Mega Man 2: Basic Master - Dr. Wily's Fortress: Stage 1

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  • Опубліковано 7 лют 2025
  • Creator: TATSU
    Download: www.romhacking...
    Please note that savestates were used during this, but only in places where the game gives you a checkpoint anyway.
    Now begins the end of the game, featuring a consecutive 6 stages that test everything you've learned so far. This also means your weapon ammo still isn't conserved between stages, but the game thankfully doesn't require you to use any of it in these stages, to my knowledge.
    Onto the stage itself, it's not much more difficult than any of the other stages so far. The enemy placement is still really sparse, and they can still be taken out from a longer distance away, especially since you're guaranteed to have weapons now that can help you with it. Even the ones that aren't, like the Power Slams, give you more than enough time to gun them down easily, especially with said weapons. There's also no gimmicks to complicate things anymore, so it's kind of a disappointing stage to start the fortress with. At least the boss is more exciting, that being Rounder 2. Only one of them is real, so you have to shoot the real one and avoid the fake one. Blade Man's weapon can instantly eliminate the fake one, but I chose not to do that to keep the fight interesting. The attacks themselves are all memorization-based, since you need to already know they're coming to dodge them properly. One example is the energy sphere attack, where you can just stand in one place for a while, until that spot become unsafe and you're forced to move.

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