I legit thought for years the creepy shouting in the song was “HEY! QWARK IS A SNAKE! HEY! QWARK IS A SNAKE!” Implying Qwark’s deception and treachery. But I realise now the lyrics are actually “WOAH! WE’RE GONNA GET THIS PLACE!” Which is a sound bite from KISS’s Alive tour in 1975 for their song Hotter than Hell!
That’s really awesome actually. I always thought it was genius how this game would sample tracks from various pop/funk (and apparently rock!) genres and incorporate them as the basslines for their tracks.
What I love also is that David Bergeaud wasn't afraid to go dark or gritty with his musical tone and textures, and effectively portrayed the very real danger to Ratchet's life the obstacle course posed. I mean we can hear the street smarts of Ratchet in the jazzy riffs hiding amongst the Stravinsky-esque strings, as well as the frenetic action in the beautifully intricate drum line. The sing-songy intro melody lulls us into a false sense of security, almost as if we are falsely reassuring ourselves and saying, "Just one more step," but it's on an instrument that sounds like it has sharp edges (very metallic-y with uneven harmonics.) I always associated it with those spikey ball mines as a kid! Then we have that main minor-diminished Ratchet and Clank motif that is present throughout the soundtrack to encapsulate Ratchet and Clank's growing bond, friendship and teamwork. Robotic sounds are heard, representing Clank. Then the harsh reality of the surroundings kick in, and more orchestral sounds are heard. I freaking love the subtle modulation on the organ, it almost feels sinister and creeping, as if someone or something (Quark) is watching us. David effortlessly blends historic and modern musical instrumentation here, as is present throughout his work. That progression from intense orchestral tension and groove to the isolated vocal + percussion is so spot on with how blunt, candid and harsh it is, like it's jarringly unempathetic in a mouth agape kind of way, suitable for an uncaring obstacle course and the guy who runs it! Musical storytelling at its finest folks. David Bergeaud is genuinely a musical genius on par with Stravinsky, Holst, Debussy etc. ❤
Damn, you're talented at this. Would you mind pointing to the timestamp of this "Ratchet & Clank motif"? I know that at least two different musical cues are repeated throughout the OST, so I can't tell which one you refer to as the main motif
I just made my way through the defenses to the center of the base. Proved myself up against the Blargian snagglebeast. Learned the secret and earned my place in galactic history.
This is one of my favorite songs in the series. It does an excellent job creating tension and it makes you feel like you’re a badass agent, having to get past all the defenses of this massive fortress. Once inside, you’re betrayed and the song changes and becomes almost like a God of War track.
The basslines in David's work are really something spectacular. That, and the composition is generally spot on. Still coming back to the OST's years later speaks something of his legacy.
Even if he's gonna be a hero, they could have let him shine a handful of times like the end of Up your Arsenal, just to remind you that he's a complex character. Instead he was flanderized.
Apparently it's "N JOI" by Adrenaline (Though I didn't dig deep enough to tell if this is the origin of the sample, but it'd the clearest version I could hear); and then further sampled into "X-static Goldmine 1" which became the "We Gonna Get This Place" we know.
1:22 "Whoa, Forget this Place" that audio sample is used in Sonic CD Quartz quadrant Bad Future, albeit this version is a tad slower, Still its cool that its in this track!
@@crangejoI remember the spinny bomb enemies really standing out in particular to me as a child. In hindsight, I think it’s because they are the first non-creature/sentient robot that drops bolts upon defeat. It was such a jarring change to me as a kid. To the point where it took me a while to figure out they could be destroyed at all!
I always thought he was saying "Argh! Gonna get this freak!!" because the song plays right around the point in the game where Qwark betrays Ratchet & Clank. In any case the sample also appears in the JP/EU Sonic CD soundtrack.
Of all the things to get stuck on in the game, my best friend and I were stumped by the hydrodisplacer pool right before the swingshot. Took months to figure out to turn around and look up!!!
If you wanna try something funny, stand outside the large metal base where you encounter the room full of floating mines, take out your taunter and hold it down for a few seconds. After a few more seconds, ALL the mines will start clipping through the wall and hunting you down. See how long you can survive! I guess the developers didn't code in collision hitboxes for the mines.
Your brain is good at hearing stuff that isn't there. Sounds like "Hey, no human base." to me but that's obviously BS like all the other suggestions on the voice sample.
Yeah. Donald and Ratchet were very selfish and cruel to Sora and Clank initially. Abused, exploited, and blamed for minor mistakes, all because Sora wanted to find his friends/Clank wanted to find a hero to stop Drek. And the consequences of such cruelty ended with Riku teaming up with Maleficent/Gorda City being destroyed, something that could've been avoided easily if Donald/Ratchet were not blinded by their selfishness.
I legit thought for years the creepy shouting in the song was “HEY! QWARK IS A SNAKE! HEY! QWARK IS A SNAKE!” Implying Qwark’s deception and treachery. But I realise now the lyrics are actually “WOAH! WE’RE GONNA GET THIS PLACE!” Which is a sound bite from KISS’s Alive tour in 1975 for their song Hotter than Hell!
That’s really awesome actually. I always thought it was genius how this game would sample tracks from various pop/funk (and apparently rock!) genres and incorporate them as the basslines for their tracks.
@@josiahcruz2610 sonic cd do the same with the jp soundtrack
Now i can't unhear it. Thanks. ^^
I always though it was "YAH, WE GONNA GET THIS FREAK"
I heard "WOAH, LET'S GET THIS STRAIGHT"
This planet can give you quite the challenge the first time around if you're not that careful
Briar Mason Mm hmm. Still a fun level tho
Yup got whooped on my first go round
I recently have replayed this game over a literal decade of it sitting there…
Gotta say, its much easier compared to Gasper to me lol
Now try picturing getting through this level with only your wrench.
Funny enough also good life advice.
Its nice to see people come back to one of the best games on the ps2
Hi Crypto
Crazy all of 123 are greatest hits
@@goofyboy4898 and deadlock too all of em are amazin
hell yeah
David was an absolute beast. I wish Insomniac would get him back..... and Stew
1:20
That voice sample of is also used in Sonic CD's Japanese version of Quartz Quadrant's bad future
Oh I fought I was the only one hearing this. They sound really similar just if R&C took it straight from Sonic CD
@@idontknowhowtonamemyself7414 it's probably from a sound library and both games just happened to use the same vocal sample from it
It's sampled from the live version of KISS's Hotter Than Hell
Ive been trying to figure this out for YEARS
@@chrisoboyo5470 ayyyy hey dude
What I love also is that David Bergeaud wasn't afraid to go dark or gritty with his musical tone and textures, and effectively portrayed the very real danger to Ratchet's life the obstacle course posed. I mean we can hear the street smarts of Ratchet in the jazzy riffs hiding amongst the Stravinsky-esque strings, as well as the frenetic action in the beautifully intricate drum line.
The sing-songy intro melody lulls us into a false sense of security, almost as if we are falsely reassuring ourselves and saying, "Just one more step," but it's on an instrument that sounds like it has sharp edges (very metallic-y with uneven harmonics.) I always associated it with those spikey ball mines as a kid!
Then we have that main minor-diminished Ratchet and Clank motif that is present throughout the soundtrack to encapsulate Ratchet and Clank's growing bond, friendship and teamwork. Robotic sounds are heard, representing Clank.
Then the harsh reality of the surroundings kick in, and more orchestral sounds are heard. I freaking love the subtle modulation on the organ, it almost feels sinister and creeping, as if someone or something (Quark) is watching us. David effortlessly blends historic and modern musical instrumentation here, as is present throughout his work.
That progression from intense orchestral tension and groove to the isolated vocal + percussion is so spot on with how blunt, candid and harsh it is, like it's jarringly unempathetic in a mouth agape kind of way, suitable for an uncaring obstacle course and the guy who runs it!
Musical storytelling at its finest folks. David Bergeaud is genuinely a musical genius on par with Stravinsky, Holst, Debussy etc. ❤
Damn, you're talented at this. Would you mind pointing to the timestamp of this "Ratchet & Clank motif"? I know that at least two different musical cues are repeated throughout the OST, so I can't tell which one you refer to as the main motif
Thank you. What I call the "Ratchet and Clank motif" is at 0:39
Wow, amazing explanation, thank you :)
No worries! Maybe I should make a video analysis of Bergeaud's work.
I quickly conquered Quark's killer candidate of confounded contraptions.
Yes, but you didn't Qwarkly quick it, so the egotistical prick's still gonna sic his pet Snagglebeast on you.
You qwarkly quicked... You quickly qwarked... Forget it.
I just made my way through the defenses to the center of the base.
Proved myself up against the Blargian snagglebeast. Learned the secret and earned my place in galactic history.
But did you consulted your doctor before going? They were not responsibles for desmemberment or death.
@alexishernandezdejesus5269
Well, the Snagglebeast died, that's for sure.
I can almost hear the machine gun turrets and the green floor switches beeping.
That bass tho
This is one of my favorite songs in the series. It does an excellent job creating tension and it makes you feel like you’re a badass agent, having to get past all the defenses of this massive fortress. Once inside, you’re betrayed and the song changes and becomes almost like a God of War track.
The most accurate comment on here.
WE'RE GONNA GET THIS PLACE
WE'RE GONNA GET THIS PLACE
WE'RE GONNA GET THIS PLACE
HOTTER THAN HELL
YEAH! WE GOTTA GET HIS FACE!
I hear BOOM I WILL GET THIS PLACE BOOM 💥💥💥💥💥💥 🗣️🗣️ 🔥🔥🔥
The basslines in David's work are really something spectacular. That, and the composition is generally spot on. Still coming back to the OST's years later speaks something of his legacy.
"This isn't over Quark!"
"No.. but it will be soon."
I miss when Quark was an incompetent but still intimidating villain.
Even if he's gonna be a hero, they could have let him shine a handful of times like the end of Up your Arsenal, just to remind you that he's a complex character.
Instead he was flanderized.
@@nathanlobono5818 I mean, you have an example that reminds you in that exact way that he's complex...
but then again it's not from this game.
This level was the most fun I never want to have again.
The best description for this planet
Lol
This is only audible with headphones or a very, very good speaker.
Or, you just don't have your volume turned up at all.
Thats why it being stuck on consoles shouldve been a crime
Emulators@@pawlogates
Person who disliked this couldn’t get past the second timer challenge
Me first try
And I don't blame them.
Welcome to Captain Quark's Ass Beatdown Fitness Course!
I love the breakbeat/drum & bass vibe of this.
prove your worth to gain someone's trust.
trust is the most fragile and easily warpable thing you can own.
Those proximity mines scare the daylights out of me. I'd always snipe them with the Visibomb.
Lmaoo bruh I never thought to do that I just use to blast they ass and run
You could only do that in NG+ though, when you get to this place for the first time the Visibomb is not unlocked in the store
In the umbris infobot cutscene did anyone notice that when it was showing the map one of the rooms was called M.O.M.
That legit made me laugh alot XD
the scream at 1:22 was sampled from the Quartz Quadrant Bad Future theme from Sonic CD, the Japanese version of the soundtrack specifically.
The intro is also the same as the intro to quartz quadrant B
Apparently it's "N JOI" by Adrenaline (Though I didn't dig deep enough to tell if this is the origin of the sample, but it'd the clearest version I could hear); and then further sampled into "X-static Goldmine 1" which became the "We Gonna Get This Place" we know.
“FORGET THIS PLACE, RUN”
the origin is from a live KISS performance in 1975
Name? @@stellachimpson
The part of the game where you gotta put your big boy pants on because shit is about to get real
1:22 "Whoa, Forget this Place" that audio sample is used in Sonic CD Quartz quadrant Bad Future, albeit this version is a tad slower, Still its cool that its in this track!
We're gonna get this place
Fuck.This.Level
Yeah, mines
This level is easy wdym
Sharks
I was scared of that pressure plate puzzle with turrets and bombs
One time I used Taunter and all of a sudden spiked balls came from nowhere. It really gave me a fright
@@RYNOking5ify Most useless item. Excluding that gold bolt on Veldin
@@_thomas_andrew_ Not to me. It's pretty useful in breaking boxes fast, especially since there's no Box Breaker in this game
@@_thomas_andrew_Well, it's good with the Mine Glove and luring some enemies closer in some cases. That's about it though
When in ng+ you realise you can kill the turrets with the morph-o-ray
Yup. The combat is so good, it's literally figuring out what tool works best for the job, not very different from solving a puzzle or conundrum
@@crangejoI remember the spinny bomb enemies really standing out in particular to me as a child. In hindsight, I think it’s because they are the first non-creature/sentient robot that drops bolts upon defeat. It was such a jarring change to me as a kid. To the point where it took me a while to figure out they could be destroyed at all!
I LOVED THIS ONE
And to think, we go through all this just for him to betray us at the end. Absolute prick.
Singing in R&C?!
it's a sample of someone screaming something but I'm not sure what it's saying
@@payneinthebutt3098 Sounds like 'yeah, look at this beat' or 'yeah, look at this bass', something like that
@@ClovissenpaiDotR Hm... Sounds more like "yeah, you gonna get that to me" for me.
I always thought he was saying "Argh! Gonna get this freak!!" because the song plays right around the point in the game where Qwark betrays Ratchet & Clank.
In any case the sample also appears in the JP/EU Sonic CD soundtrack.
I thought they were saying "Ah, no human beings".
Of all the things to get stuck on in the game, my best friend and I were stumped by the hydrodisplacer pool right before the swingshot. Took months to figure out to turn around and look up!!!
What song is that sample from? I want to know where it originated. It's also used on Sonic CD
N-Joi Adrenalin
ua-cam.com/video/j5C0BXd59m0/v-deo.html
@@Iinneus .....it wasn't even from a song....That is WILD!!!
@@MegaAnimazing actually Hotter than Hell
Yup. U can find that sample in both The Polestar Magnetics - The X-Static Goldmine and E-Lab X-Static Goldmine 1
Nunca jugué este juego, pero esta buena la rola, y la curiosa referencia a Sonic CD
I just realized that the drum breaks at 0:03 are from DMC - I'm not going out like that!
1:21 oh, forget this place
I hear that XD
Tekken Tag 1 Vibe
1:21
“We’re gonna get place”
The music for Qwark's secret asteroid base on Thran in UYA has a similar vibe with lyrics.
I see 1 person missed that gold bolt
1:22 I’m getting Quartz Quadrant Bad Future vibes here
If you wanna try something funny, stand outside the large metal base where you encounter the room full of floating mines, take out your taunter and hold it down for a few seconds. After a few more seconds, ALL the mines will start clipping through the wall and hunting you down. See how long you can survive!
I guess the developers didn't code in collision hitboxes for the mines.
It all makes sense on _why the hell Qwark would have a former warzone in his headquarters on Umbris_ once he betrays the Lombax and Robot duo.
Your brain is good at hearing stuff that isn't there. Sounds like "Hey, no human base." to me but that's obviously BS like all the other suggestions on the voice sample.
“Hey we’re gonna get this place”
"Yeah, we're gonna get this straight!"
When you need to step up your training montage game and Kerwan's Fitness Course just ain't cutting it...
I remember I use to throw a mine to counter the other mines n shii
"Go get me a drink" is what I thought the voice said lol...
How I thought that as a kid, I'll never know
Pov. some dude in green spandex ask you to participate in a obstacle course.
The little vocals sound like they're saying "Ah! Go get this thing!"
When Ratchet activates the EAS
Are those springs behind doors in houses instruments? Yes.
Ratchet and Clank go to Qwark's HQ on planet Umbris. To get his help, however, they have to finish his challenge course...
RainbowSuplex Ratchet and Clank arrive at Qwark's base looking for the Captain's aid; they must prove their survival skills in this twisted maze.
@@blovett0814 After navigating through the dangers and traps abundant, they finally arrive at the epicenter of his fortress.
Stealth Element Not bad but I narrated it that way so it would rhyme😎
Bryce Lovett anyway, the story?
Stealth Element I basically did so as to be the "cliche narrator" as if he was telling the story in 3rd person.
i like the soundtrack
Hail to the Quing/Qwark=HQ
1:21 It sounds like the song is saying "Aahh! Go USA! Aahh! Go USA!"
Like is Ratchet and Clank patriotic or something?
Umbris. A Deep Jungle without a wild man saying "*&&X%" to ease a nasty feud.
Instead of Clayton and the Stealth Sneak, it's Captain Qwark and his Snagglebeast.
Yeah. Donald and Ratchet were very selfish and cruel to Sora and Clank initially. Abused, exploited, and blamed for minor mistakes, all because Sora wanted to find his friends/Clank wanted to find a hero to stop Drek. And the consequences of such cruelty ended with Riku teaming up with Maleficent/Gorda City being destroyed, something that could've been avoided easily if Donald/Ratchet were not blinded by their selfishness.
I hated this stage when I first played for all the traps I couldn't see
Idk why I didn’t just use save states for this level
0:53
"All we are guilty"??? That's what i have always heard...
Lets dance ratchet 1:27
Later? We will be dead by then!!
All of a sudden:
LYRICS
on my opinion the ps4 r&c music sucks aswell as rift apart music does bring back david
Who else came for Sonic CD
I listen to this while driving 160kph 🤣🤣
"Aah we're gonna guilt this free"
"Aah we're gonna guilt this free"
"Aah we're gonna guilt this free"
"HAVEN'T WE DONE ENOUGH ALREADY??"
"WHAT!? I can't hear you!?"
@@herrmajor2310 "I SAID... HAVEN'T WE... DONE....?
@@nelihmazen1420 "Sorry, still having trouble. Tell me later."
@@herrmajor2310 "LATER??? WE MIGHT BE DEAD BY THEN!!"
@@herrmajor2310 “Later?! We might be dead by then!”