EP03 Building Dedicated Servers with Unreal Engine 5

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  • Опубліковано 24 тра 2024
  • Building Dedicated Servers with Unreal Engine 5
    00:00 Intro
    00:49 Create New Project
    02:34 Create Main Menu
    08:12 Level Blueprint
    10:03 Project Settings
    11:26 Server and Client Build Targets
    14:37 Packaging builds
    16:24 Launching and Connecting to Local Server
    Links:
    Setting Up Dedicated Servers
    docs.unrealengine.com/5.2/en-...
    Unreal Build Targets
    docs.unrealengine.com/5.2/en-...

КОМЕНТАРІ • 23

  • @moosah
    @moosah 7 місяців тому +1

    Really appreciate this, thanks!

  • @ricardorise
    @ricardorise 7 місяців тому +2

    Very good, your tutorial help me to buiild my server state, thank you very much!

  • @myasga
    @myasga 6 місяців тому

    Thank you Master ive wait Eons to find that quality Tutorial.

  • @AlphaSpaceDev
    @AlphaSpaceDev 2 місяці тому

    Compilation time can be considerable improved with a M.2 NVME SSD (not only GPU related), may be even more important when a standard-new GPU is used.

  • @GamementorsStudio
    @GamementorsStudio 12 днів тому

    Any idea why my editor on standalone stops connection when I click join? It works on Client Build though. Editor Connection doesnt work on two computers 5.4.1. Is it related to the WSL linux subsystem I installed?

  • @Sashye111
    @Sashye111 3 місяці тому +1

    Hello, can u pls make a Video how implement Rollback NetCode. Best Video i found :)

    • @CarrelSpace
      @CarrelSpace  2 місяці тому

      Rollback NetCode a complicated topic, I'm afraid I don't have the necessary skills to implement this in Unreal Engine. It appears that someone was able to implement this using GGPO with UE5:
      github.com/TheFiftGuy/Rollback-Networking-Shooter

  • @hydren-_-hydre7538
    @hydren-_-hydre7538 3 місяці тому

    I have a question how can you use advanced settings for exemple on this

  • @fgc930
    @fgc930 29 днів тому

    Hello how to save data on dedicated server??

  • @moments6206
    @moments6206 4 місяці тому +1

    If the server is launched from a computer and the game itself is transferred to Android, can I connect to the server from my phone?

  • @peterjohnson8570
    @peterjohnson8570 6 місяців тому +1

    I keep finding tutorials going over these basics... but can't seem to find any decent ones that cover launching multiple servers and being able to join through an in-game server browser. Would be great if you expanded on this.

    • @goodguy4451
      @goodguy4451 3 місяці тому

      i would suggest looking into docker and kubernetes to get started there isn't really one right way to do this but once you have users connecting to an ip address server work is pretty simple and easy

  • @judanetwork
    @judanetwork 3 місяці тому +2

    Dedicated server VS AWS Dedicated server, what are the differences?

    • @goodguy4451
      @goodguy4451 3 місяці тому +1

      one you would have to host yourself mostlikely though something like aws or google cloud the or your own server hosting system. the aws one is already made and will be hosted on aws

    • @judanetwork
      @judanetwork 2 місяці тому

      @@goodguy4451 and... if i have my own server? I can do without AWS or Google Cloud?

    • @judanetwork
      @judanetwork 2 місяці тому

      @@goodguy4451 but if i have my own server, i can do without AWS?

    • @goodguy4451
      @goodguy4451 2 місяці тому

      yes@@judanetwork

    • @goodguy4451
      @goodguy4451 2 місяці тому

      Yes @@judanetwork

  • @yurizoko1465
    @yurizoko1465 5 місяців тому

    Hi, UE recompile entirely the project even being virgin, an idea?

  • @kgdllc
    @kgdllc 4 місяці тому

    Great tutorial. I would like to see this channel grow. NewSub!!!🫡