КОМЕНТАРІ •

  • @zimbakin
    @zimbakin 2 роки тому +4

    Your videos are clear, concise and easy to follow. Added bonus, your voice is calming... great work, Thanks!

  • @sOuriukas
    @sOuriukas 3 роки тому +2

    I love how you balance technicality in your vids!

    • @simondev758
      @simondev758 3 роки тому

      ty, if you have other topics you wanna see, just let me know.

    • @sOuriukas
      @sOuriukas 3 роки тому +1

      @@simondev758 I know you've already covered topic about neural networks with Flappy Bird example but it would be great if you could make something like evolution simulation where, let's say, fittest ones would be ones that were able to survive the longest time. Every creature could have a specific trait which would be linked to neural network.
      A UA-camr named "Primer" did something similar I'm talking about, his video is called "Simulating Natural Selection". I would be awesome to see yours approach and maybe you could add some more interesting mechanics :). Thank you for the effort you put into your videos!

    • @simondev758
      @simondev758 3 роки тому +1

      @@sOuriukas Ooh yeah, I've been kicking around an idea in my head in that space. I've been super interested in evolutionary algorithms, was kind of thinking of bolting one into one of these demos eventually with some fighting mechanics and stuff. I'll write this down for when I'm done with these beginner tutorials, not totally sure what I'm going to do after those. Great suggestion!

  • @kritikkaushal6305
    @kritikkaushal6305 3 роки тому +1

    Binge watching your videos. SO GOOD!

  • @alexpineda3422
    @alexpineda3422 3 роки тому +1

    Thanks for another vid. I will be needing to implement pools of blood, and additionally blood splatter (which maybe I can use your particle series for), I would love if you could do a video on that.

    • @simondev758
      @simondev758 3 роки тому +3

      Ah yeah, I've done a few different approaches to decals for various games, I'll see what I can do.

  • @khao9377
    @khao9377 3 роки тому +1

    Great tutorials.

  • @BrettKromkamp
    @BrettKromkamp 3 роки тому +1

    Great tutorials. I would actually say some of the best tutorials on three.js available on UA-cam.

    • @simondev758
      @simondev758 3 роки тому +1

      Wow, thanks!

    • @BrettKromkamp
      @BrettKromkamp 3 роки тому +1

      Subscribed, as well.

    • @simondev758
      @simondev758 3 роки тому +1

      Awesome, let me know if you have ideas for future vids too.

    • @BrettKromkamp
      @BrettKromkamp 3 роки тому

      @@simondev758 I haven’t checked out all your videos so not sure if you have covered these already: materials, WebXR and optimization...

    • @simondev758
      @simondev758 3 роки тому

      Haven't covered webxr. Have kinda wanted to do some optimization ones, might just need to pick something to optimize and do a walkthrough or something.

  • @pist5343
    @pist5343 3 роки тому +4

    Great tut! Gonna start recommending your stuff on 3js discord.
    As for me I'm still hoping for a foliage overview :D

    • @simondev758
      @simondev758 3 роки тому +4

      Awesome, would be much obliged if you spread the word :)
      I'm still hoping to get to that, so many ideas, so little time.

  • @buzbuz33-99
    @buzbuz33-99 2 роки тому +1

    This was very helpful in my finally getting shadows to work. One problem I had was that my shadow.camera.far was not as far out as the position of the light source. In my case, the light source was10,000 units out and and my shadow.camera.far was only 1,000 units. Also, it appears that the quality of the shadows improves as you move the light source closer. So, my light source is now 1,000 units out and shadow.camera.far is greater than 1,000 units.

  •  3 роки тому +1

    Thank you so much for the great video

  • @v8metal
    @v8metal 3 роки тому +1

    cool tutorial, perfect explanation

  • @sh_4016
    @sh_4016 Рік тому

    Just use a VSM shadow map, make a bigger image for the shadows and then clamp the values to some threshold, to upscale the shadow map

  • @animanoir
    @animanoir 3 роки тому +1

    thank you my bro

  • @quekZo95
    @quekZo95 3 роки тому

    Will you do something about shaders or postprocessing? Nice video btw

    • @simondev758
      @simondev758 3 роки тому

      Sure, I've actually got both those in my topic list :)

  • @0845738495
    @0845738495 3 роки тому +1

    thanks, I also noticed that the shadows are not projected on the MeshBasicMaterial, i change to the standard like ur example and works

    • @simondev758
      @simondev758 3 роки тому

      Nice job! Not all materials support lighting, and MeshBasicMaterial (threejs.org/docs/#api/en/materials/MeshBasicMaterial) only does simple flat shading.

  • @trevorfranks69
    @trevorfranks69 Рік тому

    what about shadow map width and shadow map height? how do i declare those?

  • @MummyIveWetMyself
    @MummyIveWetMyself 3 роки тому

    Thanks for another great tutorial. I’ve been wrestling with the problem you describe at the end when generating infinite terrain. At the moment I generate a shadow map for the chunks around the player position but when they move out of that area there are obviously no shadows as in your example. I haven’t found a performant way of fixing this. Would cascaded shadow maps solve this problem? The issue is generating shadows based on player position and I’m unsure if cascaded shadow maps will help.

    • @simondev758
      @simondev758 3 роки тому

      I used cascaded shadow maps successfully for an xbox/playstation open world sandbox style game, should do the trick for infinite terrain.

    • @MummyIveWetMyself
      @MummyIveWetMyself 3 роки тому

      @@simondev758 I’ll give it a go - thanks!

    • @simondev758
      @simondev758 3 роки тому

      @@MummyIveWetMyself Let me know when you've got something going, would love to see what you make.

  • @playbyan1453
    @playbyan1453 3 роки тому

    Hi i hope you make explanation about light probe it's sounds interesting if you made one

    • @simondev758
      @simondev758 3 роки тому

      Just setting up light probes or the theory behind them, ie. spherical harmonics lighting?

  • @iercan1234
    @iercan1234 3 роки тому +1

    epic

  • @koki10190
    @koki10190 2 роки тому

    that doesnt work for me

  • @kanpekiken2481
    @kanpekiken2481 3 роки тому +1

    First lol. Love the tutorials.

  • @halilibrahimozturk2791
    @halilibrahimozturk2791 3 роки тому

    0 dislike from: nobody

  • @shortanimations2798
    @shortanimations2798 3 роки тому +1

    What happened to your voice are u ill😢?

    • @simondev758
      @simondev758 3 роки тому +1

      Hah, yeah I've got a little something, hopefully should clear up soon.

    • @shortanimations2798
      @shortanimations2798 3 роки тому +1

      @@simondev758 i wish u well too☺️

    • @shortanimations2798
      @shortanimations2798 3 роки тому +1

      Btw can u pt me apps for animation making which are free&also used for androids.

    • @simondev758
      @simondev758 3 роки тому

      What kind of animation are you talking about?