get SOLO GAME MASTER'S GUIDE from Amazon: tinyurl.com/746tsu84 UK customers: tinyurl.com/ykarakda get RANDOM HEXCRAWL BOOK: tinyurl.com/5cj3d4jc get RANDOM DUNGEONS book: lfosr.com/product/a-place-underground/ Enjoying this content? You can support the channel by donating on PayPal: paypal.me/geekgamersDeborah
Just found you today and I've gone through at least a dozen of your videos already. I share all your interests - wargames, rpgs, and solo games, though I like other types of games as well. Everything you've done is worth watching to me, thank you! I plan on buying your solo book once I save up for it.
@@GeekGamers01 Have you tried the RuneQuest Solo Quest books in the past? I'm guessing from what else you say having that much structure isn't your preference? I did enjoy them back in the day.
Another great little system. Thanks for sharing! I've decided that when it comes to making the dungeon & plot points, I'm going to use the Mythic system. So base number starts at 5, then if a plot point get resolved with a lot of action, it goes up one. If not, it goes down one. Also, each time you complete a plot point and get to add +1 to a stat modifier, I'll let characters opt to do that, or roll 1d6 to add to either HP or Mana. Edit: Fun note - I just noticed that the magic system used in Liminal Horror is the same one as Maze Rats. I'm assuming it's the same person that wrote both then. It's actually my favorite spell system.
i need a suggestion for a theatre of minde scenario (room are 1 square box): what is best on a normal room discovering, to roll everything all at once as soon i discover the room OR look for doors and encounters first and beat it, and only then for features and traps? Cause tables have something that suggest to roll them later on other beforehand...i usually roll in this last order but maybe you or somebodyelse can help me out with smart suggestions. PS: this is a reallylittle-great system for solo players, i love it, is minimal and easy, short and fun. Doesn't lack a "progression" and homebrewing stuff is really easy as it seem pretty "modular". Nice video as always :)
get SOLO GAME MASTER'S GUIDE from Amazon: tinyurl.com/746tsu84
UK customers: tinyurl.com/ykarakda
get RANDOM HEXCRAWL BOOK: tinyurl.com/5cj3d4jc
get RANDOM DUNGEONS book: lfosr.com/product/a-place-underground/
Enjoying this content? You can support the channel by donating on PayPal: paypal.me/geekgamersDeborah
I **LOVE** the way you work together so many different systems and sources!!!
Great stuff. I always love seeing a new Geek Gamers video post.
Your channel is so cool. Thank you so much for taking the time away from your adventures to share them (and their interesting mechanics) to us.
thank you so much for commenting. I'm glad you are enjoying my content!
Just found you today and I've gone through at least a dozen of your videos already. I share all your interests - wargames, rpgs, and solo games, though I like other types of games as well. Everything you've done is worth watching to me, thank you! I plan on buying your solo book once I save up for it.
Thank you so much for the comment & I’m glad you are enjoying the vids. There will be much more to come!
@@GeekGamers01 Have you tried the RuneQuest Solo Quest books in the past? I'm guessing from what else you say having that much structure isn't your preference? I did enjoy them back in the day.
@@davidhalseyhiller4955 Good question, but no I haven't... for the reasons you say...
Another great little system. Thanks for sharing! I've decided that when it comes to making the dungeon & plot points, I'm going to use the Mythic system. So base number starts at 5, then if a plot point get resolved with a lot of action, it goes up one. If not, it goes down one. Also, each time you complete a plot point and get to add +1 to a stat modifier, I'll let characters opt to do that, or roll 1d6 to add to either HP or Mana.
Edit: Fun note - I just noticed that the magic system used in Liminal Horror is the same one as Maze Rats. I'm assuming it's the same person that wrote both then. It's actually my favorite spell system.
No it’s not the same person but Maze Rsts (by Ben Milton) is acknowledged as inspiration for Liminal Horror.
i need a suggestion for a theatre of minde scenario (room are 1 square box): what is best on a normal room discovering, to roll everything all at once as soon i discover the room OR look for doors and encounters first and beat it, and only then for features and traps? Cause tables have something that suggest to roll them later on other beforehand...i usually roll in this last order but maybe you or somebodyelse can help me out with smart suggestions.
PS: this is a reallylittle-great system for solo players, i love it, is minimal and easy, short and fun. Doesn't lack a "progression" and homebrewing stuff is really easy as it seem pretty "modular". Nice video as always :)
That plot point mechanic is interesting.
Pretty cool system
Oh dear. More time to spend away from my wife !