Diffeomorphic Daz To Blender Importer 4.1.0 with BVH/FBX Animation Retargeting

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 38

  • @W3-productions
    @W3-productions  3 місяці тому +1

    Check out how to turn yourself into a 3D character: ua-cam.com/video/7E0pzIKFZ8I/v-deo.html

  • @brentogara
    @brentogara 3 місяці тому +1

    Good info, thanks for the tutorial. I used the first version of diffeo back in the day, but I had no idea they'd taken it this far. I will have to check it out.

    • @W3-productions
      @W3-productions  3 місяці тому

      Thanks. I was especially excited about the Retargeter. I didn't realize they added FBX to it.

    • @LifeLess1999
      @LifeLess1999 2 місяці тому +1

      its pretty ahhhmazing and slap on some MustardUI and it really completes the package.

  • @GFWCvideo
    @GFWCvideo 3 місяці тому +1

    Thanks for the update. I thought something was broken when I opened up Blender 4.1

    • @W3-productions
      @W3-productions  3 місяці тому +1

      Yeah, same here. I was waiting -impatiently- patiently when I heard that the new version was coming soon.

  • @JeffersonDonald
    @JeffersonDonald 2 місяці тому +1

    Thanks for the tutorial. Excellent pacing and well done.

    • @W3-productions
      @W3-productions  2 місяці тому

      Thanks. I'm glad it was useful and pleasant.

  • @JonDohnson
    @JonDohnson 7 днів тому

    Thanks for the tutorial, I think it is the most recent one which deals with import of animations!😍
    I'm using Blender 4.2 with the related Diffeomorphic version, and have a tip and a question 😉
    First the tip: When trying to import an fbx animation, I got the error bpy.ops.object.select_all.poll() failed. After a bit of fiddling around I found out that the error doesn't occur when I uncheck "Delete FBX Objects" - where I anyway don't know, which object is meant.
    Now the question: I did everything as you've shown in your tutorial, but I just get one frame imported. Any ideas?

  • @zigyhouseofficial7751
    @zigyhouseofficial7751 5 днів тому

    hello friend. Interesting tutorial, however I have a little problem. I execute all the steps and even finish my animation, then I save my character however when I add it in my new scene and when I change this location, when I press (play) it returns to this location initial... what to do? THANKS

  • @zigyhouseofficial7751
    @zigyhouseofficial7751 Місяць тому +1

    Very good... is it possible to us facs expressions in blender with diffeomorphic?because I have trouble using the facs expression with my rig when I try to create a keyframe with it. thank you in advance for your help

    • @W3-productions
      @W3-productions  Місяць тому +1

      Yes, I use them all the time with keyframes. Are you using a Genesis 8 or 9 character. I believe FACs are not compatible with Genesis 1-3.

    • @zigyhouseofficial7751
      @zigyhouseofficial7751 Місяць тому

      @@W3-productions Okay, thanks for the clarification. It works for my g8.1 in blender 4.2. I imported the facs and expressions but I would like to save them in pose library but it doesn't work for both, their keyframes only work when I'm in object mode. once you enter pose mode, the expressions are displayed but the keys do not enter

  • @inventmotions
    @inventmotions 2 місяці тому +1

    Everything works good. Just one problem when importing character from daz3d to blender via this addon Clothes are not moving with body. Any solution?

    • @W3-productions
      @W3-productions  2 місяці тому

      Do you mean that the clothes don't follow at all or they don't have dforce like effects? Are all the clothes parented to the character in Daz Studio? Are the paths to those assets listed in the global settings for the Blender plugin?

  • @starcityinc4388
    @starcityinc4388 Місяць тому

    Hello, I want to animate the crowd which are Daz 3D characters (Genesis 8 and Genesis 9) and with Daz 3D animations in Unreal Engine. How to?
    Retargetting Unreal animation on Daz Character is working but how to apply Daz animations (Multiple Animations) on multiple Daz characters in single project? Please Reply

    • @W3-productions
      @W3-productions  Місяць тому

      I haven't tried very often as my machine hasn't handled more than 11 characters I'm Blender. I can't imagine my machine could do the same in UE. I am about to tryout a blender addon I bought. Procedural crowds from the blender market. They will have less definition but you can get a lot of them and I THINK you can do custom animations. Not sure yet. Then you would export to UE

  • @user-PayWorld
    @user-PayWorld 2 місяці тому

    Wow, it's so easy to create animations!!

    • @W3-productions
      @W3-productions  2 місяці тому

      I've found it best to remove the old version first, quit Blender, then install the new version. You might be fine to just remove the addon from the preferences menu within Blender. But be sure to quit and open Blender again.

    • @W3-productions
      @W3-productions  2 місяці тому

      Do you get the JSON error for loading the character into Blender or when using it with Auto Rig Pro?

    • @W3-productions
      @W3-productions  2 місяці тому

      @user-PayWorld glad it worked out. A lot of my path settings carried over from previous versions of Blender.

  • @ZRZ-f7t
    @ZRZ-f7t Місяць тому

    作者你好,我按照你的步骤将BVH动画匹配到模型上,但是控制器变成了FK,我更习惯IK操作,该怎么改成IK呢?

    • @W3-productions
      @W3-productions  27 днів тому

      获取 IK 的最直接方法是转换为 Rigify。这在 Daz 插件的 Daz 设置下可用。您可以尝试转换为 Rigify 按钮 Rigging 部分。那里还有一个 'Add simple IK' 按钮。我以前从未尝试过那个按钮,但它可能会满足您的要求。

  • @spideryt8642
    @spideryt8642 2 місяці тому +1

    how can i use animations from daz, thanks

    • @W3-productions
      @W3-productions  2 місяці тому

      In the Daz Runtime tab in Blender, under Posing, you should be able to Import Pose or Import Action. Those buttons will have you browse to the file for the pose/action you want to use from Daz Studio. Actions would be more for animations.

  • @miles1223
    @miles1223 3 місяці тому

    my charackter is missing the face after the import any suggestions?

    • @W3-productions
      @W3-productions  3 місяці тому

      It would depend. Does the generic Genesis 1/2/3/9 character transfer okay? Are there special morphs or geografts attached to the face? In that case, the location of that morph or geograft may be in a file location that is not listed in the importer's Daz library paths. What happens with the face: is the face mesh missing or just the textures for it?

  • @ZRZ-f7t
    @ZRZ-f7t Місяць тому

    匹配动画后,怎么改成IK操作?现在他变成了KF

    • @W3-productions
      @W3-productions  27 днів тому

      默认装备为 Forward Kinematics。您必须将装备转换为 Rigify 才能将其切换到 Inverse Kinematics。您可能会丢失已应用的操作。如果您先将该操作作为操作应用,则该操作可能会保留。

  • @Rumble1981
    @Rumble1981 9 днів тому

    You left out the step to save/load root paths.

    • @W3-productions
      @W3-productions  День тому

      Correct. My mistake. Even when I reinstall the plugin, that part always seems to take care of it self because I had prior installations and saved the file.

  • @_casg
    @_casg 3 дні тому

    Wow this video is gold

  • @LifeLess1999
    @LifeLess1999 2 місяці тому +1

    Diffeo Is the Way!

    • @W3-productions
      @W3-productions  2 місяці тому

      It takes a different type of person to keep up development on something like this for free.

  • @icanmakeeverythingilovedie9861
    @icanmakeeverythingilovedie9861 3 місяці тому

    For Genesis 9, wouldn't you want to Export HD to Blender? I'm not an expert or anything, but you'd lose detail by doing just the regular export to Blender, no? Or did you just do that for the sake of speed?

    • @W3-productions
      @W3-productions  3 місяці тому +1

      Good point. I did the regular export for the sake of speed and performance, especially with some of the other things I would have running in the background.

  • @jeansonderand8830
    @jeansonderand8830 Місяць тому

    Great tutorial! Any suggestions on how to have other imported rigs follow the character? The animation loads correctly on the main rig, but all of the child objects (hair, clothing, body parts) stay in place and are seemingly disconnected.

    • @W3-productions
      @W3-productions  Місяць тому

      The only way I have reproduced this issue is if these other items are not parented to the main character in Daz Studio before exporting. They may appear to be part of the character but they are not. If this is the issue, make sure you have the character selected when you add each item to it. It should then be nested under the character in the Scene outliner.
      Alternatively, you can right click each item after the fact and select Fit "" to and select the Genesis character. If already in Blender, you can select each rig with the main rig being last (making it the active selection) then selecting "Merge Rigs" in the Corrections section of the Daz Setup menu.