It's my understanding that certain games have blocks of code that run every frame, something like an update function. Usually checks the physics of objects and if things are colliding with each other. Having a framerate unaccounted for by the developers can cause certain things to break. The AI script might be running so many times the enemies dont have time to react before the code runs again.
It's my understanding that certain games have blocks of code that run every frame, something like an update function. Usually checks the physics of objects and if things are colliding with each other. Having a framerate unaccounted for by the developers can cause certain things to break. The AI script might be running so many times the enemies dont have time to react before the code runs again.