I figured out the issue with supply routes preferring Naval Bases instead of railroads! The issue is Naval Bases don't work *exactly* like regular land Supply Hubs. So, if you want supply to be more focused on land routes, you'll need to build land Supply Hubs on the SAME TILES as the Naval Bases.
29:03 In order to proclaim The Greater German Reich, the last requirement in the list needs you to have full control of all states you own. After having taken all of the Soviet Union's states while also being at war with Japan means that you had a direct land connection in Sakhalin. You can see right over there that the Japanese side of the border is much further north than it should be as they almost have full control of the island.
Make one 10w army, assign all CAS to it and use it to push, or assign all CAS to all your armies evenly and push. If you assign CAS or any other plane to an army, it will automatically follow that army. No need to manage them. Edit: Like you said, it is a little less efficient, accurate via region, the plane distribution is way more efficient.
Little correction for 9:14 : The field marshal frontline is done with Z or ""Front line" *and* holding shift while rightclick drawing (as explained in 15:53 ). There is a field marshal frontline and a field marshal / general frontline: - The field marshal frontline (select field marshal, then shift + rightclick) does *only neccessary shuffles of units within a field marshalls divisions* => useful for stretched and uniform frontlines (like one big country border) => Can replace a generals frontline easily if the frontline suddenly stretches (new opponents) => adapts to microing fairly good by shuffeling the frontline if you move units away (say, you have a tank division, you can move it within the field marshal frontline and it will adapt accordingly) - The field marshal / general frontline (select field marshal, then rightclick) does *only neccessary shuffles of units within a generals "span"* => The "span" of a general frontline within the field marshal / general frontline can be dragged when using "edit mode" (I found no satisfying way to change order of general frontlines within the field marshal frontline :( let me know if you know one!) => useful for more diverse, but field marshal-level frontlines (I'd have suggested using it for the belgium + netherlands scenario at 5:37 )
@@gocool_2.0 I've been sick the last few days. But today I'm editing what I have recorded so far; hopefully will record more tonight and video out either tomorrow or Sunday! At least that's the goal
yes, finally I can go on with my campaign! was lost how to transist after defeating Poland (even lost most of my subs and forgot to place an army on BeNeLux before delcaring war :facepalm: )
I think the reason you cant proclaim the GGR is that it says you need to have all owned states fully controlled. You own the northern half of that island above Japan, but Japan is controlling most of it.
@Kvvmstar I declared GGR a couple of days ago without controlling Paris, it doesn't list Paris as a requirement on the decision. Something else prevented me from getting it for a year or two though, not sure what
I was playing a game last week and I saw the Allies conquer Japan in 1942. They then went and crushed the Axis in 1944 then went to war with USSR in 1945. I let the game run till 1947 and the Allies just couldn't kill USSR's puppets in Germany, Austria, and Hungary but everyone else in the Commintern was dead so I don't know why the Allies couldn't finish them off.
Dave, I think it's about time for an Every Single Click USSR tutorial - after all, No Step Back is all about them. And you can't keep *Stalin waiting forever...*
After part 1 i just continued myself. conquered Europe (incl the Swiss), invaded Russia, England and America. After that allies were defeated. Manpower was an issue with 10 width, had to get the manpower from Russia to continue. Had 8 mill losses as Germany :P. So watching to see what could have gone different, keep up the great work!
If you really wanna see damage instead of number of missions go into a green battle bubble itself, CAS damage is a number in the top left or right I believe
21:31 The best way I found to fix the game from going from capital, to port, to port, to railways instead of using the mainland is to disable transport in the water to block the ports off, then upgrade them all, then unblock the waters so the ports can keep trade and the game will see the waters are blocked off by you and will use the mainland instead to upgrade the rails.
To keep my reaction relevant to "PROOF CAS spam". The solution is simple, a house rule that you can't build more planes as (by example) 0.5% of you manpower pool. This to simulate that only a small minority of your population can be trained as pilots. In fact this should be implanted in a new game mechanism. Perhaps this comes in a new (airforce) DLC.
Has anyone ever tried to not capitulate Poland? Just a few score before capitulation, stop and just station enough divisions to prevent Poland from taking their land back. This way, you don't have to give half of Poland to the Soviets and when you are ready to attack the soviets, you can just capitulate Poland and refuse to give their share. This way, when the Soviets attack, they are in an offensive war rather than defensive so they don't get the Great Patriotic War buff. There is also a chance that the Soviets gets impatient and attack Poland and the allies. I can do it but I've been too lazy to play the game lately (by lately I mean the past few months hahaha, I do still like to watch doe).
you are supposed to put support arty, signal comp and later rocket support on them and go SF right right. Absolutely shreds. The great thing about 10w is you get so much SA from support arty and are able to perfectly fill frontline considering supply
@@cc0767 it is you put 3 arty and rest inf its perfect for plains and dessert 42 is not the best since you need 3 insteed of 2 so its way cheaper and works better on that terrain
within two months as UK on logs strike in the benelux the German truck stockpile was compeltely depleted. Only 800 cas and 1000 fighters against a larger german airforce
I'm sure it's all due to metrics and what you know is too long but some of the guide videos (from all creators) can be tougher to follow given how rapid fire the information comes across. Maybe a good compromise if these don't end up doing as well is having a small text guide underneath? Love the content Dave!
CAS is meta and I know it but I roleplay too hard and can't live without it. I was a plane dude long before I was a war dude so Stuka spamming just feels to me like I'm giving the Luftwaffe the attention they deserved instead of doing game breaking meta. It was only when I started actually clicking on the battles that I realized how stupid CAS can get and how they're probably responsible for my every victory.
dave, what are floating harbors? after nsb a new option for naval invasion with floating harbors appears. on yt i couldnt find anything on what this is.
you can unlock and build floating hrbours just like ships, its in the landing craft tree. When you naval invade your army needs a harbour to resupply itself after landing. When there are no harbours you can use your own floating harbours to get supply. However they can get killed by ships and air i believe. Floating harbours were used after D-day because there were no major ports captured.
The second "invasion" tech unlocks them. You build them like normal ships and then you can use order naval invasion with floating Harbor (if you built it). Then you'll have fully supplied units if they manage to land on a province without port. Simply said floating harbor is artificial port used in naval invasions that only brings supplies.
Idk what to day about this..i ve capped 99% of the time allies with 20 width light tanks with close support gun and max soft attack and speed tanks with less than 50k casualties and my inf body was the standard one they give you with one extra artillery piece and some token equipment. I litteraly capped benelux and france in under a week. Ww2 was like done in 3 months including sealion. Cas is great but i think 1936 light tank with close supp gun is just insane and you can do this wirh 10-15 20 width light tank divisions
What its the best plane width to airwings? I saw that you use 200 per CAS. Still working in NSB the x3 ratio CAS per CW? I only interested in the saint trinity, Fighters, CAS and Naval. Perhaps Scouts too.
Its more about easy organizing due to AF have 200, 400, 600... slots. Also before 1.11 version amount of airwings changes amount of damage. For example 1000 planes airwing will kill and lose 1-2 fighters a day. But if you make 1 plane airwing 1000 times - you will get just shit info. In one day you kill and lose thousands of planes, so that give you fast enemy plane destruction and anomaly amount of aces that give war support. Then you place this ace on 1 plane airwing and he become unkillable. In 1.11 they nerfed ace glitch and reduced damage for small amount airwing
These videos are great! I learn so much, and I have 1700 hours in HOI 4... Please do more, especially with No Step Back supply rules. Supply sucks now...
10 widths are fine when you actually use support companies and the right doctrine. I can't tell if Feedback is intentionally being dense here or just doesn't understand what people mean by 10 widths, but this ain't it. The 10 widths are suppose to have at least support art and rocket artillery while using superior firepower right right to get a 60% boost to your support artillery. It gives each of these divisions between 130-160 soft attack dependent on tech level.
Bruh Even with this In an MP game The allies just Bulid Forts On Belguim Spam Planes and Abuse the Defense and entrenchment You can never push Especially A Non-hist game
@@redwalkie3552 i mean its importanmt in singel too because when the allies ddy or somethink then somethik that can take them out qickly is really useful
I doubt anyone will see this but I just got Hoi4 and it won’t run. I’ve tried going into the game files and running as an admin like everyone says to do but it didn’t work I’ve uninstalled and re installed everything and nothing works. Anyone got any ideas
The automatic plane distribution is very inconsistent, it sometimes puts half of your air force into air zones behind your army instead of the regions where the fighting actually happens.
Deal with them how? You realize cas will never beat fighters in dogfights, if your cas is giving you green air all by itself it's because the AI is dumb and didn't build enough fighters to contest air.
CAS isn't the be all end all in mid-20th century warfare. It is a thing, and very important, but can't actually control battles like it can in the game. Reference point: Battle of the Bulge in the Ardennes when GER not only amassed a huge armor force, but launched an entire offensive WITHOUT air superiority tactically or strategically. They were pushed back by allied reinforcements later, allies also struggling with supply the whole time. Side note: My great-great uncle was killed when his P-47 was downed by ground fire in Dec during the Battle of the Bulge. He had around 120 combat missions, 2 aerial kills (both FW190s) and more than 400 ground vehicle, and 3 train kills confirmed on his record.
@@fortusvictus8297 first of all, o7 to your great uncle Second of all, cas is so op in game because players can focus a majority of their industry on it while still having a decent standing army
The game says the generals get 20% less XP if they're overstacked. How does that work with "he'll get it significantly quicker because he's overstacked"?
@@mattevans5073 I didn't thought about it either, but when he said that, I realised that he was right. Years of engineering studies, at least I learnt a bit of math LOL
full cas is not optimal, use tactical bombers. they may have more IC but they have more agility and can bomb britain in one go if you are playing online
there was nearly half a year, to a full year of russian build up on the ukranian border before they invaded. Nobody expected putin to actually invade, but the threat and signs were always there.
And I noticed he must've took Slovakia instead of partitioning, missing out on 50% compliance on Czech land which would've been much more useful By the number of comments pointing out such things Feedback must be getting annoyed
ANOTHER every single click video? What nation should I play? 🇨🇮
The Raj
Play Chad xd
Ireland and cote d ivoire koop
Oman
I am definitely not dankus même us in disguise
soviet union
28:17 "Yeah I know I've got no fuel, but whatever, I don't care."
The Wehrmacht's plan for the Eastern Front summed up! Truly a historic game!!
no oil meta?
Lmao 🤣
I figured out the issue with supply routes preferring Naval Bases instead of railroads! The issue is Naval Bases don't work *exactly* like regular land Supply Hubs. So, if you want supply to be more focused on land routes, you'll need to build land Supply Hubs on the SAME TILES as the Naval Bases.
That sucks
thank you for that tip
29:03 In order to proclaim The Greater German Reich, the last requirement in the list needs you to have full control of all states you own. After having taken all of the Soviet Union's states while also being at war with Japan means that you had a direct land connection in Sakhalin. You can see right over there that the Japanese side of the border is much further north than it should be as they almost have full control of the island.
Saw that as well
Dave: CAS spam is so OP!
The US military for the last 70 years: Allow us to introduce ourselves!
Make one 10w army, assign all CAS to it and use it to push, or assign all CAS to all your armies evenly and push.
If you assign CAS or any other plane to an army, it will automatically follow that army. No need to manage them.
Edit: Like you said, it is a little less efficient, accurate via region, the plane distribution is way more efficient.
TRUE TRUEE
Little correction for 9:14 : The field marshal frontline is done with Z or ""Front line" *and* holding shift while rightclick drawing (as explained in 15:53 ).
There is a field marshal frontline and a field marshal / general frontline:
- The field marshal frontline (select field marshal, then shift + rightclick) does *only neccessary shuffles of units within a field marshalls divisions*
=> useful for stretched and uniform frontlines (like one big country border)
=> Can replace a generals frontline easily if the frontline suddenly stretches (new opponents)
=> adapts to microing fairly good by shuffeling the frontline if you move units away (say, you have a tank division, you can move it within the field marshal frontline and it will adapt accordingly)
- The field marshal / general frontline (select field marshal, then rightclick) does *only neccessary shuffles of units within a generals "span"*
=> The "span" of a general frontline within the field marshal / general frontline can be dragged when using "edit mode" (I found no satisfying way to change order of general frontlines within the field marshal frontline :( let me know if you know one!)
=> useful for more diverse, but field marshal-level frontlines (I'd have suggested using it for the belgium + netherlands scenario at 5:37 )
who cares
This exploit is simply using units that are completely broken as intended lol
When is you next video coming out? Eagerly waiting for them. Love your videos btw.
@@gocool_2.0 I've been sick the last few days. But today I'm editing what I have recorded so far; hopefully will record more tonight and video out either tomorrow or Sunday!
At least that's the goal
@@hatless_spider No problem dude. Upload the video when you're free. 👍
yes, finally I can go on with my campaign! was lost how to transist after defeating Poland (even lost most of my subs and forgot to place an army on BeNeLux before delcaring war :facepalm: )
Reminds me of my first experience in hoi4. I can't push the Benelux region and I'm in 1941
@@rjcarillo1414 In my first game of hoi4 i befriended the soviet union and i couldn't push the benelux region in 1945 and eventually i capitulated
I think the reason you cant proclaim the GGR is that it says you need to have all owned states fully controlled. You own the northern half of that island above Japan, but Japan is controlling most of it.
@Kvvmstar I declared GGR a couple of days ago without controlling Paris, it doesn't list Paris as a requirement on the decision. Something else prevented me from getting it for a year or two though, not sure what
I was playing a game last week and I saw the Allies conquer Japan in 1942. They then went and crushed the Axis in 1944 then went to war with USSR in 1945. I let the game run till 1947 and the Allies just couldn't kill USSR's puppets in Germany, Austria, and Hungary but everyone else in the Commintern was dead so I don't know why the Allies couldn't finish them off.
Honestly A.I U.Ks counter naval invasions is some of the best strategic thinking I've seen from the A.I
Dave, I think it's about time for an Every Single Click USSR tutorial - after all, No Step Back is all about them. And you can't keep *Stalin waiting forever...*
Missed opportunity to say, "You can't keep Stalin (stalling) forever". Buh dum tis...
Oh shit, I just realized, you can assing aces to airwings, never did that in my couple of hundred hours of play.
We need a planes dlc so all the systems get equally inefficent and balanced
Well this aged well
After part 1 i just continued myself. conquered Europe (incl the Swiss), invaded Russia, England and America. After that allies were defeated. Manpower was an issue with 10 width, had to get the manpower from Russia to continue. Had 8 mill losses as Germany :P. So watching to see what could have gone different, keep up the great work!
Feed back exploit yes im here
If you really wanna see damage instead of number of missions go into a green battle bubble itself, CAS damage is a number in the top left or right I believe
21:31 The best way I found to fix the game from going from capital, to port, to port, to railways instead of using the mainland is to disable transport in the water to block the ports off, then upgrade them all, then unblock the waters so the ports can keep trade and the game will see the waters are blocked off by you and will use the mainland instead to upgrade the rails.
To keep my reaction relevant to "PROOF CAS spam". The solution is simple, a house rule that you can't build more planes as (by example) 0.5% of you manpower pool. This to simulate that only a small minority of your population can be trained as pilots. In fact this should be implanted in a new game mechanism. Perhaps this comes in a new (airforce) DLC.
Has anyone ever tried to not capitulate Poland? Just a few score before capitulation, stop and just station enough divisions to prevent Poland from taking their land back. This way, you don't have to give half of Poland to the Soviets and when you are ready to attack the soviets, you can just capitulate Poland and refuse to give their share. This way, when the Soviets attack, they are in an offensive war rather than defensive so they don't get the Great Patriotic War buff. There is also a chance that the Soviets gets impatient and attack Poland and the allies.
I can do it but I've been too lazy to play the game lately (by lately I mean the past few months hahaha, I do still like to watch doe).
Just don't take the Molotov-Ribbentov pact in the first place
The CAS is stunning but I'm not convinced by 10 width supremacy.
you are supposed to put support arty, signal comp and later rocket support on them and go SF right right. Absolutely shreds. The great thing about 10w is you get so much SA from support arty and are able to perfectly fill frontline considering supply
@@cc0767 nah 25 is way better since you destroy everythink with it its cheap and shreds
@@gamerdrache6076nope
@@cc0767 it is you put 3 arty and rest inf its perfect for plains and dessert 42 is not the best since you need 3 insteed of 2 so its way cheaper and works better on that terrain
@@gamerdrache6076 25 is trash. Use 27 or 21.
Can we get an exploit on surface visibility? I got -90% surface visibility in naval battles and I lost 5 ships and I wiped the entire japanese navy
You will play iron curtain mod?
stop making command sentences :(
@@fakekerman1221 not funy xd
I'm the avg player and it worked for me. Knocked out russia by early 43 with no tanks all trucks and Cas. I did need reg fighters
Like how CAS is so op. Like. You even managed to cap Poland by 1940
Dave runs out of thing to research, also runs out of oil... Still hasn't researched the right-side refining techs.
Player: needs 50% naval supremacy in a region to naval invade
AI: uses cloaking devices on their landing craft so they don't need supremacy
within two months as UK on logs strike in the benelux the German truck stockpile was compeltely depleted. Only 800 cas and 1000 fighters against a larger german airforce
Why is title one empire cheese? isn't that the title of another achievement?
Woops
Paradox taking notes to nerf CAS
when you are being bombed and internal infrastructure is being damaged - is there a way to tell *WHO* is doing it?
Go to the air map mode and click on the region being bombed
Click on the air region
Nice video dave enjoyed it !
I'm sure it's all due to metrics and what you know is too long but some of the guide videos (from all creators) can be tougher to follow given how rapid fire the information comes across. Maybe a good compromise if these don't end up doing as well is having a small text guide underneath? Love the content Dave!
Nope, biggest cheese is conquering France with single bat paratroops in 1936.
CAS is meta and I know it but I roleplay too hard and can't live without it. I was a plane dude long before I was a war dude so Stuka spamming just feels to me like I'm giving the Luftwaffe the attention they deserved instead of doing game breaking meta. It was only when I started actually clicking on the battles that I realized how stupid CAS can get and how they're probably responsible for my every victory.
Two CAS videos within two hours! You should have collabed with Alex the Rambler!
Love you feedback 💖
thanks for making the video!
Why not assign CAS squadrons to armies so they automatically move/rebase with the front?
Less efficient since the AI might stack most of the CAS into one air zone. You'd want green air in every zone and spread your air wings evenly.
It's not any harder to just move them manually.
imagine the day the tactical bomber attacked static units
Is there any reason not to assign planes to the generals rather than indiviually do it?
dave, what are floating harbors?
after nsb a new option for naval invasion with floating harbors appears. on yt i couldnt find anything on what this is.
you can unlock and build floating hrbours just like ships, its in the landing craft tree. When you naval invade your army needs a harbour to resupply itself after landing. When there are no harbours you can use your own floating harbours to get supply. However they can get killed by ships and air i believe. Floating harbours were used after D-day because there were no major ports captured.
You have to construct them with dockyards, then you can make a naval invasion with them to have a naval invasion with supply.
The second "invasion" tech unlocks them. You build them like normal ships and then you can use order naval invasion with floating Harbor (if you built it). Then you'll have fully supplied units if they manage to land on a province without port. Simply said floating harbor is artificial port used in naval invasions that only brings supplies.
@@joegrcz7151 Everyone here only talks about supply but I assume it also works like a port in that you can move units to it over sea?
@@Pow3llMorgan I don't think so. As the the port icon doesn't appear when it's there. (I think so can't verify it now)
Idk what to day about this..i ve capped 99% of the time allies with 20 width light tanks with close support gun and max soft attack and speed tanks with less than 50k casualties and my inf body was the standard one they give you with one extra artillery piece and some token equipment. I litteraly capped benelux and france in under a week. Ww2 was like done in 3 months including sealion. Cas is great but i think 1936 light tank with close supp gun is just insane and you can do this wirh 10-15 20 width light tank divisions
Claim your I was here before feedback changed the title ticket here.
what was it before?
What its the best plane width to airwings? I saw that you use 200 per CAS. Still working in NSB the x3 ratio CAS per CW? I only interested in the saint trinity, Fighters, CAS and Naval. Perhaps Scouts too.
Its more about easy organizing due to AF have 200, 400, 600... slots. Also before 1.11 version amount of airwings changes amount of damage. For example 1000 planes airwing will kill and lose 1-2 fighters a day. But if you make 1 plane airwing 1000 times - you will get just shit info. In one day you kill and lose thousands of planes, so that give you fast enemy plane destruction and anomaly amount of aces that give war support. Then you place this ace on 1 plane airwing and he become unkillable. In 1.11 they nerfed ace glitch and reduced damage for small amount airwing
11:54 ...wasting precious, precious PRODUCTION
Since it is only 10 width, wouldn't some moto regiments help with the speed of the advance? Perhaps even give some overruns?
Wohoo. Finally the second video that will show my incompetent ass how to finish this scenario lol
These videos are great! I learn so much, and I have 1700 hours in HOI 4... Please do more, especially with No Step Back supply rules. Supply sucks now...
You should put them on air superiority and interception, that way the ai will not bomb the tile. If you only put interception, they'll still try.
26:48 "Omen" 👀👀👀
So... ignore infrastructure and spam CAS?
Heresy no coloured airplanes
The 10 widths were so weak they got melted
Yep 10w are weak. BRUH moment
10 widths are fine when you actually use support companies and the right doctrine. I can't tell if Feedback is intentionally being dense here or just doesn't understand what people mean by 10 widths, but this ain't it.
The 10 widths are suppose to have at least support art and rocket artillery while using superior firepower right right to get a 60% boost to your support artillery. It gives each of these divisions between 130-160 soft attack dependent on tech level.
Bruh Even with this In an MP game The allies just Bulid Forts On Belguim Spam Planes and Abuse the Defense and entrenchment You can never push
Especially A Non-hist game
he did no tanks
It's not a mp tutorial
@@redwalkie3552 i mean its importanmt in singel too because when the allies ddy or somethink then somethik that can take them out qickly is really useful
Are you like 12?
thats one thing that i hate about hoi4 is the "air zones" in real life plane fly through theses zones but hoi4 they fucking teleport over the air zone
Which templates did u use?
Ah yes, germany at its finest
I doubt anyone will see this but I just got Hoi4 and it won’t run. I’ve tried going into the game files and running as an admin like everyone says to do but it didn’t work I’ve uninstalled and re installed everything and nothing works. Anyone got any ideas
My guy needs to learn the difference between a front line and an offensive line
I cant help but womder why he dosent asign þe airwings to his armys, he wouldnt need to be constantly microing þem þat way
The automatic plane distribution is very inconsistent, it sometimes puts half of your air force into air zones behind your army instead of the regions where the fighting actually happens.
@@FLUX.2226 ill admit i had not realized þat
As Alex the Rambler says. CAS is King 👑
Is there any reason to build fighters if CAS can deal with them?
Deal with them how? You realize cas will never beat fighters in dogfights, if your cas is giving you green air all by itself it's because the AI is dumb and didn't build enough fighters to contest air.
what kind of map mod are u using?
He isn't
The best part is that this is realistic, the only reason to nerf cas would be to improve gameplay
CAS isn't the be all end all in mid-20th century warfare. It is a thing, and very important, but can't actually control battles like it can in the game.
Reference point: Battle of the Bulge in the Ardennes when GER not only amassed a huge armor force, but launched an entire offensive WITHOUT air superiority tactically or strategically. They were pushed back by allied reinforcements later, allies also struggling with supply the whole time.
Side note: My great-great uncle was killed when his P-47 was downed by ground fire in Dec during the Battle of the Bulge. He had around 120 combat missions, 2 aerial kills (both FW190s) and more than 400 ground vehicle, and 3 train kills confirmed on his record.
@@fortusvictus8297 first of all, o7 to your great uncle
Second of all, cas is so op in game because players can focus a majority of their industry on it while still having a decent standing army
wait whaaaa? i thought assigning planes stacks to generals was the more efficient way xD
Na, ai puts them in areas where they're not needed
The game says the generals get 20% less XP if they're overstacked. How does that work with "he'll get it significantly quicker because he's overstacked"?
20% less but with 7 armies instead of 5. It's 80% of 7 is 5.6, so you get still a good 10% more XP while overstacked.
@@12gark Good point. I didn't think it all the way through.
@@mattevans5073 I didn't thought about it either, but when he said that, I realised that he was right. Years of engineering studies, at least I learnt a bit of math LOL
Damn how can you hide that ace pop ups they are so annoying can anyone tell me please?
Great video, but why ten widths? Does CAS deal more damage to enemy troops with ten widths or something?
"Brittain and the Uk"
Wait, can naval superiority be achieved purely through CAS?
No you will still need ships
is 10withd spam +Cas spam a good tactic for UK unhist .And in Generel for Multiplayer Games
full cas is not optimal, use tactical bombers. they may have more IC but they have more agility and can bomb britain in one go if you are playing online
how does a tac have more agility?
cas vs tac
1936: 35 vs 20 agility,
1940: 39 vs 30,
1944: 44 vs 30
I think they fixed the air volunteers exploit.
26:51 did he just predicted the Ukraine - Russia war?
Do you mean the war that was being openly geared-up for starting about 4 months before the vid came out?
there was nearly half a year, to a full year of russian build up on the ukranian border before they invaded. Nobody expected putin to actually invade, but the threat and signs were always there.
English navy?
Ya love to see it
Fortress buster and CAS breaks Maginot easily
But what if FIGHTER?
How did you end war without defeating Canada, India or Australia
Why does he 200 stacks? I heard its somehow more efficient, when you stack Planes by 500 and 1000 Groups?
It's not. You can only have 3 planes per combat width in the battle. So a battle with a width of 120 can only at max support 360 planes.
nice video
Can't you use anti-air regiments and support to nullify the majority of cas damage?
If the AI had a brain, yes
@@an_intruder yeah but what about multiplayer? I was thinking about that. Or is the 10w cas spam meta not applicable there?
best youtuber ever ❤
But feedback by taking all of Poland you don't get the cores lol
And I noticed he must've took Slovakia instead of partitioning, missing out on 50% compliance on Czech land which would've been much more useful
By the number of comments pointing out such things Feedback must be getting annoyed
Rather have all of Slovakia and rather have all of Poland
@@FeedbackGaming True, I already knew you would say that lol. I just like cores.
AI looks smarter. Mod?
This doesn't prove anything, you can conquer the USSR without building a single CAS.
Omg yea
once i did 342.6 cas damage
Based
Parfait !
AcE PrOmOTeD
Very helpfull video, now make video how to buy all DLC if u poor.
👍👏
Chinese NSB play? 😈
HOI4 ASMR 😆 "F" to comment
Aaaaaaaaamazing
number
DAVE I AM HERE FIRST