Tears of the Kingdom vs. Breath of the Wild - Which Opening is Better?

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  • Опубліковано 17 тра 2023
  • Tears of the Kingdom is out, but how does its opening stack up to the legendary Breath of the Wild?
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КОМЕНТАРІ • 197

  • @genedemaio
    @genedemaio Рік тому +428

    Tears of the Kingdom’s opening is epic. Gave me chills. Breath of the Wild is way more subdued but that’s the point.

    • @pixilmon
      @pixilmon Рік тому +3

      It’s a
      Breath of wild

  • @coleintheville117
    @coleintheville117 Рік тому +383

    A different vid mentioned this, but I feel that the more linear path of the great skyland was necessary for a few reasons: first, the open ended nature of the game is nothing new in TOTK, unlike in BOTW where it was new, so it makes sense to focus on it less this time around and to focus more on the new stuff, second, the mechanics and abilities of TOTK are much more complex than BOTW's, if the game had an open ended beginning area there's a good chance a lot of players will miss key details about the abilities that will surely harm the player's experience playing the rest of the game, if anything, trying to force an open ended beginning area in this game will just make it look like a desperate attempt to do another great plateau, rather than having its own identity, it takes courage to go with such a different approach.

    • @philthegamer
      @philthegamer Рік тому +20

      You can even go around the great skyland clockwise or counterclockwise and still learn everthing there is to learn

    • @havenfractal
      @havenfractal Рік тому +3

      @@philthegamer I'll have to try that on my second playthrough, I ended up just going counter-clockwise because that's what felt natural. I'm interested to see if going the other way works.
      I was surprised to find that you gain access to teleportation way later in TotK: I tried to fast-travel back to a shrine when I got lost, but the game wouldn't let me.

    • @itzgalactica
      @itzgalactica Рік тому +1

      @@havenfractal I ended up going anticlockwise as well. I wasn't really trying to, I just found that shrine first.

    • @warlorddk2070
      @warlorddk2070 Рік тому +1

      I hated the TOTK intro because i thought it was more open resulting in getting punished endlessly for hours trying to navigate anywhere... Realising that i made a wrong turn somewhere and got the abilities in the wrong order ruining my entire first impressions. Still think the fact Nintendo wont pay for voiceacting, is the cheapest shit ive seen in 2023 gaming compared to their budget and earnings...

    • @coleintheville117
      @coleintheville117 Рік тому +16

      ​@@warlorddk2070 It's a design choice it has nothing to do with being cheap, the zelda team sat on a completed game for a full year just polishing it so it has a healthy launch, no dev team does that, it's very common for games to launch with a lot of issues.
      And if you got stuck it's probably on you as the npc's help you navigate and survive, even then you can just reload a previous save, it just sounds like you're complaining over nothing.

  • @TheJadeFist
    @TheJadeFist Рік тому +141

    That opening dive also shows one other important feature of Tears, and that is, the sky islands aren't all on a level plane, infact they can be very far apart vertically, something to be aware of for rest of the game.

    • @whitebeans7292
      @whitebeans7292 Рік тому +19

      That makes the sky islands look smaller on the map then they actually are sometimes

  • @RSanchez111
    @RSanchez111 Рік тому +49

    I think the main difference is while the path in the Great Sky Island was more linear, the options to move through that path were much more varied. It's creativity vs exploration.

    • @Braillionaire
      @Braillionaire Рік тому +7

      I agree. I didn't build almost any of the intended devices. I was shield surfing on almost all of the rails lol
      I also loved that they helped you learn how to build by giving you specific obstacles (even though I ignored them lol I still got the point).
      That was something that I liked about BOTW. The game didn't guide your path, but the invisible hand of the developers functioned more like a partner in 3D Zelda games. Seeing bombs next to a horde of enemies for no reason was like a "Hey listen!" To get you to think about how that could function in combat. And there are countless other examples that could be sighted of this.
      TOTK utilizes this more in it's actual pacing on the island, and I think that's important given that the mechanics are much more complex at their base level. It was helpful as a tutorial.

  • @bthebumblebee33
    @bthebumblebee33 Рік тому +18

    I remember when I first played this, for some reason I expected to just be shipped off to hyrule castle to fight Ganon immediately after the intro. I had never played a Legend of Zelda game before, so I had no idea how it worked at all. I savoured The Great Plateau so much, and was shocked afterwards to discover an entire game after it was over. Re-visiting it in TOTK was very nostalgic. Anyways, my point is that TOTK has a lot more story that needs to be completed before the main objective is revealed. It’s not just like- go fight Ganon when you feel like it! It’s- where the hell is Zelda? Who knows. You have to explore to find things, which is one of my favourite parts of gaming. Exploration. Soooo in any case, I like TOTK’s intro as it relates to nudging the player into the game. It’s a speedrunners nightmare, but I like it.

  • @copperaggron8632
    @copperaggron8632 Рік тому +33

    botw's opening was so good because it didnt *feel* like a tutorial, it felt like an adventure in it's self, something deliberate that has impact, rather than other games ,whose tutorials can feel detached from the actual product, the same goes for tears of the kingdom's opening but i feel that botw air of mystery propells in my head to be much better than tears of the kingdom

    • @LesoTheGamerboy
      @LesoTheGamerboy Рік тому +1

      Many games treat the tutorial as an afterthought but in botw and totk it actually felt like part of the experience.

  • @EPadraigM
    @EPadraigM Рік тому +189

    Totk intro is better because it's slightly worse. It doesn't show you all the things it has in store, so there are still surprises left. After you leave the plateau and do the first divine beast, you basically know exactly what the rest of botw, but totk doesn't show you much of the story, any of the depths, and the what all the dungeons are like.

    • @aklekstobola9041
      @aklekstobola9041 Рік тому +10

      exactly

    • @dhruv5979
      @dhruv5979 Рік тому +7

      Correct

    • @arikaaa69
      @arikaaa69 Рік тому +24

      My biggest gripe with BotW is that it instantly spoils everything you need to know about Calamity Ganon so there's not much mystery to build on. I love that TotK gives you the bare minimum information besides Zelda is missing and you gotta go find her, somewhere, sometime. The rest of the info you gotta go find yourself, and until you unearth those answers you get to ponder the mystery

    • @randomname5646
      @randomname5646 Рік тому +8

      After you go to the first sage in TOTK, you know everything. They all say the exact same thing except this time the sages have no personality, then they join you and help you in the final battle.

    • @arikaaa69
      @arikaaa69 Рік тому +11

      @@randomname5646 the ancient sages all giving the same information is lame, but there's also the dragon tears showing Ganondorf before he became the Demon King and what happened to Zelda.
      I also like that unlike BotW, this game doesn't show you where the finak boss is

  • @Shxaun
    @Shxaun Рік тому +7

    The “freedom” point in TOTK is oh so true. When I finished the start I obtained the paraglider and immediately went to explore hyrule without even speaking to purah again and accidentally fought master kogha and unlocked auto-build early, mind you I wasn’t told about the “Regional phenomenons” yet 💀 I love how you can do whatever you want, however you want, at your own pace in these newer zelda games. Hell, BOTW got me into the zelda franchise.

  • @wistfulgraph
    @wistfulgraph Рік тому +60

    Honestly, one of my favorite parts of the opening from BOTW was after the opening itself. I remember being completely terrified by the massive scope of the world. One sight of an enemy and I would completely run the other way. The beginning gave me a sense of what was to come, but it was insanely overwhelming to me. It was basically the game telling me, "you haven't seen nothing yet." I didn't get that feeling with TOTK. I understand you already have some familiarity with the world of Hyrule, but going straight to lookout landing didn't produce that same effect. It was amazing, but not perfect like in BOTW.

    • @calebstarkey9200
      @calebstarkey9200 Рік тому +4

      I do think, though, that the fact that the devs drop you off a little ways away from lookout landing was intentional, since I, at least, got distracted on my way there by a cave and a boss bokoblin. I definitely agree that they have different approaches, and I'm not saying you can't prefer BotW's way of doing it, but I do think it's important to acknowledge that TotK is a different game that made different demands of the opening, and in its own way, I would argue that both openings did an equally amazing job doing the things that their respective games needed them to do

    • @azfaarrealm9426
      @azfaarrealm9426 Рік тому

      @@calebstarkey9200 Yeah me too.

    • @Calvinioli
      @Calvinioli Рік тому +1

      I didn't even realize lookout landing existed until after I had checked out the Plateau, Hateno, Lurelin and Kakariko villages for a sign of the paraglider. I was actually on my way to the castle when I saw this fort looking thing and thought it was monsters until I got up on it and saw people standing around. It was annoying trying to navigate without the paraglider and I died multiple times from not having it.

    • @wistfulgraph
      @wistfulgraph Рік тому +1

      @@calebstarkey9200 I won’t deny that. I just prefer the BOTW opening way better

    • @sleepdeep305
      @sleepdeep305 Рік тому +1

      TOTK completely overwhelmed me at first, much more than BOTW. Mainly because I didn’t have the paraglider. But then I found the depths, realized all the new collectibles, the dungeons, it’s all so much…

  • @LukeRkam
    @LukeRkam Рік тому +15

    I got lost SO, SO, SO much on the sky island. That was my main problem with it, it can be kind of unclear on what you are supposed to do. Even after you complete it you immediately go to lookout landing which isn't the best introduction but everything after is AMAZING. Especially the depths

  • @dairhat
    @dairhat Рік тому +14

    It hit me more emotionally, I freaking love the story of TOTK from beginning to end.
    I think they're equally good.

  • @tamber9893
    @tamber9893 Рік тому +6

    I liked tears opening more, but I think thats because I didnt mind doing stuff the way the devs wanted me to. I still didnt know what to expect. Also I liked the sky islands way more than the plateau, but thats taste

  • @delchtna3263
    @delchtna3263 Рік тому +3

    I just figured out that you had to use the hook and the minecart to pass the gap with 1/2 of the rails. I just attached 3 fans to the minecart and it somehow worked.

  • @nowifate
    @nowifate Рік тому +2

    One of the two intro shots showed me the seemingly endless possibilities the game was going to give me to explore. The other one shows me a relatively small area, a bunch of clouds, and a dragon. The dragon being by far the coolest.

  • @VictorECaplon
    @VictorECaplon Рік тому +43

    Both were perfect in their own way.
    BOTW was incredible by how lost you were when starting in the small shrine of resurrection, but then get thrusted into this overwhelming world. You get to learn and explore piece by piece at your rhythm being intimidated at first and then gaining in confidence.
    Which is why I think TOTK has an incredible second opening. You get right into the action, full heart and stamina with everything endgame. Then you lose it all by this new terrifying threat (And I do think it’s important as part of the opening). They basically put you in a position and setting to relearn from scratch with more story elements to it. And then they dump you in a world you already know without making it feel too new. It is familiar. Even the towers cover better areas and everything screams familiarity…until you dig in deeper!

    • @consolemayhemthestarcollec1308
      @consolemayhemthestarcollec1308 Рік тому +3

      When I look at TOTK's world, I see a brand new world with familiar landmarks. I've been playing BOTW for 5 years and I'm still somehow managing to get lost in a world I should know all about in Tears

  • @e-mananimates2274
    @e-mananimates2274 Рік тому +6

    If it's one complaint I have about the opening to Tears of the Kingdom, it's how you have to work so hard to get the paraglider. I was expecting to get it once you open the door in the Temple of Time, but you are even expected to descend from the Great Sky Island without it. Also, you have to go a about a bit longer without the teleport feature. Breat of the Wild provides you both without too much fuss. Other than that, I prefer the Great Sky Island to the Great Plateau.

    • @lleviticus.
      @lleviticus. Рік тому

      I mean you don’t need the paraglides to descend at all, plus they did it on purpose to make you explore Hyrule a bit before you reached Lookout Landing. I do agree with the teleport feature, you probably should’ve gotten it at the end of the temple of time before you jumped. They did it so that you would have to make your way back to the temple instead of teleporting there instantly which would have ruined the exploration and creativity they tried to put in place.

  • @halflingbandkid
    @halflingbandkid Рік тому +4

    I never came across the dark cave on the sky island, so I never ended up learning about the things in there. That was incredibly confusing.

  • @emidemi7211
    @emidemi7211 Рік тому +3

    I noticed this too when I played through the opening. The forced shrine order made me a little skeptical but honestly the new mechanics (and lore hello???) were so cool I couldn't even care that much.

  • @theoreticalphysics3644
    @theoreticalphysics3644 Рік тому +1

    Botw opening was so freaking iconic... But totk? Chills, absolute chills with the drive into great sky island and the light dragon in the distance and the callback to the opening riff of botw. Felt straight out of castle in the sky.

  • @Vxncifrs
    @Vxncifrs Рік тому +4

    Totk is amazing but nothing can ever beat the original opening cutscene that was iconic

  • @GreenJay
    @GreenJay Рік тому +1

    I fully agree, and to add on, when I finally got to skydive down to the map I know and love it brought back so many feelings from my first time playing botw. In a way you get to explore Hyrule for the first time all over again, yet this time with a familiar feeling. Similar to going back to a hometown years later.

  • @g-man7322
    @g-man7322 Рік тому +4

    Tbh I agree with all of these points. I knew the game was pointing me in the direction of the first shrine in TOTK (like in BotW where it subtly suggested it to you) so I went to the snow capped shrine instead. And yes it really felt like you were supposed to go in the direction the devs point you in which is actually why I think I didn’t have my wow moment with TOTK until the first memory like I had had with BotW (which had happened on the great plateau).

  • @JimmyJohnson-fv3mq
    @JimmyJohnson-fv3mq Рік тому +3

    Botw does a better job gameplay wise. It shows you this huge playground with these divine beasts in the distance being these strange monsters in the distance that seem so far away yet achievable. The dive in totk kind of does this but the game throws you to Purah with her having the paraglider guiding you into getting the “do thing here then there and then do this” pretty much immediately. I will be honest I really didn’t like the post tutorial start of totk. Despite the world being so huge I felt so confined in hyrule field with the sheer content available in that area making me feel it was cluttered and somewhat goofy.

  • @wandew7057
    @wandew7057 Рік тому

    The script you wrote for this video was amazing, I subbed on that basis alone. Good job lol.

  • @TheJadeFist
    @TheJadeFist Рік тому +2

    Raaru actually tells you to go back to where you woke up to get the 4th shrine.

  • @bobosaurus331
    @bobosaurus331 Рік тому

    This video is really well made regarding your subscribers! You are so underrated

  • @gonk1012
    @gonk1012 Рік тому +7

    Botw opening was so magical. Totk was amazing but wasn’t quite as magical

    • @blazinglions9554
      @blazinglions9554 Рік тому +1

      yep, even though some may say sky islands make it magical no it doesnt. botw was a whole experience and totk still feels like just a...sequel

  • @Tarlandeer
    @Tarlandeer Рік тому +1

    It's funny that I emtered the last shrine from backend using only assend. Because map shoved me there was a cave entrance. I remember saying thats why gears was here once I finished shrine and started exploring cave and stummbled into the firs room.

  • @pluto8015
    @pluto8015 Рік тому

    When I started playing I somehow got to the ascend shrine, and got that ability first? I'm still not entirely sure how but I just missed the guiding that was there

  • @SonicTheCutehog
    @SonicTheCutehog Рік тому +3

    BOTW has the better opening with it giving you much more freedom in the Great Plateau, setting up your expectations for the rest of the game with how open and explorative it is. The Great Sky Islands in TOTK (like most of the sky islands) are much more linear and are much smaller overall, and it's slower overall due to having more forced tutorials.

  • @orlando5789
    @orlando5789 Рік тому +2

    Great Plateau solos. Best tutorial ever

  • @apex1203
    @apex1203 Рік тому

    underrated review and channel. Brilliant review dude

  • @shannonhill3356
    @shannonhill3356 Рік тому +1

    I agree. Hard agree.
    Unfortunately, having played BOTW and knowing what was likely in store (down to the hot peppers) all I wanted was to get off that damn sky island lol. So that works against it
    After the second shrine (mine was fuse I believe) everything started falling in line and felt better and going faster but yeah, BotW really was perfect.

  • @amanofnoreputation2164
    @amanofnoreputation2164 Рік тому +1

    5:49
    And there's Zelda.
    Right there. Right next to Link.

  • @Degdreams
    @Degdreams Рік тому +2

    I agree. I think Tears of the Kingdom is a much better game, but I definitely had more fun in the Great Plateau. Tears is a great tutorial because it taught you and forced you to use your new powers, but getting around the Great Sky Island was an even as I'm still playing it, still is tedious.

  • @TheJadeFist
    @TheJadeFist Рік тому +5

    It's more guided but in Tears of the Kingdom / BoTW there isn't always a single right answer, it's what ever gets you there is fine kind of puzzle solving. The snowy part I see alot of people made a bridge/ladder to get up higher, but you can also climb around the waterfall and will find a bit of rock that isn't covered in ice or water you can climb up, which is how I got up. The shrines are the same way, like there is usually an obviously intended way of doing it, but you're also free to find another way, and it isn't wrong to do so, and the game doesn't punish you or force you to go do it the right way. The Great Sky Island had tons of little moments like that. You CAN build a rail car on a hook, or you can try to walk the rails, or you can get like 20 logs and make a bridge, it don't matter as long as you can get to the other side. The opening section of the game show cases that well, there's always more than one way to get somewhere.

  • @Saitama491
    @Saitama491 Рік тому +9

    Tears of the kindom is what everyone expected and they delivered, but botw was just iconic and one of the best openings for a game imo

    • @blazinglions9554
      @blazinglions9554 Рік тому +2

      fr tbh i havent finsihed totk but i still prefer botw, plus the addition of depths and sky islands can overwhelm some people and take away from the surface

  • @that1cat999
    @that1cat999 Рік тому +2

    “Best of all”
    *shows Rauru*
    Me: Yeah I get it
    “It was fun”
    Me: Oh

  • @fgzero331
    @fgzero331 Рік тому

    What made this opening so great to me, is I was stupid and didn’t go to the Temple of Time first. Instead I wandered around, got lost, died a lot, then made my way the temple

  • @FistOfFiori
    @FistOfFiori Рік тому +1

    Yeah, I think I prefer BOTWs opening but only marginally, both openings are great, both in a tutorial way and a thematic/story way. And I've got far enough into the story (though not completed the story yet) to notice that a major element of it was right there at the start of the game as he dived down to the great sky island and I didn't notice!

  • @st0rmchild
    @st0rmchild Рік тому

    Both games have a perfect intro. I find it impossible to compare them. TotK was released in a world where BotW already exists, and can't have the same impact as the grand "behold the world of Hyrule" moment in BotW. Yet it still manages to be interesting and fun, and sets the tone for how things are going to be different this time. Both intros should be studied as part of a master class in game design.

  • @tanakisoup2246
    @tanakisoup2246 Рік тому +2

    One of my favorite parts of totk is how much better the abilities are. I’m not even saying this as me thinking they’re cooler, or more fun (though I do believe that), I mean that they’re just so much more useful. Realistically, you’re almost never using the runes outside of shrines in botw, but I’m constantly using Link’s arm abilities to travers the world, solve problems, and just generally go through the game

    • @checkmate1284
      @checkmate1284 Рік тому

      I agree that TOTK abilities are more fun, but your claim that people don’t use the BOTW runes outside of shrines is false. I downright abused cryonis in BOTW to cross bodies of water.

    • @tanakisoup2246
      @tanakisoup2246 Рік тому

      @@checkmate1284 but when else do you use Cryonis outside of shrines? Maybe to get up a little higher every now and then, or perhaps to launch a guardian into space, but there’s really not much. Same for stasis, sure you might see a rock that needs moving here and there, or maybe you want to launch yourself up high, but that’s really it, and it’s not a super common occurrence. And I genuinely can’t think of any use for Magnesis outside of shrines, other than that one type of korok puzzle, and to drop boxes on enemies, neither of which happen often. Idk, maybe it’s just me, but I was barely using the runes (other than the bomb rune, that one was epic)

    • @checkmate1284
      @checkmate1284 Рік тому

      @@tanakisoup2246 Cryonis can be used to cross any body of water no matter how long without worrying about stamina. Stasis can be used to freeze enemies which I found useful for killing Lynels and other tough enemies.

  • @localdruglord
    @localdruglord Рік тому +1

    It kind of annoys me that the great sky island is just the great plateau in the sky, the great plateau was so good so I can understand how they can’t improve upon it.

  • @zanemeyer6006
    @zanemeyer6006 Рік тому

    I think the problems you mentioned stem from the abilities being quite a bit more complicated -- especially fuse and ultra hand. In BotW, the player should probably have a good grasp of what the runes do after their respective shrines: magnesis is a magnet, bombs explode, stasis stops time, and cryonis makes ice. In TotK, I don't think the player can be fully trusted to know how all fusions work, or how use all zonai devices with ultra hand, after those shrines. The game had to railroad you into doing certain things because the abilities are less intuitive. Of course, this isn't a bad thing because the less intuitive abilities also have much more complexity.

  • @ancientbaltoy8769
    @ancientbaltoy8769 Рік тому

    To be honest this does also reflect uppn the entire games. Compared to botw totk has much more of an intended order it wants you to do things in, with one main quest always giving you the next one.
    For exampel the master sword being something you can just miss in botw, while totk leads you into it from the very begining.

  • @ahha4058
    @ahha4058 Рік тому

    One thing you hit indirectly was that BotW's opening moment introduces you to the expanse you will explore, but TotK shows an open skyscape that I, 12hrs in, have yet to be given hope of exploring. The expectation is still just sitting in the back of my mind as I'm instead being prompted to descend further from that open sky.

  • @EthairBlox
    @EthairBlox Рік тому

    The major difference between the openings and these two games is that yes in breath of the wild it tells you nothing and you're on an isolated plateau still it's being a tutorial and you can't leave it has more freedom than a chain of islands you can only go so far on an island and there's even one part of the Great sky Island where it gives you peppers and it will allow you to go into the snowy area right after talking to raru at the Temple of time so you kind of have two paths not one

  • @Dom117vr
    @Dom117vr Рік тому

    is botw it did tell you what to do, people had just focused on exploring and wandering around vs actually doing what was said to do. Zelda told you when you had gotten a certain distance away from the shrine of resurrection and the old man sort of guided you throughout the place. In totk there was a linear path yet this time it was more focused on HOW you got to the other side, not the journey itself unlike botw.

  • @travishoyt1068
    @travishoyt1068 Рік тому +1

    To be fair BOTW might’ve had as close to perfection a tutorial can be

    • @olixx1213
      @olixx1213 Рік тому

      Having something similar to a mini World to teach you almost everything just by exploring and doing the shrines (guardians , cooking/hunting to deal with the cold) was a really good idea

  • @squidkid419
    @squidkid419 Рік тому +1

    The only things I miss in tears of the kingdom are the master cycle zero and the divine beats. And, Although I don’t really care about not having the champions powers, I wonder where they went because the game never states what happened to the powers or the Sheikah tech and I would just like to know since I’m so invested in the story of the two games

    • @Calvinioli
      @Calvinioli Рік тому +3

      My guess is that the game happens about three to five years after BOTW. In that time the divine beasts are re hidden, the shrines regress into the ground along with the blue flames and towers, and the guardians disappear. The champion abilities could have gone away when the ghosts of the champions disappear at the ending of BOTW and the shrines and towers going back into the ground isn't too far of a reach as they did come up out of the ground. The guardians could have been realistically cleaned up, but I would think that building up infrastructure would be a bit more of a priority than pulling up a bunch of guardians that had been sitting for over a hundred years and then finding somewhere to put them. The hardest part to explain would be the divine beasts. Their size would be hard to disguise and also hard to move or disassemble if that's what it came to, burying them wouldn't be any use either because it would cost way more time and effort than they would have to hide them in the timeframe given. I see that I forgot to mention the Sheika Slate as did the game. The thing that Zelda is carrying with her is the Purah Pad, which is just a cheap imitation of the Sheika Slate that is never seen after one of the ending cutscenes in BOTW, the same one that includes the last mention of any Sheika tech at all, Vah Ruta. The only things left are the Purah Pad, Robbie's mini cherry, and the pile of guardian scout heads at the tech lab, everything else has been completely vaporized, including those on the inaccessible great plateau. All of these changes with no explanation at all and very little to base an idea around.

    • @squidkid419
      @squidkid419 Рік тому

      @@Calvinioli yeah, I agree with your theory completely, I just wish the game would explain it. Maybe in a dlc??

  • @tyujg7495.
    @tyujg7495. Рік тому

    I remember I was stuck at the greaat plateu tower because I accidentally went on top of it

  • @bragehumerfelt5412
    @bragehumerfelt5412 Рік тому +1

    I think this guy is soooo right i just love botw opening and the game play in zelda breath of the wild

  • @stolenmonkey7477
    @stolenmonkey7477 Рік тому

    I actually agree, I think the GP was better than the GSI, however this is mainly because GSI is more linear and less to do, GP has more to do and requires more exploration with a less obvious order

  • @VelociDew
    @VelociDew Рік тому +1

    For me, everything about totk is WAY better. The quests, the shrines, the abilities, and the story. Plus Ganondorf 😏*cough*. Anyway, the divine beasts were SUPER boring and annoying, but the new thingy is more fun and a bit easier too :)

  • @BasmatiRice96
    @BasmatiRice96 Рік тому

    great plateau is basically just go to point A, complete objective, go to point B, the great sky island is the same but it actually forces you to use your abilities to traverse the area and to learn from it, i easily enjoyed the great sky island more and its not even close

  • @kaceyheyman8432
    @kaceyheyman8432 Рік тому +1

    You guys have to show him some love he is the best watch him please 🙏 make his day

  • @harvesterofsubs5561
    @harvesterofsubs5561 Рік тому

    Bro, bokoblins without horns looks so goofy to me now. Holy moly

  • @ShynRaku
    @ShynRaku Рік тому

    That fixed heart container choice, yeah, i think they tried a new design for the gameplay walkthrough

  • @commandercodystudios1123
    @commandercodystudios1123 Рік тому

    I completely agree with you

  • @Skullener10
    @Skullener10 Рік тому

    Wait, great sky island had a set path?

  • @mubzytv
    @mubzytv Рік тому

    I think Great Plateau was created better as it gives you a lot of freedom. However, Great Sky Island feels more breathtaking and special, despite it feeling quite linear and story driven

  • @sharkygamer3364
    @sharkygamer3364 Рік тому

    im just so annoyed i really want to finish tears of the kingdom but when im at home i either need to revise for my exams which are currently happening or my friends are asking me to join them or go out so i never have any time to play the game but i have made it to hyrule castle with completing regional phenomena but its just so annoying i never have any time to try to complete it

    • @Maxstein865
      @Maxstein865 Рік тому

      they released this game at the worst time lol, i had a similar situation

  • @Undertaker.98
    @Undertaker.98 Рік тому

    You don't have to go to the first shine, you can go to any shine and Nintendo thought about it just see some speed runs...

  • @Killjoy62
    @Killjoy62 Рік тому +1

    BeanBeanDude(at the end): "well EXCUUUUUUUSE-"
    Me: "me princess!" (busts out laughing)

    • @independent_mf
      @independent_mf Рік тому

      that was terrible

    • @Killjoy62
      @Killjoy62 Рік тому +1

      @@independent_mf my sense of humor is trash. lol

  • @Dylan-ig3qz
    @Dylan-ig3qz Рік тому

    I actually don’t love the opening for this new game. The walking segment with Zelda felt like a weird start to a BoTW sequel (I wish they’d saved that part for when you talk to Purah for the first time, and had the game cold open in the sky, like that would be sick). Even when I was in the sky tho, it felt like it took me a while to realize what actually made this game distinct from BoTW. Like the first 45 min or so feel exactly like BoTW. Don’t think I was truly hyped to dive into the game until I got to the depths for the first time

  • @mnopinion
    @mnopinion Рік тому

    Imo, tears opening was better at teaching players how utilize the new powers. You’ll extensively use ultrahand to even progress from island to island.

  • @timothyd3608
    @timothyd3608 Рік тому

    I feel alone when saying this, but I really did not enjoy the Great Sky Island. I think that in BotW, it had an aura about it that was just satisfying. Not too advanced, it was almost like an apocalyptical feeling to it. TokT was not fun because it was annoying finding the shrines, and it just was not fun.

  • @sirsnowgoods8954
    @sirsnowgoods8954 Рік тому

    I'm gonna be honest I did the ascend shrine then the fuse shrine

  • @thebuddercweeper
    @thebuddercweeper Рік тому

    I went into Tears of the Kingdom with a very Breath of the Wild mentality, so when Rauru told me to "go and do shrines" I just kind of... went. I think I actually went to the ice one second, and made my way round in "reverse" order. This wasn't actually an intentional deviation from the game's "intended" path. So in all I can't say I had the same linear experience you did. I do think tears of the kingdom is a little more linear than breath of the wild overall, I also feel that it spells certain things out for you that breath of the wild made you figure out on your own, but honestly, while breath of the wild was absolutely incredible in its own right, precisely *because* of all of these things (and many more), doing the exact same thing *again* in tears of the kingdom would have felt awkward and unnecessarily drawn out for those of us coming from breath of the wild. This game is supposed to have a different feeling, and it's so huge that some of the "discovering how to interact with the world" stuff needed to be trimmed down.

    • @Chronas264
      @Chronas264 Рік тому +1

      same, I also completed the ascend second and because of that also struggled getting back to the temple of time because no fast travel, near the ascend shrine there is a wing glider right to the temple of time but i didnt have that and instead on my way to try and get back faught a box construct and found a huge cave. eventually i found my way back and then made my way to the rewind shrine, near the shrine there is a guy who sells zonite for battery, he says you need 100 cristilized charges and i had 1. that shocked me, and what shocked me even more is when I FIANALLY got 100 he only gave me a third of a battery. the shock i had in those 2 moments is crazy

    • @Calvinioli
      @Calvinioli Рік тому

      @@Chronas264 Yeah, when I first bought batteries from that guy I had 300 charges, and I got one battery so I share in that shock. They do start getting easier to find once you get acclimated to the depths but at the beginning 100 charges feels like a steep price and only getting a third feels like being ripped off.

  • @CapybaraGod53
    @CapybaraGod53 Рік тому

    I think both are great games and I feel the urge to discuss the 2 games so if anyone as nerdy and as big of a simp for both games want to talk IM RIGHT HERE. So please feel free to dump all that Zelda goodness on me, I never get bored while discussing these games or shows so go all out. I will try to understand it all with my 2 brain cells, hope to see ya in the comments.

  • @starfyre1003
    @starfyre1003 Рік тому

    You're breathtaking!

  • @Diamonddrake
    @Diamonddrake Рік тому

    My path to the “last” shrine was different than yours.

  • @theIJPmexican
    @theIJPmexican Рік тому

    this was a nice video.

  • @goofy-gooby969HSA
    @goofy-gooby969HSA Рік тому

    Both this game and pizza tower deserve there own game of the year trophys

  • @esmooth919
    @esmooth919 Рік тому

    13:42 Funny you say that, because Metroid was inspired by the Legend of Zelda (1986). Lol

  • @jonathansng6968
    @jonathansng6968 Рік тому

    Kinda Spoiler
    One thing I wish they did was keep the fused material to the master sword since you cant repair the master sword without breaking and recharging it so every time it resets you have to waste good materials on it.

  • @LinkingYellow
    @LinkingYellow Рік тому

    "Here are the reasons why BotW has a better opening" -> *Proceeds to give anecdotes for why TotK has the better opening*
    My greatest reservation with BotW was how dedicated and extreme it was to being open. I think TotK has a better balance. I think the only criticism I have for TotK's opening is that it opens up too soon. I have a friend that took way too long to find the paraglider after reaching the surface, which negatively impacted his experience.

  • @amanofnoreputation2164
    @amanofnoreputation2164 Рік тому

    BOTW's opening stands better on it's own, but ToTK's opening is more strongly intertwined with it's ending, so you may change your mind a little bit once you beat the game.

  • @star.759
    @star.759 Рік тому

    As a game tears is so much better then BOTW but the Great Platuo is so iconic - that i have to give it the win.

  • @tupanar4o
    @tupanar4o Рік тому

    I think TOTK has the better opening. I don’t think it will be as iconic as BOTW but I think is better and here is a few reasons why. Prepare for 300 page literature.
    First TOTK’s opening is a lot better at being a tutorial. The abilities are a lot more complex in TOTK so you need more time and problems to learn how to use them. That goes for the mid game of TOTK as well it’s a lot more complex than BOTW and you need to know everything in the basics when you are in the mid game not learning something new on the spot were you are supposed to face an actual challenge. That was a problem in BOTW I have stopped playing BOTW in the mid game and not only me sadly but a lot of people. Now BOTW was my first open world game and it was overwhelming for what the plateau teached me. That doesn’t mean the mid game is bad but maybe the translation to the mid game from the tutorial. I think that’s why a lot of people loose interest mid way through it. That doesn’t happen in TOTK tho or at least not to that extent. You are learned everything that you have to know at the start no matter what way you tackle the great sky island. The great sky island is more liner but you “explore it the right way” subconsciously which is really great designed.

    • @tupanar4o
      @tupanar4o Рік тому

      There is so much more to talk about design for the plateau vs the Island the main point is that it teaches you more about more complex game in better way.

  • @levithatfish
    @levithatfish Рік тому

    I did not follow this path, I went up to the ascend shrine after the first one, then went all the way around the island past the temple of time to get to the fuse shrine 😂

  • @1yeetus269
    @1yeetus269 Рік тому

    I'm not sure how theres a path that you're talking about, me and my friends have went all different ways on the grest sky island. Totk intro is better, but only slightly.

  • @mubzytv
    @mubzytv Рік тому

    The issue with BOTW is that everything felt repetitive and every time I play it, halfway through, I get bored cause there’s nothing new or unique. TOTK has different things in each area. More quests and better storyline

  • @JustJamesNotJerry
    @JustJamesNotJerry Рік тому

    Breath of the wilds opening for me just made me wish I could climb down the sides and explore freely. Tears of the Kingdoms opening made me wish the opening was longer.

  • @jefflol_6776
    @jefflol_6776 Рік тому

    There should’ve been a final boss for the great platue

  • @highdefinition450
    @highdefinition450 Рік тому +1

    Great Plateau is better designed, in TotK I fell down a cliff and had to walk around the whole thing again. Bad

  • @Lionofanamechanger
    @Lionofanamechanger Рік тому

    W.

  • @tedkurt
    @tedkurt Рік тому +3

    Tutorial sky island is the worst part of TOTK. After that part the game is amazing. Its sad because this intro will turn a lot of new players off to the game and the early game is important to get new players into the game. I've seen it happen already.

  • @wawztzta8296
    @wawztzta8296 Рік тому

    the story for botw is also just wayyyyy better. totk is all about fan service, where mechanically its amazing but the story is just hollow because its trying to appease everyone

  • @kylemccrory8509
    @kylemccrory8509 Рік тому +1

    Tears of the kingdom, easily.

  • @ONYXAURELIUS
    @ONYXAURELIUS Рік тому +3

    I actually agree with you, however much more i prefer TOTK over BOTW. i was actually hoping they'd just throw us into the world since we already had the opening in breath. don't finish the first few shrines and jump off ok have fun with no powers. that would've been epic. and hilarious. can't get back? good luck. oh you got all four shrines before jumping? that's cool.

    • @Chronas264
      @Chronas264 Рік тому

      lol that would be halarius and startling, would proboly need to enable fast travel when you land tho so the full game and quests is completable.

  • @MsJeffreyF
    @MsJeffreyF Рік тому +1

    I'm gonna say it, I thought TotK's opening was the worst in a Zelda game. I found it so boring and bland. At least with the old long bad there were interesting character moments. The first 3 hours of TotK was really easy to learn gameplay and boring to me. Not to mention way too much running if you go slightly off the intended path. BotW is an amazing opening, throwing away all that was wrong with TP and SS. TotK reverts back bad, I'd actually rather SS's opening

  • @flossyflue4305
    @flossyflue4305 Рік тому

    Breath of the wild is the best game I have ever played. So just started Tears of the Kingdom these modern games are so good.

  • @NickSchoenfeld
    @NickSchoenfeld Рік тому

    Tears of the Kingdom has a more compelling opening but Breath of the Wild has a better designed tutorial (The best tutorial in a video game actually).

  • @ShynRaku
    @ShynRaku Рік тому

    12:15 yeah, thats the general route but you can do the ascend shrine first and well, the rest, just saw some speedrunners using a very different route and it also have the essential stuff you need to follow that route.

  • @willus259
    @willus259 Рік тому

    TotK's opening is more directed and drawn out compared to BotW's subdued and simplistic opening because TotK's overall gameplay requires it. BotW had great mechanics from the get go but TotK was able to build upon that to have better gameplay that required more creative solutions. Can't figure it out? Let's glue 32 wooden planks together to form a bridge. Running out of stamina mid air? You've got your Zonai gliders at your disposal. BotW's gameplay is by no means shallow, but it's not as deep and as demanding as TotK's.

  • @drnanard9605
    @drnanard9605 Рік тому

    Yeah I didn't like TotK opening island. It was way too long. Took me like 3 hours to finish it.

  • @weirdogoat
    @weirdogoat Рік тому

    Bro is biased for the first one. I thought Nintendo made it more like a traditional dungeon because we already had the opening of BotW and traditional dungeons where a strong suit for Nintendo. No offense to you, I love this video.

  • @Desmond_Video_Discussions
    @Desmond_Video_Discussions Рік тому

    Wrong + Ratio + TOTK had the better opening, and yes the intro cutscenes count as part of the opening it's silly to say it doesn't

  • @CZsWorld
    @CZsWorld Рік тому

    Breath of the Wild had a way better intro. I hate how the Tears intro babies you.