I forgot to use Ross's range-attach re-roll ability granted by his Robe! I might have been able to kill that first archer. Oh well! Maybe next time. And the Brute is now active. I drew LOS to the wrong square when determining his engagement. We will give him one turn before the heroes on the next video!
Great video! Love this game so much. If anyone wants some more clarity on the rules, I have compiled all the responses that the designer has provided which helps out immensely in knowing how to handle more of the edge cases or rule mistakes (on BGG or the Wander Facebook group). Only comments I have are: - When you are talking about engaged enemies, you made it sound like an entire enemy type can activate once one of them gets line-of-sight. This is not quite correct and it is just the models that gained line-of-sight that activate. My normal way for tracking this is to face the enemies away from the party and I rotate them once they gain line-of-sight. - Your review is showing off Ross, who is a kickstarter only character. This might be a bit of a tease for others who watch this and would love to play that character and then find out that they cannot actually get him. Look forward to future parts!
Thanks! Your document is handy. I think it is the whole group that gets activated. You activate according to the initiative card, no? So once that GROUP is engaged, you activate all of them. That's how I understand it anyhow. Would be easier if this wasn't the case. :)
@@TheDungeonDive My understanding of the rules are when you activate an enemy type, you only activate the ones that are currently engaged. In your case, the one at the bottom by the heroes is engaged, but the one behind the darkness and wall has not had line-of sight, and therefore does not activate. Thematically, they are not telepathic, so they needed to actually have seen the heroes before they do anything (with the exception of enemies that are spawned from a portal). Additionally, I forgot to mention, PG 13 when it talks about water spaces, it also says "It takes a full MOVE ACTION to move out of it." which means that Ross and Tanks first action would have ended as soon as they moved out of the first space (as it was a water space).
Tristan Whitley well activating enemies like that will certainly make the game easier, but will also make more to keep track of. Think I’ll continue to do it how I’ve been playing and mention it is a house rule. We’ll see. Thanks!
Tristan Whitley got my rules lawyer watching. :) that’s why I always put the disclaimer to never use my videos as how to play videos. There will be tons and tons of errors. Always are. :)
Ugh I had totally forgotten about this game! Not even on my radar and you had to go making me want it again! How bad is the rulebook? I’m assuming not the level of skull tales bad
The rule isn't bad at all, just vague in some areas, and some stuff is in weird places. 100% playable and when compared to lesser games, it is very good.
Looking forward to watching this. It's def my favo crawler. Though it is light mechanically, so that is either a good or bad thing! My wife and I just completed the full campaign. And I'm jonesing to get back to it
I forgot to use Ross's range-attach re-roll ability granted by his Robe! I might have been able to kill that first archer. Oh well! Maybe next time.
And the Brute is now active. I drew LOS to the wrong square when determining his engagement. We will give him one turn before the heroes on the next video!
Great video! Love this game so much. If anyone wants some more clarity on the rules, I have compiled all the responses that the designer has provided which helps out immensely in knowing how to handle more of the edge cases or rule mistakes (on BGG or the Wander Facebook group).
Only comments I have are:
- When you are talking about engaged enemies, you made it sound like an entire enemy type can activate once one of them gets line-of-sight. This is not quite correct and it is just the models that gained line-of-sight that activate. My normal way for tracking this is to face the enemies away from the party and I rotate them once they gain line-of-sight.
- Your review is showing off Ross, who is a kickstarter only character. This might be a bit of a tease for others who watch this and would love to play that character and then find out that they cannot actually get him.
Look forward to future parts!
Thanks! Your document is handy.
I think it is the whole group that gets activated. You activate according to the initiative card, no? So once that GROUP is engaged, you activate all of them. That's how I understand it anyhow. Would be easier if this wasn't the case. :)
@@TheDungeonDive My understanding of the rules are when you activate an enemy type, you only activate the ones that are currently engaged. In your case, the one at the bottom by the heroes is engaged, but the one behind the darkness and wall has not had line-of sight, and therefore does not activate. Thematically, they are not telepathic, so they needed to actually have seen the heroes before they do anything (with the exception of enemies that are spawned from a portal).
Additionally, I forgot to mention, PG 13 when it talks about water spaces, it also says "It takes a full MOVE ACTION
to move out of it." which means that Ross and Tanks first action would have ended as soon as they moved out of the first space (as it was a water space).
Tristan Whitley well activating enemies like that will certainly make the game easier, but will also make more to keep track of. Think I’ll continue to do it how I’ve been playing and mention it is a house rule. We’ll see. Thanks!
Tristan Whitley right! Totally know that about water spaces, just forgot that the first space is water. Lol. Oh well. No biggie.
Tristan Whitley got my rules lawyer watching. :) that’s why I always put the disclaimer to never use my videos as how to play videos. There will be tons and tons of errors. Always are. :)
Keep the Terraforming Mars game handy and you will always have extra cubes to mark stuff.
J Bottero haha. That game would be so out of place in my collection. :)
Ok can get this shipped For 70 with minis primed. Should I go for it?
Erik PEters that seems like a good price. Pretty close to retail is bet. I think there’s enough game to justify that price.
Ugh I had totally forgotten about this game! Not even on my radar and you had to go making me want it again! How bad is the rulebook? I’m assuming not the level of skull tales bad
The rule isn't bad at all, just vague in some areas, and some stuff is in weird places. 100% playable and when compared to lesser games, it is very good.
Of course it’s sold out everywhere at this point hopefully they’ll make a new printing.
@@erikpeters7072 There is supposed to be a reprint KS launching in January that will also have a new expansion.
Looking forward to watching this. It's def my favo crawler. Though it is light mechanically, so that is either a good or bad thing!
My wife and I just completed the full campaign. And I'm jonesing to get back to it
I think it'd be fun to play through at least 3 times, because of the branching quests.
@@TheDungeonDive yup I definitely want to play it again. I also will probably swap out heroes between scenarios