Last week I was trying to describe the kind of game I wanted to exist to my wife, and what I said was, "something like an ant colony simulator, and the only actions you can take are modifying behaviors and controlling how many types of ant are spawned", and then I randomly stumbled on your channel that very day :) Anyway, this is very cool!
Amazing! I'm glad you found the project then. I'll try to deliver the best programmable-ant-pile game I can. If you want another devlog that's a less programming game but more explicitly a fantasy ant simulation @LycheeGameLabs is working on a project I've really been enjoying watching.
Hello, again. I responded to your comment on the last video. But, for whatever reason, UA-cam deleted it? But, what I was asking was if I could just use C#'s built-in data structures for conditionals, loops, math, etc. as the basis from which I could build the scratch blocks? Also, I look forward to the Discord, whenever you're ready to start one.
I see the other comment, so I don't think it got deleted unless there was more than one since my last response. I just haven't had a chance to respond yet so I'll do it here. I'm not totally sure I understand the question. You can certainly use the host language's implementation of conditionals or such but you still need some structure around that to handle the graph like structure of the visual coding system. C#'s conditionals don't come with a scratch like GUI that would allow you to chain the statements together visually so you have to build that part yourself. With regards to your question about using the scratch code, I'm not sure. I haven't looked at their code at all but my experience with things like that is that it's usually easier just to build it yourself unless they are specifically designed to be embedded. But if there is an embedable version of scratch that's compatible with your engine that might well be a good choice.
Last week I was trying to describe the kind of game I wanted to exist to my wife, and what I said was, "something like an ant colony simulator, and the only actions you can take are modifying behaviors and controlling how many types of ant are spawned", and then I randomly stumbled on your channel that very day :)
Anyway, this is very cool!
Amazing! I'm glad you found the project then. I'll try to deliver the best programmable-ant-pile game I can.
If you want another devlog that's a less programming game but more explicitly a fantasy ant simulation @LycheeGameLabs is working on a project I've really been enjoying watching.
Can't believe you don't have more people following. This sounds incredibly interesting!
Thanks!
I had a similar idea a few months back, of a game based on Duskers and Cogmind that worked a little like this. Great project!
Nice. Cogmind is great.
this is amazing, I want to play this game!
Hopefully I'll have a testable demo "soon"
you go! I think what you do is incredibly cool ☆
I appreciate that
There are dozens of us! Dozens!!
Nearly a decadozen at this point, which is a very fancy sounding number.
Hello, again. I responded to your comment on the last video. But, for whatever reason, UA-cam deleted it? But, what I was asking was if I could just use C#'s built-in data structures for conditionals, loops, math, etc. as the basis from which I could build the scratch blocks? Also, I look forward to the Discord, whenever you're ready to start one.
I see the other comment, so I don't think it got deleted unless there was more than one since my last response. I just haven't had a chance to respond yet so I'll do it here.
I'm not totally sure I understand the question. You can certainly use the host language's implementation of conditionals or such but you still need some structure around that to handle the graph like structure of the visual coding system. C#'s conditionals don't come with a scratch like GUI that would allow you to chain the statements together visually so you have to build that part yourself.
With regards to your question about using the scratch code, I'm not sure. I haven't looked at their code at all but my experience with things like that is that it's usually easier just to build it yourself unless they are specifically designed to be embedded. But if there is an embedable version of scratch that's compatible with your engine that might well be a good choice.
I am slightly more than zero
Super appreciated!
0.00000001?
@@akaithecreator7448 lim x -> 0
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