I can help you get scripts I was able to get them all in a couple days I West Weald, Fighters, Mages, & Undaunted Dailies and I used the house 24hrs open box trick to maximize my drops
How about the super surprising plot twist?! “I think the woodelf king is behind the wildburn seeds?” 5 minutes later in the same quest “the king IS behind the wildburn seeds!”
With that lore, Ithelia could have been a sick retcon for like half the game. Like we could have failed to stop her soon enough and she reshaped things in a big way before we managed to. That would have been the kind of thing a 10 year anniversary quest should have been
I don't think Ithelia needed to retcon anything. She should've simply... stayed. Instead, she's the one who got retconned. Only way to explain it is there's some weird mandate that prevents ESO from changing the franchise's status quo. Ithelia would've easily been ESO's biggest contribution to TES lore, and the implications of a "mortal" Daedric Prince could've been super interesting to explore for future chapters. But I guess not. It's hard to wrap my head around the whys of going through the trouble of marketing Ithelia only to get rid of her immediately as if she never existed.
Maybe they do it so that some cultists try to reach the plane she’s been exiled to in the futuro. So we’d have 2 options: either go to that plane or, that reshape of the current world. It’d make se se cause, we would be right now (Gold Road end) in the calm before the storm.
Imagine redoing an alternate timeline of all the major chapters as part of the 10 year anniversary? Morrowind where Vivek dies, Summerset ruled by the Veiled heritance or Greymoor where vamps rule openly?
@@samuraichicken2315 Sounds like Runescape's "Dimension of Disaster" alternate reality quest. Sounds like a sick way to make hardmode overland to me lol
The Scribing quest line is the single worst quest I've ever played in ESO. The repetitive nature of it as well as the back and forth was so exhausting. I was falling asleep while doing it.
If I'm gonna be honest, Ithelia could've tied in nicely to the Psijics concerning that one quest with the Staff of Towers. Very big missed opportunity that would've been interesting to see.
15:40 "I'm just really disappointed that they missed so much potential to make something great" - Perfect quote for most of ESO's story content/releases. Has great potential because of the amazing art style and music, but misses the mark 7/10 times. Thanks for the review, Azura!
Time consuming. That's one way to put it. Every single boss (small or big) has this mechanic when they turn invulnerable and summon adds you have to kill before you could damage the boss further. And they do it like 3-4 times during a fight, regardless of DPS.
The world events mirrormoor rift things are even more annoying. Hunt down 3 bosses way out away from the main battle then have them do the same thing you just spoke up immune mechs.
@@Yorabasura Destiny 2 is a shitfest and a scam though... I mean you have to give them your kidneys to pay for all the shit you need to buy to "keep up with the power scale"... not to mention the most overrated class system in the world... cool in theory but always boring in action in my experience...
18:35 "you have to go buy Blackwood"... I am pretty sure when you buy the newest chapter, it includes the previous chapters but not the DLC zones form that chapter
Thank you for your videos, time consuming research and editing. Always nice to watch high quality content. My wife and I have spent 3k hrs each on ESO and we went through all its PvE and PvP content till 2020. After lockdown, we grew tired of the repetitive DLCs and the moneygrabbing system. Since 4 years, we sometimes feel nostalgic but when we're about to download the game again, we start thinking: "Paying twice ESO Plus? Another DLC with bland questline? Nah." I wish ZO$ would create something appealing.
I finally feel like zos finally heard all of our complaints, and reinforced them. Then when they realized they hadn't added anything of value to the game, they filled the crown store with a constant recycled asset stream of fear of missing out. Even the grind, the whole grind just drags you along through 10 years of content you never knew you weren't interested in.
They are falling far short of their potential. They wouldn't even have to do everything players want, but making players feel ignored is not very helpful and will harm the game in the long run.
If you think the scribing questline is painful, wait until you repeat it again and again on your alts because it's the fastest way to get scribing ink.
@@Azuraaaaaaaaaapparently you get ink faster by using your cp passive for double loot from crafting nodes and just farming crafting nodes. It seems to drop more from frequently from craft nodes and doubles with cp.
I am still convinced they went with the uncanny valley approach to Ithelia on purpose. Not only is she a Daedric Prince, she's also the opposite of Hermaeus Mora. Mora looks very unsubtle in his grotesqueness, so she has to be the opposite--i.e. subtle in her grotesqueness, since she's still just as Daedric as Mora :P
Average ESO fan: Rages that a city doesn't look the same thousand years before the events of a different game they played. But honestly it's ESO's fault for relying solely on nostolgia for almost all their content, yet chosing this awful ancient time period in order to create that great war setup, that isn't even used much by the recent DLC's
I wonder if Zenimax's release cadence, pumping out an expansion every year, is why most of their expansion's storytelling and game play features have been lackluster? Would the playerbase accept a 2-3 year content "drought" if it meant a much meatier expansion experience with actual in depth new features & expansive storytelling beyond "stop big bad from ending Tamriel"?
I don’t think a content drought is really considered acceptable in MMOs Even in WoW they have regular content updates over the course of the years between Expansions. It is a good thing that ZOS has expanded their team recently, because for a game that is B2P, has an optional subscription, and uses loot boxes - there really isn’t an excuse for producing so little content throughout the year. Now should they have a longer release cadence between expansions? Probably. I would say have a 1.5-2 years at most between major expansions. The question is what they should fill that time with, the balance between content and QoL updates
funny... ffxiv can do it and add much better content, new classes, stunning lands. Its because with eso its all about monetizing EVERYTHING for the least amount of work. all copy paste
As someone that's only played a handful of hours of ESO in the past and thought about joining during Gold Road, this seems pretty... alarming for a chapter release and it doesn't entice me to play the game anymore. Great review!
It's interesting how divisive the opinions are on Skingrad here. Some think it's not enough like Oblivion's Skingrad and isn't as interesting, others love it and are happy it's nothing like Oblivion's Skingrad. Same thing happened with Solitude. I remember many people *hated* how similar it was to Skyrim's Solitude.
Yeah I guess it's down to personal opinion! Putting that aside even though, I still felt like the city was very empty and lifeless, which was weird because I think they have done a decent job with making other main cities somewhat interesting.
Well, people who play ESO spend ALOT of money on the game...$200 a year at least. At that cost ESO releases should be groundbreaking and amazing, considering an experience like BG3 costs $40-70. But you spend about that much for Gold road, a single zone and a grindy new system that isn't useful to most players. Some will love everything eso releases, some will get cynical about the constant costs for basically the same thing over and over and over.
Thank you for this honest review. After getting Necrom on sale, I considered trying to give Zenimax the benefit of a doubt, to see if after managing to make an eldritch Prince’s realm and DLC boring (somehow???) they had done it to build up to something meaningful. It is painful and disappointing to see it truly was for nothing.
As a relative newbie to ESO, I enjoyed Gold Road. I like seeing new places to explore and battles that don’t seem impossible. That being said, I can see why experienced players could get bored with it.
Then experienced players need to be doing actual veteran content instead of Overland Quest lmfao🤣 PVP is end game for ppl with thumbs, and the new skills have been a breath of fresh air for the PVP community.
Completely agree with you about the story. After meeting Ithelia and getting her perspective of why no one new about her it just made me Dislike Hermaus Mora and found myself rooting for the supposed villain of the story. The feeling I kept getting was Mora couldn't handle not being as powerful as her so devised a plan to get rid off Ithelia. But when you look at the way her return was handled no one was willing to give her a chance and it seemed almost authoritative that what Mora said had to be the best way to do things when Ithelia is the Prince of paths/free choice and she's the villain?
The story was interesting and had potential that it absolutely did not live up to. It was absolutely not worth stretching the story over 2 chapters rather than the traditional chapter+small zone dlc. It had some interesting parts, amd overall wqs worth doing *once,* but once was enough.
I haven't done the main quest yet. But I have done all the public events, Delves, public dungeon and zone bosses. They are been really good overall. All of the new antiquity leads are great as well! I am glad they added more to IA! I just NEED a Necro set that gives me either 1. Permanent summons (bone armor, spirit and mage) 2. x2-4 the duration of summons 3. Allows 2-3 summons of each time at once I don't feel like a summoner
Necrom main questline be like: GO GRAB 3 THINGS BEFORE WE CAN ENTER THE PORTALZ (Rinse and repeat) High Isle story would've been better if they didn't make Bacaro too cartoony. He was probably bitter about the 3 banners war as he is literally the founder of the society of the steadfast. If they made him someone who had genuine good intentions and not a power hungry druid wannabe + They made him the quest giver rather than Lady Arabelle we would have had a real complex villain that we were attached to.
I'm so glad i have you guys to tell me these things. We are all guinea pigs in a free market. Just a nerdy version of it. I share your love of Ayelid designs. They made it mysterious and dorky.
I’ve been waiting for a graybeard expansion with shout skills and everything for so long. I wasn’t expecting them using nords for the vampire expansion at all. Glad they fixed the class a bit though.
The main story quest is so disappointing. We are like being forced to bullying her out of our will, it hardly convinced me to defeat her. I felt like I am the antagonist.
I agree about the spellcrafting, ive been playing a lot and havent found a pull scribe yet. They should have let you upgrade existing skills, that would have been better
this is how i felt when they released summerset isles. the lore describes it as this really high fantasy high magic crystal tower glittering glass city and we got... another stone building human town
I won't come back until they add a Veteran mode for World Questing. I don't enjoy dungeons raids or PVP at all and I played through the whole campaign and loved it but it was TOOO easy. Enemies can barely kill you even if you just stand there
Yeah I decided to play through the entire campaign in order and it isn't much fun to wreck everything effortlessly. I appreciate the story and the VA but a critical pillar of fun is lacking - combat. LotRO had a difficulty meter added, the original TES games have difficulty levels, there's no excuse for it being absent here.
The removal of Veteran Ranks killed this game. There's no enjoyment in the open world anymore. Not sure why they continue to invest in quests and new zones and not just making a bunch of dungeons and trials at this point.
When IC first came out the DPS check was humbling. I would watch people come out of the AD base and spend about 15 seconds killing the 3 rats. A good place to fear - the sewers.. especially when you had to get ALL the way back home without porting! First time in Craglorn too. I didn't understand it and told my buddy I was killed by a freaking COW!! He explained the whole zone is level 50-hard.. good times.
Well, they screwed the pooch by trying to entice a dying player-base with power creep...offering continual increases to damage, making the game more and more accessible and using DLC classes as OP monsters. They do all of the crappy things that mmos do...and will milk it as long as they can. If they do add a difficulty meter it will just make the zones take longer and they aren't that good to begin with.
I think the zone needed more time for the quests to develop, there was too much cramped into it as seen with the Bosmer king who is introduced and revealed to be a villain within like... 10 minutes. I thought the zone was gorgeous and interesting, with some fun quests - Mizzik thunderboots and Fennorian (though Fennorian's quest felt a bit too short). I also really loved the public dungeon quest where the questgiver guy is talking about how he'd like to join the necromancers haha. Scribing is... Interesting, I really loved that Ulfsild, whom we only saw in a vision looooong ago during the mage's guild questline, was actually an accomplished mage herself! I had no idea and thought it was really cool to bring that into the story. The questline was a bit tedious, I think it would have been better if you didn't need to do three things for each door, locating the door and doing the luminary's trial should be enough, adding a middle step felt unneccessary. I did prefer it over the psijic order though, that questline just made me feel like an errand boy until the very end, not like I was proving my worth or learning more about the old ways. The main quest, as stated before, leaves something to be desired. And Ithelia... Really broke the immersion when I saw her face at the start, kinda got used to it but definitively uncanny valley effect. I liked your idea for the ending and I REALLY loved that she was the prince for Fargrave, I thought that was really cool. When she was turning the skeletons into shards I thought I might get to fight those giants, but sadly no... I felt bad for Torvesard too since he was a compelling character from the start who preferred to talk over fighting. The fact that his reward is to just be obliterated feels... Tragic. The conflict between the bosmer who follow the green pact and dawnway needed to be expanded upon too, as well as Skingrad vs dawnwood. I also feel like we need to see more character arcs during these chapters, I was hoping the main characters would change more. I supose Beragon becomes more adventerous and Tribune Alea learns to trust the wood elves but it would be nice to see more of that development, a lot of the time it feels like characters are just moving along with the story rather than having big changes and growing.
Тhanks for the review! I haven't got it yet. Now it's on sale and I wanted to hear someone's review. Bought Summerset recently and also got a companion. Still have time to decide...
Your reaction to Skingrad sounds EXACTLY like how I was with my friend on release. It felt like just another random city. It’s pretty, but it definitely doesn’t resemble Skingrad.
I freaking loved your idea! You should work for Bethesda! I absolutely loved the idea of going to different timelines. I last played eso back when greymoor released. I was enjoying it mostly because the art. The stories sucked bawls and they didn’t keep me playing. So I uninstalled It, and deleted my account so I don’t have the temptation to experience suckage again.
The new daedric prince is an superfluous addition. For most Daedric Princes we have no idea how their planes look like. They should focus on fleshing out the lore of the other princes. Let's see if the new addition is even joining the pantheon in TES: VI. Considering the writing in TES:V and Starfield, i don't think they have the writing skills to recompile all lore from ESO into a new canonically accurate vision for the next game.
I haven't really done much with the Gold Road expansion. I've mainly just been scribing and doing trials with my guild, so I haven't had a full chance to explore EVERYTHING yet. But I do have to say I enjoy the "mirror" dolmens, and LC has a nice set that drops for 1b builds. Or atleast it workd wonders for me. When it comes to the trial itself I really enjoy the whole "mirror swap" mechanic on the last boss. It makes it fun and chaotic.
I quit eso before necrom, i bought the chapter before necrom but for me it was really boring, now i was thinking of giving it another try to this game and buy this new chapter but i was afraid because i don't want to buy something that i won't enjoy and this video help me a lot, thank you for being so clear and give us your real opinion, I won't come back to the game, i think 3.3k hours on this game was enough, it's an amazing mmo but for old players it's becoming more and more boring, have a good day and thank you again for this video 😊
5:03 THAT is a graveyard, not a cemetery because it's part of the chapel/cathedral complex. Cemeteries are burial grounds that do not have a church, chapel or cathedral in the vicinity. Also, graveyards are always established on consecrated grounds, especially Cathloic or Orthodox ones. Cemeteries aren't always like that and are always bigger in size.
I don't really plan on buying it until it goes on sale and is already nerfed. Though even then, I might not because it sounds so tedious to complete. I knew it was going to be like this. The last DLC that I actually enjoyed was the Solitude one. Though that may have just been because the map was similar to old game I played. I mostly pvp, but even then I haven't heard people give any high praise in that area for scribing.
Scribing made me give up on Gold Road after 1 week. I was so mad after doing that unbelievably boring questline, grinded out the pieces I wanted only to learn that specific abilities from scribing can only use certain damage types. I wanted to put bleed or cold damage on vault and I wasn't allowed to because vault is only allowed to use poison damage for no reason. The expansion just feels like more of the same and almost nothing has changed. It's so safe and so boring.
Yeah I was pretty disappointed when I found out that I couldn't put heroism on the skills I wanted to make for my tank. I didn't realize that was how it was going to work, the way they explained it during the livestream made it seem like there would be no limitations like that
@@Azuraaaaaaaaa It's extremely frustrating because even if there were no limitations, scribing still would've been fairly small in scope in that form. Hopefully they can build on it and make it a bigger system where you can build those abilities with zero limitations as well as interact with the games pre-existing abilities and change things like their damage types and resource costs at least.
I thought about going back to ESO but I got into FF14 instead. I love Elder Scrolls but I missed the classic mmo progression. Thanks for the video. I'm not sure I'll come back unless they do something that surprises me.
The writing in ESO is absolutely garbage, watered down and so unambitious, much like the rest of the game laziest phone it in development team in gaming. Never challenge themselves and just cash the paychecks
Trying to get back into ESO. It's difficult. Solo play is flat, the One Tamriel level scaling ruined the game for me to some extent. It just feels like a chore to play now, checking off task lists to earn achievements I guess. I am bad at socializing though, so, maybe I would dig group stuff more if I actually tried. In fairness, I am casual as hell, barely scratched the surface with the regions and stories overall.
I have felt that each chapter is just copy pasted with a couple unique ideas that just wind up falling to the wayside. Something strong is added to lure people in as the only hook, then just gets nerfed later. It feels SUPER bad.
The worst part is they are using a precious and loved IP that can't be used elsewhere by more inspired devs, and they are already sitting on 2 billion revenue from this game, and they charge for sub, they charge for chapters, they charge for dlc, and they charge exorbitant prices on necessary things in the store...like a race change token at $25. I thought it was weird, so I looked up who owned Zos...well-->Beth-> Blizzard-->Microsoft. When I learned that it made perfect sense, I uninstalled and never played again.
I have to admit I prefer when they take a little liberty when adding locations from the mainline games. Wester Skyrim is a 1:1 copy of the Skyrim counterpart. Vvardenfell is relatively nice
I would love to hear you do an updated tier list for content. Obv GR is low on that, given your takes here, but still it would be interesting to see where everything lands in 2024 from your perspective.
I thought about doing that recently, seeing as tier lists seem to be popular in the content creator space at the moment. Was thinking about just focusing on dungeons/trials though since that's mostly what I do
I love the visuals of the new zone (I did not play other Elder Scroll games so I didn't have expectations), everything from the main city to delves, bosses, incursions, especially nature, everything is stunning. I did 30 zone dailies achievements very quickly and didn't mind revisiting the same places over and over, it was all so beautiful. But the lore/mechanics/quests behind it are... lacking. Some I liked, but most I just wanted to skip through. The main quest had a huge potential that sadly never became more than that. Ink drop chances disappoint me the most (even after the patch yesterday). :D I know people are saying there is no rush and we will eventually have plenty of them, I don't even care to get 500 for the achievement, but I wanted to play with the new skills... and I can't. Today's daily endeavour is to kill 40 enemies with scribed skills... yeah, I wish, all I have are 4 skills I tried out for my tank, and I don't want to repeat a 4-hour questline on an alt character to get 9 more inks. I did a lot of material farming in the past few days and I think I will just end up buying the ink with money I make from selling other materials.
This is a good example of the state of eso now. Even players who love the game hate a lot of it and spend hours upon hours doing content they don't like. This means those players, and there are a LOT of them, just race through most content ignoring dialogue, 'trash spawns', and even loot in dungeons, just so they can get to the end of it and onto the next thing. This constant speedrunning probably seems fine for players who only think of themselves but can really destroy the immersion for players who still actually enjoy the content they are skipping.
I absolutely loved this game and have put more hours into it than any other game I've played. I stopped playing about a week before greymoor came out and have heard nothing but negative things since. I tried to come back recently and only lasted about 20 minutes before I didn't want to play anymore.
As a guy playing for the story mostly, when I learned that Leramil is returning as the main lead character, nope, no, not again. Granma detective than Leramil, unplayable chapters lately...
Long before this dlc was even announced, i had created a concept dlc for that exact zone on the forums. The story i wrote stated that there was something strange going on in the area and there would be a sort of mysterious treasure hunt in the midst of the alliance conflict. Long story short you follow around some quirky wood elf girl and eventually uncover the mysterious power which allows you to choose an ending to the questline. The power was going to be the dragon teachings and the dlc was going to introduce the bard class that i also made a separate concept for.. im not mad that they didnt choose my idea over their own for the area. just mildly disappointed which can be expected as a concept artist/writer.
I mean, Balmora was radiaclly changed as well, which kinda bummed me out. But I figured "well, it's hundreds of years before any of the single-player titles... so things change. Plus Vvrardenfell has a big volcano that blew up in the future, so that explains why it's different in TES3 (maybe). But... I don't know what explanation there would be for the radical change to this city. That said, anything to do with Cyrodiil, environment-wise, has always been pretty "meh" to me. Including Oblivion. So, I dunno... I'm also biased. Also, 18:10 - That is such a ZOS thing to do. 100% on brand. They could've kept everything in zones accessible from the base game, and/or only in the Gold Road zones. But nope. ZOS is always trying to find more ways into our wallets, then pat themselves on the back about what great value they give players.
I just found your channel today. You are so incredibly beautiful. The Elder Scrolls is arguably my favorite franchise and love that your channel covers TES and Bethesda content. I love your crown.
Haven't played ESO in years and every chapter/decision they make seems worse than the last one. sometimes i get an itch to play a mmo for a while, but ESO hasn't made it on that list for quite a while. the game had/has potential, shame they don't seem to be able to make something out of it.
I've had Necrom for ages but I haven't touched it yet 😮, i keep farting around just wandering about catching butterfly's. Will be getting Gold Road for sure but the story sounds a bit grim lore wise. Great vid 🙏🇮🇪🇪🇺
I’m thinking about starting The Elder Scrolls Online, but I’m not very familiar with MMORPGs, so I have an honest question. I already own the base game, and this looks like a DLC or an expansion, right? If I buy this one, will it include the previous expansions as well, or do I need to purchase each one separately? I’m asking because I can’t find the previous expansions on Steam, and I’m worried I won’t be able to play them anymore.
If you buy The Collection: Gold Road it includes the Gold Road Chapter in addition to the base game AND all previous Chapters for $59.99 US but if you just buy the expansion which doesn't include the previous ones and it is $39.99, I think it is better to just get the Collection: Gold Road to get better value for your money. Do not get any of the other options if you want the previous expansions included. The ones that have Collection in the name are the ones you are after since they include previous expansions. There is a Collection: Gold Road Deluxe which adds some in game items $79.99 if you want them but to me the are not worth the extra $20.00
Not only does it coincide with the ten year old release of eso it also coincides with the 10 year old reaction of me seeing the trailer and getting excited about a new elder scrolls only to find out it’s an mmo.
I passed on buying this chapter. Sounds like I didn’t miss anything. Thanks for the review. Watched the whole thing. P.S. Try listening to yourself at 1.75 speed. I thought your voice erm “perked” up a bit like that. Thanks, again!
Took a break from playing for like 2 years came back paid the $40 for Gold Road and stop playing after a week. The game has become a snooze fest and the developers are too lazy on making this game much better. Last time I had fun in this game was when Summerset was released. One of the MMO's that I literally fall asleep questing.
The whole chapter was designed to be boring af just for ZOS to make you buy eso+ or the missing chapters and probably to unlock scribing on alts via swipe method. Can't wait to play Shadow of the Erdtree addon for Elden Ring, that will make me forget I paid 60 bucks for an ESO ''chapter''
love the new trial, like it a lot more than that PoS from last few years. Scribing is interesting, but the color changing option for skills is great for accessibility for those that have colorblind issues. Outside of that, very meh over all.
Personally I know someone that looks like Ithelia so I don't see the uncanny valley. BUT, from the glass shredded character to seeing her in game, its, disappointing. One thing I've noticed is that ZOS is trying to shake off the nostalgia of Skyrim to a point. Did you see the IGN 10th anniversary short? Music much? Yeah, no one truely dies 💎. The quest line was good as I saw zones I've to been in, for a long time, I think it exposes the new players to higher level characters and develop a sense of FOMO. First few rooms I did over 3 days. I did the last two rooms in 1 hour. Indrik was the hardest to do because feels (see my X if you want to). They should consider dropping the cast times to being variable from instant to 1.5 seconds based on spamming. Something I've really noticed is theirs an overuse of particle effects turning the screen into a molasses of colors. Gotten over 15 ink over 3 hours, so maybe its changed? Also dislikes? So pitiful to those 39 people!
Haven't done the main story quest so skipped the spoiler section. Otherwise I agree with a lot of the pros and cons you made. Like how they will monetize the color change skills. I've only been playing since 2020 just before Greymoor came out and up until this year I was always excited for new content. This year....I should've just waited until it went on sale in a few months like it always does. One final complaint from a Console(PS5) player, so PC got the week and a half ESO Plus free trial to actually complete the Scribing line but Consoles get 1 day. May the Hist guide you travelers.
the story is ok, could be longer, deeper and more exciting. i actually enjoyed the scribing quests, since it made me revisit old zones. scribing seems ok, but not game changing: i could imagine a necro dd benefit from some skills. the city of skinrad is quite random, but the zone is ok: even if i don't know why they've put two shrines next to another.
Yeah I haven't really seen people talking about the scribed skills for dps, but maybe that's because i main a tank and don't pay that much attention. And omg the two way shrines right next to each other lol 💀 has to have been an oversight, right?
The Cyrodiil Jungle thing that got changed... Like Beth removed it for all different reasons. But she could have been the one who caused Cyrodiil and Talos Used his Dragonbreak or her removal, Removed the so called Jungles.
Thank you so much for saving me £35! I recently (ie last week) returned to ESO after a few years and was considering buying Gold Road but you've convinced me otherwise. I've always found ESO to be pretty repetitive & it sounds like they're just doubling down on that. I have plenty else to be going on with. And loved your content, particularly enjoyed hearing some Brit accents in there, and your makeup is amazing! Thank you :)
azura tries to make a video that isn't 30 mins long (challenge: impossible)
x.com/Azuraaaaaaaaa_
discord.gg/p4gePVpRDx
I can help you get scripts I was able to get them all in a couple days I West Weald, Fighters, Mages, & Undaunted Dailies and I used the house 24hrs open box trick to maximize my drops
this one disagrees
Summerset still best zone imo
Big agree
Dark brotherhood and thieves guild were great... ignoring the grind to unlock the quest
Definitely the most beautiful zone.
Summerset belongs to the high elves
My favorite is vvardenfell tbh but that's cuz I'm a dunmer weeb
How about the super surprising plot twist?! “I think the woodelf king is behind the wildburn seeds?” 5 minutes later in the same quest “the king IS behind the wildburn seeds!”
With that lore, Ithelia could have been a sick retcon for like half the game. Like we could have failed to stop her soon enough and she reshaped things in a big way before we managed to. That would have been the kind of thing a 10 year anniversary quest should have been
I don't think Ithelia needed to retcon anything. She should've simply... stayed. Instead, she's the one who got retconned. Only way to explain it is there's some weird mandate that prevents ESO from changing the franchise's status quo. Ithelia would've easily been ESO's biggest contribution to TES lore, and the implications of a "mortal" Daedric Prince could've been super interesting to explore for future chapters. But I guess not. It's hard to wrap my head around the whys of going through the trouble of marketing Ithelia only to get rid of her immediately as if she never existed.
That would have been pretty amazing!
Maybe they do it so that some cultists try to reach the plane she’s been exiled to in the futuro. So we’d have 2 options: either go to that plane or, that reshape of the current world.
It’d make se se cause, we would be right now (Gold Road end) in the calm before the storm.
Imagine redoing an alternate timeline of all the major chapters as part of the 10 year anniversary? Morrowind where Vivek dies, Summerset ruled by the Veiled heritance or Greymoor where vamps rule openly?
@@samuraichicken2315 Sounds like Runescape's "Dimension of Disaster" alternate reality quest. Sounds like a sick way to make hardmode overland to me lol
The Scribing quest line is the single worst quest I've ever played in ESO. The repetitive nature of it as well as the back and forth was so exhausting. I was falling asleep while doing it.
Man say it even louder lol. Fetch Quest times to the max.
It was pretty good but I don't want to do it again
The scribing was bad but it was not any worst than the psijic quests.
Yep, concur. Psijic quest line is the worst.
If I'm gonna be honest, Ithelia could've tied in nicely to the Psijics concerning that one quest with the Staff of Towers. Very big missed opportunity that would've been interesting to see.
Great vid!
I haven't played ESO for such a long time and sometimes I really do miss it !
Be safe and well, Looking forward to the next vid :)
15:40 "I'm just really disappointed that they missed so much potential to make something great" - Perfect quote for most of ESO's story content/releases. Has great potential because of the amazing art style and music, but misses the mark 7/10 times.
Thanks for the review, Azura!
I think the fact that story content is laughably easy makes this issue more prominent
Exactly
I really wanted to like this one, a new daedric prince was strange but intriguing but everything kinda flopped in my opinion :(
basically same opinion, no matter how much I convince myself to launch it I just cant play anything related to it
❤
Time consuming. That's one way to put it. Every single boss (small or big) has this mechanic when they turn invulnerable and summon adds you have to kill before you could damage the boss further. And they do it like 3-4 times during a fight, regardless of DPS.
Yeah immune mechs drive me absolutely insane, just let us kill stuff!
The world events mirrormoor rift things are even more annoying. Hunt down 3 bosses way out away from the main battle then have them do the same thing you just spoke up immune mechs.
Destiny 2 does that 24/7
@@Azuraaaaaaaaabut then they’d have to acknowledge the fight is too easy
@@Yorabasura Destiny 2 is a shitfest and a scam though... I mean you have to give them your kidneys to pay for all the shit you need to buy to "keep up with the power scale"... not to mention the most overrated class system in the world... cool in theory but always boring in action in my experience...
18:35 "you have to go buy Blackwood"... I am pretty sure when you buy the newest chapter, it includes the previous chapters but not the DLC zones form that chapter
Depends on the pack you get, the upgrade alone doesn't give you the other chapters
Thank you for your videos, time consuming research and editing. Always nice to watch high quality content.
My wife and I have spent 3k hrs each on ESO and we went through all its PvE and PvP content till 2020. After lockdown, we grew tired of the repetitive DLCs and the moneygrabbing system. Since 4 years, we sometimes feel nostalgic but when we're about to download the game again, we start thinking: "Paying twice ESO Plus? Another DLC with bland questline? Nah."
I wish ZO$ would create something appealing.
I am the other half of your coin. I discovered and started playing because of the lock down 😮
I finally feel like zos finally heard all of our complaints, and reinforced them. Then when they realized they hadn't added anything of value to the game, they filled the crown store with a constant recycled asset stream of fear of missing out.
Even the grind, the whole grind just drags you along through 10 years of content you never knew you weren't interested in.
They are falling far short of their potential. They wouldn't even have to do everything players want, but making players feel ignored is not very helpful and will harm the game in the long run.
If you think the scribing questline is painful, wait until you repeat it again and again on your alts because it's the fastest way to get scribing ink.
Why even do it??
I've just resulted to buying some with gold at this point, better than doing it again 😂
@@Azuraaaaaaaaaapparently you get ink faster by using your cp passive for double loot from crafting nodes and just farming crafting nodes. It seems to drop more from frequently from craft nodes and doubles with cp.
"New Subscriber"!
I JUST LOVE YOUR HONESTY Azura!!
I am still convinced they went with the uncanny valley approach to Ithelia on purpose. Not only is she a Daedric Prince, she's also the opposite of Hermaeus Mora. Mora looks very unsubtle in his grotesqueness, so she has to be the opposite--i.e. subtle in her grotesqueness, since she's still just as Daedric as Mora :P
Average ESO fan: Rages that a city doesn't look the same thousand years before the events of a different game they played.
But honestly it's ESO's fault for relying solely on nostolgia for almost all their content, yet chosing this awful ancient time period in order to create that great war setup, that isn't even used much by the recent DLC's
I wonder if Zenimax's release cadence, pumping out an expansion every year, is why most of their expansion's storytelling and game play features have been lackluster? Would the playerbase accept a 2-3 year content "drought" if it meant a much meatier expansion experience with actual in depth new features & expansive storytelling beyond "stop big bad from ending Tamriel"?
I don’t think a content drought is really considered acceptable in MMOs
Even in WoW they have regular content updates over the course of the years between Expansions. It is a good thing that ZOS has expanded their team recently, because for a game that is B2P, has an optional subscription, and uses loot boxes - there really isn’t an excuse for producing so little content throughout the year.
Now should they have a longer release cadence between expansions? Probably.
I would say have a 1.5-2 years at most between major expansions. The question is what they should fill that time with, the balance between content and QoL updates
funny... ffxiv can do it and add much better content, new classes, stunning lands. Its because with eso its all about monetizing EVERYTHING for the least amount of work. all copy paste
I think more than that is that zos os branching to a new ip
As someone that's only played a handful of hours of ESO in the past and thought about joining during Gold Road, this seems pretty... alarming for a chapter release and it doesn't entice me to play the game anymore. Great review!
It's interesting how divisive the opinions are on Skingrad here. Some think it's not enough like Oblivion's Skingrad and isn't as interesting, others love it and are happy it's nothing like Oblivion's Skingrad. Same thing happened with Solitude. I remember many people *hated* how similar it was to Skyrim's Solitude.
Yeah I guess it's down to personal opinion! Putting that aside even though, I still felt like the city was very empty and lifeless, which was weird because I think they have done a decent job with making other main cities somewhat interesting.
Well, people who play ESO spend ALOT of money on the game...$200 a year at least. At that cost ESO releases should be groundbreaking and amazing, considering an experience like BG3 costs $40-70. But you spend about that much for Gold road, a single zone and a grindy new system that isn't useful to most players. Some will love everything eso releases, some will get cynical about the constant costs for basically the same thing over and over and over.
@Azuraaaaaaaaa you are soo beautiful. I'd love to make a baby with you and make you a goddess❤
Thank you for this honest review. After getting Necrom on sale, I considered trying to give Zenimax the benefit of a doubt, to see if after managing to make an eldritch Prince’s realm and DLC boring (somehow???) they had done it to build up to something meaningful. It is painful and disappointing to see it truly was for nothing.
As a relative newbie to ESO, I enjoyed Gold Road. I like seeing new places to explore and battles that don’t seem impossible. That being said, I can see why experienced players could get bored with it.
Then experienced players need to be doing actual veteran content instead of Overland Quest lmfao🤣 PVP is end game for ppl with thumbs, and the new skills have been a breath of fresh air for the PVP community.
casually wearing that beautiful headpiece looking like some sort of elven queen is some strong energy
Goddesss!!! Haaaaaaaa! (Holy beat)😅
Completely agree with you about the story. After meeting Ithelia and getting her perspective of why no one new about her it just made me Dislike Hermaus Mora and found myself rooting for the supposed villain of the story. The feeling I kept getting was Mora couldn't handle not being as powerful as her so devised a plan to get rid off Ithelia. But when you look at the way her return was handled no one was willing to give her a chance and it seemed almost authoritative that what Mora said had to be the best way to do things when Ithelia is the Prince of paths/free choice and she's the villain?
The story was interesting and had potential that it absolutely did not live up to. It was absolutely not worth stretching the story over 2 chapters rather than the traditional chapter+small zone dlc.
It had some interesting parts, amd overall wqs worth doing *once,* but once was enough.
I haven't done the main quest yet. But I have done all the public events, Delves, public dungeon and zone bosses. They are been really good overall. All of the new antiquity leads are great as well!
I am glad they added more to IA! I just NEED a Necro set that gives me either
1. Permanent summons (bone armor, spirit and mage)
2. x2-4 the duration of summons
3. Allows 2-3 summons of each time at once
I don't feel like a summoner
Necrom main questline be like: GO GRAB 3 THINGS BEFORE WE CAN ENTER THE PORTALZ (Rinse and repeat)
High Isle story would've been better if they didn't make Bacaro too cartoony. He was probably bitter about the 3 banners war as he is literally the founder of the society of the steadfast. If they made him someone who had genuine good intentions and not a power hungry druid wannabe + They made him the quest giver rather than Lady Arabelle we would have had a real complex villain that we were attached to.
I'm so glad i have you guys to tell me these things. We are all guinea pigs in a free market. Just a nerdy version of it.
I share your love of Ayelid designs. They made it mysterious and dorky.
your burnished bronze autumn laurel looks fucking sick, nice
Ethelia looking like Steve Tyler and Iggy Pop did a bunch of dope, screwed around and had a daughter
I'm so shocked and disappointed in how they made her look. Very cheap and dated.
What are you talking about Willis? If you’re talking bout the girl talking then you’re trippin. She’s hot as hell bud lmaooooo
I was thinking she looks alot like Alanis Morissette
Thank GOD I wasn't the only one disturbed by Ithelia's appearance in game 😭
Dude the clip I added was my genuine first time reaction to seeing her and I could actually not even believe what I was seeing 😂😂
Everyone does. Look the forums, people really dislike it.
@@Nyiermokay to be fair the people on the forums hate everything always
@@CreativeUsernameEhtrue. The forums exist only to complain.
For real...
I’ve been waiting for a graybeard expansion with shout skills and everything for so long. I wasn’t expecting them using nords for the vampire expansion at all. Glad they fixed the class a bit though.
The main story quest is so disappointing. We are like being forced to bullying her out of our will, it hardly convinced me to defeat her. I felt like I am the antagonist.
I agree about the spellcrafting, ive been playing a lot and havent found a pull scribe yet. They should have let you upgrade existing skills, that would have been better
Ithelia gave me Ultimecia vibes from Final Fantasy 8.
that's the most real review i see on the internet
this is how i felt when they released summerset isles. the lore describes it as this really high fantasy high magic crystal tower glittering glass city and we got... another stone building human town
I won't come back until they add a Veteran mode for World Questing. I don't enjoy dungeons raids or PVP at all and I played through the whole campaign and loved it but it was TOOO easy. Enemies can barely kill you even if you just stand there
Yeah I decided to play through the entire campaign in order and it isn't much fun to wreck everything effortlessly. I appreciate the story and the VA but a critical pillar of fun is lacking - combat. LotRO had a difficulty meter added, the original TES games have difficulty levels, there's no excuse for it being absent here.
@@Arasaka EXACTLY! I can imagine it being very fun
The removal of Veteran Ranks killed this game. There's no enjoyment in the open world anymore. Not sure why they continue to invest in quests and new zones and not just making a bunch of dungeons and trials at this point.
When IC first came out the DPS check was humbling. I would watch people come out of the AD base and spend about 15 seconds killing the 3 rats.
A good place to fear - the sewers.. especially when you had to get ALL the way back home without porting!
First time in Craglorn too. I didn't understand it and told my buddy I was killed by a freaking COW!! He explained the whole zone is level 50-hard.. good times.
Well, they screwed the pooch by trying to entice a dying player-base with power creep...offering continual increases to damage, making the game more and more accessible and using DLC classes as OP monsters. They do all of the crappy things that mmos do...and will milk it as long as they can. If they do add a difficulty meter it will just make the zones take longer and they aren't that good to begin with.
I think the zone needed more time for the quests to develop, there was too much cramped into it as seen with the Bosmer king who is introduced and revealed to be a villain within like... 10 minutes.
I thought the zone was gorgeous and interesting, with some fun quests - Mizzik thunderboots and Fennorian (though Fennorian's quest felt a bit too short). I also really loved the public dungeon quest where the questgiver guy is talking about how he'd like to join the necromancers haha.
Scribing is... Interesting, I really loved that Ulfsild, whom we only saw in a vision looooong ago during the mage's guild questline, was actually an accomplished mage herself! I had no idea and thought it was really cool to bring that into the story. The questline was a bit tedious, I think it would have been better if you didn't need to do three things for each door, locating the door and doing the luminary's trial should be enough, adding a middle step felt unneccessary. I did prefer it over the psijic order though, that questline just made me feel like an errand boy until the very end, not like I was proving my worth or learning more about the old ways.
The main quest, as stated before, leaves something to be desired. And Ithelia... Really broke the immersion when I saw her face at the start, kinda got used to it but definitively uncanny valley effect. I liked your idea for the ending and I REALLY loved that she was the prince for Fargrave, I thought that was really cool. When she was turning the skeletons into shards I thought I might get to fight those giants, but sadly no... I felt bad for Torvesard too since he was a compelling character from the start who preferred to talk over fighting. The fact that his reward is to just be obliterated feels... Tragic.
The conflict between the bosmer who follow the green pact and dawnway needed to be expanded upon too, as well as Skingrad vs dawnwood. I also feel like we need to see more character arcs during these chapters, I was hoping the main characters would change more. I supose Beragon becomes more adventerous and Tribune Alea learns to trust the wood elves but it would be nice to see more of that development, a lot of the time it feels like characters are just moving along with the story rather than having big changes and growing.
Тhanks for the review! I haven't got it yet. Now it's on sale and I wanted to hear someone's review. Bought Summerset recently and also got a companion. Still have time to decide...
Ithelia's look was breathtaking. Like i was laughing so hard i couldn't breathe.💀
I pivoted off ESO long ago but the quest that will always stick with me was the guy got turned into a female goblin then got kidnapped by goblins.
Your reaction to Skingrad sounds EXACTLY like how I was with my friend on release.
It felt like just another random city. It’s pretty, but it definitely doesn’t resemble Skingrad.
I had so much fun throwing my toy horse mount at enemies with trample xD
I freaking loved your idea! You should work for Bethesda! I absolutely loved the idea of going to different timelines. I last played eso back when greymoor released. I was enjoying it mostly because the art. The stories sucked bawls and they didn’t keep me playing.
So I uninstalled It, and deleted my account so I don’t have the temptation to experience suckage again.
Bethesda didn’t make this
@@chaserseven2886 you’re right! Zenimax did. Based off Bethesdas idea
The new daedric prince is an superfluous addition. For most Daedric Princes we have no idea how their planes look like. They should focus on fleshing out the lore of the other princes. Let's see if the new addition is even joining the pantheon in TES: VI. Considering the writing in TES:V and Starfield, i don't think they have the writing skills to recompile all lore from ESO into a new canonically accurate vision for the next game.
Agree they should have focused on some of the more rarely used Daedric Princes instead
I haven't really done much with the Gold Road expansion. I've mainly just been scribing and doing trials with my guild, so I haven't had a full chance to explore EVERYTHING yet.
But I do have to say I enjoy the "mirror" dolmens, and LC has a nice set that drops for 1b builds. Or atleast it workd wonders for me. When it comes to the trial itself I really enjoy the whole "mirror swap" mechanic on the last boss. It makes it fun and chaotic.
Ithelia got dat Borderlands shading, but shes in a reality where the shading is less prominent xD
YOOOO HAHAHHAH
ZOS Can we have a story about Jyggalag?
ZOS: We have Jyggalag at home....(lol)
0:20 me when the spirit of a kiwi suddenly possesses my soul.
But seriously great video ❤👍👍
I quit eso before necrom, i bought the chapter before necrom but for me it was really boring, now i was thinking of giving it another try to this game and buy this new chapter but i was afraid because i don't want to buy something that i won't enjoy and this video help me a lot, thank you for being so clear and give us your real opinion, I won't come back to the game, i think 3.3k hours on this game was enough, it's an amazing mmo but for old players it's becoming more and more boring, have a good day and thank you again for this video 😊
i like your leaves wreath. leaf wreath? flower ...crown. tiara? your head thing. is nice!
5:03 THAT is a graveyard, not a cemetery because it's part of the chapel/cathedral complex. Cemeteries are burial grounds that do not have a church, chapel or cathedral in the vicinity. Also, graveyards are always established on consecrated grounds, especially Cathloic or Orthodox ones. Cemeteries aren't always like that and are always bigger in size.
I don't really plan on buying it until it goes on sale and is already nerfed. Though even then, I might not because it sounds so tedious to complete. I knew it was going to be like this. The last DLC that I actually enjoyed was the Solitude one. Though that may have just been because the map was similar to old game I played. I mostly pvp, but even then I haven't heard people give any high praise in that area for scribing.
It’s sad but I honestly feel like eso is just kind of soulless now, like it’s only developed to sell crowns
27:25 Totally agree I feel the incursions are just too long, and the side bosses I feel shouldn't be a part of it.
Scribing made me give up on Gold Road after 1 week. I was so mad after doing that unbelievably boring questline, grinded out the pieces I wanted only to learn that specific abilities from scribing can only use certain damage types. I wanted to put bleed or cold damage on vault and I wasn't allowed to because vault is only allowed to use poison damage for no reason.
The expansion just feels like more of the same and almost nothing has changed. It's so safe and so boring.
Yeah I was pretty disappointed when I found out that I couldn't put heroism on the skills I wanted to make for my tank. I didn't realize that was how it was going to work, the way they explained it during the livestream made it seem like there would be no limitations like that
@@Azuraaaaaaaaa It's extremely frustrating because even if there were no limitations, scribing still would've been fairly small in scope in that form. Hopefully they can build on it and make it a bigger system where you can build those abilities with zero limitations as well as interact with the games pre-existing abilities and change things like their damage types and resource costs at least.
I thought about going back to ESO but I got into FF14 instead. I love Elder Scrolls but I missed the classic mmo progression. Thanks for the video. I'm not sure I'll come back unless they do something that surprises me.
20:48 No joke, I was making screaming noises after doing this ''quest line'' for 2 hours straight, felt like I was truly losing my sanity
Along with Leyawiin, West Weald and especially Skingrad may be the nicest place in the whole game.
The writing in ESO is absolutely garbage, watered down and so unambitious, much like the rest of the game laziest phone it in development team in gaming. Never challenge themselves and just cash the paychecks
Trying to get back into ESO. It's difficult. Solo play is flat, the One Tamriel level scaling ruined the game for me to some extent. It just feels like a chore to play now, checking off task lists to earn achievements I guess. I am bad at socializing though, so, maybe I would dig group stuff more if I actually tried. In fairness, I am casual as hell, barely scratched the surface with the regions and stories overall.
I have felt that each chapter is just copy pasted with a couple unique ideas that just wind up falling to the wayside. Something strong is added to lure people in as the only hook, then just gets nerfed later. It feels SUPER bad.
Totally agree 100%
Just cements that Maintenance mode feeling. Considering the devs are working on another MMO
The worst part is they are using a precious and loved IP that can't be used elsewhere by more inspired devs, and they are already sitting on 2 billion revenue from this game, and they charge for sub, they charge for chapters, they charge for dlc, and they charge exorbitant prices on necessary things in the store...like a race change token at $25. I thought it was weird, so I looked up who owned Zos...well-->Beth-> Blizzard-->Microsoft. When I learned that it made perfect sense, I uninstalled and never played again.
@@notiowegianZOS owns Bethesda, then Microsoft owns ZOS. ZOS is Bethesdas parent company.
@@black_hand78 Thanks
would you make an updated review? I'm curious what fixes, if any, they've made since launch
Well!! SUBSCRIBED!!!
I have to admit I prefer when they take a little liberty when adding locations from the mainline games. Wester Skyrim is a 1:1 copy of the Skyrim counterpart. Vvardenfell is relatively nice
After Gold Road, I get triggered by the word "townhouse."" Lmao
I also didn't like the path the storyline went and the way she was treated.
I would love to hear you do an updated tier list for content. Obv GR is low on that, given your takes here, but still it would be interesting to see where everything lands in 2024 from your perspective.
I thought about doing that recently, seeing as tier lists seem to be popular in the content creator space at the moment. Was thinking about just focusing on dungeons/trials though since that's mostly what I do
I love the visuals of the new zone (I did not play other Elder Scroll games so I didn't have expectations), everything from the main city to delves, bosses, incursions, especially nature, everything is stunning. I did 30 zone dailies achievements very quickly and didn't mind revisiting the same places over and over, it was all so beautiful. But the lore/mechanics/quests behind it are... lacking. Some I liked, but most I just wanted to skip through. The main quest had a huge potential that sadly never became more than that.
Ink drop chances disappoint me the most (even after the patch yesterday). :D I know people are saying there is no rush and we will eventually have plenty of them, I don't even care to get 500 for the achievement, but I wanted to play with the new skills... and I can't. Today's daily endeavour is to kill 40 enemies with scribed skills... yeah, I wish, all I have are 4 skills I tried out for my tank, and I don't want to repeat a 4-hour questline on an alt character to get 9 more inks. I did a lot of material farming in the past few days and I think I will just end up buying the ink with money I make from selling other materials.
The fox was played by Yuri Lowenthal - Spider-Man (PS5)
Oh damn lol
Dont forget that they probably gonna nerf everything too. So much for the grind😢
They always nerf every thing so they can sell chapters
No need to nerf the new system. It comes pre-nerfed.
Love the flowers . Ty
This is a good example of the state of eso now. Even players who love the game hate a lot of it and spend hours upon hours doing content they don't like. This means those players, and there are a LOT of them, just race through most content ignoring dialogue, 'trash spawns', and even loot in dungeons, just so they can get to the end of it and onto the next thing. This constant speedrunning probably seems fine for players who only think of themselves but can really destroy the immersion for players who still actually enjoy the content they are skipping.
I absolutely loved this game and have put more hours into it than any other game I've played. I stopped playing about a week before greymoor came out and have heard nothing but negative things since. I tried to come back recently and only lasted about 20 minutes before I didn't want to play anymore.
As a guy playing for the story mostly, when I learned that Leramil is returning as the main lead character, nope, no, not again. Granma detective than Leramil, unplayable chapters lately...
eso went woke 😂
Long before this dlc was even announced, i had created a concept dlc for that exact zone on the forums. The story i wrote stated that there was something strange going on in the area and there would be a sort of mysterious treasure hunt in the midst of the alliance conflict. Long story short you follow around some quirky wood elf girl and eventually uncover the mysterious power which allows you to choose an ending to the questline. The power was going to be the dragon teachings and the dlc was going to introduce the bard class that i also made a separate concept for..
im not mad that they didnt choose my idea over their own for the area. just mildly disappointed which can be expected as a concept artist/writer.
Unless it has a price tag attached Zenimax hasn’t cared for years.
They limp in enough to get paid and then all effort goes into micros.
1000%
I mean, Balmora was radiaclly changed as well, which kinda bummed me out.
But I figured "well, it's hundreds of years before any of the single-player titles... so things change. Plus Vvrardenfell has a big volcano that blew up in the future, so that explains why it's different in TES3 (maybe).
But... I don't know what explanation there would be for the radical change to this city.
That said, anything to do with Cyrodiil, environment-wise, has always been pretty "meh" to me. Including Oblivion. So, I dunno... I'm also biased.
Also, 18:10 - That is such a ZOS thing to do. 100% on brand. They could've kept everything in zones accessible from the base game, and/or only in the Gold Road zones. But nope. ZOS is always trying to find more ways into our wallets, then pat themselves on the back about what great value they give players.
I just found your channel today. You are so incredibly beautiful. The Elder Scrolls is arguably my favorite franchise and love that your channel covers TES and Bethesda content. I love your crown.
Thank you!!!!!
5:10 is this in Leyawin City?
Haven't played ESO in years and every chapter/decision they make seems worse than the last one. sometimes i get an itch to play a mmo for a while, but ESO hasn't made it on that list for quite a while. the game had/has potential, shame they don't seem to be able to make something out of it.
I've had Necrom for ages but I haven't touched it yet 😮, i keep farting around just wandering about catching butterfly's. Will be getting Gold Road for sure but the story sounds a bit grim lore wise. Great vid 🙏🇮🇪🇪🇺
Isn't Akatosh already a character that sees all realities, but he is an Aedra and doesn't count, I guess.
I’m thinking about starting The Elder Scrolls Online, but I’m not very familiar with MMORPGs, so I have an honest question. I already own the base game, and this looks like a DLC or an expansion, right? If I buy this one, will it include the previous expansions as well, or do I need to purchase each one separately? I’m asking because I can’t find the previous expansions on Steam, and I’m worried I won’t be able to play them anymore.
If you buy The Collection: Gold Road it includes the Gold Road Chapter in addition to the base game AND all previous Chapters for $59.99 US but if you just buy the expansion which doesn't include the previous ones and it is $39.99, I think it is better to just get the Collection: Gold Road to get better value for your money. Do not get any of the other options if you want the previous expansions included. The ones that have Collection in the name are the ones you are after since they include previous expansions. There is a Collection: Gold Road Deluxe which adds some in game items $79.99 if you want them but to me the are not worth the extra $20.00
Not only does it coincide with the ten year old release of eso it also coincides with the 10 year old reaction of me seeing the trailer and getting excited about a new elder scrolls only to find out it’s an mmo.
PREACH IT SISTER!
High Isle, Necrom and Gold Road have been absolute disgraces
Thank you for convincing me not to buy this. I keep getting fooled in to buying expansions and being underwhelmed by the gameplay and story.
Thank you I appreciate your thoughts.
I passed on buying this chapter. Sounds like I didn’t miss anything. Thanks for the review. Watched the whole thing.
P.S. Try listening to yourself at 1.75 speed. I thought your voice erm “perked” up a bit like that. Thanks, again!
Took a break from playing for like 2 years came back paid the $40 for Gold Road and stop playing after a week. The game has become a snooze fest and the developers are too lazy on making this game much better. Last time I had fun in this game was when Summerset was released. One of the MMO's that I literally fall asleep questing.
The whole chapter was designed to be boring af just for ZOS to make you buy eso+ or the missing chapters and probably to unlock scribing on alts via swipe method. Can't wait to play Shadow of the Erdtree addon for Elden Ring, that will make me forget I paid 60 bucks for an ESO ''chapter''
ESO still better😂
love the new trial, like it a lot more than that PoS from last few years. Scribing is interesting, but the color changing option for skills is great for accessibility for those that have colorblind issues. Outside of that, very meh over all.
my friends only stayed like 2-3 days then left the game again. Scribing is underwhelming and needlessly grindy for inks.
Personally I know someone that looks like Ithelia so I don't see the uncanny valley. BUT, from the glass shredded character to seeing her in game, its, disappointing. One thing I've noticed is that ZOS is trying to shake off the nostalgia of Skyrim to a point. Did you see the IGN 10th anniversary short? Music much? Yeah, no one truely dies 💎.
The quest line was good as I saw zones I've to been in, for a long time, I think it exposes the new players to higher level characters and develop a sense of FOMO. First few rooms I did over 3 days. I did the last two rooms in 1 hour. Indrik was the hardest to do because feels (see my X if you want to).
They should consider dropping the cast times to being variable from instant to 1.5 seconds based on spamming.
Something I've really noticed is theirs an overuse of particle effects turning the screen into a molasses of colors. Gotten over 15 ink over 3 hours, so maybe its changed?
Also dislikes? So pitiful to those 39 people!
She had a weird look for sure but I thought that - at least - it reinforced that she wasn't from the mortal world.
“For the first time in Elder Scrolls history we get to meet a new Daedric Prince”
what about Jyggalag?
Can someone spoil what happened to the new deadric prince for me? Could she be in TES 6
Haven't done the main story quest so skipped the spoiler section. Otherwise I agree with a lot of the pros and cons you made. Like how they will monetize the color change skills. I've only been playing since 2020 just before Greymoor came out and up until this year I was always excited for new content. This year....I should've just waited until it went on sale in a few months like it always does. One final complaint from a Console(PS5) player, so PC got the week and a half ESO Plus free trial to actually complete the Scribing line but Consoles get 1 day. May the Hist guide you travelers.
the story is ok, could be longer, deeper and more exciting. i actually enjoyed the scribing quests, since it made me revisit old zones. scribing seems ok, but not game changing: i could imagine a necro dd benefit from some skills. the city of skinrad is quite random, but the zone is ok: even if i don't know why they've put two shrines next to another.
Yeah I haven't really seen people talking about the scribed skills for dps, but maybe that's because i main a tank and don't pay that much attention. And omg the two way shrines right next to each other lol 💀 has to have been an oversight, right?
@@Azuraaaaaaaaa poor one, i've heard tanking in ESO is quite "unique", since you can't masspot...just a nogo for tanking, imo
The Cyrodiil Jungle thing that got changed... Like Beth removed it for all different reasons. But she could have been the one who caused Cyrodiil and Talos Used his Dragonbreak or her removal, Removed the so called Jungles.
Yeah I assumed that is what they were going to do! Guess not lol
Thank you so much for saving me £35! I recently (ie last week) returned to ESO after a few years and was considering buying Gold Road but you've convinced me otherwise. I've always found ESO to be pretty repetitive & it sounds like they're just doubling down on that. I have plenty else to be going on with. And loved your content, particularly enjoyed hearing some Brit accents in there, and your makeup is amazing! Thank you :)