Creating a 1960s Hacking Sim with 4 Colors in Godot!

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 17

  • @Uhfgood
    @Uhfgood Місяць тому +5

    yeah it be cool to learn how to make a terminal 'simulation' 🙂

    • @-RedIndieGames
      @-RedIndieGames  Місяць тому +2

      Alright, will add this to the list of future content

  • @rodrigobogado653
    @rodrigobogado653 Місяць тому +1

    This is pretty cool bro! Have you thought about adding cryptography stuff like encryption types, obfuscation techniques, algorithms, or how to crack a hash?

    • @-RedIndieGames
      @-RedIndieGames  Місяць тому +1

      Hey, thanks. Yeah that's exactly what I have planned for the project

    • @rodrigobogado653
      @rodrigobogado653 Місяць тому

      @@-RedIndieGames Very good, I will keep an eye on the progress. I made a webapp in python with streamlit but more on the educational side.

  • @skill3472
    @skill3472 Місяць тому

    Great devlog! I really your take on the theme. My first thought with the filesystem was just to keep a hidden folder in the game files with the actual fs, and just navigate trough that, would be very easy to implement (maybe a bit schizo, but nobody expects production code from a gamejam).

    • @-RedIndieGames
      @-RedIndieGames  Місяць тому +1

      Thanks a lot. Your idea for the filesystem is really good but how would I be able to store metadata and passwords for each folder/file?

  • @danmarsh5949
    @danmarsh5949 Місяць тому +1

    In the 1960s, most terminals were upper-case (majuscule) only.

    • @-RedIndieGames
      @-RedIndieGames  Місяць тому +2

      Thanks for pointing this out. I tried going all UPPERCASE but it felt like the terminal was screaming lol😂

    • @danmarsh5949
      @danmarsh5949 Місяць тому

      @@-RedIndieGames That's pretty much just a modern belief about all-caps. Heck, in WarGames (1983) I don't think you see a single lower-case letter onscreen, despite that computers had lower-case by then. That said, if you're using some kind of framing device to set your game in the 1960s, such as a narrator telling the tale in the modern day, it would be appropriate to have the framing device mention something about it. "It's as if these old computers were constantly shouting at you."

    • @DarkMikatron
      @DarkMikatron Місяць тому

      @@danmarsh5949 I love the Wargames movie

  • @koffieanon
    @koffieanon Місяць тому

    I was trying to do a CLI simulator, just for fun, and did not find any tutorial (yet) on it. Was following a text adventure tutorial on it as it kinda is that. But if you want to make a CLI tutorial, I would happily watch it. I know you're going for a 60s style thing and I don't know how they did it back then, but I'm trying to make a CLI with the directory in front of it. Usually it's not just a ">" in front of it, but de directory and/or the username (and host). But go with rule of cool of course and pick what looks best for your game.

    • @xoxogamewolf7585
      @xoxogamewolf7585 Місяць тому

      can confirm as a linux user

    • @-RedIndieGames
      @-RedIndieGames  Місяць тому

      With my current setup, this could be easily added. I decided to just put a ">" in front of the commands because it thought it looked cool and most terminal emulation software have ' >_ ' on their logo

  • @xoxogamewolf7585
    @xoxogamewolf7585 Місяць тому

    Funnily enough, I don't think there even were terminals or hacking in the 60's. The Intel 4004, the world's first CPU, was created in the early 70's. I don't think you can really have a computer without a CPU, so....

    • @-RedIndieGames
      @-RedIndieGames  Місяць тому

      We had CPUs in the 1950s, the first CPU was infact, the UNIVAC 1103. The Intel 4004 was the first commercialised CPU that was created in the 1970s. There were infact CPUs in the 1960s as the mainframes at the time used them. Hacking in the 60s was hard but having an unauthorised access to a mainframe was considered hacking.

    • @-RedIndieGames
      @-RedIndieGames  Місяць тому

      ...And people used terminals to "talk" to these mainframes