Let me know, with us being in the negative for infrastructure, should we simply blockade worlds and complete the storyline missions? or is their another way to handle it? Let me know your thoughts on that and more in the comments below!
Given how small the map is, id would say Blockade and just get the story done. Like wise, FILL IN ALL THOSE EMPTY SLOTS! Heck fill them with Tax income and kill 2 birds with one stone. or build buildings that give you infrastructure score if they exist. Not gonna lie when i first heard the system got condensed to "infrastructure" rather then 3 different resources, it sounded like a grate idea. The fact that simply having "empty slots and space station levels" lowers your score is DUMB! That basically says "fill in all the spaces or you get penalized!" Really SLOWS the game down so you can just go "YEET!" and win in like a few months.
1. You don't need a dreadnought shipyard to fix big ships like the Malevolence or the Republic's Mandator, any of your space stations will do. The planet just has to be friendly and to have any space station built over it. 2. To increase your infrastructure level you just need to build as many buildings and space stations over each planet as you can, not just specific buildings and space stations. I already mentioned in the last video that you should build tax agencies on as many planets as you can afford (and trade stations over planets with the symbol where it says that it would be a good idea to build one there), but I forgot to mention the fact that you can increase your unit cap by buildings those colony stations if you'll ever need to. I think those count towards increasing your infrastructure level as well.
Keep in mind btw that on kooriva you weren't going to win in space or take that much from them so you could've just sold the space units for extra credits
(19:34 = Great job on annexing one of the CIS sub factions. And you get Fondor for free! Fondor can be built up into Dreadnought Shipyard. Conquer more planets to have more population cap. To your question, simply blockading the planet and just go on with the storyline wouldn't be to wise since you only have a limited amount of max population cap. Conquering and Annexing planets fully would grant you more population and income. I think there is a specific building that produces more infrastructures. Like the Naval Academies giving out +10 ship crews.)
If a planet has special buildings that helps improve the planets score, maybe consider selling off some of the fleet, maybe those on the right end of the map if you plan to keep the left as a bastion of sorts. The issue with doing the integration this early is that it forces you to compensate especially when you grab big world, normally the banking clan/ trade federation worlds are a better option to go for since they have a decent amount of money making ability. Alternative option would be using them as a knife and cut down the republic defense on the back of the map while allowing them to die and forcing the republic to focus on rebuilding their back end
You really can get into a downward spiral on low income maps don't blame you there. For getting infrastructure for cheap, barracks and defensive stations have the lowest cost. Barracks are 750 credits and level 1, 2, 3 starbases are 650 -> 600 -> 800. Even with the double cost with lack of infras, they're still the cheapest and they will bolster your planets defenses. Popcap does not affect your infrastructure score but you could downsize your fleet to get quick cash to get out of this situation if you think you need to (that would also reduce the upkeep) I would avoid conquering anything until you have enough infrastructure. I'd say as long as you have 10 positive score, you can conquer a planet. More is better because you can conquer multiple planets in a row. In the mean time, rampage through Republic space and occupy their ''air'' space. Bormus could be a prime target as it is the only capital shipyard (aside from Fondor) on the GC, you could stop the production of venators and invincibles
What you should do is take the republic teritory that is in the back and after that you should go for the kalida nebula and also from my experience you should feel free to conquer any planet and if you have problem with your infrastructure just built space stations , space colonies and also building's on the ground
of course building those things help infrastructure score, but doesn't that slow the campaign down? take a planet, go negative on infrastructure score, now everything is more expensive?
@@GenesisKing It could slow it down what I did in my campaign Is to just blitzkrieg through the republic lines because the campaign is so small I didn't really care about my infrastructure
Infrastructure in this mod is simple. You just need to build up your planets. Get mines where you can and 1 tax agency on every planet with a base income over 150. Start highest first. Build your government buildings and fortify your important shipyard worlds.
@GenesisKing Forgot to mention trade ports, you'll want to build them on planets with as many connections to allied planets as possible. On small maps just take whatever, but on larger ones aim for planets with 4 or more connections for best results. Unlike tax agencies, trade ports are limited in number. 15 in progressives but it might be lower in story campaigns.
Honestly, seeing it now, the Infrastructure system seems highly COUNTER INTUATIVE! It gives you minus 1 for every empty slot and space level, which means TAKING worlds TANKS your infrastructure. The problem, is you need INCOME to be able to FILL all those slots. So basically build as many tax collectors as possible then build defenses or production buildings just to fill in the space. WHY COREY WHY?! The Resources system was perfectly fine.
Corey has explained in videos before the reasons they removed food and parts in favour of another system. It was really easy to not go under in the previous system, the new system makes you dig in more and think about what you conquer. GK here is simply stuck in a downward spiral because he is not used to the new system
@@legendairenic6247 Hmmm, that is true. It was pretty easy before and i never had a problem with resources. Still, the fact you get penalized for just having open space on your planets and in space just sounds dumb. You should not be forced to "entrench" just to avoid a penalty. Conquering a planet in this game should NOT feel like a bad thing. Admittedly you are going to fill in the space on your worlds ANYWAY given the chance. Like, id argue this just makes blockading worlds more efficient then conquering them, and if they have a Orbital Cannon, BLOW IT UP and keep blockading.
fair points! Like I said in the video, it's probably just a thing of me getting used to it. Pretty sure the same thing happened when they introduced food, parts, etc in previous versions.
Let me know, with us being in the negative for infrastructure, should we simply blockade worlds and complete the storyline missions? or is their another way to handle it? Let me know your thoughts on that and more in the comments below!
Just blockade in space on places with high level shipyards and places with high ground slots just defend on the ground
Make use of planetary shields, turbo lasers etc. This mod has leaned towards the pacing of AOTR so you have to play it slower
Given how small the map is, id would say Blockade and just get the story done. Like wise, FILL IN ALL THOSE EMPTY SLOTS! Heck fill them with Tax income and kill 2 birds with one stone. or build buildings that give you infrastructure score if they exist.
Not gonna lie when i first heard the system got condensed to "infrastructure" rather then 3 different resources, it sounded like a grate idea. The fact that simply having "empty slots and space station levels" lowers your score is DUMB! That basically says "fill in all the spaces or you get penalized!" Really SLOWS the game down so you can just go "YEET!" and win in like a few months.
interesting point, I have always felt that FOTR was quicker, which honestly added to the uniqueness of the mod.
that's how it feels right now. As I play more, hopefully I get a better feel for the mechanic but right now not sure if I'm a huge fan.
1. You don't need a dreadnought shipyard to fix big ships like the Malevolence or the Republic's Mandator, any of your space stations will do. The planet just has to be friendly and to have any space station built over it.
2. To increase your infrastructure level you just need to build as many buildings and space stations over each planet as you can, not just specific buildings and space stations. I already mentioned in the last video that you should build tax agencies on as many planets as you can afford (and trade stations over planets with the symbol where it says that it would be a good idea to build one there), but I forgot to mention the fact that you can increase your unit cap by buildings those colony stations if you'll ever need to. I think those count towards increasing your infrastructure level as well.
all great advice and intel, thanks!
Keep in mind btw that on kooriva you weren't going to win in space or take that much from them so you could've just sold the space units for extra credits
I always forget to do this!! thanks for the reminder.
(19:34 = Great job on annexing one of the CIS sub factions. And you get Fondor for free! Fondor can be built up into Dreadnought Shipyard.
Conquer more planets to have more population cap.
To your question, simply blockading the planet and just go on with the storyline wouldn't be to wise since you only have a limited amount of max population cap. Conquering and Annexing planets fully would grant you more population and income.
I think there is a specific building that produces more infrastructures. Like the Naval Academies giving out +10 ship crews.)
thanks for the advice!
If a planet has special buildings that helps improve the planets score, maybe consider selling off some of the fleet, maybe those on the right end of the map if you plan to keep the left as a bastion of sorts. The issue with doing the integration this early is that it forces you to compensate especially when you grab big world, normally the banking clan/ trade federation worlds are a better option to go for since they have a decent amount of money making ability. Alternative option would be using them as a knife and cut down the republic defense on the back of the map while allowing them to die and forcing the republic to focus on rebuilding their back end
thanks for the advice!
You really can get into a downward spiral on low income maps don't blame you there. For getting infrastructure for cheap, barracks and defensive stations have the lowest cost. Barracks are 750 credits and level 1, 2, 3 starbases are 650 -> 600 -> 800. Even with the double cost with lack of infras, they're still the cheapest and they will bolster your planets defenses. Popcap does not affect your infrastructure score but you could downsize your fleet to get quick cash to get out of this situation if you think you need to (that would also reduce the upkeep)
I would avoid conquering anything until you have enough infrastructure. I'd say as long as you have 10 positive score, you can conquer a planet. More is better because you can conquer multiple planets in a row. In the mean time, rampage through Republic space and occupy their ''air'' space. Bormus could be a prime target as it is the only capital shipyard (aside from Fondor) on the GC, you could stop the production of venators and invincibles
thanks for the advice on how to deal with the new game mechanic!
What you should do is take the republic teritory that is in the back and after that you should go for the kalida nebula and also from my experience you should feel free to conquer any planet and if you have problem with your infrastructure just built space stations , space colonies and also building's on the ground
of course building those things help infrastructure score, but doesn't that slow the campaign down? take a planet, go negative on infrastructure score, now everything is more expensive?
@@GenesisKing It could slow it down what I did in my campaign Is to just blitzkrieg through the republic lines because the campaign is so small I didn't really care about my infrastructure
As far as i know, there should be an infrastructure building that adds 10 infrastructure score, which would be cheaper than adding seperate buildings.
I'll have to keep an eye out for that!
@@GenesisKing Awesome, keep up the great content!
Infrastructure in this mod is simple. You just need to build up your planets. Get mines where you can and 1 tax agency on every planet with a base income over 150. Start highest first. Build your government buildings and fortify your important shipyard worlds.
Thanks!
@GenesisKing Forgot to mention trade ports, you'll want to build them on planets with as many connections to allied planets as possible. On small maps just take whatever, but on larger ones aim for planets with 4 or more connections for best results.
Unlike tax agencies, trade ports are limited in number. 15 in progressives but it might be lower in story campaigns.
Honestly, seeing it now, the Infrastructure system seems highly COUNTER INTUATIVE! It gives you minus 1 for every empty slot and space level, which means TAKING worlds TANKS your infrastructure. The problem, is you need INCOME to be able to FILL all those slots. So basically build as many tax collectors as possible then build defenses or production buildings just to fill in the space.
WHY COREY WHY?! The Resources system was perfectly fine.
Corey has explained in videos before the reasons they removed food and parts in favour of another system. It was really easy to not go under in the previous system, the new system makes you dig in more and think about what you conquer. GK here is simply stuck in a downward spiral because he is not used to the new system
@@legendairenic6247 Hmmm, that is true. It was pretty easy before and i never had a problem with resources. Still, the fact you get penalized for just having open space on your planets and in space just sounds dumb. You should not be forced to "entrench" just to avoid a penalty. Conquering a planet in this game should NOT feel like a bad thing. Admittedly you are going to fill in the space on your worlds ANYWAY given the chance.
Like, id argue this just makes blockading worlds more efficient then conquering them, and if they have a Orbital Cannon, BLOW IT UP and keep blockading.
fair points! Like I said in the video, it's probably just a thing of me getting used to it. Pretty sure the same thing happened when they introduced food, parts, etc in previous versions.