A Deep Dive Into Windmills | Beyond All Reason | Guide

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 48

  • @djfremen
    @djfremen 24 дні тому +6

    Turbines!!! Windmills are used to tilt at and grind flour. 😊 Good info - thanks.

  • @blakeparkhill5284
    @blakeparkhill5284 24 дні тому +2

    Please keep up the informational vids. Great visual representation, easy to follow along, and SHORT! THANKS GAMER!

  • @itwasme2435
    @itwasme2435 22 дні тому

    Gold mine content. Thanks Skinner

  • @mingyagi
    @mingyagi 24 дні тому

    Wow you're launching into guide vids! I'm here for it ✊👌

  • @brendanogrady2638
    @brendanogrady2638 24 дні тому +1

    I learned a lot, thanks brother. I think a video on social hotkeys would be great too. EG: how to chat, how to ping the map, how to share M, E, units etc. Keep up the great content.

  • @aluvalaakhilesh9513
    @aluvalaakhilesh9513 24 дні тому +4

    Insane production

  • @repit5014
    @repit5014 24 дні тому +1

    BTW, you can select how your blueprints are build by the order in which you select them before saving the blueprint.

  • @thecrusader9253
    @thecrusader9253 24 дні тому

    I love this kind of informational content, huge help to all levels of players

  • @repit5014
    @repit5014 24 дні тому

    My favourite part about building windmills is when you make the windmills, and they just start milling away with the wind!
    Thanks for the guide, David! I made myself a windmill blueprint with 3 rows of 2 windmills so it takes less micro to make nice looking windmill farms.
    Windmills!

  • @EncryptedLiberty
    @EncryptedLiberty 24 дні тому

    Looks like the reason workers will build differently between horizontally and vertically is because when you give them a "grid build" command, they build in rows by default, starting from whatever corner of the grid is closest when the build command is issued.
    So when they're building vertically, those are rows of 2, which is very efficient because it saves on walk time. When they're building 2 rows of 20, that's inefficient because they're walking in between building every single windmill.

  • @frikusa
    @frikusa 24 дні тому +1

    In one of the videos I noticed you liked a building configuration that looks the same as yours, but cons build a column on "left" and "right" while moving through the column. You thought it is a blueprint, but you get it by building a column of 5 windmill width and just delete the middle column. It is quicker to place and to build, try it out!

    • @dskinnerify
      @dskinnerify  24 дні тому +2

      Oh shoot I remember that now, will have to try that!

    • @itwasme2435
      @itwasme2435 22 дні тому

      Wait, i don’t understand ?

  • @jordanb722
    @jordanb722 24 дні тому

    Start of the video feels like a "how it's made" video XD. The cadence of your voice just seems to match :)

  • @tomsdf1000
    @tomsdf1000 24 дні тому

    Loved the part about building windmills in all the little squares xD

  • @Zrzyck
    @Zrzyck 24 дні тому +1

    more content like this one pls

  • @Nabi1366
    @Nabi1366 24 дні тому

    Brah! Great video. I learned a lot 😊

  • @Tim_van_de_Leur
    @Tim_van_de_Leur 24 дні тому

    Making this mandatory for my BAR friends to watch ;)

  • @chronographer
    @chronographer 24 дні тому

    I did NOT watch up to that part of the video. But I did listen to the whole thing❤ while working off some Christmas belly 😅

  • @DanielBlack888
    @DanielBlack888 24 дні тому

    I usually chose between horizontal/vertical windmills based on how enemy bombers would approach my base.
    As in place wind perpendicular to their approach - don't want to give them a perfect line to bomb.

    • @chronographer
      @chronographer 24 дні тому

      Funny I kind do the opposite, I orient them for friendly unit patching, which often ends up pointing right at the enemy. Then again bombers often come in from the sides...

    • @DanielBlack888
      @DanielBlack888 24 дні тому

      @@chronographer 100% map dependent. Most likely only if i backline, as a front I just place them wherever I can.
      On istmus the Eco spot wind farm makes sense, horizontal would just block path. But thats also why we see so many bombing runs ruin it.
      But also maybe if you already have bombers in your base you're screwed anyway.

  • @Valchrist1313
    @Valchrist1313 24 дні тому

    It's fairly rare to encounter, but worth mentioning anyway, that there's a hard cap to the maximum energy generation from wind. IIRC, it's 25. I think it's only an issue on speed metal.

  • @goham8392
    @goham8392 24 дні тому

    awesome thanks for this!

  • @aznnathan3
    @aznnathan3 24 дні тому

    Such a great video, i been trying my best to learn BAR better since there’s not too many educational videos out there. I love the 10~ wind measurement as I love to build solar as a noob. Basically when wind is 10 or higher, building 2 winds is already making more profit than building 1 solar.
    I never realized how much metal I actually save by building more wind mills than solar. Although, i like to start off solar due to have a constant stream of energy. During mid game for t2 transition, i build advance solar to get my eco up for t2 as well. Just my thoughts!

    • @Valchrist1313
      @Valchrist1313 24 дні тому

      There's a channel called RogueL1ke who is doing BAR semi-tutorials, from the perspective of someone who is ~15 OS.
      I will say his knowledge is a bit better than his execution, too, so there's a bit to learn for people who are at that skill level or even a bit higher.

  • @Doushibag
    @Doushibag 14 днів тому

    The quick build strategy I like to use is to drag down a row of 5 and then drag-cancel the middle row, then you get 2 rows of 2 and get the unit in the center building both sides all the way down to minimize walking. It's unfortunate this doesn't work on horizontal rows although it could be saved as a blueprint and turned. Also, Armada windmills are OP on high wind maps. Isthmus gets ridiculous sometimes with people building them everywhere they can to scale and blocking all the space.

  • @CalgarGTX
    @CalgarGTX 24 дні тому

    Been watching quite a few hours of BAR by now (sadly don't have time in my schedule to really start playing it and test my 2cent theories on the proverbial ground..yet) But Ive seen quite a few games where your super long lines of wind get units stuck or massively delayed.
    I still think there is a place somewhere for building blocks of 2x5 or 3x3 (or something similar) winds with enough antichain spacing inbetween to reduce unit collisions. 'Travel time' is also a resource and seem often forgotten when talking about efficient use of ressources in RTSs.
    'Micro intensity' is another soft stat too, which is where spamming winds everywhere is good, since once the build order is started you don't have to worry about it for a long time and it smoothes out energy income, if nothing else kinda as some form of insurance if your main base fusion gets deleted by some form of raid etc

  • @dgo8509
    @dgo8509 23 дні тому

    Love the facts🎉🎉🎉

  • @aNugget100
    @aNugget100 24 дні тому

    Incredible content! Can you do a look at solars? Is it EVER worth going mass solar for energy over wind? Or even advanced solars, or are they noob traps slowing down your eco?

    • @dskinnerify
      @dskinnerify  24 дні тому

      I'll keep this in mind! Good Idea

    • @chronographer
      @chronographer 24 дні тому

      While we wait, I think the short of it is: mass solars only on the windless maps. Advanced solars generally not worth it, maybe as an 'energy storage' when wind is very high on a very variable map, or when build space is a huge problem on the windless maps.

  • @louisowens5723
    @louisowens5723 24 дні тому

    Love this!!!! What about wind risk? Do we just add that to the target windmill quantity as a percentage? Also, how does that factor into the wind rating threshold?

    • @dskinnerify
      @dskinnerify  24 дні тому

      I'd have to dig a bit more as I'm not sure off hand, I just go off of average for now. Would be interesting to factor that in!

  • @aznnathan3
    @aznnathan3 24 дні тому

    3:48 what is the button to spilt all the workers… i been trying to find this forever!!

    • @louisowens5723
      @louisowens5723 24 дні тому

      Shift space

    • @mennoemile1118
      @mennoemile1118 24 дні тому

      @@louisowens5723yeah but maybe you need to add it to your keys. If you are using a custom uikeys based on legacy "bind Any+space buildsplit" to get this feature working.

  • @gabrielhurt703
    @gabrielhurt703 24 дні тому +2

    I didn't know building vertically and horizontally was different

    • @chronographer
      @chronographer 24 дні тому

      Wiggle wiggle wiggle go the little snakes.

  • @mohamedouhibi5389
    @mohamedouhibi5389 24 дні тому

    you missed the opportunity to slap an 'it aint much but it's honest work' on the thumbnail

  • @euralv.6790
    @euralv.6790 23 дні тому

    Wind op