" The technological leap is unquantifiable ! Even a 32-bit ( from the regiments Sony and Sega ) will be stunned by seeing the game! Let's just say it's the most breathtaking and mind blowing 3D-scale shooter that a console has ever hosted, a true technical marvel, amazing and mastered! " Super Power Magazine. Issue 47. June, 1997.
" This game is a pleasure to look at and does the Star Wars-like storyline justice with a truly cinematic quality. " GameSpot. Written on May 1, 1997. 00:00 AM.
" Whatever the type of environment, the ship responds to the finger and the eye. This feat is the result of goldsmith work on the key elements of a shoot-them-up, starting with the gameplay. In this area, Lylat Wars is one step ahead of its competitors. " ( " Quel que soit le type d'environnement, le vaisseau répond au doigt et à l'œil. Cet exploit est le fruit d'un travail d'orfèvre sur les éléments clés d'un shoot-them-up, à commencer par la jouabilité. Dans ce domaine, Lylat Wars a une longueur d'avance sur ses concurrents. " ) Nintendo Magazine Issue 1. (France) October/November 1997.
" It's almost as if Nintendo's wily designers have created Starfox 64 as a secret super-weapon to win the carts versus CDs war once and for all... " N64 Magazine. Issue 03. June, 1997.
Man... I don't know the full story between these two, but I'm damn glad Danny's in the other seat now. There's virtually no chemistry between Jon and Arin.
Are you fucking serious? There was 10 times more chemistry between these two than Dan with Arin. Jon actually challenged Arin's shit opinions instead of sitting there agreeing with everything he says and there was so much more energy between the two. I like Dan and can see that Arin enjoys (or enjoyed) his time with him, but to say there wasn't no chemistry between Jon and Arin is just plain wrong.
"At each new generation of console, a new generation of shooting games (Shoot-them-up)." With Lylat Wars, the Nintendo 64 transcends with a royal way a genre that is a bit breathlessness on other media. " ( " À nouvelle génération de console, nouvelle génération de jeux de tirs( Shoot-them-up ). Avec Lylat Wars, la Nintendo 64 transcende de manière impériale un genre à bout de souffle sur d'autres supports. Attention au décollage! " Nintendo Magazine Issue 1. (France) October / November 1997.
I feel legitimately bad for Arin. A blind or at least super long timespan between playthroughs is plenty justification for being less than spectacular. I'd love to see him beat the game on the easy path if he was just enjoying himself.
" Starfox 64 is more cinematic than any game I've ever played before- CD-based or otherwise - and there isn't a single pre-rendered pixel in it. " N64 Magazine. Issue 03. June, 1997.
" One of the finest shooters to ever come along, Nintendo's animalian space shooter is rare form in this fantastic looking, wonderfully produced title. " IGN. Written on May 16, 1997. 6:00 PM PDT
20:50
Greatest "Fuck you" ever.
FAUCK YOU.
Honestly? I didn't even know they had played this.
Nor did I
my favorite game as a kid. actually second favorite. #1 goes to banjo-kazooie
That was Newtons Third Law fwiw
FfejTball I ok to hurtn it k
General pepper of the *MUSHROOM* army u3u
18:48 is there something your not telling us slippy?
" Not only is the animation incredibly smooth, but every polygonal building and ship is finely detailed. " GameSpot. Written on May 1, 1997. 00:00 AM.
" The technological leap is unquantifiable ! Even a 32-bit ( from the regiments Sony and Sega ) will be stunned by seeing the game! Let's just say it's the most breathtaking and mind blowing 3D-scale shooter that a console has ever hosted, a true technical marvel, amazing and mastered! " Super Power Magazine. Issue 47. June, 1997.
" This game is a pleasure to look at and does the Star Wars-like storyline justice with a truly cinematic quality. " GameSpot. Written on May 1, 1997. 00:00 AM.
" Whatever the type of environment, the ship responds to the finger and the eye. This feat is the result of goldsmith work on the key elements of a shoot-them-up, starting with the gameplay. In this area, Lylat Wars is one step ahead of its competitors. " ( " Quel que soit le type d'environnement, le vaisseau répond au doigt et à l'œil. Cet exploit est le fruit d'un travail d'orfèvre sur les éléments clés d'un shoot-them-up, à commencer par la jouabilité. Dans ce domaine, Lylat Wars a une longueur d'avance sur ses concurrents. " ) Nintendo Magazine Issue 1. (France) October/November 1997.
" The smoothest 3D flight control yet seen on a console system. " GameSpot. Written on May 1, 1997. 00:00 AM.
" Starfox 64! It's the Best Shoot-'em-up ever! We tell you why! " Nintendo Magazine(UK). Issue 57. June, 1997.
" The scenery is to die for. " Consoles+ Magazine Issue 70. November, 1997.
" It's almost as if Nintendo's wily designers have created Starfox 64 as a secret super-weapon to win the carts versus CDs war once and for all... " N64 Magazine. Issue 03. June, 1997.
" The graphics are stunning throughout. " N64 Magazine. Issue 03. June, 1997.
Man... I don't know the full story between these two, but I'm damn glad Danny's in the other seat now. There's virtually no chemistry between Jon and Arin.
Are you fucking serious? There was 10 times more chemistry between these two than Dan with Arin. Jon actually challenged Arin's shit opinions instead of sitting there agreeing with everything he says and there was so much more energy between the two.
I like Dan and can see that Arin enjoys (or enjoyed) his time with him, but to say there wasn't no chemistry between Jon and Arin is just plain wrong.
C
"At each new generation of console, a new generation of shooting games (Shoot-them-up)." With Lylat Wars, the Nintendo 64 transcends with a royal way a genre that is a bit breathlessness on other media. " ( " À nouvelle génération de console, nouvelle génération de jeux de tirs( Shoot-them-up ). Avec Lylat Wars, la Nintendo 64 transcende de manière impériale un genre à bout de souffle sur d'autres supports. Attention au décollage! " Nintendo Magazine Issue 1. (France) October / November 1997.
They sucked at this game
Exactly, I got medals on each mission each time, each play through.
They never used the joystick to play so of course they sucked. I don't know why they didn't use it....
The garrulous journey molecularly subtract because plow largely trace modulo a inconclusive title. swanky, bustling verse
I feel legitimately bad for Arin. A blind or at least super long timespan between playthroughs is plenty justification for being less than spectacular. I'd love to see him beat the game on the easy path if he was just enjoying himself.
Pretty sure they were just playing it up for laughs. Calm down
" Dogfights are amazing, - much better than you'll find in even the most sophisticated pc flight sim-" N64 Magazine. Issue 03. June, 1997.
" Starfox 64 is more cinematic than any game I've ever played before- CD-based or otherwise - and there isn't a single pre-rendered pixel in it. " N64 Magazine. Issue 03. June, 1997.
" A showcase of the N64's power, and probably the world's best shoot-' em up to boot. " N64 Magazine. Issue 03. June, 1997.
" One of the finest shooters to ever come along, Nintendo's animalian space shooter is rare form in this fantastic looking, wonderfully produced title. " IGN. Written on May 16, 1997. 6:00 PM PDT