FSR 2.2 Testing | Voxel Dev Showcase

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  • Опубліковано 24 лют 2024
  • Shadows are denoised before upscaling, making the necessary jitter for the upscale no longer present in them. This means that at times it can appear the shadows are not upscaled at all.
    This video was previously unlisted, but I made it public because I want to be able to show more content without the necessary effort that comes with making videos with commentary. I talked about this in this video: • What has changed in my... .
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    github.com/GabeRundlett/gvox_...
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КОМЕНТАРІ • 8

  • @prltqdf9
    @prltqdf9 3 місяці тому +3

    Very nice, but the voxels are still so damn large. He who manages to pull the first production-ready minivoxel engine out of his hat of miracles will get my utmost and eternal admiration.

    • @GabeRundlett
      @GabeRundlett  3 місяці тому +5

      I'm not sure what you mean by "large", but this specific model is from the Teardown workshop, so it was authored with that game's voxel scale in mind. I have plans for drastically increasing the render distance, which is my biggest complaint at the moment. With this, I'd like to have all voxels that are far away to "always" be sub-pixel (at least with the default FOV... we'll have to see what I can do about loading distant voxels and allowing zoom-in)

  • @cxx.enjoyer
    @cxx.enjoyer 3 місяці тому +1

    Isn't fsr 3.0 already available?

    • @GabeRundlett
      @GabeRundlett  3 місяці тому +1

      Great question. It is, but I don't want frame generation.

    • @DeGandalf
      @DeGandalf 2 місяці тому +1

      ​@@GabeRundlettThis question comes from someone, who doesn't know much about graphics programming: I do realize you need the extra frames for TAA/denoising. But wouldn't it be possible to use the time of the interpolated frames to calculate something else?
      Basically making the performance worse on purpose to make it look better and then let the frame interpolation do its thing to get the framerate back up?

    • @GabeRundlett
      @GabeRundlett  2 місяці тому +1

      @@DeGandalf technically yes, but it incurs more latency. It's not as simple as FSR 3 frames go up! You won't have much fun using the application if it took 100 extra milliseconds to register your input

  • @darkfllame
    @darkfllame 2 місяці тому

    wait, this is a teardown map !?