Great comp to force and climb out of gold. Thrives with many different augments. Its not a comp to get first place regularly but solid to have consistent top 4. I play it a little different tho. Going visonary enblem whenever possible, only using lux, renata, heimer carries. My frontline has a singed in it because he makes renata go absolutely nuts with his skill and frees up an item slot on renate for even more spellpower. And i go the anomaly wich gives the team spellpower on each cast when ability os used. It makes the whole board giga strong in longer fights. Edit: just tried the fireball anomaly and it feels way worse then the ap stacking one.
In the board game Root you play as woodland creatures, the Otter faction has a "deathball" comp called the "otter ball" where you mass all of your units on one location and move around the map destroying everything in your path through sheer numbers. No strategy besides that.
I had renata 3 leona 3 and was 1 rell from rell 3, got nashors sojin red buff, fire ball anomaly, the augment that makes your burns to do double damage, and went top 7 idk what was missing in my comp i was losing to weeks comps like heimer 1
LEDUCK! I just found a weird feature in Tocker’s Trials where you actually don’t have to lock in an augment before proceeding to future battles (sorry am struggling to put that into words). Meaning you can choose not to select your augment when it shows up and instead select it at a much later time if you so choose. Came here as soon as I found this weird feature. Wouldn’t be surprised if there weren’t many (if any) weird interactions that could happen with it, though figured if there was- you’d be the man to figure it out
Heyo leduck idk if u cover double ups features but if u have 5 family and u go to your duo board after the fight u get second points to heist progress idk if it gives u or its just visual bug
Renata was barely doing 10k-14k with the fireball (and less without the anomaly) so I don't think gunblade is all that good. Cause yes it will help heal units while they get shielded and prevent burst well but without radiant nashors she would do way less dmg and getting CC-ed means you stop healing. 3rd best item is for sure QSS as it's more AS so more mana generation and CC immunity for first 18 sec.
Damn, watching TFT, then being randomly reminded of the glorious days of GW1 was quite a surprise! Another amazing deathball strat was the good old IWAY team - 7 warrior/rangers with pets and 1 necromancer. If you dont remember, the idea was that warriors use bows to send the pets to their deaths, then they all use the "I Will Avenge You" skill which gets stronger the more dead allies you have, gaining massive attack speed and health regen. The necromancer just stands in the middle and buffs the warriors with "Order" spells, giving them increased damage and lifesteal among other things. I swear they had to nerf that build like 20 times and it was still OP. Loved playing it tho 😂
I think instead of Lux. Trisstina is prefect as last pieces as she can actually does damage herself. She’s also Ahri of this patch so that all the 3 star benefits from her alot
All the oppnent needs to do is backline and spread out and the death ball is no more, no? They can even one side their frontline and wrap straight to your backline with something like Violet, Camille, or Smeech.
The only firelight unit that wants firelight is Scar - and a tank that can heal %dmg taken is not very fair. Get 4 watchers, 3* Scar with tank items, and watch him stay alive way more than he should
I have been waiting for a comp with renata as the carry. Thank you brotherman
Great comp to force and climb out of gold. Thrives with many different augments. Its not a comp to get first place regularly but solid to have consistent top 4. I play it a little different tho. Going visonary enblem whenever possible, only using lux, renata, heimer carries. My frontline has a singed in it because he makes renata go absolutely nuts with his skill and frees up an item slot on renate for even more spellpower. And i go the anomaly wich gives the team spellpower on each cast when ability os used. It makes the whole board giga strong in longer fights. Edit: just tried the fireball anomaly and it feels way worse then the ap stacking one.
Love your ideas! This was honestly more of a proof of concept with nothing set in stone and I makes me happy to see people expand on the concept!
what about qss on renata? similar to taric set 10, CC is the only thing that can stop her from going infinite(plus it gives attack speed)
so what full item bro?
@@alanrezawisnadi2191 QSS over Nashors, both give attack speed anyways
Maybe Archangel Staff… Shojin and Guisoo don’t work well together on mana lock champ like Renata.
@@HuyNguyen-mx3pjshe has a mana lock? If yes it seems really short
You on to something
Close enough, welcome back set 7 Seraphine
Hey Leduck! Hearing you talk about healball in GW1 is a TRIP! PvP in that game was the wild west.
Mustard title
32:34 „lets move the Guinso weg“ liebe das Denglisch 😂
In the board game Root you play as woodland creatures, the Otter faction has a "deathball" comp called the "otter ball" where you mass all of your units on one location and move around the map destroying everything in your path through sheer numbers. No strategy besides that.
same with protoss in sc2, the protoss deathball is infamous xd
I had renata 3 leona 3 and was 1 rell from rell 3, got nashors sojin red buff, fire ball anomaly, the augment that makes your burns to do double damage, and went top 7 idk what was missing in my comp i was losing to weeks comps like heimer 1
Renata probably getting a buff aswell
QSS would be good last item maybe
LEDUCK! I just found a weird feature in Tocker’s Trials where you actually don’t have to lock in an augment before proceeding to future battles (sorry am struggling to put that into words). Meaning you can choose not to select your augment when it shows up and instead select it at a much later time if you so choose. Came here as soon as I found this weird feature. Wouldn’t be surprised if there weren’t many (if any) weird interactions that could happen with it, though figured if there was- you’d be the man to figure it out
There are only a few augments allowed in tockers though
@@cliffyang7687 source? I’ve never heard anyone say that before
@@cliffyang7687 wtf are you on?
nice comp but i can imagine the frustration meeting something like elise
Looks like the yummi lee malp gankplank comp from glitched out
Heyo leduck idk if u cover double ups features but if u have 5 family and u go to your duo board after the fight u get second points to heist progress idk if it gives u or its just visual bug
I tested a new Renata Deathball comp. Then i found 8 more. It went absolutely perfect.
I was thinking of this comp the other day and they buff reenata next patch
Is the +stat to adjacent anomaly better mr Duck?
He tried it in the first game of trying this comp and it was okay, but without fireball you lack damage past the midgame
tried it but it felt bad
love the title babyboy
1 star malzahar doing wonders. Chef kiss
Maybe the Another anomaly augment and give fireball to lux too? also, hextech should be best 3rd item cuz healing
Renata was barely doing 10k-14k with the fireball (and less without the anomaly) so I don't think gunblade is all that good. Cause yes it will help heal units while they get shielded and prevent burst well but without radiant nashors she would do way less dmg and getting CC-ed means you stop healing. 3rd best item is for sure QSS as it's more AS so more mana generation and CC immunity for first 18 sec.
i've tried to force this tech. i got a 3rd. i got exploded by a augmented jinx 4 stars. xD good tech tho. very refreshing.
I was in a Top 3 once with the other two players running fully itemized Jinx 2 Star. Was not fun.
Damn, watching TFT, then being randomly reminded of the glorious days of GW1 was quite a surprise!
Another amazing deathball strat was the good old IWAY team - 7 warrior/rangers with pets and 1 necromancer. If you dont remember, the idea was that warriors use bows to send the pets to their deaths, then they all use the "I Will Avenge You" skill which gets stronger the more dead allies you have, gaining massive attack speed and health regen. The necromancer just stands in the middle and buffs the warriors with "Order" spells, giving them increased damage and lifesteal among other things.
I swear they had to nerf that build like 20 times and it was still OP.
Loved playing it tho 😂
This is 14.24 right? A guy in my lobby just played this and went 8th (current patch).
The game was 14.23 before the buff
@leduckVODs so the guy just thought oh I can do it now hahha the one who went 7th also rerolled visionaries 🤣
I think it is going to be viable for sure after buffs
I once hit level ten in 4-2
I hit the gold aug that gives 1 gold artifact and increases interest to 7 into golden quest into xerath into the xerath charm which reduces xp cost
I did this with archangels > rageblade. Lets say it was BUSTED
I think instead of Lux. Trisstina is prefect as last pieces as she can actually does damage herself. She’s also Ahri of this patch so that all the 3 star benefits from her alot
uh.. no
Duck duck duck duck
All the oppnent needs to do is backline and spread out and the death ball is no more, no? They can even one side their frontline and wrap straight to your backline with something like Violet, Camille, or Smeech.
The only two who move are Leona and Rell because Renata skill is skill shot, she will shield at least one of them
Firelights are bad, change my mind
4 unit trait. the emblem is broken. Picture this: unkillable bruiser swain, dashing into your back line killing everything never going below 50% hp
3-4 firelight 5 ambusher ekko is quite meta now, its stronger than camille unless the camille had the artifact items.
@@aoikishi99 just did 4 firelight + 5 ambushers on accident. Yeah they do be good.
The only firelight unit that wants firelight is Scar - and a tank that can heal %dmg taken is not very fair.
Get 4 watchers, 3* Scar with tank items, and watch him stay alive way more than he should