NO REMINDER TEXT! The Seven DeadlySins of TCG Design #7

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  • Опубліковано 28 вер 2024

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  • @LuvzToLol21
    @LuvzToLol21 3 роки тому +368

    Magic: "exile"
    Yugioh: "banish"
    Pokemon TCG: *"THE LOST ZONE"*

    • @xolotltolox7626
      @xolotltolox7626 2 роки тому +28

      "Removed from play"

    • @Chiffonaise
      @Chiffonaise Рік тому +33

      The funny thing is while Pokémon is the last of the big 3 TCGs to introduce a remove from play mechanic, it's the first to give it a name other than "removed from (play/the game)"

    • @Dyllon2012
      @Dyllon2012 Рік тому +11

      I wonder what the deepest removal in any TCG is? In some sense, Yu-Gi-Oh has a degree of 3 (GY, banish, and finally banished facedown).

    • @Zetact_
      @Zetact_ Рік тому +11

      @@Dyllon2012 Isn't there some gimmick card in Magic that requires you tear it up after playing?

    • @grantflippin7808
      @grantflippin7808 Рік тому +16

      ​@@Zetact_ blacker lotus

  • @hirumaredx
    @hirumaredx 3 роки тому +294

    The seven deadly sins were good and everything, but what about the 14 deadly sins?

    • @laughingfurry
      @laughingfurry 3 роки тому +15

      I think I already see one of the 7 more. Bad layout. I admit some games I never picked up because the layout was confusing to look at. Nothing to draw the eye to where to look.
      Can be just me, but I'm curious if others have a similar mindset.

    • @MABfan11
      @MABfan11 3 роки тому +4

      are you TheDuelLogs?

    • @feritperliare2890
      @feritperliare2890 3 роки тому +1

      @@laughingfurry that redemption game he reviewed for example has pretty bad layout that makes my eyes get confused and I'm playing eye of the storm in commander mtg

    • @genocidegames8423
      @genocidegames8423 3 роки тому +4

      Maybe 7 Saintly Virtues?

    • @shadowmanwkp
      @shadowmanwkp 3 роки тому +2

      Correct, that's his WOW account.

  • @Wslasher
    @Wslasher 3 роки тому +540

    This last one feels so short. I'm going to miss this series.

    • @kennydarmawan13
      @kennydarmawan13 3 роки тому +8

      I think we already can sum up this sin of TCG easily.

    • @notabene9804
      @notabene9804 3 роки тому +11

      This will probably have a more lengthy follow up; he usualy does a case study after and i assume this wouldnt be any different.

    • @kankouya
      @kankouya 3 роки тому +1

      Wslasher, why are you just everywhere???

    • @Wslasher
      @Wslasher 3 роки тому +12

      @@kankouya Because I'm not bound to my channel's contents & have a multitude of other interest?

    • @evilmidget
      @evilmidget 3 роки тому

      Here's hoping we get a lengthy follow up video

  • @rainfall4410
    @rainfall4410 3 роки тому +143

    There's also the idea of "The Seven Heavenly Virtues of Game Design"....

    • @smileywarhead5178
      @smileywarhead5178 3 роки тому +9

      10 Commandments

    • @MrZer093
      @MrZer093 3 роки тому +12

      10 commandments implies that games would have to follow them to succeed. Plenty of games violate the 7 deadly sins in this series and survive beyond the two year curse but they tend to be exceptions if for no other reason than the fact that they tend to grab an audience long enough with its own unique mechanics. So, heavenly virtues works well so as to not imply that games must follow them to succeed or just because you follow them, you will succeed.

    • @c.d.dailey8013
      @c.d.dailey8013 3 роки тому +2

      I can figure that out. The seven deadly sins video series is awesome. There is a lot of good ranting and critisim. Yet when I look past the negativity, I can find ways to improve. The video do give good suggestions on how to improve. The criticism is more constructive. I have seen all the videos. So I know how things can improve. From there I can construct the Seven Heavenly Virtues of Game Design. It is like how the original deadly sins of Christianity have a set of seven virtues, which re the opposite.
      1. Don't rotate sets without innovating.
      2. Keep track of progression without milling.
      3. Have moderate mixing of attributes.
      4. Use standard card sizes.
      5. Make an original intellectual property.
      6. Use a deck and some small pieces.
      7. Add reminder text.

  • @gunn0624
    @gunn0624 3 роки тому +111

    This is one of the places where digital card games have a major advantage. Just looking at digital versions of Magic like Arena or Duels of the Planeswalkers, the reminder text is always available with just a simple button press or hover. It's one of the reasons I feel those are two of the best ways to introduce somebody to MtG. Heck my mom learned how to play that way.

    • @revimfadli4666
      @revimfadli4666 3 роки тому +2

      Indeed, especially for some games like Slay the Spire or its derivatives where keyword descriptions themselves can have keywords within them, which in turn can recursively have other keywords in their own descriptions, and so ont

    • @TheLomdr
      @TheLomdr 3 роки тому +1

      It helped with a digital deck building game that I tried out on my phone. Sadly, the tutorial is a grating experience to sit through because of how weird the voiceover was

    • @jmurray1110
      @jmurray1110 6 місяців тому +1

      Slay the spire uses it wonderfully

  • @KingBobXVI
    @KingBobXVI 3 роки тому +76

    4:24 - On the topic of Haste's reminder text, it's actually a perfect example of what the often misunderstood adage "exception that proves the rule" means, and is a great way of teaching people how the game works through the cards themselves. The reminder text for haste teaches new players of MTG that usually creatures may _NOT_ attack and use tap abilities the turn it comes under your control - it is an exception to a rule that players might night know about already, and the exception helps to explain this rule. The same is true for the reminder text for vigilance in the next shot - "Attacking doesn't cause this creature to tap" is another exception which helps to teach new players that _normally,_ attacking _does_ require creatures to tap. Writing out these rules as abilities that function as exceptions to those rules helps players learn the basics on their own with only the cards.
    The phrase does apply in real life as well and is a good way to teach people without some kind of exposition dump. A "No Right On Red" sign is another example of something that proves that a general rule of, "you may make right turns at red lights" exists, just not where the sign is present. Unfortunately, "an exception that proves the rule", seems to usually get misunderstood as some kind of declaration that a rule isn't a _real_ rule until it's broken, or something, which is just kind of dumb.

    • @suddenllybah
      @suddenllybah 3 роки тому +2

      More of an exception shows that a rule normally applies.
      ... and the exception gets you hype for more stuff that breaks rules.

    • @ScribeAwoken
      @ScribeAwoken Рік тому +4

      ngl this is actually the first time I've heard this particular interpretation of that adage. I'd actually kinda been operating on a third, also incorrect but completely different interpretation.
      So the adage comes from a medieval legal principle that was often written out in Latin as "exceptio probat regulam in casibus non exceptis" or literally "the exception tests the rule in the cases not excepted." I had interpreted it not as "an explicit exception to a rule implies the existence of that rule" or "a rule having exceptions proves that the rule is valid, actually," but as "an exception to a rule that tests the limits or validity of that rule," assuming that "proves" was a mistranslation that became more widespread than a more correct translation like "the exception that tests the rule" or "the exception that probes the rule"

    • @jojojo9240
      @jojojo9240 5 місяців тому

      now it all makes sense...

  • @Schmoltis
    @Schmoltis 3 роки тому +13

    That was a great point you made with that "Burn" keyword. Rules should also take into consideration the keywords used in other card games. Expect to have players who are brand new to card games and veterans who play many. Don't fall into the trap of confusing veteran card game players by making their previous knowledge of other games hurt them when playing yours.

    • @CaptBackwards
      @CaptBackwards 3 роки тому +2

      Some keywords you have to "dodge" if you are making your own game.
      Because lawsuits and etc. Yeah that was a stupid usage of the term burn when they applied it to a keyword.

  • @BenMarcWilliams
    @BenMarcWilliams 3 роки тому +24

    It really amuses me that, in the intro, the Hecatomb card doesn't scroll offscreen properly. It just stops 90% of the way there, then disappears.

    • @BenMarcWilliams
      @BenMarcWilliams 3 роки тому +7

      @GamerBear I'm confident it's because of the abnormal shape. It scrolls offscreen enough that a standard card wouldn't be visible anymore, so I suspect that, whatever video editing software Kohdok used, he programmed the cards to scroll a certain distance offscreen before stopping and then disappearing. But since Hecatomb cards are regular pentagons, they're wider, and that distance isn't enough for them, so it's got a corner sticking out.

  • @Observador_Pol
    @Observador_Pol 3 роки тому +82

    I now It may sound weird, but would you talk about alternative win conditions in Trading Card Games?
    Other forms outside the standard forms that the game gives the players in order to win the game. Exodia the Forbidden One been one of the most famous example of an alternative win condition in Trading Card Games.

    • @default9314
      @default9314 3 роки тому +3

      Are you the dinomist guy?? From the yugioh create a card contest????

    • @CloaksCosplays
      @CloaksCosplays 3 роки тому

      Id love to see that!

    • @notsoundgenoff
      @notsoundgenoff 3 роки тому +1

      Yeah, but that's not a sin, let alone a deadly sin. Magic the Gathering does alternate win conditions all of the time. In the past 2 years alone, we've had 4 new cards that win you the game outright, of which only 3 are worth playing, only 2 have seen play (coincidentally, they share the same condition - if your deck is empty, you win the game), and only ONE of them actually sees competitive play (Thassa's Oracle). And even then, that card is not overpowered, or busted or anything.
      We've also had five cards that read "an opponent loses the game". None of them has been actually used in any competitive setting to win the game through their game-ending effect.

    • @Observador_Pol
      @Observador_Pol 3 роки тому +8

      @@notsoundgenoff I mean talk about the alternate win conditions overall, not only in Magic, also in other TCG. In an off-topic video.

    • @jdb2002
      @jdb2002 3 роки тому

      Though the cards say "you win the duel" if certain conditions are met, which are explained on the main card (The card "Exodia the Forbidden One" (which has the head), the card "Destiny Board", etc.)

  • @c3eo125
    @c3eo125 3 роки тому +25

    Sad to see this series go...

  • @postmodernguava9518
    @postmodernguava9518 3 роки тому +2

    5:02 *Fun Fact:* Old Fogey is the _only_ MtG card with the "Bands with other" keyword. All the other cards with it are a creature that makes tokens with "Bands with other," five lands that grant "Bands with other" to certain-colored legendary creatures, and a creature that _removes_ "Bands with other" from enemy creatures.

  • @Troller235
    @Troller235 3 роки тому +18

    The Chad Yugioh commited nearly every sin and is still going strong

    • @eavyeavy2864
      @eavyeavy2864 3 роки тому +2

      Less than Voldemort sins

    • @noukan42
      @noukan42 3 роки тому +10

      No set rotation, no unmixable attributes, no life decking, use the asian standard card size (wich is A standard), does not require more than a deck and some coin, if anything to much reminder text.
      It commited just one lol. If anything commited many mistakes that were not part of the 7.

  • @chrislloyd4388
    @chrislloyd4388 3 роки тому +2

    This series and your channel have been a huge help to me! I have been working on a card game for a couple years now, had to restart after losing all my previous work more than a couple times but in finding your series you have helped give me a lot of ideas and advice on what and what not to do. Your channel and game knowledge especially about TCG's is priceless. I hopeto see more videos even though the series has ended. Card games have been a huge part of my life and my experiences with learning to get out of my comfort zone. I hope one day I can share the same passion with a new group of people and maybe create something fresh to keep minds sharp and tables roaring with laughter and fun. Please keep up the good work!
    Godspeed

  • @Caesim9
    @Caesim9 3 роки тому +2

    I think the seven deadly sins lay an excellent foundation for your yt channel because if you talk about specific tcgs you can simply link to these videos.
    Btw, if you haven't heard about it, Warhammer: Age of Sigmar Champions is a tcg with quite some neat ideas and it incorporates it's idea of "hero" cards pretty well in my opinion. But what completely destroyed it was deck splitting. Yeah, there are 4 factions and I can't mix cards for decks. So that game is pretty dead. I bought a whole booster display for 10 bucks.

  • @icarus212001
    @icarus212001 3 роки тому +2

    Nice touch using DQ VIII battle music in your description of keywords.
    Clearly you're a man of taste.

  • @BrunoNunes83
    @BrunoNunes83 3 роки тому +14

    now that I know all t7ds, I can make a TCG based on Brazilian folklore! TY! 👏🏼👏🏼😄

    • @matejlieskovsky9625
      @matejlieskovsky9625 3 роки тому +1

      Go for it, man! Let us know once you have a prototype?

    • @pabloschulman4726
      @pabloschulman4726 3 роки тому +1

      As a brazilian, I'd love to see that. There was a project called Batalha de Mitos, but I think it folded. The artwork was awesome.

    • @thiago.leal17
      @thiago.leal17 3 роки тому

      I'm actually very interested, but I can't think of a viable way of keeping it going for years. You could extend to Urban legends as well, but it would still be limited. Well, perhaps my mind is limited and you already have a great idea in yours

    • @pabloschulman4726
      @pabloschulman4726 3 роки тому

      @@thiago.leal17 I don't think one need to come up with new creatures in order to support a ccg... at any rate, if I were to create something based on brazilian folklore, I'd go for an assimetrical, one closed deck per character kind of thing

    • @thiago.leal17
      @thiago.leal17 3 роки тому

      @@pabloschulman4726 that's an interesting idea. But one would have to find a way to not turn it into another vanguard

  • @melcasucre2971
    @melcasucre2971 3 роки тому +8

    that's why PSCT is the best way to write effects-

    • @Franciscomeirajr
      @Franciscomeirajr 3 роки тому

      What's that?

    • @adrisedona
      @adrisedona 3 роки тому +3

      @@Franciscomeirajr Problem-Solving Card Text

    • @JustJules250
      @JustJules250 3 роки тому +3

      @@Franciscomeirajr it's for yugioh. Normalized all the ways to describe an effect and broke down condition, cost and effect in a sentence format that could be easily deciphered without relying on keywords/reminder text in the first place.

    • @melcasucre2971
      @melcasucre2971 3 роки тому +1

      @@Franciscomeirajr read yu gi oh cards

    • @MrVovoda
      @MrVovoda 3 роки тому +2

      @@JustJules250 You could still rely on keywords on top of PSCT (which is a template to word card effects properly and should be a standard for any game really) so that you don't end up with bloated text. "Cannot be destroyed by battle" could be cut to "indestructible" or "cannot be targeted by card effect" could be "hexproof" (from Mtg). This would help toward reducing text on card because PSCT can be quite wordy.

  • @0penthaughtz
    @0penthaughtz 2 роки тому +1

    When I was developing my card game, I just looked up other cards online and just took notes from other cards texts, without even thinking about it.
    Now I see with keywords, I made the right call.

  • @prohobbyist5872
    @prohobbyist5872 3 роки тому +11

    Yugioh has keywords as well with the introduction psct. It is just less obvious

    • @avee1210
      @avee1210 3 роки тому +1

      I feel a lot of people don’t realize just how helpful psct is

    • @matheusaragao7640
      @matheusaragao7640 3 роки тому

      PSCT doesn't really involve keywords past "banish" or "piercing", and even then, it's sloppily added on to the existing card text. Most of Yu-Gi-Oh!'s PSCT rulings are so that the text follows a consistent structure to make it simpler to understand

    • @qedsoku849
      @qedsoku849 3 роки тому +3

      Jetstream Matt “(Quick Effect):”, “Flip:”, “destroy”, “Tribute”, “Equip”, “material”, “linked”, “co-linked”, “negate”, “set”, “target”, basically every summoning method, and more are all keywords. They mean something specific that is different from what the words mean normally, and have rules attached to them. PSCT is full of generic keywords to describe parts of effects, rather than the keywords being effects themselves like in magic, where you see a keyword and maybe a cost or number attached.

    • @matheusaragao7640
      @matheusaragao7640 3 роки тому

      @@qedsoku849 ???? most of these describe the actions by themselves. These are not keywords. How is material a keyword? Tributing has been in the game since the beggining. Equip? Negate? Set? These are all basic game mechanics.

    • @qedsoku849
      @qedsoku849 3 роки тому +1

      Jetstream Matt In the same way “banish” is an action. Yugioh doesn’t have keywords that describe full effects, and it doesn’t have many that describe full activation conditions, but it has a lot that describe specific parts of effects, “material” refers to any monster used to summon an extra deck monster, monsters like “eater of millions” read “cannot be used as material for a __ Summon”.

  • @PlasticSiding
    @PlasticSiding 3 роки тому

    Great video, I can remember my friends and I when we first started playing magic at 10 years old. We had no clue what some of the words or symbols meant so we just made up explinations. For example: llanowar elves says "tap: add [forest mana symbol] to your mana pool". We thought the mana pool meant the area where you have your mana cards, so we assumed it meant search your library for a forest land card and put it in the pool. Needless to say everyone would splash green and add llanowar elves to quickly ramp. The game is still fun with the correct rules, but those crazy ones we made up made the game very wild.

  • @confettius
    @confettius 3 роки тому +1

    One thing - when MTG gains new keyword it (for most of the time) have reminder text only on Common and Uncommon cards - Rares and Mithic Rares rarely use reminder texts even for new keywords.

    • @fernandobanda5734
      @fernandobanda5734 3 роки тому

      This was true a while back. It's very very rare to see a card with a new block keyword that doesn't have reminder text. It only happens when the card is craving for text space.

  • @SephonDK
    @SephonDK 3 роки тому

    Mark Rosewater noted something interesting about keyword reminder text; people tend not to read it again after thinking they know the mechanic. This has some drawbacks when the keywords are designed unintuitively (Flanking has this problem, even if I love the mechanic), but means that keywords with reminder text actually take much less reading than explaining the rules without keywords. Imagine if Trample wasn't keyworded; it would be a nightmare to make sure it's the same each time.

  • @My1xT
    @My1xT 3 роки тому

    Also a nice bonus of keywords amd reminder text is that you can literally just skip over the reminder text if you know the keyword already which makes reading easier

  • @JazzyWaffles
    @JazzyWaffles 3 роки тому

    dang it now I have the Pokemon Card Game Game Boy game battle music stuck in my head.

  • @samnottheotherone4363
    @samnottheotherone4363 3 роки тому +1

    Magic finally figured out mill as a keyword

  • @TheLomdr
    @TheLomdr 3 роки тому

    As someone that used to watch poker during that Craze (Which did a lot to bring up card quality in board and card games, imo), Burn also means something different to a poker player: remove the top card from the deck from play without letting players see what that card (or cards) is. It's typically a thing in modern board game or non-TCG/LCG Card Game setup to add variability to the game and/or make it so that the game doesn't run for too long with lower player counts. No Thanks! uses this kind of set up to make sure that it's harder to get runs of cards to reduce your score (No Thanks! is pretty much Golf as a card game, where the LOWEST score wins). Citadels is another game that does this, where some cards are removed round by round but only the first card removed from the round is hidden.
    And there is one Deck Builder game that I consider similar to a LCG due to the loads of expansions it has: Dominion. It is like at Expansion 12 now and had a revised core set and revised 1st expansion. At the same time, I can see why it's still big in 2020, even if it's not the best game to go back to if you've played a deck builder before it because of the weird play rules.

  • @smileywarhead5178
    @smileywarhead5178 3 роки тому +2

    Next you should do the 10 Commandments of Game Design

  • @kylenguyen7371
    @kylenguyen7371 3 роки тому

    "Opppnent's face roughly over here" had me laughing more than it probably should have.

  • @joshuagroom7068
    @joshuagroom7068 2 роки тому

    This is why as much as people dunk on Yugioh for having so much text, I found it really easy to get into because the effects made sense and didn't take a lot to memorize.

  • @alejandrox345
    @alejandrox345 3 роки тому +1

    pendulum does not need reminder text WHEN IT IS THE BEST DECK LETS GOOOOOOOOOOO

  • @drakke1489
    @drakke1489 3 роки тому

    Humankind (another chilean game) had the problem of keywords used only (or mostly, forgot after so many years) symbols, so you always had to have a rulebook with you to remember what things can any card do with different symbols or not very clear words. Like "cell" who was something of that can with another "cell" block the same creature together, or something like that.

  • @GamerMasterlink
    @GamerMasterlink 3 роки тому

    OH BOY that making of Mitos y Leyendas TCG at the start really brings back memories that game was the one that woke up this obsesion with cards I had a blast with them.

  • @nottobay6768
    @nottobay6768 3 роки тому

    I think you put this one in the right spot, if there's anyone you want to stick better the others in new designers heads, it's this one.

  • @DeadlyGrim
    @DeadlyGrim 6 місяців тому

    (Three years late but, eh)
    2:53 I'd say that Donate'ing Illusions of Grandeur wasn't a "meme strategy". It was the basis of the Trix deck archetype, which was extremely strong for several years. It was a blue-black control deck which used card draw, tutors, and fast mana to get Illusions/Donate out quickly. Aggro decks couldn't deal with the opponent gaining 20 life on turn 2 or 3 and combo/other control decks had a really tough time dealing with the amount of counters and hand disruption that Trix threw around.

  • @someguy5766
    @someguy5766 3 роки тому +2

    My body is ready

  • @svcross-do
    @svcross-do 3 роки тому

    I really loved this series. Thank you. I'm really looking forward for your next videos.

  • @Maumoleseullevrailunique
    @Maumoleseullevrailunique 3 роки тому

    omg, the music from pokemon TCG! that brings back some memories

  • @rhysjonsmusic
    @rhysjonsmusic 3 роки тому

    Kohdok: *Uploads a new 7 sins of tcgs video*
    Vanguard and Yugioh players: allow us to introduce ourselves

  • @packardgoose400
    @packardgoose400 3 роки тому

    Seriously Kohdok, you're one of the best TCG channels.

  • @rewrose2838
    @rewrose2838 3 роки тому +8

    Early!
    Hey can you review Huntik?
    Also, can you review online card games like Kingdoms CCG or YuGiOh Duel Links?

  • @Leopold_33w
    @Leopold_33w 3 роки тому

    Love the GB Pokemon TCG music at the end

  • @jonathantillian6528
    @jonathantillian6528 3 роки тому

    When large game companies design games (like Steve Jackson or Decipher) the guideline for keywords was, "use something that sounds like what's happening. If the description of what's happening is more than 10 words, write it out."
    I think a lot of games suffer from this aspect of design.
    Magic screws up by having "ability words" in conjunction with keywords.

  • @blstuff
    @blstuff 5 місяців тому

    My favorite is Digimon that has reminder text for “Draw 2”. It says “draw 2 from your deck”
    Guess they couldn’t figure out Pot of Greed

  • @LucasDrakel
    @LucasDrakel 3 роки тому

    I want to thank you for this series. I'm an aspiring game maker and this is all very useful advice. Hopefully you will be talking positively about one of my games in the future.

  • @jacktchance
    @jacktchance 3 роки тому

    The Pokemon TCG gameboy music bring back so many good memories.

  • @ivohunter24
    @ivohunter24 3 роки тому

    Since the Digimon TCG is my tcg of choice, I'll talk about it. What it does with keywords is the first card in the set with it has the reminder text. This means that commmon and uncommon, sometimes rare cards get it. Meaning that most players will see it. Of course, the first card in Structure Decks also have reminder text.

  • @Dwerynith
    @Dwerynith 3 роки тому

    well, if this sin needs a cardgame to represent it, there's my boy YGO

  • @NeroVingian40
    @NeroVingian40 3 роки тому

    I want to add, cumulative upkeep also doesn’t work because it looks like it is punishing you for playing the card, instead of giving the card some extra abilities.

  • @Closer2Zero
    @Closer2Zero 3 роки тому +1

    Lightseekers was so cool, it really was, but holy fuck did it die before i could get into it. Id love to hear about its history, its rise, and why it fell

  • @ShayVMG
    @ShayVMG 3 роки тому

    This exact sin is the reason why I struggled to pick up Keyforge and, despite loving the flow of play and the interactions between the cards, why I have NEVER been able to successfully get a friend or family member to pick up the game even casually. Since each keyforge deck is random, it should make the case for even MORE reminder text, not less.

  • @hellkaiser64
    @hellkaiser64 3 роки тому

    YuGiOh: What's A reminder text?

  • @邪神皇
    @邪神皇 3 роки тому +1

    I just found that Battle spirits has not been mentioned in the seven deadly sin.

  • @NikolajLepka
    @NikolajLepka 23 дні тому

    The Sorcery TCG is notorious for not having any reminder text.... constantly having to reference the rulebook is not fun lmao

  • @YohWolf
    @YohWolf 3 роки тому

    Congrats on a great series, looking forward to your next work

  • @Ratstail91
    @Ratstail91 3 роки тому +1

    You don't seem to have mentioned the Final Fantasy TCG at all. It's pretty great.

  • @c.d.dailey8013
    @c.d.dailey8013 3 роки тому

    This video is awesome. This series was awesome. It is good to teach players how to play the card game. I think video games do far better for teaching players. I am trying to figure out how to emulate that. Starter sets do have booklets that teach the rules of the game. Kohdok recently talked about it in depth in one of the recent videos. These booklets are okay. They are the card game equivilent of a video game tutorial. The once one goes beyond the starter set, they are on their on. They just have to buy packs willy nilly. There is no direction. This can make learning the game difficult. I got into MTG last year. I played on Arena. It is so brutal. Arena has a good tutorial for new players. That is how I learned. I also like playing the game itself. I enjoy the mechanics and strategy. However the player competition is really tough. It is especially bad with pay to win monetization. I get frustrated because I get beaten up by players with stronger decks. I think a more guided and structured learning curve would be better. One starts out with simple and weak cards. It is something to help them learn. Then over time they gain more powerful and complicated cards. It is like the leveling system in video games. Leveling works so well for several reasons. It has growth. Growth is an important mindset for a player to have. They know they have potential to be great. So it will motivate them to play and work thier way up. Leveling also has baby steps. Each level is a step. Going through a big progress of growth is daunting. It is easier to take it one baby step at a time. Doing a little at a time is not too overwhelming. Leveling comes with special rewards. Having a rewarding system can really compel people to keep playing. In a card game, each level can have new cards as rewards. I would like to see if it works. There are already games like MTG Arena that emulate card games. They can come up with a leveling system. I would rather do that than grind on other players and earn random booster packs. Within this context, the reminder text can work in a wonderful way. Only the weak and simple cards have reminder text. They got plenty of room on the card because they are so simple. So things can be spelled out. The powerful cards have the keyword and that is it. By then players would have had experience with the keywords, so they don't need reminders. That makes room for more elaborate effects. Structuring cards with a leveling system can also have a good effect on player matchups. One can tell how strong thier cards are. So they can pit two players of equal or similar strength. That makes the match fair and enjoyable. Doing this too much can lead to mirror matches, which is annoying. So one should have card representations for all colors or other attributes. That gives a decent amount of variety while still keeping things fair. Heck a leveling system may help with balancing issues. If a card is deemed too powerful, it can be bumped up to a higher level. Then one doesn't have to worry about banning.
    Of all the MTG keywords, I think the most special is flying. It is even explained briefly in this video. I prefer blue over all other colors. So flyers is something I use extensively since I first crafted my own decks. It is a nice mechanic. It takes some effort to learn. However it is so convenient to attack the opponent without worrying about blockers. I only worry if the opponent has something with flying or reach. It is nice to sail through the game without having to learn about all the intricate ways creatures clash in combat. I can give an example of how cards can be put on levels. The first is Zephyr Gull. This card is terrible. I avoid this card because there is so much better options. Zephyr Gull has flying, and that is it. The one good place to use this is in the tutorial of Magic Arena. They got to have simple cards. It is to help new players learn them. The second is Healer's Hawk. This is a good or at least decent card. It has flying and lifelink. When a creature deals damage, lifelink has the player healed for the same amount of damage. In the early days, I made a Orizhov deck that focused on healing. Healers Hawk was an important part of my strategy. Other parts are Vampire of the Dire Moon, Bloodthirsty Aerialist and Ajani Pridemate. These four creatures have great synergy. I can heal yself and make creatures get bigger and stronger. It is really fun. Zephyr gull and Healer's Hawk are good cards to put reminder text on. They are simple, so there is lots of room. There is keywords and that is it. Then cards can get more complex than that. The next one is Niv Mizzet, Parun. This guy is really powerful. As blue players go, my favorite guild is Izzet. Niv Mizzet is a major leader of the guild. So he becomes the legendary creature of the first deck I ever built. Niv-Mizzet is not only powerful, but also very complicated. He has special abilities to draw cards and ping damage. He can fly too. This flying is kind of tacked on. I am more concerned with the other effects. It takes more effort to understand, but it is worth it. The Magic Arena is good for having a lot of effects automated, which eases learning. It is cool to show the animation of Niv Mizzet flying down. Then I can either beat down my opponent or at least pose a significant threat. My Izzet deck is focused on casting noncreature spells and drawing cards. That triggers Niv Mizzzets special effects, and that works well. Then the final card is Brazen Borrower. This card is not as powerful or expensive as Niv Mizzet. However it is arguably more complicated. It has the adventure mechanic, which puts two spells in one. The first one bounces the opponents card. The second summons a fairy with flying. Again the flying is good but not my primery concern. I am more concerned with the adventure and the bounce. Brazen Borrower does get its own fancy animation. There is a fairy flitting in the screen with a beaker. I mostly use the bounce to stall the opponent's creature. However I can do it for other things. I can bounce my own creatures with powerful into the battle effects. Then I get the effect twice. I think it may work on adventures. As far as the meta goes, Brazen Borrower is way up ther. It finds use in top decks. So I would consider it to be at the end at the high levels. Now I have learned about the game. I cen focus more on the meta. This is the top of the strongest cards and strongest decks. I currently use Brazen Borrower in my current main deck, witch is Dimir rogues. Since Brazen Borrower is both blue and rogue, it synergizes very well. This is were flying is especially helpful. I have several kinds of rogues with the flying ability. Flying allows them to attack the opponent without getting blocked. Then there is a cool trick. When the attack happens, I can swap them with Zareth San the Trickster. I can play him down with one less mana. I guess Brazen Borrower would be especially good here, because I can use adventure again. Zareth San hits the opponent directly, even though he doesn't have flying himself. He steals a creature or some other permanent from the opponents graveyard. It is is same graveyard I mill, so milling gives more options. It is amazing. I am also in the process of building a Temur deck. Brazen Borrower is good here too. So I have it here. I am currentl doing adventures. Having multuble adventures creatures in one decks can have synergy. I am open to other ways to do Temur. Temur was so strong that some cards had to be banned, like Lucky Clover and Omnath. Niv Mizzet and Brazen Borrower are both powerful and complex cards. They are better for advanced players. So they can have keywords with no reminder text. That gives room for other abilities.

    • @c.d.dailey8013
      @c.d.dailey8013 3 роки тому

      There is something about flying that baffles me. It is a special part of the game. It is too special. Air is one of the four elements. So I would treat it more as a major attribute and not just one little key word. Why it is just a keyword, I don't know. Flying is a very common keyword in MTG. It tends to focus on Blue and White. Blue has birds and dragons. White has angels. Blue is more into flying. Putting the two together forms Azorious. That is the guild that is the most focused on flying. It has plenty of gryffons and sphinxes. I think flying would warrent its own color. I did dabble in making a MTG reskin for a bit. I don't have the cards anymore, but it was good practive. In the reskin, I did have an air elment along with other elements. Elements are my favorite way to have attributes, so I go for that. Air is the reskin of white. There was more. Water is the reskin of blue. Fire is the reskin of red. Earth is the reskin of green. Spirit is the reskin of black. I like how air is depicted in Pokemon a lot better. It is treated as an elemental type in its own right. This type is also called flying. Flying has its own strengths and weaknesses, which works like other types. One part is that flying is immune to ground, which is the Pokemon version of earth. The logic is like the flying ability in MTG. When a flying pokemon is high in the sky, attacks on the ground can't reach it. Flying has some wierd quirks. It is like it is understated. In the video game, most flying Pokemon are part flying and part something else. Even basic flyers like Pidgey and Spearow are technically part normal. Of the hundreds of Pokemon species, pure fying Pokemon is extremely rare. The only one that comes off the top of my mind is Tornadus. In the Pokemon card game, this is reflected. The eighteen types in the video game are consolidaed to ten types in the card game. Flying never gets a type in the card game. Flying Pokemon are usually placed in the card type, where it's other video game type is. For example a fire-flying Charzard would go under the red fire type in the card game. There is a brief view of a Charizard card in this video. I am developing a game. It is beyond reskins. In there I go the Pokemon route and treat air as its own element. There is even a whole group of elements called airy. These are those similar to air. Air is the main one. There is also electric, cosmic and sound. I may restructure the ways the elements interact.

    • @c.d.dailey8013
      @c.d.dailey8013 3 роки тому

      Moving onto another element, there is fire. Fire is the element that burn things. The burn part of this video has me thoroughly confused. When I think of burn, I think of something very different. I think of doing damage over time. It deals a little bit of damage in a turn or a moment of combat. However it keeps going for much longer than normal attacks. It doesn't help that I have grew up in the contry, and my family uses a wood stove. I have lots of experience burning wood to heat the house in the winter. The process is so slow. I have to mix in things to help the fire going. It starts with a match. Then it burns crinkled paper. Then it burns small sticks. Then it builds to large logs. It takes effort to get a fire started. Once it gets started, it lasts a long time. A filled stove will last an hour or two minimum. One can keep it going by adding more logs on the fire. The slow nature is good for the fire to have endurence. It can last for a long time given proper maintenence. At most, it can go all day. Afterward it is best to let the fire run out of fuel and die out. Then one can clean out the ashes. Then they can start a new fire all over again. The slow nature of a fire place is like the damage over time effect of the burn in a battle. The first game I played with burn in it is Pokemon. Fire type pokemon are one of the more offensive types. They add to this with the burn status condition. Burn is a damage over time condition. Both the video game and card game have burn work like this. Later I played World of Warcraft. It also has fire with damage over time burn effects. So I end up thinking of burn like that. The burn in this video is very different. I find that strange. The graveyard effect is really wierd. In this video I learn that burn is spell damage in MTG. I went into MTG much later. Right away I noticed that red is the firey color. Yet it isn't until much later that I learn that the damaging noncreatures spells or red are called burn spells. They work differently as they have no damage over time. Paradoxically I have used burn spells the whole time. I just didn't realize it. I did play Izzet. Part of it is blue with the flyers. The other part is red with the burn. Shock is one of my main staple spells in an Izet deck. It is more electric than fiery. I also used lava coil when I was in my early MTG days. That one does combine damage and graveyard effect. The graveyard effect is something I rarely worry about. Only black can mess with the graveyard. The only time when I would consider this is when I am fighting against the cat, Cauldron familiar. That cat is annoying. I lava coil it, so it can't be combined with the oven. Unfortuatly lava oil rotated out, so I am looking for a replacement. The best I have seen so far is Fire Prochecy. It is funny that I play burn all the time without realizing it. It is because the card text is nice and direct. It doesn't say "burn". It says to deal such and such amount of damage to such and such targets. It is wierd that I can get so confused despite being an experienced player. It really hits the message home. I got to use reminder text for cards. Heck maybe learning MTG jargon will help me understand TCGs as a whole. It is one of the big three, and it did start TCGs. the jargon may go to other games. I like the words aggro, control, ramp and mill. They give ideas on different kinds of play styles. I have even recently adopted these own words and try to incorperate them in my on game. Even the deadly sin video game video about life decking does talk about mill.

  • @fennecfoxfanatic
    @fennecfoxfanatic 3 роки тому

    nOOOO somebody get god to invent some new deadly sins so this series doesnt have to end so soon!

  • @kyroscrow3418
    @kyroscrow3418 3 роки тому

    Next up, The 10 Commandments of TCG Design.

  • @Dareianrc36
    @Dareianrc36 3 роки тому

    I loved Lightseekers so much as a game. Me and my wife played it a ton. I hate that it just kind of died. Kaijudo/DuelMasters is still my favorite TCG and didn't deserve to die either. I'm scared to get into a new TCG at this point.

  • @FlamingViCTiM
    @FlamingViCTiM 3 роки тому

    4:35 the effect of spirit link and lifelink are not the same. the lifegain of lifelink just gives you live as the creature does damage as a special action, while spirit link is a triggered ability, so it goes on the stack and can be interacted with

  • @kamenpikachu1584
    @kamenpikachu1584 3 роки тому +2

    The grand finale!

  • @MagiusDel
    @MagiusDel 3 роки тому

    Granted, I have a slightly different outlook on what "Burn" might mean. Granted, your point still stands as my initial impression on Shadow Puppet is completely different from what it actually means (it does make sense, but is definitely not standard for how it is used in CCGs). In this case, I read it as Discard this card from your hand: discard 2 Buff cards from play. Not knowing the game, I have no idea if this makes any sense whatsoever, but that's why I would expect a Burn keywork to mean.

  • @GTA_500
    @GTA_500 3 роки тому

    Being able to use any card as Mana in duel Masters was my favorite part of the game very underrated game

  • @vladspellbinder
    @vladspellbinder 3 роки тому

    Hum, the name of a keyword making both in-game and meta-knowledge sense isn't something I thought thought of before. I was thinking that "Burn" would indeed do some kind of damage but with the knowledge of the in-game meaning I can see why they used it. Something to keep in mind... .

  • @Luna_Everywhere
    @Luna_Everywhere 2 роки тому

    Im realizing that Flying is an ability that would actually by extremely awkward without a keyword for it. How would you even word that in a game without keywords?

  • @thefrozengoat
    @thefrozengoat 3 роки тому

    loved Lightning Dragon so much!!

  • @waltercardcollector
    @waltercardcollector 3 роки тому

    Besides Lightseekers, what other games are there that failed and didn’t have reminder text? (And is Lightseekers still going?)

  • @jonantoniorodriguez4561
    @jonantoniorodriguez4561 3 роки тому

    Hey, any idea why the Final Fantasy trading card game didn't take off in the US?

  • @StarkMaximum
    @StarkMaximum 3 роки тому

    Man, it's kind of anticlimactic that this is the last Sins video with how basic and simple it is. Just a 10 minute video talking about why reminder text is important and one example of a game that shows how not using it can be a struggle (at least the keywords are highlighted so you know they're special). Not to degrade your video making skill, just that after some of the absolute trash fires I've seen in the previous sins, this video almost felt...normal. I guess it's because what TCG in their right mind would debut a starter set, introduce keywords, and NOT explain them on the cards? It's probably a struggle to find even a single TCG that does that. Regardless, it's still a great video and it's always fun to hear you talk about the history of card games and other tabletop games!

  • @suddenllybah
    @suddenllybah 3 роки тому

    burn reminds me of reach.
    no really, the ability to lets creatures block flyers while not giving them an evasion ability shared a name with a earlier concept of being able to deal extra damage quickly without dealing with blockers.
    So yeah, that needed reminder text.

  • @enricus2479
    @enricus2479 3 роки тому

    Lightning Dragon would have been summoning sick anyway so unless you gave it haste somehow you would have to pay its cost regardless before you could attack.

    • @Kohdok
      @Kohdok  3 роки тому

      But my opponent would have a 4/4 body to get over during that time. The only real big-brain play would be to cast Terror after I pay the echo cost.

  • @Zanji1234
    @Zanji1234 3 роки тому

    O_o never ever HEARD of Beast Clan TCG the one in the background

  • @JustJules250
    @JustJules250 3 роки тому

    What are your thoughts of card games that effectively don't use keywords, like Yugioh? Possible mention in the follow up video?

    • @RinaShinomiyaVal
      @RinaShinomiyaVal 3 роки тому

      Banish and piercing ate keywords YGO has. And Yugiohs effect balancing cant be all around keywords bc its balanced around sentence structure.
      Thats why PSCT exists

  • @senoreverything6366
    @senoreverything6366 3 роки тому

    Commenting for the algorithm, ily kohdok

  • @Magile
    @Magile 3 роки тому +1

    Hey Kohdok what's your opinion on Yugioh change in policy which makes it so you can't use dice as intended to keep track of counter (Having to use 1 dice to represent 1 counter rather than having the number on dice represents the number of counter) and dice not being able to be used at all to keep track of board changes

    • @Bladezeromus
      @Bladezeromus 3 роки тому

      What nonsense did I just hear.

  • @bonusdonutjake
    @bonusdonutjake 3 роки тому

    Mmm that GBC Pokemon TCG outro

  • @laughingfurry
    @laughingfurry 3 роки тому

    What about card layout?
    Is there such a thing as a right way or a wrong way? Can an image be too big or too small? Can a game be too cumbersome from having too much on the cards? Obviously there's such a thing as too little card text. Is there such a thing as too much card text? Do cards need flavor text or can visuals and supplementary media be enough to make the game interesting?

  • @lastverse9598
    @lastverse9598 3 роки тому

    What about the 7 Virtues of TCG Design?

  • @Arkonu
    @Arkonu 3 роки тому

    Come on 7 lively virtues!

  • @rufusmcmunchly
    @rufusmcmunchly 3 роки тому

    I'm a simple man. I see Dragon Quest references, I upvote

  • @jestaplushgal3528
    @jestaplushgal3528 3 роки тому

    ive been playing magic since i was 7 and im still learning all of the keywords :/

  • @BigJoeMusashi
    @BigJoeMusashi 3 роки тому

    The DBS card game is really good at introducing new keywords too

  • @mix-n-match834
    @mix-n-match834 Рік тому

    Keywords are great for ever-green terms and actions that are supposed to stay as element of the game permanently. But the way how MTG can introduce a new mechanic or keyword that is already similar to other action AND ditch it literally after one set for "flavor reasons" is stupid.

  • @jumanjiro1
    @jumanjiro1 2 місяці тому

    Dragon Quest 8 music!

  • @Dreadnote-pf7of
    @Dreadnote-pf7of 3 роки тому

    Meh... I played a ton of MTG, but Lightseekers "Burn" is instantly get associated with... well, burn mechanics in other card-powered games like Slay the Spire or Gloomhaven lost mechanic, when you "exile" (if we use MTG term) card after it use.

  • @ProphesizedHero
    @ProphesizedHero 3 роки тому

    Can you talk about the fall of the Bakugan reboot

  • @cristopherpardo
    @cristopherpardo 3 роки тому

    Oh, Mitos y Leyendas, my latin american heart melted

  • @NashTheChill
    @NashTheChill 3 роки тому

    Now the 10 commandments

  • @jeromefournier9667
    @jeromefournier9667 3 роки тому

    It's funny that Heartstone with the ability to just add as much reminder text without even making the card ugly or over filled is so damn scarred of evergreen mechanics and will even devolve to spelling out an ability once outside a set that used that ability as a keyword and I think outside "Discover" and "lifesteal" has never reused a keyword.

  • @kamatariedgar3603
    @kamatariedgar3603 3 роки тому

    Please!!! do more!!

  • @Shenaldrac
    @Shenaldrac 3 роки тому +2

    Man, Dragon Quest TCG when?

  • @catowarmeowson9964
    @catowarmeowson9964 3 роки тому

    God I miss banding

  • @YatzeeWillWearAGreenHat
    @YatzeeWillWearAGreenHat 3 роки тому

    I see in school younger kids playing Pokemon cards for money.
    Trading card games were a mistake.

  • @matejlieskovsky9625
    @matejlieskovsky9625 3 роки тому

    3:13 - So... Kohdok considers Banding fun to use? And Storm of the Strom-scale? :D :D :D
    I also think keywords serve one extra purpose - when you see "Haste", you know it is Haste, not some random minor variant of the concept that can be mistaken for Haste unless you read the text carefully.

    • @Kohdok
      @Kohdok  3 роки тому +3

      1:36

    • @matejlieskovsky9625
      @matejlieskovsky9625 3 роки тому +1

      @@Kohdok Fair enough! :D
      *wanders off to google wtf rampage did exactly*
      Edit: I actually remembered that thing correctly! Why do I remember rules to a game I never really played but can't memorize stuff for a test to save my life???

    • @Stinkoman87
      @Stinkoman87 3 роки тому

      Storm is fun to use. It's just format warping.

  • @Nobody-zl3kk
    @Nobody-zl3kk 2 роки тому

    The whole burn thing is dumb, imagine a game like WoW or LoL making one possible stats effect (buff or debuff) one named "AFK" yeah maybe it could make sense lorewise but it is bound to trip up a newer player coming from literally anywhere else in the gaming landscape.

  • @Cimoooooooo
    @Cimoooooooo 3 роки тому +611

    Meanwhile, Yu-Gi-Oh: *Stares at Endymion*

    • @viktoria_pikovsky
      @viktoria_pikovsky 3 роки тому +45

      Hey, it's Cimooo! How's going pal?
      as a fellow YGO player, I can confirm. At least you know what it does when you finally read it, unlike with Pot of Greed.

    • @Sombres
      @Sombres 3 роки тому +43

      Yeah. We made some progress with piercing damage and whatnot, but oof.

    • @iSearchYoutube
      @iSearchYoutube 3 роки тому +24

      That's more so a case of the card having multiple effects, not that they can be abbreviated into smaller sentences (considering the card plays with counters which isn't that universal)

    • @feritperliare2890
      @feritperliare2890 3 роки тому +11

      @@iSearchUA-cam well in more general cases like instead of saying this card cannot be destroyed by battle why not just something like relentless maybe?

    • @iSearchYoutube
      @iSearchYoutube 3 роки тому +22

      @@feritperliare2890 That's actually a valid argument. I was just thinking how "negate" effects can't really use key words. Since a card could negate the activation or just the effect, it could destroy, banish or not even remove the card negated. But your example is spot on

  • @dsfan2100
    @dsfan2100 3 роки тому +468

    Meanwhile Yugioh changes "graveyard" to "GY" and calls it a day.

    • @viktoria_pikovsky
      @viktoria_pikovsky 3 роки тому +71

      And it's all because the card effects became so long, they can't fit into the card text box anymore. One the flip side tho, it's something Konami should have done a lot sooner, as there never was a reason to keep writing the terms "graveyard" and "remove from play" on each and every card, since everyone already knew what those terms mean.

    • @ScionStorm1
      @ScionStorm1 3 роки тому +44

      TCG still uses "Tribute Summon" while OCG changed it to "Advance Summon". Took them forever to officially adopt the term "Piercing" battle damage and "Banish".

    • @HasekuraIsuna
      @HasekuraIsuna 3 роки тому +58

      It is more of a problem in the TCG than the OCG, as the Japanese get more info-per-character in their language.

    • @Yous0147
      @Yous0147 3 роки тому +18

      Yeah, Yugioh tried really hard to not make use of keywords in most respects, which worked alright for a good while until the cards became bloated. There's a good reason for this being that the card designs didn't really lend themselves to cohesive keywords until archetypes became a thing, so at first there was no need for it until later.

    • @viktoria_pikovsky
      @viktoria_pikovsky 3 роки тому +22

      Regarding the "tribute" and "advance" summonings, the change doesn't really mean anything tho, as it's simply a cosmetic change for the OCG to be cooler then actually trim down the fat of the card's texts. And both terms are basically interchangeable when used among the player community, more so when talking about duels shown in the anime.

  • @deletethis7848
    @deletethis7848 3 роки тому +443

    The Virgin Keywords vs the Chad Endymion Bible

    • @newcontentin100years9
      @newcontentin100years9 3 роки тому +108

      “Imagine having keywords”.
      -This post was made by Yugioh players

    • @erickjr9
      @erickjr9 3 роки тому +72

      @@newcontentin100years9 Hey! We do have keywords, like Piercing, and Banish, and... and... Piercing... But we do have keywords!!

    • @dhanriel4519
      @dhanriel4519 3 роки тому +37

      @@erickjr9 dont forget target and my favorite send/

    • @lucascerbasi4518
      @lucascerbasi4518 3 роки тому +32

      who needs keywords when we have the legandary psct

    • @TheSimmus
      @TheSimmus 3 роки тому +12

      I still check up on Yugioh every now and then to see if it finally broke under it's messy ruleset.
      Heard they made two new formats. Speed Duel with the old (good) characters and old cards.
      And Rush Duel, with playground rules (no sacrifice required, draw until you have 5 cards in hand). Most importantly, they finally try to fix the reminder text on the cards!

  • @christopherpoole9556
    @christopherpoole9556 3 роки тому +319

    One other note with how reminder text is used in Magic: The common and uncommon cards usually have reminder text while the rares and mythics don't. This ensures that the most commonly viewed cards by newer players or in a draft environment have the necessary explanation whereas the cards that are used more by experienced players have room for larger text related to their other effects. This also feeds into a design pattern where they make a certain number of commons and uncommons with just the new keyword for the set tacked on and then make some rares and mythics that use that new keyword in an interesting way.

    • @hitlord
      @hitlord 3 роки тому +35

      This design also gives them room for walls of text, like my boy Questing Beast.

    • @REDSREDSREDS
      @REDSREDSREDS 3 роки тому +8

      it's not that rares and mythics don't have it. they also printed it on rares++ if it's new mechanic (e.g. mutate) or older mechanic that made a resurface on new cards.

    • @hitlord
      @hitlord 3 роки тому +2

      @Jay Morales Ice Cauldron comes from an unoptimized age, that barely counts. Everything that tried to do somethind different back then was a wall of text. Banding alone could make a card be a wall of text.

    • @jameslucrative2054
      @jameslucrative2054 3 роки тому

      Or just cause they have more room for reminder text because even by tcg standards Magic has gotten super gacha and there's no way a common or uncommon is gonna be on equal power as a rare
      But somehow they avoid gambling laws

    • @Ashebrethafe
      @Ashebrethafe 3 роки тому +6

      James Lucrative Gambling laws were the reason they had to remove ante from the game. (The rules originally stated that each player had to remove a random card from their deck at the start of the game, and whoever won would keep both cards. This was later made optional -- resulting in cards being printed with the text "remove [this] from your deck before playing if you are not playing for ante", either because they interacted with the ante or because they had abilities that forced the opponent to trade them for one of their cards -- and then removed entirely, resulting in all cards with that text being banned.)
      Also, they had the "Mr. Suitcase" problem in mind from the beginning and tried to fight it by making rarer cards more situational rather than strictly better. I remember reading that they try to make commons always somewhat useful, uncommons useful in certain situations, rares potentially game-winning in decks built around them, and mythics hard to get into play but game-winning if you do.

  • @fufunumnum
    @fufunumnum 3 роки тому +134

    Man, remember how long it took Konami to figure out "Piercing" and "Banish"? Good times..

    • @huyphan7825
      @huyphan7825 3 роки тому +20

      Also deal remaining damage to life points card is removed from play also deal remaining damage to life points card is removed from play EXCEPT FROG THE JAM

    • @promisnwekenta9703
      @promisnwekenta9703 3 роки тому +10

      I still laugh at Man Eater Bug very first version. Destroy 1 monster on the field "(REGARDLESS OF POSITION)"
      😂😂

    • @sawderf741
      @sawderf741 2 роки тому +4

      You do not need to offer a tribute for the special summon of a level 5 or higher monster.