for that I love it. We did have some house rules that made it better namely that units can freely travel through the Bosporus straights that way Russia can have a navy. I found a template online for paper money print outs which also made it a lot easier to track the money.
before there were different versions of axis and allies the unit models were all the same, way way back in og version.
that's why there's such thing as house rules.
The units are realy nice ; the real problem is a very unbalanced game toward Germany and Japan , even which is even less historically accurate than previous unaccurate A&A games
The game is actually quite balanced if Russia plays competently. Ive seen allies win multiple times even after they lose Egypt and India on turn 1
I just wanted to give some input into it. That would not be cheating for Over purchasing since you don't even have to spend all of your money anyways. You can already pick what units you want to buy. I agreed with you that it needs money and more units to play the game. And why would you even build navy with Russia? They should only focus their efforts on defense form Germany. Anyways, good video.
I guess if the german player rolled like absolute shit the entire game and capitulated early, MAYBE russia would try and help out in asia... though i feel like they're really going to spend more time building bombers or fighters because they're faster and will just land china.
What about if the Soviet Union captures a factory? Then it could use its navy.
None of these "problems" are unique to 1941... and most of them are not real problems...
Seriously. The bit about building....a situation in which your capitol is under enemy control and A FULL TURN LATER capture an enemy capitol, and A FULL TURN AFTER THAT still have money will almost never happen.
Game is cheap.... nuff said
The only way I can see it happening is if Germany was almost completely obliterated and used its last tank to capture an undefended Moscow, while the Soviets used their last tank to capture an undefended Berlin. But yeah, you'd have to try to make those conditions work.
@@Robb1977 wouldn't you just let them build on the capitol they captured? It makes sense as they literally swapped positions on the board
THOSE ARE NOT T34s WHAT SO EVER MAN!!! WHY WOULD RUSSIA BUILD A NAVY?!
If the Allied player(s) know what they are doing it's practically impossible for the Axis to win.
I made a house rule. for Russia. They get a factory in Karelia. That way they can build a navy.
Shermans weren't "much crappier" than the t-34. They weren't as good, but the Sherman got its bad reputation in Africa where the Brits and Americans got shit all over due to incompetent tank crews
Lol are you on drugs?
I don't think they "weren't as good" they were at least as good, especially when the Sherman production line runs the gambit from extremely effective to mediocre. Purely from a numbers level, there were more t-34s and they had sloped armor (increasing effective thickness). However, the t34 lacked many features which increase efficacy: T34s lacked a gunners basket, the M4 had one, giving gunners on the M4 an advantage. the T34 while easy to repair needed to be repaired often, the M4 was not difficult to repair, and entire tanks' worth of spare parts existed making this even easier so they're likely equal on this level. The turrets on t34s were driven by underpowered motors making them slow to turn, and were far more cramped, often leaving Americans baffled that anyone could fit inside. Shermans had larger and more hatches, increasing crew survivability, and they were at points that were easier to access than in the T34. only the t34-85 had enough room for a commander, Shermans by default had this space, giving them greater awareness and crew coordination... though mostly people judge all t34s by the t34-85 standard. All of the advantages that the Sherman had were quality of life, which actually greatly improves the efficacy of a tank crew. if you're in a hot metal box with no room, loud noises, slow-moving points of view, and occasionally sparking equipment, you're far less effective than someone in a slightly more open metal box with functional equipment, even if the armor is a little thinner, and if you don't believe that armor isn't everything, just look at german tank stats. The STUG III was far more effective than the big cats at taking out Shermans.
another thing to consider with teething issues like the one you mentioned: the early t34s suffered a similar dilemma, as crews were literally not allowed to train in them due to the 2000 hour lifespan the vehicles had, and so they were woefully unprepared.
It's interesting, you complain that there are no paper dollar bills. The instructions say use a treasurer. Yet you just finished complaining about historical accuracy.
Surely no government has ever bought military equipment with dollar bills. It seems much more likely it was done with bank accounts and treasurers.
Hahaha
I can't get allies to win
my best strategies so far has been: Soviet union is pure defense for the first few turns, USA defends Australia in the pacific and invades north Africa while UK defends. UK invades western Europe as Germany begins to wear down invading the soviets or defending from the brits... soviets at this point can finally start attacking, and reclaim any lost territory. Soviets and Brits can start helping America fight japan.
of course with lucky or unlucky roles certain strategies play out much better. for instance, the US can almost annihilate the Japanese by turn 3 if the Japanese took India, with overwhelming force, and the US uses its fighters and carriers to attack the defense force of the mainland, then lands in okinawa and uses it to stage its bombers. Or the entire US fleet is whipped out in this maneuver... Rolls play a huge part in this game, and sometimes an attacking battleship can lose to a defending sub, even if the odds are stacked.
Axis and Allies was based on the preparation of D-Day and as well for soviets fighting back Germany as for 1941 Battle of the bulge they all have different figures and a bit of change on them, Russia is part of the Soviet Union build it somewhere...
Too much whining.
Are you guys been using the unit customizer formula for the A&A games??? The formula also tells you how good the units actually are.
I used to play A&A in the early 90s when I was stationed in Germany. Recently, I purchased A&A 1941 to get back into it, but noticed all of the things you mentioned. I just spent 50 bucks on a website getting all of the units that I was used to having in the past. Namely, tanks, fighters, bombers, subs and transport ships. I am even thinking about just getting a plexiglass sheet and re-painting a larger custom map to play on. It is frustrating about the IPCs, chips etc.. This just isn't the original game. I use cheap money you can buy on amazon that looks like real U.S. cash, and normal dice. Also, the battle board isn't included anymore..
Russia is not supposed to build a navy. It's supposed to focus on land units.
Dude I agree with everything you said.
I've played A&A 1942 and 2nd edition for years, I liked the way they changed the board in 2nd edition, and more pieces.
Sorry I'm late! I've only seen a few comments and can't understand why people get so worked up because they disagree. Keyboard warriors all. I'm an old guy. Always wanted Axis and Allies when I was a kid but I had zero friends (and it doesn't play solo), and despite a paper and milk round...not much money. Sadly, 50 years later, nothing's changed. Off to look for an App. Thanks for your insight.
That's why we have house rules. You can take out rule of Turkey
The game doesn't need paper money. Everybody knows we all have Monopoly money in the closet.
This game was good for just one thing: it brought some nice little sculpts into the unit line-up. Everything else was pretty crappy. Worst mistake was the omission of paper money and enough IPCs on the game board. You can hardly replace lost units, which means that any mistake or bad luck with the dice will inevitably make you loose the game quickly. I seriously advocate the idea to simply double the IPC value of each territory to even it out. Otherwise you won't have much fun with this edition.
Another thing I never understood: In A&A 1941 the UK has a starting income of just 12 IPC, but begins with three industrial complexes in England, India and Australia. In my much beloved Anniversary Edition, the UK starts with a whopping 43 IPC, but just one industrial complex in England. In the 1942 second edition the UK begins with 30 IPC, and two industrial complexes in England and India. As a rule of thump: the lesser the income, the more ICs are given to the UK. Sounds stupid, is stupid!
If a tank and a tank attack each other and both get 2 then what happens
Both tanks are destroyed and control of the territory attacked does not change.
The capital rule has been in every axis and allies game.
3:50 no, the worst tank of the war was the T-34. The Sherman recks the T-34.
Hi! I wanted to know if you think you can connect Axis and allies europe 1940 2nd Edition with axis and allies pacific 1940 1st edition
First of all, Russia has a navy so that if they capture a factory from someone else that's in a coastal territory, they can then build ships from there. Secondly, the whole refunding units you can't place isn't an issue, since if you don't buy those units in the first place you still get all that money - so either you get the money or you get the money.
Saying that because the units are different is just a stupid idea. The molds are different in Classic edition, Revised edition, 1942, 1941, and 1940, D-day, and in literally every game. Every version of Axis & Allies has at least one unique mold. Also, sure, the US had crappier tanks than the T-34, but they also had better tanks than the T-34, depending on what you want the tank to be able to do.
Are you really so lazy to need paper money? I've made due for 6 years by just writing down the numbers on paper. It's not that hard. Oh, maybe you just can't do the math.
All in all, if you wanted a "good" version of Axis & Allies, buy 1940 or something. 1941 was designed for people who don't have that kind of money (1940 is ~$200 today if you want to get both Pacific and Europe).
Try to get into the developer's shoes before judging a game.
Daniel Garcia its not 200$
Europe 1940 is ~$140 and Pacific 1940 is ~$60 so together Global 1940 is just about $200, at least on Amazon.
The problem with being able to overbuy units is that you don't have to think what you want to buy as much. If you buy everything you can decide what you want at the end of your turn versus having to actually think more and predict what you will want at the very start of your turn.
The Sherman was a superior tank than the t34 don’t @ me
when will you come back
I am back. long story which at some point I will share. Thanks for the comments.
Lol, I always play a modified version of this game anyway.
Noah Williams you have my attention
You are joking about the Sherman right?
Are you talking about him saying it was crappier than the T-34? If so he's right. The T-34 was a better tank than the Sherman.
T-34 is better but the way the US used tanks for most of the war didnt matter, tanks weren't supposed to fight other tanks, aircraft and tank destroyers were supposed to do that. Good doctrine but given that you had such a difficult time coordinating you end up with shermans fighting tiger tanks
@@philv2529 what makes it better? you'd almost have a point if you mean t34-85... but there's a lot of other types that would be far worse than any m4.
@@dylanvickers7311 I believe the statistics on such engagements was often 1:1.2 for Shermans versus big cats, meaning for every 1 big cat killed 1.2 Shermans bought it, pretty good considering stats... this also doesn't factor in if the crew survived or it just the vehicle was disabled. It also doesn't factor in vehicle recovery. It does however factor in extraordinary circumstances where one tiger was able to knock out an unusually large amount of Shermans when the conditions were just right or coordination was abysmal. Even with those encounters measured, Tigers and big cats were almost statistically 1:1. the STUG III was far better at this, which is fitting because it's a tank destroyer.
You can’t build factories UK is screwed in this game
Also us has 17 IPCs instead of 15. They can’t even count
2 words house rules
I have the board game however I need a sponsor.
no six mistakes but six year ago
Sherman was better than a T-34...
These points are stupid because they are all overuled by a thing called HOUSERULES, also the amount of pieces is accounted for by the grey, green and red tokens
Dice game
Rolls badly first round
Instant loss
Most of these aren't even flaws... They're just features. 1941 is a short and cheap and simple version of what is otherwise a premium priced and long lasting and more complex area control game. It does what it's supposed to. It's not your favorite brand of ciggies, it's the brand that got you hooked and talk about fondly or jokingly in reference to it's flaws. This video's premise is kind of absurd in a comprehensive sense.
The only dumb critique is the Russian navy one since you can make navy once you capture berlin and it’s historically accurate since russia would only beat germany on a land war. The other critiques i think were pretty valid and i agree 100% with the captial rule he brought up. Also in axis and allies zombies (2018) avalon hill released the game with money so clearly they agree with him on the “lack of paper bills critique
It wasn't the best type of game. I like the giant anniversary edition all the way.
Why so many dislikes?
I never liked in Axis and Allies building factories. It's so unrealistic. Imagine asking a general in the Gulf War, "Why didn't America build a factory in Iraq and build tanks?" He would roll his eyes and laugh at you.
To be honest we should of but if you think o wait the gulf war was split to three wars wean w cuda saved a lot of Americans life and drop pamplets from a B-52 and on they say the next flight over won't be a warning that way the good guy gets the inecint out of there and the entire enemy will come in thinking let's take hosteges well only to find out that that retreated and now this is about to be raded by bomers and and napalm and jets with air to ground and air to air and the new jursy is pointing it's 16 in main batterys towards the back of them and are tanks and infantry and rolling in the front and side give them no escape so the war cud of ended but politics and crap get in the way of the general who is a vet at this and the political partys are not that I believe a genera sead some things to that affect maby Rommel after America thru Patton under the bus and the funny thing Patton did make a tank repair plant that and Rommel made a factory to so did Britton at one point but ya if you want to talk war study before saying something like that
I understand it it's that the thing about axis and allies I feel it's not meant to be the first thing you get out feel it's brobly is better if played like 1914 then global 1940 and the two wins dual it out in 41 as axis and allies for a final win and I wasn't angry or anything rude with the last comment it's just a lot of time politics over take a war and generals can't be generals in a sense that's my opinion and if you want I definitely be a little bit of a refreans in WW2 pacific us navy I had a grampa on the cv8 use hornet code name shagrala do to the fact that Dolittle's rare flew of it and I can't remember we're the Landing was but it's at a air field because the hornet actually extended its side about to three feet for the mission and it had a cvl named shengrala and hornet the reason is it was at the time classified Dolittle's raid took of from thare and that's why the president responded that came from shangrala.wich set up the other cvl as decoys if needed but the hornet did get hit luck y he survived he was radar in the bridgehe sead he was in the ocean with sharks swimming around them for about a hour before a us destroyer pick him up
just ply f*cking axis and allies 1942!
this version is, in my opinion, one of the worst versions of A&A. try global 1940 sometime, if you can get a few people willing to dedicate the time to play it, then share you opinion on that :)
global 1940 is fucking awesome and the culmination of improvements over the years in the game. the only downside is it takes forever to finish a game and it uses a HUGE table space.
tell me you dont know how to play without telling you dont know how to play. if you over buy and cant place units, you lose the units and the money you spent on it, its far from being a good move or a cheat lol.
This game is for kids. Your analysis is invalid.
Jake Kuzy
You're clearly mistaken if you thibk Axis and Allies is for young chuldren on their shelves alongside Monopoly or something.
Um u build more factorys in to other places with ipc you can save ipc nothing sead you loose them after your turn and as long as you as 1 man is a plitoon
And if 2 player game rules you are all allied powers and not just 1 or 2 and you have to place wat you spend no refunds if you lose your capital you get your men back to your capital and take it back it doesn't say you can't conduct combat or movement and it's not cheap in less you got money falling it of them sky on you it's $75.00 USD normally online unopened if you want to play global it's twice and if you wanted additional stuff its like $10 for a few things it never sead miniatures that's a different series and then you got navy miniatures and the new air Force version of miniatures people who say they are worth more than some paint plastic and glue mixed with a minute of labor or so makes the miniatures so expensive to get a Iowa in the navy version ya its not a $100 for one rarel ship during production it was at least $15 for 1 rare 1 uncomin and 2 comins
This is just flawed.
We recently bought this game, and we have only played Risk before that. We spent about two hours just to get started! The rules were sometimes vague and unclear and we had to watch a bunch of UA-cam videos. The lack of enough pieces was also frustrating at times. The point of factories we still don't get. So we had to omit those. Over all, this game was a pain to understand and play. I would not reccomend this to anyone that's not an avid strategy board gamer.
"The US Had a crappier tank than T-34." Sounds like something a wehraboo would say..
Why wehraboo? There is no talk at all about Germany or its technology.
Dude, this version is for little children, not at all for grown ups. Give it a break, dude...
denkuenster,young grasshopper and johnothan meyer have commented about you and they say it is for kids and yes it is so dont even bother to criticise a game for kids AND IAM A KID! And i have it
WORST. VERSION. EVER!!!👎