To call it a Wipeout beater is to call this Pacer game of the year, imo, which of course i was not expecting. However, I find that when you unload the expectation that this is trying to be any kind of Wipeout and get used to the the different physics, including making a ship that handles to your liking, i find that this game really comes into its own. At first i found it too easy, but now I'm just enjoying how smooth and calming it is to fly these machines, a kind of "into the zone" feeling i used to get from the early Wipeouts, as opposed to the insane thrill of absolute carnage i got from HD/Fury, which felt more like a demolition game to me than a racer. Mind you, i did miss out on Omega, so i have no idea of the feel of that game of how similar it is to HD/Fury.
Omega Collection is supposedly a *remaster of HD, Fury and 2048 so it feels more or less the same as those original versions. That said, though it technically functions the same controls-wise, and the physics seems identical, for some reason it all felt tighter and more comfortable on the Omega Collection to me. I'm not sure how much of that is down to any possible tweaking of the controls by the devs or due to the PS4's Dualshock 4, which to me feels perfect for Wipeout. Either way, the end result as I held that controller in my hand was a game that felt a bit more precise and natural; it felt more at home on PS4 due to this. *I would say though, that the term "remaster" doesn't quite do it justice. It's more than just some resolution upscale. Some elements of the stages seem to have been improved with better textures, and even some remodelling (eg: more geometry on the speed pads), the lighting is better; various effects are improved and there are new ones added; the shadows are better; there are new/better sound effects as well. In other words, lots of slight changes that add up to the impression of a fairly substantial improvement. It just "pops" on screen and makes the originals look comparatively flat and washed out. Of the three games in the pack, I assume that (didn't own a Vita, so haven't played the original) these improvements are most pronounced in 2048 due to the larger hardware gap between the Vita and PS4. The only 'improvement' that I would say is debatable and quite subjective, is the soundtrack. A lot of tunes are replacements. I'd argue some for the better; some for worse. Of course, that's down to personal taste; what isn't and is objectively inferior is the way custom sountracks are handled. I believe you may be able to apply your own music to the collection like you could in HD/Fury using USB, or you can use Spotify to restore any of your favourite Wipeout tunes (or any other), but your tunes won't be piped directly through the game, meaning they will not be dynamically affected by the racing - eg. change when racing through tunnels - as custom soundtracks were in the original HD/Fury.
The tracks are too narrow? That's where these games really open up, once you build the skill to manoeuvre the tighter circuits you reach a new level of enjoyment. That's the whole point, top speed would be easy if the circuit was too wide. This is the same criticism since WipEout 1, So long as the early players have slower options to practice I don't see this as an issue, more a required feature. These are skill based games after all. That doesn't make them difficult, once you are there it's easy to zone out and enjoy the rush.
so i was really pumped about redout and then found it REALLY hard would this be any better for semi casual players or are they about on the same level? if handling is the same it would seem that redout would be easier being there's no weapons to have to worry about if you do make it to first place. i'm sure i could master one or the other if i wanted to sink enough time into but was kinda looking for something to waste a little time with friends.
This genre needs a whole new approach, Wipeout is getting tedious. Yet another game doing the exact same thing is literally pointless at this point. Pull back the camera, make the tracks a lot wider, add a LOT more opponents to weave through/be the challenge, give it some colour and some real gameplay inventiveness in the tracks.
Btw to my wipeout fans, also check out Fast RMX on the Switch
To call it a Wipeout beater is to call this Pacer game of the year, imo, which of course i was not expecting. However, I find that when you unload the expectation that this is trying to be any kind of Wipeout and get used to the the different physics, including making a ship that handles to your liking, i find that this game really comes into its own. At first i found it too easy, but now I'm just enjoying how smooth and calming it is to fly these machines, a kind of "into the zone" feeling i used to get from the early Wipeouts, as opposed to the insane thrill of absolute carnage i got from HD/Fury, which felt more like a demolition game to me than a racer. Mind you, i did miss out on Omega, so i have no idea of the feel of that game of how similar it is to HD/Fury.
Omega Collection is supposedly a *remaster of HD, Fury and 2048 so it feels more or less the same as those original versions. That said, though it technically functions the same controls-wise, and the physics seems identical, for some reason it all felt tighter and more comfortable on the Omega Collection to me. I'm not sure how much of that is down to any possible tweaking of the controls by the devs or due to the PS4's Dualshock 4, which to me feels perfect for Wipeout. Either way, the end result as I held that controller in my hand was a game that felt a bit more precise and natural; it felt more at home on PS4 due to this.
*I would say though, that the term "remaster" doesn't quite do it justice. It's more than just some resolution upscale. Some elements of the stages seem to have been improved with better textures, and even some remodelling (eg: more geometry on the speed pads), the lighting is better; various effects are improved and there are new ones added; the shadows are better; there are new/better sound effects as well. In other words, lots of slight changes that add up to the impression of a fairly substantial improvement. It just "pops" on screen and makes the originals look comparatively flat and washed out. Of the three games in the pack, I assume that (didn't own a Vita, so haven't played the original) these improvements are most pronounced in 2048 due to the larger hardware gap between the Vita and PS4.
The only 'improvement' that I would say is debatable and quite subjective, is the soundtrack. A lot of tunes are replacements. I'd argue some for the better; some for worse. Of course, that's down to personal taste; what isn't and is objectively inferior is the way custom sountracks are handled. I believe you may be able to apply your own music to the collection like you could in HD/Fury using USB, or you can use Spotify to restore any of your favourite Wipeout tunes (or any other), but your tunes won't be piped directly through the game, meaning they will not be dynamically affected by the racing - eg. change when racing through tunnels - as custom soundtracks were in the original HD/Fury.
The tracks are too narrow? That's where these games really open up, once you build the skill to manoeuvre the tighter circuits you reach a new level of enjoyment. That's the whole point, top speed would be easy if the circuit was too wide. This is the same criticism since WipEout 1, So long as the early players have slower options to practice I don't see this as an issue, more a required feature. These are skill based games after all. That doesn't make them difficult, once you are there it's easy to zone out and enjoy the rush.
so i was really pumped about redout and then found it REALLY hard would this be any better for semi casual players or are they about on the same level? if handling is the same it would seem that redout would be easier being there's no weapons to have to worry about if you do make it to first place. i'm sure i could master one or the other if i wanted to sink enough time into but was kinda looking for something to waste a little time with friends.
1. F-Zero GX
2. Wipeout Omega Collection
3. Fast Racing Neo/Fast RMX
4. Redout 2
5. Pacer
Benchwarmer for when you want a temporary change of pace (HA) from Omega Collection ? Yes.
Replacement?
Hahahahahahahahahahahahahaha 🤣
*NO*
This genre needs a whole new approach, Wipeout is getting tedious. Yet another game doing the exact same thing is literally pointless at this point.
Pull back the camera, make the tracks a lot wider, add a LOT more opponents to weave through/be the challenge, give it some colour and some real gameplay inventiveness in the tracks.
Great game but too many crashes on base ps4 at the minute which completely stop you completing the career mode. Needs fixing.
Please help me with online races ...i need to have the trophies i just pressed "buy" on the store ..
the handling looks wrong
Nice review. Thanks.
30fps 😂
I'm fairly sure it's 60fps. At least on Pro
@@chilly6470 the video
@@megazenn22..... Duh...... Sorry.
Anyone still playing this in 2021? I want to buy it but am not sure about platinum completion...no one plays this anymore?
@@didgeteria9068 have you played BallisticNG, thats the best wipeout clone, play thay first